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Search - "unity c#"
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Once upon a time I was teaching high schoolers Unity/C#. Noisy boy asked me if it was possible to create a robot in C#.
I told him to take printer, take it apart and turn it upside down in the way that printing drum would touch the ground, and then to put a laptop with his C# program on top of it.
When the program will launch, printer will try to print and the whole thing will roll slowly. Isn’t that a robot? You just need to think wider and define what robot is at first.
He was lost in thoughts and completely silent to the end of the lecture.6 -
So Last year December my cousin see's me making a basic 3D game in Unity and says he wants to do programming.
Me: No, you don't want that. Become a doctor like your parents want you two.
Him: I'll do it.
Me: Ok. If you want to suffer, i'll teach you some basic C#
Me: *Shows him basic C# code in visual studio*
Him: *Not paying attention* Cool. When can i make games?
Me: That's not how this works. Where do you intend to study?
Him: M.I.T!
Me: You better get your ass infront of that fucken computer, google and youtube the shit out of you, matter of fact i'll get you a shit bucket so you don't have to get up.
Him: I don't have to go so hard now, i'm only 16.
Me: *Facepalm* That's why you have to do this now.
...7 months later...
(Yesterday)
Me: Show me how you make a basic calculator application.
Him: I don't know how to do that, you didn't show me.
Me: *laughing*
Him: Whats so funny?
Me: You're screwed *still laughing*
Don't get me wrong. He's a smart kid. Just needs to fucken do something if he wants his goal.13 -
I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
JavaScript and typescript are really fun to work with.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
Honestly...
Just saying.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24 -
After one year of procrastination I finally made the game with unity
Ladies and gentleman, spherical voronoi minesweeper
Yes, I made the game before with in c++ which looks quite shitty, but finally, unity34 -
Four semesters in. As a class we’ve learned Java, SQL, HTML/CSS, JavaScript, C++, C#, and a small amount of PHP
We’ve built databases, websites, apps for phone and desktop, and we’ve toyed with game development in unity
We’ve used multiple IDE’s with differing pros and cons, virtual machines, server development stacks (XAMPP), data structures, and we’ve used multiple sorting algorithms to learn their differences.
Some things on here are immensely more difficult than others. If at 4 semesters in you still don’t know how to AT LEAST google your issues for 10 minutes or even READ THE DAMN BOOK, then please don’t bother asking TA’s for help we have our own assignments to do and can’t afford spend an hour working with you to fix your code while you just ignore our suggestions
Four semesters in you should know where to find help online and if that doesn’t work, how to ask for and accept help. If you can’t then I’m sorry. I’m going to spend my time helping others, before I waste my time trying to help you7 -
10 years of repeating cycles of the following:
#interview
them: yeah, this is a gamedev position, c#, unity, prototyping, maybe some hololens r&d
me: cool! exactly what i was looking for, as i said a few times, i can't do php anymore, it literally causes me literal deppression.
them: don't worry, we have people for thaz, but we have nobody for c# and unity, with some art skills feel as well as you do.
me: great, glad we're on the same page. i'm taking the job! <3
them: great! oh btw, there's this enterprise intranet app in php that needs some additions, can you please do them?
me: ... what did we talk about during my interview?
them: yeah, but it's just gonna be a short thing, don't worry.
me: ...well...ok, i think i can do that.
*3 to 6 months still on the same, or the next, php enterprise bullshit app. i'm totally exhausted in all ways possible, stressed literally permanently, dreading every day, every new ticket, every meeting every contact with everyone, not able to give a shit about what i do anymore, thinking about suicide*
them: you lazy incompetent fuckup, you're fired!
* i stop communicating and coming out of my room for anything else than toilet, and shopping. stop communicating with my friends, with anyone, anxiety and exhaustion caused by even the thought of talking to anyone about anything, or doing anything, is usually unbearable. i spend 3 to 8 months like this, just sleeping, drinking, watching youtube, sometimes playing games but even that "activity", or rather even the thought of that "activity" is often exhausting. after that time, i kind of recuperate emotionally and mentally, start looking for another unity+c# gamedev job, find it, apply,
goto #interview8 -
3 people for developing the prototype including me.
One person knows unity. He started modeling the terrain in that.
Another person knows 3D modelling. He started designing the bots.
I don't know unity or C#. I started implementing the logic :/
It was the worst experience but learned shitloads from it in 2 days.3 -
2017 Recap + DEVBANNER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
1. So, let's recap my 2017 first. It was awesome
Here is some list that I can remember
- finding my hobby (fsx, vatsim)
- finding computers aren't genius
- creating a new language
- major improvements in my unity skills
- found out i am friendly
- getting a job at google in a dream
- creating my banner in krita --> devbanner collab :D
- Logo creation fail
- CS class apply fail
- getting free stickers for the first time of my life
- getting death threats (lol)
- finishing my first ever big c# project
- got offensive words from a bot that i am a f***ing d***head.
- getting downvotes after creating such a shitty meme
- getting my rant featured in twitter
- finding that my friends love my game
- getting a sneak peak at the src of devrant
- coding with turbo c
- not using git cuz too lazy
- finds out msdn is god
- slowly hating unity, but likes it cuz it is using c#
- reaching level 2 in google foobar
- started 100+ projects this year and finished about 6 of them.
- devRant motivated me a lot
2. devBanner stuffs
So, how it all started is when I wanted to create my own logo. Some people will remember it. The one with arrows and cozyplales written on it. Then, I created my own banner with Krita (their text tool sucked). After that, due to some suggestions by the community, I decided to create a collab. From then, many people contributed to the devBanner project. Special thanks to @Kimmax for his awesome prototype of the frontend made during I was sleeping.
Now, before I talk more, I want to talk something. I don't post a rant about my collab cuz i want to get upvotes. I just want more people to use this simple creation software. You can literally use them anywhere, and it is FOSS.
Well....
If you want to create again, you can do so at https://devbanner.center
If you want to contribute, please do so by visiting https://github.com/devBanner
We are looking for a skilled frontend dev who can do the basic web stuffs. (we don't use frameworks currently for our frontend)
---------------------
Thanks everyone for making 2017 awesome. Can't wait to welcome 2018. Happy new year everyone, and I will drop my banner here.18 -
Dev Badass Rant
There are two occasions really:
1) For our C++ project in the third semester, we had to build any kind of C++ application. Guys in team of 4-5 built record keeping systems and calculators and one even made a Tic-Tack-Toe app. My friend and I, just the two of us, made a simple program that plays Rock Paper Scissors with you. With the power od OpenCV, it used the camera to track your hand movement, predicts your next move using contours, and displays the winning move as the computer's move.
For example, if you play Rock, the computer would predict that you were gonna play rock and display paper as it's move. It wasn't perfect, but it was ours, right from scratch. When it worked at the presentation, I was swell with pride. 😂
2) I was interested in game dev so I started Unity. The first tutorial in Unity you find is the web series by Unity about rolling a ball. You simply make a platform and control the ball with your keyboard and the camera follows your ball. You also make pick ups and get points based on that. So I started there, finished the tutorial, added a few walls, made edible and non edible pick ups, dimmed the entire scene, adjusted the camera angles, transferred controls to mobile gyroscope and added a few other things and voila! MazeBall was born. It has only one level and I thought it was pretty shit.
I decided to show it to a friend and when I showed it to my mate (the one who I worked with in the C++ project), my other classmates saw it and were impressed. Like so impressed a couple of them transferred it to their phone and took home with them. 😂 Was inspired to improve.4 -
So, I've been following a tutorial and explanatory series on YouTube about procedural terrain generation.
I dare saying it's going quite well!20 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
Manager: "<third-party vr app> isn't working. Think you could fix it by tomorrow?"
Me: "I can't fix it without the source code."
Manager: "Didn't you install it?"
Me: "I did, but I'd need <third-party>'s source code if you want me to make changes and that problem would probably take at least a day to fix."
Manager: "Can't believe you don't have the source code. Aren't you supposed to have your code available?"
(Just....)18 -
What is Unity?
At first I thought it was an Ubuntu UI... Then a C# app framework like PRISM... Now it seems to be some mobile game engine?34 -
So recently completed my first overworked and underpaid freelance job, I'm like totally a developer now right7
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Unity3D Game Dev Interview
Interviewer: What is reflection and why would you use it?
Me: Gives overview of system and how I've used it in games before.
Interviewer: Sorry that was a trick question, Reflection is really dangerous and slow. You need to go back and learn the basics.
Me: ???...
A huge portion of Unity is built upon Reflection based systems, the entire Monobehaviour base relies on it. Their events system uses it, animation and timeline. I guess their team needs to go back to the drawing board.
How is this person a senior dev?2 -
🐉
I once wrote a room planning application on unity, to allow people in my company to book meetings using tablets attached to the room doors.
Turns out the c# Datetime object unity uses was highly localized and therefore had a different formats on each different device.
I saved those timestamps into a SQL database and eventually all devices crashed due to having some Datetime format they could not parse.
Had to fully bypass the datetime and reinvent it essentially and had to reset the database.
I think it's needless to say I'm not particularly good in dating.4 -
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
My dadddddddy, he got me a computer when i was 6/7 and i used to go on it everyday (mostly ms paint drawing the most bullshit stuff 😂 and pirating games like gta vice city 😍) and then when i turned 10 he told me about programming and he introduced me to scratch loved tht shit😍 so i started teaching my self VB.net , the regular beginner copy paste and then when i was 12 i finally learnt c# and i downloaded unity, unreal engine and cry engine and tons of others but stuck with unity and now im just waiting for school to finish so i can start to do programming with out being interrupted by homework🙄18
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Scenario 1
Friend 1:"Hey, you're good at computers right?"
Me:"Erm yup."
Friend 1:"Can you hack Instagram? I've lost my password."
Me:"Oh My God."
Scenario 2
Me looking at a friend's unity C# code
Me:"You know there's an enter key right? Why is your code horizontal not vertical?"
(Means that after a semi-colon he continues his code)
Friend 2:"I like to read my code in horizontal, that feels natural to me"
Me:"What ever, as long as it works. But why do you have so many if function inside another if function?"
Friend 2:"Cuz I want the player to do this while moving"
Me:".........."3 -
Rant by cozyplanes
Continued from
https://devrant.com/rants/1011255/...
F*** it. Seriously.
I am sure someone of u guys know I am applying for CS class.
I passed the test, and seems i failed the interview.
They asked me how i solved the problem in the test (the one i passed)
I explained, then, it seems the time(15min) has passed, so i came out while i was talking. They didn't asked my skills or interest, it was just explaining how i solved the question.
And the kid who got picked is the kid who did his final year project with scratch.
Fuck why.....
I just can't understand with the results.
1. WTF was that interview.
2. We first sent "about me" thingy, and i guess they only read that even though it may be fake. I wrote my skills (the one in profile especially unity and c# with some interest in ai and ml) but i guess they are looking for something else.
3. How can a scratch kiddy go to CS class? Maybe it was bcuz of the name. The final project name was BetaGo. Fuck it.
I hate life. Damn it. I hate life.
I
HATE
LIFE
I thought for a moment, and the only way to succeed is to make the 2nd monument valley game. World famous, money, awesome life.
Just my thoughts. Random thoughts.
Thanks for reading til here. My mind is shaking now.
Help.
Thanks again.3 -
I do think C# is the best language going. It's basically got everything, and VS is, weirdly for a Microsoft product, among the best IDEs. You get to thinking that it's actually harder to write unorganised code than not with it: it becomes difficult to imagine writing messy, repetitive or spaghetti code in C#.
Then you use Unity.24 -
2013 Wanted to make games with unity, no prior experience. Failed horribly learning unity script. Nothing made sense.
2014 change in carreer from retail to sysadministration at a local small recycling company ( no prior experience other than being a digital native )
2015 Got bored at work, learned c# with scott lillys tutorials. It clicked!
2016 i enroll in cs at local university. Acing most classes, even got a b on the math module i took. I am 28 now and my life changed a bunch to the good thanks to coding, tech and cs.3 -
Unity: Fam you have errors.
VisualStudio: Nah fam you're all good.
U: You can't build until you fix your errors.
V: What errors lol
Me: -
!rant
I'm a long time Unity3D C# programmer and i mostly build android games for fun. About half a year ago i dumped windows for Debian Linux(fucking love it) but I quickly started to miss my unity3d environment. Unity in a VM doesn't work and the outdated, beta, crash prone linux version doesn't support android so i started looking for an alternative.
I decided to give Godot a shot but moving from a statistically typed language to a dynamically typed one literally breaks my brain. The last couple of hours of reading the documentation pretty much consisted of: WHAT? YOU CAN'T DO THAT! NO. WHAT? WTF IS THAT SYNTAX? oh I think I'm getting it WHAT DO YOU MEAN POINTERS DON'T EXIST!?22 -
I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3 -
Godmotherfuckingshitpissballs fuck software development. Seriously wtf.
I learned c# and Unity for 4 fuckin years. Now I want to learn Electron and i just cant get it to fuckin work that motherfucker!
Installed node.js into a folder on my Desktop, git cloned the quick start app, copied the files, npm start and wow it starts.
ONCE.
It does not start anymore wtf? Also the stupid tutorials that I bought dont fuckin explain how to set it up properly wtf...
Doesnt help that im a windows noob and the guy in the tutorial is a macSnob.
Goddamnit I hate this phase of learning stuff. It fuckin sucks.
Also software development is around for like what? 30 years and electron is the best solution for GUI that people came up with? Fuck me.30 -
AHH! There's so many cool things to program and so many ideas! not enough time to learn. Right now I'm trying to create my first mobile game in Unity using C# and a note taking app for Android with Java, it's melting my head!6
-
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
Best: Got into game modding and had tons of fun! Learned a lot about Unity engine and became very comfortable with C#.
Worst: Abandoned my social life as a result of my new obsession. Need to find the balance.1 -
I received 2 job offers:
1: c++ / c# / unity developer for a VR studio, tons of vr visors and shit to use
2: python / Java/somethingelse developer for machine learning, iot, big data
Offer n1 is from a small business 35 employees - casual outfit
Offer n2 is from medium/big business with 100-200 employees - suit and tie for all.
Same economic offer, 2 different and divergent paths on different but trending topics.
What do you choose and why18 -
Is it only me or does Unity really force people to write ugly code?
Sometimes I think to my self : " just go and write your god damn own fuckin engine"
But then I sit back and realize that I'd never finish a game that way.
Love & Hate Unity !3 -
!multirant
1. MonoDevelop
Installed Unity for a game I'm working on. Realized I didn't reinstall VS when my SSD got corrupted. Didn't install VS plugin w/ Unity.
So now I have MonoDevelop. It's not a bad editor, but PLEASE. IF YOU ARE GOING TO HIGHLIGHT A FUNCTION WITH RED BECAUSE IT DOESNT EXIST IN THE CLASS, THEN TELL ME, WHAT THE FUCK EXISTS IN THE CLASS!
2. UnityJS
Unity's JS implementation is terrible.
First, let's throw basic syntax shit out on the window. string.toUpperCase? Nah, let's make it string.ToUpperCase to annoy the shit out of devs.
AND SOME OF THE STANDARD FUNCTIONS ARENT EVEN FUCKING WORKING!
Need to use parseInt(string, 2)? WELL GO FUCK YOURSELF, BECAUSE WE DIDNT IMPLEMENT THAT SHIT.
...or use C# I guess...
FUCK UNITY.
🖕🖕🖕15 -
Not really a rant, but:
Me, programming in unity using C#: well if I add that library, My life will get a little bit easier, but the final APK will be 2MB heavier because of it.
WebDev who never used compiled programming languages: can't you just minify it?
Me:7 -
Unreal Engine SDLC:
1. Start Epic
2. Wait
3. Start Unity
4. Wait
5. Open Project
6. Wait
7. Wait more
8. a bit longer...
9. (it usually crashes here, or freezes, in which case go to 1)
10. Game opened, make modifications in C++ codes
11. Wait VS to load
12. Wait VS to parse all the file in solution
13. Make changes
14. Compile
15. Run from Unreal
16. (sometimes, go to 9)
17. Goto 9
18. 9
19. Goto 9
20. Congrats on finishing the game, and losing your patience8 -
I quite like Unity.
It's a good engine, BUT....
I despise doing UI in it, it's just so tedious to make everything work and show up.
In the past I didn't mind but then I learned about XAML in WPF, UWP and Xamarin. XAML works very nice with the MVVM pattern (even if you do that lazily) with the data binding.
So now I'm working on my own data binding, which is both fun and saddening (because it's not in there already)1 -
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*wtf*
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7 -
TIL Python doesn't really give a fuck about semicolons -.-
So after spending the past couple years almost exclusively using C# and Unity I decided to come back* to Python for no real reason except wanting a change of pace.
I almost ripped my hair out backspacing semicolons I kept putting in out of force of habit after having worked in C# for so long
Well guess what... I just learned (purely by accident)... Python couldn't care less. I feel internal conflict if that makes sense.
TBH now I'm randomly putting in semi-colons at the end of some statements just because I can and I want to abuse this freedom ^_^
Yeah yeah it's not very "pythonic" or pretty but screw that
* I started programming in Python back in high-school but switched over to C# + Unity after graduating and pursuing indie-gamedev.
Note: After some searching I realize you can use semicolons to have multiple statements on the same line but I never really needed to do that during my time with Python so I didn't even remember it was even a thing6 -
Just wondering, fellow devRanters...
Q: What is your favorite programming language, and why?
I'm currently studying Unity, so I'm in love with C#, it helped me understand a lot of concepts like namespaces, encapsulation, constructors, something that I was struggling to grasp with PHP, which I use every single day at work.13 -
My lessons both come from my current side project (I will share it with you in a week or two, the website isn't finished yet):
1. Every project comes to the point where it hurts to continue. Keep pushing, the result is worth it.
2. You aren't as good as you thought you were when you started, but you'll be better than you ever were when you finish.
3. Sometimes, there's more points to a list than you'd expect.
4. One hour per day is easier than five hours a week.
How?
Well. I started out my project knowing some C#, but Jack shit about unity. I know most of what I might build will end up being shit I'm gonna regret, refactor and recycle later. But I don't give a fuck. Doing it is better than planning it.
It sometimes hurts to get rid of a carefully planned algorithm that took hours to build because it fails in practice. But it's the right thing to do.
Never plan too much. If I'd have planned this project out, I wouldn't even have started with what I'm good at: write code, break shit and experiment.
It's easier to progress slowly but steady. Look at some awesome games that have been worked on for ages while the public had their say (RimWorld, Project Zomboid, Dwarf Fortress...) as opposed to those that are developed behind closed doors and rushed to the market before Christmas or some other major event (Mafia 3, Fallout 76, Fallout 4 VR...). Progress slowly, deploy early, push often. And the one hour per day approach is a good way to do this. -
We use Unity in university to display the workings of algorithms.
Cus you know.. a little cross-platform 2d webgl is not enough.. we need this whole friggin engine with an IDE and its 1000 buttons and switches and need for an account and C#...2 -
A wild project appears!
The deadline is set in two months.
It's a 3D environment interactive app with some oil drilling models and other stuff, for a stand on a show. It needs to look nice, but The Company we're working for needs to figure out where the fuck their product is located on those machines. Think tiny pipes, O-rings etc.
I prepare a build in the first couple of days for The Company to figure shit out.
Management holds the build back because:
> the ocean waves are going the other way
> the underwater area doesn't look so nice
> the antialiasing could be better
> one pipe is 5cm off center
> the sky is not blue enough
> the drillship propellers are pointed the wrong way
> one icon is too far to the right
> the shadows could use some work
> there are shadows on the seabed
> some flickering on ambient occlusion
> it loads too slow
> one random object is flipped on it's Z axis
> it's too green
> camera locks up if you move about 2km out of the range
> the name of the build should represent the date of the build
> the name of the build SHOULDN'T be anything else than just a simple three-word name, no dates because their environment doesn't allow apps that are not allowed (by name) by admin
> lots more random things that won't prevent them from using the app
I'm only a month late, but it's good progress. In about a week I hope we can get some feedback if we can use those models at all and what to showcase.
Then I can work on the basic functionality. And then it's a simple case of time travel to meet the deadline.2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Relatively new to programming. I have worked with c++ for about 7 months, worked with c# in unity to make games, created lots of different scripts and other programs using bash, python, racket and Java for class.
I am looking to become a video game developer, I work with unity and do lots of coding challenges on hackerrank.com and some other stuff. But I am wondering what I should do to really improve and am wondering what some of the vets out there would tell me to do, what kinds of projects to create, how to get better at programming as and whole andnd knowing more about the subject in general. Any help is appreciated, I'm looking to start 2017 on the right track to success!10 -
So, first: I'm a bit of a perfectionist when it comes to code and love to think I know everything.
We had a group project at university and me being laid back but unknown to the other people, the "rest" of them was together with me in a group. We got to know each other and actually we were a pretty cool group. I guess "the rest" in a computer science course means you get the cool guys.^^
1/6 of us did ever code in C# and 2/6 even knows what an engine is and how unity works. I was in both sixths, got group leader somehow (if you'd know me from school. Omg. I was that one guy not knowing what went on, saying my two sentences at the presentation and took the B-.:D), so what to do to have a nice 2 weeks with them?
We did a crash course, I taught them some basics and everything.
The point is, i was hella nervous and i really get anxious if something is expected from me.
Long story short, I talked a whole week for 5-7 hours straight without real pauses and eating wayyy less a man should. Dude I was literally dead on my way home on friday evening. I felt like I would fall over any fucken second, i was all shakey, dizzy as hell, weird vision, everything. It felt like I was about to die on the spot.
I got home though, ate like 1/2 kilograms of pasta and felt myself coming back to life.:D
What to learn from this:
Keep the fuck calm, do pauses, drink and eat enough and don't rush all in for a fucken week without real rest..^^
It fucks you up and doesn't do anything good for your productivity.
We got an A btw, so in the end, all went good.(: -
Im learning Advanced Computing in a institute. Prior to that I have done many projects with Unity 3D, MEAN and C#. But guy who is teaching is very rude every time to the class. 'you people are stupid' 'you cant do anything on your own' 'that's why your here'. And Im self tought programer so Im getting really angry at such comments. How to deal with this?? 😥😫4
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I'm very angry at C# 😡 (and java in some degree). Recently I decided to create huge project in C#. (It is my favorite launguage now because of great VS2017 its features, lib and such). I used windows form app in order to make pretty gui for this program. Everything worked fine, but i decided to implement some 3d rendering system in order to display grafs in 3d, oh how foolish was I.
Ok so what are my options?
1.DirectX9 -> abandoned by microsoft, they say its ded so nope.
2. DX11 -> great! i even can use sharpdx or simpledx to use it! oh wait, what is that? INVALID DX CALL
(in demo code)Damit!
3.OpenGL -> obsolete, lib non existent.
4. Library that comes with .NET -> WFP only sorry!
(i found some dogdy tutorials on yt for dx11 but they need .net 2.0 really?) 😐
In that moment i decided to swich to java. (because Java c#_launguage = new Java("microsoft");)
After 1 day of instaling eclipse and 2 more to install the newest jdk MANUALY i realized that java isn't that easy to use as C#, because:
- no dynamic type-> HUGE PAIN i cant use a single list to store everything buuuu!
-console? yes but its burried inside some random lib and its not consistent with every java version!
-gui editor similar to VS one? oh you need to create it from scrach!😫
Well at lest i can render things. So maybe java will render suff as another tool in my app? Nope pipes NON existent, we need to use sockiets! (unity pipe plugin was easier! worked but it was SLOW)
Ok so after few more days of struggling i managed to render simple graf using directx9 in my original C# project that works fine.. 😥 I only need to create a lib to wrap in and we are done!
Why can't companies create a laungage that will have ALL the features i need? Or at lest give me something like pipes that work in every laungage that will be helpful!
I know it is sometimes stressful to be a dev. But when your program works 😀 that is great feeling! Especialy when you learned to code yourself like me 😁. (student before a university, that lives in small abadoned town)6 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
GOD I FUCKING HATE UNITY AND FUCKING C# SO MUCH
EVERY TIME I TRY TO MAKE IT DO WHAT I FUCKING WANT IT TO IT'S LIKE "mmmmmm nah lmao" LIKE FUCK WHY CAN'T YOU JUST FOLLOW FUCKING 3 LINES OF CODE NO MATTER HOW I PUT THEM OR ORDER THEM YOU BRAINDEAD FUCKING PIECE OF SHIT PROGRAM4 -
!rant
What is something I can complete in a week (let's say 30-40 hours) as a newbie (I made an android app, played around with engines like unity and unreal here and there, tried some c#, and I always mess around with the linux command line, my RPi, etc etc)? I'll start working in a dual-studying job ('applied CS') in 2 weeks so I'll have enough learning-without-doing to do. I just want to learn something by doing something useful (e.g. a small android app that I can put ads in or sell, or maybe provide something for free that people like. I don't want to write my own engine( that'd take very long anyways) or make a compiler because I feel that'd be kind of useless and even though it'd probably be fun, I would lack initiative.5 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
Thank goodness I'm not a .NET developer. There's no need to install that huuuuuuge Visual Studio tumor bajesus on my computer.12
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Convo with me an my friend today (i purposefully left out my opinions and reactions):
Friend: i want to learn c#
Me: sounds good, but I'd go java if i were you
F: yeah but i want to do unity
M: sounds good, but I'd go with unreal engine if I were you
F: what language is unreal engine?
M: C++, but if you want to make apps, go with unity
F: yeah I want to make an android app
M: sounds good, but I'd try out renderscript if I were you
F: yeah I've used that before
M: oh really? What does it do?
F: I don't know
M: its for gpgpu because android game devs needed better performance
F: yeah I've used that
M: what does gpgpu stand for?
F: umm… i know what gpu stands for
M: okay dude, you didn't use it
F: yes I did, I made a cypher
M: dude, you didn't use it
F: yes I did!
M: what does gpgpu stand for?
F: *left*
*five minutes later*
M: *checks phone*
M: *sees text from friend*
Text from friend: dude it was general purpose gpu1 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
So once upon a time I had this dream while I was sleeping:
I was programming this videogame while I was inside of it.
It was something like VR where I had a tron-like world and I was the god in there, I was able to make and destroy anything as I pleased.
What I did was making a sort of challenge where you had to destroy someone else's kingdom by accessing it via FTP and then just destroy the useful files to kill defences and then become an actual king of that place.
Once awake I started thinking of making this whole thing into an actual game, but then I started reading the documentation for FTP connection in C# (I was thinking about using Unity) and literally stopped thinking about making it.1 -
It's 1:20 AM and after about 5 hours of pushing and tugging I managed to finally get Unity Hybrid ECS working. Every guide on the internet is filled with outdated crap, and one of the last results (which is not mentioned in the official docs) is Unity's in-house samples, which are up-to-date. And it's actually really fucking simple.
I'm experiencing an emotion that's right somewhere in the middle of euphoria and bloodrage. But at least I can now make steps towards integrating ECS into my game.
edit: On a related note; is there still a difference between hybrid and pure ECS? The only way I can see people actually doing this is by converting their GameObjects to entities with a script in the Entities package, and then squishing pure IComponentData's in ComponentSystems.2 -
Today the government from Costa Rica announced their solution to tax double any UBER charge registered to debit/credit cards.
Their logic is to pretty much do it for any commerce that includes the letters UBER. Like something out of your first Unity C++lesson2 -
Recently i learned about pipes in C#. I made 2 simple console apps(client and server) in visual studio. They work flawlessly. After that i made plugin for unity that uses those pipes. (because i want to crunch numbers in .net 4.7 app and display results in unity). Every function in my plugin is wrapped in try-catch block. Unity frezzes/crashes everytime i try to use my plugin 😥1
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I didn't know why I didn't ever told it:
I did a few multiplayer projects in Unity 4 Engine (beloved old multiplayer) and I wanted to create a custom dedicated server within the Unity engine.
I created a new project and started programming. The clients even connected to the server but I couldn't figure out how to sync the world's because the blocks the world was made of existed in both projects,but had different IDs (didn't knew there were IDs).
After a bit of googling I found out that it isn't possible to sync these projects. Tired of myself giving up I tried a different route and found out that these IDs would sync of you exported them as asset pack. So I did!
And it worked ❤️❤️❤️❤️
So I could have a less power heavy dedicated within the unity engine.
(PS: I knew I just could made a server in C# or so with sockets and what ever, but 12 year old me doesn't knew sockets) -
Ok, so, serious question.
How the frick do you time a music game properly?
IN C#?
...Ok, maybe in C# it's just impossible, isn't it? Because I've done a metronome, it kinda works, but it's... wobbly... Because the thread stops every time the music effect is being played.
And also how do you make the notes...? ...I should design an entire editor for charts/maps, I guess, but how do I make that in C#?
So maybe I should try in Unity?
What do you think? I want to make a music game so bad ;–;8 -
You know shit is going to hit the fan if the sentence "c++ is the same as java" is said because fuck all the underlying parts of software. It's all the fucking same. Oh and to write a newline in bash we don't use \n or so, we just put an empty echo in there. And fuck this #!/bin/bash line, I'm a teacher. I don't need to know how shit works to teach shit. Let's teach 'em you need stdio for printf even tho it compiles fine without on linux (wtf moment number one, asking em leaves you with "dunno..") and as someone who knows c you look at your terminal questioning everything you ever learned in your whole life. And then we let you look into the binaries with ldd and all the good stuff but we won't explain you why you can see a size difference in the compiled files even tho you included stdio in the second one, and all symbol tables show the exact same thing but dude chill, we don't know what's going on either.
Oh and btw don't use different directory names as we do in our examples. You won't find your own path, there is no tab key you can press to auto-fill shit.
But thats not everything. How about we fill a whole semester with "this is how to printf" but make you write a whole game with unity and c#. (not thaught even the slightest bit until then btw)
Now that you half-assed everything because we put you in a group full of fucks who don't even know what a compiler is but want to tell you you don't know shit and show you their non-working unfinished algorithms in some not-even-syntax-correct java...
...how about we finally go on with Algebra II: complex numbers, how they are going to fuck up your life, how we can do roots of negative numbers all of the sudden and let you do some probability shit no one ever fucking needs. BUT WHY DON'T YOU KNOW EVERYTHING ALREADY HMMMMM, IT'S YOUR SECOND LESSON, YOU WENT TO SCHOOL PLS BE A MATH PRO ASAP CUS YOU NEED IT SO MUCH BUT YOU DON'T NEED TO KNOW PROPER SYNTAX, HOW MEMORY MANAGEMENT WORKS, WHAT A REFERENCE IS AND PLS FINALLY FORGET THE WORD "ALLOCATION" IT DOESN'T PLAY A SINGLE ROLE YOU ARE STUDYING SOFTWARE DEVELOPMENT WHY ARE YOU SO BAD AT ECONOMICS IT MAKES NO SENSE I MEAN YOU HAD A WHOLE SEMESTER OF HOW TO GREET SOMEONE IN ENGLISH, MATHS > ECONOMICS > ENGLISH > FUCKING SHIT > CODING SKILL THATS HOW THE PRIORITIES WORK FOR US WHY DON'T YOU GET IT IT MAKES SO MUCH SENSE BRAH4 -
0 bytes of heap allocated per cycle! Figuring out the Unity profiler actually helped me improve my C# optimization. <33
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First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
Finally back at the HQ and away from Offsite Hell after 18 months!!!!!!!!!!!! Real internet! Coffee on tap! Community of practice meetings! COOODDDEEEE!!!! Also back to devrant. Goodbye Indian devs from hell, j/k they still suck life out of my day with their deprecated ways.
Side note:
Switched to Unreal Engine from Unity recently and my god it is amazing! I definitely prefer being able to use C# with unity vs c++ with unreal but the blueprint system is a great visual programming system.
Unit testing is my new side chick. She wants me to leave my wife; I'm considering it.
Unrelated: Read Dead Redemption 2 is amazing.1 -
Sorry guys for the lack of content on the stream last week. I'll be back with more fire than ever I promise.2
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So i've just learned C# and started learning how to use it in unity. And one of my friends asked me if I could help him with an error he couldn't understand, and I said sure (Why didn't he search up what the error meant?). I look at the syntax. This is ruby code, come on man I said i know about C# I don't know anything about ruby man.6
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Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.6 -
Hello there, Iam a third year student on Hasanuddin University, Informatics engineering. Iam little confused to choose the focus of my passion, because in the first year i interested to code HTML/CSS (as web programmer), than the second year i tried to code C# (to make game with unity) and than find a new interested on Java (Android Studio). Now i like to try IoT Programming (Raspberry pi). Any advice with my problem?8
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So I was messing around in unity, as you do. And I made an explosion mechanic platformer. The scripts were all working well. I saved it for the day.
The next day I booted unity and my scripts were gone, and the scene switcher won't work.
So I mean, partly my fault. Partly google drive's fault and partly unity's fault.6 -
So, the other day, I was working in Unity, and trying to find the complement of a byte number. That is, 255 - myByte. So, I write this :
Byte newByte = 255 - myByte;
And it says that it can't convert from a byte to an int. Okay... So, I do this:
Byte newByte = byte.MaxValue - myByte;
And still, it errors the same thing. So, a quick google search proves that no matter what, the subtraction operator returns an int. WHAT IS WRONG WITH C#? That is the dumbest thing ever!4 -
I wanted to learn a new language.
Started looking through jvm languages first because thats where i feel home, but they are all just subpar versions of java.
Then i started looking at script languages but anything they do, i can just do with java (i know js too, dont recommend that)
Out of the other languages, c# is the only thing that can give me something extra through unity, but hell, i can just use jMonkey.
So my questions is, can you give me languages that are both useful and unique? Also, opinions on Rust please.8 -
I feel like writing or telling people about the time I jumped from Windows 7 Ultimate and jumping to Windows 10. (I'm not against 10, but I'm never updating after what had happened to me)
It all starts when none of my games will play due to a possible issue with my graphics card. I look up "3D source game bug" and not many results pop up. I go on Microsoft's Qna areas and ask this question but to my surprise nothing they say would make sense. "Clean the pins of your graphics card, make sure you verify the games on Steam". I verified the games and they checked out as perfectly fine. I don't have access to my graphics card because this is a laptop, sadly not a tower.
Two months pass and my computer is already showing signs of stress, like it didn't want to live in a sense. It was three times slower than when I was on Windows 7 and it was unallocating areas of my main hard drive where I could make virtual hard drives.
Instantly I start looking up Linux distros and find Linux Mint. 17.3 was the current version at the time. I downloaded it and burned it onto a DVD-rom and rebooted my computer. I loaded into the disc and to my surprise it seemed almost like Windows 7 apart from the Linux part. I grab my external hard drive and partition it to hold the Linux distro and leave it plugged in incase Windows 10 does actually fail.
On December 19, a few months after Windows 10 had released. I start my laptop to try and continue my studies in video game development. But to my surprise, Windows 10 had finally crashed permanently. The screen flickered blue and black, and an error box saying Loginui.exe failed to start. I look at it for a solid minute as my computer had just committed suicide in a sense.
I reboot thinking it would fix the error but it didn't. I couldn't log in anymore.
I force shutdown the laptop and turn it back on putting it into safe mode.
To my surprise loginui.exe works and I sign in. I look at my desktop, the space wallpaper I always admired, the sound files, screen shots I had saved.
I go into file explorer and grab everything out of my default hard drive Windows was installed on. Nothing but 400gb got left behind and that was mainly garbage prototypes I had made and Windows itself. I formatted my external hard drive and placed everything on it. Escaping Windows 10 with around 100GB of useful data I looked at the final shutdown button I would look at.
I click it and try to boot into normal Windows 10. But it doesn't work. It flickers and the error pops up once more.
I force it to shutdown and insert the previous Linux Mint disc I made and format the default hard drive through Linux. I was done. 10 gave me a lot of shit. Java wouldn't work, my games has a functional UI but no screen popped up except a black abyss and it wouldn't even let me try to update my graphics card, apparently my AMD Radeon 5450 was up to date at the AMD Radeon 5000's.
I installed Linux Mint and thinking the games would actually play I open steam and Launch Half-Life 2 to check if Linux would be nicer to me than Windows 10 had been.
To my surprise the game ran. The scene from Highway 17 popped on screen and the UI was fully functional. But it was playing at 10-15fps rather than the usual 60-70fps. Keep look at my drivers and see my graphics card isn't in use. I do some research and it turns out I have a Hybrid Laptop.
Intel HD Graphics and an AMD Radeon 5450 and it was using the Intel and not the AMD. Months of testing and attempts of getting the games to work at high frame rates pass and the Damn thing still functions at a low terrible fps. Finally I give up. I ask my mom for a Windows 7 disc and she says we can't afford it. A few months pass and I finally get a Windows 7 installation disc through money I've saved up. Proudly I put it into my optical disc drive and install it to my main hard drive deleting Linux completely. I announced to all my friends my computer was back in working order and I install everything I needed, Steam, Skype, Blender, and Unity as well as all my games. I test Half-Life 2 and it's running exceptionally smoothly, I test Minecraft at max settings and it's working beautifully. The computer was functioning properly once again and my life as a developer started as I modeled things and blender, learned beginners C# and learned a lot of Batch. Today the computer still runs at a great speed and I warn others of what happened to me after I installed Windows 10 to my machine if they are thinking of switching from 7 or 8 on an older machine.
Truly the damage to my data cannot be undone. But the memory of the maintenance, work, tests, all are a memory of how Windows 10 ruined me and every night before the one year anniversary of Windows 10's release, I took out the battery of my laptop and unplugged it from the a.c. power, just so Windows 10 doesn't show it's DLLs, batch scripts, vbs scripts, anything on my computer. But now, after this has happened and I have recovered, I now only have a story to tell5 -
Why the fICKITY FUCK CANT UNITY DO WHAT ITS DING DANG JOB YO I'M JUST TRYING TO SIMULATE AUTONOMOUS AGENTS NOT AGENTS FROM HELL YOU FEEL ME
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After 6 months of C++, switching back to C# for personal Unity project feels so much nice, albeit only in my personal time.
Specifically, when you create a class, it's just a single csharp file, instead of fucking header and class files.
Breath of fresh air.9 -
Finally done with school. It were three years of ups and downs.
The downs were plenty and mostly in the way school material was organized.
We've spend years learning web development where the course should have been more broad (application development)
So by the time my first internship period of half a year approached I searched for a company outside of web development and ended up at a company which did serious games using unity C#. Those were the best months of my 3 years. I managed to push the company into a direction for a future even though it was reletively small.
After that I took up .net and got the MTA C# Fundamentals certificate from microsoft itself. (School offered the exam).
Then there was the 2nd internship.
Worked for a company who sold intranets to other enterprises and I developed a mobile app which connected a user's phone to their account on their intranet. Allowing to seperate work and their private life.
That project was fun but the company itself was terrible. 4 people at the office and the owner treated us as objects rather than people. The company was too small for such an environment and most of them were irritated 9 times out of 10. Glad to be rid of them.
Now I'm in the process of looking for a job and have a meeting with a recruiter tomorrow
Wish me luck.4 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
Working on a game in Unity for a school project, spent several hours trying to implement a feature... successfully implemented it... only to realize that the feature does something very different than I thought it did.
I thought LoadSceneMode.Additive loaded scenes into memory in the background so I could just switch to them for faster load times... nope, it loads the scenes and just stacks them on top of each other or something like that... Unless I'm still misunderstanding...4 -
To use Unity with VS you have to get Unity Build Tools as a plugin.
Alright, I'll download that.
Oh but now there's an error with connecting to unity, I need to get a newer VS and switch to the 2018 version of the engine.
Ok fine that's annoying but I guess I might as well upgrade.
Oh now there's no Intellisense? I guess I need to reload my project.
Oh what's this? Some major build error due to a missing component from Vs 2015?
This is getting stupid, fine let me install it.
Oh but to install the component you need to rerun the installer for VS, fine I'll redownload that.
Oh but apparently the installer _I JUST DOWNLOADED A FEW SECONDS AGO_ is outdated and needs to be upgraded. I can't _not_ update the installer and still install the components because that would be stupid, why would we let the developer decide what versions to use obviously they don't know what they're doing I mean it's not like they know how to use computers?
To get simple code completion, let's force developers to download an installer that then needs to be updated to install a component for this giant IDE that also requires the 2015 version of the IDE to be installed alongside a special plugin and patch designed for a specific game engine.
All this. For fucking code completion. I can't even get Intellisense to work in VSCode without fixing the issue since the C# extension in VSCode just binds to Visual Studio tools and runs the same shit with a different GUI.10 -
What I spend time on making a game:
20% code
10% art
10% polish
10% brainstorming for ideas
50% testing the game and forgetting im working on it3 -
My DEV Story
After reading it, make a favor by ++d
Thought to be a software engineer in future
Learnt Python's basic modules, AI, and some ML
After getting intermediate in python, I started learning Java as my second language but could not do it because of JDK 8. Now don't ask me why.
Then, just stepped into game development with unity and C#, having a basic knowledge of C# with no experience in making a game myself. This is called ignorant.
After getting no success, I started learning PHP and got the chance to make a website having no content ;)
But it cannot meet my requirements
Soon I got content that AdSense regards as no content, no problem
I started learning Flask, a module in python for making web applications.
It took me 1 month to complete my website, which can convert file formats.
The idea for deploying it to the server
Sign Up to DigitalOcean
Domain Name from GoDaddy (I know NameCheap is better but got some offer from it)
Made a VPS for what I have to pay $5/month
Deploy my Flask App using WSGI server
This is the worst dev experience
.
.
.
.
Why in all the tutorial, they only deploy a flask app which displays Hello World only and not anything else
WSGI or UWSGI Server does not give us permission to save any file or make any directory in it
Every time........ERROR
Totally Fucked Up
Finally, it works on localhost with port 80
I know this is not the professional way to host a website but this option was only left.
What can I do
Now, I cannot issue a free SSL certificate through Let's Encrypt because **Error 98 Address Already In Used**
The address was port 80 on which my Flask App was running
Check it out now - www.fileconvertex.com8 -
Making a simple 2d game in unity for a friend:
Never used unity or C#, but this looks easy. Gravity is already there, background is drag and drop, etc. That shit is fucking easy.
I think the hardest thing is going to be the textures, and inkscape got my back on that!
Anyway, I really need to sleep but I’m just reading the tutorial!
LET ME SLEEP FUCKING DEV BRAIN!2 -
Happy halloween!
My halloween schedule
1. Start 3 new game projects
2. Study f***ing C for the test in coming Saturday and Sunday
3. Study math for the test in coming Sunday
4. Play werewolf in codrTalk (hopefully)
5. Start my f***ing logo after a disasterous fail.2 -
Today I realized that compilers are children, and must be treated as such. Generally, you might tend to expect a language to follow the same rules consistently, but oh how wrong you are, my sweet summer child.
I have a framework that I've been reusing across several personal Unity3d projects for a while, and all was well. This week, I was tasked with creating a PoC that combines a web app with Unity WebGL for data visualization. My framework has a ton of useful stuff helped me create the PoC very quickly, and all was well.
Come 3 days ago and there's one last piece that isn't working for some reason. It almost appears that this one bit of code isn't executing at all. Today, after countless hours of swearing at the computer and banging my head against the wall, I realized that the WebGL compiler has a different implementation for the method that checks assignability of types. An implementation that has different rules than everything else. An implementation that has no documentation about this discrepancy anywhere. I have no words.
tl;dr: The language changed the rules on me. Fuck me right?1 -
Why is the new input system in Unity disabled by default? Just spent a good hour not understanding why it didn't catch any input only to find I should've called inputManager.Enable() on it.1
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What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
I had ".NET Developer" position. In reality, I was doing php, Android, unity, c on arduino, some desktop .NET and web too. Oh, I had to work with nodejs too. I was getting paid 6 times less than now...
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Should i go for c# or java i am very confused with because ia want to develop some games using unity 3d but in my country there are not many jobs in this field , i am very confused with this plz help me 😢
What should i learn for my future shall i go for c # or java?6 -
Any game devs here?
If so what engine do you use.
Currently I make from scratch and I'm looking to expand to 3D games. Unity seems like a good choice. (Platform: Windows, C# or Java)7 -
!rant
Woow I am amazed. Just started learning c# in combination with Unity and I am already loving it. It is much like Java so for me it is easy to understand and it works increddibly well with callbacks and getters / setters!1 -
I find it odd that I've gone from primarily doing c++ and c# in Unity in the first year to doing blueprints in unreal in the second year. I have nothing too much against blueprints (except for the crappy, broken engine it's a part of but that's for another rant), but blueprints to me seems like the dummies guide book you read before going to the challenging stuff later on when it comes to programing. I just find it a bit backwards they'd introduce that after the challenging stuff.1
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Incoming rant.
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1 -
Damn lots of you knew this shit before turning of age.
I didn't code a single line until I went to college.
I tried to, but it was just too fucking complicated and I didn't understand a thing. Tried to grasp how to use some tools like Unity or an Adventure Maker of sorts and something called Flix for Flash games. Didn't understand shit.
I decided to study systems engineering due to a career aptitude test I took hoping somehow that way I could learn sthg.
First thing I was taught was bash.
When I realised I already knew enough to code a whole text adventure from scratch with such a simple language I felt really hyped.
Always loved text and graphic adventures.
Afterwards I was taught the Z80 assembly language and how CPU registers worked and it blew my fucking mind.
That was the first half-year.
Then I was taught C. And boy was it hard. Didn't get how memory was being handled until the very end.
I happened to be one of the few passing a stupidly complicated semifinal test with triple indirection pointers.
That felt goood.
Learning other languages afterwards was a piece of cake. C#, Java, X86 assembly, C++...
It was a hard door to open. Fucking heavy. But now nothing seems black magic anymore and boy isn't that something to be proud of! :D -
Hello world!!
Can anyone help me with new ideas for graduation projects?? );
Asp.net(C#), android apps or unity games
Help please8 -
Life is to take decisions. Which u prefer
Google vs Shodan vs 🦆 🦆 go
Angular vs vue vs react vs other
Gnome vs unity vs KDE
Atom vs vscode vs sublime or other
iOS vs android vs other
Natives bs ionic vs react native vs xamarin vs flutter
Gmail iCloud or outlook or proton mail
Camel, pascal ,snake case
C# or Java or python
Sql or not sql
Debian , fedora ,linux mint or kali
Server side rendering or client side
Aws vs gcloud vs Azure vs ibm cloud
Firefox vs chrome vs safari
Free without privacy or ads or paid without ads or privacy
Nintendo vs pc vs ps4 or xbox
WhatsApp or telegram or other
Sleep at night or not
Coment your favorite12 -
Are programming books worth buying/reading? If so, what C# ( and Unity ) book would you recommend. I'd like to expand my knowledge.3
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Thinking abut changing game engines entirely form GameMaker (Instability and lack of communication), mentioned in a previous rant I was going to look into Godot and Unity but starting to think it might just be worth building my own engines from the ground up in either C# or C++ (after i learn more of it)...
Just want to know if any other dev's out there have done this and what experience they had with it, or if there are any legible documents out there regarding it?10 -
!question
Okay, so I was wondering if there are any dutch people here who work with C#. I'm in my last year and need to do one final internship but I'm having trouble finding one since I don't care much about web dev. I prefer developing apps and games which is why I went for a course in app dev but the only thing we've been doing is developing shitty websites and I've lost interest in it.
In my last internship I was working on a serious game which recruiters used for the pre selection of people who applied for a job. That was written in C# in unity and was definitely interesting to say the least.
So my question is if any of you have any ideas on where to take my last internship?23 -
Get nice idea to code game.
Done it in 3 hours with unity.
Feel shitty myself now :C
If someone want to take a look:
com.Erxelio.Boolean in android market -
Anyone ever?
Do that thing where you just obsess over how your code looks. Like "This fookin console app would look epic with boiler plates and some finesse.
Then next thing you know the thing you were trying to learn / do get waysided and you need to shoehorn it into the rest of your day / night?
In fairness I am just learning c# with the intention of following it up with unity for game development. So this might. Be a beginner thing.2 -
See I'm a curious case.
Back when I graduated high school my father and I started a startup. We build an Android app revolving around personal safety. It was cool. Had news coverage. It flopped.
In the process off the two months time it took me to build the fucker I had to "Learn" Java and the Android SDK enough to push this app out.
I burned myself out and on top of that I felt like I did not really learn the language. So now years later I want to Learn C# for myself for game Development with unity. However I also want to learn Web Development Properly. Which I have tinkered with on and off since the old days of Xhtml when I built a website for my senior project in HS.
I still feel burned out. Anyone else with a similar feel. I know it's silly being burned after one failed project. But it does not help either that I rushed through learning Java did not retain fuck all and now I feel like I can't learn anything new because mental blockage. Even reading this sounds stupid.
Might also be new shiny object syndrome. Between C# and JS. Lol.6 -
Good morning all,
New to this app and figured I could use it to learn a few things and to meet some people in the field. Currently studying game design and learning C# in Unity. Any other game devs in here?3 -
Hi friends, I would like to ask someone who is more experienced in the field than me about C# and web development.
I am currently just a front end guy, with no real experience in back end - but I've been learning C# for game development with Unity for some time and wanted to ask if c# could be a nice direction for my back end learning?
Is it viable, good?
Any advice is highly appreciated ☺2 -
Can someone tell me why this worked
`int percentHealth = (getHealth() * 100) / maxHealth;`
But this didn't work
`int percentHealth = (getHealth() / maxHealth) * 100;`
It stressed me out for +2 hours.8 -
It's the 5th day of my holiday, circa 10.20 AM. So far I've spent around 30h programming, and learned React (already having experience with the other 2 major ME*N stacks I decided it was time to give it a go), made a small 2D platformer with Unity and realised I really like writing unit tests. Maybe next I refactor the app I just made to use GraphQL and TypeScript next, since I'm in the mood of trying something new.
Funny how my significant other thought being on holiday actually would mean a break from programming - no, it means more time to spend learning and trying things you don't have the time or energy to after a working day of Vue/C#!
(To clarify, I would not spend this much time programming on my holiday, if my better half wasn't away from home for this week - won't probably spend nearly as much time on it for the remaining 4 weeks...)2 -
I hate Visual Studio. It takes 2 minutes to load- it is a glorified word processor- sure it has compilers but that's the backend work shouldn't be doing any of that at the start. It should take 10 seconds to load. It has absurd number of annoying checkers like unused attributes or function not initialized (constantly hits on Start ()in monobehavior) I even told to skip that nonsense and it still does it. It doesn't however check like infinite loops easily accidentally do. You can't duplicate a script because it can't do the simple thing of ensuring file name and class match.7
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Unity Engine lures you into trying it out with its simple starting Tools.
But once you realize this is just a fassade - it's too late and the trap got you.
You're now in limbo of to simple code which isn't compatible with the more complicated features!
Oh you try to fix this bug here? Let me suggest you 6 year old solutions from Unity Version that are not supported anymore!
Sorry just have to say it: Unity is big pile of sh*t! I don't know who had the idea of making this frankenstein-monster!
Just to consider thinking not only making one monster - NO!
Lets do a whole bunch of iterations and versions of this monster and yes you guessed it: they are not compatible to each other!1 -
!rant
I made an android game a while back based on mental math, memory and quick reactions. This is the first game I actually finished and published so I would love some feedback from people that actually know what they're doing. Made in Unity with C#.
https://play.google.com/store/apps/...
<35 -
!rant
So I decided to collab with a website's maker (who i wont name here) to create something like r/place. (not an exact copy.)
I decided to start by learning their API, and customizing the server later.
I asked the guy for some help, and HOLY SHIT.
Let's start off by this: I had to request a chunk. The response data was in binary. 4 bits meant 1 pixel, so right away, I had to deal with that in my code.
No problem, just decided to use C# instead of JS. (see https://www.devrant.io/rants/547013)
I was finally done after a couple of mental breakdowns, and decided to implement updates.
I needed to use webhooks, and that was completely fine. But when I got "C1FFFF0000CA06" as response (in hex), I seeked some help.
C1 is the operation type: it means that a pixel was updated.
FFFF and 0000 were the chunk coordinates. But remeber: it's a signed integer. Guess what, I had to use Two's compliment. I decided to be a lazy asshole and only check for "00000000" because I was only displaying chunk 0,0.
CA06: This is a weird one. It's 2 bytes, and CA0 contains the X and Y coordinate of the pixel (in the chunk), and 6 contains the new color of the pixel.
I was sent the following code to work with 0xCA06:
color = 0xF & buffer
x = buffer >> 10
y = (buffer >> 4) & 0x3F
So I tried to do it, and it didn't work. I'm not blaming the developer of the server (original dev is reddit) because maybe I screwed up, but which guy will have a night of frustration and debugging?
Me.
P.S.: Dev, if you see this, I'm sorry. This API is way too complicated. I know we need to save bandwith and stuff, but damn.1 -
So, some friends of mine are going to work on a horror game in Unity2019.
Does anybody have software recommendations for audio editing, shader development or such?
Any advice greatly appreciated.9 -
THANKS UNITY FOR FUCKING CRASHING ON EVERY STARTUP!!
I have a big problem my Unity Engine Editor crashes on startup with an error never seen in the forum's! GOOD TO HAVE THANKS.... I really needed to work this weekend on my game but noooooo 😑😑😑 if the support can't help me I'm quit Unity and start working with C++ !
"Error: initializing license system"
OH FUCK OFF2 -
I wanna make games in unity which language should I use, javascript or c#? I'm currently learning android app development. And want to learn java script for the future aswell so I thought I might aswell learn javascript for unity so I wouldn't have to learn javascript later for Web development. Also is there a big difference between unity script and normal javascript? Or are they very similar?7
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Relatively new web developer here. I want to delve into C# for use in Unity and other projects, but upon doing quite a bit of googling I can't find any free/well documented C# tutorials/lessons online. Does anyone know where I could go to learn? Thank you!10
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Visual Studio is a fucking shitheap of an IDE and everyone who worked on it should be fucking incinerated.
I've been trying to get Unity to build my game for about a fucking hour and a half now, only to realize that it was a warning from a script that was causing it to fall flat on it's face.
So I deleted the script because it was a shitty script anyways, not much was being lost here, and I started building the game, and lo and behold, it was actually fucking doing something.
I went to go get a drink, only to come back to see that this stupid fucking engine gave me yet ANOTHER error that wasn't even from a script anywhere in my game's files.
It was fucking Visual Studio. It didn't even give me that concise of a fucking error, just "this file doesn't exist" or whatever hypercomplex bullshit it spat out at me.
So, I took to google, and found that I should open the solution file hidden within the uncompleted build, and upon doing so Visual Studio told me it needed to install some more shit in order to do so.
I decided to let it do it's thing, and you wanna know what the real kicker is?
I started writing this rant when it was at 25%.
I had started talking to my friend about how absolutely fucking garbage and slow this IDE is at around the point where it started downloading. It took fifteen fucking minutes for it to get to 25%.
I could uninstall and reinstall both Destiny 2 and Killing Floor 2, twice, in the time takes for this shitty fucking program to install its tumor of an update onto my system.
FUCK Visual Studio.
Fuck the person who conceived the idea of it.
And fuck every single person who supports it.
Every single person that thinks this fucking anathema of an IDE was a good idea should be incinerated.12 -
Hours and hours and coffee and tears went into my last debugging session. I couldn't for the life of me figure why unity interception wasn't creating the proxy objects. I was this close *Grabs an atom* of rolling back everything unity related, when suddenly, out of nowhere, a fuc**ng INTERNAL in the afromentioned class caught my eye...
Anyway, lets keep on coding :D :D -
I just had this field with certain class type that acted so $h!++y on me that I almost believed I had finally gotten insane from all those coding.
I’m talking about Unity C#. When the code runs after a domain reload, I find that this specific field always comes prefilled with “an instance of that class whose properties were the default values.” So every time when I change something in my code (which causes a domain reload,) this field becomes an instance of the class with default properties **without any outside interaction.** All my null guard code fails and what follow are thousands of null reference exceptions because my scripts tries to access the properties of that instance, which are null.
Turns out, it was maybe because the class in question was marked with [Serializable]. When I remove it, the behavior completely stops.
This behavior was so unexplainable in clear words that googling for such behavior was pure impossible. Like WAT. I don’t even know which of C# or Unity caused this weird $h!+ to happen.2 -
Advice/input welcome:
I’m nearing the end of my first year of a 2 year SE program at college. I’m considering leaving at the end of this year and looking for a job, but I don’t have much of a portfolio and feel insecure about my ability to make it in this industry. I know it’s probably just impostor syndrome, but it’s a really hard feeling to shake. It’s a trade college, so the program is designed to have students work ready by the end, but there is a certificate for having completed the first year even though most students do both years.
I’m competent with java, web dev including JavaScript vanilla and bootstrap, ok with python and a lil c++, and I used c# over last summer in unity to develop a game I never finished. 2nd year is mostly more of the same, just more in depth. I’m feeling like idgaf about school anymore, and there are some things happening in my life that would benefit from a full time salary and a decent health care plan.
I spoke with an alum of the program who left after one year to work, and he strongly suggested I stay for the 2nd year, but wasn’t clear on why he thought that.
So what I wanna know is, from folks in the workforce, do you think I should stick it out for the last year and then look for work? Or would I be ok to just... go and start looking for a job now?2 -
Started with a gamemaking club on campus and we are planing using Unity However I don't know C# I have the documentation and Unity's tutorials but was wondering if any of you know an easier way to get the basics3
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Can someone guide me plz
I developed mobile apps mainly (2 years as Android dev - Java, 1.5 year as iOS & Android - swifit, Kotlin), then Unity app 2 years (C#), then some VST plugins (mostly front end C++) 6 months.
Now, I'm having meetings with my boss to talk about my career trajectory. I mean I have no idea what I want to do. All the dreams and passion gone. I'm just happy to come to work do whatever. I only focus on sleeping early, getting my exercise, and waking up at the same time everyday.
Some web development might be fun? I have an option to work on internal tools but it's not a product, no more users except company people.1 -
I was given a project to fix and improve a legacy unity VR project I was told was for the oculus rift Now the problems started almost immediately partly stemming from the fact I’ve never used unity before this project was handed to me as my long term TA assignment
And partly from the fact there was no oculus integration in the game at all. it was built for GoogleVr and most of the code the last person wrote consisted of massive sections (25-50 lines) of commented out code and no explanation of what the hell the non-commented parts are supposed to be doing
So long story short. I’m now in a basic unity course, six feet deep in documentation trying to read resources that go way over my head in understanding, and am rebuilding the project from basically scratch (took the assets and saved the c# scripts for reference) and have finally figured out how to at least get the player character constantly moving forward and stream in the WRLD3D environment like the last guy did. Now to get the player character to turn and change direction when the player turns their head with the oculus headset
By the way. WRLD3D is a really cool api thing in my opinion -
How can i throw cube my completely different direction on every click while maintaining restruction shown by cyan lines4
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We were learning how to code circles to light up in sequence. As it's similar to how code works for Arduino. Cool. Go back to c# in Unity and teach what the code does not just copy.
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Working on a game for my Final major project at college. To get into uni. I'm using C# in unity and I want to make a tank vehicle controller with rotating turret. In third person. Anyone got any suggestions.3
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Seems like everyone here is a web developer. As someone who had never made a website before (I do C# Unity things) except a hello world calculator in notepad, what's the best way to make a small website with a few pages?
It will be mostly to post my projects, like an online resume. I'd like to make look like material design on Android.
Should I just go and start experimenting with css and html in a code editor until I get something I like? Or are there any frameworks or tools to make the job easier?
Thanks.11 -
So I've finished dicking around with Python to learn the fundamentals. Now I want to give Game Development a try before I write it off. What would be a good set of tools to start learning for it? Unity and C#? I've heard someone recommend Rust for it6
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I have learnt html,css, and some basic javascript for web development,and made a few projects including a calculator with prompts.This is the code :
<script type="text/javascript">
function prote(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 + num2;
alert(result);
}
function prote2(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 - num2;
alert(result);
}
function prote3(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1* num2;
alert(result);
}
function prote4(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1/num2;
alert(result);
}
</script>
</body>
<form>
<br>
<input type= "button" value="Add" onclick="prote()" />
<input type= "button" value="Subtract" onclick="prote2()" /><br><br>
<input type= "button" value="Multiply" onclick="prote3()" />
<input type= "button" value="Divide" onclick="prote4()" />
</form>
However I want to do game dev and I feel it may have been a mistake to start learning web development,I originally started learning code in roblox studio,however some do not consider making games in roblox studio "REAL" game development and I didn't exactly feel it was either.I messed around with unity and found the layout quite similar to roblox studio. However
I heard phaser uses javascript and Unity uses C#.In which case using phaser would not require using a new language.However I am aware that If I want to make 3d games(Which I do) I will have to move to unity eventually.Basically, as a beginner should I switch to unity and C# first or Phaser and javascript first.6 -
Trying to learn some C# with graphical interface, thinking on doing pacman, snake, breakout or some other game but don't want to use an engine like unity.
Windows forms is windows exclusive so i was trying to learn something cross platform. Since i'm using linux and vscode, disk space 8s not a privilege i have access to... (lazy)
Any good reference/tutorials/advices on where to start?7 -
Can someone please explain me why the fuck the following doesn't work in C#?
Dictionary<string,object> mex=Json.Deserialize(data.ToString())as Dictionary<string,object>;
if(mex.ContainsKey("sessionId") && mex["sessionId"].ToString()!=tkn.GetSessionID())
the previous condition is NEVER true, but the following:
Dictionary<string,object> mex=Json.Deserialize(data.ToString())as Dictionary<string,object>;
if(mex.ContainsKey("sessionId") && mex["sessionId"]!=tkn.GetSessionID())
will actually work as expected.
tkn.GetSessionID() returns a string, of course
and mex["sessionId"] is always an object that contains a string in form of a number, like 152, 552, 6246 and so on and no, it won't ever contain any blank or other character
Fuck this fucking shit from C#8 -
What is the best monetization model on android app store, For both games and apps?
I don't like ads at all. I thought maybe freemium. Please tell me about other models That don't involve ads.
Also can u make android apps with c# in unity?2 -
Anyone here ever build something with vuforia and tried to implement a static object in your scene to move around?
So like you start the program and there is a 3D AR object in front of you. That object should not change position when you move.
I have been searching for about 4 hours now and havent made any progress and im just questioning if it is even possible to do, so if any of you understand the problem please add your 2 cents -
So I started Software Engineering university and we started learning java. Before uni I was a c# developer and after two months I decided to work on my own project again in unity. When I was writing the code for this small game I realised that I get a lot of errors. Turns out that I just initialized boolean instead of bool. Thanks java
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anyone know a good tutorial for unity and its c# api structure? i’m having a hard time wrapping my head around it and i am starting to feel stupid.3