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As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.31
Biggest hurdle? Probably other people telling me no.
- My parents wouldn't let me go to college to study CS because 'this computer thing is just a fad and you won't be able to make a living off it'. Instead they pulled me out of school early and made me go study automotive so I could be a mechanic like my dad.
- At 22, my boss at my first tech company job heard I was taking Java classes in the evenings. Told me to stop wasting my money because I'd never be a programmer.
- Got a job at a game development company as a document writer. I could code by then. When I was done with my work I'd look for bugs and send the solutions to the programmers so they could submit them. Tech lead found out and flipped out. Said I wasn't allowed to look at the code because I 'hadn't been hired as a programmer'.
Today I'm a senior developer and pretty happy with my career.
When people tell you that you can't do something, that should be all the motivation you need to work your ass off to prove them wrong.16
This may be limited to Germany:
Apparently you can get free vouchers (from 2 to 5 euros in value) on the website "pizza.de".
There is a lottery kind of game right now on this URL: https://pizza.de/casino/
If you just open the developer console and run "win()", you "win" the game and can enter your phone number to get your voucher 🤔
What idiot programmed this?
What idiot reviewed this?
What idiot put this live?52
You remember when I said the people near me might take everything away?
THE DAY HAS COME.
Do I have to say how retarded it is to take a PC and a phone away from a person who first off, loves tech, second of all, gets all her university assignments and information THROUGH an email, third, wants to be a game developer?
Seems like even telling them that I am trying to get as much informed about gaming industry as a whole isn't a valid fucking reason for why I use tech as often as I do... I want to be a game dev, you fucking morons.
So... This began by them AGAIN drilling me about the university progress. I cannot even remember my goddamn schedule, for fuck's sake! How do you expect me to remember every damn grade, every damn exam date and every damn subject name? They also expect me to study 100% of the time I'm using the PC. WHO does that?
They start drilling. I try not answering. It drives them mad. They start exploding. I try all I can to calm the goddamn situation. It's not enough for them. NO, they HAVE TO KNOW EVERYTHING! I try all I can to survive the situation without a conflict. Too late. At a certain point my amazingly clever father says I'm definitely autistic for trying to answer in as little words as I can. Because they totally don't give me a reason to never want to talk at all in their presence...
They got mad enough to take the phone, the PC and my headphones away.
And now here I am, writing this on a university PC in Chrome of all :|85
I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-One sound guy(because musician is too mainstream)
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.18
Class mate comes up to me
Class mate: So you are a developer, right?
Me: (slightly confused) ahh yes. (I wouldn't call my self a dev, but didn't want to explain)
Class mate: And you did an internship in a game company?
Me: Well, I did an internship in a company which....
Class mate: yeah, yeah so you made games?
Bloody hell he asked me something and then Interrupted my answer. Why do people do this?
Me: No I did an Internship in a company which makes Technologies used by game devs.
Class mate: But you did something to do with games?
Me: well yes
Class mate: So... you know... I'm not the best in maths and would like to know if you need it a lot for game development?
Me: Yup, linear algebra especially.
Class mate: You are lying to me! You don't need any of that stuff. You just want to make me not go into game dev. HEY LISTEN EVERYONE THIS GUY DOESNT WANT ME TO PURSUE MY DREAMS!
Me: (startled to death) Listen, cock sucker, I told you what I needed in my internship.
Sadly didn't say that just left the room.
But how did the notion of "no maths needed in game development" came to be? I didn't follow the game dev scene to closely and did the internship for fun and to learn about Graphics programming, but I knew before hand that I will need a lot of math. Those people just annoy me.23
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!7
I AM SO FUCKING TIRED OF BUSINESS MOTHERFUCKERS USING TECHNICAL FUCKING BUZZWORDS LIKE THEY KNOW SHIT ABOUT TECH! THEY TRY TO BE FUCKING SMARTASSES AND ARGUE WITH DEVELOPERS LIKE GOD KNOWS WHY THIS FUCKING DOUCHE IS NOT THROWN IN /dev/null YET!
Ugh. He try to sound smart and argued with a unity game developer why the dev is not using "react" and "redux" in his game, purely because "since its the hype in 2016"... I was like really nigga?? FOR FUCKS SAKE Do some research before you say! Then he argued with a senior full-stack web developer on why they're using ES6 and not ES7, purely because he heard that ES7 is newer. When we try to explain we're not using decorator syntaxes since we use pure functions in our codebase, or how we haven't installed any ES7 babel plugins to transpile our code, he kept saying ES7 is newer and cooler and we must use it somehow... More to rant but i am fucking tired right now...13
When i was 16 i said fuck school, i will be a game developer. Of course everyone said noop, you will not, grow up. Now i am 20 and a game developer with a highly paid job. The people said to grow up are either unemployed or doing shitty jobs. Also i never finished school :D8
I've just been looking through the games 'suggested' to me by Steam. What a crock of shit.
If you're game developer and nobody wants to buy your games, just put some zombies in the game, on the cover or add 'and zombies' to their titles. Trust me, that'll work.
People really fucking like zombies. People are also really fucking stupid. There is definitely are relation between those facts.
You: "Buy my game '563646th Tetris Clone'!"
You: "Hmm. Sudo buy my game '563646th Tetris Clone'!"
Gamers: "Wut? No."
You: "Fuck. Buy my game '563646th Tetris Clone Titty Edition'
Gamers: "Tempting, but no."
You: Buy my game '563646th Tetris Clone And Zombies'
Gamers: "SHUT UP AND TAKE MY MONEY!"
Bunch of fucking tools.21
Learning soft skills.
I'm about as direct with coworkers and managers as I am on devRant. And I still think being painfully direct is often better than playing the heavily politicized office game of thrones.
But sometimes it's better to say:
"CTO, I think we need your skills to build bridges to other departments and manage recruitment. You're the only one who understands both technology and people, so drop your developer role and become our ambassador"
"Dear CTO, your code makes my eyes bleed. Your CS degree was a fucking waste of tax money, and it's quite clear that cheap college beer washed out all of your reasoning skills. We should fill the space you're taking up with a beanbag chair, because you're providing negative value to the company. How many investor cocks did you have to deep throat to get where you are?"
Now, I just pick option one, smile politely, and tell him we need to increase department budget as indemnification for having to work with a retard like him. Uh I mean... "to get developer salaries up to a competitive level so we can retain knowledge"12
Handed over my keys and computer to my boss a moment ago and left the office for the last time. Spent 3 years there, and most of the people there came with me from my previous job I spent another 3 years at.
Feels heavy to leave a bunch of great people.
Two weeks until I start my job as a developer at a game company though.
Took me 6.5 years of work to finally get there.
And I won't lie, some stickers on my new work laptop would not be a bad thing.3
So, there was this person I met on the internet who was preaching about how the success of games depends primarily on luck.
His argument was that even though he made a great game(his opinion) and uploaded it to the appstore his game failed to gain popularity.
He stated that there are about 500 games uploaded daily and it is only the matter of luck whether or not a game gets noticed and that he ran out of luck.
Now, his game was a pretty ripped off copy of the overused tile matching games. I pointed out to him that the reason his game didn't do well was probably because he made a ripoff(I actually used 'a copy's but 'ripoff' sounds more rant like) and that he priced it fairly high, while there were free games with more features and better graphics and mechanics(based on the description of the game and screenshots).
He then began to rage(all caps obviously) about how I am talking out of my ass and that I probably haven't even made a game yet.
I politely(the only reason I was polite was because the account was known to my Twitter followers. Sometimes one has to protect one's name) told him that I am an indie game developer and that I have made a decent amount of games.
He then proceeded to mock me and dared me to name a few.
So I posted four links to my 48 hour competition games and one to an official game.
He then began to call me an imposter, so I did a shout-out to him through my Twitter account.
Instead of continuing on Twitter, he ran back to the forum, and began to shit talk about how anyone can do it if they have a team with them.
I corrected him on that, stating how I was alone at the time and these particular games were the results of me working hard and striving to improve myself.
Then the guy finally starts spamming on different threads about how I am an arrogant bastard and other explicit forms of abuses before finally getting banned.
Sometimes I don't even know why I bother.
When I was starting out, there was this developer who would point out the faults in my games so that I could work on them. That was a great help and probably accelerated my growth. He was a great mentor and is now a good friend and is now in my team.
I guess some people are so hung up on their pride that they will refuse to accept their mistakes and make any efforts to improve.11
Look I understand online privacy is a concern and we should really be very much aware about what data we are giving to whom. But when does it turn from being aware to just being paranoid and a maniac about it.? I mean okay, I know facebook has access to your data including your whatsapp chat (presumably), google listens to your conversations and snoops on your mail and shit, amazon advertises that you must have their spy system (read alexa) install in your homes and numerous other cases. But in the end it really boils down to "everyone wants your data but who do you trust your data with?"
For me, facebook and the so-called social media sites are a strict no-no but I use whatsapp as my primary chating application. I like to use google for my searches because yaa it gives me more accurate search results as compared to ddg because it has my search history. I use gmail as my primary as well as work email because it is convinient and an adv here and there doesnt bother me. Their spam filters, the easy accessibility options, the storage they offer everything is much more convinient for me. I use linux for my work related stuff (obviously) but I play my games on windows. Alexa and such type of products are again a big no-no for me but I regularly shop from amazon and unless I am searching for some weird ass shit (which if you want to, do it in some incognito mode) I am fine with coming across some advs about things I searched for. Sometimes it reminds me of things I need to buy which I might have put off and later on forgot. I have an amazon prime account because prime video has some good shows in there. My primary web browser is chrome because I simply love its developer tools and I now have gotten used to it. So unless chrome is very much hogging on my ram, in which case I switch over to firefox for some of my tabs, I am okay with using chrome. I have a motorola phone with stock android which means all google apps pre-installed. I use hangouts, google keep, google map(cannot live without it now), heck even google photos, but I also deny certain accesses to apps which I find fishy like if you are a game, you should not have access to my gps. I live in India where we have aadhar cards(like the social securtiy number in the USA) where the government has our fingerprints and all our data because every damn thing now needs to be linked with your aadhar otherwise your service will be terminated. Like your mobile number, your investment policies, your income tax, heck even your marraige certificates need to be linked with your aadhar card. Here, I dont have any option but to give in because somehow "its in the interest of the nation". Not surprisingly, this thing recently came to light where you can get your hands on anyone's aadhar details including their fingerprints for just ₹50($1). Fuck that shit.
There are and should be always exceptions when it comes to privacy because when you give the other person your data, it sometimes makes your life much easier. On the other hand, people/services asking for your data with the sole purpose of infilterating into your private life and not providing any usefulness should just be boycotted. It all boils down to till what extent you wish to share your data(ranging from literally installing a spying device in your house to them knowing that I want to understand how spring security works) and how much do you trust the service with your data. Example being, I just shared most of my private data in this rant with a group of unknown people and I am okay with it, because I know I can trust dev rant with my posts(unlike facebook).41
My team are the best coworkers I've had. Admittedly I'm only 4 years into my professional career, but my team makes me stay with my current job.
My team do a lot of silly things to keep everyone in a good mood, and stress free. This week we've had a game where in a quote moment you just yell the name of a primitive type (like BOOL). Why? No idea, but we're enjoying it.
We also have a chicken hat that we named Barry. He sits with people on their desk to do code reviews and such. When people leave they get their own Barry to take with them to their new job. We introduce people to him as a regular member of the team.
Sometimes work sucks. Being a developer can be hard, and can be stressful. Working with this team makes it worth it.
A lite story about how i was hired at 16 years old.
Me at 11. Modifying HTML templates to create a sign up page for a game. Me at 14. Created some worthless websites in the past (at a training), barely knowing the structure of HTML.
Me at 15. Made my first website for a customer (using WordPress for the first time, didn't know how to use it before). The website was selling apartments, it was looking very good and went on the first place on SEO. Got my first money (100E).
Me at 16. Made some other WordPress websites for other customers (one of them still haven't paid, the website was made way back in 2015), so i shut down the website and replaced it with a text saying "This website is currently down until the customers pays the developer".
Me still at 16. A friend of my mom sent my CV to multiple companies, to work as a intern to learn more, and one of them accepted me for a interview (a well known and one of the best company with 30~ people)
Went to the interview, asked me about what i realized, what i can do, about my knowledges in others languages etc (forgot to mention that i love the computers from young age, so i was very good in them, specially at the age of 11), so they were happy about it and asked called me for another interview with the boss. Went to it, the boss asked me some tricky questions, i answered them immediately, he was very surprised about my knowledge at that age and accepted me immediately. After working for 2 weeks, instead of hiring me as a intern for 4-6 months, they instead hired me as a normal person, as a front end developer, for an undefined date, making 250 E / Month (6 hours per day in summer)
Now, I'm in the 11 grade, working for them about 9 months, making 315 E / Month, working for 4 hours per day after school, the place is cool, my entire team (family) is very funny and very cool, and they asked me many times to help them with different problems they had and i fixed them immediately (they really didn't know some stuff which i knew). Worked on big projects and worked on some from scratch by myself and they were very happy about how it went.
TLDR: was talented in computers (software), I'm a fast learner, barely knew about making websites, hired as a front end developer at 16 yr.
Btw, I'm in love with DevRant, I'm feeling like home everytime i visit this community :').
P.S. Sorry for my bad English and the mistakes i made.
alert("Thanks for reading my first rant!");11
So, I was participating in a competition, but little did I know that you could only participate in pairs. Seeing that a lot of famous indie devs were participating I was extremely hyped. But since it seemed like I was the only idiot who didn't have a partner I felt like kicking myself. Then a guy about whom I had never heard of before, probably a newbie, comes out of the blue and asks me to be his partner. Since I had no choice, I reluctantly agreed to pair up with him. The rules of the competition were to create a game based on a particular theme in a period of 1 week. To get started, I asked him about his skills as it would be better to know what our strengths and weaknesses were. He said that he was good at art and proceeded to show me some of his "previous works". I was genuinely impressed. Honestly speaking his drawing seemed a bit off but was but for a newbie, it was good. So we decided that he would take care of the art and I would code, create some basic music (nothing too fancy because of the lack of time) and if time permits, refine his art(correcting ratios, colour combinations, shading, etc.). On the first day, he would like to work in privacy and would show only the finished products to me. It seemed a bit fishy, but hey, I am all up for respecting the wishes of fellow team members.
So all was going well, or so I thought, till on the fifth day the guy confesses that he didn't get shit done. Apparently, his "previous works" were random stuff taken from the great land of internet and that he had to leave town the next day. He just wanted to "experience the life of a game developer" and "meant no harm". I flipped out, half lectured half screamed at him then asked him to get the fuck out which happened to be the only fucking thing that he was able to do correctly. I thought for an hour or so, then contacted the staff and informed them about my situation. They said that if I was okay with the handicap, I may continue. I then pulled three all nighters with about 3 hours of sleep (that too in parts of about 1 hour) everyday and was barely able to submit my game on time.
I secured the fifth place, which was pretty good if I may say so myself, but it an important lesson in my life that taught me to never trust anyone blindly.4
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)27
FUCK THE GOOGLE PLAY REVIEW TEAM.
FUCK THEIR BOT GENERATED EMAILS.
FUCK THEIR DEVELOPER SUPPORT.
I am trying to launch a fucking action game. There will be fucking guns and muzzle flashes shown in the screenshots. Stop fucking rejecting the app. There is no blood in the icon or screenshots. Stop sending me bot generated emails and tell me what content is being flagged.
A little information on the whole scenario: My game was rejected so immediately I contacted the support as to what was the issue. The guy told me 2 screenshots were flagged because they had the muzzle flashes and damage indicator (call of duty type which tells the direction from where the bullets are coming from). So I removed the screenshots and still the game was rejected. FUCK THESE ASSHOLES. SAME GOES FOR APPLE.10
I am so fucking jealous of all you assholes. Oh look at me, i am a full stack developer and yada yada. I have the time and patience to do whatever app or game i want and show it off.
If i get home, i am glad i can stay awake for dinner and play a little game before i go to bed and my next day starts.
I have ideas, i need to do some self study to get all parts of those ideas going, but i fucking can't.
I have no motivation and no energy to spend when i get home, and even the weekends rarely i will feel like proframming jack shit. When or how do you even do it?! It's driving me up the wall and it makes me feel useless.
Stop being better then me in every possible way!33
A Geologist and a developer are sitting next to each other on a long flight from LA to NY. The Geologist leans over to the developer and asks if he would like to play a fun game. The Developer just wants to take a nap, so he politely declines and rolls over to the window to catch a few winks. The Geologist persists and explains that the game is real easy and a lotta fun. He explains, "I ask you a question, and if you don't know the answer, you pay me $5. Then you ask me a question, and if I don't know the answer, I'll pay you $5." Again, the Developer politely declines and tries to get to sleep. The Geologist now somewhat agitated, says, "OK, if you don't know the answer you pay me $5, and if I don't know the answer, I'll pay you $50!"
This catches the Developer's attention, and he sees no end to this torment unless he plays, so he agrees to the game. The Geologist asks the first question. "What's the distance from the Earth to the moon?"
The Developer doesn't say a word, but reaches into his wallet, pulls out a five dollar bill and hands it to the Geologist.
Now, it's the developer's turn. He asks the Geologist, "What goes up a hill with three legs, and comes down on four?" The Geologist looks up at him with a puzzled look. He takes out his laptop computer and searches all of his references. He taps into the Airphone with his modem and searches the net and the Library of Congress. Frustrated, he sends e-mail to his co-workers -- all to no avail.
After about an hour, he wakes the Engineer and hands him $50. The developer politely takes the $50 and turns away to try to get back to sleep.
The Geologist is more than a little miffed, shakes the developer and asks, "Well, so what's the answer?"
Without a word, the developer reaches into his wallet, hands the Geologist $5, and turns away to get back to sleep.4
Being a developer is it still possible to be a gamer?
I feel like with all the new technologies coming in, I am always occupied with learning something and I don't get the time to game at all.
I am coming to a realisation that everything together is not possible anymore :(20
Few weeks ago I was having a few beers and messing around with a Minimax AI that could be used for different games as long as you fed it possible moves and win/loose-conditions. Could be used for like Tic Tac Toe on a 5x5 field, connect four etc.
I hadn't got it to work yet as I tried to implement alpha-beta pruning to optimize it. When I was playing against it I thought "Damn you're stupid, why would you even make that move" but still finished the game.
Before I knew it I had fucking lost. It outplayed me like 6 moves before I even knew what was happening.
And that's one of the top coolest feelings I've had as a developer, got destroyed by my own program.3
Person- Hey! are you a game developer?
person- Nice! so, you make games, right?
me- NO! I fuckin' scroll through my Twitter feed!
person- Ahm hah.. ok then, ttyl.
When we published our first game like Portal 2 mod in Apr 2016 and had the lead (female btw) developer of the largest Portal 2 mod let's play our small mod and say "pretty good, fun to play!"
Today >1100 downloads. <35
Playing Civilization on my dad's 386 running Windows 3.11.
I remember installing various games from like 8 floppy disks each. What really confused me was that in every single game I installed, the language was really weird and I could hardly understand half of it. Always asked myself why the hell every single game developer put the same horrible German-ish fantasy language full of errors in their games.
It was much later that I realized I've always been setting the language to Dutch, thinking it was German ("Deutsch"). Yeah, my English skills were horrible back then.9
Focus on algorithms first and syntax last. Solve problems, then code.
If it uses power, has an I/O interface, and stores code, you can do stuff.
Dont get caught up in the little shit like specific code formatting and who's right or wrong between tabs or spaces. (It should be TABS anyway.)
Don't take shit from anyone.
Be confident not cocky.
Learn GIT as much as you can.
Don't burn out.
Get up and stretch.
Don't argue with your Operating Systems professor about why you shouldn't have to learn Linux.
Don't fall into the "I want to be a game developer" trap. Make your own games on your own time. You won't learn shit at school about it.
9/10 of the real world workforce is who you know, so don't be a dick. Those people might be the difference between Ramen noodles and steak dinner for you.
Charge market competitive rates and set an hourly rate that defines the clientele you deal with.
Don't ever, EVER, do trade or spec work. Free work don't pay the bills. Always start the clock when you're not sleeping, eating, or shitting. If you're emailing, calling, texting, or otherwise interacting with or on behalf of a client, bill them. Don't be a bitch when they decide they don't want to pay you. Get yours. Watch "Fuck You. Pay Me." at least once a month on YouTube.10
That feeling when you successfully set up a private Git repo on a raspberry pi, hooked up to your continuous delivery system which is building, running tests and deploying to Steam.
Then you realise you are the only developer and had way more fun setting it up and working on tooling than you've had actually working on the game you've been trying to finish for over 5 years :'(5
I had been a "hobby" programmer for well over a decade, with my primary career being in repair or a "technician". I had taught myself dozens of languages because it was fun, but never really accomplished much.
I was laid off from my job as a technician and I found myself listless and without purpose. I started doing development again on random things to pass the time and I ended up volunteering as a developer for a game I had played for years.
At the same time I had an uncle who encouraged me to consider software as a career. These two things gave me the confidence to apply for a local software job I saw on Indeed.
They called me pretty quickly, and I was brutally honest. "No, I don't have a degree. I'm self-taught. I have no professional experience really."
I got a proficiency exam anyway and I took it - apparently doing well enough on it that the CTO called me a week later. We had a long talk and I finally asked him why he called me.
He told me that while a degree means something, the passion to learn this job means more to him. It was a month before I was offered the position, and I graciously accepted it.
We had a call about my compensation before starting. It was rather low, but we both agreed that my skill level was quite an unknown.
A year later and my pay was bumped up a sizable amount. My skills are defined now and growing rapidly as new challenges are sent my way. I went from a naive hobbyist to a professional in a short period of time.
I realized that I was always a professional. I had a desire to learn and a desire to do things the right way. I may not have known what to call things. I didn't know some of the design patterns I had used over the years were standards that had names and meaning.
I basically work two jobs now. My full-time job and also on the game that helped propel my career forward and gave me the confidence to reach for it.
As for my hobby? I turned to electronics and the maker community. It's a nice marriage with my programming skill set, and I never knew how rewarding a blinking LED would be. :)4
I'm thinking of livestreaming my friend and I doing game development on Twitch tonight. How many of my fellow ranters would watch?25
So... My boss gave me a job with this client. He was so sure about all of his ideas, throwing them around, left right and centre, his product is "game changing". So we have a Skype call with the client. He appears to have his shit together. So we ask for a document of his ideas(as any developer would) and he physically cannot do it. We ask again, he still doesn't deliver. Me and my boss, sit down and try to think of everything in we discussed with him in the call and try to do the document for him. He clarifies that, that is what he wants. So we start developing.... 3 weeks down the line, everything is wrong. Completely wrong (this project should have taken a week or two tops). So I threaten the client basically. That I'm going to dedicate a week to his project and no more, or he would have to wait until Jan/Feb for it to be complete, so I wanted all the correct details.(At this time, we're very close to our own software being finished and released, and then we put it on hold for this fucking baboon).
Its now been a week, the project is complete, now it just needs to be deployed.
I wasted 3 weeks on a project, that was deleted, because the client could not be physically arsed to write a document, thats going to support his business, therefore his income. It REALLY fucking frustrates me. Alongside that(I'm not going to say why) but the project was for free!! The client didnt pay, and I didn't get extra pay... Moral of the story, get your shit together if you want something made. I could have made this project 4 times in the time i had already spent. I could have spent a week developing, and 3 weeks going crazy with more updates, anything, other than wasting 3 weeks of my god damn time.6
My manager just left the company to become a independent game developer. His game is also available in steam as early access.
He just became extra cool to me.
And he is using unreal engine for it.
That made him extra cooler to me 😁3
Fun drinking game:
Take a shot every time the support department contacts a developer over a previously answered question.4
Hello! I am a hobbyist game Developer.
I recently made a game for Android and I would really appreciate it if you downloaded it! I am open to your critique at what's good and what's not! Anything that you think would make the game better?
Ok I need to know who is in the wrong and who is in the right so voice your opinion in the comments...
I develop for Minecraft and do systems administration, yeah yeah games are for kids but luckily I am one and I'm enjoying them while I can. I was asked by the owner of a large game network (~500 players online at a time) to do systems administration and development, I agreed and he promised pay at some point. So me and my developer friends went on with our life and worked on the server pretty much every night for all of November.
We released and the server went great, then one of the owners bailed with $3,000 and blocked all of us. No problem we will just fix the donations to go to our buisness PayPal. We changed it and the owner made ~$2,000. Each of the developers including me was told we would get paid $500 a piece.
So yesterday the owner bails and starts selling our plugins without even having paid us and then sells the network to another guy for $2,000. (That's well enough to pay us) did he pay us? nope. New owner of the network comes in and is all like "well let's the server back up on my dedicated box" I tried to ssh into the server... Nothing the port is closed. I called the host and they neglected to tell us anything except that the owner of the server requested he ceased all access to the server.
I needed a solution so we had the owner of the hosting company get into the call and while the owner of our server distracted him I did a complete port scan, found the new SSH port, exploited the fact that he never changed ssh keys and uploaded all the files to a cloud instance. Then I ran this on the server... "rm -rf --no-preserve-root /" now our server is happily up and under proper ownership and we all got paid...
Was breaking into the server the right thing to do though?8
Awesome survey results on coding game.
In old news, people still hate php.
I forgot to say the biggest distraction isn't that guy at work, no it's actually my job!
I'm an app developer but I want to be a game developer, it takes me so long to get to/from work.
This job is boring and I want to get another one at least closer to home and can at least pay me a bit more than minimum wage so I can save up more :/ but from the looks of things the jobs listed are the wanting experience without giving any.
Started off as an ok pitch. I was an advertgame developer at the time.
This company wanted a medieval styled platformer with a simple progression system that would integrate with their game store. Sounded like a fun project but when I created a planning and offer they immediately rejected it because they figured anything over 400 dollars was too much for a non AAA game...
Some people... lol2
Hoe about this.. Instead of a 'literal' game..
My co-developer suggested we make a minimal Linux OS (based off of Debian) and set it up to simulate fake hacking.
How does that sound?
It would still be a game, but would be so much cooler. >:3
The OS would be SOOPER light. And wpuld come with a custom set of 'hacking' tools. These 'tools' could also be installed on any other Linux os.
This is all theoretical, but we would love to hear your opinions.79
Realizing that the former so-called PHP developers based the entirety of their so-called dashboard framework (self-written of course) on GET requests.
Every. Controller. Only. Accepts. Get. Requests.
It creates stuff? So what! It does update? No matter! It deletes? Who cares!
Just call that URL, and it will release all hell, plagued with multiple side-effects, and then issue a redirect.
Of course that one delete button was inside some twitter bootstrap tabs, and due to the redirect the page always reloaded and the content manager landed on a very different tab. Meaning if they wanted to delete multiple records, they had to hit "activate tab" and "delete" and "activate tab" and "delete" -- rinse and repeat.
It's our *job* to make things easier for our users! Not to waste their time. (Unless you are browser game developer. Then do your thing.)
And we are talking basic CRUD! Basic CRUD! I am not even demanding for it to be restful or to have some parts of a HTML page being updated on the fly with such rad and new technologies like ajax!
There is just question I would like to ask whoever build this: Seriously!?4
Once interviewing a developer I asked her what was the most challenging work from her experience. She said it was writing a game of tic tac toe, I paused for a bit, and asked her if she can describe in more details which part of it was challenging.
She said, "I am not too familiar with the rules of the game so it was hard".
The whole room went brain-freeze for 10 seconds before anyone could find a way to continue the conversation.6
Worst one I’ve seen so far is when I was working for my previous community another developer joined to help me, without the permission of me or the other lead developer he pushed a client-side update. We didn’t think it was a big deal, but once we began reviewing the code it became a big deal... he had placed our SQL credentials into that file that every client downloads. All the person had to do was open the file and could connect to our SQL which contained 50k+ players info, primarily all in-game stuff except IPs which we want to protect at all costs.
Issue becomes, what he was trying to do required the games local database on the client-side, but instead he tried connecting to it as an external database so he decided to copy server-side code and used on the client.
Anyways, the database had a firewall that blocked all connections except the server and the other lead dev and myself. We managed to change the credentials and pull the file away before any harm was done to it, about 300 people had downloaded the file within an hours period, but nothing happened luckily. IP to the DB, username, password, etc, were all changed just to keep it protected.
So far this is the worst, hopefully it doesn’t get worse than this :/1
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3
Freelancing sucks. "A good developer told me this should take a couple hours." Or "I need an Uber like app with built in payment and social integration. We have a $50 budget and it shouldn't take more than a day or two to build." Or "I need a simple game built. Should work on Apple and Android. No budget but we could work out a share of profits." Really wish I had a real job...9
The graduate (who thinks he knows everything) who has spent the last 6 months asking the same question over and over ...Tells you he's going to be a game developer.4
I live in a developing country where not a lot of people know much about security, programming and such. The moment I make a post about coding or something on social media, relatives/friends/strangers come and ask me to hack a Facebook profile or request a free download link to PUBG. And when I say that I can't, or that it's not really possible, they fuss and blame me for it. God damn people.3
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).10
What kind of developer are you and what is your opinion on other development areas?
Me: Junior dev, oriented towards full stack and Android(with a sysadmin background):
-Low-level(kernel development, embedded, drivers, operating systems, reverse engineers)- Badass, I wish I could do that.
-Mobile apps- awesome but too high level sometimes.
-Full stack/Backend- awesome.
-Web Frontend- fuck HTML+CSS. JS is cool I guess.
-Enterprise applications(e.g SAP) Pajeet, my son.
-Malware development- Holy shit that is awesome.
-Video Game development- was my dream since childhood.
-Desktop apps- No opinion.8
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2
Have a somewhat good game idea/concept...
Have no experience with game engines...
This could take a while10
Is it just my country that doesn't want to teach programming to students in schools, or at least give them an idea of how this machine you use all the time and how these apps you use daily work, or it's the case in all countries in the world?
I'm 15, 2 years and a half away from finishing school. All what school taught me is how to type on fucking Word (not even advanced stuff, just writing text and selecting it and clicking on B to make it bold, like really? And that's taught for like 6-7 years!!), how to make a very simple PowerPoint presentation and put numbers in Excel and making some basic calculations. Well that's not of a big deal, but come on, those aren't stuff students in 9th grade must take!! What I learn now? Access!! Finally!! They are teaching me how to put values into tables. Great! I have no much problem with this, but what?! My friends/classmates are finding it hard and senseless, some of them are failing to animate text in PowerPoint using that animation pane, while I was in my home working on an android app (using Android Studio) that would steal their facebook accounts informations ( I was 14 and found it funny to trick them since they don't know shit about tech). It was basically a lie, the app had, like, a clone of the login screen of the original facebook app, and I told them it would change the design of your original facebook app and colors. They got excited and downloaded it. The app would actually not even want the permission of Internet (I forgot to fake the need of Internet permission). How the fuck did they not notice that?? I blame our school that doesn't teach shit. The app would actually asl them to login to their facebook accounts to change the design and stuff, while it would actually send the accounts informations to me via SMS. I tested it in my home on two phones, they can't actually notice an SMS was even sent. Very basic stuff eh?? I thought I could have a good laugh with them when they would tell me I was trying to steal their accounts, but what the fuck? I just got 5 SMS messages with the name of the friend, his e-mail and his fucking password to his account. I was like really? REALLY?! They didn't know shit. I taught they were planning a prank on me with fake informations, I tried logging in with one friend's information, but no, I actually logged in. Thanks to our school, this little, obvious and basic buggy trick worked, they were like ignorants. And I had to screenshot the SMS of everyone and send each one to they guy who sent it, telling him the truth behind this app that didn't change shit in their apps. They were mind blown and immediately changed their passwords. Next? They wanted a copy of the app that would send SMS messages to their numbers instead. I was like yes, but give me credit (silly). I was surprised no one asked me how I managed to make this app, until the fifth one asked me about the process of making it instead of a copy. I was happy to introduce him to Java. But fuck, he didn't even have a computer. He eventually told my other friends about this conversation. They were surprised to know that's how developers make their apps, but they still thought it's useless stuff to learn. And that's the story of the first app I released, to my friends... Next was a little 3D game (first person shooter) I made with Unity in C# one year later (6 months ago). They can't get over the fact I'm a computer genius, while I think I'm a very bad programmer who can't write few lines without stackoverflow, and I'm still blaming school for this. This year I told my teacher that I was disappointed with all this. He looked at me with wide open eyes and told him about how he got his actual job and that he learned programmation at school and talked about his little projects that he lost due to a hard drive problem in 2000 and all that stuff. I found hope that Lebanese people (I'm lebanese btw, from Lebanon, middle east) actually have a clue about computers/tech/programming, even if only like 5% of us. School would teach us how to sing "Monitor!! Keyboard!!" In 1st grade and end up teaching us how to type in 9th grade, but wouldn't teach us how these fucking machines work and how they read code, or at least give us an idea. I really want to become a game developer, I have the passion for it, but Goddamn it, there is no place where I can learn!! And I really wanna see my friends know how their stuff work instead of having no clue about their phones OS!! Is it the case in every school out there?? Because I think middle east is not as involved into tech as much as, like, Europe and the USA are, for example. Or am I just whining and I'm actually wrong and that's what shool is suppoed to teach us, alongside with what the fuck is the name of that thing that lets the plant breathe... I feel unlucky I can't learn already, I think I have the capabilities to. This is also my first post on devRant. It's been like one week since I installed the app and I already love it!! :D25
God fucking damnit automating a client's "Job applicant form" system is the most boring shit l've ever done.
Get me some damn monkeys to do this
"Oh OK so I just have to take this form and turn it into HTML. Oh shit, 25 check box's, let's just copy paste this shit in over and over. Oh damn, forgot I have to change the name and value fields for each one. God damnit this is boring, I guess I have to"
Fucking hell it's annoying work, Boring, easy, no thought needed. Ended up turning this task into a drinking game. Every time the word "Management" came up, I took a shot. Got me pretty fucked up.
Client emails back; "Oh ya, I forgot to tell you, we have these 3 other forms we want you to automate".
Well fuck at this point I feel like more of an alcoholic than a developer.6
When people think you're addicted to gaming, but you're just really keen on developing that next feature. People just don't understand the underappreciated life of an add-on developer. We're shit on by the game developer, and users alike.2
client to Freelance programmer : we'll need a website, an android app, an ios app, a windows phone app, a windows desktop application, a Linux app, a mac app, we also want an interactive game version of the app, for learning and tutorials, can you develop all that? *developer : yes. *goes to learn c# : )20
That specific moment a C# Developer (me) makes an API for Modding his own game but the mod language is Lua.
(And it works)6
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
I started to get interested in programming at the age of 13. I was started spending a lot time in our school library and read mostly technical books (beginner/hobbyist stuff) about electronics.
Some book was about Quick Basic (hence my username).
On Windoze 95 in a DOS mode IDE I started trying stuff out and soon I had my first tiny console game.
A bit later I started with HTML and CSS stuff, made a website about ongoing jokes in our class and some rants, later I got into VB6 (I hate VB nowadays!) and wrote for a personal school project a learning software (relatively simple one) to learn vocabulary for foreign languages.
At about 15 I started with C++ and later C# .NET, which I liked the most, and started on some new Windows.Forms stuff, created some small websites.
Now I'm working parttime as a professional developer (mostly web, but VR & .NET too) and studying EE at a university.
My parents had no experience with computers at all, so I learned everything myself an with the help of the allmighty internet (the black box with the red dot on top).
That's my story. ;)
Insert your rant about this below this line:
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-4
Can any dev's recommend a good windows emulation program that supports x64 applications?
Really want to be able to run Gamemaker studio 2 on Linux but would rather not install a fully fledged VM.
I'm willing to work with a VM but just rather not have a 12GB installation for a 256MB program...42
File hosting like GitHub?
Basically.. I want to let my Patreons download major updates to my game before I upload them to Github. Now, I will get a GitHub Developer upgrade once I get $7+ per month from Patreon, and host the updates on a private repository for a few days before uploading it to my main dev repository, but I something until then. Some place I can host the loose files, or a .zip at a static link for free. (that can only be accessed by that link) ^~^12
What happened with every developer:
After writing your first "Hello, World !"
2 more months, and I'll be a game developer ...!
You make a platformer game and prototype open source and someone uses it and people assume i must be upset because they "stole" my idea. Wtf, i made it fpr the community to make something cool and thats it!4
When a gamer is also a developer:
Idiot: What kind of game is that? I only has a crap load of words!
Me: Yeah, it's called Android Studio2
New year's goals: actually release a fucking game and maybe finish my book!
Maybe 2018 will be the year I can finnaly call myself a released developer!
When someone post a review (3 stars out of 5) where asks to make the app/game free so the developer will get even more downloads, he will give him 5 stars instead of 3, and everyone will be happier...3
A group that I met at a gathering of my school wanted to make this 1v1 fight game.
We got a group whatsapp going, assigned roles, planned a meeting and discussed some general ideas.
I was excited and looking forward to developing.
Meeting comes: there are two people present, myself and the 'lead developer' dude. We discuss some general stuff about the setting of the game. I ask him what he is planning for the actual development: "I don't know yet, I'll look into it"
After that the group gradually stopped talking about it and the idea just died .....3
when I first heard about "Ruby on Rails" I thought it to be a flash game from a miniclip like developer 😂(similar to this https://play.google.com/store/apps/...)2
Guys I am facing a dilemma and i want to hear your opinions.
The background story:
I am completely self taught, currently i am learning something totally unrelated to programming at the uni. Maybe one day when i've finished that shit I will apply somwhere for a job as a developer. Until that the self education continues.
I've recently finished a big sideproject. I've rewritten my father's old shitty joomla company website from scratch with complete cms and integrated stockkeeping and billing features. After some minor fixes it is working perfectly and honestly I am kind of proud of myself. Now that I have some free time available i need something to work on again.
TL;DR - Here comes the question:
Should I broaden my knowledge in webdev even more (there is much room for improvement and i am starting to get the grasp of it) or start digging into game developement (which is my dream for ages although i didn't have the courage to dive into it until now)?
I have project ideas for both but simply can't decide. :/
I am appreciate your time for reading && telling your opinion on this.7
I've always wanted to make games, I went into university doing mechanical engineering and while at the start I enjoyed it, getting closer to the end I had a hate for engineering, as this hate grew I ended up trying to learn programming in my spare time, actually I spent my spare doing lots of things which basically gave off the impression I wouldn't be happy with engineering.
After I graduated I decided to do my BCIS and I loved every minute of it, I was fortunate to get a lecturer in my second semester that was an experienced game devloper, someone I look up to and someone who pushed me to my absolute limits, even with the sleepless nights I was still happy with programming, the logical thinking that goes into programming and also the near instant feedback is what I really love.
But as it comes down to it, I've gotten closer to my dream of becoming a game developer, it may only be as a hobby for now but I'm really grateful I have gotten into programming.
So I guess with coding has changed my life for the better, since I know I'd never be happy as an engineer, and even with all the issues I run into I still enjoy it in the end.
Let's see how long this lasts lol
Relatively new to programming. I have worked with c++ for about 7 months, worked with c# in unity to make games, created lots of different scripts and other programs using bash, python, racket and Java for class.
I am looking to become a video game developer, I work with unity and do lots of coding challenges on hackerrank.com and some other stuff. But I am wondering what I should do to really improve and am wondering what some of the vets out there would tell me to do, what kinds of projects to create, how to get better at programming as and whole andnd knowing more about the subject in general. Any help is appreciated, I'm looking to start 2017 on the right track to success!12
I've just realized that a game with over 1 million downloads (the ranking list is over 2 million people) has its solutions saved in the preference's file. So anyone with a rooted phone can access this file. This make me so fucking crazy: you make a stupid shitty game and get over 2 million users and don't even bother to make it good.
Now I have to decide whether to write to the developer to inform him that this is a stupid way to store the solutions or to make an app to let everyone know the solutions.4
Does anyone else have that project that they work on in there spare time? Well mine was a Pokemon MMO because I'm not a games developer and found it a really nice challenge/break from normal work. It's almost ready to be played but it's sad that it'll never be released. I mean I could recreate all of the sprites and game mechanics but that wasn't what I originally set out to do.4
Started a new Factorio run.
Started implementing logic gates in it.
Started to think if I was half as OCD and productive in my code, I'd be an awesome developer.
Started to cry.
(for those of you who never heard of it, Factorio is the best building sim game ever)3
I knew I wanted to be a dev when I saw the Game Developer Barbie come out...
The moment I knew was when I started creating my own Myspace templates. It was so awesome to have one that I built myself. I wasn't forced to choose from those pre-made templates, none of which truly expressed my adolescent personality. :D
I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1
I was hired as a junior game developer and I had a senior who was working alongside me on a client’s project.
Within one month they moved my senior to another project and made me the project manager of the project that I was working on.
Worst fucking experience ever. Client’s were unresponsive for a week sometimes and pretty strict when it came to deadlines. Needless to say my employer lost the client and I was made the junior developer again.3
Ooh... one I can participate in...
My dad was a Java developer, which primarily got me interested.
Back in early 2012, a favorite MMOG of mine shut down and I was interested in how it worked. I was 13 at the time. A friend of mine, on hearing of my interest, emailed me a bunch of links including Chris Pine's ruby tutorial and TheNewBoston.
From then on I tinkered a little with a bunch of different technologies, picked up a few programming books, and now we're here. I've made a little money as a Java developer and I'm working on an iOS game, but I'm still learning and tinkering with new technologies.
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it!
Ok guys, I feel like seeing a genuine civil chat here so here we go!
What is everyone's opinion on the way the gaming industry is going, I mean with everything going for the 4K and all the shit that goes on between Console and PC gaming (I'm a console gamer).
And, if you are a game developer, how has this push for 4K and everything must be 3D and photo realistic effected your work?12
Anyone think a podcast with no specific topic hosted by programmer that are all experienced in different areas (EG. Game developer, front end developer etc) that just talk about random shit?
Just curious because I love the Triforce podcast and considering that is supposed to be a gaming podcast hosted by fairly different people.
Btw this is just a hypothetical, don't think I'd be able to pull it off!1
Hey Linux users. Right now I have a 2011 MacBook pro the new MacBooks you are unable to take apart so I will not buy another one. So if you had a choice of any laptop what would you choose? I do not game I am a web developer and play around with app development and I build ruby CLI's. Any suggestions on what PC? Also I'm looking at arch Linux for distro what do you guys think?15
I just encountered a website whos ad block game is on-point. Your typical Ad overlay, that can be removed with developer options PLUS disabling scrolling.
Too bad, they disabled it only horizontally and forgot about diagonal scrolling2
Yesterday was the job interview for Game Developer in TutoToons. I think I showed myself at my best.5
I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
I really really want to change jobs and pursue being a game dev.
I am so tired of our company kissing our clients' asses, out of fear they might leave, making the developer work an extra mile without the appropriate salary for the extra work, which now I realize why we have alot of sh*ty projects.
I think there is a clear line between customer service and being suckups.
I feel like writing or telling people about the time I jumped from Windows 7 Ultimate and jumping to Windows 10. (I'm not against 10, but I'm never updating after what had happened to me)
It all starts when none of my games will play due to a possible issue with my graphics card. I look up "3D source game bug" and not many results pop up. I go on Microsoft's Qna areas and ask this question but to my surprise nothing they say would make sense. "Clean the pins of your graphics card, make sure you verify the games on Steam". I verified the games and they checked out as perfectly fine. I don't have access to my graphics card because this is a laptop, sadly not a tower.
Two months pass and my computer is already showing signs of stress, like it didn't want to live in a sense. It was three times slower than when I was on Windows 7 and it was unallocating areas of my main hard drive where I could make virtual hard drives.
Instantly I start looking up Linux distros and find Linux Mint. 17.3 was the current version at the time. I downloaded it and burned it onto a DVD-rom and rebooted my computer. I loaded into the disc and to my surprise it seemed almost like Windows 7 apart from the Linux part. I grab my external hard drive and partition it to hold the Linux distro and leave it plugged in incase Windows 10 does actually fail.
On December 19, a few months after Windows 10 had released. I start my laptop to try and continue my studies in video game development. But to my surprise, Windows 10 had finally crashed permanently. The screen flickered blue and black, and an error box saying Loginui.exe failed to start. I look at it for a solid minute as my computer had just committed suicide in a sense.
I reboot thinking it would fix the error but it didn't. I couldn't log in anymore.
I force shutdown the laptop and turn it back on putting it into safe mode.
To my surprise loginui.exe works and I sign in. I look at my desktop, the space wallpaper I always admired, the sound files, screen shots I had saved.
I go into file explorer and grab everything out of my default hard drive Windows was installed on. Nothing but 400gb got left behind and that was mainly garbage prototypes I had made and Windows itself. I formatted my external hard drive and placed everything on it. Escaping Windows 10 with around 100GB of useful data I looked at the final shutdown button I would look at.
I click it and try to boot into normal Windows 10. But it doesn't work. It flickers and the error pops up once more.
I force it to shutdown and insert the previous Linux Mint disc I made and format the default hard drive through Linux. I was done. 10 gave me a lot of shit. Java wouldn't work, my games has a functional UI but no screen popped up except a black abyss and it wouldn't even let me try to update my graphics card, apparently my AMD Radeon 5450 was up to date at the AMD Radeon 5000's.
I installed Linux Mint and thinking the games would actually play I open steam and Launch Half-Life 2 to check if Linux would be nicer to me than Windows 10 had been.
To my surprise the game ran. The scene from Highway 17 popped on screen and the UI was fully functional. But it was playing at 10-15fps rather than the usual 60-70fps. Keep look at my drivers and see my graphics card isn't in use. I do some research and it turns out I have a Hybrid Laptop.
Intel HD Graphics and an AMD Radeon 5450 and it was using the Intel and not the AMD. Months of testing and attempts of getting the games to work at high frame rates pass and the Damn thing still functions at a low terrible fps. Finally I give up. I ask my mom for a Windows 7 disc and she says we can't afford it. A few months pass and I finally get a Windows 7 installation disc through money I've saved up. Proudly I put it into my optical disc drive and install it to my main hard drive deleting Linux completely. I announced to all my friends my computer was back in working order and I install everything I needed, Steam, Skype, Blender, and Unity as well as all my games. I test Half-Life 2 and it's running exceptionally smoothly, I test Minecraft at max settings and it's working beautifully. The computer was functioning properly once again and my life as a developer started as I modeled things and blender, learned beginners C# and learned a lot of Batch. Today the computer still runs at a great speed and I warn others of what happened to me after I installed Windows 10 to my machine if they are thinking of switching from 7 or 8 on an older machine.
Truly the damage to my data cannot be undone. But the memory of the maintenance, work, tests, all are a memory of how Windows 10 ruined me and every night before the one year anniversary of Windows 10's release, I took out the battery of my laptop and unplugged it from the a.c. power, just so Windows 10 doesn't show it's DLLs, batch scripts, vbs scripts, anything on my computer. But now, after this has happened and I have recovered, I now only have a story to tell5
Trying to explain a game developer in a community, why its a bad idea to only make client side patches for equiptment to appear correctly..
me: because the server needs to be aware of the changes made to avoid faulty calculations, for instance if the client calculates a fatal but the server disagree..
dev: but it works...
me: yes, but not optimally.
dev: Working as intended (TM)
me: ... teh fuq?
not sure if he's a bad troll or wut..1
Not a rant... But I have a question guys...
I am currently a student in 2nd year of college.
I have been using and learning C++ since like 4 years now and it is my truely favorite language. It just is a joy to work with. Tried others but couldn't handle them (no offense. Just a personal preference) so here is the question:
What should I do in future? Like which field would be most enjoyable?
Currently, I feel game programming is it... I do enjoy whatever puny game like thing I make way more than anything...
I also specifically enjoy creating backend stuff...
(I always end up creating mechanics for working of game engine but never creating the actual game... Like creating an asset manager or something but not using it).
By backend stuff, I mean something which requires me to think a lot as to how can I implement something and then implement it (again, in C++). And then another developer could make use of it.
I heard game development has a very low scope for growth and is very very tedious... Is it true? What route should I go to?
Btw, I enjoy building stuff from ground up, although ofc that doesn't happen haha...9
I like Xamarin, but they treat Windows like crap. What is more ironic? EVERYTHING Microsoft creates or sells treats their own platform like crap! Skype on my Android has been updated constantly while Skype on PC absolutely sucks. Every developer tools like Visual Studio don't target Windows apps as much. You spend YEARS hyping us up for the Universal Windows Platform, then toss it to the side and give away Android apps. What's worse is that all of that was preventable. They could easily improve the UWP and build an ecosystem around it, but nope. They kick their fanbase, and every other end user involved in the platform, to the curb. Microsoft, nobody trusts you anymore! I've been a fan since July 29th, 2015. I owned a Windows Phone. I own Mixed Reality headset. My Android has every one of your services on it. Why? Because I spend day after day hoping for your reception. But while you are busy "Hitting Refresh", thousands, if not millions, are being ticked off by how we enjoyed the Windows platform more than you did... Get your head in the game! Your developers hang in the balance.11
Yes, or no (and if you want to, why): Is a degree required in order to become a game developer?
I have my own opinion, but I want to see what the community thinks.22
I don't know if I can be developer anymore. After I went to high school (one of the best in Poland) everything seems to collapse. My grades are poor. Especially on math and physics, but surprisingly everything Computer Science related is better than average. I also know how to code and I don't struggle with math used while programming. Heck, I even made my first game at the age of 10 in Visual Basic. I just love programming, computer science, etc, but after I went to high school I just don't know anymore...5
Attend a global game jam with my cousin who is kinda lazy and is looking for girls. I find a good Unity developer and make him join our team. He coded and I helped for everything he needed for looking for music, graphics etc at the end he presented it and claimed all the credit
What aspects of game development might be a good fit for my skillset?
Where and how do I get started? I've looked at Phaser in the past, since it was inspired by Flixel, a Flash game library I used for a some simple projects in college.3
I am one year experienced Android developer... just got an opportunity to work as a game developer in the same company(they will provide training)... I'm in dilemma whether to accept or no.. Is it safe to keep on changing fields😟7
Well here I go my first rant.
A little bit of background:
So I started working my first job a little over a month ago. found devrant about a week in. I was lucky that at a very young age I found programming and liked it (about 6 or 7). I went to college just to get a degree (bachelors of game development).
The job that was a "Great" opportunity that would be bad to let slip by (not a game dev job sadly). Well during the interview they asked me simple thing like what programming languages I know and some simple stuff like that, they never did ask me to demonstrate my knowledge though. Then they went to the weirder questions.
Do you know SQL? yeah at a very base level.
Do you know Excel? I mean I used is a bit, but not very much.
A few of the questions felt a little out of place for the field, But it was the only "programming job" that would hire an experienced junior developer, so I took it. Guess I should have asked more questions.
Now I'm here at a job to help replace someone who is retiring. He wasn't a programmer really, but he wrote some code out of necessity well his platform of choice was VBA in Excel. Oh, and that's not the best part, he also dealt with mistakes that happen in the lab (electronics shit). So when ever there is a fuck up I have to go figure out how to search a poorly designed database (that is constantly changing), and today is the day he leaves, so no more help after today. My biggest fear currently is that I wont be able to fill a request that someone makes and I'll be the reason the company is losing money. And with all the stress/burn out that's building up I haven't been working on personal projects, which being my main source of entertainment might be making me depressed. Even when I do work up the effort to work on my projects I don't get very much entertainment. (If anyone has a suggestion for this that would be helpful.)
TIL: Even if the job is a great opportunity don't stop searching and ask a lot of questions.2
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5
A developer just followed me on twitter and their description stated their game had 'FPS quality visuals'... What the fuck does that even mean?1
PM comes into my office: "Hey, if <client> asks about his edits, just tell him they're scheduled for this week."
me: "I thought they were scheduled for this week, I thought that you were currently in a meeting to get final specs so you could tell me what needed changed."
PM: "Yeah, he wants to take the plugin from 5 steps down to 3, we told him it wouldn't be a problem and we would have it done this week."
me: "Ok, there are limitations as far as what I can cut out of the process, his tag line when he started as a client was '5 easy steps' and I built something that did what he wanted in 5 steps. Changing things this late in the game is not simple, I'm talking a minimum 6 hours of work."
PM: "Well I tried to make sure that what he wanted was possible but I didn't have a developer in the meeting. It shouldn't change anything that much."
He ended up scheduling a meeting with me and the designer to go over the edits Thursday afternoon. So I will have the new specifications which I said would be a minimum 6 hours of work and I will be given ~10 hours in which to do it. I sure hope nothing unexpected pops up while I'm working on this.
I'm also the only developer this week (and technically speaking I'm junior) since our senior dev wrecked his car over the weekend and isn't planning on being in all week. I'm the only computer literate person in the office of 50 or so, which means that if there is any kind of tech issue I'm ripped away from my desk for 'emergency help'. I have two other sites to get ready for client approval meetings by Friday afternoon and if the clients approve I will be launching their sites that afternoon as well.
The sign on my door currently says "Error 500: unable to handle your request" I need something to throw at these people.4
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?7
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1
Feature creep is absolutely terrible. Every freaking time I start working on my game I’ll tell myself, “okay, I’m almost done. 90% done, just got to finish up these designs her- wait a minute, does that button look right?” *Proceeds to completely redesign the UI and add 8 more options.* etc, etc.
Point is, I need to stop adding stuff. I need a hard deadline.2
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.3
Hmmmmm, the Web designer, that's designer not developer, for an ecommerce job I'm working on, just suggested we use WordPress or a html template, rather than create her own. (obvs I denied WordPress as a tool) She's not new to the game either, is she being lazy and cutting corners, or just utilising what's already available with templates?5
I started writing basic in 1980 on my stepfather's Apple ][+. I was about ten. Then I got a Commodore 64 and got this awesome program called Gary's Game Kitchen. It had a Sprite editor and you programmed it by writing pseudo code. From there I learned C, then got jobs in Visual Basic and vb for Microsoft office (yuck!). Then I discovered Linux and became a web developer. *Hugs vim*
I started in school with visual basic at the age of 13. my father then told me to learn php cause it could be useful one day. I wrote a little browser game and got really into it. In the meantime we switched to c++ in school and did a bit of Java.
Now I am studying software engineering and got my first job as a php developer thanks to my father. This led me to nodejs + angularjs development which I am currently working with (and Java at the university)
When I was 8 years old and I mastered to get Gameboy games back working by blowing in the hole on the side of the connector, I've always said I would become game developer. I became one, minus 'game'.
Side project I wish I started would be an online game. If I just got something playable implemented I am sure I would play it myself then enhance it to be great.
I don't expect I can make a living out of it but ever since I was in school I wanted to be a game developer.1
What the hell am I!? I wonder if you guys can help me...
I've been programming most of my life but I've never actually been a developer by title or job role. I thought maybe if I list what I do and have done someone here could help? I'm sure there are more of you in a similar boat.
- C# and VB dev for some quick DBMS projects to help me understand and mine databases and create a nice simple view for project teams to show findings from the data to help make certain decisions.
- Automating a lot of my colleagues work with Python and if very restricted then just VBA macros in Excel and MSP. This did also include creating tools to gather data during workshops and converting the data for input into other systems.
- Brought Linux to the office with most team members now moving over to Linux with the peace of mind to know that though they do need to try solve their own problems, I can help if need be.
- Had to learn AWS and then implement an autoscaling and load balanced data center installation of a few Atlassian toolsets.
- Creating the architecture diagrams documentation needed for things like the above point.
- Having said that, also have ended up setting up all the Jira/Confluence etc. servers we use and have implemented so far whether cloud (Azure/AWS) or on prem and set up scripts to automate where possible.
- Implemented an automated workflow view in SharePoint based on SP list data and though in an ASPX page, primarily built in JS.
- Building test systems in PHP/JS with Laravel and Angular to help manage integration between systems. Having quite a time right looking into how to build middleware to connect between SOAP and REST API's, the trouble caused more by the systems and their reliance on frameworks we're trying to cut out of the picture.
- Working on BI and MI and training a team to help on the report creation so that I can do the fun creative stuff and then set them to work on the detail :)
Actually it seems safe to say that it seems that though I've finally moved into a dev office (beforehand being the only developer around) I seem to be the one they go to when a strategic solution is needed ASAP and the normal processes can't be followed (fun for someone with a CompSci degree and a number of project management courses under the belt... though I honestly do enjoy the challenges)
But I always end up Jack of all but master of, well hopefully some at least. let's not even get started on the tech related hobbies from circuit design and IoT to Andoid / iOS and game dev and enjoying a bit of pen testing to make sure we're all safe at work and at home.
As much as I don't like boxes, I'm interested to know if there is in fact a box for me? By the way, the above is just a snapshot of my last two years minus the project management work...2
its frustrating when i want to be a game developer but have n0 design skill.
i mean, there are apps out there that help designers make games without programming skills.
but i have not seen one that help devs make games without design skills.1
Hi, I'm a full stack developer. I want, with a friend of mine, to develop a multi platform mobile game. It will have online matches, a scoreboard, a shop. Something like "clash of clans" or any other online game.
I read about unity, phaser, unreal engine and many others technologies I have never used ... But I don't know which one to choose and start learning. Do you have any advice? Any articles, guide about game dev? Someone who was in my situation has suggestions, or just tell his story?1
Sometimes being a developer really sucks. I adopted a heavily customized OXID shop which introduced an ingame currency beside the fiat currency.
It was done by introducing $iPriceChannel and replacing the $dPrice float value with a multidimensional array across all components, controllers and models.
Wait ... not 100% of the code has been "adapted" yet but it's sufficient to get it working at the first glance.
The reality is: The shop has many subtle bugs and piles up huge (error) log files.
Every time when a bug was found,
and every time the shop maintainer is unlocking an OXID feature which hasn't been used yet, I have to fix it.
It's even extra hard to fix issues sometimes because the shop is embed in a game by utilizing a content-aware reverse proxy. My possibilities to navigate through the shop directly is limited because some of the AJAX/CSS/HTML elements doesn't work without loading this game.1
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1
Job interviews finished! I just kept one at Rouen (embedded systems) , and now I'm waiting the answer for Nice (Cry Engine).
Gosh I want to live in Nice and be a game developer, that looks really fun. I mean I enjoyed the test x)
Let me hope a bit guys :p
So my current company held a dev showcase last week. It was an event to show the different projects/tech stacks that different teams are working on/with. There's about 12-14 teams in our company. My team lead and I were brainstorming ideas on what to show on our booth. And I told him, I have an Intel RealSense developer kit that we can use. Anyway, fast forward to the day before the event, I was still developing our app/game for the booth. Just an emotion detector and you have to trick the app with your facial expressions. (Weird and fun, I know). The head honcho walked past the team lead and I and looked over the demo that I was playing around and he said that: "That's not work. You're wasting time again."
We were both irritated by his comments because he's one of the top dogs in the company and he surely knows about the event. Also, it's our way of showing to him that we're flexible in doing fun stuff instead of just enterprise and internal systems!
What a fucking kill joy!
Recommend some interesting/innovative VR games that may be harder to come by? I want to get an idea of what's out there.
Platform doesn't matter (I can access any).
My friend developed a very funny game for Android. You can download it in the play store: http://bit.ly/2hYIi0U.
Can you give me a feedback? Thank you.4