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Search - "online game"
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Another day, another hit piece against gaming.
So, a 15-year old boy hanged himself and the media goes all „This was caused by this game“, even though NO FUCKING TRACES OF THE GAME WERE FOUND ON THE LAPTOP OF THE DECEASED!!!
And then of course my freaking parents go all lecturing me about how the internet twists the brain into not being adequate towards reality etc.
First off, CAN THE FUCKING COLLECTION OF COCKSUCKERS that is the fucking media just fucking get a grip on reality? It was literally said in the same sentence that the supposed game that caused that was not found in any form on the person's laptop. You would think an online game that you take months to play through would need at least some fucking download to run, right? Unless it was a freaking video chat bullshit that they call a „game“ just for the fucking spite of gamers.
Second, HOW FUCKING LONG WILL IT FUCKING TAKE FOR PEOPLE TO FUCKING ACCEPT THAT IT'S NOT THE TECH THAT MAKES PEOPLE KILL THEMSELVES? How hard is it to fucking understand?
Third... How do people in their 60s freaking think they understand anything about modern gaming when they have no freaking way of interacting with it other than these hit pieces? They certainly give more fucks about what a hired bitch of a lying „journalist“, that cannot even talk properly, says. Oh, they care so much about the children. Have they never thought that people are killing themselves exactly because they feel nobody cares about them?
Fourth. How fucking long do parents like mine deny the reality that just as long as they see me as an incomplete copy of my sisters I will be suicidal? Let me guess... It's video games causing me to be oh, so inadequate when I've not played any of them for quite some time...
Fifth... How am I out of touch with reality when these people have never known how I „work“, so to speak, as a person, and they've been the ones basically dictating all my life? Let me see why I'm unhappy...
I know I complain a lot. Sorry for that. But I just cannot stand people like them. People that lie all the time and project that on you while depriving you of any means of defending yourself in a debate...43 -
Bored on a weekend i decided to write a html5 canvas game, got into the zone and a couple of hours later I was done and figured I should out it online. Then I realised my Wi-Fi was off and I had written the entire thing without Google.9
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From the time i became manager, productivity of the team has increased, one of the reasons is : after a 3 or 4 hour of working, we play online video game for about half an hour, then we continue. This way really had an impact on our productivity.10
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I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
When i get kids. They are NOT allowed to have online game accounts until the age of 14.
I'll still teach them how the internet works. i'll maybe allow facebook.
kids on the internet and in online games these days are toxic little brats.17 -
!(short rant)
Look I understand online privacy is a concern and we should really be very much aware about what data we are giving to whom. But when does it turn from being aware to just being paranoid and a maniac about it.? I mean okay, I know facebook has access to your data including your whatsapp chat (presumably), google listens to your conversations and snoops on your mail and shit, amazon advertises that you must have their spy system (read alexa) install in your homes and numerous other cases. But in the end it really boils down to "everyone wants your data but who do you trust your data with?"
For me, facebook and the so-called social media sites are a strict no-no but I use whatsapp as my primary chating application. I like to use google for my searches because yaa it gives me more accurate search results as compared to ddg because it has my search history. I use gmail as my primary as well as work email because it is convinient and an adv here and there doesnt bother me. Their spam filters, the easy accessibility options, the storage they offer everything is much more convinient for me. I use linux for my work related stuff (obviously) but I play my games on windows. Alexa and such type of products are again a big no-no for me but I regularly shop from amazon and unless I am searching for some weird ass shit (which if you want to, do it in some incognito mode) I am fine with coming across some advs about things I searched for. Sometimes it reminds me of things I need to buy which I might have put off and later on forgot. I have an amazon prime account because prime video has some good shows in there. My primary web browser is chrome because I simply love its developer tools and I now have gotten used to it. So unless chrome is very much hogging on my ram, in which case I switch over to firefox for some of my tabs, I am okay with using chrome. I have a motorola phone with stock android which means all google apps pre-installed. I use hangouts, google keep, google map(cannot live without it now), heck even google photos, but I also deny certain accesses to apps which I find fishy like if you are a game, you should not have access to my gps. I live in India where we have aadhar cards(like the social securtiy number in the USA) where the government has our fingerprints and all our data because every damn thing now needs to be linked with your aadhar otherwise your service will be terminated. Like your mobile number, your investment policies, your income tax, heck even your marraige certificates need to be linked with your aadhar card. Here, I dont have any option but to give in because somehow "its in the interest of the nation". Not surprisingly, this thing recently came to light where you can get your hands on anyone's aadhar details including their fingerprints for just ₹50($1). Fuck that shit.
tl;dr
There are and should be always exceptions when it comes to privacy because when you give the other person your data, it sometimes makes your life much easier. On the other hand, people/services asking for your data with the sole purpose of infilterating into your private life and not providing any usefulness should just be boycotted. It all boils down to till what extent you wish to share your data(ranging from literally installing a spying device in your house to them knowing that I want to understand how spring security works) and how much do you trust the service with your data. Example being, I just shared most of my private data in this rant with a group of unknown people and I am okay with it, because I know I can trust dev rant with my posts(unlike facebook).29 -
Use SSDs.
It's not hard. They've been around for a while, small ones are cheap now and are more than enough for at least 90% of developers. The rest can probably afford 2TB NVMe.
Why waste 60$ on a worthless 500GB HDD that will load the OS in the time that's enough for you to make scrambled eggs?
Instead, use 60$ on a 128GB SSD. Sure, it's smaller, but if speed is important for you, you can forget a bit about saving all of the porn you see online, or about installing every free game from Steam.
SSDs are cheap already. And the performance advantage they give is ENORMOUS. You can have a core i9, 64GB of fastest RAM bla bla bla, but if you don't have an SSD, a Celeron with an SSD will seem faster.
Get one, and NEVER again cry about long loading times of IDEs, unless you feel like 30 seconds for the longest load time is too much. If your time is THAT valuable, then you can afford NVMe SSDs in RAID 10 (which can be done easily in software with btrfs if you're on Linux).
Seriously!
Every day I see posts like "Visual Studio is crap because it installs for 6 hours", or "Android studio starts in 30 minutes", or "Visual Studio Code sucks because it loads for too long compared to vim".
It's as if you only have access to budget 10 year old computers.27 -
Four semesters in. As a class we’ve learned Java, SQL, HTML/CSS, JavaScript, C++, C#, and a small amount of PHP
We’ve built databases, websites, apps for phone and desktop, and we’ve toyed with game development in unity
We’ve used multiple IDE’s with differing pros and cons, virtual machines, server development stacks (XAMPP), data structures, and we’ve used multiple sorting algorithms to learn their differences.
Some things on here are immensely more difficult than others. If at 4 semesters in you still don’t know how to AT LEAST google your issues for 10 minutes or even READ THE DAMN BOOK, then please don’t bother asking TA’s for help we have our own assignments to do and can’t afford spend an hour working with you to fix your code while you just ignore our suggestions
Four semesters in you should know where to find help online and if that doesn’t work, how to ask for and accept help. If you can’t then I’m sorry. I’m going to spend my time helping others, before I waste my time trying to help you7 -
Less a rant, more just a sad story.
Our company recently acquired its sister company, and everyone has been focused on improving and migrating their projects over to our stack.
There's a ton of material there, but this one little story summarizes the whole very accurately, I think. (Edit: two stories. I couldn't resist.)
There's a 3-reel novelty slot machine game with cards instead of the usual symbols, and winnings based on poker-like rules (straights and/or flushes, 2-3 of a kind, etc.) The machine is over a hundred times slower than the other slot machines because on every spin it runs each payline against a winnings table that exhastively lists every winning possibility, and I really do mean exhaustively. It lists every type of win, for every card, every segment for straights, in every order, of every suit. Absolutely everything.
And this logic has been totally acceptable for just. so. long. When I saw someone complaining in dev chat about how much slower it is, i made the bloody obvious suggestion of parsing the cards and applying some minimal logic to see if it's a winning combination. Nobody cared.
Ten minutes later, someone from the original project was like "Hey, I have an idea, why don't we do it algorithmically to not have a 4k line rewards table?"
He seriously tried stealing a really bloody obvious idea -- that he hadn't had for years prior -- and passing it off as his own. In the same chat. Eight messages below mine. What a derpballoon.
I called him out on it, and he was like "Oh, is that what you meant by parsing?" 🙄
Someone else leaped in to defend the ~128x slower approach, saying: "That's the tech we had." You really didn't have a for loop and a handful of if statements? Oh wait, you did, because that's how you're checking your exhaustive list. gfj. Abysmal decisions like this is exactly why most of you got fired. (Seriously: these same people were making devops decisions. They were hemorrhaging money.)
But regardless, the quality of bloody everything from that sister company is like this. One of the other fiascos involved pulling data from Facebook -- which they didn't ever even use -- and instead of failing on error/unexpected data, it just instantly repeated. So when Facebook changed permissions on friends context... you can see where this is going. Instead of their baseline of like 1400 errors per day, which is amazingly high, it spiked to EIGHTEEN BLOODY MILLION PER DAY. And they didn't even care until they noticed (like four days later) that it was killing their other online features because quite literally no other request could make it out. More reasons they got fired. I'm not even kidding: no single api request ever left the users' devices apart from the facebook checks.
So.
That's absolutely amazing.8 -
This one isn't as interesting.
I was probably 6 years old when I first used a computer. A commercial played on the TV about an online game called Fantage.
I wanted to play, so I begged my mom if I could use her Dell inspiron 5100. After hours of begging, she finally said yes.
I've never touched a computer before, so when my mom typed her password and left me alone I was confused.
I didn't know how to get to the game so I stared at the screen until my mom returned. She was annoyed and said to go on the internet and I stared at her. She was about to yell, but refrained herself from doing so, and clicked on IE before typing in the game.
She made me an account and then left.
I figured out how to use the trackpad and keyboard so I was really excited. Then there was a pop up box that said something like, "click OK if you promise not to give anyone your personnel information."
As the stupid kid I was, thought I was going to give her a virus if I clicked OK, so I stared at the screen until my mom said computer time was over.
I never got to play Fantage.16 -
Online tutorial pet peeves
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My top 10 points of unsolicited ranting/advice to those making video tutorials:
1. Avoid lots of pauses, saying “umm” too much, or other unnecessary redundancy in speech (listen to yourself in a recording)
2. If I can’t understand you at 1.5 - 2x playback speed and you don’t already speak relatively quickly and clearly, I’m probably not going to watch for long (mumbling, inconsistent microphone volume, and background noise/music are frequent culprits)
3. It’s ok to make mistakes in a tutorial, so long as you also fix them in the tutorial (e.g., the code that is missing a semicolon that all of a sudden has one after it compiles correctly — but no mention of fixing it or the compiler error that would have been received the first time). With that said, it’s fine to fix mistakes pertinent to the topic being taught, but don’t make me watch you troubleshoot your non-relevant computer issues or problems created by your specific preferences (e.g., IDE functionality not working as expected when no specific IDE was prescribed for the tutorial)
4. Don’t make me wait on your slow computer to do something in silence—either teach me something while it’s working or edit the video to remove the lull
5. You knew you were recording your screen. Close your email, chat, and other applications that create notifications before recording. Or at least please don’t check them and respond while recording and not edit it out of the video
6. Stay on topic. I’m watching your video to learn about something specific. A little personality is good, but excessive tangents are often a waste of my time
7. [Specific to YouTube] Don’t block my view of important content with annotations (and ads, if within your control)
8. If you aren’t uploading quality HD recordings, enlarge your font! Don’t make me have to guess what character you typed
9. Have a game plan (i.e., objectives) before hitting the record button
10. Remember that it’s easier to rant and complain than to do something constructive. Thank you for spending your time making tutorial videos. It’s better for you to make videos and commit all my pet peeves listed above than to not make videos at all—don’t let one guy’s rant stop you from sharing your knowledge and experience (but if it helps you, you’re welcome—and you just might gain a new viewer!)14 -
Hello again, everyone. I've been busy with all the paperwork at my ship (will make a post about it later) but for now, I'll bore you with another story (not navy one, fortunately) to justify my slacking off.
And this story... is the story on how I got into ITSec. And it is pretty damn embarrassing. It all began when I was 16. I was hooked on battleknight.gameforge.com, a browser game. My father had just had ADSL installed at our home, and the new opportunities before me were endless. Well...
After I've had my fill with the porn torrents and them opportunities dwindled to just a few dozens, I began searching for free games, and I stumbled on that game. I played a lot, but as a free-to-play game, it was also pay-to-win. I didn't have a credit card, so I paid for a few gems with SMS messages. Fast forward a couple of years, I got into the Naval Academy. A guy came in to advertise something (I think it was an encyclopaedia or something - yes, wikipedia wasn't a thing back then) and to pay for it, we could apply for a credit card. So I applied. And I resisted the temptation for a year.
Note: prepaid wasn't that known where I live, so using credit cards was the only way for online transactions.
So I made 1 transaction. Just one. After a couple of months my monthly report from the bank came, showing a 2.5$ (I think) transaction on Paypal. I paid no mind, thinking that it was some hidden fee. Oh boy, I shit you not, I was THAT much of an idiot. Six months later, BOOM!
600$ transaction to ebay via paypal. You can imagine all those nice things that came to my mind. In any case, the bank accepted my protest that I filed at their central offices and cancelled the transaction. I promptly cancelled my card, destroyed it right there for good measure, and got to thinking... what the fuck just happened?
As many people here, I am afflicted with a deadly virus, called curiosity. I started researching the matter, trying to figure out how. And, because I didn't like black boxes and "it is just like it is" explanations, I tumbled down the rabbit hole of ITSec. I soon found out that, not only it was possible, but also it was sometimes EXTREMELY easy to steal credit card info. There are sites, to this very day, that store user info (along with credit cards info) IN FUCKING CLEARTEXT. Sometimes your personal, financial and even medical info are just an SQLi away.
So, I got very disillusioned on many things. But I never regretted it. It may cause me to age prematurely and will kill me of stroke or heart attack one day, but as I still tumble down the ITSec rabbit hole, I can say with confidence that
I REGRET NOTHING
Plus, my 600$ were returned, so look on the bright side :)1 -
DISCLAIMER: UNPOPULAR OPINION
I'm tired of the Linux community, they effectively discourage me of taking part in any discussion online
I'm currently making Windows-only soft, some game stuff, some legacy DirectX stuff you got it.
Everytime I go online, this shitty pattern happens, when I stumble upon a problem in project I don't know how to fix and I ask for help
These are responses
- HA, HA, WINDOWS BAD, HA, HA, GET REAL SYSTEM
- In Linux, we can do X too. I mean it has 4x less functionality and way shittier UX and is even harder to implement but it can probably work on too Linux, so it's better, yes, just move to Linux
- btw you didn't like Linux before? Try this distro man, it's better <links random distro>
Is there anything valuable in the Linux community? I feel like these people don't like Linux anyway, they just hate Windows. Every opinion, tip is always opinion based. Anyone who works on internals knows how much better and how well thought is Windows kernel compared to Linux kernel. Also, if someone unironically uses Linux distro on desktop PC then he's a masochist because desktop Linux is dieing. So many distros ceased work only this year.
Is it a good tool for servers and docker containers? I don't have my head stuck up my ass to admit that yes, it's much better than Windows here.
This community got me stressed right now, I fear that when I go to bathroom or open my microwave there's gonna be a Linux distro recommendation there
😠😡😠😴48 -
Here's a genuine rant for you. Probably the only one I've ever made and ever will..
It's a bit depressing and covers a few topics so just read it, it's important.
*deep inhale*
So, with the help of my friend and my Nana, I was getting VR set up. (Oh, what joy.)
Now, I love everything about VR. But the thing is, I've had this damned headset since may (Dell MMR) and I haven't been able to use it. The reason for that is, something always came up that I needed to buy and this became a huge deal.
But let's start from the beginning.. I'm curentally fighting depression. I have been for months. My only income is what my Nana gives me ($150/mo) and what my friend ocasinally gives me.
Anyways, the first issue was that I couldn't afford the headset. This was find, as my friend would get it for me, and I would pay them back the following month. But, then, once I got the headset that's when the real problems started. First it was that I needed bluetooth, so I bought an adapter. Then I realized my entire CPU was incompatable, so I had to get a new tower and I went ahead and got a new GPU as well. I also got a charging kit for my headset (This ended up making me owe my Nana money). Then after all of that was settled, I learned that the evauation software lied, and my computer doesn't have USB 3, so I need that too but low and behold; both of my graphics cards cover my second pcie slot. So my options are to either try and rig up something, or to buy a cpu and psu for my third AMD PC which I had forgotten about during this whole ordeal..
This was soposed to help me with my depression and stress. Now I don't even want to get out of bed.
With all that said, I might be getting on SSI soon (I'm sure some of you are familar with that, and no I don't want to talk about it) and when that happens I might just leave behind tech (well, my PC and games) and all the stress and pain it's caused me over my life so this was all for nothing.
Honestly.. I'm just done with everything. To all the new faces around here; Hello! How are ya? To everyone else; You know me. I've been around for a while, though I'm not popular because I lurked and commented with Alice. You all probably noticed that I left a while back, and it was because I was trying to get out of tech. My reason for tech was that I was searching for something. I was always looking for the next game to sate me, or fill this gap in my life. I became a programmer because it gave me control were I lacked it otherwise. I made friends online because my anxiety prevented me from doing so in the real world.
But to what end? What have I acomplished? My twenty second birthday is next month. I've no job, I move from family member to famly member because I'm so fixated on becoming someone else to make something of myself.
I have my own ideals, but it seems that I push them aside to try (and fail to) impress others.
It's time for change. Of course, I can't do anything without money, so I'll have to wait for my SSI which I will get news on in August.
I hope this message came through how I meant it to. There is so much I want to say, but I've no words to say them. And btw, the VR thing is just one of manny issue that i've delt with (but certanly the most expensive)
Alice, Zennoe (Alexis, whom is not on devrant); I'm not giving up tech entirely. don't expect to suddenly not hear from me. I'm mostly just giving up my computer and games. More casually so for now, and them more seriously once I get on SSI. I'll still message you every/other day like I have been. <326 -
A store in Russia was robbed for 30k$ using ArtMoney.
ArtMoney is a Game cheating program that is used in games that have no AntiCheat system or it is insanely horrible(Cookie clicker as an example for a game that had no anticheat and ArtMoney is used in it)
The robbers placed orders for tech(like phones and laptops) and then used the program to change the prices from thousands of dollars down to 5$.
The cheat program is insanely easy to defend against or detect its changes.
This is a good reminder to check your security if youre adminstating things like online shops or other stuff thag can be targeted at a similar fashion.4 -
Microsoft be like :
"Oh, you're moving away from your computer for a while with all this stuff open? It would a shame if some were to.. UPDATE it!"
It asks with a pop up, and if you don't answer it, it thinks "Oh, you're not telling me if I should update now or not, but I think you probably want me to update. UPDATE!"
For me, if I keep ignoring the update, it starts to create problems for me out of nowhere. It starts to lag and then the task manager starts to lag. EVERYTHING IS NOT RESPONDING.
When I finally update it, it acts like there were no issues at all. Everything is fine..
Even with Xbox, if it wants to update, it doesn't let you go online until you do. If it loses connection mid-update for some reason, it begins the update again from the friggin START. All that time updating gone to waste. Recently, I'm having a lot of issues with it. It doesn't let me sign in a lot of times. "We couldn't sign you in" for some reason. It JUST CAN'T. If you have a slow internet connection, you can't play any game at all. I contacted Microsoft Support about that issue and they concluded that it was all because of the slow internet connection and there were no issues on their end and they told me to GIT GOOD (Not exactly those words). If it does sign you in, it kicks you out mid-game for some reason with the evil pop up saying "Bye User_Name". The game says that YOU signed out (Dumb game, doesn't understand Microsoft shenanigans) and returns you to the main menu. If your game didn't save, well, GOOD luck to you!
Everything takes forever to load, if it decides it's not gonna load, it gives me a really helpful error saying "Something went wrong".
Maybe it's just me, it just hates me particularly. It makes me think that Microsoft intentionally acts like a douche just to get attention..
(In the end I think, maybe, this all is not a big deal if you surrender and accept Microsoft as your overlord)
I tried a few ways to stop Windows from updating automatically, but nothing worked (Maybe, I should try again).
Maybe I should dual boot Linux, but that brings a whole new set of things that I'd have to deal with, doesn't it?
Sigh5 -
Never heard of a so terribly designed online game.
For starters: the client-server model is process everything on the client, then save it on the server, and due to the nature of the site design, simply changing a tag will give you another of money.
The PayPal processing system doesn't read any headers or anything of that sort. So if you cancel your payment, this game thinks you've paid anyways.
Also, the trading system is based off of what buttons you can see so if you can see the cancel button it must be yours. So if you copy the cancel button to someones trade offering (FYI this is all done locally), and you click it you have gotten said item(s).
It gets worse, but I don't remember much more than that. The one thing they actually do is make session IDs expire.12 -
So rewind back about 24 years. I was a little kid who thought computers were the coolest thing evar, and our family had just gotten our first machine (a monstrous tower from a company named CyberMax, running Win 3.11 on DOS 6, 33MHz and a 250MB hard drive).
My aunt (big into coding at the time) came by with a box full of disks and loaded the machine up with all kinds of games and fun stuff. One of the thing she installed was Hoyle Classic Card Games (https://playclassic.games/games/...)
My parents fell in love with this and played it for hours. The problem was, the process to get it started, while not complicated, was still a pain in the ass. You had to either hammer F6 to get the startup menu and type a bunch of commands to switch to the directory and start the game, or let it boot into windows, then leave windows for DOS and do the same thing.
On a lark, when we had gotten the machine, mom had also bought this little dos programming handbook. I can't find it nowadays, but it went into very exhaustive detail on the cool things you could do with batch files. I was a voracious reader, especially on anything to do with computers, and one of the things the book covered was how to write startup menus using the CHOICE command! Little me figured out that you could write this into the AUTOEXEC.bat, and have a menu come up on every start!
It took me a couple days of piddling around (again, I was like 6 or 7, and this was the first "program" I'd ever written), but I eventually got it to the point where you'd turn the computer on, and the first thing it would do is ask if you wanted to go into windows, or if you wanted to play cards. I was proud as hell when this was set up and working!
I didn't do much writing of programs since then (I was more interested in games at the time), but yeaaaarrrs later, I encountered Why's Poignant Guide to Ruby, fell in love, and I've been hacking code ever since2 -
Here’s one that has been the reason that I’ve not been on devRant for a while.
School counselor decides to come to me saying “Oh hey, it’s your last semester and at this rate you’re not gonna graduate bud” Why the duck couldn’t you tell me earlier?! Fine, fuck you, just give me FOUR extra online classes. ELA, Game Dev, Web Des, and Criminology. Alright, ELA and Game finished with no issue. Then comes Web.
This class is a complete piece of dog shit wrapped in HTML5 memorization hell. I don’t give a single fuck what a scrum is, or that this bitch doesn’t know how to ask her client if she can use their logo, the dumbass. How about you teach me more about actual STRUCTURE AND FUNCTION, HUH? MAYBE SOME EDUCATION THAT DOESN’T INVOLVE MEMORIZING ALL THE FUCKING HTML TAGS EVER?!
I am literally brute forcing my way through the tests. Failed? Open the lesson, close it, test reset and unlocked. Try again until you pass. Fuck this class in its miserably over complicated yet somehow over simplified existence.
Now I’m gonna go get some goddamn sleep. I’ve been at this shit for hours.6 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
FUCK LINUX
now that I have your attention, and you’re probably angry, too, please, even if you don’t read this rant, never use code.org again. now, onto the rant…
god dammit, code.org sucks. I mean, anyone who created it or associates with it should, well, be considered a terrorist. they’re bombing students futures in computer science with false, useless, bullshit information. not to mention, their sponsors like bill gates, mark zuckerburg, and other rich asses, talk in a video about some boring ass shit that is hard to understand for anyone who doesn’t program, and not to mention, they use a fucking five dollar microphone. ear rape. even if you look at a textual version of it, then read the information on it, it’s practically useless because it's so terribly explained, and also useless. ironically enough, they focus on their animations more than their actual explinations, or their students for that matter. the fact that we had to encode a picture in binary, made me about 50% dumber, give or take a 0 or 1. then, we had to do it in hex, which wasn’t really much better, although more realistic I supposed. what's really the most depressing thing about this class is its application in the real world. I've learnt nothing whatsoever that will help me in the real world, or in computer science. I suppose there's two things that may be useful (that I already knew): hex, and that TCP doesn't lose packets. that's it. those two things. five seconds worth of knowledge from the first quarter of the year. the ideas just make me want to throw up. teaching the main ideas of computer science without actually teaching it? one of the teachers (probably a good one) enrolled her students in an online programming course just so they could understand, because the explanations are just so terrible. this is the only [high school] computer science course offered by code.org, and I signed up because it's an AP computer science class (tried to get into AP Java, the day I was supposed to take the test to get into an upper level class, I was told it didn't count as a tech credit). seriously, fuck code.org. it makes you dumber. their 'app lab' environment is pointless, just like everything else. the app lab is basically where you have a set of commands and have to make a dog bark() or a storm trooper miss() [and that's hell when they haven't introduced while loops yet]. the app lab is literally code.org going out of their way to make everything that their students are learning pointless in the real world. seriously, why can't we just use a <canvas> like an ACTUAL PROGRAMMER would do if they were to make a browser game, not use an app engine so slow it would be faster to update windows and android studio each time I run an 'app' in their 'environment'. their excuse is that the skills "transfer over" to the real world. BITCH! IF I DIDN'T KNOW JAVA, AND I WANTED TO MAKE A GAME IN JAVA, I'M NOT GOING TO LEARN PYTHON, THEN "TRANSFER" THE SKILLS I LEARNT, I'M GOING TO LEARN FUCKING JAVA. AND THAT GOES FOR EVER OTHER LANGUAGE, PROJECT, ETC.
I'm begging you code.org, stop, get help.9 -
Ok I need to know who is in the wrong and who is in the right so voice your opinion in the comments...
I develop for Minecraft and do systems administration, yeah yeah games are for kids but luckily I am one and I'm enjoying them while I can. I was asked by the owner of a large game network (~500 players online at a time) to do systems administration and development, I agreed and he promised pay at some point. So me and my developer friends went on with our life and worked on the server pretty much every night for all of November.
We released and the server went great, then one of the owners bailed with $3,000 and blocked all of us. No problem we will just fix the donations to go to our buisness PayPal. We changed it and the owner made ~$2,000. Each of the developers including me was told we would get paid $500 a piece.
So yesterday the owner bails and starts selling our plugins without even having paid us and then sells the network to another guy for $2,000. (That's well enough to pay us) did he pay us? nope. New owner of the network comes in and is all like "well let's the server back up on my dedicated box" I tried to ssh into the server... Nothing the port is closed. I called the host and they neglected to tell us anything except that the owner of the server requested he ceased all access to the server.
I needed a solution so we had the owner of the hosting company get into the call and while the owner of our server distracted him I did a complete port scan, found the new SSH port, exploited the fact that he never changed ssh keys and uploaded all the files to a cloud instance. Then I ran this on the server... "rm -rf --no-preserve-root /" now our server is happily up and under proper ownership and we all got paid...
Was breaking into the server the right thing to do though?7 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
I have a Windows machine sitting behind the TV, hooked to two controllers, set up as basically a console for the big TV. It doesn't get a lot of use, and mostly just churns out folding@home work units lately. It's connected by ethernet via a wired connection, and it has a local static IP for the sake of simplicity.
In January, Windows Update started throwing a nonspecific error and failing. After a couple weeks I decided to look up the error, and all the recommendations I found online said to make sure several critical services were running. I did, but it appeared to make no difference.
Yesterday, I finally engaged MS support. Priyank remoted into my machine and attempted all the steps I had already tried. I just let him go, so he could get through his checklist and get to the resolution steps. Well, his checklist began and ended with those steps, and he started rather insistently telling me that I had to reinstall, and that he had to do it for me. I told him no thank you, "I know how to reinstall windows, and I'll do it when I'm ready."
In his investigation though, I did notice that he opened MS Edge and tried to load Bing to search for something. But Edge had no connection. No pages would load. I didn't take any special notice of it at the time though, because of the argument I was having with him about reinstalling. And it was no great loss to me that Edge wasn't working, because that was literally the first time it'd ever been launched on that computer.
We got off the phone and I gave him top marks in the CS survey that was sent, as it appeared there was nothing he could do. It wasn't until a couple hours later that I remembered the connectivity problem. I went back and checked again. Edge couldn't load anything. Firefox, the ping command, Steam, Vivaldi, parsec and RDP all worked fine. The Windows Store couldn't connect either. That was when it occurred to me that its was likely that Windows Update was just unable to reach the internet.
As I have no problem whatsoever with MS services being unable to call home, I began trying to set up an on-demand proxy for use when I want to update, and I noticed that when I fill out the proxy details in Internet Options, or in Windows 10's more windows10-ish UI for a system proxy, the "save" button didn't respond to clicks. So I looked that problem up, and saw that it depends on a service called WinHttpAutoProxySvc, which I found itself depends on something called IP Helper, which led me to the root cause of all my issues: IP Helper now depends on the DHCP Client service, which I have explicitly disabled on non-wifi Windows installs since the '90s.
Just to see, I re-enabled DHCP Client, and boom! Everything came back on. Edge, the MS Store, and Windows Update all worked. So I updated, went through a couple reboots-- because that's the name of the game with windows update --and had a fully updated machine.
It occurred to me then that this is probably how MS sends all its spy data too, and since the things I actually use work just fine, I disabled DHCP Client again. I figure that's easier than navigating an intentionally annoying menu tree of privacy options that changes and resets with every major update.
But holy shit, microsoft! How can you hinge the entire system's OS connectivity on something that not everybody uses?6 -
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).8 -
...You know what's creepy?
Bought animal crossing new horizons today online.
Goes like this.
*Googles title*
*Finds it on sale on my fav online vendor*
*Buys it*
*Installs it on switch*
Everything's fine.
Two hours later my entire fucking YouTube feed is full of videos about the game.7 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
Working on another online pokemon game sort of thing and I'm super proud of myself because I just got the user registration, login, auth session, and logout done. Last time I tried making one of these damn things I didn't bother using a database and I tried making a complex user auth system using JSON files and God, I regret that now.
Now only a million steps to go (Including making the game)8 -
How did y'all survive when devRant was down for maintenance?
I personally played Fifa 17 on my ps4 then quit in the middle of a game when I saw that devrant was back online. :D9 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
!rant / funny
Here is something I saw online while in bed, made me laugh so much cried myself to sleep.
Reminded me of the time my mgr pushed me to make an android app despite me having no prior exp then getting snippy when the end results weren't up to it...
A game designer wanted to commission some conceptual artwork about monsters.
He asked the freelance artist to make him something kinda unique but not too far off, something like a mix between a centaur and a minotaur
The artist unfamiliar with that kinda work asked for more details, the designer said ah just mix em together , its easy, half bull half man and the other half man half horse (already incorrect) and he sent the man off to work.
A couple days later the artist is back...
Here its done, had to look up the monsters online but here ya go....
game designer : wtf is is ?!😡
Arist: half centaur half mino... whats wrong?! 😒
Designer: yeah but you got the wrong halves you dimwit!
you gave me a half "man-half-another-man" creature 😡
Disclaimer:
I found the image somewhere online with not much of any context or history .
I just know it was the product of a massive miscommunication 😂so I patched the story up for this rant1 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
I guess that counts? Some of the local burger kings once had an online game they advertised, where you could win free burgers if you are the first on the highscore (the other 2 places got some sort of coupons for cheaper meals), turned out there was a score submit bug you could abuse after finishing a game (me and a colleague noticed, while trying to find some sort of bug), when I reported it they didnt care (didn't get any response, maybe spam filtered?), so I got us some free burgers, scanned in the receipt and send it again, they paniced or just realized you can generate any amount of free burgers for the time of the game being online, took down the game for a day or two, sent me a short email thanking me, thats it.4
-
I'm not sure where I'm going with this, but I'm fucking sick of my experience with the world.
I have a feeling that all that 1984 conspiracy type of ideas that I previously considered bullshit and fear mongering are real.
(Just to be clear, I'm not including most conspiracy theories which are very ignorant like flat earth, fake moon landing, or antivax, the people that spread those theories can die a horrible death IMHO).
Corporation consolidation is a fact and appears to become irreversible.
Because of technology, I can stay in the comfort of my house, safe from crime and be entertained without needing to have direct contact with humans.
People might say "that's your fault for not leaving the house". True but that is just how the world is.
The outside world in the cities I lived in is not a welcoming place.
Hell if you fucking find a bench it's a goddamn miracle, and if you do and sit for a long time, the police stares at you like you are up to something.
People don't talk to you because "don't talk to strangers".
It can be rare to find water or a bathroom that isn't a complete shithole.
So no wonder I rather stay at home, the outside world is hostile.
So yeah, go to a mall or something. And consume, consume, consume, because the outdoors suck.
Many pioneers thought technology was to improve the quality of life.
But no, it's just more isolation, less direct contact with people, less giving a fuck about other people.
And that's how feel about people of today. The least amount of fuck giving about others possible.
You would you would connect to more people faster, but no, the result is just millions of people browsing through the same "entertainment", shitty aggregated content.
Yes, consolidation affects internet too. Everything goes through fucking google, youtube, or whatever other fucking top 10 company.
Just like the class disparity, 1% of the things online get 99% of the exposure.
So if you're a small time anything, basically fuck you, because you're not something enormous.
Like, I wished I was a game developer, but there's thousands of brilliant indie games that get released every year, and they barely make what they're worth.
So why should I fucking try? So I can get ruined financially and I don't have a place to live in?
Software itself is so complex that is impossible to scrutinize decently.
We all laugh at congressmen asking the zuck silly questions.
Out of touch, true, but in hindsight, it is true to some extent that software is hard to regulate. Every software I on earth doesn't meet some standard one way or another.
Or maybe it's just too many of us right now.
When people scroll their search results to get access to the things they should be interested in, the only practical interface right now is being showing one link at a time.
But there's millions and millions of results.
One redeeming aspect of life is that one day I won't be alive anymore to observe the disgusting world we live in.
This could be just pure rambling and I can't prove any of the things I'm saying, I could just have been making the wrong friendships. So take this with a grain of salt.7 -
Byron (reckful) has committed suicide. He was one of the first big streamers on Twitch and a game developer.
He was suffering from depression and has been for quite some time. He always appears happy around friends. He did "joke" about committing suicide on his last stream. Watching the clip makes it obvious that there was some truth to the "joke".
Also, remember that you never know what someone online is suffering from or how that person may interpret a joke. Be careful and think about how your message is received.
Please seek help if you have suicidal thoughts or even signs of depression. It's not a sign of weakness. We all need help sometimes.7 -
I am curious whether facebook IS listening to conversations or not.
Living with my girlfriend in a small appartment, yesterday we were talking about some shitty game we both played around 10 years ago, I was wondering whether the game still exists and googled on my phone (via LTE, not wifi) - yeah the game is still online and still the same shit.
Today she saw facebook sponsored ads to this game on HER facebook.
Today we watched a movie (Valerian and the thousands planets) - and there was this ship which looked similar to Millenium Falcon. I noted that in the midtime. After the movie - guess what - opened the facebook abd there was a sponsored ad to buy Millenium Falcon miniature or lego figure.
How? Randomized events? I do not think so. This was not the first time it happened.
Note: we are not native english speakers, maybe "millenium falcon" could be the only catch fb could achieve?16 -
- not seeing and hugging my colleagues (I miss hugs SO much, with everyone)
- everything being online, which makes it less serious and more like a game I can just turn off. It makes it very hard to keep myself motivated7 -
I get it, Unreal Engine's Blueprints are for quick mock ups, but man, that shit is really complicated, more than coding the same thing on C++.
God, I'm frustrated with that, then the "boss" decided to do an "online survival medieval rpg" game, seriously?
Don't you think that it will fail? LIKE THE THOUSANDS BEFORE?
At least I'm getting experience ¯\_(ツ)_/¯1 -
online coding exams.
Ask me how to do a rest api, ask me how to do a certain visual in the website, ask me how to setup a docker service running grafana, please just ask me something about the actual job.
Dont ask me to create some mind game that was ambiguously phrased in a timed hackerrank question that expects me to write runnable solutions that pass all test cases.
I have way too much work to play around with hackerrank for weeks so i prepare for your useless test3 -
Ahh boy, uni sure is fun...
I missed my comp-sci class last week when we got a project assigned. No big deal, right? We have an online student portal where teachers can post assignments for everyone to see. I'm sure it's in there.
It's not.
Okay. How about the syllabus? Professors are supposed to create a weekly schedule for students to follow, it's probably in there, right?
Nope. Nothing.
Alright... I guess I'll email him. At this point about two classes have passed and I haven't heard anything in class, so I fire off a quick email to the professor asking for the details to be posted to the web portal so I at least have some idea of what I'm doing.
Surprise surprise, I get a response in about an hour.
"I'm not posting anything online. You should have been in class. Talk to a classmate."
*sigh*
So, from what I can gather from my classmates, we have to design a game using python. It might be a quiz, maybe. We have a week.
Are you fucking kidding me? Is it really that hard to take 20 minutes to type up a few requirements so your students at least know what you're grading for? I barely have any idea of what you even want, and from the three people I talked to it wasn't very clear even when he explained it in class. Post your assignments online, asshole!7 -
I've compiled enough recent news to point out some notable articles in a list:
- Windows 10 20H2 can corrupt the main filesystem on SSDs when ChkDisk is run under yet-unknown circumstances (https://borncity.com/win/2020/...)
- Nintendo updated SwapNote for 3DS well after killing it off (https://nintendolife.com/news/2020/...)
- Google has finally fully open-sourced Fuschia, its attempt to replace Android, you can now make PRs and such (https://computerweekly.com/blog/...)
- a recent Win10 update for normal users is causing massive speed issues (https://pcgamer.com/microsofts-dece...)
- Amazon's trying to compete with StarLink and it's going pretty okay (https://arstechnica.com/information...)
- Cyberpunk 2077 has a fuckton of fixes in a new update, for those who care (https://theverge.com/2020/12/...)
- Xbox 360-based Halo games are going to have their online component killed in December 2021, for those who care (https://halowaypoint.com/en-us/...)
i forget who said they liked these last time i did them but to that one person, here you are.14 -
So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash -
Convinced another fellow developer to join devRant:
Welcome @binogure!
He's an indie game developer I met online and I'm helping him to translate his game, "City Game Studio", at the moment.
Check it out! The game is currently in closed beta and it's really awesome!
#ad ;D6 -
Created a tool that game-masters/admins for some online game servers could use to administrate their servers. Using Visual Basic 6.0... Back in 1999...
No successful projects since. *sad panda*1 -
Online tag, it was a small game topdown only using programmed graphics (simple circles squares and lines). One could hide underneath trees, and there were powerups, toggleable walls.
Was quite popular for a year or two. Would love to make a remake of it.2 -
Last night: Wow, I just finished that massive feature and I still get some time left! Why not play something?!
Oh crap, this game is so cool but my video card drivers needs an update (AMD Radeon on a Fedora system).
The proprietary drivers don't run on this version of Xorg server... Fine, let's search for some solutions online and... Hey! Found it! Let's see: downgrade Xorg, download the driver, patch it for your kernel version...
Did I just fucked my display? Oh yeah... Let's try to fix it........
Fuck...
5am: Finally got it all working perfectly again... Fuck this game, I hate it!3 -
As of late I'm creating private game servers on my local network in my free time for fun / relaxing
I've already running:
a World of Warcraft vanilla;
Travian version 3;
And I am currently working on a conquer online private server, but getting the right client for it is the hard part...4 -
If anyone has used the super Mario 64 online mod, it's extremely easy to crash all clients connected to any server. You have to send a chat message payload with a length greater than 256 characters. The clients do not do any bound checking and write the payload directly to super Mario 64 memory. This causes all clients connected to the game to crash. I will leave how to send a chat payload > 256 characters up to you. I've confirmed my method works!2
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In the past: "Alright, have the day off, so can do some serious work (work on my game project). Let me just check my mail first... And a cpl of sub-reddits... And see if there are any updates for Unit3D, or any interesting forum posts, or new assets on asset store that look nice... And check some online newspapers just to see if anything is going on... And check if anything new has been posted on slashdot since I last checked 5 minutes ago (nope)... And maybe see if there's any updates to Sublime Text or new useful packages that can help improve workflow... Ooh came across article on how to improve workflow... Hm someone mentioned a new task-management system in comments, gotta check that out... I'll just sign up for a demo-account and... Hm but what if there are any better ones? Better google for comparisons. Wait, isn't there a new episode of Silicon Valley today? Gotta see that first, no time tmr. Hmm also new episode of Archer, and American Gods. Better get watching these out of the way first, or I can't concentrate... Ah, wait, it's dinner time, no point starting anything until after that."
Now: All of the above, plus "I'll just check devRant real quick before I... hmm... interesting rant... *scrolls and reads rants and comments for 3 hours*"
How am I supposed to get any work done? :_(3 -
Me and my mom played an online farming game together when I was about...4? We still were running Windows XP.1
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Alright, server got hacked a week ago. Bad enough on its own but okay, perfect time to change the server infrastucture completely instead of doing it later this year. Since Saturday we are working on setting everything up (game server, apache, etc.pp.) while making sure to configure everything correctly to be safer this time.
We are finally at the point where we could go back online. And what happens? One team member _now_ (6 days after the hack) suggests that it might be a good idea to format the hacked server and configure just what we need to patch the clients with it.
Great fucking idea, why didn't you have that idea 5 days earlier?! There was more than enough time already to format the old server and configure it. Another day delay, yay. X_X
Aaah, ranting really helps in those situations. Oh and Hi, I'm new here. Nice place, I like it. ^_^2 -
There's this online game I like to play, basically you can play against 2 or 3 other people / robots. It's been free to play for almost a decade, but recently they decided to limit how many games you can play each day, unless you buy membership. It's not much, about 2€ per month, so I bought it to support the devs, they're doing good work and they're not spamming players with ads, so they need to get money for those servers somewhere.
But now I kinda regret it; there used to be a whole lot of casual players online all the time, now casual players reach their daily limit and when I log on in the evening, there are almost exclusively paying members left, giving you absolute shit for the tiniest mistakes.
On a completely unrelated note, what casual / relaxing multiplayer games would you recommend that don't require too much thinking & long-term skills?12 -
Created a simple bot for an online game using puppeteer.
After an evening (and night) of dev and debugging (quite some rejected promise errors), it worked fine and was ready for a 10-minutely cron job.
Fixed a couple bugs in the first three hours. Then started playing minecraft, which lagged like hell.
Opened task manager and saw a list of about 25 headless chrome processes. They had not been closed because of unhandled errors before the close method call 😵
Now added some basic error handling ☺2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
-
Today, a video appeared online of a game called StoneHearth, which is currently in open Alpha.
The video is about adding multiplayer functionality to this (originally) singleplayer game.
'Tony' is a hero! Because he initially designed the singleplayer game according to a strict client-server model, adding multiplayer is now a piece of cake. Good thinking there.
The structure of the game even made it harder for developers to hack around it, than just to follow the model. That is awesome. Kudos to Tony!
https://youtube.com/watch/...1 -
Ugh. Challenges. I need to create a 3D two player online game with the new HTML5 WebSockets, and I'm using a free 000webhost server which I barely have control over. Does anyone know how to connect two client connections together in PHP?8
-
FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
My most humbling experience was finding the source code online to the original Pokemon games. It was right after I had finished my first text based Linux console game and I was looking up other programs source codes just for shits and giggles. Most of them were simple and I learned a few simple tricks but the red and blue Pokemon were the first codes I saw that fascinated me. The addressing, the memory allocation, even the simple audio processing was simply genius. So many unique innovations and techniques. If I achieve 1/5th of the skill I found in those files, I can die a happy programmer!3
-
!rant
So yeah... I made an Online Game!
*insert shameless selfplug here*
If you know Skribbl.io - That drawing game in the browser - I made a better version for Streamers and especially Twitch Streamers.
I would love to hear your feedback. If you like to playtest my game: https://twikkel.io/
Outstanding Features:
- Sync Twitch Chat to Game
- Streamer Window
- Kick instead of Votekick
- More Moderation Features
If you like my game, you may recommend it to livestreamers you know. I would love to build myself a little community around my game.
Hope you like it!7 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
My paper just got rejected. Again. The first time it was expected. But for this journal, it wasn't supposed to be. Some of the reviewers' comments are stupid. (for eg. I mention a no-loss algorithm fir a game which, so his/her comment is like what's no-loss? , like are you fucking kidding me, if you don't know that, then why are you a reviewer in the first place)
Anyway now I don't know what to do. I'm looking for more journals but all have so high impact factors and I'm not even sure confident to submit again. Had a good mind to mail the editor in chief but well, I don't think it'd help. What do you guys think?
In the middle of another project, another paper, online courses, now this. I'm just done. I didn't go home as well. It's around four o' clock in the morning here, so noone here is awake.
Can anyone hear me?5 -
Fucking mobile single player online games.
So there I am, sitting on the tube, being passed around London like a unit of sweet corn taking a ride on the mud salad that decorates the interior of the common worm.
Game can't boot. Sorry, You paid but it wont start until you pay with your personal data we're trying to upload first things first.
One day some psychopath who sees what they're up to is going to find out where they live and then there will be no where that they live.
On another note. This is devrant. Vent, be angry, let it out.
It's turning into some pathetic joke.
Stop pussy footing around you bunch of pussyholes.
Have a shout, have a bout, have a laugh none of us nerds have ever had a bath because none of it is real, it's just a nerfed/gussied up forum you waste of cum.4 -
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
After opening game files for Ragnarok Online and saw the quest files are human readable (lua or other scripting language). Had some Flash workshops to confirm my interest.
Later in college, I make games for every lecture projects (with my friends). Now our game studio is 7 years old.2 -
Hey guys i made an online stock market simulator. It won't work but I just want the feed back of the game's frontend. I used Vue.js 2. Please give your feedback in the feedback tab inside the game. I used the templates from creative Tim. Link for the game http://dalalbull.deeaarbee.tech14
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!rant
For all of youse that ever wanted to try out Common Lisp and do not know where to start (but are interested in getting some knowledge of Common Lisp) I recommend two things:
As an introductory tutorial:
https://lisperati.com/casting.html/
And as your dev environment:
https://portacle.github.io/
Notice that the dev environment in question is Emacs, regardless of how you might feel about it as a text editor, i can recommend just going through the portacle help that gives you some basic starting points regarding editing. Learn about splitting buffers, evaluating the code you are typing in order for it to appear in the Common Lisp REPL (this one comes with an environment known as SLIME which is very popular in the Lisp world) as well as saving and editing your files.
Portacle is self contained inside of one single directory, so if you by any chance already have an Emacs environment then do not worry, Portacle will not touch any of that. I will admit that as far as I am concerned, Emacs will probably be the biggest hurdle for most people not used to it.
Can I use VS Code? Yes, yes you can, but I am not familiar with setting up a VSCode dev environment for Emacs, or any other environment hat comes close to the live environment that emacs provides for this?
Why the fuck should I try Common Lisp or any Lisp for that matter? You do not have to, I happen to like it a lot and have built applications at work with a different dialect of Lisp known as Clojure which runs in the JVM, do I recommend it? Yeah I do, I love functional programming, Clojure is pretty pure on that (not haskell level imo though, but I am not using Haskell for anything other than academic purposes) and with clojure you get the entire repertoire of Java libraries at your disposal. Moving to Clojure was cake coming from Common Lisp.
Why Common Lisp then if you used Clojure in prod? Mostly historical reasons, I want to just let people know that ANSI Common Lisp has a lot of good things going for it, I selected Clojure since I already knew what I needed from the JVM, and parallelism and concurrency are baked into Clojure, which was a priority. While I could have done the same thing in Common Lisp, I wanted to turn in a deliverable as quickly as possible rather than building the entire thing by myself which would have taken longer (had one week)
Am I getting something out of learning Common Lisp? Depends on you, I am not bringing about the whole "it opens your mind" deal with Lisp dialects as most other people do inside of the community, although I did experience new perspectives as to what programming and a programming language could do, and had fun doing it, maybe you will as well.
Does Lisp stands for Lots of Irritating Superfluous Parentheses or Los in stupid parentheses? Yes, also for Lost of Insidious Silly Parentheses and Lisp is Perfect, use paredit (comes with Portacle) also, Lisp stands for Lisp Is Perfect. None of that List Processing bs, any other definition will do.
Are there any other books? Yes, the famous online text Practical Common Lisp can be easily read online for free, I would recommend the Lisperati tutorial first to get a feel for it since PCL demands more tedious study. There is also Common Lisp a gentle introduction. If you want to go the Clojure route try Clojure for the brave and true.
What about Scheme and the Structure and Interpretation of Computer Programs? Too academic for my taste, and if in Common Lisp you have to do a lot of things on your own, Scheme is a whole other beast. Simple and beautiful really, but I go for practical in terms of Lisp, thus I prefer Common Lisp.
how did you start with Lisp?
I was stupid and thought I should start with it after a failed attempt at learning C++, then Java, and then Javascript when I started programming years ago. I was overwhelmed, but I continued. Then I moved to other things. But always kept Common Lisp close to heart. I am also heavy into A.I, Lisp has a history there and it is used in a lot of new and sort of unknown projects dealing with Knowledge Reasoning and representation. It is also Alien tech that contains many things that just seem super interesting to me such as treating code as data and data as code (back-quoting, macros etc)
I need some inspiration man......show me something? Sure, look for a game called Kandria in youtube, the creator, Shimera (Nicolas Hafner) is an absolute genius in the world of Lisp and a true inspiration. He coded the game in Common Lisp, he is also the person behind portacle. If that were not enough, he might very well also be Shirakumo, another prominent member of the Common Lisp Community.
Ok, you got me, what is the first thing in common lisp that I should try after I install the portacle environment? go to the repl and evaluate this:
(+ 0.1 0.2)
Watch in awe at what you get.
In the truest and original sense of the phrase (MIT based) "happy hacking!"9 -
You know when you preorder something… and when the delivery day is very close they postpone it…
And no, I'm not talking about a game… I'm talking about a fucking smartphone I bought online. -
I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home3 -
Its only 5 months left till my graduation,and my mind is getting fucked up.
The current startup i am interning with is a lot stressful and demanding. I am giving my 1000%, only because this is the only place to.. how can i explain..
if world is a race of horses, then i am the tortoise and these guys are the only slow horses that i think i can catch up with. These people are your next door app dev startup, releasing multiple apps fastly and trying to hit the magic recipe. I am not sure if i am learning anything besides how to search stuff on my own and produce faster results. But still, better than nothing.
However i am a far sighted person and am not sure if this is the future that i want.
I am currently giving 14+ hours to this startup as an intern (including all the traveling from home). The only relaxation i could make in future is to shift near the office which will save me 3-4 hours but then what?
I am currently running out of goals. My childhood was shit, but i want to make my youth meaningful.
Leaving my home means leaving the only 2 people (mom/dad) currently present actively in my life.
My college would be over by then, all my colleagues are all on their own ,going into different companies. We don't meet now leave alone meeting then. I am also not much into( or have the time to be into) online games and anime where those guys meet/chat
Not that i was able to gather courage to get into some relationship or talk to people till now. I don't have much talks with my officemate or gals coz 1 :i am so full of work and (2) i simply can't
Currently i spent my whole Saturday sleeping and watching movies and Sunday doing the office work.
Is this going to be my whole working life now? I often think other people's jobs as less demanding but i don't think that would be the case.
I just want to be in touch with people, the people that i know, the people i can trust somewhat.
When i was in 7th std, life was so easy. There was this just 1 irritating thing called school that we had to attend.
After that, we used to run down to nearest park in our shorts and cricketbats or rsckets, play till our heart's content, then sit in some friends house for hours and talk shit , then come back home , do some irritating study, then go back to watching television and playing online games with those same friends , while deciding the birthday party of some guy and game plans for the next day.
Damn5 -
Took a software engineering class at my university. The class was online which is common at my school.
The entirety of the class ends up being the prof. scrolling through a google doc while sharing her screen. No watching her program stuff, no opportunities for us to program in class, nothing. Basically like reading documentation for 3 hours.
The final project? A fucking command line tic tac toe game written in python.
My group asked if we could do a tic tac toe multiplayer web app instead and she denied us with no reason
Complete waste of time1 -
Around the time Apple was denouncing it, I joined a chatroom for Adobe flash game developers. I really loved the idea of making games too, so I tried to learn ActionScript3. That failed, because it was my first language and since I was broke, I couldn't afford flash pro, so I was using an open source ide with okay documentation, but no newbie coder tutorials. I didn't actually start learning to code till Codecademy came out, I learned js, then I learned visual basic and Java for online courses the local community college had available, and now I'm taking C, C++, Java, and Python in college while I use C# at work and JS during my free time. Sadly, in a jack of all trades, master of none :/1
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So, my favourite language is Python, and for web developing I use Pyramid, and to stay in my "comfort zone" I use brython for client scripting, don't take me wrong, I love javascript, but for just a bit of performance lost I like being able to use all my pre-existing python code if I need to...
So, this was my first work experience, for a military industry, we had to make a service for uploading big files and sending them via email.
I heard one thing that shot me out of my "comfort zone" (I'll call it cf from now on)... "Use php"...
So, I already had written in php and I've always disliked it, perl-ish and broken as a bethesda game (i like bethesda games, but they are broken)
Another thing: javascript vanilla or jquery, never liked jquery either, so I decided to use vanilla js...
So, after 6 months of work, my partner and I finished it...
Well, more than one year later that mess we had to make to satisfy our boss' most absurd desires is not online yet, I search it on google every month, so yeah, 6 months of my life wasted (also, it was a "stage", so not only I didn't get any recognition, but they didn't give me any money) -
Imagine an online, public service, that allows you to communicate with others (for example a simple chat, game, whatever ).
The users connect to each others via p2p. Based on this, you can easily get the ip address of any user directly connected to you. P2p is used to reduce server load, but information is still verified (for example using RACS), so let's assume the data is always safe.
(please remember, this is just a imagined Szenario)
Now the question: AFAIK, the IP address is a sensitive information. Would p2p in this scenario still be 'legal' in the EU given the latest changes in the laws?7 -
!rant but question to you experts:
Hey, guys. I'm currently trying to up my game in terms of web development. I already know js, html, php and css quite well (enough to become a tutor at my university) but I'm not shure which frameworks (serverside and clientside) are worth considering. Until now I wrote everything from scratch, which is not very sustainable (waaaay to much code to maintain)
Could you please tell me your softwarestacks, what library to use, which frameworks to learn (Vue/React/Angular/...)? Every opinion is very appreciated and won't go unheard. Thanks in advance.
btw: you guys are the nicest people I ever met online. Thank you for being so awesome.1 -
When Elden Ring come out I ignored it, I was jobless, no money, game was expensive and I got into hate relationship with it.
Some time ago I launched twitch and saw that DLC come out. Struggled between buying or not because it reminded me my struggle with money.
Found that shop in my city sells box version of Elden Ring with DLC for PS5 and they have last one in their store.
I reserved it online without payment and it wasn’t immediate, I started thinking that someone bought it and I won’t play it. Felt happy I won’t spend money on game I hate.
Two hours later I got email that product is ready for picking up and it meant it will be rush hours when I go get it and didn’t liked it.
I work remotely and I’m not used to seeing many people, but well I wanted to play the game if it’s waiting for me.
After I arrived to the shop and went in I met the most honest guy who is selling games.
He asked me if I am souls fan. I said I never played souls game.
He asked three times if I really want to buy this game because it’s hard.
Told me he approached it 3 times already and didn’t stand a chance.
After chitchat I bought the game, paid cash because I love box games and cash anonymity.
Woman cough on me when I was on my way back, I said to myself fucking hell I’m going to be sick and I am starting my vacation next week.
I got really sick with a flu, played straight 2 weeks, I don’t have playstation plus so I can’t read any clues or play online but I don’t care.
It’s even better because you can enjoy more of the world not reading messages like you’re on gaming forum instead of playing game.
Dying from sickness helped me to don’t care about dying in game.
Two weeks later here I am, just killed Mohg and unlocked DLC on my ps5.
In achievements it says that only 38.5% of people killed Mohg.
Now I sit and wonder how many people bought DLC and will never play it because they can’t kill Mohg.
I love Elden Ring now. One of best games I played to this day.
The timing for it was perfect, the sickness, the game, one of the best vacations and one of the best journey in my life.
To whomever organized that adventure in my life.
Thanks, now it’s time to kill some more bosses.9 -
!rant
So the game I've been working since January is showing off a demo at ECGC also known as the East Coast Game Conference in North Carolina :D
http://ecgconf.com/
If anyone is free on the 17th to 19th of April and enjoys games come try it out!
(it's $35 for a pass at least for the standard pass at least)
The game is called Redemption's Guild, which is a multiplayer online VR RPG and our company is called Unlit Games.
Our website: https://unlitgames.com/redemptionsg...
Sadly I won't be there but some people from the company will :D
I've been working hard to make this game, I hope the people that play it enjoy it as much as I loved (and still love) working on it.
Also our animator is giving a talk, so if you enjoy animation and possibly how it was done (i'm not 100% what the talk is about lol) stay for that aswell!2 -
I'm looking for a game recommendation to play with my (non-gamer) dad
What I'm looking for:
- Android
- Online 1vs1
- Turn based (async)
- Simple
- Free
- Lightweight if possible (my dad's phone is kind of old).
Something like checkers or chess but not checkers or chess :)8 -
So I downloaded this game (to be fair, it is a preview version for a kickstarter project) and I had to crate an account with my mail address in order to sign in. Fair enough, I fill in this form and it says "invalid mail adress". It came to my attention that the form automatically put a space behind the mail adress so I had removed it. After I put back the space everything worked, but now I can't sign in because I didn't get the confirmation email (I assume because they sent it to [my email]+[space] instead of just my email). Currently chatting with the support guy, seems like a nice guy and I can't blame them because my mistakes are often even dumber, but before you post a preview version of your product online as a first impression, check if it even works. Please. Especially if the reason for posting it online is asking people for money.
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Plans for 2019 are to release two products.
1. A text-based strategy game engine that will act as the core of two or more progressive web applications, using Node.js/Express, EJS, and SCSS. It will be proprietary, subscription-based, and playable 24/7 online or offline as a web site or mobile app with nightly/weekly/monthly events and items (think KoL, on steroids, with butter on top.)
I am currently undecided whether to go with MongoDB, MySQL or PostgreSQL, so any feedback - without derailing the other choices, and understanding that it needs to be minimal at first with the ability to expand to millions of users - would be appreciated.
2. I'm sculpting collectors figurines of guinea pigs, molding, casting and then selling a limited set that are hand-painted by me with a certificate of authenticity, as well as marketing blank versions of each with a choice of three colors (including white, and either red or black for eyes - a total of five) for people to either paint by themselves, family members, or friends.
This will also have a website that allows you to choose the breed and colors (changing the picture according to your choices), as well as allowing people to use it as a social media outlet - as if their own guinea pigs had profiles instead of humans. It's also planned to support rescues worldwide and educate folks about properly caring for cavies.4 -
I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
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Would like to try realizing a game idea or two I've had a while ago.
I'd also like to put some more work into that webapp I built last year.
Then there's a couple old projects that never went anywhere but I could polish them up a bit.
Kinda want to learn some new languages and CG and digital art and finish 7 online courses I bought years ago.
There's just not enough time in the day.1 -
Fun story
tl;dr; analog FTW!
so we've just had a nice game. A few teams internationally gathered together in the aws gameDay. We had aws accounts set up [one per team] and our goal was to maintain our t2.Micros to deal with incoming load. The higher the latency - the less points we get, the more 5xx - the more points we lose. The more infra we have, the more points we pay for it.
So we are quite new in aws, most of us know aws only in theory. And that's the best part!
So at first we had some steady, mild load incoming. But then bursts came up and we went offline. It's obvious we needed an lb w/ autoscaling. Lb was allright, we did set it up and got back online. We also created an autoscaling group and set it up.
Now what we couldn't figure out is how the f* do we make that group scale automatically, as a response to traffic! So we did what every sane person would do - we monitored LB's stats and changed autoscaling group's config manually 😁
needless to say we won the game w/ 23k points. 2nd place had 9k.
That was fun!3 -
Hey Game Developers,
I know this is the worst place to ask this question but still...
Is it possible that a game developer will make an online multiplayer game at a really low budget for me?
If yes then where can I find them?17 -
Hahahahaah
https://kotaku.com/eve-online-facin...
I always thought a redesign of the economy was in order making several interfaces to allow automation and removing the wow like game controls making it instead a flight combat sim7 -
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx -
So I have a programming question that has always stopped me from making so much. I wanna make stuff in the terminal like Conways game of life and simple games but I don't know how I would track everything like or how to set up the map/board and how everything moves and just all that.. does that make me a bad programmer? I'm fairly new but still..
And no I dont wanna Google it I'm trying to work on being social even if it's online4 -
Being fairly new to the software game I’ve yet to tried my fair share of languages, both at work at a professional level and small to medium sized projects at home. I’m now starting to see patterns and different features in languages, and I must say that Rust is a language that blew me away totally.
I read the online book and then I wrote a few small programs. It feels super modern with all the cool features and it’s so fast. The threshold can be high, depending on your background.
I’m no pro using the language at all, but I enjoy it so much. I urge you to try Rust for your next project. The community around the language is also very interesting and welcoming.
What are your experiences with Rust?3 -
Well I used to play games at my Father’s computer, it was an old FPS online game really fun, I played it like everyday when I was 6 yo. Two years later the computer broke and we had to buy a new one, so my father insisted that we buy two computers, one for him to work and one for my own computer and assembled it myself. I thought myself to do it by a book and took me like 2 weeks to figure it out and assemble the whole thing. I love every minute of it.1
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All these online coding courses, and I have to wonder... Are they as good as they seem to advertise?1
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Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Playing ME:A, game froze, alt-tab out to try and close it, can see my mouse moving around but the screen the game is playing on is staying black. Whatever, shit happens, I'll just hard power off and reboot.
Powered down, push the power button, SSD isn't booting, being sent to BIOS. "Oh no."
SSD isn't listed in available boot options. "Shit." Checked the cables and what not, nothing, pretty sure it died on me. Go to Fry's to get a new 960 EVO m.2, sold out, go to the other one 30mins away that says it has one in stock, it doesn't either. 😧
Guess I'm ordering one online, Amazon says 1-3 weeks even with Prime, Samsung website says 1-3 days but no rush delivery.
Guess I'm computer-less for a while. (Unless I find something else before end of day)5 -
!dev
Hey guys, I'm looking for a good pc game to buy (fps, single player and online multiplayer) and I'm considering pre-ordering battlefield 5 since it seems very promising, but it won't be out until 20/11 so if you know any good games please let me know, thanks!12 -
Just started playing Rust again after like 9 years and holy shit is this game not noob friendly at all
I play(ed) on a relatively chill server where raiding is only enabled in the last week before wipe every month and it's not too many people playing
So I'm out on adventure, I come back and my entire base is raided... Uhm okay, I did sort of have an uneasy feeling that I left the door open when I left so okay, my dumb mistake. Lesson learned: Always make sure doors are definitely closed
So I farmed hours more to get all my stuff back, repaired a vehicle, built a nice little garage, upgraded all my windows to reinforced windows so that nobody can interact with the car or my horse inside the house, just in case that allows you mount and get in the house that way, no clue
This day I log back in. Base completely cleaned the fuck out again
Actually what the fuck man. I did *everything* right, made sure every door is locked and closed, replaced all accessible windows with reinforced ones, had 27 days of upkeep materials and still, my entire progress of 10 hours of playing is gone again
What did I do wrong? After talking with people in chat apparently I had wooden frames for the doors, which apparently are just always destroyable by anyone... Even on a damn server where raiding is disabled. Yea sure makes sense
I like Rust but holy shit, this core game mechanic of raiding is still one I cannot get over. It's so stupid to be cleaned out over night while you're not even online. It's just fucking frustrating to start all over AGAIN farming and farming and farming. I didn't really want to play because the game always looked like a meta gaming sweat fest and this just proves that it's exactly that. You have to know every single meta game mechanic to even have your damn base survive overnight
On a positive note I did figure out that unity's concurrent garbage collection doesn't seem to be a big problem for a proper fps game though, so that's something4 -
Rant!
Beginner tutorials are great.
Personal project UE4 (Unreal Engine Game Dev)
I'm having this bug where I dynamically draw every tick into a Uncanvas. (C++) First I call .ClearChildern and after I create UserWidgets by calling blueprint to fill text.
Text is Invisible when drawn in native tick
I works. If I don't do it in the NativeTick
Search Online: "UE4 UMG text dissappears"
Result: How to create a Button in UMG
Me: No I'm creating a complex UI system
Search Online: UE4 Issue with UMG Text disappears when drawn in native tick
Result: How to create textfield UMG with blueprints
Me: No I have a weird bug and trying to figure out why that is!
50 Searches later
have seen 50 tutorials on how to do the basics.
My problem with certain applications that there are so many tutorials out there that Sirius shit is hidden behind a cloud of beginners content.2 -
Got this from an online crane game (there's another pic, retracted)... anyone else see this and think of @SidTheITGuy ?
Side note: typing his handle is kinda shaking... i mean if hes considered IT... if the small amount of us old school and/or real tech people even got -40% from a meteor or something...the world is doomed... i highly doubt the sids of the world could start a fire, know basic irl skills... or simple electronics even. o.O
...wait, is this what kids are referring to as "woke"... im still fuzzy on that...so are they, ive asked several-- conflicting definitions.44 -
Playing Sierra Online games like Kings Quest and Thexdar on an Epson 8088 with duel 5 1/4 floppy drives and no hard drive. I don't miss the days of having to swap disks when moving between different areas in the games.
I remember when my dad got a 486 DX/2 with a 300 MB hard drive and I could fit all my games on it. Prior to that on the 286 that had a 40 MB drive I created a batch file with a menu to select a game that would unzip the game and launch it, then when I exited the game it would zip it back up and delete the directory. -
Been thinking about game design. Making things testable and modular. I think I have a lot to learn in this area. One idea popped up in my head. How can I design the game so that it can be networked later? One idea was an interface in the logic that gives authority to another set of code (module?). Basically include the abstraction as if networking was there. So if/when I decide the next version of the game or existing version should have online play. I think learning to create client/server would be instructional. Maybe networking could be a dlc or something.5
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Side project I wish I started would be an online game. If I just got something playable implemented I am sure I would play it myself then enhance it to be great.
I don't expect I can make a living out of it but ever since I was in school I wanted to be a game developer.1 -
So today at the electronics shop I saw an 500Gb on sale. For some reason it also came with a code for Battlefield 2042. The price label was written in a very confusing way, so I thought it was actually ~22EUR instead of ~118EUR off. It sounded too good to be true, but my train of thought was that it's entirely possible that they are really desperate to get people to play their shitty game.
Unfortunately it was too good to be true and it was actually actually 96EUR. What a scam.
In case you wanna look it up yourself, you can also find it online (For a lot cheaper than in that store). "WD_BLACK 500GB SN750 SE NVMe"
For some reason it's cheaper with the game, I wonder why (But it's still a tad overpriced)1 -
Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.8 -
I wish I could finish the game I have worked on (solo, on and off alongside regular job) for many years now. It's a callback to online gaming days of old (think BBS games) wrapped in a modern, nice looking package.2
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tictactoe squared. An online game build on top of the idea of tictactoe. I build this app with a friend back in the days when we used to go to school using plain html,js and express.js. no fancy frameworks or other tooling8
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Ever have a game you see you want the mechanics of altered where the ui is concerned by someone else and the ability to mod the backend code yourself to change how game play works ? That game is eve online for me
Because it should not suck as much as it does -
The absolute worst experience i have ever had with a dev technology was a mixture between notepad, pgeLua and a PSP.
Back in 2010, i coded a game called "ReapeR ValleY" for PSP (homebrew). I had no idea what an ide was and i have never really coded before that.
That resulted in a 1500+ line code that in a single file written in notepad. The performance was horrible since it just ran through the same lines of code over and over again with arrays filling up and flowing over with data.
The entire game was written in pgeLua (a supposedly more game friendly version of Lua) and ran on the PSP.
The PSP needed to be overclocked in order to run the Game smoothly. I had to restart the entire PSP when the game crashed and i already installed a custom bootscreen that basically shortened the time to boot.
You can still find the game online hosted on various websites. It was my very first and unexperienced attempt at coding, but it worked.
Moral of the story: you can code with just about anything, but when you don't inform yourself about IDEs, frameworks and such, it might be painful.
... also Notepad is pure brain pain to code in. -
Hi, I'm a full stack developer. I want, with a friend of mine, to develop a multi platform mobile game. It will have online matches, a scoreboard, a shop. Something like "clash of clans" or any other online game.
I read about unity, phaser, unreal engine and many others technologies I have never used ... But I don't know which one to choose and start learning. Do you have any advice? Any articles, guide about game dev? Someone who was in my situation has suggestions, or just tell his story?1 -
I want to start learning to write a simple game server emulator in C#. The game works LAN but it gets LAN disconnected when internet drops so some sort of keepalive is implemented. I can copy the files to another device and it works online without a login etc so there is no online authentication but as soon as internet drops the LAN game goes down to so i need to emulate the online update server or something like that to prevent that from happening. (spotted with Wireshark etc)
I don't have much experience , just created a simple tcp client/server console app but in this case I ofcrs will only need a server one in combination with custom dns. Any tips on where to start? Does someone have an example game server emulator? or update server emulator?1 -
So today was going to be the Sunday when I finally connected my smart TV though my raspberry pi to access my network and have it connect to the internet.
My TV is 6 years old, so it doesn't have built in wireless, it does not recognize normal Wifi dongles so you have to buy a LG special one for ~120$ to get hat to work, so my previos solution: screw that, one chromecast + 1 osmc raspberry pi3 and I can do more than what the software build in the TV could do.
But my wife really wanted to be able to play netflix directly on the TV without using her phone so I thought:
If I connect my TV via LAN cable to my raspberry pi it should be able to forward traffic via the built in wireless on the raspberry and be able to have internet connection.
OK, its Sunday, my wife it out, I haven't done anything with iptables in the last 5+ years but I have google and should be able to figure it out eventually:) time to start this home improvement project!!!
OK, lets just check online if there is someone else who had similar idea as a place to start.
... quick google search:
Hmm, in your OSMC, go to teathering, "wifi to ethernet" and enable.
I try it and it works!
5 min and one short ethernet cable was all that were required.
It feels like I cheated and won the game without any effort, and what should I now do with the rest of the day? -
"Steam doesn’t allow publishers to sell PC games and game keys for less money elsewhere"
So how come I can get cdkeys for some of they same games from online discount shops?
https://theverge.com/2021/5/...4 -
Hm... Looks like they caught me cheating online and reset my game save to like a month ago...
So basically I wasted 2wks... for nothing...
I was so close to making an in game purchase this morning.... Good thing I didn't.
And now back to doing more productive things with my time...18 -
After doing online code exams. I did a job interview for a game company where they asked me to write a spigot and bukkit plugin in Java in advance. I learned minecraft dev, the libraries, Java, and minecraft itself. I built the plugin.
I get to the interview and they tell me that my work was great but they already filled the position.
Omitting school projects because my pay was knowledge which is more valuable than money.2 -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
Anyone else grow up coding through online dev communities?
I grew up on this 2d ORPG game engine derived from mirage that had a smf2 forum driven community.
Oh the good old days... -
I am working on partitioning my life and getting my tech stuff and online life organized. Partially fun, partially dread. Still one of the better things I'm dealing with right now.
Tech stuff mainly includes desktop PC (Qubes OS), network (to be driven by openwrt) and smartphone (already running Lineage OS, but I want to build my own LOS). This is the fun part. I want to add a NAS, but I'm too cheap for a proper one (at least for my >20TB media).
Furthermore offline stuff: Remove clutter, get analog documents properly organized (with a sustainable system) and possibly digitalized. I already have maybe half of the things I own in boxes each with a specific purpose (e.g. audio cables, network cables and game controllers each have their own box). Can be tiresome, but it's easy to see a progress and that makes it quite okay.
Online life: That's a big one. A large chunk is email and the hundreds of website accounts. I have them in a keepass file, but all running under the same address. Unfortunately I need to have a Facebook account for some purposes, but I'd like to start over with a new one. Not so easy when you have to transfer group admin privileges though, when I tried the last time I tripped some system and the new account was banned. Annoying. -
Looking inside the box for a second FC 24's Personality Plus feature will certainly create a breath of much needed fresh air to the systematic player statisticsThe changes don't stop there, as we reported earlier, this is a big year of change for the EA Sports FC franchise.
Kaka is a graceful player who doesn't lose his temper and has a lot of respect for his hundreds of thousands of fans - as a result, I think Kaka is an awesome cover athlete for this year's FC 24. Whether or not the game is as graceful as Kaka himself - well, that's something we're just going to have to find out ourselves. You can expect to see Kaka gracing the covers for yourself when FC 24 is released on September 28 in North America - and October 1 in Europe and Asia.
EA Sports has finally made a major change to their EA Sports FC franchise. It's no secret they're the top dogs for the beautiful game, but it's also no secret that their weakness is their lack of customization. FC 24 is looking to change all that.
Over the years, we've seen EA add half-hearted features: a few years ago we had a weak team creation which disappeared a year later, and creating players was a slow and limited process. Since FC 24 they've taken the right direction with their Be A Pro mode, and now the inclusion of an all new Creation Center will finally have players able to do everything they wanted: easily make entire teams, players and statistics - finally allowing them to rival Konami's Pro Evolution Soccer in terms of customization.
You can finally create your own fully functional football club, with the ability to completely customize rosters, crests, crowd chants and --most importantly -- you can make your team an awesome kit with an in-depth editor. According to EA Sports, these teams will be available for both offline and online play, custom tournaments and friendly matches - so if you want, feel free to hop online when the game comes out and play against The Obama 11.2 -
I’ve bombed 2 online tests now.
I got another one coming in so perhaps it will become 3 soon. I’m not sure at what point my mind will stop blanking out.
This feels like a game of grinding more LC until the test happens to ask stuff that is fresh in my head, or is something that I do in my day job.3 -
I love online games and I always enjoy to play them whenever I have free time. So lately I started playing Run game and also Basketball legends and even Fireboy and Watergirl.
https://fireboyandwatergirl5.us
https://basketballlegends-unblocked.com/...
So my questions is, some of these games are built on the flash platforms. What will happen with these games when this platform will be disabled? I will no longer be able to play them???2 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Bắn cá đổi thưởng nhacaiuytin360 là chuyên mục nhà cái uy 360 tín cập nhật nhiều game bắn cá đổi thẻ cào miễn phí như Bắn Cá VIP, Bắn cá H5, Bắn cá 69 Club, Vua Săn Cá, Trùm Cá Vàng, Bắn Cá Vàng 777, Bắn Cá Phát Lộc, Bắn Cá Thần Tài, Bắn Cá Sin88, Bắn cá M8win, Bắn cá zui... và còn nhiều các game bắn cá online khác.1
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Incredibox is an online music game and mobile app where you can create your music by dragging and dropping audio icons onto fun animated beatboxer characters.1
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How to Improve Aim in FPS Games?
First person shooting games require very sharp aim. If you have perfect aim, you win; you don't have it, you lose!
To improve your aim skills in your favorite FPS games, you need to practice a lot. But, you cannot practice while playing the game itself. Also, you must tune the setup to make sure your gaming mouse favors you.
In this article, I am sharing ways you can use to polish your aim skills and win. Here you go.
Choosing the Right Mouse & Grip
It is important that you get your hardware right. It includes a good gaming mouse and a high quality mousepad.
No, I am not suggesting to buy a $150 gaming mouse. But, make sure the mouse you are using has a precise laser sensor and the correct weight distribution. It matters a lot.
Secondly, make sure the grip suits your style. I personally prefer palm grip as it favors fast movement and more control over the mouse.
So choose your gaming mouse wisely.
Tuning the Right Settings
After you’ve got the right mouse, the next thing you need to consider is the software settings - DPI, sensitivity and acceleration.
DPI is the number of pixels moved on the screen while moving your mouse by 1 inch on the mousepad.
Having high DPI ensure quick movement and lower DPI improves precision. So, you need to find the correct balance between the two!
I discourage using mouse acceleration when you are playing an FPS game. You must turn it off in your mouse settings.
Practice, Practice, Practice
As I mentioned in the beginning itself, practice is the most important part in improving your aim for FPS games.
Fortunately, there are tools that you can use online to practice aim training. I recommend using this aim trainer online here, that's my favorite website to practice aim training https://clickspeedtester.com/aim-tr...
which has all the options and modes you would ever need for aim training.
Aim Booster lets you play in challenge as well as training mode. You can also choose from easy, medium and difficult mode.
There are different aiming methods you can practice - quick shot, double shot, twitching, sniper shot etc. I personally love playing the sniper shot as it drastically improves precision.
Final Words
Well, those were the most easy and totally worth trying ways to become a sharpshooter in FPS games. Although, no one can become pro overnight. It needs time and practice in equal amounts.
I hope these ways would help you in winning your favorite shooting games. Tell me comments how much it helped you.1 -
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