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Search - "small game"
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As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
This was my first freelancer project. Just dropped out of school, i think i was 17. No money, no proper hardware, i had a very old laptop & stolen wifi from our neighbor. I lived in a very small room at my mom’s flat, she wanted me out as soon as i turn 18. At the time my plan was to work on freelancer stuff and make my own games. “It will be fine, fuck school, who needs school? 😂“ I haven’t really finished anything back then, so i only had a few wip hobby projects to show ppl as my references. I saw a freelancer job posting. The task was to make a simple quiz game for mobile, it paid 350$. Back then that was a lot of money for me so i took it. I met the client, he said “2-3 week tops, i send you everything, you do the code” Cool. I finally had a “job”😃. The 2-3 weeks turned into a 8 month blur of all-nighting and just implement one more thing and its finished. I did not really have any experience on how to deal with clients and i really needed this project to finally have something on my porfolio. I motivated myself with “if i can finish this i can finish anything”. I think the story of my most definitive all-nighting was 3 months into the development. I finally got everything from the client so it was like just put it together and its done. The client wanted 300 levels, beeing a noob i was i started making all the 300 unity scenes by hand, aligning the pictures, the ui, testing each level, making adjustments to the code, etc.. after a really long night and a fuckton of caffeine i was done. I sent it to the client at around 9 am and gone to sleep. When i woke up i checked my emails to saw this: Cool! But can we do hints? (wich needed a fuckton of rework of my code) I think i had my first mental breakdown while working on the project. After that he wanted more modifications and because i made every level by hand i had to remake all of them like 10 times 😂
But in the end it turned out positive, he really helped me to start my carrier, we became sord of friends and the project gave me a lot of confidence and experience on how to deal with stuff when shit goes wrong because everything that can go wrong in a project gone wrong. It was the most valuable developer lesson. Plus it sounds so cool to say “i was born in development hell, b*tch!”🕶
I attached a pic of the laptop i worked on 😂
Thanks for reading 😃32 -
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!8 -
Researching to making a small 2D game using constructor classes and while building out classes, was working on my Tree method using fractal geometry and made a wallpaper out of the tree 🌳12
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toxic workplace; leaving
I haven't wanted to write this rant. I haven't even wanted to talk to anyone (save my gf, ofc). I've just been silently fuming.
I wrote a much longer rant going into far too much detail, but none of that is relevant, so I deleted it and wrote this shorter (believe it or not) version instead. And then added in more details because details.
------
On Tuesday, as every Tuesday, I had a conference call with the rest of the company. For various, mostly stupid reasons, the boss yelled at and insulted me for twenty minutes straight in front of everyone, telling me how i'm disorganized, forgetful, how can't manage my time, can't manage myself let alone others, how I don't have my priorities straight, etc. He told the sales team to get off the call, and then proceeded to yell and chew at me for another twenty minutes in front of the frontend contractor about basically the same things. The call was 53 minutes, and he spent 40 minutes of it telling me how terrible I've been. No exaggeration, no spin. The issues? I didn't respond to an email (it got lost in my ever-filling inbox), and I didn't push a very minor update last week (untested and straight to prod, ofc). (Side note: he's yelled at me for ~15 minutes before for being horribly disorganized and unable to keep up on Trello -- because I had a single card in the wrong column. One card, out of 60+ over two boards. Never mind that most have time estimates, project tags, details, linked to cards on his boards, columns for project/qa/released, labels for deferred, released to / rejected from qa, finished, in production, are ordered by priority, .... Yep. I'm totes disorganized.)
Anyway, I spent most of conference call writing "Go fuck yourself," "Choke on a cat and die asshole," "Shit code, low pay, and broken promises. what a prize position," etc. or flipping him off under the camera on our conference-turn-video-call (switched due to connection issues, because ofc video is more stable than audio-only in his mind).
I'm just.
so, so done.
I did nothing the rest of the day on Tuesday, and basically just played games on Wednesday. I did one small ticket -- a cert replacement since that was to expire the next day -- but the rest was just playing CrossCode. (fun game, fyi; totally recommend.)
Today? It's 3:30pm and I can't be bothered to do anything. I have an "urgent" project to finish by Monday, literally "to give [random third party sales guy] a small win". Total actual wording. I was to drop all other tasks (even the expiring cert lol) and give this guy his small win. fucking whatever. But the project deals with decent code -- it's a minor extension to the first project I did for the company (see my much earlier rants), back when I was actually applying myself and learning something (everything) new, enjoying myself, and architecting+writing my own code. So I might actually do the project, but It's been two days and I haven't even opened single file yet.
But yeah. This place is total and complete shit. Dealing with the asshole reminds me of dealing with my parents while growing up, and that's a subject I don't want to broach -- far too many toxic memories.
So, I'm quitting as soon as I find something new.
and with luck, this will be before assface hires my replacement-to-be, and who will hopefully quit as soon as s/he sees the abysmal codebase. With even more luck, the asshole king himself will get to watch his company die due to horrible mismanagement. (though ofc he'll never attribute it to himself. whatever.)
I just never want to see or think about him again.
(nor this fetid landfill of a codebase. bleh.)
With luck, this will be one of my last rants about this toxic waste dump and its king of the pile.
Fourty fucking minutes, what the fuck.33 -
Remember the Ububtu mobile OS ?
I remember working on the community UI drive for this project. To know that something as awesome as ubuntu would come down into the form factor of a phone , was just ecstatic.
The first build was out , people liked it. People nagged a bit about the performance issues , but it was going fine. Then the second build .. then the third no one heard about and the 4th that never came.
The interface for this system was unique because after Wondows , this is the only other OS developer that embraced the one ecosystem mantra of design.
Using Ubuntu phone was natural , it was a small desktop OS.
I remember logging on to launchpad one day and seeing the Ubuntu mobile channel with it's last post " Thank you and goodbye "
It was heartbreaking , but i could understand. Like windows phone ( which if you guys weren't aware of , had APK support by the end of its lifecycle ) felt crushed under the weight of android and iOS.
Waiting for a day when there will be a third champion in game. I miss having to see Ubuntu being on my phone , but they seem to be doing great in everything else , so good on that. 😄
Ok done .. thanks30 -
Update on this: https://devrant.com/rants/1641198/...
I was a little tired but made updated and currently getting a more natural looking tree.26 -
When I was 14, I was bad at many things. I sucked at sports cause I was weak and small. School was boring so I did not study. I mostly played games.
During a summer break, I wanted to change shit in WarCraft 3, as I heard from a friend that heard it from a friend, that you can do that. Many internet searches later I realised that you kind of just tell to the game what you want it to do, just simplified. If (target is enemy) do damage, for (every human player) make sparkly stuff...
After months of "playing" games, the new school year started and I got, for the first time, a proper computer class. Imagine my surprise when we started doing the shit I did all summer. That year I had 100% on all tests.
Many years later programming gave me friends, made my inner nerd and geek come out, gave me a free trip to the USA to represent my country, two TEDx talks, and finally a job that I like with the pay I can live with.11 -
My last episode of Game of Thrones got ruined because of spoilers on social media 🙈 So to ensure that I don't get any spoilers for the GoT finale, I created a small chrome extension which automatically blurs out any GoT presence or prospective spoiler from websites I visit.
So for all those who are worried about the spoilers, can give it a try over here: https://chrome.google.com/webstore/...
Might be a bit buggy here and there so do share any feedback you have. 👍🏼 #WeekdayHackathons13 -
Where do I even start?
Personal projects?
So many. Shouldn't count.
Unpaid game dev intern?
Unpaid game dev volunteer?
Both worthwhile, if stressful. Shouldn't count either.
Freelancing where clients refused to pay?
That's happened a few times. One of them paid me in product instead of cash (WonderSoil, a company that [apparently still] makes and sells some expanding super potting soil thing). The product turned out to be defective and killed all of the plants I used it on. I'd have preferred getting stiffed instead. Their "factory" (small, almost tiny) was quite cool. The owner was a bitch. Probably still is.
Companies that have screwed me out of pay?
So many. I still curse their names at least once a month. I've been screwed out of about $13k now, maybe more. I've lost track.
I have two stories in particular that really piss me off.
The first: I was working at a large robotics company, and mostly enjoyed my job, though the drive was awful. The pay wasn't high either, but I still enjoyed the work. Schedule was nice, too: 28 hours (four 7-hour days) per week. Regardless, I got a job offer for double my salary, same schedule, and the drive was 11 minutes instead of 40. I took it. My new boss ended up tricking me into being a contractor -- refused to give me a W2, no contracts, etc. Later, he also increased my hours to 40 with no pay increase. He also took forever to pay (weeks to months), and eventually refused to pay me to my face, in front of my cowokers. Asshole still owes me about $5k. Should owe me the the difference in taxes, too (w2 vs 1099) since he lied about it and forced me into it when it was too late to back out.
I talked to the BBB, the labor board, legal council, the IRS (because he was actively evading taxes), the fire inspector (because he installed doors taht locked if the power went out, installed the exit buttons on the fucking ceiling, and later disconnected all of said exit buttons). Nobody gave a single shit. Asshole completely got away with everything. Including several shady as hell things I can't list here because they're too easy to find.
The second one:
The economy was shit, and I was out of a job. I had been looking for quite awhile, and an ex-coworker (who had worked at google, interestingly) suggested I work for this new startup. It was a "reverse search engine," meaning it aggregated news and articles and whatnot, and used machine learning to figure out what its users are interested in, and provided them with exactly that. It would also help with scheduling, reminders of birthdays, mesh peoples' friends' travel plans and life events, etc. (You and a friend are going on vacation to the same place, and your mutual friend there is having a birthday! You should go to ___ special event that's going on while you're all there! Here's a coupon.) It was pretty cool. The owner was not. He delayed my payments a few times, and screwed me over on pay a few more times, despite promising me many times that he was "not one of those people." He ended up paying me less than fucking minimum wage. Fake, smiling, backstabbing asshole.
The first one still pisses me off more, though, because of all the shit I went through trying to get my missing back pay, and how he conned me every chance he got. And how he yelled at me and told me, to my face, that he wasn't ever going to pay me. Fucking goddamn hell I hate that guy.8 -
Me : I'll make a small game in an hour or so.
12 hours later
Me: It's almost done just need to fix some collision
6 hours later
Me: Just need to fix the speed .
12 hours later
Me : ... the game, it is not finished yet ...4 -
Use SSDs.
It's not hard. They've been around for a while, small ones are cheap now and are more than enough for at least 90% of developers. The rest can probably afford 2TB NVMe.
Why waste 60$ on a worthless 500GB HDD that will load the OS in the time that's enough for you to make scrambled eggs?
Instead, use 60$ on a 128GB SSD. Sure, it's smaller, but if speed is important for you, you can forget a bit about saving all of the porn you see online, or about installing every free game from Steam.
SSDs are cheap already. And the performance advantage they give is ENORMOUS. You can have a core i9, 64GB of fastest RAM bla bla bla, but if you don't have an SSD, a Celeron with an SSD will seem faster.
Get one, and NEVER again cry about long loading times of IDEs, unless you feel like 30 seconds for the longest load time is too much. If your time is THAT valuable, then you can afford NVMe SSDs in RAID 10 (which can be done easily in software with btrfs if you're on Linux).
Seriously!
Every day I see posts like "Visual Studio is crap because it installs for 6 hours", or "Android studio starts in 30 minutes", or "Visual Studio Code sucks because it loads for too long compared to vim".
It's as if you only have access to budget 10 year old computers.27 -
Four semesters in. As a class we’ve learned Java, SQL, HTML/CSS, JavaScript, C++, C#, and a small amount of PHP
We’ve built databases, websites, apps for phone and desktop, and we’ve toyed with game development in unity
We’ve used multiple IDE’s with differing pros and cons, virtual machines, server development stacks (XAMPP), data structures, and we’ve used multiple sorting algorithms to learn their differences.
Some things on here are immensely more difficult than others. If at 4 semesters in you still don’t know how to AT LEAST google your issues for 10 minutes or even READ THE DAMN BOOK, then please don’t bother asking TA’s for help we have our own assignments to do and can’t afford spend an hour working with you to fix your code while you just ignore our suggestions
Four semesters in you should know where to find help online and if that doesn’t work, how to ask for and accept help. If you can’t then I’m sorry. I’m going to spend my time helping others, before I waste my time trying to help you7 -
!rant
I've launched a small new project at https://2048.run
It will let you play 2048 (the game) over SSH or Telnet.
Connection Details
ssh play@2048.run
telnet 2048.run
Use username/password "play" to play the game.
Have fun!9 -
A friend was writing a small game. He asked me to take a look at why the FPS where horrible although he was only drawing the background each tick.
He had about 10 different images that were used to draw the background tiles. Each iteration of the game loop he would loop over all tile positions, determine which image to use for this tile, load the image from disk and create a new tile using the image, which then would be drawn and forgot.4 -
1.) Start a small business
2.) Complete my game
3.) Graduate
4.) Get a good University for Masters2 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
When we published our first game like Portal 2 mod in Apr 2016 and had the lead (female btw) developer of the largest Portal 2 mod let's play our small mod and say "pretty good, fun to play!"
Today >1100 downloads. <35 -
Please. Hear me out.
I've been doing frontend for six years already. I've been a junior dev, then in was all up to the CTO. I've worked for very small companies. Also, for the very large ones. Then, for huge enterprises. And also for startups. I've been developing for IE5.5, just for fun. I've done all kinds of stuff — accessibility, responsive design (with or without breakpoints), web components, workers, PWA, I've used frameworks from Backbone to React. My favourite language is CSS, and you probably know it. The bottom line is, you name it — I did it.
And, I want to say that Safari is a very good browser.
It's very fast. Especially on M1 Macs. Yes, it lacks customization and flexibility of Firefox, but general people, not developers, like to use it. Also, Safari is very important — Apple is a huge opposing force to Google when it comes to web standards. When Google pushes their BS like banning ad blockers, Apple never moves an inch. If we lose Safari, you'll notice.
As for the Safari-specific bugs situation, well… To me, Safari serves as a very good indicator: if your website breaks in Safari, chances are you used some hacks that are no good. Safari is a good litmus test I use to find the parts of my code that could've been better.
The only Safari-specific BUG I encountered was a blurry black segment in linear gradients that go from opaque to transparent. So, instead of linear-gradient(#f00, transparent), just do linear-gradient(#f00f, #f000).
This is the ONLY bug I encountered. Every single time my website broke in Safari other than that, was for some ugly hack I used.
You don't have to love it. I don't even use it, my browser of choice is Firefox. But, I'm grateful to Safari, just because it exists. Why? Well, if Safari ceases to exist, Google will just leave both W3C and WhatWG, and declare they'll be doing things their way from now on. Obey or die.
Firefox alone is just not big enough. But, together with Safari, they oppose Google's tyranny in web standards game.
Google will declare the victory and will turn the web into an authoritarian dictatorship. No ad blockers will be allowed. You won't be able to block Google's trackers. Google already owns the internet, well, almost, and this will be their final, devastating victory.
But Safari is the atlas that keeps the web from destruction.22 -
Man in the event of some newcomers to the development game, those that will mostly work in the web domain or sys admins that are in training I want to offer some small advice:
Do not neglect vim
I know it might be a bitch to use at first. And I will never use it as a replacement to vs code. But fuuuuuck me I cannot count the number of times that vim wizardry has helped me when dealing with servers when dealing on a machine with windows and nothing but putty.
The thing is a lifesaver yo, and it makes for an impressive show when doing something in front of senior executives.
Learn it, love it, live by it
And exit is :q, save is :w, to copy and paste is :v then surround the text and then y to yank it and p to paste it.
:vsplit and :split are your friends and to move around splits is ctrl w and direction.
Good luck my friends. Stay classy.9 -
Godot
It's a very lightweight game engine with a lot of features, great community and active development.
(Unity is way too bloated for me since I only make small games as a hobby)4 -
Hello everyone.
I've seen people doing story/rant to introduce themselves, and I never done that, probably because I'm terrible at doing so, and the more people their is, the more complicated it gets for me. 😥
Usually I try to blend in, and be the same color as the wall. But I want to try something different, so bear with me as I go through this painful process. 😶
So here I am, a lonely dev, who only have friends through a screen, living in a dark room only lit by green leds (tho sometimes it turn red/pink), lost in a small street of Paris. I usually avoid posting on social media, but here on devRant, I feel alright, somehow, it feels like home... 🤗
Started developing at 14 with html and php, then css and js (with the later still being a mystery to me). 🤔
I never really had a real job. Had 3 month as an intern into a human size web agency, and despite the recommandation they gave, I didn't like the job... Dropped from school and self learned everything I know today. Did a certain amount of personal projects, but no publication for lack of confidence. As of today, I'm 28. 🙂
Then a year and half ago, I changed to c# with unity3D, and I had a ton of fun since. 😄
Learned cg effect, texturing, 3d, a bit of animation. I'm working on a project of indi game with two people that are my only social interaction outside of my family, and now devRant. I don't mind being lonely tho. 😯
But this community is awesome, so I'm glad I stumbled across that sad face on the play store. 😄
Also it's 7:30am, I didn't sleep because of this post, I'm tired, and yes I'm an idiot.21 -
I started a hobby software project producing TV graphics for eSports racing events.
At first it really only was a hobby without getting paid at all. After a few years we got our first customer for whom we build a fully functional TV graphics package for their broadcasting network for about 350€ for roughly 80-100 hours of work total.
This was the first time I was getting paid for my own software and since it was just a hobby, it was nice at that time.
After a few more years in the business, we are lucky enough that our software is used by the game developers themselves and big car companies for their eSports events and we are able to make a decent profit from our small hobby.
Took only about 5 years. So never give up, I guess. :)9 -
You know. I have mixed feelings on the way people have been reacting to senzory's rant regarding the way he deals with clients. Some people believe that he is unethical, some people see it as just business(me included) but to see what the community says is somewhat interesting.
First, let me be clear on something: i have been fucked over by clients many times for being a nice guy and trying to play it nicely.
Because of this I am selective of who deserves good treatment and who gets to fuck off. But regardless of the client I do the same thing: regardless of who it is, nice or otherwise. If a project will take 1 week to complete then I tell them that it will take 3 to 4 weeks. Why? Well because I have many things on my plate, I am married and have two children, one lives with me and I try to spend as much time with them as I can. I work from 8 to 6, sometimes later and when I get home I sometimes don't do shit since at work I maintain the web services of 2 fucking college campuses.
I don't look for my clients. Through word of mouth they come to me. And being in a privileged position(there are about 5 devs here and they all suck) they can either do with my times and fees or can fuck off over the border where Pedro will do their shit on vbscript and classic ASP(which I like, but you know why this is not an option in 2018)
Apps can be sold for large quantities of money, regardless of what their use case is, if a company wants to outsource their apps to an external developer(such as yours truly) that means that they are willing to play the game. And that is what business is: a game, a survival game.
Where I live, a company will not think twice of firing a single mother for whatever reason. In the U.S of A, and specially in Texas, you can be fired for whatever reason. I have automated people's jobs without knowing it, I have made people lose their jobs and saved companies thousands with my apps. Things like that were not know to me, had I known that someone would have lost their jobs I would have tried differently.
If a company is willing to tell employees(loyal employees) to fuck off, then i do not regret charging what I do and hustling the way I do with rat faced dickheads that care not for people. If I could I would destroy entire companies here. But that is for another story.
I have been used, insulted, gambled with and have been lied to, to my face by these companies. Which has left me jaded.
Oh now, trust me. I am still highly optimistic and nice. And if someone has a small business and I can help them out, then I will lower my rate and give positive vibes in the hopes of making things better through karma. I want to see the best in people. But this does not stop me from being a shark and giving quotes the way I do.
Because companies, as an overall entity are not people with the best intentions(sometimes) and they will not take your kindness, they will take advantage if possible in an effort to save money. Its just dickhead business.
So why, as a professional and privileged developer that obtained his skills through intense study and practice, a wizard by all means, should lower to these nameless, Faceless entities?
Why should i give them the fairness they do not give others? Why should I play the high morale game and come out as a loser?
At the end of the day, I get to swim in my own pool of success, knowing that they did not get the chance to fuck me over
So if you tell me that you took advantage of your hard earned skillset, and built a cross platform app(which compiles to native binaries) and sold 2 products for one, I will tell you that you are an excellent player at their game. If you tell me that you finished before and got to charge for 2 weeks of work doing just 2 days I will say that you are an excellent time manager. And if you tell me that at the end of the day you managed to keep said customer I will tell you that you are a true professional.
There is a difference lads, in selling a product to big momma jamma's cajun restaurant, to the largest logistics company around.
Be nice to those that desserve it.6 -
Landing Page takes a minute to load...
Web Dev: Maybe I should another npm package to show a loading animation while the site loads... maybe even a small game...7 -
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).8 -
Today I played hide and seek at work, this time it was not find the missing semicolon but instead find the unknown. After 30 minutes it turned out the request URL had a capital 'i' instead of a small 'L'
==> l = I almost the same but guess my eyes are not functioning as they should
It was a fun game11 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
Why is starting a C++ project so overly complicated and annoying?!
So many different compilers. So many ways to organize the files. So many inconsistencies between Linux and Windows. So many outdated/lacking tutorials. So many small problems.
Why is there almost no good C++ IDEs? Why is Visual Studio so bizarre? Why are the CMake official tutorials literally wrong? Why can't we have a standard way to share binaries? Why can't we have a standard way to structure project folders? Why is the linker so annoying to use?
Don't get me wrong, I quite like the language and I love how fast it is (one of the main reasons I decided to use it for my project, which is a game almost comparable to Factorio)... But why is simply starting to write code such a hassle?
I've been programming in Java for years and oh god I miss it so much. JARs are amazing. Packages are amazing. The JDK is amazing. Everything is standardized, even variable names.
I'm so tempted to make this game in Java...
But I can't. I would have a garbage collector in the way of its performance...11 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
> Telegram bot
> Whatsapp bot
> Domino game in terminal (Unfinished from last year)
> Bubble shooter game using c & allegro 5 (Unfinished from last year)
> Android Notability-like app with more features
> Program that increases youtube video views
> Android animal space invaders
> Own website/portfolio
> Our company app (includes daily euro-peso exchange rates, guidelines and other stuff about the company)
ive had other ideas but i started losing them cause i wrote them in several small pieces of paper. starting to think of i'll start to have a notebook dedicated to "ideas"7 -
Working on a small little video game, but myself.
I need an artist eventually.
But for now, I've got my little dude running and jumping. It's shit but at least I made it myself.
Also got a big project at work that might get me promoted but don't really care about that.3 -
At a Magic: the Gathering prerelease tournament (yeah, yeah, stereotypes), on my phone, with a pen and paper copy of the SQL query, as the phone screen was too small to read it properly in full. Managed to fix the bug in the query about 30 seconds before the next game started.
The debugging went well, but the tournament did not; I think I was a bit distracted!!2 -
Ok. Let do a little tag game.
Whoever is taggedhas to learn a programming language specified by the tagger.
You then have to code a small programm in that language here on devrant in 24h. If you fail, schtroustrupp will hate you...
I start by tagging... Who am i gonna tag...
Mhh...
Lets start with @Linux
You have 24h to code a program in gerCompiler (i need to advertise my projects, yknow)33 -
(Disclaimer: This rant is satire and only here to feed an algorithm by @PrivateGER)
This FUCKING fuck company where I had my fucking shit internship - just fucking asked me to freaking work for another project and fucking baiting me with a shitty damn payment for my little shit project I had (and still fucking work on today) while I had this damn internship. This idiot wants me to fucking waste my free time besides FUCKING SCHOOL (doing my absolute nonsense uselessfuck Abitur) and my lovely PASSIONATE GAME PROJECT with shit damn HTML-ing and CSS-ing and good damn JS-ing - for a SHITHEAD-200€ JOB. This bastard wants me to register my ass as a "Kleingewerbe" (dunno english therm but it's a small similar for to being freelancer) probably to enslave me or USE me as a cheapass worker. I'll call this dude today and politely tell him to FUCK OFF!!
(Nothing against the company, they're freaking cool! The dude too)4 -
//little Story of a sys admin
Wondered why a Server on my Linux Root couldn't build a network connection, even when it was running.
Checked iptables and saw, that the port of the Server was redirected to a different port.
I never added that rule to the firewall. Checked and a little script I used from someone else generated traffic for a mobile game.
OK beginn the DDoS Penetration. Over 10 Gbit/s on some small servers.
Checked Facebook and some idiot posted on my site:
Stop you little shithead or I will report you to the police!!!
Checked his profile page and he had a small shitty android game with a botnet.
Choose one:
1. let him be
2. Fuck him up for good
Lets Sudo with 2.
I scaled up my bandwith to 25 Gbit/s and found out that guys phone number.
Slowly started to eat away his bandwith for days. 3 days later his server was unreachable.
Then I masked my VoIP adress and called him:
Me: Hi, you know me?
He: No WTF! Why are you calling me.
Me: I love your're game a lot, I really love it.
He: What's wrong with you? Who are you?
Me: I'm teach
He: teach?
Me: Teach me lesson
He: Are you crazy I'm hanging up!
Me: I really love you're game. I even took away all your bandwith. Now you're servers are blocked, you're game banned on the store.
He: WHAT, WHAT? (hearing typing)
Me: Don't fuck with the wrong guys. I teached you a lesson, call me EL PENETRATO
He: FUCK Fuck Fuck you! Who are you???!!! I'm going to report you!
Me: How?
He: I got you're logs!
Me: Check it at Utrace...
He: Holy shit all around the world
Me: Lemme Smash Bitch
*hung up*4 -
> Make a small game.
> Do it in Rust because why not.
> Decide "Hey, why not make the game objects have Lua scripts for their logic because Lua is easier to do quick and dirty code in than Rust?"
> 5 hours later delete all the code related to running the Lua in Rust because AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA1 -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
I don't really have a notable successful project yet, but I'm working on a small game with my friend and I'd say that that's already a success. Doing something you love with people you love is amazing.1
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Blocky, a small game I created last week. You have to destroy blocks to score points and win. Check it out!11
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I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
This is a story of me trying out maintaining a game server and eventually making a mistake, although I do not regret experiencing it.
A month ago I set up a small modded minecraft server because I wanted to experience a fun modpack together with some people from reddit. Besides this, I also wanted to see if I was capable of setting up a server with systemd and screen running in the background. This went great and I learned a lot.
The very next day I was playing with $annoyingKid on the server and everything was well. However the second day, $annoyingKid started pushing the idea to start up a normal minecraft server to build a playerbase.
I asked $annoyingKid 'What about financing, staff management and marketing?'
$annoyingKid: "I don't know much about that, but you can do that while I build a spawn!"
He also didn't want to reveal his age, which alerted me that he's young and inexperienced. He also considered Discord 'scary' because there were haxors and they would get his location and kidnap him, or something. So if he was supposed to become owner (which he desired), he had no way of communicating with a community outside of the game.
He also considered himself owner, while I was the one who paid for the server. 'Owners should be people who own the server', no matter how many times I told him that.
$annoyingKid also asked if he could install plugins on his own, I asked him if he knew anything about ssh, wget or bash because I used ssh to set up the server (I know rcon exists, but didn't want to deal with that at the time), he had no idea what any of those terms meant and he couldn't give proper arguments as to why he should get console access.
In the end, he did jack shit, he had no chance of becoming co-owner or even head-admin because he had no sense of responsibility or hard work. I kept him around as an admin because he was the one who came up with the idea. I banned him on day one after he started abusing his power when someone tipped him of. Even after me ordering him to ignore an annoying player he kept going, of course I could have prevented all this by kicking him earlier since all the red flags around him had already formed a beacon of light. He tried coming back, complaining that he should at least have his moderator rank back, but he never got in again.
A week later I got bored, I had had enough fun with ssh and the server processes to know that I didn't want to continue the small project, so I shut it down and went on to do stuff on GitHub.
Lesson learned: Don't let annoying kids with no sense of responsibility talk you into doing things you aren't sure you want to be doing. And only give people power after they've proved to you that they are capable of handling it.1 -
Dual Boot Linux & Windows.
I hardly ever see anyone do it right. And there is just two tricks that make a completely new experience out of it. I am not sharing it with you to be nice, I am sharing because I am curious if you're already doing it.
1. Install on a second hard drive, not a different partition. Learn which button to hold on the boot screen to select the boot drive. You can still chain-load via Grub, but the major advantage, updates of neither OS will fuck up your boot loader. You can update it abso-fucking-lutely risk free. Second advantage, advice 2. becomes trivially easy.
2. Set up a virtual machine. Select as its hard drive the raw disk volume where you have installed your Windows. You can do this with VirtualBox, but QEMU with virtual machine manager make is far easier to set this up in. You can now start Windows under Linux as a virtual machine. You can always start a small application, but the big deal is installing. Start a Steam download, have it installed and ready without switching over. Running windows updates. And when you then have time to play the game, just reboot and you have it already installed.
I feel like many are not aware that you can start a virtual machine of a real hard drive. It's one of those things that improve usability of it enormously. It's something where many will just not think about it because they keep dual booting and virtual machines in two different categories in their brains, but immediately will think it is obvious as soon as they hear about it.
So, who already did this? Raise your hands!26 -
I'm not sure where I'm going with this, but I'm fucking sick of my experience with the world.
I have a feeling that all that 1984 conspiracy type of ideas that I previously considered bullshit and fear mongering are real.
(Just to be clear, I'm not including most conspiracy theories which are very ignorant like flat earth, fake moon landing, or antivax, the people that spread those theories can die a horrible death IMHO).
Corporation consolidation is a fact and appears to become irreversible.
Because of technology, I can stay in the comfort of my house, safe from crime and be entertained without needing to have direct contact with humans.
People might say "that's your fault for not leaving the house". True but that is just how the world is.
The outside world in the cities I lived in is not a welcoming place.
Hell if you fucking find a bench it's a goddamn miracle, and if you do and sit for a long time, the police stares at you like you are up to something.
People don't talk to you because "don't talk to strangers".
It can be rare to find water or a bathroom that isn't a complete shithole.
So no wonder I rather stay at home, the outside world is hostile.
So yeah, go to a mall or something. And consume, consume, consume, because the outdoors suck.
Many pioneers thought technology was to improve the quality of life.
But no, it's just more isolation, less direct contact with people, less giving a fuck about other people.
And that's how feel about people of today. The least amount of fuck giving about others possible.
You would you would connect to more people faster, but no, the result is just millions of people browsing through the same "entertainment", shitty aggregated content.
Yes, consolidation affects internet too. Everything goes through fucking google, youtube, or whatever other fucking top 10 company.
Just like the class disparity, 1% of the things online get 99% of the exposure.
So if you're a small time anything, basically fuck you, because you're not something enormous.
Like, I wished I was a game developer, but there's thousands of brilliant indie games that get released every year, and they barely make what they're worth.
So why should I fucking try? So I can get ruined financially and I don't have a place to live in?
Software itself is so complex that is impossible to scrutinize decently.
We all laugh at congressmen asking the zuck silly questions.
Out of touch, true, but in hindsight, it is true to some extent that software is hard to regulate. Every software I on earth doesn't meet some standard one way or another.
Or maybe it's just too many of us right now.
When people scroll their search results to get access to the things they should be interested in, the only practical interface right now is being showing one link at a time.
But there's millions and millions of results.
One redeeming aspect of life is that one day I won't be alive anymore to observe the disgusting world we live in.
This could be just pure rambling and I can't prove any of the things I'm saying, I could just have been making the wrong friendships. So take this with a grain of salt.7 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
I am curious whether facebook IS listening to conversations or not.
Living with my girlfriend in a small appartment, yesterday we were talking about some shitty game we both played around 10 years ago, I was wondering whether the game still exists and googled on my phone (via LTE, not wifi) - yeah the game is still online and still the same shit.
Today she saw facebook sponsored ads to this game on HER facebook.
Today we watched a movie (Valerian and the thousands planets) - and there was this ship which looked similar to Millenium Falcon. I noted that in the midtime. After the movie - guess what - opened the facebook abd there was a sponsored ad to buy Millenium Falcon miniature or lego figure.
How? Randomized events? I do not think so. This was not the first time it happened.
Note: we are not native english speakers, maybe "millenium falcon" could be the only catch fb could achieve?16 -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
love-hate relationship with Python semi-rant
The year is 2020.
I have already grown accustomed to the idea that in order to do ML without worrying too much about having to completely jump through hoops with the tech stack I have chosen that I would have to settle with Python, which I like.....for small scripts that don't do much other than piping data around or doing simple admin tasks, that is generally our use of Python at work.
For anything bigger I would prefer something else. Not because I find anything inherently horrible in Python, I find it to be a nice language overall, that has made it possible for many to find a passion inside of the world of development and possibly an interesting in overall engineering and computer science principles. Much respect Python, good game Guido VR, what you did changed the world.
But it is that damn whitespace that gets me, the need to use it as a way to properly write blocks, I just can't make myself like syntactical whitespace no matter what I do. I can do without static typing, shit I did it for the longest time with JS way tf before Node and Typescript were a thing, and I have done it before PHP's attempt at having type hints, which still leave much to be desired. Ruby(imho) the most elegant language around doesn't have it and that is fine really, it does not bother me as much, if mypy gets powerful and widely adopted enough it will then be a non-issue.
But another thing that the 4 languages i mentioned before have is non-existent syntactical whitespace......I just can't stand it.
So, why am I saying all of this nonsense? Today I wanted to recreate a conda environment and landed on the use of YAML............which has syntactic whitespace and I lost my shit.
I seldom bitch about languages and technologies, shit, I used VBScript before, not only did I get paid handsomely for it, but I fucking enjoyed it(probably cuz I am a masochist).
But two things I cannot abide: VBA and syntactic whitespace.
Once I get enough knowledge for it I will push for the same level of tooling in Python to be ported to Scala.
Thank you for coming to my whiny post about something as small as bitching about syntactic whitespace.8 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
!rant
Ok dev's, im proposing a small movement for windows 10 mobile, if you have used windows 10 mobile personally, you will know it is actually a fantastic operating system that is super snappy and easy to develop for (No i'm not a microsoft fan boy, far from actually).
The only downfall of the OS is the app support, so im proposing devs come together and create quality apps and games for win 10 mobile.
Hopefully this can sort of persuade others into a revolution of sorts (And hopefully change microsofts mind of abandoning it), I personally will support windows 10 mobile for every game I create, within reason.14 -
SPECS:
- Dooge X5 max (worst phone ever, can't reccomend, randomly shuts off, displays advertizement, gets super hot)
- Bottle of coke light (so I don't get fat)
- Auna Mic 900-b (I used to do videos on youtube, though they were so bad i've deleted them lol)
- Two HP 24es screens (one of them broke when I let it fall while switching overheating cables)
- Mech keyboard with MX - Red
- Razer Naga 2014 (I regret buying that already)
- Wacom intuos small (I wanted to become a designer for a game with @Qcat)
- Computer with
CPU: ryzen i1600. 3.8ghz, 4ghz with boost, 12threads 6 cortes
RAM: 16 gig
Storage: 250gb SSD, 1tb hdd
Stickers: Generously donated by @gelomyrtol
Cooler: alpenföhn brocken
GPU: ATI 560 (something like that. I took the cheapest as I needed to fit a gpu into the budget, ryzen doesnt have integrated graphics units)
OS: fedora GNU/Linux with KDE as de (though i'm not sure wether i'll stay with it. I recently used cinnamon but it was too slow.
If i'm not on my desk, i'm either doing music studies, sleeping or i'm at school.
When on my deskj, I do
1) programming
2) Reading
3) watch nicob's danganronpa let's plays
4) programming.
My current projects:
clinl.org
github.com/wittmaxi/zeneural10 -
We had a Christmas party at work. We did a traditional white elephant gift game. I stole some larping swords from one guy, somebody else stole them from me, and another guy named Bilbo stole them and ended up with them.
After the party I am at my desk. Bilbo comes over with the swords and gives them to me. He said, "You looked like you really wanted these." I said thank you. I was really touched by that gesture.
Bilbo had tried to get golf balls during the game and lost them. So I went to the store at lunch today and got him a 12 pack of Titleists for $25. I don't golf, but people I work with say they are good. I left these on his desk. He comes to me later and says, "I cannot accept these. It is just too much money." I said its not too much and explained I was touched by his gesture. He tells me to take them back and get something nice for myself. Which is another nice gesture. Bilbo said when we get back from Christmas break we can do lunch.
So I am a bit baffled. Did I cross a line I shouldn't cross? Is Bilbo just too nice? I was really hoping he would enjoy this. I get it. We are coworkers and not family. I truly respect and like the guy.
Anyway, I am unsure what to do with them. I didn't really want to take them back. I tried to give them to another guy I work with and he wouldn't take them either. One talked about paying for them then decided he didn't want them. I have more shopping to do so I can take them back then. It kind of weirds me out to say $25 is too much money. I can hardly go a day without spending that much on a couple of random small things.9 -
Who wants to play a game?
Let's play....
Is This Sexual Harassment!?!?
I won't publicly reveal who is the other person in this convo. I just want genuine opinions.
For reference, the convo started in another language, and quick mention of their fondness for my eyes... i simply ignored with 'lol' and chatted on and off for some hours... next time it was in english with use of " darling", which I simply stated wasnt something anyone who knew me would say.
they claimed it was just british... it's not. I actually use UK spellings due to working for years for UK based companies.
back in the other language... ' angel' , 'princess', *some equivalent of a small rabbit*,...me once again, more directly, asking why and saying no/they are irrelevant to me, to each.
the next part was hysterical, but to not out the person or skew opinions, that's being omitted.
the following came after me running out of time so it needed to be a call or i needed to mute them. they got muted.
SOOO,,,,
IS THIS SEXUAL HARASSMENT???
my dev friend/partner and I can't find the right term for wtf this is... which is odd as we both have an extensive vocabulary and are highly specific.113 -
been a couple of years since I was last active here.
Source Engine still has its claws on me today - but Nii broke free and properly got into other engines and made some cool projects! We both study different stuff now.
I tried to get into Unity a couple of times now, even made a small VR grappling hook prototype once (def not nauseating). But it's hell. It's kinda sad that modern engines don't understand the needs of level designers as well as Source's Hammer. Even though Source is outdated af.
Thing is, I am more and more starting to doubt that this is what I wanna do in life. Game industry sucks. Ad industry sucks even more. I might just become a tree and produce oxygen.2 -
In my senior year of college we had to make a restaurant pos system. Our group made a functional realtime android tablet app.
That allowed for customers to place order, request refills, play a very small game, chat with other tables, and pay for the check which supported splitting.
When an order was placed it strait to the cook part of the app. Which could view orders and complete them based on table number.
When an order was complete or a drink refill request the server part was notified. Where the server could view and finish orders based on table number.
There was also a very lite admin web component for basic reporting.
The UI was horrid, but we completed this in less than a month.2 -
Our instructor for game development claims that variable names are not important if your scope is small.
Thoughts?
Here is a picture of his code he gave us as a reference the other day.19 -
i have been working on a web-based game and this is my daily routine (also i listen to rock and metal)
college to home to coding
thinking
coding...
looks like theres a small bug
shouldnt take much time
maybe this can work
*screaming*
i am not the first with this bug *here i come stack*
dont do this to me stack... theres suppose to be a fix for it
*extreme head banging*
F*** it
*changing songs*
nope this not helping
F***
F*** THIS SHIT
*rhythmic head banging*
oh god kill me
F***
am i really that bad
*autistic screaming*
humming song instead of thinking of bug
(8 - 8:30) me: mom i am hungry
this shit is taking toooo much time
*high intensity screaming*
F*** you bug
coding, its not form me
*surfing devrant*
*felling i am normal*
(10 - 10:30) mom: when are you eating
*high pitch screaming*
i am leaving coding for sure now
its too late time to sleep
fml its late again, i am gonna miss the first lecture again
back to coding
A thousand year later...
Bug status: Still not fixed4 -
Ah, developers, the unsung heroes of caffeine-fueled coding marathons and keyboard clacking symphonies! These mystical beings have a way of turning coffee and pizza into lines of code that somehow make the world go 'round.
Have you ever seen a developer in their natural habitat? They huddle in dimly lit rooms, surrounded by monitors glowing like magic crystals. Their battle cries of "It works on my machine!" echo through the corridors, as they summon the mighty powers of Stack Overflow and Google to conquer bugs and errors.
And let's talk about the coffee addiction – it's like they believe caffeine is the elixir of code immortality. The way they guard their mugs, you'd think it's the Holy Grail. In fact, a developer without coffee is like a computer without RAM – it just doesn't function properly.
But don't let their nerdy exteriors fool you. Deep down, they're dreamers. They dream of a world where every line of code is bug-free and every user is happy. A world where the boss understands what "just one more line of code" really means.
Speaking of bosses, developers have a unique ability to turn simple requests into complex projects. "Can you make a small tweak?" the boss asks innocently. And the developer replies, "Sure, it's just a minor change," while mentally calculating the time it'll take and the potential for scope creep.
Let's not forget their passion for acronyms. TLA (Three-Letter Acronym) is their second language. API, CSS, HTML, PHP, SQL... it's like they're playing a never-ending game of Scrabble with abbreviations.
And documentation? Well, that's their arch-nemesis. It's as if writing clear instructions is harder than debugging quantum mechanics. "The code is self-explanatory," they claim, leaving everyone else scratching their heads.
In the end, developers are a quirky bunch, but we love them for it. Their quirks and peculiarities are what make them the creative, brilliant minds that power our digital world. So here's to developers, the masters of logic and the wizards of the virtual realm!13 -
I started to get interested in programming at the age of 13. I was started spending a lot time in our school library and read mostly technical books (beginner/hobbyist stuff) about electronics.
Some book was about Quick Basic (hence my username).
On Windoze 95 in a DOS mode IDE I started trying stuff out and soon I had my first tiny console game.
A bit later I started with HTML and CSS stuff, made a website about ongoing jokes in our class and some rants, later I got into VB6 (I hate VB nowadays!) and wrote for a personal school project a learning software (relatively simple one) to learn vocabulary for foreign languages.
At about 15 I started with C++ and later C# .NET, which I liked the most, and started on some new Windows.Forms stuff, created some small websites.
Now I'm working parttime as a professional developer (mostly web, but VR & .NET too) and studying EE at a university.
My parents had no experience with computers at all, so I learned everything myself an with the help of the allmighty internet (the black box with the red dot on top).
That's my story. ;)
Insert your rant about this below this line:
----------------------------------------- -
Online tag, it was a small game topdown only using programmed graphics (simple circles squares and lines). One could hide underneath trees, and there were powerups, toggleable walls.
Was quite popular for a year or two. Would love to make a remake of it.2 -
This is a guide for technology noobies who wants to buy a laptop but have no idea what the SPECS are meaning.
1. Brand
If you like Apple, and love their !sleek design, go to the nearest Apple store and tell them "I want to buy one. Recommendations?"
If you don't like Apple, well, buy anything that fits you. Read more below.
2. Size
There are 11~15 inches, weight is 850g ~ 2+kg. Very many options. Buy whatever you like.
//Fun part coming
3. CPU
This is the power of the brain.
For example,
Pentium is Elementary Schoolers
i3 is Middle Schoolers
i5 is High Schoolers
i7 is University People
Dual-core is 2 people
Quad-core is 4 people
Quiz! What is i5 Dual-core?
A) 2 High Schoolers.
Easy peasy, right?
Now if you have a smartphone and ONLY use Messaging, Phone, and Whatsapp (lol), you can buy Pentium laptops.
If not, I recommend at least i3
Also, there are numbers behind those CPU, like i3-6100
6 means 6th generaton.
If the numbers are bigger, it is the most recent generation.
Think of 6xxx as Stone age people
7xxx as Bronze age people
8xxx as Iron age people
and so one.
4. RAM
This is the size of the desk.
There are 4GB, 8GB, 16GB, 32GB, and so one.
Think of 4GB as small desk to only put one book on it.
8GB as a desk to put a laptop with a keyboard and a mouse.
16GB as a normal sized desk to put some books, laptop, and food.
32GB as a boss sized desk.
And so one.
When you do multitasking, and the desk is too small...
You don't feel comfortable right?
It is good when there are spacious space.
Same with RAM.
But when the desk becomes larger, it gets expensive, so buy the one with the affordable price.
If you watch some YouTube videos in Chrome and do some document words with Office, buy at least 8GB. 16GB is recommended.
5. HDD/SSD
You take out the stuffs such as books and laptop from the basket (HDD/SSD), and put in your desk (RAM).
There are two kinds of baskets.
The super big ones, but because it is so big, it is bulky and hard to get stuffs out of the basket. But it is cheap. (HDD)
There are a bit smaller ones but expensive compared to the HDD, it is called SSD. This basket is right next to you, and it is super easy to get stuffs out of this basket. The opening time is faster as well.
SSDs were expensive, but as times go, it gets bigger as well, and cheaper. So most laptops are SSD these days.
There are 128GB, 256GB, 512GB, and 1024GB(=1TB), and so one. You can buy what you want. Recommend 256GB for normal use.
Game guy? At least 512GB.
6. Graphics
It is the eyesight.
Most computers doesn't have dedicated graphics card, it comes with the CPU. Intel CPUs has CPU + graphics, but the graphics powered by Intel isn't that good.
But NVIDIA graphics cards are great. Recommended for gamers. But it is a bit more expensive.
So TL;DR
Buying a laptop is
- Pick the person and the person's clothes (brand and design)
- Pick the space for the person to stay (RAM, SSD/HDD)
- Pick how smart they are (CPU)
- Pick how many (Core)
- Pick the generation (6xxx, 7xxx ....)
- Pick their eyesight (graphics)
And that's pretty much it.
Super easy to buy a laptop right?
If you have suggestions or questions, make sure to leave a comment, upvote this rant, and share to your friends!2 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
I don’t remember the first experience as I was a very small child, but I remember a very defining one: picture a 4yo just casually turning on the computer and playing a game.
My mother and sister find me out and panic because “oh no, turning it off it’s hard how will we do? Your father is working and can’t turn it off!”
Now picture the 4 yo saying “it’s easy, you just do this”, followed by him closing the game, launching the bash command to close the computer and going away.
I must have been so creepy in their eyes 😂2 -
!rant
I laughed more than I should about my own code
Can you guess what small widely known game these textures belong to?4 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
I learned computer science so i can create a small game some day. I spend my entire time on web development coz thats what makes money in my lame ass country. I come home too tired to go into game development which is an entire world to explore by itself. Cant apply to other countries coz game development companies wont recruit a web developer (i tried). Fuck my life7
-
1. It's gonna be more and more specialized - to the point where we'll equal or even outdo the medical profession. Even today, you can put 100 techs/devs into a room and not find two doing the same job - that number will rise with the advent of even more new fields, languages and frameworks.
2. As most end users enjoy ignoring all security instructions, software and hardware will be locked down. This will be the disadvantage of developers, makers and hackers equally. The importance of social engineering means the platform development will focus on protecting the users from themselves, locking out legitimate tinkerers in the process.
3. With the EU getting into the backdoor game with eTLS (only 20 years after everyone else realized it's shit), informational security will reach an all-time low as criminals exploit the vulnerabilities that the standard will certainly have.
4. While good old-fashioned police work still applies to the internet, people will accept more and more mass surveillance as the voices of reason will be silenced. Devs will probably hear more and more about implementing these or joining the resistance.
5. We'll see major leaks, both as a consequence of mass-surveillance (done incompetently and thus, insecurely) and as activist retaliation.
6. As the political correctness morons continue invading our communities and projects, productivity will drop. A small group of more assertive devs will form - not pretty or presentable, but they - we - get shit done for the rest.
7. With IT becoming more and more public, pseudo-knowledge, FUD and sales bullshit will take over and, much like we're already seeing it in the financial sector, drown out any attempt of useful education. There will be a new silver-bullet, it will be useless. Like the rest. Stick to brass (as in IDS/IPS, Firewall, AV, Education), less expensive and more effective.
8. With the internet becoming a part of the real life without most people realizing it and/or acting accordingly, security issues will have more financial damages and potentially lethal consequences. We've already seen insulin pumps being hacked remotely and pacemakers' firmware being replaced without proper authentication. This will reach other areas.
9. After marijuana is legalized, dev productivity will either plummet or skyrocket. Or be entirely unaffected. Who cares, I'll roll the next one.
10. There will be new JS frameworks. The world will turn, it will rain.1 -
Fuck I wish I knew what to do about low motivation!!! I have some ideas I think are really great, some that might be profitable, and fuck I just don’t do any of them. I spend more time panicking about what to do than anything else. But damn so much time wasted when I just needed a little guidance or a little planning or a little like less than $100 more money. That frustrates me to no end.
There’s so much bullshit to everything. This does follow up to my wk106 rant, where I’m trying to rationalize the tons of code that are behind the smallest features. How many thousands of builds go into a deploy. Just swallowing how much rite in software.
I feel like a failure at my job at times but what sucks is I’m just in the middle. Not the most experienced dev, not the least. I’ve got my feet wet in a number of things, but not a solid enough stack for a lot.
BUT SOMEHOW I GOTTA BE MOTIVATED TO LEARN. FFS I CAN DO BETTER BUT MY INSIDE IS BROKEN SOMETIMES AND I JUST WANK OFF FUCK GET IT TOGETHER.
Yea, I fight with myself a lot. I have a big ego and I’m a piece of shit at the same time. Idk. That is annoying too. If only I could get really motivated and focused on some of these projects I could do amazing things. I’ve never struggled with a subject I applied myself to. I just wasn’t motivated. I don’t know how to fix it and I wish I did. I also don’t know what the end game for me holds.
This whole complex really scares me for later life. I will have regrets because my mind builds impossible plans for good, but if I achieve any of it I WILL THINK damn I should have not dealt with this and done x. Like I could make world peace but be like damn coulda rebuilt cars or some stupid shit.
So I’ll conclude with that I’ve done a lot of jobs around the house, and yes working with drywall sucks. So sometimes I’ll think about that. But damn. That doesn’t last because I know I can do it well if I apply myself.
All this leads to getting overextended which is another huge motivation killer. I’m trying to learn self control and focus. But also I need small victories along the way. Very annoying.
Well at least I was motivated to finish this rant. I have a few weekly rants I wanted to participate in but couldn’t even find the motivation for that. There was a toxic person in my life then and I’m slowly getting back to normal but I know that even normal me struggles with motivation. Plus that toxic person was my friend and I’ve lost a lot of (long term) friends recently and that is a real drag. But they needed to go. But I wish they had just shut up sometimes then they wouldn’t have been so toxic. But I digress.
I know I have so many ideas I can’t do them all even if I am motivated and for some time is of the essence.
So look out for some collabs. And grab that motivation wherever you can find it.1 -
Working on small scale games to working on a full blown VR 4 person MO game, the scale from one to another is pretty big, I seem to manage somehow though :D takong it all one step at a time, making sure I don't use any repeated code in places that could need it, cleaning up classes so it's easier to access for debugging, building nice inspector things so people that create art/particles and such don't have a hard time understanding my weird naming conventions.
I could go on and on really xD i've learnt so much and i'm still learning, and I really have nothing to rant about thesw days so i've gone back to lurk mode lol -
I turned down another women who was absolutely, 100% flirting with me, because, from what I can gather, she was trying to get out of a relationship with her current boyfriend, a military veteran.
I outright ignored her and then when that failed, I made our work relationship 100% about that, work.
Even though I'm friendly with everyone else.
I'm an absolute shit, aren't I? I feel genuinely bad.
I'm not sure if I did it out of a misplaced sense of honor for a dude who obviously has some ptsd, or because I don't feel like I'm able to connect with anyone anymore.
I feel like I'm alone in this world. Not, like, sexually or anything, but more like I don't want to burden anyone with the shit I'm going through. Like a man on a mission on a sinking ship, and it would be wrong to let anyone else on board.
Like a one-man shit-show, all singing, all dancing, driven to one end, with one purpose. And it'd be wrong to let anyone get attached, or invite anyone else in.
Fuck I got so many irons in the fire. I have an ARG in the works, a full game, a social platform that the code and marketing plan is laid out and I'm saving money for, two more games already planned, plus spending an in-ordinate amount of time with my father and sister and mother as they deal with the loss of my sister, plus volunteering to help the homeless, plus working, plus studying.
I barely sleep.
It's just me. I'm like a cruise missile heading to one destination, to some final destination, I just don't know what. And I don't let anyone in, because then they might see how fucking crazy I am, and how crazy my life is, and how crazy my goals are. Thats not a humblebrag. Thats more of a "wholly shit, I'm so in over my head, I'm fucking drowning" type thing. But I'm not giving up, I'm just going deeper.
And it feels like drowning but somehow I'm okay with it. Like I've passed the crux of loneliness, and settled for going for it all, alone, shooting out of orbit, and saying "fuck it all' to everything and everyone. They say "if you got everything you wanted, everything you wished for, you'd wish you hadn't, which is why god isn't a genie". And lately I've been thinking god doesn't exist, or doesn't care, because he's left it all up to me, and I've fucked it up good and proper, and am on my way to either nothing, or everything I've ever wanted.
Is this what happiness feels like? Or suicide?
I don't know. I mean I really don't. I don't want to die. I think I could stop existing and be okay with it. Having achieved at least a modicum of understanding the universe, at least accomplished something small but meaningful.
Or maybe I'm delusional, driven mad with the full comprehension of human floundering against a meandering existence.
I don't fucking know.
I feel like I'm spinning my wheels, so much, that even two weeks feels like a fucking eternity. I don't sleep anymore. When I do, I escape into my dreams, where I can fly, or float, and the people in my dreams tell me I'm living in the matrix and I believe them..in my dreams. Feel it even.
And when I wake up, the feeling persists. Leaves me in wonderland, for hours after waking.
And I have visions, of going homeless, like some buddha, all the time, and then I say "wake up J, you're fucking crazy! You want to go be some couch surfing homeless bum living off other's good graces? get the fuck outa here! While others suffer, schlep it at whatever job they work, day in day out, toil. In this economy? In this inflation? What a dishonest way of thinking. What a dishonest way of dreaming."
And yet I daydream. Because its the only escape there is from all the world has become.
And I bring joy to others, earnestly, vicariously, because its the closest joy I can feel, when I've become numb.
It is this quasi-permanent sense of alienation that permeates my whole world, a sort of invisible force field that separates me from others, even as I reach out to understand them, to comfort them, to smooth the corners off their world, so that they don't become like I have, something not entirely human, but...other.
Often when we meditate, long and hard enough,
at the center that emerges, at the center of ourselves, we find an abyss, a whole universe, devoid of anything, a perfect silence, mirroring back the cosmos, and other people. Observing, silent, irreducible, implacable.
Sometimes I feel like I don't exist. Sometimes I think others don't exist.
Very often I feel like nothing is real. And that I am playing some sort of game. Not like a video game per se, but that there is a bigger pattern, a hidden pattern to it all, just out of reach, and I'm reaching for it but understanding eludes me.
Not that the universe has made me for some special purpose, but merely that the universe observes me specifically, for no special purpose, other than that it can, whatever trivialities may impede or push forward my life.
As if the universe were bored.24 -
After all those years, I finally understood what makes Half-Life 2 so immersive.
From the very beginning, as the game teaches you things about itself, you discover that every model is made with you in mind. The barrel is just tall enough to jump on it, but not taller. The big crate's size is calculated precisely for you to jump onto it from a small crate. Ladders are comfortable for you to climb on. Everything in this game world designed around you, the human.
…except for combine constructions.
They're awkward to walk around. You keep lowkey clipping into them. Half-transparent armor fence looks like you can jump over it, but you can't. It's just a bit taller than that, on purpose. Combine towers are hard to climb onto. You keep bumping into things. Once you locate the ladder and climb all the way up, you bump your head into the ceiling. You don't have much room for movement on top. Combine walls have an inconclusive, uncomfortable physics model that is very annoying to interact with. If you run into it and jump, you clip into it just enough to stop your movement instantly.
This hammers in the message — combines aren't human. Their constructions aren't meant for humans. This was my biggest discovery the last time I played Half-Life 2.
HL2 is a strong contender to be my favorite game of all time.11 -
I once made a small Tower Defense game for school and had an issue where I put an image on coordinates 0,0 but I still had a black border. Rather than looking for the issue, I just moved the background slightly out of the viewport and called it Workaround Defense.
-
Have you heard about Stugan? A cool project in Sweden where game developers spend the summer in Stugan (a small Swedish house) and Work on their projects.
Stugan is named after the famous Swedish adventure game "Stugan"and means the small house om just the house.
Check it out at:
http://www.stugan.com3 -
My mom is a basic user that needs to use only basic apps to chat and speak with family, post photos and play one or two games.
She is always ranting about how difficult is to do simple things. And she is mostly right.
Like, where are my fucking photos gone?
Why is facebook/whasapp/whatever different today, where are the fucking buttons gone?
what the fuck happened (when while clicking something a update windows popup and you click something else). Why the buttons are so small (when you want to close a fucking ad windows with a little invisible fucking "x" somewhere and you click the ad instead)?
I don't want no fucking cookies.
Why after windows update my fucking game doesn't work anymore. Why I can't hear anything through the fucking skype?
The fact that she knows I'm one of the moron who builds kind of not-usable and buggy fucking things, doesn't help.2 -
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
played a typing game with my friends, hacked it with a small python code that types everything for me and told everyone I'm the champ.
right now i'm in the first place in the world :-)3 -
Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn2 -
I wonder, are some apps on purpose made to be small size, but then later when you open them force you to download the actual data made with converting people that are low on space or dont want heavy apps to actual download numbers? since if they now after discovering that, delete the app - they already have boosted the downloads
I can understand pulling offline databases or game updates from own servers to get the newest data, but sometimes you come across apps that have no need in any of those and could just e.g. package the audio which will never be updated5 -
i wrote a website, a server in go, a small os in c, a game in js, a game and server and web scraper and other desktop apps in java, mobile apps with flutter, a website with php also, implemented aes in go, wrote a parser in java. done sysadmin stuff on my vps and pihole/openvpn/nextcloud on my rpi. learn about c vulnerabilities and used metasploit. attempted to write an interpreted language. did some led displays with arduino. currently learning tensorflow.
i have never...
- written a driver
- made a game with a game engine
- created a file encoding
- implemented an oauth2 server
- made an api
- worked with vr
what am i missing? i want to be a very well rounded dev.13 -
I just want to play my bullet hell games and watch panel shows at the same time, but nooooooo. Windows needs to push all windows all the way to the right to a seemingly non-existing monitor. And I've tried all the "Adjust Deskotop Size and Position" options there are with absolutely no luck.
What makes it even worse is when I google the issue I get tonnes of solutions like this: https://superuser.com/a/420927
"Just set the games resolution to your monitors resolution", which I can't!
Oh but I can use ResizeEnable to make it possible to, well, resize the game in windowed mode, which used to work great but has since begun to make the game stutter :<5 -
Just a small discussion topic, if you could look through the source code ad have full access to 1 project/application/game/moon base forever, what would you choose and why?
For me, I would love to go through the source code for the game Hyper Light Drifter, would love to see some of the inner workings and just learn new methods of doing things.10 -
My first exposure to computers was when i was 7 in 98. Hp Palvillion with windows 98. Got it from walmart and it cost around $1100. Brought it home and i hooked it up on my own on the living room floor. First program installed was "who wants to be a millionare", fitting that a game be the first thing installed since it was for homework. I lived 16 miles from town at the time so i really had no friends and the isolation made it hard for me to adjust in school to the point that i was a loud kid seeking attention. Then we got dialup and i found invisionfree forums which my first programing experiance with javascript started. And no I'm not talking about jquery I'm talking about the real thing.
Fast foward a year. I find an opensource arcade and learn php while writting an arcade from scratch that uses curl to mitm login to verify the user. Later that month i create a small project that dynamicly creates a signature image for the top 1000 posters on a coding forum i liked.
Then all hell broke loose when i found osdev.org, thought i was going to be a badass and make the ultimate operating system that would combine linux, windows, and mac where it could run anything. Reality Check hit me like a semi and train hitting at full force trying that and made me look into hacking. Spent alittle while breaking windows in so many ways and talking to others on irc until i was about to turn 18. Switched to ubuntu 12.04 my senior year while that was occuring. -
So, it was kinda a reversed effect?
My parents didn't give me access to computer for a long time, the only option was to play games with my dad. I also didn't have a phone for a quite long. And, when I see what is happening today with the kids that get their first own phone/tablet at age of 4, I am really happy about it.
But, somehow, that made me really interested in what runs all the squares on the screen etc. When I convinced my parents to give me my first laptop — to play Minecraft with classmates — almost the first thing I did after installing the game was searching "how to make a website". I played with some shitty builders, then I discovered HTML (which was :o for me then). Small steps into PHP, then some JS. I really enjoyed it, but PHP gave me headache each time I wrote something bigger (I was writing a super spaghetti code then, I was inexperienced), so I thought of trying something else...
Minecraft plugins!
I fallen in love with Java.
And after that the real journey began.5 -
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
So I'm at this gaming event to enter in a small game I have been working on with fellow teammates. As an OOP, does anyone find the following conversation hmmm, odd?
Guy: I program for Microsoft!
Me: That's great! What's your favorite syntax?
Guy: I don't want to get into that? Me(inMyHead): 🙄😂😂😂👍🏾4 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
My (younger) brother used to be way better than me at programming. He was making all this cool stuff (mainly Arduino).
I learned to program to make cool stuff like him basically. I learned Python to start since someone told me it would be easier to start with (it was).
I made a bunch of small programs (shitty things to help with homework, text based game, etc).
Eventually took programming classes in university.
Now I do C++ for a living. -
Another small update on my games modding stuff...
Currently building a command line tool to pack the game data, currently have a working sprite packer and am able to actually read data from the packed file and export all images byte for byte... Holy shit I might be able to actually do this!
Let me know if anyone might be interested in seeing a demo or some very unclean source code!5 -
This shit is long story of my computer experience over my lifetime.
When I was young I got my first PC with windows it was not so bad. It required safe shut down of it’s fat32 partition. From time to time I needed to reinstall it cause of slow down but I got used to it I was only a gamer.
Time passes and I got more curious about computers and about this linux. Everything worked there but installation of anything was complete madness and none of windows programs worked well, and I wanted to play games and be productive so I sticked with windows.
I bought hp laptop once with nvidia card, it was overheating and got broken. So I bought toshiba and all I told to the seller was I want ATI card. Took me 5 minutes to do it and I was faster then my friend buying pack of cigarettes because I was earning money using computer.
Then I grown up running my small one person programming businesses and I wanted to run and compile every fucking program on this world. I wanted linux shell commands. I wanted package manager, and I wanted my os to be simple because I wasn’t earning money by using my os but by programming. So after getting my paycheck I bought mac. I can run windows and linux on vm if I need it. I try not to steal someones work so I didn’t want to run hackintosh. I am using this mac for some time.
Also I use playstation for gaming. Because I only want to run and play game I am not excited about graphics but gameplay. I think I am pragmatic person.
I can tell you something about my mac.
When I close lid it go sleep when I open it wakes up instantly. I never need to wonder if I want to hibernate or shut down or sleep and drain battery. It is fucking simple.
When I want to run or open something it doesn’t want me to wait but it gives me my intellij or terminal or another browser or whatever I search for. Yeah search is something that works.
Despite it got 8 gigs of ram I can run whatever number of programs I want at the same speed. The speed is not very fast sometimes but it’s constant fast.
I have a keychain so my passwords are in one place I can slow down shared internet speed, I can put my wifi in monitor mode and I don’t need to install some 3rd party software.
And now I updated my mac to high sierra, cause it’s free and I want to play with ios compilation. Before I did it I didn’t even backup whole work. I just used time machine and regular backups. And guess what, it still works at the same speed and all I did was click to run update and cook something to eat.
When I got bored I close the lid, when got idea open lid and code shit, not waiting for fucking wakeup or fucking updates.
I wanted to rant apple products I use but they work, they got fucking updates all along at the same time. And all of updates are optional.
I cannot tell that about all apple products but about products I use.
I think I just got old and started to praise my limited time on this world. Not being excited about new crap. When I buy something I choose wisely. I bought iPhone. I can buy latest iPhone x but I bought iPhone 7 cause it’s from fucking metal. And I know that metal is harder then glass, why the fucking apple forgot about it? I don’t know.
I know that I am clumsy and drop stuff. Dropped my phone at least 100 times and nothing.
I am not a apple fan boy I won’t buy mac with this glowing shit above keyboard that would got me blind at night.
I buy something when I know that it can save my time on this world. I try to buy things that make me productive and don’t break after a year.
So now piece of advise, stop wasting your time, buy and update wisely, wait a week or a month or a year when more people buy shit and buy what’s not broken. And if something’s broken rant this shit so next customer can be smarter.
Cheers1 -
I once wanted to make easy money by becoming a professional poker player. I did this by programming a poker simulator and calculate chances with certain cards and stuff. To assure you have 6.**% winning (mathematical chance calculated) of a hand takes around 3k simulations to cancel out the luck. So don't trust to much on your math.
That went well, but that wasn't all that there was to learn, you could even consider a small start. Long story short, I became quite a good player and won a lot with Appeak Poker (Great app! No adverts!). Now, I opened a while ago an account at the Holland Casino to make some money. But they were playing on such low wages that it was just not interesting and I quitted. Today I realized I had still an account with money on it and thought "let's get over wit it" so i did aggressive betting on red (1:st 40% all in, lost, 2nd 100% all in won) in a roulette game. In the end I had a few euro profit so the gambling adventure never costed me money.
Another reason the poker carreer ended is because I realized it's not a quick way to make money at all and the gambling factor was too high. I expected poker a bit to be more strategy.
I even consider the best poker spelers maybe to just be lucky bastards in some cases. Poker stars is fun to see on youtube tough, they're bullshitting a lot.
I consider gambling for losers. Poker, you can become really good in it, but still some luck is required. Not bad luck at least. You can lose with a multiple of quite good hands.
Fact: one of the best poker players is actually a software developer17 -
October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
I had a discussion about SAAS and microtransactions with another dev. They are a little bit younger than me. The trend toward this in games and android apps were discussed. We found that we both avoid software which employs these business models.
We cannot be the only 2 people who avoid products employing these common business models. So I wonder what demographic pays for these services and products? I am to the point that if my kid asks to buy something in a game, I tell them that we will get rid of the game if they keep asking.
The only time I have paid for SAAS is when there is extraordinary perceived value. Quickbooks for small business is one such product (way cheaper than an accountant). Another is the Xbox game pass. So apparently for the game pass I am in the demographic.
Do we not like it because it is new? Or is it a kind of sleazy business tactic? I dunno. I would rather pay up front for most things. I feel like SAAS will be employed in software with proprietary file formats which require a subscription to even get to your data. Vendor lock-in.10 -
Hey just brainstorming a business/ startup idea I may try out sometime down the line. I wanted to put it in writing available to my peers for review. If that sounds boring, sorry.
So I've had an idea and I know it's a million dollar idea because it's absolutely boring as fuck.
Recently I have been learning about NoSQL and it has gotten me pretty excited about unstructured data.
Now the first thing you should know about me is I like to make business software. I don't like games or social networks or blah blah blah, I like business stuff. One dream I have always had is to make THE business solution. I've noticed so many specific business solutions for very specific areas of work. Specific software for car washes, which is separate from the software for car maintenance, which is separate from the point-of-sales software, which is separate from the [...]
One of the problems with this is the inconsistency. Modular is good, but only if the modules are compatible. They aren't. Training needs to be provided for each individual system since they are all vastly different. And worst of all, since all of these different applications reach their own niche market, they charge out the butt for things that are usually very simple "POST a form over http(s)" machines.
I mean let's not get too dreamy here. My solution is an over-complicated form-builder. But it would be a game-changer for small and medium-sized businesses. Allowing users to build their own front-end and back-end disguised as a drag-and-drop form builder would be THE alternative, because they could bring all of their solutions into a single solution (one bill!) and since THEY are the ones that build what they need, they can have custom business software for the price of a spreadsheet program.
The price difference we could offer would be IMMENSE. Not only would we be able to offer "cookie-cutter" pricing as opposed to "custom" pricing, but since this generic solution could be used for essentially all of their systems, we aren't just decreasing one bill. We're decreasing one bill, and eliminating the rest entirely. We could devastate competition.
"BUT ALGO", you scream in despair, "USERS AREN'T SMART ENOUGH TO DRAG AND DROP FORM PARTS TO MAKE A FORM"
I mean ya true. But you say that like it's a bad thing. For one, we can just offer a huge library of templates. And for another, which is part of the business plan, we can charge people support dollars to help them drag and drop their stupid fucking forms!! Think of the MONEEYYYY YOU COULD MAKEE BY EXPLAINING HOW TO COLLECT FIRST AND LAST NAMEEE. Fuck.
The controls library would be extensible of course. You would be able to download different, more specialized controls if you need them. But the goal would be to satsify those needs with the standard collection of controls (Including interesting ones line barcode scanner and signature input and all that). But if all else fails, maybe someone made an open source control for you to implement and ignore that stupid donation button. We all do.
This could PURGE the world of overpriced and junky specialized business software, and best of all, it's aimed at smaller businesses. With smaller businesses making more profit, they will stay afloat better and may start to compete with their larger foes. Greater for the entire economy.
Anyways, I'm sure it's full of holes. Everything always is. But I still think it's something I'll try before I die.24 -
there is no way YouTube isn't dead as a product
last night I had to switch from matrix voice chat to discord voice chat to talk to somebody (because their phone suddenly doesn't do matrix well, keeps cutting out their mic if their screen is turned off or they switch to a different app wtf). they misinterpreted something I said as talking about "shock value". I think that's a demeaning term that doesn't capture why "bad" content is good. now I'm just chilling trying not to workaholic and first recommendation on YouTube I have is about "what happened to shock value websites". oh I'm sure that's a coincidence
this has been happening increasingly and I fucking hate it. it keeps recommending videos that have absolutely nothing to do with what I'm watching or have ever watched or would even be in the interest of in the past, but I mention it somewhere and it creepily suggests the content to me, always with videos claiming to have 2-3 million views. bullshit. I tried some of these and there's no way anybody cares about this content in such numbers. it's so lukewarm and dumb. and how the hell do they have "opinion" vlogs about every topic? since when did that become the #1 type of content on YouTube? cuz it's 50% of my recommendations and I've never given a shit
I have like 500 subscriptions on YouTube. I've had an account a long time. a lot of them are old channels that stopped being active as YouTube evolved, which I think was a shame. a lot of them had to do with ad revenue or YouTube algorithm just not suggesting their content to new people. they were wholesome, honest channels with really good content I think -- really good game analysis, compilations of unique or weird viral content and the guy was just a funny dude in his basement, etc. but fair I guess. shame, but fair
Then there was the quiet era, where your front page just didn't suggest the good channels and just the stupid channels. it didn't suggest your subscriptions but in your interest area or something. what's the point of subscriptions if you're not showing me them? this is also about the time if I left a comment on a video I ceased receiving replies so I assume I was shadow banned. I have not received a single reply in years now, even on small channels. some content creators noticed if they post on their own channels and accidentally logged out and looked for their comment their own comments don't show up. just weird annoying nonsense that's inappropriate for them to be doing. bruh, please
and then the next wave came, it wasn't just YouTube won't recommend your channel, in the COVID era what came was if you mentioned something then channels with previously millions of views, still currently millions of subscribers, suddenly went down to 5k-50k views per video. bitch please, you expect anyone to believe this nonsense?
then they fucked up the search. I KNOW videos exist and I can't find them. I type in half the video's title, you can't find it. thankfully if you type in every single word exactly you can still find them. bruh that's too much. also just search plain doesn't work. if I'm looking for a specific topic I get 5-10 max videos on that topic and the rest are irrelevant recommendations. this is entirely ridiculous. there's videos I KNOW exist on YouTube and nobody gave a shit about them, like 5 view Benny benassi music clips with a scene from a video game. I can't even meme anymore
this morning a friend on discord sent me a... weird clip, of like an anime skit. problem? well discord embeds YouTube videos. I pressed play. I get... an ad. lol what. I browse away and back to the video. try again. ad. yeah I'm not playing this. I have to refresh the page 20-30 times sometimes just until the ads stop fucking up every time my adblocker ceases working (and then I have to go update it again lol -- by going to the developer page for the ad block because it was banned from the app store so you can't auto update it and have to manually update it every time)
my friend links me a discord plugin to... remove ads... from YouTube embeds... bruh
I used to mod discord but it's annoying, because every time discord updates you have to go re-apply the hack to be able to mod your discord
I think we should just plain move away from YouTube. during COVID era a lot of people got banned in subreddits on reddit. I noticed when you get banned, the subreddit still has you listed as a subscriber. the r/Canada subreddit for example has 3 million subscribers but the activity of a subreddit that's maybe 1k people. increasingly subreddits just became ghost towns after that like that. reddit is a dead website, with fake numbers. I think YouTube is now a dead website, with fake numbers. no fucking way stupid lukewarm opinion videos with absolutely nothing to add are getting 2-3 million views and people are just clamouring for these takes they didn't ask for
also stop listening in on my private conversations. fucking disgusting. idc if an AI is transcribing. ew.11 -
Made a small text adventure type game with C++ when I was a kid. Was great to just play that over and over and revel in my mastery of if statements and while loops.
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I just came home from opening of the fiscal year of a small drivers' club and it was quite an amazing life experience.
I got about a 5-times "rise" for a first, small, post-due-time project.
All of the members were so relaxed in one of the most serious moments of an association. We ate, drank beer and had as much fun as possible without break the law and other rules.
The story goes like this:
I was an intern in a website development company as students tend to do. In middle of the internship my teacher asked me if I'd be willing to develop a website to the before mentioned organization.
School will help with the money by being as a middle-man. It wasn't going to pay much, about 120€ or so, it's nothing really for the job, but I said yes for the experience. We organized a meeting, school provided the space, and went straight to the business.
The development went quite well: I got the final design requirements late (there weren't too much), research a lot about CMS:s, ended up with a beta version CMS (a risk), learned it, developed some plugins (not published yet), kept copyrights for most of the work and so on.
I was done _relatively_ quickly with the project and was quite happy with it. Only things still pressing my mind was bugs of the beta CMS, support for the plugins and my somewhat inexperienced graphical design.
Then it hit me, the world. Hosting, domain transfer, certificates, registry agreements. Arrgh. Most of things were fine, I know them. I had luck that I had a technical contact for the club. It would have been a nightmare of it's own otherwise.
We had problems transferring the domain, again, as you do. The other hosting company was to blame. They were the n00bs here. I went trough the law, technical guidance, etc. I was having heavy messaging with my technical contact about it, who was a middle-man for me and the hosting firms.
After a long while loop of waiting, reconfiguring, researching and messaging, until he transfer was finally over.
We had a long while of radio silence after some bug fixes. Until the Christmas came and I was invited to a Christmas party in a cottage, third Christmas party that year. It was great fun. We ate, drank, talked, went to sauna and had a playful adult stiga or sledging competition, etc.
I updated the site yet again, a stable version of the CMS were published. Yess!
Another radio silence came and year changed. It was broken off by a call to the opening of the fiscal year, the same day. This is today, or yesterday by now. This was just after my current company's board game night. I was really busy that day. A whole afternoon of second-hand shopping around the city with a bike. I counted 35 kilometers. Yes I go by bike, don't own a car or have an driving license... Yet.
I wasn't horribly late, around 30 minutes. I started eating and drinking. Free food and beer! They was also late, they should've got trough the business before I got there, before eating. So I ate and listened. Learned more about having business or an association in general. Until my matter came to be heard. They thanked me of the co-operation and made public the change of my reward sum, I WAS GRANTED 500€ REWARD for the work. It's still not an amazing sum in a larger point of view, but I can imagine that it's big deal for a small non-profit organization, which was loosing money. Everybody applauded, every 25 members of the club. I was greatly pleased. I will have to update their site a bit still, but they are going to pay the reward ASAP.
Did I mention that the school works around the taxes, legally. Taxes for the reward, if it were assumed as a wage would be 15%, for me, at the worst case scenario, only for getting the money to my hands.
I was offered another gig at the event, but didn't promise anything yet. I left before sauna, so we didn't get to change contact details. He will find a way to reach me if he really wants so. I'm a busy free man.3 -
!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
After reading mostly sad (and astonishing!) stories, I didn't really want to share my story.. but still, here I am, trying to contribute a wholesome story.
For me, this whole story started very early. I can't tell how old I was but I'm going to guess I was about 5 or 6, when my mom did websites for a small company, which basically consisted of her and.. that's it. She did pretty impressive stuff (for back then) and I was allowed to watch her do stuff sometimes.
Being also allowed to watch her play Sims and other games, my interest in computer science grew more and more and the wish to create "something that draws some windows on the screen and did stuff" became more real every day.
I started to read books about HTML, CSS and JS when I was around 10 or something. And I remember as it was yesterday: After finishing the HTML book I thought "Well that's easy. Why is this something people pay for?" - Then I started reading about CSS. I did not understand a single thing. Nothing made sense for me. I read the pages over and over again and I couldn't really make any sense of it (Mind you, I didn't have a computer back then, I just had a few hours a week on MOM-PC ^^)
But I really wanted to know how all this pretty-looking stuff worked and I tried to read it again around 1 year later. And I kid you not, it was a whole different book. It all made sense now. And I wrote my first markups with stylings and my dream became more and more reality. But there was one thing lacking. Back in the days, when there was no fancy CSS3. It was JavaScript. Long story short: It - again - made no fucken sense to me what the books told me.
Fast forward a few years, I was about 14. JavaScript was my fucken passion, I loved it. When I had no clue about CSS, I'd always ask my mom for tips. (Side story: These days it's the other way around, she asks me for tips. And it makes me unbelievably proud!)
But there was something missing. All this newschool canvas-stuff wasn't done back then and I wanted more. More possibilities, more performance, more everything.
Stuff begun to become wild. My stepdad (we didn't have the best connection) studied engineering back then, so he had to learn C. With him having this immensely thick book for C, I began to read it and got to know the language. I fell in love again. C was/is fucken awesome.
I made myself some calculators for physics and some other basic stuff and I had much fun using and learning it. I even did some game development, when I heard about people making C-coded games for PSP. Oh boy, the nights I spent in IRCs chatting with people about C, PSP-programming and all that good stuff, I'll never forget it - greatest time of my life!
But I got back to JS more and more and today I do it for money and I love it. I'll never forget my roots and my excurse into the C/C++ world and I'm proud to say, that I was able to more or less grow up with coding and the mindset that comes with it.1 -
TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers. -
Day 2 of my new job done. Still going over courses and doing jack shit. Today the hiring manager told me to play a game. I have to buy gifts to the girl thats in my office (lol what) and she also has to buy gifts to me in return (wtf and im still getting paid to do nothing), the company will pay for these gifts with a limited budget
Both of us had to fill out a form such as hobbies movies food drinks and if we believe in santa claus
Told this to my hot blonde gf that i have to buy gifts for another girl and she got so jealous. She literally asked me "but what do u need her for" lmao
As she should. Love seeing her jealous and mad -- but only because she disrespected me several times in the year 2023. several times caught her lying to me. Rude behavior from time to time. Always bitching and complaining with the most idiotic phrases and I'll quote "i hate how some kids younger than me are just born in a wealthy multi millionaire billionaire family and they're automatically rich and successful and dont have to do anything in life anymore while i have to struggle and work and never be successful like they are. Im so jealous of them" she keeps complaining about this majority of the time. I got really fucking annoyed. Shes stupid as fuck
And then compared to listening to that dumb shit, i met this girl, who works in the backend part, smart, beautiful, doesnt fucking bitch and complain about such obnoxious bullshit we cant control, works a 9-5 and gets her shit together. She even told me today "u dont have to buy me any of those gifts I'd be really grateful if you can just buy me some tissues for my nose cause i got a small flu haha" she even got the jokes! that was such a humble request.
Now compare that to the behavior of my spoiled blonde gf. Tf?
Im not even complaining by working a 9-5. Im actually very surprised. Everyone in the company is very nice to me and polite. Everyone is very friendly. Im getting paid even by not working shit, just sitting and watching courses to pass a devops cloud certification that the company will also pay for me
Whats going on6 -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
"Most memorable bug you fixed?"
A recent instance happened in one of my Scratch projects, and the bug involved "Infinities."
I had an opportunity to teach kids programming, and it involved Scratch. So, to have something to show those kids at least, I decided to make a small game.
In that game, I had an object that takes some time before appearing after being cloned (i.e., instantiated.) The duration was calculated by dividing a constant with a variable:
[Wait for ((3) / (variable)) seconds]
The bug is that I forgot about the case where 'variable' can be 0, which is classic and insignificant.
Well, the thing is that I learned two things the hard way:
1: Scratch is very flexible about integers and floats (e.g., at one second, it looks like an integer, but one operation later, it's a float.)
2: Scratch does not provide any 'runtime errors' that can crash the project.
In other languages, similar "wait" methods take "milliseconds" in an integer, so it would have barfed out a "DivideByZeroException" or something. But Scratch was so robust against project-crashing behavior that it literally waited for f*<king "infinity seconds," effectively hanging that clone without warning or runtime errors. This masked my bug. It took way too long to debug that s#!+.
Don't blanket-mask any errors. -
Aye, gonna throw this up here, does anyone have experience at building a mobile game with js (or tbh anything but unity). Right now we are thinking about phaserjs and wrapping it in phonegap app (i fucking hate the idea but its fine for a small game like this). But if there are better alternatives im open, for starter i have no idea how to fullscreen the canvas on this lol.8
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How capable are mobile gpus? I made a small game with godot, and all of the animations are done with shaders, and i get a really good performance, but i want to try a 3d game next and not sure if throwing 3d transformations on a mobile gpur is a good idea.5
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This is kind of a loaded question because it's so broad. So I'll just throw my thoughts down on the idea anyways.
Honestly with all the way that game dev has come it's so sad to see just the increase of people that are so ungrateful and dont appreciate what went into making it. Complaining about small not a big deal bugs that occur, blaming the devs for stuff that's completely not up to them but the "idea man", etc. Although good things are coming out of it. Like children wanting to get into it more which is awesome and indie developers basically holding up the industry while majority of the AAA companies get their shit together. So I see all of that increasing. Also I'm expecting to see the Rust language start to be used in AAA titles replacing C++
Web dev I believe will just get more JavaScript improvement with new libraries, frameworks. I really hope the companies that had PHP5 legacy code get back on their feet quickly. But I hope we can become more accepting of JavaScript doing more than just webdev like Electron, WebGL, etc. Because I think it's great that it can do all that stuff. Is there better options hell yeah but let's let people do crazy shit.
Software dev well I see python making a bigger uprising and I'm hoping people become more accepting of python as well.
These are all just random thoughts so please take that into consideration -
I been looking over my profile and god it's been a while, programming as still been going on in the background but more for game mods and alikes, kind of been lazy but same time dealing with life.
I really had forgotten my passion for tech and programming it's just become a tool I know and use and I kind of feel bad for doing that. I got in to computers when I was 6 years old built my own PC our of random spare parts at 7, was teaching family members how to repair there own pcs by 9 at the age of 11 was helping with the schools computer department repair and fixing networking problems and my ideas and comments mattered.
Now I am an adult ... Sadly it seems the enjoyment of any idea is shot down with some rude remarks from another Dev, but isn't the point we all see a problem different so we all can contribute?
Like I said I never worked away from computers or programming but now I more like your little side computer repair shop I can do it, I get the job done but the passion isn't there and the end result reflects it.
I believe it's the human part what put me off not just others but myself, I used to put my heart in to my projects and when someone comes alone and rips them apart for let's say a spelling mistake what I state everywhere I am dyslexic but seems to be over looks alot. I became more stale in what I was willing to take on. My own websites now reflect this I am using crappy reinstalled software over me doing it myself.
But the passion for the idea what tech and programming never left I just hope one day soon I am enjoy it again, the wow factor is still there, god there is some talent out there and some of them people I meet before they became big but my aim was never to be come big I would be happy to be on a small project what only as a few eyes on it as long as it makes a difference and that's my problem tech like everything as become so commercial.
Even small projects are ran like a company and the wow factor is gone or the risk factor of trying a unknown way is dismissed for trying to keep face.
If I was born 20 years before right now I would be glad to slow down but I am 30+ and seen the world change so much in this last 10 years where I can do it but .... Why would I do it, when most cases it goes out of my moral ideals
I still mess around with teck, I still have Pi's kicking about and you bet your bottom Dollar I will be trying to get a Pi 5 lol
The love of tech hasn't gone but the communities I enjoyed have, I know this is a me not adapting but I don't need to adapted, I want what we do to matter to someone to make a difference, and I mean with there life's and wellbeing not there bottom line.
If you have any communities to look in to please comment below and of you was able to read this then OMG I am so sorry, I didn't proof read this or anything it was just a little rant about how I become disconnected from the world I have always found enjoyment.
I slipped away to game at late but this last few months I seen myself wanting to be apart of a project or community for tech/programming and even just be a voice helping even someone else get the answer.
I do still have hope for the geeky nerds of yester years even if we are now just a relic of the past lol
Well sorry to put anyone's eyes though this lol enjoy your rants guys and keep up what ever projects your working on.3 -
I’ve had to fix code that was “working just fine” until someone decided to “make a small change.” Programming is like a never-ending game of whack-a-mole 🐭. But hey, at least we have our clever jokes and endless supply of energy drinks 🥤 to keep us going. 😂3
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My dev goals:
Finish my current project
Write a small App in about a month
Start a project with my friend
Start Game Developement
Also non dev related:
Overcome some of my social fears so I can live and style myself the way I want -
Hello fellow ranters,
Today I wanted to work on a small projeft of mine (companion "app" (website) for a rather popular AR Game) and I just sat in front of my PC for about an hour because I couldn't start coding - i almost felt disgusted by the idea to start to code when I don't have to (e.g. at work) - do you also feel like that sometimes? If so, what do you do against it?4 -
DREAM 1
(my comments look like this)
A kikiland metro system. It's extradimensional and shapeshifting. When you enter it, it adapts to your needs. The people inside (they're probably just vinyl shells), the social circumstances, all generated for you.
When you enter it, it knows where you want to go. It spawns exactly one train just for you. It will be the first, it will be the last. You have to catch it to go where you need. If you miss it, there will be no more trains, and you have to wait till the metro station closes for the night and reopens.
It's always you entering, catching the train that arrives just in time, going to where you need to go and exiting.
Because of its extradimensional nature, you cannot agree to meet someone there — every person has their own personal metro generated just for them every time, with exactly one train going exactly to the station you need.
It's used by BLA as a form of control. When they don't want you to go somewhere, the train won't spawn. Or, it might diverge and get you to some other place. It isn't known whether the map can be altered on the fly or not. So far, the consensus is that the map is persistent and is a public knowledge, and it's just the metro itself that is extradimensional. But, no one ever saw the real metro in its real form, and not the top layer that protrudes into the three-dimensional world you can interact with. It might be the case that they can make people disappear by creating ad-hoc stations that don't intersect with the real world, trapping them in places that are nowhere in particular.
(it took seeing BLA once in one dream to make all the following dreams include them. Sigh.)
Kikiland also has a school, and it always had it. I befriended a chemistry teacher there. His classroom is small — exactly as deep as other classrooms, but really narrow. There are no desks there, just his desk and some bookshelves. Chemistry isn't a priority there — his class exists only because it should. No one attends it. This is why he was so pleased to meet me. Despite his classroom being located on a busy floor, its door is overlooked by students, and NO ONE ever enters it. He just sits there, waiting for students to arrive, but they never do.
He has a secret, though, because of course he does. In the game Control, if you complete the main storyline before you complete some side quests, one of the main characters will be sitting in the C-suit hall, doing her things, waiting for you to come and talk to her. But at the same time, she will be waiting for you deep down the oldest house's mines, again, just sitting there, waiting for you to take the quest. This teacher is the same.
If you have a good relationship with him, and you attend his class, the classroom will change to a tunnel entrance, with him being the security guard. He's your friend, he'll let you in. It looks like Fallout's vault entrance. THIS is how you enter the REAL kikiland metro. (Dream 1 ends here.)
Episode 2
Tiny waterborne rat puppies whose mouth is their entire face unfolding like a piece of paper with teeth covering it as a grid. (I wrote about them already, but here they are again.) They are _tiny_, a bit like tadpoles. Also, like tadpoles, they die if you touch them out of water. As I was flying over some mountain resort (I routinely fly in my dreams, but it feels more like a very low gravity falling I can control, like using a parachute in GTA San Andreas), I dumped them to a location that resembled the garden level of Prince of Persia: Warrior Within for my cat to eat. It didn't want to. -
Being fairly new to the software game I’ve yet to tried my fair share of languages, both at work at a professional level and small to medium sized projects at home. I’m now starting to see patterns and different features in languages, and I must say that Rust is a language that blew me away totally.
I read the online book and then I wrote a few small programs. It feels super modern with all the cool features and it’s so fast. The threshold can be high, depending on your background.
I’m no pro using the language at all, but I enjoy it so much. I urge you to try Rust for your next project. The community around the language is also very interesting and welcoming.
What are your experiences with Rust?3 -
I once wrote some files for a small game I was developing in C at 6am to turn in, problem was it was mainly built in Java as per directions.2
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Got this from an online crane game (there's another pic, retracted)... anyone else see this and think of @SidTheITGuy ?
Side note: typing his handle is kinda shaking... i mean if hes considered IT... if the small amount of us old school and/or real tech people even got -40% from a meteor or something...the world is doomed... i highly doubt the sids of the world could start a fire, know basic irl skills... or simple electronics even. o.O
...wait, is this what kids are referring to as "woke"... im still fuzzy on that...so are they, ive asked several-- conflicting definitions.44 -
When creating a new indie game with no budget start really really small. Because it will grow faster than you can say 'input mapping'.
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I am really psyched about the tech to create voices for generated speech. I am really excited when in the future this tech might be small enough to deliver with a game or OS. Then much more interactive games can be built with generated text. It would be so cool to license voices for this kind of work.
It will probably end up with artists creating unique and interesting voices to allow game developers to pick and choose. So voice artists will be a thing as well as graphics artists. The tricky part will finding a way to add mood states to the generated voices. Right now this could be done with different voice profiles for different speech.
Right now the tech is "large", but this will rapidly become smaller and efficient as it gets developed more.1 -
Hello programmers , small game for all of u...You just have to comment the meaning of this binary.
00111100 00110011 00100000 01010000 01110010 01101111 01100111 01110010 01100001 01101101 01101101 01101100 01101110 01100111
hint-you all this that's why you all are here.2 -
Incoming rant.
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1 -
I’d either advise a small break where you just focus on other hobbies for a few and let yourself relax,
or I would say learn something new like a new programming language, or a new area of programming (like game development or web development) and just try to make your own projects and stuff that you find fun or new,
or maybe focus on something different in tech, like try IT, Networking, Security, etc.
I suppose it would depend on the person/circumstance.2 -
I wanna work on small video games more. I thought of joining some small game jams so that I would have to finish a project within a weekend or so, but I don't really have time to dedicate a weekend for that.
And every time I do have enough free time for these things, my motivation drops to 0....5 -
Been playing a Skyrim modlist (Living Skyrim 4) with a ton of mods in the game. I have only small idea of what mods are in there. My first quest from the Companions was to beat up a pot grower outside Whiterun. Then later on I ran into Jarl Marx. All he did was criticize me so I killed him and enchanted his clothes with Fortify Barter.
https://reddit.com/r/skyrim/...
This modlist has been a lot of fun.1 -
So I'm a junior dev in a few languages and I recently went to an arcade. I got some inspiration again to work on a small toy of a game. I was wondering what you guys think I should make. I was thinking maybe pinball or something along those lines. I'd be using Godot engine so 2d is the main focus. tell me what you think and I'll post updates as I work on it.1
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You may not be ready to accept what I'm about to say, but Subway Surfers is a true roguelike game.
Let's see:
- Procedurally generated levels — check.
- Grid-based layout — check. You have three predetermined lanes and seven height levels: sliding, running, jumping without boots (small obstacle height), jumping with boots (train height), jumping from train to bridges (bridge height) and jetpack.
- Permanent death — check. When you die, you start from the score of 0. This can be avoided with keys, but Pixel Dungeon features ankhs that resurrect you, and they can be purchased. Pixel Dungeon is undoubtably a true roguelike game, so if they can get away with it, Subway Surfers can too.
Yep.8 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
This is interesting from a troubleshooting point of view. I have a decent laptop I use to play Fallout 4. It was running just fine until recently. The game will spike GPU activity and crash. I found if I reduced settings and lower resolution it happens less often.
I kept searching and finally found someone saying it could be GPU thermal compound has worn out. So I looked how to change that on a laptop. The video I found it looked fairly easy.
I get into my laptop and I find all the screws for the heatsink/head pipe assembly. However there is a ton of thermal tape used everywhere holding it all down. I think if I am not careful I will break the heat sink. I did pull on the main part and it just didn't want to give.
Feeling a bit defeated as I put everything back together. I had gotten some decent thermal compound for this. So I fire up the game and it runs fine at the low settings. Then I raise all the settings to max with max resolution. This was crashing the game the last few days. It just runs and runs fine on those settings. GPU temps look normal (they did before, but I wanted to see). So, all I can think the act of lifting the heat sink a small amount may have reseated the thermal compound a bit. I am still going to price out a professional doing this, but I can play on max settings again. Maybe messing with screws on GPU and slightly moving the heat sink actually did something.
This confirms to me that something needs done about the thermal compound. The company I bought the laptop from offered custom thermal compound at time of purchase. So I am thinking they can do this for me. It will be cheaper to pay a couple hundred bucks to have a pro do this rather than pay $1800 for a new computer. This is only 2 1/2 years old. It has been a top performer up til now.6 -
I have an idea for a fun little web game... A small little learning project.
So of course the first thing I do is write a CLI database change management tool. -
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
Worked on two (small) errors for about half my day. I've had them before but fuck I've never spend more than an hour on one. Decided to stop and go for a walk and game a bit after.
Came back today and instead of opening my code in VS Code I opened it in ST3 and I went through the errors again and I fixed it. I tried doing the same on VS Code but it didn't work just like yesterday.
Now, I've only had posititve experiences with VS Code and I really like, but what the actual fuck. Has anyone experienced this before and are there solutions or ways to prevent this? What is the cause anyway?
Also would appreciate some suggestions for code editors, love ST3 but I wanna try something new (I know, if it ain't broke don't fix it, got me) -
When starting primary school, my parents got me a low-spec Pentium 4 with Windows 98. I was fascinated and started learning many things in MS Office. This led to small adventure-like games in PowerPoint.
I quickly found the limits of PowerPoint and started to dive into C++ at around 10. I never made a game, but only because I experienced how unlimited the possibilities are you have when you know how to write software and this realisation kept me motivated to learn more and more things. -
Not much, honestly! My "desk" is actually a really shallow IKEA shelf - for a while I had a small collection of game figurines, bobbleheads and snowglobes lined up next to and on the base of my monitor stand, but more recently I had to make room for a Raspberry Pi, emergency bottle of HP Sauce and a drinks coaster.
My desk is tiny. Also I'm almost out of HP Sauce, please send help. -
Aww... The End
Only took a few hours for them to catch but this game wasted basically an entire week so guess this is for the better.
Honestly turned out to be like any other mobile free to play... And I couldn't figure out what was so fun about it.. Probably just the small rewards that keep u coming back but eventually the lvls are pretty impossible... Only a whale can get there... Or sometime really dedicated to the game
¯\_(ツ)_/¯
Back to Poker...3 -
I go through cycles of what I want to work on during my off time. Sometimes I code utilities for video games. Other times I get engrossed in games. One of the games I like to play is Minecraft. Not vanilla Minecraft, but modded Minecraft. It scratches that itch for creativity, fun, relaxing, hanging with people, and technical interest. I am currently playing a medium sized older modpack that has most of the mods I like to play: magic, tech, building tools, dimension building and more.
I am early game on a server with some other people. I already overloaded the server with a population explosion of villagers I am melting down for emeralds. That was interesting. I started automating this and decided to try using ComputerCraft to automate some pieces of this. I stared at the code and just "no, I am not working on my off time". I am going to automate this another way. I used to really like computercraft, but it was code and looked like work. I find that interesting.
Anyway, this is random ass shit I do for fun. Wood house/shack, workroom and ore processing are with no walls, decent small tree farm, and a nuclear reactor in the basement...2 -
So I already posted about this a couple of months ago, but I'm still working on my little game, Lore Seeker.
https://apps.apple.com/jp/app/...
I added a bunch of stuff - cards are now divided into 4 factions, and I added a whole slew of different abilities. It's getting pretty close to what I envisioned when I started imo. I also ported it from iPhone to Mac Os X, so if you have a mac you can do me a huge favor by checking it out and giving me a rating! I don't think the mac os app store gets any traffic though.
I have no idea if anyone actually wants to play this thing even if I add a million levels/cards but I'm just continuing to work on it and improving it hoping someone will notice eventually.
The most common question I get seems to be "where's android", so I've been messing around with android studio trying to figure out the basics. I have a tiny platform layer of Swift code that doesn't do much, and most of my code is in C++. So I just need to learn how to embed C++ code and then duplicate a small platform layer. I thought I could just jump into that and 'wing it' but I'm starting to think I will have to actually do some studying to figure out how android works... seems pretty confusing so far.
Anyway, thanks for any comments / advice / disses! <3334 -
Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
Thinking about making a small and simple pixel game in JS, I already have plenty of gfx.
Can anyone recommend a good, easy to learn Js gaming Framework ?
Many thx4 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Obviously the top item on the table is NN, the "end users" from both sides of the connection on the net are for the saving it, and the middlemen that only own the "cables" want it to be repealed.
We have the solution to end this issue forever. It wont be easy, nor will it be fast.. unless certain "entities" team with us in secrecy. (There's a reason why certain "entities" have stayed silent regarding NN, due to agreements to not get involved due to the risk of backlash. AND if NN is repealed Those Entities cannot fix the problem as their hands are tied to continue to provide content to the end users.) Read between the lines you will understand it will all make sense later.
I will make The Official Public Statement within 24 hours of the FCC Vote. That statement will be how to get involved, help, get us jump started in your area, funding, the ENTIRE details of the plan, goals, and timeline. AS WELL as how to contact us. This will take time and we are not a magic solution that will fix the problem overnight.
We are however THE solution to the underlying problem with ISPs of today. We have been researching for quite a while and digging deep into the entities that have caused us to get where we are now. The further you go digging into 'THEM' the more pissed off you become as you truly realize whats going on and has been on among the ISPs its MUCH deeper than you are being told.
OUR solution will remove all of "them" from the equation completely as well as being faster, and cheaper than the Tier 1 as you wont be paying for the connection or speed, you would be paying for the hardware/overhead cost. AND we will be bringing you closer to the content providers than EVER before.
AND we will be the only solution capable for competing in the current Tier1 Monopoly zones, I promise you they cannot match our plan's price, IF they did it would be only as a loss leader and NOT a sustainable long term solution for those competing with us at are for-profit....
In order for our solution to work, and to keep the internet service non-bias, well non-bias from OUR members :) this will need to be a collective effort, focused one clearly defined vision. WE WILL AND WE MUST ALL set "profits" aside on this as profits in selling nothing other "connection" to the internet has gotten us in the mess we are in now. AND YES we realize profits help maintain and upgrade the infrastructure, BUT that isn't true in this case...Overhead from our view includes those anticipated costs.
Smaller ISPs will need to make a decision, give up profits, become one with us, and be apart of the mission OR they will be left to suffer at the mercy of the ISPs above them setting the cost of bandwidth eventually leading to their demise.
This will happen because we wont be bound by the T1s .... WE would be the "Tier 0" that doesn't exist ;)
This sounds crazy, impossible, BUT its not, it will work WILL happen, regardless of the FCC's vote. as if the FCC choices to keep NN, its only a matter of time till the big lawyers of the ISPs find some loophole, or lobby enough to bring us back to this.
Legistlation is NOT the solution its just a band-aid fix as the cancer continues to grow within.
PLEASE understand that
Until the vote is made, and we release what we are doing, stay put, hang in, it will all be explained later, we are the only true solution.
BIG-ISPs WILL REGRET WHAT THEY HAVE DONE!
What needs to be understood by all is with net neutrality inplace the ability to compete aginst the Tier 1s directly over customers and reinvent the internet to lower or remove costs completely, increase speeds AND expand to underserved/unserved communities ITS NOT POSSIBLE WITH NN
NN REPEAL is the only way to the fixing the problem for good... yes the For profit BIG ISPs will benefit but not forever.. as repealing it opens the doors for outside the box big picture innovators to come in and offer something different, the big ISPs have clearly over looked this small detail being the possibility of a “NonProfit CoOp TIER 1 ISP” entering into the game thru end users and businesses working together as one entity to defeat them... THE FOR PROFIT ISPs over looked this because they are blinded by the profit potential of NN Repeal, never did they consider our option as a possible outcome because no one has attempted it....
We will unite as one
Be the first to know! -stay updated
SnapChat: theqsolution -
Sophomore year starting soon so I'm looking for new project (s) to complete in parallel with the studies.
Some are more design-y and some more backend-y but I recently started getting better at designing so :)
1) Learn some fragment shader stuff. I've always been messing around with graphics and have a game on steam, so I think that's a good idea to be paired with signal processing.
2) Reactive web services. Preferably with spring-boot or vert.x but
3) I would also like to dive into golang (and make some reactive thing with it)
4) WebAssembly seems nice... But I got some concerns
5) exercise making wireframes -> CSS (with some js)
6) I've never really done any real backed work with nodejs, except serving and aot compiling js, or doing gulp tasks
7) Implementing a whole project, or a fraction of it as serverless on aws
* I'm definitely going to use a couple very simple services to make a docker swarm with load balancing, etc, just because I know how everything works but got no practical knowledge
8) Design an esports jersey for the university department I'm in (shouldn't take long)
So what do you guys think? Recommendations are welcome :)
P.S. last year in review:
> A webapp running on a raspberry pi powering a reflex testing game on gpio (java/spring-boot , codename: buttonmasher)
> small Elastic search cluster to monitor some random university servers through kibana dashboards
> laser tracking on wall of *any* colour and variable light conditions via a webcam (opencv) , controlling the mouse pointer, whether you run it against a projector or any wall
> jstrain.herokuapp.com => a small JavaScript powered tool with a DSL to help you train more efficiently without a coach
> Various random Photoshop stuff -
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
so i got offers to work as game developer,i think they are not a company but small indie dev and want me to join their team,the work is remote and they are using revenue share to pay me,my question is how to avoid or sue them if they gonna scam me,like when the project is done and they just dissappears,they give doc to sign and inside all is all abour privacy policy,work details and my signature9
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Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
So I started Software Engineering university and we started learning java. Before uni I was a c# developer and after two months I decided to work on my own project again in unity. When I was writing the code for this small game I realised that I get a lot of errors. Turns out that I just initialized boolean instead of bool. Thanks java