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Search - "mobile game"
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Client: I want a mobile game with Leaderboards, Social media sign-ins, In-game store, Ads, IAP etc in 2 months
Me: Cool, what’s your budget?
Client: $5020 -
Client: We want a mobile shooting game with multiplayer, In-app purchases, leaderboard and stuff and you should also help us in publishing it.
Me: Cool what’s you budget?
Client: max $100.
I never replied again.16 -
This was my first freelancer project. Just dropped out of school, i think i was 17. No money, no proper hardware, i had a very old laptop & stolen wifi from our neighbor. I lived in a very small room at my mom’s flat, she wanted me out as soon as i turn 18. At the time my plan was to work on freelancer stuff and make my own games. “It will be fine, fuck school, who needs school? 😂“ I haven’t really finished anything back then, so i only had a few wip hobby projects to show ppl as my references. I saw a freelancer job posting. The task was to make a simple quiz game for mobile, it paid 350$. Back then that was a lot of money for me so i took it. I met the client, he said “2-3 week tops, i send you everything, you do the code” Cool. I finally had a “job”😃. The 2-3 weeks turned into a 8 month blur of all-nighting and just implement one more thing and its finished. I did not really have any experience on how to deal with clients and i really needed this project to finally have something on my porfolio. I motivated myself with “if i can finish this i can finish anything”. I think the story of my most definitive all-nighting was 3 months into the development. I finally got everything from the client so it was like just put it together and its done. The client wanted 300 levels, beeing a noob i was i started making all the 300 unity scenes by hand, aligning the pictures, the ui, testing each level, making adjustments to the code, etc.. after a really long night and a fuckton of caffeine i was done. I sent it to the client at around 9 am and gone to sleep. When i woke up i checked my emails to saw this: Cool! But can we do hints? (wich needed a fuckton of rework of my code) I think i had my first mental breakdown while working on the project. After that he wanted more modifications and because i made every level by hand i had to remake all of them like 10 times 😂
But in the end it turned out positive, he really helped me to start my carrier, we became sord of friends and the project gave me a lot of confidence and experience on how to deal with stuff when shit goes wrong because everything that can go wrong in a project gone wrong. It was the most valuable developer lesson. Plus it sounds so cool to say “i was born in development hell, b*tch!”🕶
I attached a pic of the laptop i worked on 😂
Thanks for reading 😃32 -
Remember the Ububtu mobile OS ?
I remember working on the community UI drive for this project. To know that something as awesome as ubuntu would come down into the form factor of a phone , was just ecstatic.
The first build was out , people liked it. People nagged a bit about the performance issues , but it was going fine. Then the second build .. then the third no one heard about and the 4th that never came.
The interface for this system was unique because after Wondows , this is the only other OS developer that embraced the one ecosystem mantra of design.
Using Ubuntu phone was natural , it was a small desktop OS.
I remember logging on to launchpad one day and seeing the Ubuntu mobile channel with it's last post " Thank you and goodbye "
It was heartbreaking , but i could understand. Like windows phone ( which if you guys weren't aware of , had APK support by the end of its lifecycle ) felt crushed under the weight of android and iOS.
Waiting for a day when there will be a third champion in game. I miss having to see Ubuntu being on my phone , but they seem to be doing great in everything else , so good on that. 😄
Ok done .. thanks30 -
When you are on location (football stadium in this case) and you realize that some part of the algorithm isn't working quite right.
We are building a webapp for a little bet-game for our local football team and today was the first live test. I fixed the way the points are calculated in the half-time break.
You can edit code on mobile on gitlab. Doesn't mean you should, but you could. And I did.26 -
Welcome back to practiseSafeHex's new life as a manager.
Episode 2: Why automate when you can spend all day doing it by hand
This is a particularly special episode for me, as these problems are taking up so much of my time with non-sensical bullshit, that i'm delayed with everything else. Some badly require tooling or new products. Some are just unnecessary processes or annoyances that should not need to be handled by another human. So lets jump right in, in no particular order:
- Jira ... nuff said? not quite because somehow some blue moon, planets aligning, act of god style set of circumstances lined up to allow this team to somehow make Jira worse. On one hand we have a gigantic Jira project containing 7 separate sub teams, a million different labels / epics and 4.2 million possible assignees, all making sure the loading page takes as long as possible to open. But the new country we've added support for in the app gets a separate project. So we have product, backend, mobile, design, management etc on one, and mobile-country2 on another. This delightfully means a lot of duplication and copy pasting from one to the other, for literally no reason what so ever.
- Everything on Jira is found through a label. Every time something happens, a new one is created. So I need to check for "iOS", "Android", "iOS-country2", "Android-country2", "mobile-<feature>", "mobile-<feature>-issues", "mobile-<feature>-prod-issues", "mobile-<feature>-existing-issues" and "<project>-July31" ... why July31? Because some fucking moron decided to do a round of testing, and tag all the issues with the current date (despite the fact Jira does that anyway), which somehow still gets used from time to time because nobody pays attention to what they are doing. This means creating and modifying filters on a daily basis ... after spending time trying to figure out what its not in the first one.
- One of my favourite morning rituals I like to call "Jira dumpster diving". This involves me removing all the filters and reading all the tickets. Why would I do such a thing? oh remember the 9000 labels I mentioned earlier? right well its very likely that they actually won't use any of them ... or the wrong ones ... or assign to the wrong person, so I have to go find them and fix them. If I don't, i'll get yelled at, because clearly it's my fault.
- Moving on from Jira. As some of you might have seen in your companies, if you use things like TestFlight, HockeyApp, AppCenter, BuddyBuild etc. that when you release a new app version for testing, each version comes with an automated change-log, listing ticket numbers addressed ...... yeah we don't do that. No we use this shitty service, which is effectively an FTP server and a webpage, that only allows you to host the new versions. Sending out those emails is all manual ... distribution groups?? ... whats that?
- Moving back to Jira. Can't even automate the changelog with a script, because I can't even make sense of the tickets, in order to translate that to a script.
- Moving on from Jira. Me and one of the remote testers play this great game I like to call "tag team ticketing". It's so much fun. Right heres how to play, you'll need a QA and a PM.
*QA creates a ticket, and puts nothing of any use inside it, and assigns to the PM.
*PM fires it back asking for clarification.
*QA adds in what he feels is clarification (hes wrong) and assigns it back to the PM.
*PM sends detailed instructions, with examples as to what is needed and assigns it back.
*QA adds 1 of the 3 things required and assigns it back.
*PM assigns it back saying the one thing added is from the wrong day, and reminds him about the other 2 items.
*QA adds some random piece of unrelated info to the ticket instead, forgetting about the 3 things and assigns it back.
and you just continue doing this for the whole dev / release cycle hahaha. Oh you guys have no idea how much fun it is, seriously give it a go, you'll thank me later ... or kill yourselves, each to their own.
- Moving back to Jira. I decided to take an action of creating a new project for my team (the mobile team) and set it up the way we want and just ignore everything going on around us. Use proper automation, and a kanban board. Maybe only give product a slack bot interface that won't allow them to create a ticket without what we need etc. Spent 25 minutes looking for the "create new project" button before finding the link which says I need to open a ticket with support and wait ... 5 ... fucking ... long ... painful ... unnecessary ... business days.
... Heres hoping my head continues to not have a bullet hole in it by then.
Id love to talk more, but those filters ain't gonna fix themselves. So we'll have to leave it here for today. Tune in again for another episode soon.
And remember to always practiseSafeHex13 -
!(short rant)
Look I understand online privacy is a concern and we should really be very much aware about what data we are giving to whom. But when does it turn from being aware to just being paranoid and a maniac about it.? I mean okay, I know facebook has access to your data including your whatsapp chat (presumably), google listens to your conversations and snoops on your mail and shit, amazon advertises that you must have their spy system (read alexa) install in your homes and numerous other cases. But in the end it really boils down to "everyone wants your data but who do you trust your data with?"
For me, facebook and the so-called social media sites are a strict no-no but I use whatsapp as my primary chating application. I like to use google for my searches because yaa it gives me more accurate search results as compared to ddg because it has my search history. I use gmail as my primary as well as work email because it is convinient and an adv here and there doesnt bother me. Their spam filters, the easy accessibility options, the storage they offer everything is much more convinient for me. I use linux for my work related stuff (obviously) but I play my games on windows. Alexa and such type of products are again a big no-no for me but I regularly shop from amazon and unless I am searching for some weird ass shit (which if you want to, do it in some incognito mode) I am fine with coming across some advs about things I searched for. Sometimes it reminds me of things I need to buy which I might have put off and later on forgot. I have an amazon prime account because prime video has some good shows in there. My primary web browser is chrome because I simply love its developer tools and I now have gotten used to it. So unless chrome is very much hogging on my ram, in which case I switch over to firefox for some of my tabs, I am okay with using chrome. I have a motorola phone with stock android which means all google apps pre-installed. I use hangouts, google keep, google map(cannot live without it now), heck even google photos, but I also deny certain accesses to apps which I find fishy like if you are a game, you should not have access to my gps. I live in India where we have aadhar cards(like the social securtiy number in the USA) where the government has our fingerprints and all our data because every damn thing now needs to be linked with your aadhar otherwise your service will be terminated. Like your mobile number, your investment policies, your income tax, heck even your marraige certificates need to be linked with your aadhar card. Here, I dont have any option but to give in because somehow "its in the interest of the nation". Not surprisingly, this thing recently came to light where you can get your hands on anyone's aadhar details including their fingerprints for just ₹50($1). Fuck that shit.
tl;dr
There are and should be always exceptions when it comes to privacy because when you give the other person your data, it sometimes makes your life much easier. On the other hand, people/services asking for your data with the sole purpose of infilterating into your private life and not providing any usefulness should just be boycotted. It all boils down to till what extent you wish to share your data(ranging from literally installing a spying device in your house to them knowing that I want to understand how spring security works) and how much do you trust the service with your data. Example being, I just shared most of my private data in this rant with a group of unknown people and I am okay with it, because I know I can trust dev rant with my posts(unlike facebook).29 -
Holy shit, I never thought I would see the day that Microsoft makes me even more disappointed, but this is a NEW low.
The windows 11 email client is being deprecated, and they automatically "upgrade" you to the new outlook.
THERE'S ADS. THERE'S ADVERTISEMENTS IN OUTLOOK. WHAT THE FUCK. IF YOU CLICK THIS, IT JUST OPENS THE AD IN A BROWSER. IT'S IN MY EMAIL LIST, THEY ARE ACTIVELY TRYING TO TRICK YOU INTO CLICKING IT.
This is crappy free Chinese mobile game ad level of scummy. I never fucking thought they would honestly stoop so low as to make misleading ads a default part of their operating system. But here it is, in an app installed by default, developed in-house by Microsoft. Actually astounding and appalling.34 -
I fucking love my local phone service provider. They have a game (70mb) like Temple run where we get free mobile data for playing it. The 70 mb for downloading it gets reimbursed too !!22
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Dev Badass Rant
There are two occasions really:
1) For our C++ project in the third semester, we had to build any kind of C++ application. Guys in team of 4-5 built record keeping systems and calculators and one even made a Tic-Tack-Toe app. My friend and I, just the two of us, made a simple program that plays Rock Paper Scissors with you. With the power od OpenCV, it used the camera to track your hand movement, predicts your next move using contours, and displays the winning move as the computer's move.
For example, if you play Rock, the computer would predict that you were gonna play rock and display paper as it's move. It wasn't perfect, but it was ours, right from scratch. When it worked at the presentation, I was swell with pride. 😂
2) I was interested in game dev so I started Unity. The first tutorial in Unity you find is the web series by Unity about rolling a ball. You simply make a platform and control the ball with your keyboard and the camera follows your ball. You also make pick ups and get points based on that. So I started there, finished the tutorial, added a few walls, made edible and non edible pick ups, dimmed the entire scene, adjusted the camera angles, transferred controls to mobile gyroscope and added a few other things and voila! MazeBall was born. It has only one level and I thought it was pretty shit.
I decided to show it to a friend and when I showed it to my mate (the one who I worked with in the C++ project), my other classmates saw it and were impressed. Like so impressed a couple of them transferred it to their phone and took home with them. 😂 Was inspired to improve.4 -
Crap... Another weekend wasted playing a mobile game I was better not playing...
Ended up frustrated 😤😤😤
(╯' - ')╯︵ ┻━┻
(ノ`⊿´)ノ
ಠ︵ಠ凸 (wow, even had this one )10 -
Call me old-fashioned, but... I kinda liked it back in the day, when Microsoft made proprietary software, the Community made free software and everyone's "cui bono" was quite easy to answer - even those corporations involved in FLOSS did have a clear way to finance themselves.
Now, we have Microsoft coming into open source, seemingly making projects better and offering more and more "free" stuff.
You know.
"Free" Windows 10.
"Free" SaaS Office.
"Free" "Private" Repos on Github.
In general - what happened to clear and concise "I give you money, you give me stuff" capitalism like we had it in the 2000s?
I'd rather pay 20 bucks for a game on Steam than get it "free" and with ads or microtransactions - yet, many games, especially mobile, don't even offer me that option. It wouldn't be that hard now, would it?
The same goes for software. That Canonical would need to fuck their users over after Ubuntu One went to shit was obvious - they didn't offer the kind of commercial/enterprise OS'es that Redhat or SuSE sell.
What people seem to forget is that everyone needs to make a profit somehow. You don't get "free" stuff. Even the volunteers in the Open Source Community get something out of it - an opportunity to pad their CV at least, if nothing else.
Nowadays, software manufacturers have the same legitimacy as the "free" financial "advisors" you find at banks - and who could be dumb enough to trust them? Oh yeah: Almost the entire fucking society is who.
But then again, sell something and noone will want it - because they all want it for free, with annoying, privacy-invading ads or with equally annoying microtransactions, or financing based on commission - so you don't only pay ONCE, you pay until you realize you got fucked over and quit.
Capitalism used to work until all those idiots stepped in. How the fuck don't people realize that there's no free lunch in life? When have we stopped being functional people and turned into idiots.
Even worse: Those idiots think that they're entitled to something! They, who volunteered to become merchandise instead of customers, think that they have rights! Do cattle have rights? Nope. They get their "free" hay everyday and I get to buy beef, that's how it works. Moo!
Hell, they are surprised when they get fucked over by bank salespeople or their data stolen by corporations, intelligence agencies or something... What did they expect, goodwill?
Can we please make Adam Smith mandatory reading in school?! I mean, give people a chance to understand capitalism? The nonexistent "goodwill" of traders in general?8 -
How to know a mobile game will suck
Opens game says need to download more data... Ok
22 files needed, looks pretty fast... all's good
#22 apparently HUGE file...
**feeling doubtful...**
**It's almost there.... done!**
Downloading file 1/34
**WTF... I see what you're doing now... ok I'll wait....**
Finally done... Ok loading....
loading....
black screen, loading?
still black....
(╯-_-)╯╧╧
ಠ︵ಠ凸3 -
What is Unity?
At first I thought it was an Ubuntu UI... Then a C# app framework like PRISM... Now it seems to be some mobile game engine?34 -
I really, really don't understand people.
Made a post showing gameplay video from my game "Hang in There" - hundreds of like on it, people commenting how original it is, and that they want to play it "now".
Released the game a couple of days later... less than 15 installs - and the freaking game is FREE :/
Here it is, judge it yourself:
https://play.google.com/store/apps/...20 -
Dear non-webdevs,
We don't talk bad about you. Why somayou mad at us? :Dundefined mobile web dev software it desktop game dev 3d modeller graphic design project manager devops22 -
Big title games
Console to Mobile: redesign the game to make it easy to play
Console to PC: just port the game, keep the console keys but remap them... randomly so it makes no logical sense and is impossible to remember or easy to press when needed (at least to me)
I guess ditching games on PC years ago was the right move but now I have A way overpowered computer... (Gonna take a while to get around to that ML stuff I had planned... Prolly taking a React/Native die first and maybe do some also for interviewing)8 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
//little Story of a sys admin
Wondered why a Server on my Linux Root couldn't build a network connection, even when it was running.
Checked iptables and saw, that the port of the Server was redirected to a different port.
I never added that rule to the firewall. Checked and a little script I used from someone else generated traffic for a mobile game.
OK beginn the DDoS Penetration. Over 10 Gbit/s on some small servers.
Checked Facebook and some idiot posted on my site:
Stop you little shithead or I will report you to the police!!!
Checked his profile page and he had a small shitty android game with a botnet.
Choose one:
1. let him be
2. Fuck him up for good
Lets Sudo with 2.
I scaled up my bandwith to 25 Gbit/s and found out that guys phone number.
Slowly started to eat away his bandwith for days. 3 days later his server was unreachable.
Then I masked my VoIP adress and called him:
Me: Hi, you know me?
He: No WTF! Why are you calling me.
Me: I love your're game a lot, I really love it.
He: What's wrong with you? Who are you?
Me: I'm teach
He: teach?
Me: Teach me lesson
He: Are you crazy I'm hanging up!
Me: I really love you're game. I even took away all your bandwith. Now you're servers are blocked, you're game banned on the store.
He: WHAT, WHAT? (hearing typing)
Me: Don't fuck with the wrong guys. I teached you a lesson, call me EL PENETRATO
He: FUCK Fuck Fuck you! Who are you???!!! I'm going to report you!
Me: How?
He: I got you're logs!
Me: Check it at Utrace...
He: Holy shit all around the world
Me: Lemme Smash Bitch
*hung up*4 -
It has been a loooong time since i have had awesome programming day like today, i've been doing earth simulator kind of game for mobile and lots of its core mechanics are starting to take shape. Still long way to go but it feels great! Days like these remind me why i started programming. I will have to deal with memory management because there will be lots of shit happening on screen not yet sure how to deal with that in corona sdk. Sorry for good feels.11
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AHH! There's so many cool things to program and so many ideas! not enough time to learn. Right now I'm trying to create my first mobile game in Unity using C# and a note taking app for Android with Java, it's melting my head!6
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This scene is an 8-year-old.
My friend(F) got his first mobile. First featured mobile.
Maximum smartness in that mobile was a snake game and Bluetooth.
So I decided to prank him.
M: Bro do you know this particular model need a network to use Bluetooth?
F: I am not stupid to believe you.
M: I can prove that.
F: K prove me, I will give you treat.
M: ok, turn on your Bluetooth paired it with my Bluetooth.
F: Ok
*start sending him the movie. We were on the train, a train was about to enter the tunnel*
M: When the train will enter a tunnel, We will lose network and sending will fail.
F: ok let's see.
*when a train enters in a tunnel, we shift light to black in meantime for 3-4 sec our eyes feel blindness. so I closed eyes before entering a tunnel and once train enter in the tunnel immediately restart Bluetooth *
M: look sending failed
F: Seriously man, I didn't know that.
M: It's ok bro next time inform me before buying any electronics.
F: sure
M: my treat?
F: Yup
*for next few days, he was thinking that Bluetooth need a network to send files until whole group laugh on him*4 -
People talk about how they would love to switch to Linux, but cannot, as they claim that gaming lives on Windows. This may have been the case ten years ago but it isn't now.
And further, Microsoft is working hard to break steam, humble, gog, and any other delivery systems they do not control. Such anti-consumer behavior should not be tolerated, let alone rewarded. One result of this is that almost every indie game that comes out now has native Linux support within months, if not on day 1.
The only weak spot is AAA games. But as AAA games and mobile games begin to converge, in terms of the subscription/microtransaction models they're both moving toward, with very few exceptions, I personally don't think I'm really missing anything when I see a Windows-only game for $60 with no Linux support.
And if I really want, I can play un-wine-able Windows games through parsec, though that's getting rarer and rarer all the time.11 -
What kind of developer are you and what is your opinion on other development areas?
Me: Junior dev, oriented towards full stack and Android(with a sysadmin background):
-Low-level(kernel development, embedded, drivers, operating systems, reverse engineers)- Badass, I wish I could do that.
-Mobile apps- awesome but too high level sometimes.
-Full stack/Backend- awesome.
-Web Frontend- fuck HTML+CSS. JS is cool I guess.
-Enterprise applications(e.g SAP) Pajeet, my son.
-Malware development- Holy shit that is awesome.
-Video Game development- was my dream since childhood.
-Desktop apps- No opinion.4 -
!rant
I am so excited, I just got a response from Voodoo.io on publishing my mobile game. Hopefully it makes a decent amount of money!5 -
Finally after a couple of years, we finally finished our game for... Windows phone. When we started the only real choice was to develop in silverlight.
Now silverlight has been discontinued and microsoft released uwp, no real help to convert to uwp (I know mobilize bridge exists, but it is not very good) since many features does not exist yet in uwp :/
But hey that's expected right? But couldn't microsoft at least ensure performance of silverlight apps on win10 mobile??? We have used a lot of time optimizing that the game runs smoothly on crap phones on wp8.1, but highend phones on win10 lags....
Thanks microsoft for taking a change :/4 -
Hey guys it's not a rant, but i feel this place might help...
I am a 20 yr old, second year guy ...have got some experience in core Java and after that, i have been doing android for 8months... Yeah , i coded some basic apps got my hands dirty on firebase, sql libraries and some connectivity...
Even got landed in an internship.
Today i feel myself to be an intermediate android dev , nd i know their are many things that can be learnt in android that i don't know..
But what after that?development as a carrier interests me, but i fear for a job security ... I could learn more of Android,maybe learn ios after that but their are always articles coming out that react is future, webapps will replace android and stuff like that...
I Have also heard stuff like companies today want to squeeze more out of their techs, so they want less and complete developers having experience in both web and mobile app designing and other stuff like that
Are you freakin kidding me? Android and ios alone are like drinking Pacific and indian ocean and to add web developing, its like drinking out every drop of ocean in the world.
I guess their are guys which exist with knowledge of all three, maybe I can cover them all too(someday) but that would take my whole clg life of 4 years..(I guess)
And no ,I don't have problems with that too.. I actually like developing but again i hear big words like cloud computing, AR,VR AI, data sciences, automation, graphics designing, game dev, and many more...
Basically i hear too much and i fear too much 😅 and i don't think closing my ears would be a good choice...
So, which ocean of carrier should i aim to go for?nd are my fears real? Do companies really prefer some web guy designing Amazon like apps over android-only guys like me?is automation nd templates really gonna take all we, developers jobs?should i look into ai/data sciences?
Well , i am a simple guy, who got his first pc at 17 so naturally, i am fascinated even by the working of a calculator app and anything relates to tech so am open to pursue my interests in any fields23 -
Cool things I found out recently™:
[#1, August 2017]
1) devRant (hehe~ ★)
https://play.google.com/store/apps/...
2) DeepL Translator
https://www.deepl.com
3) Lanota (an awesome mobile music/rhythm game) (I'm fanboying too much about it, sorry :'D)
https://play.google.com/store/apps/...
4) Burrito Galaxy 65
http://burritogalaxy.com
5) USB type C Simulator
https://play.google.com/store/apps/...
6) bill wurtz('s YouTube channel. Heh, you thought I was just gonna call a person "a thing"?)
https://youtube.com/user/billwurtz/
---
What do you think? What is your list? ^^undefined list devrant yeeeee ★ !rant cool things i found out recently this is gonna be a thing okay maybe this is not gonna be a thing9 -
Dear game developers of mobile games,
Please stop making EVERY FUCKING GAME dependent on having coins AND gems that you have to pay REAL MONEY for to oftentimes even keep playing! Or worse still you are kept at a basic level if you refuse to spend!
It’s boring, annoying, and your game is not worth spending like $100 on before getting bored and moving on.
And don’t get me started on ads!!
FUCK RIGHT OFF!!!16 -
!rant
Ok dev's, im proposing a small movement for windows 10 mobile, if you have used windows 10 mobile personally, you will know it is actually a fantastic operating system that is super snappy and easy to develop for (No i'm not a microsoft fan boy, far from actually).
The only downfall of the OS is the app support, so im proposing devs come together and create quality apps and games for win 10 mobile.
Hopefully this can sort of persuade others into a revolution of sorts (And hopefully change microsofts mind of abandoning it), I personally will support windows 10 mobile for every game I create, within reason.14 -
Built a neural network + plus major algo work to solve a stupid mobile game (Calculords).
I'm sure humanity will thank me later.2 -
Why Nintendo why??!
Why can't you make a normal Pokémon game like in the Gameboy for Mobile Devices!
Pokémon Go is good but I miss the old one. Too much today I guess.13 -
Every Game Dev right now:
*using the patrick meme*
“We should stop updating our games in PC, and move to mobile!”5 -
A couple of years ago, we decide to migrate our customer's data from one data center to another, this is the story of how it goes well.
The product was a Facebook canvas and mobile game with 200M users, that represent approximately 500Gibi of data to move stored in MySQL and Redis. The source was stored in Dallas, and the target was New York.
Because downtime is responsible for preventing users to spend their money on our "free" game, we decide to avoid it as much as possible.
In our MySQL main table (manually sharded 100 tables) , we had a modification TIMESTAMP column. We decide to use it to check if a user needs to be copied on the new database. The rest of the data consist of a savegame stored as gzipped JSON in a LONGBLOB column.
A program in Go has been developed to continuously track if a user's data needs to be copied again everytime progress has been made on its savegame. The process goes like this: First the JSON was unzipped to detect bot users with no progress that we simply drop, then data was exported in a custom binary file with fast compressed data to reduce the size of the file. Next, the exported file was copied using rsync to the new servers, and a second Go program do the import on the new MySQL instances.
The 1st loop takes 1 week to copy; the 2nd takes 1 day; a couple of hours for the 3rd, and so on. At the end, copying the latest versions of all the savegame takes roughly a couple of minutes.
On the Redis side, some data were cache that we knew can be dropped without impacting the user's experience. Others were big bunch of data and we simply SCAN each Redis instances and produces the same kind of custom binary files. The process was fast enough to launch it once during migration. It takes 15 minutes because we were able to parallelise across the 22 instances.
It takes 6 months of meticulous preparation. The D day, the process goes smoothly, but we shutdowns our service for one long hour because of a typo on a domain name.1 -
I just felt like Google is the best player out there in terms of Companies.
Seriously, Well played Google.
This is not a negative opinion, I am just awe-struck at its tactics.
See, Google is currently the biggest name in terms of development in Android, ML and multi-platform software but no one can say it being a monopoly due to its dedication to open source community.
Recently Android emerged out to be One of the Biggest , most advanced, trusted and loved Technology . It saw great achievements, and up till 2016-17, it was at its peek. BUT when the market started shifting towards multi-platform boons and Ai, it got its hands into that too with its flutter and kotlin environment
One could have a negative opinion about this, But i can't seem to engulf the vast amounts of positive situations i see in this:
1) this IO18 (and many months before that) saw ML/AI being incorporated in Android (also the arcore, proje tango and many more attempts in the past) meaning that Android will not officially "die". It will just become an extremely encouraged platform( not just limited to mobiles) and a beginning of the robot -human reality ( a mobile is handling everything of your everyday life: chats, music apps sxhedules, alarms, and with an actively interacting ML, it won't be long when Android comes installed in a green bug lime droid robot serving you tea xD). Meanwhile the market of Windows games may shift to mobiles or typically " Android games" (remember, Android won't be limited to mobiles)
2)java may or may not die. The animations and smooth flow it seems to provide is always appreciated but kotlin seems to do so too. As for the hard-core apps, they are usually written in c++ .So java is in the red zone
3) kotlin-native and Flutter will be the weapons of future , for sure. they will be developing multi-platform softwares and will be dividing the market of softwares into platform specific softwares(having better ml/ai interactions,animations) and platform independent apps(access and use anywhere softwares).
And where does google stand?Its the lord varys of game of thrones which just supports and enhances the people in the realm. So it benefits the most . That's a company for you, ladies and gentlemen! If seen from common eyes they seem to be the best company ever and our 1 true king but it can also be a very thick fur cloak hiding their negetive policies and tactics , if any.
Well played, Google.16 -
Which fucking idiot thought it was a good idea to give adds the right to go and bust your fucking eardrums out of the blue. Like, I'll be sitting here playing a mobile game with my earphones in that has like little to no sound and out of nowhere some fucking add just goes BANG BANG BANG BANG as if my phone's volume is on max volume and put through an amplifier just to fucking rape my ears.
I GOT NEWS TO EVERY ONE THAT THIBKS THIS IS A GOOD IDEA:
NOBODY FUCKING LIKES YOU AND I HOPE YOU BURN IN A FIRE THAT DOESN'T MAKE ANY SOUND IN A PADDED ROOM WHERE SOUND IS NOT A THING -
Which PC / Mobile Games you guys are playing?
I was playing League of Legends till last month but it's too TOXIC and Riot doesn't care.
So I stopped playing it from last month and started 100daysofcode challenge but as a gamer I can't survive without good game (lame).
Now I think I lost my habit of playing game like drug addict( but Still when I am bored with coding I prefer to watch YouTube).
What you guys do when you are bored with coding??15 -
I'm finally making some visible progress on my Unity mobile game called "it goes number in the night!" gotta add a scoring system then I'll have a playable demo.4
-
ewwww Command and Conquer Rivals a rts game for mobile 🤢
This is so wrong on so many levels.
https://youtu.be/x03rLXoLDtY
300 upvotes 13000 downvotes.1 -
Long-time, no-rant.
I use Linux everywhere all the time. I'm not a huge gamer, but I like a few titles. Most run in Wine or can be made to run with effort in a VM. No biggie.
What I want to know from mobile/game devs is (sorry for ridiculously compound logic in non-lang):
IF you== gamedeveloper && you.haz({shitty}iOS_App) && you.haz({shitty}Android_App) &&
you.haz({shitty}WinXXX_App) && you.haz({shitty}MacOS_App):
THEN:
why(!you.haz({any}Linux_App))
return(excuse.shitty());
That. is. all. read on.3 -
What's everyone's opinion when it comes to PWA's?
Do you think they will have the potential to replace most desktop and mobile applications?
Personally think they are a great platform and could definitely see them replacing lots of current applications but feel like the web technologies can't catch up to some of the major requirements for higher level apps like game engines or games...10 -
Fucking mobile single player online games.
So there I am, sitting on the tube, being passed around London like a unit of sweet corn taking a ride on the mud salad that decorates the interior of the common worm.
Game can't boot. Sorry, You paid but it wont start until you pay with your personal data we're trying to upload first things first.
One day some psychopath who sees what they're up to is going to find out where they live and then there will be no where that they live.
On another note. This is devrant. Vent, be angry, let it out.
It's turning into some pathetic joke.
Stop pussy footing around you bunch of pussyholes.
Have a shout, have a bout, have a laugh none of us nerds have ever had a bath because none of it is real, it's just a nerfed/gussied up forum you waste of cum.4 -
I don't know my problem is. I lost my motivation to code, my enthusiasm and excitement to read a code and solve a problem. My love of my life for 6 years whom I thought she's the one, gave up on us. It was a long journey, lots of ups and downs, but really worth the time and sacrifice. Now, she's doing good, very happy on her life judging from her social media. Can't believe she just moved for 2 months. To be honest, i want her to be happy but quite bitter that she just moved on quite fast. And I don't if this is the reason why I lost my motivation and enthusiasm to code. Or maybe I just don't like the project we're working on. Well, I really don't like it since it's a mobile game, I really want to build webapp or mobile app but it's too late to change the project.
I'm not like this, I used to code until morning without noticing the time, excited to solve a problem that stuck on me for quite a while. I really became a lazy person right now. I feel the pressure to finish the project but I don't see myself working on it, I don't feel interested reading a code. I just play computer games instead of working on my project during my free time. I don't know if I'm depressed. I socialized with people, have fun, happy when I'm with them, but when I'm alone, sadness starts to creep in. I feel like there's an empty void in myself. I don't know, i just want the motivation and energy to work on my project. Im tired, lazy, and feeling burnt out. If you read until this very last sentence, thank you and I'm sorry for reading this nonsense.5 -
The only 4 mobile games on all app stores: "shit for other consoles or PC or Flash ported badly to mobile for $5", "idle clicker don't-play-to-succeed game fuck you pay me to succeed faster", "complete XYZ random quick thing 300 billion times", and "free-to-make shit like chess or crosswords or w/e but bad so we make money on empty promises"
i just want something good to play when bored in the car or some shit without needing multiple devices5 -
The pandemic aside, even the type of absurd news messages in the Plague Inc mobile game have become reality.
- "President berates reporters for asking 'tough questions' "
- "Corona beer stocks dive as result of coincidentally unfortunate brand name"
- "Man intentionally transmits illness by spitting on police officer."3 -
Please don't tell me the mobile app is a priority when the whole IT infrastructure has been handled by fuckface interns who had not a single fuck to give about documentation or commenting their shitty code that strangely reminds me of a drunken Jenga game.
-
Lets make an app that shows a lot of ads. Oh, people actually have to download and use it? Well, let's half-ass a game and name it [...] of[...]!
-every mobile game studio2 -
Hello, devs! I'm an intern at a mobile games company. I used to work with the game development there, but today I started my work in the support/tools team. Am so glad I can use Linux and ruby there *-*3
-
- Be me, developing mobile game
- Make the following goal, coz project is very important.
- plug phone to laptop for testing.
- phone gets charged
- phone doesn't die for 2 days, fuck you ain't getting any entertainment forever1 -
If you are a mobile game developer and you make those stupid interactive ads that pop up in the middle of another game and try to make me play it. I dont like you and would sooner leave a bad review on your game for having the audacity to invade my other games. Stop it. It is the most annoying type of ad I have ever seen and actively discourages me from downloading your game. Mobile games are already basically a cancer without that horrendous experience.3
-
Dear all mobile games that block background audio,
Fuck you.
Sometimes I just wanna turn my brain off, play a stupid mobile game and listen to some music
But I can’t FUCKING DO THAT IF YOU BLOCK BACKGROUND AUDIO!!!
WHY?!? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS!!!
Sincerely, an annoyed and stressed student5 -
Having another "what the fuck was I thinking" moment after wasting 3 wks and $60 on another mobile game...
There's no point to this game... Is an infinite clicker basically...
Must be the alliance element and bring asked to be the temp leader...
I knew I should've declined... now always thinking how to give it back to him...6 -
i wrote a website, a server in go, a small os in c, a game in js, a game and server and web scraper and other desktop apps in java, mobile apps with flutter, a website with php also, implemented aes in go, wrote a parser in java. done sysadmin stuff on my vps and pihole/openvpn/nextcloud on my rpi. learn about c vulnerabilities and used metasploit. attempted to write an interpreted language. did some led displays with arduino. currently learning tensorflow.
i have never...
- written a driver
- made a game with a game engine
- created a file encoding
- implemented an oauth2 server
- made an api
- worked with vr
what am i missing? i want to be a very well rounded dev.13 -
As far as mobile games go I am never to interested in or really bother much with some of them. But Honkai Impact 3rd really makes me go woaaah every time I play it. The graphics are absolutely stunning and so is the gameplay. Damned game looks absolutely gorgeous and it makes me think or xbox360 graphics. I do not have a good eye for graphics at all and I am not much of a pc or console gamer. So take that with a grain of salt.4
-
Anyone here tried the bluewhale game?
Apparently, government banned it and local tv channel is running news about it ( around 2 months after it became viral globally ). Many overnight "experts" think it is an actual mobile application game uploaded on all stores. What a joke!
I don't understand how anyone can be stupid enough to fall for such things..3 -
I was talking about the mobile game The Room around another student yesterday and mentioned how it's like a escape room type of game.
Today I got 3 different types of escape room commercials on Instagram/Facebook. Never gotten anything close to this regarding ads.
I've never felt so afraid, or spied on.5 -
Question for those that switched from Web, Mobile Apps development, Full-stack development to Game development after a year or more:
- Do you regret the change?
- What Game engine do you use?
- What Programming language do you use?question frontend full stack unreal engine javascript apps web mobile unity game engine backend games4 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
FUCK YOU VODAFONE!
My internet broke down the weekend, 4 minutes after I left my house on Friday at 9.04am.
Issue resolved after work at 9pm, broke down half an hour later.
Total silence. Providers status page gave 500 response.
THE NEXT DAY: Woke up because Netflix was working at 8.26am again.
Great, I get up. Can't wait to do anything I want again! I can code, game, watch porn, possibilities are endless!
I get stuff to breakfast. Come back and guess what? NO INTERNET!
Got confirmation of existence of problems at noon. Something with streaming, possibly fixed by Monday.
Okay maybe streaming, but shouldn't the other stuff then work? I process.
Used up my mobile data. Tried again, now it works, but...
.. why.. so.. slow? It was worse than 3g. Time to get out lynx to Google.
It's Sunday. I woke up pissed, got myself a Coffee and tried to get some offline work done. I sipped, closed my eyes for a moment and opened chrome.
IT WORKED! omg, fuck yes! I almost cried I was that happy - can you believe it?
All fine an dandy Monday. So surely the streaming thing will also be gone now, cool.
Today's day is Tuesday. Guess why I am writing this.
Fuck these apprentice nigga cunts graaaaa!!! Or their infrastructure will finally break down.
How is it even possible to do any work on a very important node at a time where probably everyone wants to chill out with the web?7 -
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
!rant
My mobile game is going live soon, but I need beta testers to give me feedback about the game. It’s a simple mobile game, think Ketchapp style. If you’re interested in testing and have an iPhone (😱), please either contact me here or on my website or wherever so I can invite you to TestFlight. Thanks!10 -
Need some advice, which charging model is most beneficial nowadays? (for a mobile game):
1. Pay for full app
2. Free download and in-app purchase(s)
3. Free download and ads (pay to remove?)
4.?14 -
Hello all,
I am .NET dev for a while now and web development was mostly my area of expertise. Lately, i got a bit bored with all this and as a passionate gamer, i wanted to try out game development in unreal engine. Naturally i had big plans and went for big PC game but soon realized what enormous task that is. That's why I decided to test myself with mobile games first. Here is the link to my first game created :) https://play.google.com/store/apps/...
If anyone is interested in checking this out i would like to hear your comments and remarks.1 -
Love knowing my mobile game is eating up people's precious time.
Shameless plug
Android and iOS:
https://triptych.app.link/devRant4 -
Plans for 2019 are to release two products.
1. A text-based strategy game engine that will act as the core of two or more progressive web applications, using Node.js/Express, EJS, and SCSS. It will be proprietary, subscription-based, and playable 24/7 online or offline as a web site or mobile app with nightly/weekly/monthly events and items (think KoL, on steroids, with butter on top.)
I am currently undecided whether to go with MongoDB, MySQL or PostgreSQL, so any feedback - without derailing the other choices, and understanding that it needs to be minimal at first with the ability to expand to millions of users - would be appreciated.
2. I'm sculpting collectors figurines of guinea pigs, molding, casting and then selling a limited set that are hand-painted by me with a certificate of authenticity, as well as marketing blank versions of each with a choice of three colors (including white, and either red or black for eyes - a total of five) for people to either paint by themselves, family members, or friends.
This will also have a website that allows you to choose the breed and colors (changing the picture according to your choices), as well as allowing people to use it as a social media outlet - as if their own guinea pigs had profiles instead of humans. It's also planned to support rescues worldwide and educate folks about properly caring for cavies.4 -
What genre of developer are you?
Mobile?
Game?
Web application?
Fore , I'm a Mobile developer(freelance) , and a backend developer (Full time Job)21 -
Got in a somewhat heated discussion earlier a'd wanted to get some more input...
Friend of mine has a community site for a game, and is running adds to pay for the hosting costs etc... He however has recently changed adds provider and now they've become more profitable but also a lot more obtrusive...
I suggested perhaps looking into getting something like coinhive, mining monero coins with your users browsers... He was really averse to it, but I think that it can be viable alternative to adds, as long as you allow your users to not participate and don't go all out with their processors but throttle it to say 5% orso...
Anyhow, he wouldn't have it, and I was wondering if I was alone in thinking I'd rather have some coins mined using my processor than seeing adds, especially if it's not at full speed, and with consent (and not on mobile)5 -
I came from being a game developer, to doing VR/AR stuff, to mobile app/game development, to website development, to arduino, IoT and robotics.
... And now most of my time is spent on updating a portal site using a shitty cms with each page needing to be crafted manually using html and deadlines are always a few hours away, with revisions on the launch day itself.
I really wanna go back to the interesting stuff. :/2 -
I spent the last 2 days, my father's birthday, and my birthday working on a bug for the game in developing for mobile. And I've done everything to try and fix it. Optimize the vertices, deleted assets not in use, organized all my assets into separate folders, and you know what. Fuck it. If "app not installed" I'm going to port it to PC.
-
I was in a meeting yesterday where a junior dev was pitching an idea for a mobile game. He starts explaining the rules of the game. Here's what he said "Each Players starts off with 5 BALLS 🏀 and when 1 players ball is hit said player loses 1 BALL…" His presentation was excessively laced with mentions of BALLS.
PS: Never pitch a BALLS idea unless you've got BALLS.5 -
New year resolution: resume a personal project I put aside for the last 5 years, and keep at it for a while.
5/6 years ago I was pissed that no mobile game uses touch interface to detect "spells" being drawn on the screen and decided to have a go at it. I remember a game of the 90s doing that with the mouse, which was super cool at the time.
I had a working (but ugly) game, but the last 20% to publish the game was more than my motivation allowed at the time and I let it rot.
Let's see if I can get it done this time.3 -
nothing personal, but fuck you all who are responsible for these mobile game tutorials where i can't even disable sound until i finish it.2
-
Aye, gonna throw this up here, does anyone have experience at building a mobile game with js (or tbh anything but unity). Right now we are thinking about phaserjs and wrapping it in phonegap app (i fucking hate the idea but its fine for a small game like this). But if there are better alternatives im open, for starter i have no idea how to fullscreen the canvas on this lol.8
-
!dev !rant
Helicopter! :3 🚁🚁🚁
If pixels were triangles, instead of squares, would this be considered pixel art? 🤔 actually no, dumb question xD sorry.
(Btw, the game where I created this is called Monogolf. It's a mobile game, it's cool, so check it out if you want! [not sponsored]) 💙1 -
Playing Pokemon Go with my girlfriend, actually, she is playing and meeting with the quite active community in the town. I am just dragged along, i feel a bit like when i take my gf in the adventures that are Mobas, just with swapped roles.
I might be a tad bit opposed to the idea of spending money for a mobile game3 -
Can I just say, fuck app wrappers.
Why? Well let me tell you the story of cordova.
My plan was to make a leaderboard kind of thing for the tablesoccer we do at the place I'm interning at.
How it would work:
app -> create game -> API -> live feed
Buttons (flic) -> API
API -> RTU -> live feed
They use Symfony internally and externally, so that was my first go to.
I couldn't find any way to do Symfony that can do RTU without running another service.
As they really want an app but it's not their core domain I looked around for options for wrappers and decided to put RTU on the backburner.
Setting up cordova was slightly annoying but was okay. I got to building the base app.
Then I thought, maybe let's get RTU working with cordova. Looked at the options that were available. Decided to check out socketio since it had an tutorial for cordova. Tried it and it didn't work. Went over the whole internet but nobody seems to have a solution that works (the most recent post being 2017)
So I thought, let's get websockets to work instead, but again. Seems like O just can't get it to work.
So, guess what I'm going to do?
AJAX ever 1 second to the API.
Why the hell does RTU have to be so hard cordova. You are the only open source wrapper that's both multiplatform and easy to set up. Why can't you just work...
I might just call it quits on the app and just make a mobile friendly website instead.. Where socketio and websockets just work. As does SSE..
I'm tired, so sorry for the rambling I hope somebody can make sense of this mess. -
In no particular order:
Educational website on comunicating with politicians
A mobile app game
IoTing my condo (lights, blinds, and thermometer)
My node bot
A website automated testing tool. -
How capable are mobile gpus? I made a small game with godot, and all of the animations are done with shaders, and i get a really good performance, but i want to try a 3d game next and not sure if throwing 3d transformations on a mobile gpur is a good idea.5
-
Automate is a great app...
(Scroll to last paragraph for a question if you wanna skip the faff)
Semi addicted to a time waster mobile game that has micro transactions. Yet you can get free ingame currency by watching ads over and over.
Using automate i managed to 'automate' the process of "watch add. Click ok. Repeat"
Now when i sleep or idle ill just let it rake up some cash. Sadly it isnt full proof as sometimes (1 out of 20 times) it fails to run the ad and that breaks ot all. But restsrting it is easy and thats another 20 cash!
What have you done to skip tedious work for something trivial or some trivial gain but felt good you did it anyways?4 -
My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
I have an idea of starting my own business and I need your feedback guys. Literally appreciate any kind of feedback.
So Im an android dev who has 3 years experience under his belt. I am working fulltime and I think its time to scale. I want to open my own agency where I would take on big clients and build apps for them. I personally am able to manage/see through the whole project, handle all communication and also work on the android side if necessary. I would start from smaller projects worth of 30-40k for startups, basically create MVP for them and charge for support after that.
Problem is that as far as I understand if you want to "open your own kitchen" you need to be well connected. I dont know any big clients who would trust and purchase my services, because after all who I am? Im nobody just a dev at this moment. So I need a strategy to build some relationships with businesses.
So Im thinking long game. What if I would first open a recruitment/hiring agency? I would focus in specifically mobile dev recruitment. I have the soft skills and I already participated in dozens of recruitment processes. I also have the tech skills, I would be a competent recruiter. Maybe I could do that for a year, just communicate between devs and clients and place devs. My thinking is that in around one year I would be able to build a massive network of clients and devs.
And then, I could try opening my own dev agency. Using my gathered contacts hopefully I could land some decent projects for start and build my team or outsource from that point on.
Ofcourse Im not sure if I could pull this off alone, I would need a detailed strategy and some mentoring. But what do you think is this a viable plan?2 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
- How is your day going?
+ I was watching YouTube until a 15 seconds ad came up, switched to play a game while waiting, lost in the very beginning, aaaand a game ad showed up!
- ... -
Higher refresh rates are an absolute garbage feature in warm countries.
My laptop switches to 300 Hz refresh rate, automatically, when I plug the charger in. And 2 mins later, my laptop is a literal oven and the fans sound like a fighter jet flying right above ur head.
My phone has a 144 and 120 Hz refresh rate feature but I never use it. I played a game of PUBG Mobile on 120 Hz and it made my phone so hot I couldn't hold it properly.9 -
Any mobile games dev here? I want to create a game (not too complex) with Unity and i need some advices (any advice would be nice)11
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Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
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Where have i been? the answer is Yes. im still alive, caught rona 3 times never been better.
as a OKAY not pro developer i can create what i want.
and if you're wondering. Yes i have deleted my rants.
i use typescript. i will not go back to js.
RUST IS SUPERIOR TO C++
(i still use C++ because i am a mad cheater in android games this is gonna probably come to a halt soon i haven't been on my mobile a while)
all i literally had to do was sit at a computer for hours. stick to one language and just build projects on my own i stopped coding on mobile after one of my unstable projects had got access to my devices files. oh and last but not least tampermonkey sucks and my favorite game moo moo.io and sploop.io is full of macroers, cheaters and now nobody wants to play legitly in the game. i forgot this website and decided to take things slowly. time goes fast when your mind really be dazed.5 -
What the fuck is this version control thing? We managed to pass one fucking entire semester building an mobile game without knowing anything about version control. How my team finished the game? Fuck, we just place our source code and files into the folder, archive to rar and sent it through gmail. My desktop was a fucking mess, it was bunch of New Folder(x) all over the place. Fucking school didn't even taught or mentioned even once about that shit. In fact our faculties were all master degree holder. Our life could have been easier back then. So in this last school year, we gonna use that shit in our Capstone project.5
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I hate Lucky Patcher. Also Game Guardians. People are using these programs to hack my mobile game, turn off ads and get all inapp purchases for free :(13
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Does anyone have a good suggestion to a (PC) game that is quick to fire up, runs in a window and offers some distraction for 5-10 minutes at a time while I wait for docker builds to complete, deployments to finish etc? Just braindead shit, like Clash of Clans on mobile for instance.9
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Hi, I'm a full stack developer. I want, with a friend of mine, to develop a multi platform mobile game. It will have online matches, a scoreboard, a shop. Something like "clash of clans" or any other online game.
I read about unity, phaser, unreal engine and many others technologies I have never used ... But I don't know which one to choose and start learning. Do you have any advice? Any articles, guide about game dev? Someone who was in my situation has suggestions, or just tell his story?1 -
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
Anyone knows of any worthwhile android mobile games to kill the time going to and fro work, when not in the mood to read?
I'm tired of all the "Causal Clicker" or "Freemium" crap that is on the playstore these days...
Some of the best titles that I ever played were:
* Plague.inc - Strategy, infect and wipe out all of humanity kind of game
* Battle of Polytopia - Strategy, 4X game with very well done controls and cute graphics
* Pocket City - Cities: Skylines-esque city builder
* Stardew Valley - Farming-centered RPG12 -
I'm really grateful to PUBG cooperation for releasing the mobile version of the game. After a frustrating day of work, sitting down after a hot bath and pumping some lead into some sorry mothelovers really makes my day.
IGN: xxDIAVELxx
If anyone wants to play 😎 -
Aww... The End
Only took a few hours for them to catch but this game wasted basically an entire week so guess this is for the better.
Honestly turned out to be like any other mobile free to play... And I couldn't figure out what was so fun about it.. Probably just the small rewards that keep u coming back but eventually the lvls are pretty impossible... Only a whale can get there... Or sometime really dedicated to the game
¯\_(ツ)_/¯
Back to Poker...3 -
i can see a very thin line between me remaining the same good natured person as i am right now, and me turning into completely chaotic no remorse psychopath , in upcoming future.
the universe follows the rules. planets revolve in a pre defined manner, day and night comes as expected. however being a human for last 24 years, i have come to experience 2 different phenomenons : being rule bounded and being random.
randomness is fun. randomness is guilt free, randomness is a wonderful feeling for someone . but at the same time its worse for everyone else. try slapping a random kid in park or eating food at a restaurant amd running away, assuming there will be no consequences against you whatsoever. such a nice evil feeling
at the same time, rules are boring , unrewarding, guilt filled words of hope.
- "do not eat pizzas or you will get fat" :boring + guilt
- "go to gym, you will become appealing and get a good sex " : boring + hope
- "if you perform well, you will get appraisal and you will earn enough to afford your family a home" : hope + guilt
see how these rules are full of hope/guilt/boredom for you while being good+rewarding for others? that's how you are categorised as being civil , as being part of a society of semi evolved apes.
and as if those rules weren't enough , there came this unnecessary concept of faith, religion and spirituality.l, with its own set of rules and hopes.
and it seems like such a great capitalist idea , since the hopes provided via these are not even realistic : keep on doing good stuff, following the rules and you will get a better afterlive/next birth!
i have tried being a good person for my whole life. my parents are religious and i try to be one, I don't drink , smoke, eat other animals, or randomly start slapping kids in the park. i have been a boring personality, i studied , ran in various races od educational life, failed most of them, landed in a decent paying job , and now trying to even gain back a decent body to look respectful and worthy of a future family. feels like i did so much for so many hopes and am still doing it. we all do , no?
but i have seen companies laying off people and leaving them in turmoil, marriages getting ruined, and some person never getting the love, respect and rewards they deserve for all these shitty rules they kept up with
my life book is somewhat even-steven. i did get a few rewards and respect for some of my hard work, but my overall portfolio is negetive : a lot of investment on just the hopes of a better return
let's see if i can keep up with my sanity for next 50-60 years before i am dust again.
=====
ps : try playing bitlife : life simulator mobile game ( download the cracked version from the web though, original one is full of ads) . it just have a single big button and shows text about how an imaginary child(you) os growing every year on click. so far i tried to play the life of kid like a criminal, a heavily educated person, a politician and a job worker. almost all of them recieved "miserable" and "unsuccessful" as the final result. very fun game to play without being evil1 -
My vision is to work part time as a dev and part time as a writer about mobile app development! I only started recently to write one article each week about interesting topics or my current side projects. Previously I never thought that it would be so much fun to write about what I am doing, but I really enjoy planing and writing these articles 🥳 Maybe some day I will try my luck and apply as an iOS author at raywenderlich.
PS: I would be very glad, if you could give me feedback to my new article! 😁 Help me to achieve my vision 😜 Here is my new article about music and sound effects in a SpriteKit game for iOS:
https://medium.com/@HeyDaveTheDev/... -
!comforting
TL;DR - I’ve done some thinking about operating systems and sticking to one
Mk
so I, like many of you, have seen far more than my fair share of “X operating system is perfect for it all, so don’t use Y operating system because it’s just awful” posts.
Over this week i’ve really done some thinking and experimenting with multiple devices and OSes and programs for various tasks. People coming from windows over to linux (like myself) tend to diss windows (rightfully so for the most part, but still). I’ve also noticed that the android vs. apple debate can get heated among users.
Listen guys,
iOS has its shortcomings obviously, UI being kinda a big one; but no one can deny that apple shoves some of the nicest hardware into their devices. Yes, this stuff is pricey as hell obviously, but the new macs come with an i9 and quite a bit of memory as well. Apple devices tend to have longer lasting batteries too - i cant count the times where i’ve just turned on my mobile hotspot, and stuck my android in my pocket to use my iphone (its a wifi-only 5s). the applications run nicely on apple hardware.
i couldnt learn even half as much programming as i do on my android though; Termux is a godsend, and im able to run and test scripts right there in the palm of my hand. can’t get that on an iphone.
Some of my favorite game developers only develop for windows; I’m dual booting for that sole reason (warframe and the epic games launcher don’t properly run through wine).
Just boil it down inside for a second; You might have come from a more “user friendly” operating system, to learn on one that is less so - wether you wanted the freedom and wiggle room for customization, or just a more developer friendly working environment (God bless conky and its devs) - so you didn’t have to be locked down into one way of seeing things. Putting a previously used OS down directly violates that thougjt process, and at that point you’re just another windows hater, or arch junkie, or whatever. I think we need to be open to appreciating the pros of every system, even if we almost never use some of them, and we should try not to put down other devs-to-be or csci/sec enthusiasts down because of that either.2 -
I'm fascinated about story games like: Sentece, Who's the killer, I'm innocent etc.
I have a question, how can I build a game like this? How is this game created?
I'm an android developer and I work in Android Studio, is there any solutions to build this kind of games in Android Studio.
If is this possible, how?
If is not what should I use, unity or?5 -
For all the gamers here, whether hardcore or casual, what do you think of the mobile gaming market? Why is it so successful despite apparent rejection from a lot of gamers? Is it fine the way it is, or can it be improved (and how)?9
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Question for those who are into mobile game dev: unity is still a shitshow or they just quit the idea of charging for each install ? Trying to choose a game engine and I have no f clue what to choose for a 2.5d platformer13
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!rant
any game devs here? wanted to know what kind of engine and sdk you most prefer? what do you think is the best for basic 2d mobile games? how did you make your choice?4 -
Just noticed... linuxxx have been around for a while...
Wonder if he got stuck in a mobile game too...1 -
App Review – Zomato 2.0
Some apps are as essential as oxygen by example of https://apps.apple.com/us/app/... . Zomato, for sure, is one of them. If you love to eat outside and you’re not living in a cave, chances are that you’ve already gone through Zomato on the web or used one of their mobile apps. If not – Zomato is the place where you can locate eating joints, scan through their menus, check for home delivery numbers and a lot more than that. If you are diabetic you keep sweets in your pocket, similarly Zomato is something every food-loving person needs to keep in their mobile phones(I agree how PR-ish that sounds but it’s true).
Zomato had recently integrated social features on its website. That was followed by the much needed overhaul of their mobile apps. They’ve also updated their iOS app recently and I decided to give it a shot. Zomato 2.0 on the iPhone is super slick to say the least. The redesign brings a lot of character to the app. The Zomato app is now much more smoother, cleaner and powerful. The added social functionality adds more value to the app.
Design and Features
The 2.0 update completely changes the entire look and feel of the app. Everything from the app’s start screen to restaurant details has been changed. The default menu lets you explore and search eating places. Now there are icons for top 25 restaurants, reviews, favorites and more. The icons have been perfectly placed and it’s very easy to spot what you’re looking for.
Everything is just right. The app is highly responsive and there’s hardly any lag. If any, it will depend on your internet connectivity. Browsing menus is still a breeze and I personally love the way you can toggle between information, menu, photos and last but not the least, the reviews. Everything placed just perfectly to help you make that ultimate make or break decision – to eat or order from here or not?
Social
Everything is getting social. Even the next door Dolly-beauty-parlor apps are getting more social now. Zomato just integrated its social features on the web recently and they’re now a part of their mobile apps. On the iPhone app you need to login to access these social features. There’s a Top Foodies leaderboard that could prove to be a crucial game mechanic for the app. Browsing users’ profiles allows you to follow users. The profile pages tie up a user’s reviews and followers. This is all pretty neat and a part of a major plan at Zomato to take over the world.
With lists, network, user reviews etc. there’s a lot more to the app. I’m hearing that there’s still a lot more to come when it comes to social features on the Zomato iPhone app. I better start following up with people and posting reviews. This just kicked Foursquare where it hurts the most. And with that I’ve lost the little amount of motivation I had to check-in to places on Foursquare1 -
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
!rant
With all this time at home due to quarentine, I was finally able to make my own mobile game, if you have an Android device it will be very apreshiated if you download it, iOS version will come when i found out how it is done
https://play.google.com/store/apps/... -
Hi! I'm new at .html coding, currently working on a website. However, I want to learn game development (mobile and pc), if anyone is a professional game developer, or web developer, hit me up if you like and I'll get back to you ASAP.5
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Android 13 will Unlock Certain Device Controls even when Locked
Android 13 is the newest operating system that will be available soon. The OS comes with a range of new features, one of which is unlocking certain device controls even when the device is locked. This is a game-changer that will significantly enhance the user experience.
Introduction
The Android operating system has undergone numerous changes since its inception. With every new release, users are treated to new features that enhance the overall user experience. Android 13 is no different, and it promises to revolutionize the way we interact with our devices. One of the most exciting features of Android 13 is unlocking certain device controls even when the device is locked. In this article, we'll take a closer look at this feature and explore its implications for users.
What is Android 13?
Before we delve into the details of Android 13, let's take a moment to understand what it is. Android is an operating system designed primarily for mobile devices such as smartphones and tablets. It was developed by Google and is currently the most widely used mobile operating system in the world. Android 13 is the latest version of this operating system, and it comes with a range of new features that will make it even more user-friendly.
Device Control Access
One of the most exciting features of Android 13 is the ability to access certain device controls even when the device is locked. This means that users will be able to control various functions of their device without having to unlock it. Some of the controls that will be accessible include the flashlight, camera, and voice assistant.
How will it work?
The process of accessing device controls when the device is locked will be straightforward. Users will only need to swipe left on the lock screen to access a new panel that will display the controls. The controls will be easy to use, and users will be able to activate or deactivate them with a single tap. This feature will make it easier for users to perform certain tasks without having to unlock their device.
Implications for Users
The ability to access certain device controls when the device is locked will have several implications for users. Firstly, it will make it easier for users to perform certain tasks quickly. For example, if you need to use the flashlight, you won't have to go through the process of unlocking your device and navigating to the flashlight app. Instead, you can simply access the flashlight control from the lock screen.
Secondly, this feature will enhance the security of the device. By limiting access to certain controls, users can ensure that their device remains secure even when it is locked. For example, the camera control will only be accessible when the device is unlocked, which will prevent unauthorized users from taking pictures or videos.
Other Features of Android 13
Apart from the device control access feature, Android 13 comes with several other exciting features. These include:
Improved Privacy Controls
Android 13 comes with improved privacy controls that give users more control over their data. Users will be able to decide which apps have access to their location, contacts, and other sensitive data.
Enhanced Multitasking
Multitasking has always been a key feature of Android, and Android 13 takes it to the next level. Users will be able to view multiple apps at the same time, making it easier to switch between them.
New Messaging Features
Android 13 comes with new messaging features that will make it easier for users to communicate with their friends and family. These include the ability to react to messages with emojis and the ability to schedule messages.2 -
Incredibox is an online music game and mobile app where you can create your music by dragging and dropping audio icons onto fun animated beatboxer characters.1
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When google just gives you dinosaurs' game, time to use mobile data!! !! Well wifi seems to be on holiday!!!