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Search - "types"
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*me and a bored coworker
me: bored as hell dude.
him: i have a fun game in mind.
me: shoot.
him: *brings his keyboard
him: type the string you can type the fastest. we will time it. i will start.
him: *types his name
him: your turn.
me: Scanner scanner = new Scanner(System.in);
him: the fuck is wrong with you?16 -
Fuck the memes.
Fuck the framework battles.
Fuck the language battles.
Fuck the titles.
Anybody who has been in this field long enough knows that it doesn't matter if your linus fucking torvalds, there is no human who has lived or ever will live that simultaneously understands, knows, and remembers how to implement, in multiple languages, the following:
- jest mocks for complex React components (partial mocks, full mocks, no mocks at all!)
- token cancellation for asynchronous Tasks in C#
- fullstack CRUD, REST, and websocket communication (throw in gRPC for bonus points)
- database query optimization, seeding, and design
- nginx routing, https redirection
- build automation with full test coverage and environment consideration
- docker container versioning, restoration, and cleanup
- internationalization on both the front AND backends
- secret storage, security audits
- package management, maintenence, and deprecation reviews
- integrating with dozens of APIs
- fucking how to center a div
and that's a _comically_ incomplete list; barely scratches the surface of the full range of what a dev can encounter in a given day of writing software
have many of us probably done one or even all of these at different times? surely.
but does that mean we are supposed to draw that up at a moment's notice some cookie-cutter solution like a fucking robot and spit out an answer on a fax sheet?
recruiters, if you read this site (perhaps only the good ones do anyway so its wasted oxygen), just know that whoever you hire its literally the luck of the draw of how well they perform during the interview. sure, perhaps some perform better, but you can never know how good someone is until they literally start working at your org, so... have fun with that.
Oh and I almost forgot, again for you recruiters, on top of that list which you probably won't ever understand for the entirety of your lives, you can also add writing documentation, backup scripts, and orchestrating / administrating fucking JIRA or actually any somewhat technical dashboard like a CMS or website, because once again, the devs are the only truly competent ones - and i don't even mean in a technical sense, i mean in a HUMAN sense of GETTING SHIT DONE IN GENERAL.
There's literally 2 types of people in the world: those who sit around drawing flow charts and talking on the phone all day, and those WHO LITERALLY FUCKING BUILD THE WORLD
why don't i just run the whole fucking company at this point? you guys are "celebrating" that you made literally $5 dollars from a single customer and i'm just sitting here coding 12 hours a day like all is fine and well
i'm so ANGRY its always the same no matter where i go, non-technical people have just no clue, even when you implore them how long things take, they just nod and smile and say "we'll do it the MVP way". sure, fine, you can do that like 2 or 3 times, but not for 6 fucking months until you have a stack of "MVPs" that come toppling down like the garbage they are.
How do expect to keep the "momentum" of your customers and sales (I hope you can hear the hatred of each of these market words as I type them) if the entire system is glued together with ducktape because YOU wanted to expedite the feature by doing it the EASY way instead of the RIGHT way. god, just forget it, nobody is going to listen anyway, its like the 5th time a row in my life
we NEED tests!
we NEED to know our code coverage!
we NEED to design our system to handle large amounts of traffic!
we NEED detailed logging!
we NEED to start building an exception database!
BILBO BAGGINS! I'm not trying to hurt you! I'm trying to help you!
Don't really know what this rant was, I'm just raging and all over the place at the universe. I'm going to bed.20 -
I’m surrounded by idiots.
I’m continually reminded of that fact, but today I found something that really drives that point home.
Gather ‘round, everybody, it’s story time!
While working on a slow query ticket, I perused the code, finding several causes, and decided to run git blame on the files to see what dummy authored the mental diarrhea currently befouling my screen. As it turns out, the entire feature was written by mister legendary Apple golden boy “Finder’s Keeper” dev himself.
To give you the full scope of this mess, let me start at the frontend and work my way backward.
He wrote a javascript method that tracks whatever row was/is under the mouse in a table and dynamically removes/adds a “.row_selected” class on it. At least the js uses events (jQuery…) instead of a `setTimeout()` so it could be worse. But still, has he never heard of :hover? The function literally does nothing else, and the `selectedRow` var he stores the element reference in isn’t used elsewhere.
This function allows the user to better see the rows in the API Calls table, for which there is a also search feature — the very thing I’m tasked with fixing.
It’s worth noting that above the search feature are two inputs for a date range, with some helpful links like “last week” and “last month” … and “All”. It’s also worth noting that this table is for displaying search results of all the API requests and their responses for a given merchant… this table is enormous.
This search field for this table queries the backend on every character the user types. There’s no debouncing, no submit event, etc., so it triggers on every keystroke. The actual request runs through a layer of abstraction to parse out and log the user-entered date range, figure out where the request came from, and to map out some column names or add additional ones. It also does some hard to follow (and amazingly not injectable) orm condition building. It’s a mess of functional ugly.
The important columns in the table this query ultimately searches are not indexed, despite it only looking for “create_order” records — the largest of twenty-some types in the table. It also uses partial text matching (again: on. every. single. keystroke.) across two varchar(255)s that only ever hold <16 chars — and of which users only ever care about one at a time. After all of this, it filters the results based on some uncommented regexes, and worst of all: instead of fetching only one page’s worth of results like you’d expect, it fetches all of them at once and then discards what isn’t included by the paginator. So not only is this a guaranteed full table scan with partial text matching for every query (over millions to hundreds of millions of records), it’s that same full table scan for every single keystroke while the user types, and all but 25 records (user-selectable) get discarded — and then requeried when the user looks at the next page of results.
What the bloody fucking hell? I’d swear this idiot is an intern, but his code does (amazingly) actually work.
No wonder this search field nearly crashed one of the servers when someone actually tried using it.
Asdfajsdfk.rant fucking moron even when taking down the server hey bob pass me all the paperclips mysql murder terrible code slow query idiot can do no wrong but he’s the golden boy idiots repeatedly murdered mysql in the face21 -
My advisor thought that my MCL algorithm behaves a bit strange, so he wanted me to investigate it. I said I'd be happy to review the code because I anyway considered refactoring, and asked if I can have another pair of eyes to help me.
A more senior PhD student was assigned to help me, and by the suggestion of my advisor we tested my code against a very well-written and well-performing implementation of MCL. This implementation was written by another professor, who is a close friend of my advisor and the actual supervisor of the student assigned to help.
But this implementation was optimized for a very specific type of maps, and on the maps I worked on it just failed consistently. The student, in a misguided attempt to protect the pride of his advisor and subsequently his, wasted days adding code and fine-tuning the implementation.
In the meantime, my MCL has a stable configuration that converges on both types of maps. It behaves differently, but the outcome is about the same as the other implementation.
I am a little sick of wasting my time (week+) on someone else's attempt to reassure their ego, so I'm doing my planned research work on the weekend...1 -
The brief history of Facebook open source:
- FB releases React under an oppressive licence that tells "woopsie, can't sue FB if you use React"
- a lot of money goes into making React popular to gain leverage from mass adoption
- VMware bans React in their company
- FB releases Flux to bring state management. It flops. Replaced by what some Russian student wrote in several evenings (Redux)
- Preact is released. It's faster than React, and it has MIT licence. Vue beats React in GitHub stars.
- Under mass pressure, FB changes React's licence to MIT. Initial plan to gain leverage fails spectacularly.
- FB releases Flow Types. It flops. Replaced by TypeScript.
- FB releases their own app market for React Native. It flops.
- FB releases Relay. It flops. Replaced by Apollo.
- FB tries to push React.Suspense for the whole JS landscape to obey and comply to how it works. Community says "Fuck You".
- FB releases react-native-web. It flops.
- Web Components are out in all browsers, adopted as a standard. React doesn't support them.
- Google releases Lit, a virtual DOM framework on top of Web Components to fuck with React. It's a massive success.
- React 18 is out. Still no Web Components support.
- (you are here)16 -
I have been working for my current employer about 3 years now. When I first got to work I was asked by another employee to work on an editor for certain types of files. We will call this employee Ed. Because his name is Ed.
Ed is a verifiable genius, and a genuinely great guy to work with. He is amazing with hardware and math. Ed has a need, or shall I say fetish. He wants an editor for some our proprietary files called "Settings files". They are just xml. Nothing special.
However, I have always had other priorities. We actually had a tense moment when I had to tell Ed my boss doesn't want me to work on the editor. I had started looking into working on the editor when my boss said stop working on this file. So since then it had become a running joke between Ed and myself. Well, I think it is funny, Ed smiles, but I know he wants this editor bad. Our boss even suggested at one time that Ed write this editor. He looked into it, but "other priorities" trumped this effort.
Okay, so now it has been 3 years and we still don't have this editor. Then I had an epiphany. Since Ed wants this editor I found an idea for the name of this program. "Settings Editor" is just too mundane. I now think it should be called: "Mr. Edit". I also found that the library we use for most of our development has text to speech built in. So when the program starts I can have it say: "Hello, I am Mr. Edit, the talking Settings Editor". I have never wanted to write this program so badly before. Muahahahahaha!6 -
The people who are developing the Hostbill billing platform: please stop. Quit your jobs, and go do something else because you fucking SUCK at your JOBS!
I've had it with your shitty API! You ever heard of scalar types beyond string? "1", "0", "false".. Learn to use TYPES even though it's PHP! THERE'S TYPE SUPPORT THERE NOW YOU FUCKING IMBECILES! Some are typed, some or not, you never know! Guess and win!
And don't get me started on the documentation, OR THE LACK OF! Having to contact customer support to figure out HOW IM SUPPOSED TO DISPATCH DATA TO THE API BECAUSE YOU CAN'T BE BOTHERED TO WRITE THE INTERFACES OR EXAMPLES! FUCK YOU!3 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
There are 2 types of bosses:
Type 1: Who think you are avoiding work
Type 2: Who are not your bosses -
Had to do some website migrations from Drupal 7, which has EOL coming up this year, to Wordpress. I gave an estimate to customers that it will take around 25-50 hours to do this (per site). Simply because I had no idea. Took me 6-8 hours per site. The sites are so low traffic that I didn't even bother refactoring earlier code that much. Maybe tweak a few content types to make future maintenance easier.
Still gonna bill them for the minimum I gave them as an estimate. I still consider that number to be way lower than what some agencies would've billed any of 'em. I've seen the contracts some people have signed, paying for 120 hours of work, for a very simple content based site, where I could've done it in maybe 20 hours. So much air in those contracts, that I spend 10 minutes laughing at them.3 -
Any senior types out there find that you’re losing your coding “chops”? I’m involved in so many OS/Middleware upgrades, infrastructure upgrades, status meetings that I can’t code to save my life anymore. I can review and guide design, but I struggle to generate new code. I can get a new dev going really quickly though - is this just a natural progression or is it game over for me? I feel like if I had to get another job, I’d be very unsuccessful. They call me a leader, but I think I’m just a slave.7
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"Pay more attention to the house"
Oh, really?
I'm working here!
Why every non tech person acts like I'm doing no fucking shit all day?
These types of things makes me want open my own fucking office.5 -
So some notification types are broken again (at least ++ notifs are not), ++ counts don't update again, search finds next to nothing, and the weekly doesn't work properly either (I saw wk288 topic once but can't find it anywhere now).
It still works better than the thing I'm currently dealing with.10 -
Situation: I have a love hate relationship with python due to the lack of types as I have in more established languages such as C#, Java and shit even TypeScript
Situation (cont): A rather large codebase that i have developed for multiple processes at work run on Python.
I don't hate it, I just don't absolutely love it, there is a lot of things to like about Python, but man I do have some conflicts with it, I have been facing out to use other solutions that feel scripty, such as the newer versions of C# with .net, but I would say that about 80% of our codebase runs on Python, the rest is PHP.
I am somewhat traditional in the way my programs run, I started with C++ and Java, then for whatever reason (I blame codecademy at the time) switched over to Ruby and Javascript, mostly Javascript. I do not remember how I found Python, I do remember learning it with an online tutorial, shit was easy to get started with.
My codebase running on Python is huge, and they do a lot from automation scripts, to data gathering and database management, never had I been bitten with the "oh noes is so slow" bug since my code is not Google level big, for everything else Python seems rather fast imho
I dunno, big time love hate relationship9 -
The Zen Of Ripping Off Airtable:
(patterned after The Zen Of Python. For all those shamelessly copying airtables basic functionality)
*Columns can be *reordered* for visual priority and ease of use.
* Rows are purely presentational, and mostly for grouping and formatting.
* Data cells are objects in their own right, so they can control their own rendering, and formatting.
* Columns (as objects) are where linkages and other column specific data are stored.
* Rows (as objects) are where row specific data (full-row formatting) are stored.
* Rows are views or references *into* columns which hold references to the actual data cells
* Tables are meant for managing and structuring *small* amounts of data (less than 10k rows) per table.
* Just as you might do "=A1:A5" to reference a cell range in google or excel, you might do "opt(table1:columnN)" in a column header to create a 'type' for the cells in that column.
* An enumeration is a table with a single column, useful for doing the equivalent of airtables options and tags. You will never be able to decide if it should be stored on a specific column, on a specific table for ease of reuse, or separately where it and its brothers will visually clutter your list of tables. Take a shot if you are here.
* Typing or linking a column should be accomplishable first through a command-driven type language, held in column headers and cells as text.
* Take a shot if you somehow ended up creating any of the following: an FSM, a custom regex parser, a new programming language.
* A good structuring system gives us options or tags (multiple select), selections (single select), and many other datatypes and should be first, programmatically available through a simple command-driven language like how commands are done in datacells in excel or google sheets.
* Columns are a means to organize data cells, and set constraints and formatting on an entire range.
* Row height, can be overridden by the settings of a cell. If a cell overrides the row and column render/graphics settings, then it must be drawn last--drawing over the default grid.
* The header of a column is itself a datacell.
* Columns have no order among themselves. Order is purely presentational, and stored on the table itself.
* The last statement is because this allows us to pluck individual columns out of tables for specialized views.
*Very* fast scrolling on large datasets, with row and cell height variability is complicated. Thinking about it makes me want to drink. You should drink too before you embark on implementing it.
* Wherever possible, don't use a database.
If you're thinking about using a database, see the previous koan.
* If you use a database, expect to pick and choose among column-oriented stores, and json, while factoring for platform support, api support, whether you want your front-end users to be forced to install and setup a full database,
and if not, what file-based .so or .dll database engine is out there that also supports video, audio, images, and custom types.
* For each time you ignore one of these nuggets of wisdom, take a shot, question your sanity, quit halfway, and then write another koan about what you learned.
* If you do not have liquor on hand, for each time you would take a shot, spank yourself on the ass. For those who think this is a reward, for each time you would spank yourself on the ass, instead *don't* spank yourself on the ass.
* Take a sip if you *definitely* wildly misused terms from OOP, MVP, and spreadsheets.5 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.2 -
CAN 👏 PEOPLE 👏 STOP 👏 ADDING 👏 `/// <reference lib="dom">` 👏 TO 👏 NODE.JS 👏 PACKAGES
It's a Node.JS package, for fuck's sake. But for SOME reason, sometimes to get around the lack of `URL` and `URLSearchParams` in @types/node, people keep including the *entire* DOM typings in their definition files/TypeScript files!
Sometimes I upgrade my deps in a Node.JS project and find that DOM typings have been added, causing errors when trying to use the global `URL`/`URLSearchParams` (I've shimmed these so that these (Node.JS versions) are in the global namespace). Then you have to search in all your dependencies for which one is including the DOM definitions.1 -
I've been working as a developer for 10 years now... I got my first software development job when I was still learning for my masters.
After all this time I have switched programming languages and product types a few times from web development to mobile apps to desktop software (C++, CEF, QT,).
And I have come to the conclusion that I want early retirement... like right now retirement... I'm done dealing with management that doesn't understand shit... dealing with people we have outsourced part of the shit to... needing to fix stuff that is broken after some other person refactored the code and didn't fully test it and it somehow got approved... dealing with people that think that "know better" and implemented things like that 5 years ago because they thought like "THAT" and will not accept my merge request because of that.
Like don't get me wrong I love to make and develop software, but since this is the 3rd job in the row with a toxic environment like this I feel like I need to move to the country side and open up a farm or something :|2 -
So I got a new project idea , an app that takes your image and fits it in a mac window like a border .
Basically when I make a new website or app and I want to post screenshots of it , just the plain screenshot of the app looks bland but if I have a nice aesthetic ✨ mac OS window around it with rounder corners and stuff , it would look very cool . I bet everybody here has seen something like this once or twice. Is there an app that does this already ? takes an image from the user and puts a window around it , with the minimize ,maximize and close buttons and let's the user download the final image . Not necessarily a mac window with there could be option for different types of windows . Even VS code repo on Github has a mac window around it lol . So I would like to make an app that makes this whole process easier instead of requiring you to edit images of your app (in case u don't have windows or a mac for screenshot)
What tools (tech stack )would I require to make a web app for this purpose ?5 -
Welp i was assigned a project of transfering some code that was made in PHP to Go. Neither of which i worked with that closely.
Go seems quite alright.
PHP tho. Like how can you even read this people ?
Dammit brainfuck is simpler and easier to understand then this. And C has less bracket types.
So this will be fun surely.
(I was asked and agreed to do this project since i worked with stuff this is based on before)6 -
I am very thankful to C as I face less pain while dealing with pointers and memory allocation and deallocation in C++. I am very thankful to C++, as I grasp OOP and template concepts out of it and it was also my first language for DSAlgo implementation. I feel very fortunate to move to Java after C++ rather than python. Although Java's design is f**ked and it feeds on a computer's memory, it taught me to deal with objects( unlike C++). It taught me how objects are clearly different than primitive data types like int, float, char...And best of all, Java provided me everything I need to safely switch to Python, it's all because of Java, I can clearly understand the working of python. All the stuff which I find weird in python before is sounding logical to me now. As java taught me how to deal with objects, I am confident to say that "I CAN DEAL WITH PYTHON". With respect to all my 3 prior languages: C, C++, and Java.2
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Why the fuck do consultants / noob types LOVE using fucking props in react components. This app is complex, just make a fucking redux slice and use that. I'm not passing 23904 props to a component to get it to render. God13
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There are two types of people who attempted to learn programming:
Those who are disappointed because they tried but failed to become a programmer
Those who became programmer for real but disappointed anyway8 -
My two main grudges against Typescript:
1) Union types can't be passed as arguments if there is a variant for every element of the union
2) No tuple polymorphism, i.e. [T, U] isn't assignable to [T]. This is not a mistake because the length of the arrays differs and therefore they may be interpreted in a different way, but IMO there should be a tuple type which is actually an array but length is unavailable and it supports polymorphism. This sounds stupid, but since function parameter lists work well with tuples it would actually enable a lot of functional tricks that are currently inaccessible.7 -
me: <checking diff of code, types "diff">
comp: error in command provide filenames
me: wtf...
me: oh, "git diff"
me: What's the diff?
Could a diff diff if a diff did not diff code? What?1 -
A year ago I built my first todo, not from a tutorial, but using basic libraries and nw.js, and doing basic dom manipulations.
It had drag n drop, icons, and basic saving and loading. And I was satisfied.
Since then I've been working odd jobs.
And today I've decided to stretch out a bit, and build a basic airtable clone, because I think I can.
And also because I hate anything without an offline option.
First thing I realized was I wasn't about to duplicate all the features of a spreadsheet from scratch. I'd need a base to work from.
I spent about an hour looking.
Core features needed would be trivial serialization or saving/loading.
Proper event support for when a cell, row, or column changed, or was selected. Necessary for triggering validation and serialization/saving.
Custom column types.
Embedding html in cells.
Reorderable columns
Optional but nice to have:
Changeable column width and row height.
Drag and drop on rows and columns.
Right click menu support out of the box.
After that hour I had a few I wanted to test.
And started looking at frameworks to support the SPA aspects.
Both mithril and riot have minimal router support. But theres also a ton of other leightweight frameworks and libraries worthy of prototyping in, solid, marko, svelte, etc.
I didn't want to futz with lots of overhead, babeling/gulping/grunting/webpacking or any complex configuration-over-convention.
Didn't care for dom vs shadow dom. Its a prototype not a startup.
And I didn't care to do it the "right way". Learning curve here was antithesis to experimenting. I was trying to get away from plugin, configuration-over-convention, astronaut architecture, monolithic frameworks, the works.
Could I import the library without five dozen dependancies and learning four different tools before getting to hello world?
"But if you know IJK then its quick to get started!", except I don't, so it won't. I didn't want that.
Could I get cheap component-oriented designs?
Was I managing complex state embedded in a monolith that took over the entire layout and conventions of my code, like the world balanced on the back of a turtle?
Did it obscure the dom and state, and the standard way of doing things or *compliment* those?
As for validation, theres a number of vanilla libraries, one of which treats validation similar to unit testing, which seems kinda novel.
For presentation and backend I could do NW.JS, which would remove some of the complications, by putting everything in one script. Or if I wanted to make it a web backend, and avoid writing it in something that ran like a potato strapped to a nuclear rocket (visual studio), I could skip TS and go with python and quart, an async variation of flask.
This has the advantage that using something thats *not* JS, namely python, for interacting with a proper database, and would allow self-hosting or putting it online so people can share data and access in real time with others.
And because I'm horrible, and do things the wrong way for convenience, I could use tailwind.
Because it pisses people off.
How easy (or hard) would it be to recreate a basic functional clone of the core of airtable?
I don't know, but I have feeling I'm going to find out!1 -
My first interaction with Computers started in 1996/1997 and it was Dangerous Dave, PacMan, Mario, Pre that pulled me in so deep. We had multiple Floppy Disks and each of them used to go awry after a few months of use. Had to keep deleting stuff to fit all my Favourite Games
A year later I learnt the basics of MS-DOS and GWBasic. Looking at seniors do C Programming on Borland Turbo made me feel scared and one of them said it is the real language to make Games, and all types of Animation stuff. I was very intrigued but only for a while. I kept playing Games which was what I was fit for at that time -
There are 10 types of people in this world: those who understand binary, and those who don't.
copied from https://entechts.com/blog/2019/...3