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Search - "game team"
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This code review gave me eye cancer.
So, first of all, let me apologize to anyone impacted by eye cancer, if that really is a thing... because that sounds absolutely horrible. But, believe me, this code was absolutely horrible, too.
I was asked to code review another team's script. I don't like reviewing code from other teams, as I'm pretty "intense" and a nit-picker -- my own team knows and expects this, but I tend to really piss off other people who don't expect my level of input on "what I really think" about their code...
So, I get this script to review. It's over 200 lines of bash (so right away, it's fair game for a boilerplate "this should be re-written in python" or similar reply)... but I dive in to see what they sent.
My eyes.
My eyes.
MY EYES.
So, I certainly cannot violate IP rules and post any of the actual code here (be thankful - be very thankful), but let me just say, I think it may be the worst code I've ever seen. And I've been coding and code-reviewing for upwards of 30 years now. And I've seen a LOT of bad code...
I imagine the author of this script was a rebellious teenager who found the google shell scripting style guide and screamed "YOU'RE NOT MY REAL DAD!" at it and then set out to flagrantly violate every single rule and suggestion in the most dramatic ways possible.
Then they found every other style guide they could, and violated all THOSE rules, too. Just because they were there.
Within the same script... within the SAME CODE BLOCK... 2-space indentation... 4-space indentation... 8-space indentation... TAB indentation... and (just to be complete) NO indentation (entire blocks of code within another function of conditional block, all left-justified, no indentation at all).
lowercase variable/function names, UPPERCASE names, underscore_separated_names, CamelCase names, and every permutation of those as well.
Comments? Not a single one to be found, aside from a 4-line stanza at the top, containing a brief description of that the script did and (to their shame), the name of the author. There were, however, ENTIRE BLOCKS of code commented out.
[ In the examples below, I've replaced indentation spacing with '-', as I couldn't get devrant to format the indentation in a way to suitably share my pain otherwise... ]
Within just a few lines of one another, functions defined as...
function somefunction {
----stuff
}
Another_Function() {
------------stuff
}
There were conditionals blocks in various forms, indentation be damned...
if [ ... ]; then
--stuff
fi
if [ ... ]
--then
----some_stuff
fi
if [ ... ]
then
----something
something_else
--another_thing
fi
And brilliantly un-reachable code blocks, like:
if [ -z "$SOME_VAR" ]; then
--SOME_VAR="blah"
fi
if [ -z "$SOME_VAR" ]
----then
----SOME_VAR="foo"
fi
if [ -z "$SOME_VAR" ]
--then
--echo "SOME_VAR must be set"
fi
Do you remember the classic "demo" programs people used to distribute (like back in the 90s) -- where the program had no real purpose other than to demonstrate various graphics, just for the sake of demonstrating graphics techniques? Or some of those really bad photo slideshows, were the person making the slideshow used EVERY transition possible (slide, wipe, cross-fade, shapes, spins, on and on)? All just for the sake of "showing off" what they could do with the software? I honestly felt like I was looking at some kind of perverse shell-script demo, where the author was trying to use every possible style or obscure syntax possible, just to do it.
But this was PRODUCTION CODE.
There was absolutely no consistency, even within 1-2 adjacent lines. There is no way to maintain this. It's nearly impossible even understand what it's trying to do. It was just pure insanity. Lines and lines of insanity.
I picture the author of this code as some sort of hybrid hipster-artist-goth-mental-patient, chain-smoking clove cigarettes in their office, flinging their own poo at their monitor, frothing at the mouth and screaming "I CODE MY TRUTH! THIS CODE IS MY ART! IT WILL NOT CONFORM TO YOUR WORLDLY STANDARDS!"
I gave up after the first 100 lines.
Gave up.
I washed my eyes out with bleach.
Then I contacted my HR hotline to see if our medical insurance covers eye cancer.32 -
Hey, i want to make a game and i need some help, so I'm looking for a team.
What i need is:
2 programmers
3 graphics artists
2 level designers
1 music composer
2 dialog writers
1 web designer for page and forums
5 testers
What i will do, you ask? Well, I've got some really good ideas. I think the game should be like Final Fantasy, but bigger and better. I worked with RPG Maker for two months, but I'm best with ideas. I think my ideas would make some incred...
GO SHOVE YOUR IDEAS INTO YOUR ASS! The idea means nothing. I got an idea for the best game ever, right this morning while i was taking a SHIT!
Hobby teams need people who create content. And people who can do stuff will more likely work with someone who does stuff as well and has proven that he is able to get things done.28 -
Management: "We have a Team Building session next week"
Colleague A: "Paintballing"
Colleague B: "Go-Karting"
On the day: "Welcome. Today we will be playing an IT Helpdesk Role Playing Game"
Kill me.7 -
*Game Developer*: Works 16 hour days to tight deadlines, in a team restrained by budget cuts. Goes to bed every night exhausted. Games Producer releases game with known issues because deadlines.
*Gamer* (slovenly and lives with his mum, works at McDonalds): Finds minor bug which is fixed within a few days. Rants about 'Those useless fucking games devs' for days. Acts like his life is ruined. Wants a refund on a game he has played 18 hours a day for 2 years. Has 'The Best Ideas' on how to fix the game and make it perfect.10 -
I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-Two coders
-One sound guy(because musician is too mainstream)
-Two artists
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-Two coders
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Teammate:*looks away*.
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Smartass:*stands dumbfounded*
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
Me:"Good"
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.16 -
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!8 -
From the time i became manager, productivity of the team has increased, one of the reasons is : after a 3 or 4 hour of working, we play online video game for about half an hour, then we continue. This way really had an impact on our productivity.11
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toxic workplace; leaving
I haven't wanted to write this rant. I haven't even wanted to talk to anyone (save my gf, ofc). I've just been silently fuming.
I wrote a much longer rant going into far too much detail, but none of that is relevant, so I deleted it and wrote this shorter (believe it or not) version instead. And then added in more details because details.
------
On Tuesday, as every Tuesday, I had a conference call with the rest of the company. For various, mostly stupid reasons, the boss yelled at and insulted me for twenty minutes straight in front of everyone, telling me how i'm disorganized, forgetful, how can't manage my time, can't manage myself let alone others, how I don't have my priorities straight, etc. He told the sales team to get off the call, and then proceeded to yell and chew at me for another twenty minutes in front of the frontend contractor about basically the same things. The call was 53 minutes, and he spent 40 minutes of it telling me how terrible I've been. No exaggeration, no spin. The issues? I didn't respond to an email (it got lost in my ever-filling inbox), and I didn't push a very minor update last week (untested and straight to prod, ofc). (Side note: he's yelled at me for ~15 minutes before for being horribly disorganized and unable to keep up on Trello -- because I had a single card in the wrong column. One card, out of 60+ over two boards. Never mind that most have time estimates, project tags, details, linked to cards on his boards, columns for project/qa/released, labels for deferred, released to / rejected from qa, finished, in production, are ordered by priority, .... Yep. I'm totes disorganized.)
Anyway, I spent most of conference call writing "Go fuck yourself," "Choke on a cat and die asshole," "Shit code, low pay, and broken promises. what a prize position," etc. or flipping him off under the camera on our conference-turn-video-call (switched due to connection issues, because ofc video is more stable than audio-only in his mind).
I'm just.
so, so done.
I did nothing the rest of the day on Tuesday, and basically just played games on Wednesday. I did one small ticket -- a cert replacement since that was to expire the next day -- but the rest was just playing CrossCode. (fun game, fyi; totally recommend.)
Today? It's 3:30pm and I can't be bothered to do anything. I have an "urgent" project to finish by Monday, literally "to give [random third party sales guy] a small win". Total actual wording. I was to drop all other tasks (even the expiring cert lol) and give this guy his small win. fucking whatever. But the project deals with decent code -- it's a minor extension to the first project I did for the company (see my much earlier rants), back when I was actually applying myself and learning something (everything) new, enjoying myself, and architecting+writing my own code. So I might actually do the project, but It's been two days and I haven't even opened single file yet.
But yeah. This place is total and complete shit. Dealing with the asshole reminds me of dealing with my parents while growing up, and that's a subject I don't want to broach -- far too many toxic memories.
So, I'm quitting as soon as I find something new.
and with luck, this will be before assface hires my replacement-to-be, and who will hopefully quit as soon as s/he sees the abysmal codebase. With even more luck, the asshole king himself will get to watch his company die due to horrible mismanagement. (though ofc he'll never attribute it to himself. whatever.)
I just never want to see or think about him again.
(nor this fetid landfill of a codebase. bleh.)
With luck, this will be one of my last rants about this toxic waste dump and its king of the pile.
Fourty fucking minutes, what the fuck.34 -
I finally got a new job!! 😃
Actually i’v been working here for 3 months, but i was in trial mode so i didn’t want to post it yet but it looks like im staying 😃
They are the most talented team i ever met, they host all our local gamejams, have their own internal game engine and a gamer bar where the company’s devs have 30% off from the prices.
Their projects are exciting (even if i’m not currently on a game project) and my team lead is awesome!
I’v been wanting to work here for about a year 😃14 -
Summing up many ridiculous meetings I've been in.
Many years ago we hired someone for HR that came from a large fortune 500 company, really big deal at the time.
Over the next 6 months, she scheduled weekly to bi-weekly, 1 to 2 hour meetings with *everyone* throughout the day. Meeting topics included 'How to better yourself', 'Trust the winner inside you'...you get the idea.
One 2-hour meeting involved taking a personality test. Her big plan was to force everyone to take the test, and weed out anyone who didn't fit the 'company culture'. Whatever that meant.
Knowing the game being played, several of us answered in the most introverted, border-line sociopath, 'leave me the frack alone!' way we could.
When she got the test results back, she called an 'emergency' meeting with all the devs and the VP of IS, deeply concerned about our fit in the company.
HR: "These tests results were very disturbing, but don't worry, none of you are being fired today. Together, we can work as team to bring you up to our standards. Any questions before we begin?"
Me: "Not a question, just a comment about the ABC personality test you used."
<she was a bit shocked I knew the name of the test because it was anonymized on the site and written portion>
Me: "That test was discredited 5 years ago and a few company's sued because the test could be used to discriminate against a certain demographic. It is still used in psychology, but along with other personality tests. The test is not a one-size-fits-all."
VP, in the front row, looked back at me, then at her.
HR: "Well....um...uh...um...We're not using the test that way. No one is getting fired."
DevA: "Then why are we here?"
DevB:"What was the point of the test? I don't understand?"
HR: "No, no...you don't understand...that wasn't the point at all, I'm sorry, this is getting blown out of proportion."
VP: "What is getting blown out of proportion? Now I'm confused. I think we all need some cooling off. Guys, head back to the office and let me figure out the next course of action."
She was fired about two weeks later. Any/all documentation relating to the tests were deleted from the server.16 -
So, I got a paid internship and was tasked to create a game from scratch. They told me to start by creating an idea and so I started creating a Game Design Document with 40+ pages. Fuckin epic idea. The idea is presented to the boss. "Very good. But I want it to have multilayer" *Sigh* Substantial changes are made and I'm eager to start working on my masterpiece. Everybody wanted to see how it would turn out. 2 months into the internship I have to make a presentation to the boss. He tells me that I won't be able to accomplish anything in the limited time of the internship. They change my work completely and I am now part of the main team. Two weeks later I have another presentation. "You have been here for 2 months and this is what you have? This is you progress? You need to do better". A couple of days later I get an email stating that my performance was unsatisfactory and I won't get paid for those 2 months. Like, ARE YOU FUCKIN KIDDING ME! YOU TELL ME TO CHANGE EVERYTHING! 2 MONTHS OF MY LIFE OF HARD WORK WADTED FOR NOTHING! FUCK YOU! SO FUCKIN PISSED!
I have cool coworkers tho16 -
Just for fun I am making an RPG Maker game called "IT Quest" where you go on a 40 hour long quest just to get the security team to modify a user. The game will feature tons of mandatory side quests and a convoluted plot that requires descending into the depths of the server room to find a virgin followed by a sacrificial ritual over the broken fax machine. And ultimately the security team just closes your request without telling you why and you have to fight the final boss of the game, Zeromus who runs security. When you defeat him you get the golden CAT5 cable of time which you beat the person who closed your request with until he reopens it and does his damned job.12
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Welcome back to practiseSafeHex's new life as a manager.
Episode 2: Why automate when you can spend all day doing it by hand
This is a particularly special episode for me, as these problems are taking up so much of my time with non-sensical bullshit, that i'm delayed with everything else. Some badly require tooling or new products. Some are just unnecessary processes or annoyances that should not need to be handled by another human. So lets jump right in, in no particular order:
- Jira ... nuff said? not quite because somehow some blue moon, planets aligning, act of god style set of circumstances lined up to allow this team to somehow make Jira worse. On one hand we have a gigantic Jira project containing 7 separate sub teams, a million different labels / epics and 4.2 million possible assignees, all making sure the loading page takes as long as possible to open. But the new country we've added support for in the app gets a separate project. So we have product, backend, mobile, design, management etc on one, and mobile-country2 on another. This delightfully means a lot of duplication and copy pasting from one to the other, for literally no reason what so ever.
- Everything on Jira is found through a label. Every time something happens, a new one is created. So I need to check for "iOS", "Android", "iOS-country2", "Android-country2", "mobile-<feature>", "mobile-<feature>-issues", "mobile-<feature>-prod-issues", "mobile-<feature>-existing-issues" and "<project>-July31" ... why July31? Because some fucking moron decided to do a round of testing, and tag all the issues with the current date (despite the fact Jira does that anyway), which somehow still gets used from time to time because nobody pays attention to what they are doing. This means creating and modifying filters on a daily basis ... after spending time trying to figure out what its not in the first one.
- One of my favourite morning rituals I like to call "Jira dumpster diving". This involves me removing all the filters and reading all the tickets. Why would I do such a thing? oh remember the 9000 labels I mentioned earlier? right well its very likely that they actually won't use any of them ... or the wrong ones ... or assign to the wrong person, so I have to go find them and fix them. If I don't, i'll get yelled at, because clearly it's my fault.
- Moving on from Jira. As some of you might have seen in your companies, if you use things like TestFlight, HockeyApp, AppCenter, BuddyBuild etc. that when you release a new app version for testing, each version comes with an automated change-log, listing ticket numbers addressed ...... yeah we don't do that. No we use this shitty service, which is effectively an FTP server and a webpage, that only allows you to host the new versions. Sending out those emails is all manual ... distribution groups?? ... whats that?
- Moving back to Jira. Can't even automate the changelog with a script, because I can't even make sense of the tickets, in order to translate that to a script.
- Moving on from Jira. Me and one of the remote testers play this great game I like to call "tag team ticketing". It's so much fun. Right heres how to play, you'll need a QA and a PM.
*QA creates a ticket, and puts nothing of any use inside it, and assigns to the PM.
*PM fires it back asking for clarification.
*QA adds in what he feels is clarification (hes wrong) and assigns it back to the PM.
*PM sends detailed instructions, with examples as to what is needed and assigns it back.
*QA adds 1 of the 3 things required and assigns it back.
*PM assigns it back saying the one thing added is from the wrong day, and reminds him about the other 2 items.
*QA adds some random piece of unrelated info to the ticket instead, forgetting about the 3 things and assigns it back.
and you just continue doing this for the whole dev / release cycle hahaha. Oh you guys have no idea how much fun it is, seriously give it a go, you'll thank me later ... or kill yourselves, each to their own.
- Moving back to Jira. I decided to take an action of creating a new project for my team (the mobile team) and set it up the way we want and just ignore everything going on around us. Use proper automation, and a kanban board. Maybe only give product a slack bot interface that won't allow them to create a ticket without what we need etc. Spent 25 minutes looking for the "create new project" button before finding the link which says I need to open a ticket with support and wait ... 5 ... fucking ... long ... painful ... unnecessary ... business days.
... Heres hoping my head continues to not have a bullet hole in it by then.
Id love to talk more, but those filters ain't gonna fix themselves. So we'll have to leave it here for today. Tune in again for another episode soon.
And remember to always practiseSafeHex13 -
When you are on location (football stadium in this case) and you realize that some part of the algorithm isn't working quite right.
We are building a webapp for a little bet-game for our local football team and today was the first live test. I fixed the way the points are calculated in the half-time break.
You can edit code on mobile on gitlab. Doesn't mean you should, but you could. And I did.26 -
So, there was this person I met on the internet who was preaching about how the success of games depends primarily on luck.
His argument was that even though he made a great game(his opinion) and uploaded it to the appstore his game failed to gain popularity.
He stated that there are about 500 games uploaded daily and it is only the matter of luck whether or not a game gets noticed and that he ran out of luck.
Now, his game was a pretty ripped off copy of the overused tile matching games. I pointed out to him that the reason his game didn't do well was probably because he made a ripoff(I actually used 'a copy's but 'ripoff' sounds more rant like) and that he priced it fairly high, while there were free games with more features and better graphics and mechanics(based on the description of the game and screenshots).
He then began to rage(all caps obviously) about how I am talking out of my ass and that I probably haven't even made a game yet.
I politely(the only reason I was polite was because the account was known to my Twitter followers. Sometimes one has to protect one's name) told him that I am an indie game developer and that I have made a decent amount of games.
He then proceeded to mock me and dared me to name a few.
So I posted four links to my 48 hour competition games and one to an official game.
He then began to call me an imposter, so I did a shout-out to him through my Twitter account.
Instead of continuing on Twitter, he ran back to the forum, and began to shit talk about how anyone can do it if they have a team with them.
I corrected him on that, stating how I was alone at the time and these particular games were the results of me working hard and striving to improve myself.
Then the guy finally starts spamming on different threads about how I am an arrogant bastard and other explicit forms of abuses before finally getting banned.
Sometimes I don't even know why I bother.
When I was starting out, there was this developer who would point out the faults in my games so that I could work on them. That was a great help and probably accelerated my growth. He was a great mentor and is now a good friend and is now in my team.
I guess some people are so hung up on their pride that they will refuse to accept their mistakes and make any efforts to improve.9 -
My team are the best coworkers I've had. Admittedly I'm only 4 years into my professional career, but my team makes me stay with my current job.
My team do a lot of silly things to keep everyone in a good mood, and stress free. This week we've had a game where in a quote moment you just yell the name of a primitive type (like BOOL). Why? No idea, but we're enjoying it.
We also have a chicken hat that we named Barry. He sits with people on their desk to do code reviews and such. When people leave they get their own Barry to take with them to their new job. We introduce people to him as a regular member of the team.
Sometimes work sucks. Being a developer can be hard, and can be stressful. Working with this team makes it worth it. -
So, I was participating in a competition, but little did I know that you could only participate in pairs. Seeing that a lot of famous indie devs were participating I was extremely hyped. But since it seemed like I was the only idiot who didn't have a partner I felt like kicking myself. Then a guy about whom I had never heard of before, probably a newbie, comes out of the blue and asks me to be his partner. Since I had no choice, I reluctantly agreed to pair up with him. The rules of the competition were to create a game based on a particular theme in a period of 1 week. To get started, I asked him about his skills as it would be better to know what our strengths and weaknesses were. He said that he was good at art and proceeded to show me some of his "previous works". I was genuinely impressed. Honestly speaking his drawing seemed a bit off but was but for a newbie, it was good. So we decided that he would take care of the art and I would code, create some basic music (nothing too fancy because of the lack of time) and if time permits, refine his art(correcting ratios, colour combinations, shading, etc.). On the first day, he would like to work in privacy and would show only the finished products to me. It seemed a bit fishy, but hey, I am all up for respecting the wishes of fellow team members.
So all was going well, or so I thought, till on the fifth day the guy confesses that he didn't get shit done. Apparently, his "previous works" were random stuff taken from the great land of internet and that he had to leave town the next day. He just wanted to "experience the life of a game developer" and "meant no harm". I flipped out, half lectured half screamed at him then asked him to get the fuck out which happened to be the only fucking thing that he was able to do correctly. I thought for an hour or so, then contacted the staff and informed them about my situation. They said that if I was okay with the handicap, I may continue. I then pulled three all nighters with about 3 hours of sleep (that too in parts of about 1 hour) everyday and was barely able to submit my game on time.
I secured the fifth place, which was pretty good if I may say so myself, but it an important lesson in my life that taught me to never trust anyone blindly.4 -
A lite story about how i was hired at 16 years old.
Me at 11. Modifying HTML templates to create a sign up page for a game. Me at 14. Created some worthless websites in the past (at a training), barely knowing the structure of HTML.
Me at 15. Made my first website for a customer (using WordPress for the first time, didn't know how to use it before). The website was selling apartments, it was looking very good and went on the first place on SEO. Got my first money (100E).
Me at 16. Made some other WordPress websites for other customers (one of them still haven't paid, the website was made way back in 2015), so i shut down the website and replaced it with a text saying "This website is currently down until the customers pays the developer".
Me still at 16. A friend of my mom sent my CV to multiple companies, to work as a intern to learn more, and one of them accepted me for a interview (a well known and one of the best company with 30~ people)
Went to the interview, asked me about what i realized, what i can do, about my knowledges in others languages etc (forgot to mention that i love the computers from young age, so i was very good in them, specially at the age of 11), so they were happy about it and asked called me for another interview with the boss. Went to it, the boss asked me some tricky questions, i answered them immediately, he was very surprised about my knowledge at that age and accepted me immediately. After working for 2 weeks, instead of hiring me as a intern for 4-6 months, they instead hired me as a normal person, as a front end developer, for an undefined date, making 250 E / Month (6 hours per day in summer)
Now, I'm in the 11 grade, working for them about 9 months, making 315 E / Month, working for 4 hours per day after school, the place is cool, my entire team (family) is very funny and very cool, and they asked me many times to help them with different problems they had and i fixed them immediately (they really didn't know some stuff which i knew). Worked on big projects and worked on some from scratch by myself and they were very happy about how it went.
TLDR: was talented in computers (software), I'm a fast learner, barely knew about making websites, hired as a front end developer at 16 yr.
Btw, I'm in love with DevRant, I'm feeling like home everytime i visit this community :').
P.S. Sorry for my bad English and the mistakes i made.
alert("Thanks for reading my first rant!");10 -
FUCK GOOGLE.
FUCK THE GOOGLE PLAY REVIEW TEAM.
FUCK THEIR BOT GENERATED EMAILS.
FUCK THEIR DEVELOPER SUPPORT.
I am trying to launch a fucking action game. There will be fucking guns and muzzle flashes shown in the screenshots. Stop fucking rejecting the app. There is no blood in the icon or screenshots. Stop sending me bot generated emails and tell me what content is being flagged.
A little information on the whole scenario: My game was rejected so immediately I contacted the support as to what was the issue. The guy told me 2 screenshots were flagged because they had the muzzle flashes and damage indicator (call of duty type which tells the direction from where the bullets are coming from). So I removed the screenshots and still the game was rejected. FUCK THESE ASSHOLES. SAME GOES FOR APPLE.10 -
Here's a follow-up to my New Year's resolutions rant six months ago:
( https://devrant.com/rants/1117379/... )
I've completed (or made significant strides in) 5 of my 7 resolutions:
1) Rid and keep my like free of toxic people. This includes parents.
I have had a serious conversation with everyone who made my life worse and whom I wanted to keep around, outlining my issues with them and my expectations should they want to remain in my life. I happily cut out everyone who refused to change their behavior, including my parents. My life is quieter now, and much nicer.
3) Take care of myself for a change!
I've started this, but with work, a monster, etc. it's been almost prohibitively difficult. Minimal lasting progress despite considerable effort. I will make more time for it and make it happen. (I was down 12 pounds at one point! Though this isn't just about weight.)
4) Stop putting up with things I don't have to.
If I don't like something optional, snip snip!
I no longer wait patiently (fuming) for slow-moving people. If something prevents me from being productive or going about my day, I no longer let it. Carpe diem; calcitrare culus! I have been much more productive and energetic because of this.
5) Actually enjoy things I enjoy.
Okay, this one is very difficult. Whenever I'm not working, I feel like I'm wasting my time. However, I have made a conceited effort every day to take time off and do something that sounds fun. Sometimes that's more work, but usually it's music, a game, a book, exercise, or bed. I'm still working on actually enjoying my time away from work, however, but I'm making progress!
7) Finish de-googling my life.
I no longer use a gmail account (except a work-provided account), nor do I use any of their services unless absolutely necessary (and I do so through TOR). My phone still has Google Play Services; however, I'm working on finding a replacement that I can @Root. (Suggestions welcome!)
------
The two resolutions I haven't yet addressed:
2) Find a well-paying job that isn't also toxic.
My job has gotten less toxic of late, with the boss actually listening and everyone writing up feature requests (with co-sponsors) instead of just dumping them in my lap. I perform an effort analysis on them, and everyone discusses them as a team to determine which actually deserve development time. This is tens of times better than before. I also no longer have to be at the office. In fact, I haven't been there in months -- and don't even remember the alarm codes haha. I may also be getting another developer, though I suspect this is actually a lie.
6) Finally buy a harp. I've wanted one since I was 3 ffs.
I haven't done any research yet on which harp(s) I should buy. Also, I have no idea where I would keep it, so I may defer this until we move, or just get a tiny one (lap-sized and cute!) to practice on. Probably both!
------
It's been six moths, and I'm happy with my progress. 😄9 -
My very first rant. I will try to make it count!
Recently my company had restructured with new GM who fired those who he didn't like and hired those who he did.
All ok I guess. And then...
We did a project for a big sportswear brand, interactive installation using WebSocket. My team developed the server with game engine and we also developed "shell front-end" with example code how to connect and interact with server.
Then we realized that our company was actually not hired by sportswear brand, rather by GM buddy-from-the-army tech vendor, who was hired by actual client.
Then, we also realized there is another company, that GM hired as freelancers, sitting at our office doing 'something'. And this 'other company' actually has same employees and address as GM's buddy company (meaning they are one entity with two names).
So.. what happened is that we get paid by party A, then we pay exactly the same amount to party B (which is actually same party A), and at the end... all our work was for free.
And then, this GM tells me I have to fire 2 developers from my team because we don't have enough business.
How did this guy even get to a position of this level?8 -
Casually Client Team Asked A Developer Team,
What is your favorite game?
**Blame Game**, One of the junior developer murmured. -
We had a client visit our PH office to "hang out" and see the progress in this educational type game we were building for their private school (apparently, it's the one that Obama's kids went to).
Manager oversold the progress and actually guaranteed some features that we were still working on and estimated to finish in the next 3 sprints (2 week intervals).
Client was due to be in the office in 2 days.
PM pushes back and says we need to manage client expectations properly.
CEO got wind and sat the dev team down. Dev lead, two seniors, and junior me. He sat us down and asked us what we think.
Lead says we can do it.
Now to be fair, I know this guy to be very competent and an INCREDIBLE programmer. He is the person I consider to be the first real mentor I ever had but I really thought we were fucked here.
Next day and half was hell--for me, at least and I really couldn't see how this was all possible.
But then the fucker came through. This beautiful, majestic meganerd and the two other guys shat out 6 weeks of code in ~30 hours.
And the crazy part was it was all working. Bugs were caught in the next few days for sure, but the demo went flawlessly.
I never doubted this guy again.
Years later, I'd meet up with him and would talk fondly about those days and all he could say was "I don't really remember". He remembers the project and that we had a demo but he couldn't remember anything around those days.
Two of the most stressful days of my life and to him it was a fucking Wednesday. What a fucking champ.4 -
Hi Dev Ranter,
My name is John Smith and I came accross to your resume on Linked In and I was very impressed. Would you be interested in a 5 min call?
Job Details:
Required skills (all expert levels): C#, JAVA, Clojure, C, PHP, Frontend, Backend, Agile, MVP, Baking, Redis, Apache, IIS, RoR, Angular, React, Vue, MySQL, MSSIS, MSSQL, ORACLE, PostgreSQL, Access, Python, Machine Learning, HTML, CSS, Fortran, C++, Game design, Book writing, PCI - Compliance
Salary: $15/Hours no benefits
Duration: 2 Months (possible extension, plus we can fire you at will)
Place: Remote (with work tracking software)
Hours: 5am - 1pm, 6pm - 11pm
Expect to work on weekends
You will be managing people as well as building applications that had to be running as of yesterday. Team culture is very toxic and no one cares about you.
We care about you though (as long as you deliver)
Looking forward to talk to you.
John Smith
Founder, CEO, Director of Staffing, Entrepeneur
Tech Staffers LLC ( link to a PNG posted on facebook)
Est. 202020 -
Satoru Iwata.
You might remember it as the former president of Nintendo, but he was also a very impressive programmer. As he was president of HAL Laboratories, he helped with the development of Pokémon Stadium for the Nintendo 64 by porting the Pokémon Red/Blue battle system not by having any sort of documentation, but by reading the assembly source code.
He did so to allow Game Freak's developers (who were only a team of 4 at the time) to focus on their work on Pokémon Gold/Silver. But he did more: when they had to localize Red/Blue for America, they couldn't fit everything in a cartridge. They had the same problem while developing Gold/Silver, since cartridges had at most 8 Mb of storage capacity back then, and they had to fit not only the Johto region but the Kanto one as well! So Iwata stepped in, and created a graphics compression tool which managed to make everything fit in the cartridges.
He did this while not even being part of Nintendo, and the work was so impressive that the Pokémon devs thought it was "a waste to just have [him] as president!" (ie. why not make use of such programming skills).
Truly someone I look up to.8 -
Dev Badass Rant
There are two occasions really:
1) For our C++ project in the third semester, we had to build any kind of C++ application. Guys in team of 4-5 built record keeping systems and calculators and one even made a Tic-Tack-Toe app. My friend and I, just the two of us, made a simple program that plays Rock Paper Scissors with you. With the power od OpenCV, it used the camera to track your hand movement, predicts your next move using contours, and displays the winning move as the computer's move.
For example, if you play Rock, the computer would predict that you were gonna play rock and display paper as it's move. It wasn't perfect, but it was ours, right from scratch. When it worked at the presentation, I was swell with pride. 😂
2) I was interested in game dev so I started Unity. The first tutorial in Unity you find is the web series by Unity about rolling a ball. You simply make a platform and control the ball with your keyboard and the camera follows your ball. You also make pick ups and get points based on that. So I started there, finished the tutorial, added a few walls, made edible and non edible pick ups, dimmed the entire scene, adjusted the camera angles, transferred controls to mobile gyroscope and added a few other things and voila! MazeBall was born. It has only one level and I thought it was pretty shit.
I decided to show it to a friend and when I showed it to my mate (the one who I worked with in the C++ project), my other classmates saw it and were impressed. Like so impressed a couple of them transferred it to their phone and took home with them. 😂 Was inspired to improve.4 -
My life is hell
Got selected for in a start-up
Went the other day to finalize things
Bastard of a boss makes me wait for 2 hours
Then calls me and says "I have seen your game and i know your potential,,My development team isn't able to make this app,so I want you to do it alone,,Plus i want it better than out competitors product,and oh,,make for iOS as well"
Someone tell that bastard that unity game development and Android app development are 2 very different fucking things
Surely getting fured with lot of humiliation
😭😭2 -
I have got a new director at work. My previous director had to retire already, the man was already feeling it and he had been on the institution for more than 35 years....I am 30, so this tells you how much the man has been there.
This new dude.....has the presence of a Caterprie (Pokemon) or an Oompa Loompa. In contrast, the previous director felt like a 4 star General (never been in the presence of a 5 star since those occurrences are world war rare) but I had respected that man so much and loved working with him. I really did loved my boss, he was stern and professional, but kind and friendly to his staff, fiercely protective, no one took advantage of I.T while he was there, he would literally fight for us and took our word before anything else. The man was, well, a true man. A true leader.
He took a chance in putting me as the head of my department, but he had faith in me, and coached me and trained me as much as he could. Had the requirement for his position not been a masters he himself told me that he would have loved to make me his successor, even when I would constantly tell him that I was scared shitless of the work he did and the amount of things he did for the institution, to me this is a very laaaaaaaaarge cowboy hat to fill (this is Texas, he wore a hat, the saying is normally "shoes to fill", but fuck it)
This new guys looks away when the other managers are speaking to him. He constantly interrupts us. He constantly tells us about how the other institution in which he was (rival might I add) does X or Y, its fucking annoying to the point that me and the other managers have a drinking game, for every time he references his old institution we drink one beer over the weekend. It is Saturday night and I am 36 in in total (this is my favorite part of it tho) and it is just annoying.
His train of thought makes no sense to me:
"This application, where did you buy it? we tried purchasing one on Y when I was still there but found none"
Me: "Well, since it was a new government mandate and had nowhere to go we had to develop it in house"
Him: "We had tried to purchase what you guys had but found no place that sold it, so why didn't you try purchasing it?"
Me:.....well, because it was brand new, purchase it from where? We also don't like dealing with vendors that manage these sorts of things because every new requirement takes them weeks to produce on very high budgets, historically, my department has only had maintenance fees for the software that we have and even those applications crap themselves all the time and they take weeks to answer back to us.
Him: So you decided to develop it in house instead? we would never do that! back at y we purchased everything our engineers never really developed anything!
Me: Well then, what is the purpose of having engineers if they are not going to actually develop an application?
Him: IF there is something out there that is better then why should you reinvent the wheel?
Me: For this one I did not reinvent the wheel, I am not talking about creating a programming language from scratch, but how does custom solutions that specifically feed the needs of the institution to be produced otherwise? The department has developers for a reason, because they have very specific needs in here that can only come from a team of developers that are in house satisfying those needs.
Him: Well our engineers never had to do that. Sure projects sometimes had to put on holds because the vendor was busy, but such is the nature of development
Me: No it is not, the nature of development is to create things, it is one thing for my team to go through bugs and software considerations, it is another for me to not provide a service because some random company is taking two weeks on a $300 dllr an hour contract to put a simple checkbox on a form. If a project fails the board is not going to care that some vendor is not doing their job, they are just going to blame me, if that is the case then I would much rather the blame be actually mine than some sucky third party "developer" also, your engineers where not even engineers, they were people with a degree that purchased things, that's it, please do not compare them to my guys or refer them as engineers in front of me, they are not.
Him: Well, maybe.
MAYBE?!! motherfucker I did not kill myself learning the ins and outs of architecture and software engineering on my own time after my fucking bachelors in C.S for your codeless background ass to tell me MAYBE. My word IS the fucking WORD here, not yours. Fuck me I really dislike this dude's management practices.
The shitty part? He is not a bad person, he is not a bad dude that is out to get us, just a simple minded moron with no place as a leader.
I know leaders, I know what a leader is, this is not one.10 -
Our team changed to Linux about 3 years ago already and I can see some of them struggling to insert some commands when I'm talking to them.
How the fuck do you struggle to `cd` into a fucking directory?
Ok,ok... I've linuxing full time for 8 years already, I understand I've been through this... But come on! If some one said to me on day ONE "dude, you can cd /full/path/of/fucking/whatever" or " ~/ means home" I would be doing it from day one.
Probably I'm overreacting but wtf dudes? 3 years... Step up your game.18 -
5 years ago i was working on a 2D game using C and we needed to use the sleep function (I forgot why ) .but however one of my team member did something new , for each second he did an empty for loop from 0 to 1000000 .You never know maybe that's how it's implemented (sarcasm)1
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The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!14 -
at the game jam afterparty everyone where trying to speak with my husband, instead of me. I saw human version of blue screens when was asked to list my project team and I didn't mention him.
- A-a-and what did Rik do?
- Oh, he didn't participate, he's a journalist and my +1 here. 😅3 -
Hiring junior devs is a game of Russian roulette.
You can get some one who is smart and loves coding. In this case stack, limitations etc don’t matter and experience will be great for junior and the rest of the team
Or it will be a lazy person who watched 5 videos and think to be better than everyone else. 95% of juniors are these fuckers. Takes about 1 week to find out and fire… which starts the 3 months recruiting loop again.18 -
I like playing tf2.
I play every video game with max brightness on the lappy.
The problem is that when I alt tab back to anything else, eg chrome, I get dazzled and my eyes hurt.
I'm on linux and accidentally noticed that I can connect to the X server and do stuff.
So I'm listening for events with the PropertyChangeMask, and when the active window has the name "Team Fortress 2 - OpenGL", I run "light -S 100", otherwise I use what I already had.
Very happy with this hack, instant brightness changes on alt tab. -
Hey y'all!
So uh, I just finished my first week in the new jawb. And thought you guys would appreciate seeing the swagducky's new home!
My first week was awesome, the team is a group of interesting, skilled and clever people.
They started me off on an introductory task... I've been building an iOS game in unity! Different to the say job but damn it's been fun 😂😄5 -
Hey Root, remember that super high-priority ticket that we ignored for five months before demanding you rewrite it a specific way in one day?
Yeah, the new approach we made you use broke the expected usecases, and now the page is completely useless to the support team and they're freaking out. Drop everything you're doing and go fix it! Code-complete for this release is tonight! -- This right after "impacting our business flow" while being collapsed on the fucking floor.
Jesus FUCKING christ, what the fuck is wrong with these people?
If I dropped the ball on a high-priority ticket for two weeks, I'd get fired, let alone for five fucking months.
If I was a manager and demanded a one-day rewrite I can only imagine the amount of chewing out I'd receive, especially on something high-priority.
And let's not forget product ownership: imagine if I screwed up feature planning for someone so badly I made them break a support tool in production. I'd never hear the end of it.
Fucking double standards.
And while I'm at it. Some of the code I've seen in this codebase is awful. Uncommented spaghetti, or an unreadable mess with single-letter variables, super-tightly coupled modules so updates are nearly impossible, typos in freaking constants added across sixty+ files, obviously-incorrect comments, ... . I'll have to start posting snippets to show them off. But could I get away with any of it? ha. Hell no. My code must be absolutely perfect. I hear about any and every flaw, doesn't matter how minor, and nothing can go out until everything is just so.
Hell, I even hear about flaws in other peoples' code during my code reviews. Why? Because I should have fixed it, that's why. But if I do, I get yelled at for "muddying the waters."
Just. JESUS FUCKING CHRIST.
It's like playing a shell game where no matter which shell I pick (or point to their goddamn sleeve where they're clearly hiding it), I get insulted for being so consistently useless, and god damn, how can I never find the fucking pea or follow the damned rules? I'm so terrible and this is why "nobody trusts me." Fuck you.
I'll tell you why I can't find your damned pea: IT'S RATTLING INSIDE YOUR FUCKING HEADS, you ASSHOLE FUCKING IMBECILES.
That's right: one pea among the lot of them.
goddamn I am fucking pissed off.rant drop everything and rewrite your rewrite oopsie someone else made a mistakey double standards shell game root can do no right root swears oh my8 -
I had to create a c++ dungeon 2d game as University project.
The spec said "a terminal game made with char"
I and my team made a real game with anemies boss, and balanced stat in 15 days with Qt (we asked if can use external libraries)
We got 6/8 point for the project cuz we forgot to put protected/private the attribute of the player...3 -
I spent 5 years as sole programmer on a Doom 3 total conversion. Joined the team as a shitty C programmer that didn't know C++, and just hit the books and got rid of the social life. The successful part is that we actually finished it.
It's just a game mod and my fist foray onto a new language, and current project will hopefully soon replace it as my biggest & best show of skill, but I'm still proud of it.3 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
Unity3D Game Dev Interview
Interviewer: What is reflection and why would you use it?
Me: Gives overview of system and how I've used it in games before.
Interviewer: Sorry that was a trick question, Reflection is really dangerous and slow. You need to go back and learn the basics.
Me: ???...
A huge portion of Unity is built upon Reflection based systems, the entire Monobehaviour base relies on it. Their events system uses it, animation and timeline. I guess their team needs to go back to the drawing board.
How is this person a senior dev?2 -
Got an offer to work at a game development company. Office looked awesome (decked out in pinball machines and a huge marble track), located overlooking Schreveningen beach, young energetic team.
Then I saw the code. Oh God the code. And they wanted me to become system architect.
Hybrid PHP 4/5 OOP/procedural code custom framework running on a spaghetti database creaking by on the skin of its teeth... all backing Flash Facebook games.
Nope.5 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
Got a CTO at my Unity job that's younger than me, which by itself is fine, but the only reason this guy was put into that position was because the previous CTO left the company at the time where I was relatively new and he is the person most familiar with the codebase of our primary project than I was at the time.
I understood the decision at the time, but still, having a position of power being handed to them just as a matter of inheritance doesn't command my respect. Nevertheless, I withheld my judgement at the time to see how his leadership goes.
Not even 1 year in and this young CTO started making jabs at me, calling my code hard to read and incomprehensible, to my face, in front of everybody else.
Motherfucker, I don't find his code easy to read either but I went out of my way to frequently ask him, the previous CTO and other teammates to clarify what they wrote here and there. He on the other, made no attempt to ask me for clarification and instead waited until company meetings to air these grievances.
Our boss started to ask me to follow SOLID principles (even though he can't recite what that acronym means) due to complaint from the CTO guy, even though the CTO guy doesn't even follow SOLID himself! But I took the higher road and didn't flip it right back on him.
What I did propose in return though, is that the dev team start using pull requests and have a code review process if the CTO wants to sign off on everything that gets in the codebase. Sounds reasonable enough, right? Not for this guy! He immediately starts complaining that reviewing pull requests would be more work for him. Motherfucker, you refused to go to my table to ask for clarifications about my code yet still want to understand what goes on, then do code review.
It was at this point that I realized that this guy doesn't actually want me to write good, clear code. He wants me to write code HIS way so that he can understand. Yeah okay, I can accept that idea in isolation. Some open-source projects require contributors to follow certain coding convention to make the maintainers' job easier too. One project that immediately came to mind is "In-game Debug Console for Unity 3D" (disclosure: I am a contributor to this project)
But guess what?
THIS COMPANY DOESN'T HAVE A FREAKING CODING CONVENTION. NOT WRITTEN DOWN ANYWHERE. NOT EVEN A VOCAL ONE.
What this CTO guy wants from me is a complete blackbox.
To all fellow devs out there, I hope you don't work with a CTO like this, or become one.5 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
Most pissed off? Must have been the time I created a $10,000 hole in a marketing team's budget after trying to build a Tetris-style Facebook app game (back when FB apps were all the rage). It turned out that Tetris, which was up to that point commonly considered as public domain, had been scooped up by a patent troll who had made a convincing case that he had found and gotten agreement from the originator of the idea (a Russian dude who may or may not have been its original source). I had to scrap the whole project and explain what I did to an old-school manager who didn't even know how to operate a computer. That resulted in my losing credibility as a team member for the next 6 years. I never lived it down. I was pissed mostly at myself for following my assumption and not doing any patent research.3
-
So I finished my first semester in NYU as a CD master. During the first semester I took a class called heuristic problem solving. Every week a competitive game will be introduced to us, and will be played in two weeks. And trust me, the games aren't easy. I teamed up with another guy who I had no idea was and named our team as we don't know. At the end of the semester we won seven out of nine games, and by won I meant that we beat the whole class in the match. And my teammate became a really good friend.
By telling this story, I want to make a point. I love problem solving, and not problems in a algorithm book where you apply an algorithm and do some trick to solve it, but real world problem where you hope for the best and anticipate, predict your opponent's move. However, American's school system doesn't teach that.
When I applied to graduate school, no school wanted me because I have an average GPA of 3.6, and no outstanding achievements. I can solve problems in my dream becaus I have an active mind, I can propose solution to a project one month before my teammates realized they essentially were doing what I told them the solution should be. But so what, I can't write those on my application.
One of the professor told me that my professor shared the story of my team during a faculty dinner, and they were very impressed by our achievement. So I guess I'm not dumb. But after all, companies and schools will look at your transcript and decide who you are.
I love myself for having random thoughts all the time that can lead to innovative problem solving. But I also hate myself for not able to study like the good kids are.10 -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
---
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
---
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2 -
I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3 -
I am participating in a project i called "Game of Thrones"
We pretend that we are a team, but in reality everyone hate one another.
It took only 3 weeks for Team Leader to turn everyone against him.
He is constantly fighting for power with Architect who is terrible at his job, and doesn't listen to his advice even if they are good.
We hate Team Leader because he is an tyrant, who is ruling from high tower his peasants. His favorite task is to create various rules that everyone has to accept. You have to write "I accept" in a chat but this is the only choice. You cannot disagree.
Moreover there are developers from client side. They "committed" current project which is full of bugs and generally doesn't work. I don't know why they are still working there, but I presume every of them is working for 5+ years, so they are the only ones able to dig thru the spaghetti they made.
They constantly fight with us about the how code should be written, they commits are garbage but they are very peaky when it comes to ours PR.
They always drag our PR as long as they can. Even sometimes pointing they mistakes as ours.3 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
I spent two days in a row fixing chairs at work because our whole dev team was waiting for issues (which means helping QA team and playtesters testing the whole game).
Just when everyone left and Im standing up to go as well a playtester comes up with a release breaking bug in the handwriting recognition code...
Since this game is build for a charity which will release it in a country at war we cant push the release date.
Guess who is making overtime trying to fix this bug?3 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
I fucking got scammed.
Scenario 1: Had literally no experience in B2C, no experience in experimentation, 0% fitment.
Verdict: got hired in just one round in a top domestic brand which is a profit making startup.
Scenario 2: A friend from ex-org got referred in a global brand for an international location. Hadn't interviewed for 4+ years. Created his resume in 15 minutes, got shortlisted, screened, interviewed, and hired in less than 2 weeks.
(This guy is a good friend I am incredibly happy for him and that he scored the gig and in now way I wish bad for his outcome).
Scenario 3: I also got a strong refferal for the same brand and location. I have been interviewing for past 6 months, resume is super polished where companies like FAANG spoke to me.
Got rejected in shortlisting. The referral guy got me in the pool because it was his team
In screening round, I was a good fit, answered everything well. Yes, I wasn't concise as much (and that's the feedback I kept getting and I was working on it).
Verdict: rejected. They didn't ask me relevant questions and rejected me on the basis of not having the required experience.
Seems like the hiring manager didn't want me to clear so came up with reasons.
And now it feels that, if the HM wants you, they'll hire you irrespective of anything and if they don't they'll kick you out for lamest of the reason.
My life is split in two part, the first three decades were surely shit and this was my last chance of making sure the next three are worth remembering on the death bed.
I failed. Miserably. For the factors outside of my control. Not that I haven't failed in past. Not that I didn't try again.
But man, I am doing persisting. The game is rigged. One cannot win without extreme luck.
Millions of dreams shattered. A shitty day, is now a shitty life.
Being born in third nation is a fucking curse.5 -
Sprint planning:
PO: I have a great idea for a new game changing feature
Team: cool, let’s talk requirements, etc
PO: nah, I trust you can come up with the best implementation possible
Sprint demo:
Team: presents the feature
PO: Why are you guys always doing it your way, instead of following my vision?!
Every single sprint...3 -
Hello, world!
So, as most of you know, I have a WIP game.
I also have a Patreon.
Is there a place I can go to pitch my project to possible funders..?
I would really like to have enough income to actually be able to pay my team, and possibly outside artists and UI designers.
If you would like more information about my game, here's the info page: https://trello.com/b/0bH2SjQf14 -
This freelancer postponed the interview due to an air strike. 😮
We were hiring for a game we were building and Kyiv Ukraine has by far the best animators and developers. I love hiring those folks.
We had a job posted on upwork and we scheduled to meet with this team, and I kid you not, they had to postpone the interview because they were fleeing the city. We were worried this was going to happen and they reassured us it's all good. But they sent a message a day later and said they unfortunately have to postpone because their lead designer is actively fleeing to other cities and doesn't have internet. During the interview they said they saw parts of the city that were being attacked.
I don't know how true this was or if it was just a tactic for us to hire them. But they ultimately didn't fit our art style we were looking for.
Pretty bonkers.7 -
Those of you who like "The Imitation Game", you probably want to check out "Hidden Figures" (2016). It's on Netflix now.
About a team of female African-American mathematicians who wanted to "break the glass ceiling" in NASA.
- Dorothy : conquered the (recently acquired) IBM frameworks using Fortran and taught her team to program it
- Mary : appealed to court to be allowed to study in a all-white school to get her qualification to be an aerospace engineer
- Katherine : her skills in analytical geometry enabled her to be the first female African-American in the Space Task Group in calculating the momentous capsule launch into orbit
My lazy ass just can't fathom how someone who deals with so much math and pressure can still smile to their family after work. My grumpiness nature will surely turn me into a monster.
And now I know what "human computers" means.5 -
I've discovered that working with artists on a videogame is the equivalent of the chapter when Homer asks for a wish to a monkey arm on the Simpsons.
- I want a png image of the player on idle position. And I dont want a 30000 x 30000 image, neither an image which half of it are transparent pixels, neither the image not to be centered or any strange thing ok?
*They send the image*
- Normal resolution, well drawn, no visual artifacts centered on the image...
*Tries to import it on the game engine*
+ Can't import .jpg format images
- FFFFFFFF#@€&£$$}•{^÷|CK!
This happened after a year working on the same project on the same engine with the same image format specifications.undefined image speficication more than artistic team autistic team i hate artists game project art team1 -
Ive just finished the Global Game Jam.
We were in a team of three people. An artist, a dev who is in school and knows programming syntax and can make basic things and me worked on a game. A fourth person who makes audio for games w did do some of the musics in our game. The following is the result of 5.5 hours of sleep in 48 hours time.
https://globalgamejam.org/2019/...
If any of you also took part in this years Global Game Jam please share your games here :D11 -
Dear fellow developers: Let's talk about the Internet. If you're reading this post, you've probably heard of it and are comfortable using it on a regular basis. You may even develop software that works over the internet, and that's fine and great! But you have to draw the line somewhere, and that line has been pushed farther and farther back as time goes on.
Let's talk about video games. The first game that really got me into FPSes was Team Fortress 2. Back in the day, it had a great community of casual and competitive groups alike, and there were hats! Underneath the hood was a massive number of servers. Some were officially hosted, some were run by independent communities. It had a built-in browser and central index where you could find every publically-available server and connect to it. You could even manually input connection details if that failed. In my opinion, this was a near-perfect combination of optimal user-experience and maximum freedom to run whatever the hell you wanted to. Even today, if Valve decided to stop hosting official servers, the smaller communities could still stay afloat. Fifteen years in the future, after all demand has died off, someone can still recover the server software and play a game with their kids.
Now, contrast that to a game like Overwatch. Also a very pivotal game in the FPS world, and much more modern, but what's the underlying difference in implementation? NO SUPPORT FOR SELF-HOSTED SERVERS. What does that mean when Blizzard decides to stop hosting its central servers? IT DIES. There will be no more multiplayer experience, not now, not ever. You will never be able to fully share this part of your history with future generations.
Another great example is the evolution of voice chat software. While I will agree that Discord revolutionized the market, it took away our freedom to run our own server on our own hardware. I used to run a Mumble server, now it has fallen out of use and I miss it so much.
Over time, client software has become more and more dependent on centrally-hosted services. Not many people will think about how this will impact the future usability of the product, and this will kill our code when it becomes legacy and the company decides to stop supporting it. We will have nothing to give to future generations; nobody will be able to run it in an emulator and fully re-experience it like we can do with older games and software.
This is one of the worst regressions of our time. Think about services like IRC, SMTP, SSH, even HTTP, how you're so easily able to connect to any server running those protocols and how the Internet would change if those were replaced with proprietary software that depended on a central service.
(Relevant talk (16:42): https://youtu.be/_e6BKJPnb5o?t=1002)6 -
I work in a very diverse team. I'm a white male, from the US and I have someone from Russia, one from China, and 2 from India. The best thing so far was a team building exercise, where we went to a AAA baseball game, and I got asked all kinds of questions, that of course seem strange to me.
How many pitches can the pitcher throw?
What happens if they hit it past the lines on the left and right?
Can they hit again if they strike out?4 -
Fire your whole fucking web team Bethesda
* Your design is a classic ipecac. Whatever the fuck you are doing doesn't in frontend doesn't justify the 4Mb of bandwidth I wasted on a single js file. Why the fuck can I see the whole fucking node_modules directory when looking at the sources?
I know this is supposed to be a webpage for a game development studio, but I'm seriously wondering if your budget would even get me a prostitute.
I'm a greedy fuck and want a free game. apparently your servers are only good enough to register me, but login is apparently too much to ask for. Yeah sure. Oh and also thank you for choosing an "incorrect username and password" error message by default, even though your fucking gateway timed out. Please be kind enough and punch me directly into my face next time. Not like I'll ever access that shit ever again3 -
"let's use git for this game jam"
Wait! Don't go! I love git and use it on every project I work on! You'll have to hear me out here.
This was 4 years ago, at my first Global Game Jam. Every jam and game I'd worked on up to that point, I was the only Dev; no need for git, as backups were more than enough. I joined a group with high hopes for the game jam, with three coders and a proper art team.
The entire jam was "1 step forward 2 steps back", as git somehow constantly overwrote code as fast as we could write it.
By the end of the jam we barely had anything to show for our hard work. The takeaway isn't even about git. It's simply to never work with other people. Git is a great protocol but it can't stop people from accidentally fucking other people over. Every jam since, I've worked on my own and had a far better time of it.3 -
What developer/team thought that this would be a fucking brilliant option to put in this in a game?
Btw there is no VSync option, just “Limit to 30 FPS”11 -
One of our clients IT team is lazy as fuck they slack too much, it took them 2 weeks just to respond our email (We already sent like 2-3 reminders in between).
Client:"We fucking pay you and it's still not ready, how much time it will take?"
Us: Just respond to that email ffs so we can proceed.
Client: Oh, there was an Email? we will have a look into that.
Even after, it took them 4days to send fields which were meant to be sent like 2weeks before.
(in between 4days we had called them just for the fields again and even after the fucking call they send that fucking fields after one reminder)
And of course, still, the blame game is on us.2 -
Story Time!
Tittle: About Larry.
Fun Game: Tell me if / when in this story you know the plot twist.
Setting: Years ago, non coding job.
I work with Larry a lot, Larry works remote. In technical terms Larry is senior to me and I escalate some technical issues that get assigned to Larry. I've never met Larry in person.
Larry can be hard to work with, but he's plenty good at his job and I don't mind his prickly side. Sometimes it takes telling Larry something a few times before it sinks it, but that's not a big deal. Sometimes it seems like Larry doesn't remember his cases entirely, but he has a lot of cases. Also Larry has good reason for how he works considering the land of scubs who usually escalate to him without any thought / effort.
Larry's escalation team is short staffed and they're trying to hire folks, but that's been like that forever.
So one day I get an email that Larry is going to be out of the office for a few weeks. Nothing unusual there.
My current case that I share with Larry sort of floats in limbo for a while. The customer is kinda slow to respond anyhow and there's nothing that I need Larry for.
Finally I get automated notice that my case has had a new escalation engineer. Laura. Laura is much more positive and happy compared to Larry. Understandably Laura isn't up to date on the case so we go back and forth with some emails and notes in the case.
The case is moving along just fine, we're making progress, but it's slow because of the customer's testing procedures. Then we hit a point where this customer's management pushes on sales for a solution (this customer's management is known for doing this rando like for no reason).
Down the management chain it goes and everyone wants a big conference call to get everyone up to date / discuss next steps (no big deal).
Now I really don't want to do this with Laura and throw her into the deep end with this customer, she doesn't have the background and I'd rather do this call with Larry & Me & Laura. Also according to the original email Larry is due back soon.
I start writing an email to Laura about "Let's try to schedule this for when Larry gets back."
Then I stop ... I don't really know why I stop but when it is a "political case" I want some buy in on next steps from management so I go talk to my manager.
-Plot Twist Incoming-
Long story short, my manager says:
"Laura IS Larry..."
O
M
G
I had no idea. Nobody told me, nobody told ANYBODY, (except a couple managers).
Back up a few months Larry apparently went to his managers and told them he was going to transition, surgery and all, in a few months.
Managers wondering how to address this went to HR and some new hire very young to be a manager HR manager drone logiced out in her bonkers head that "Well it shouldn't matter so don't tell anyone."
ARE YOU FUCKING KIDDING ME!!??
Thank god I didn't send that email...
I did send an email to Laura explaining that I had no idea and hoped I didn't say anything stupid. She was very nice about it and said it was all good.
After that incident made the management rounds (management was already fuming about being told not to tell anyone) things came to another critical point.
Laura was going to visit the company HQ. Laura had been there before, as Larry, everyone knew her as Larry... nobody (outside some managers) knew Laura was Larry either. With nobody knowing shit Laura was going to walk in and meet everyone ...
One manager at HQ finally rebelled and held a meeting to tell his people. He didn't want Laura walking in and someone confused, thinking it was a joke or something horrible happening.
HR found out and went ballistic. They were on a rampage about this other manager, they wanted to interview me about how I found out. I told HR to schedule their meeting through my manager (I knew they didn't want my manager to know they were sniffing around).
Finally the VP in our department called up the HR head and asked WTF was going on / kind of idiots they had over there (word has it legal and the CEO were on the call too).
HR had a change in leadership and then a couple weeks later there were department wide meetings on how to handle such situations and etc.27 -
This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)2 -
So today at work while trying to get a group of people together to play a game of foosball my boss comes up to my friend and starts talking with him.
The conversation then goes on to include the topic of a new hire coming onboard and my boss not wanting to take him into our team because he feels that the new hire isn’t smart enough.
I’m the time span of this argument/conversation I went and helped another coworker, bought a keyboard from a friend and also finished reading a 25 page white paper.
At the end he still doesn’t want to have the new hire on our team.
All I wanted to do was play a game of foosball 😥8 -
> New colleague in the team who's also young (mid-20ies)
> He's been here before and knows the system to a decent extent
> Kubernetes integration in a large scale system project pops up
> The same day a 2-days Kubernetes seminar is announced
> We're now the duo who will have to handle this big thing - game on!4 -
Being able to make THE game I've wanted to make for 4 years. I have a team of people who wants to participate (dev, artist, etc) and I even started building my engine from scratch.
But most importantly, my dream for this game is to have it published on the Nintendo Switch (also PC, OSX and Linux of course)
But right now I must focus on finishing my degree and doing contracts to make enough money to hopefully work full time on my game.
I'll see you in 2 years Albi4 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
Alright, server got hacked a week ago. Bad enough on its own but okay, perfect time to change the server infrastucture completely instead of doing it later this year. Since Saturday we are working on setting everything up (game server, apache, etc.pp.) while making sure to configure everything correctly to be safer this time.
We are finally at the point where we could go back online. And what happens? One team member _now_ (6 days after the hack) suggests that it might be a good idea to format the hacked server and configure just what we need to patch the clients with it.
Great fucking idea, why didn't you have that idea 5 days earlier?! There was more than enough time already to format the old server and configure it. Another day delay, yay. X_X
Aaah, ranting really helps in those situations. Oh and Hi, I'm new here. Nice place, I like it. ^_^2 -
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Windows rant incoming!
For fucks sake! I think Windows have asked me 117 times if I want to update now. The answer is still fucking no!
And I don't care how much of a security improvement it might be, when your shitty update causes a Memory Management error.
So fuck off, stop minimising my game while I play and go fix your shitty update first!
Fuck you Microsoft, fuck your QA team and while I'm at it, I want to say fuck you to all versions of Windows Server as well!5 -
My previous employer, which I've described on here many years ago as "the best job I've ever had", pivoted a couple of times during my time with them.
I felt obligated to help them, next thing you know I'm no longer developing, the company focus changes and I end up in a general IT support position.
I knew I needed to get out, but the skills I'd picked up were mostly forgotten because they weren't being utilised. When I looked for other positions nowhere was taking on someone at my barely-existent skill level, despite being well liked in terms of company and team fit.
I was tired all the time, stressed out, miserable. I couldn't grow in the company and was starting to worry about finances due to company issues. I thought COVID and lockdowns would help me get myself back in the game, but I burnt out with everything I was trying to take on at once and didn't make much progress.
When I was made redundant I'd thankfully picked up enough to finally find a much better position. The old company was in a lot of trouble and it's a case of when, not if, it will fold.
Now I really am doing the best job I've ever had, feel much better about myself and my relationships have improved. -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
One elementary school teacher of mine once said:
"In a football (soccer) game, the goalkeeper can be a very good player. He can make some incredible saves during the match. If he concedes a howler, people will remember him by that.
The forward can do everything wrong during the match. If he manages to score one goal, this is sufficient to justify why he was playing."
A team without a forward will have a harder time trying to win, but it is possible. A team without a goalkeeper will certainly lose. If you think into it, it's possible to conclude that the goalkeeper is more important than the forward. But football isn't rational; it isn't about fairness or importance. It is about emotions: forwards get all the visibility and fame because they get to do the "fun" part of the job.
Why people subject themselves to be goalkeepers then? Well, not every one is the same. In this game, if you, for any reason, aren't good playing with your foot, and still want to play, there is only one position you can take.
I think about this all the time because feel that in our work environment, managers are forwards and devs/scientists/technicians are goalkeepers.9 -
Why do game studios force social/multiplayer in single player games?
Single player sandbox? How about we make it a multiplayer co-op?
Just fine 1 on 1 brawl? Hey how about you find a team and tag team? No? Too bad fuck you, no points to you for a whole fucking season.
Ugh.15 -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
Hello, devs! I'm an intern at a mobile games company. I used to work with the game development there, but today I started my work in the support/tools team. Am so glad I can use Linux and ruby there *-*3
-
So I'm working on this prototype of indie game with two friends. Since we are only 3, I can't just stick to coding only... Problem is, I'm the only one realising that and I've ended up doing all the jobs that are missing... Texturing, a bit of modeling, organizing the whole team, shaders, animating and so on... And the two others just stick to their thing and are confident in the fact that I'll be able to handle all the problems. It pisses me off.
But I need the project to have some base experience, and alone, I would probably melt down under the stress. But every time a problem show up I'm basically alone, and my level of stress skyrocket... Not sure if I have the shoulders to finish it, but I have to. In fact I'm not even to the point of ranting anymore I'm just depressed >.>... At least when I'm working on the code and not the rest, I'm really enjoying myself.
Not sure if I should do something about it ._.2 -
Just remembering that time (years ago) at my old job when my then boss asked our 3-man team to develop an Adobe Flash multi-level beat-em-up game with customisable characters and computer AI in 6 weeks, only for the one asshole comment on Youtube to label it "aburido" (boring)
"https://youtube.com/watch/..."4 -
So this might be a very long post , but i am sure most of you can relate to it .
So , the year end . Time of joy and appraisals right?You have slogged your ass off the entire year and are expecting amazing ratings.Then boom , your piece of shit sadist manager starts of his review by saying 'there are worrysome things to discuss' after not saying shit for the entire year . I am pretty new to corporate , in fact 1 year old , still managed to handle devops for a team of 130+ , majority of whom have no work apart from playing a blame game and indulging in cheap politics. I mean , bro , I am literally your son's age , i dont see the point in playing this cheap shit with me.On top of that this sadist and borderline piece of shit manager has the audacity to say that I did not raise any blockers , while I have CCed him in every fucking mail possible.How big of an a****** can you be bro?
I counter his points for 40 45 mins straight ,leaving him stuck without words for solid 10 to 15 seconds many times during the 'review meet'. This guy is in the same place working on the same shit code , which 90% of this community can't even think of. Every thing is bloody manual and apparently ' I should have tried to streamline the entire f**** process' . Cool bro , why not open a startup while I am at it ?
Then this piece of poop gives me a rating which is just above the inconsistent performer bracket :) .
I just dont get the points what do these people get by giving shit ratings and not even having valid points to back up their fuck all arguments.This guy , throughout the duration of the call did not say 1 (bloody 1 ) good thing about my efforts. Past context is majority of the smart people who were literally running their pods single handedly , were under him and were fed up with not getting hikes and appraisals.Apart from me ,everyone resigned and left with hikes as high as 50% (LOL right).
But I have a year of experience and its really difficult to perform well in 4 rounds of bs compititive coding rounds, after which I get the generic ' oh you did well bro but we are moving on with other candidates' (FFS) .
I pray that even my worst enemies don't get such managers and I hope he rots in hell.
Amen and sorry for the cussing :) -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
alright so I've been at my new job for 3 days now. I got a complain that I was talking too much or was just in general to noisy.
I'm sure alot of other developers do this but when I am programming I talk myself through steps. I understand that this is an office environment and I need to keep quiet. But what I don't like is that other full time employees are being hypocritical.
One other worker had a 40 minute conversation, that I'm sure the entire office could hear, about the card game bridges.
Another was full on yelling at a team of devs over the phone about how they should get the entire team to work on a bug that he had found.7 -
I'm working on a rev share game, something I think could be really good but I don't have the personal funds to really throw myself into. I've spent so much time finding a team and getting everyone on the same page, and they all seem really excited about the project.
Now, however, I'm having so much trouble getting them to put in any effort and meet deadlines. I've tried searching for more people but it's so hard to get people into a project like this, and all of the incentives and work I put into getting them to work are ineffective.
Managing a project is fucking hard.2 -
I learned today I can "npm install" directly from a GitHub repo. This allowed me to create a React component (viewer of gLTF files) for a 3D game and share it with my team. I know I could've published it to npm registry, but I didn't want that since it's a very specific component for our project, and private npm packages are very pricy.
Hope this random !rant will be useful for someone wanting something similar. -
Indie game devs: I have a couple of questions for you guys, sorry for my naivity and the subjectivity of some of the questions.
Is it as fun as it sounds?
Do you work as a team?
What tech/language do you use?
What platform/os do you produce games for?
Is your primary income from making games?
Im asking because I would like to get into it, but want to get a realistic view of what it's like.
Thanks guys. Please also take this chance to post your work.4 -
Attending in a local game jam with some friends.
One of the team members wrote the worst code I've ever seen. After him realizing that it's buggy as hell he left to sleep having me fixing his mess at 4 am to somehow get something done by the end of the event.
It resulted in me rewriting nearly everything he had done.
Guess which team didn't manage to have something playable in the end...1 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Posted previously about our codebase being a monolithic, poorly-written, pain-to-maintain gigantic cluster-fuck. And the efforts made to rewrite it.
Well, we made huge success the previous year in this regard. I rewrote the entire API while my other team mates worked on two different UI apps one of which is now in production and the other soon to be released in alpha.
Processes have being put in place for our team and are being improved.
We still have some technical debts though.
Dev goal for 2020,
- Pay most of the technical debt.
- Dive deeper into Flutter and finish the app I wanted.
- Play with ML, AI and Game dev.4 -
Tried making a game with a team.
The voice actors, landscapers, concept artist, 3d modellers all treated me (the only coder) as the one with the easiest job in the team.
After spending 40+ hours working on the code I got sick of the way they treated me. I deleted all my comments from the code and quit via email.
Some people think they can easily code if they were willing to put the time in. When they actually have to do it they give up, because it gets super complicated and difficult.3 -
Best: I started a little game project with a coworker for our "8 hours a month" research/fun time.
Worst: I can't get used to be "just a soldier" on my actual team.3 -
Ponderings more than a rant.
Can't help but feel that if Google (and other companies with similar ridiculously hard interview experiences) want to keep attracting the best candidates, they'll have to change their approach. I can't be alone in that, surely?
I know a lot of good senior & lead devs through various networks - *really* smart people, definitely way brighter than me, who stay on top of their game, work really well in any team they're a part of and create top-notch, beautiful and well-tested code to do just about anything they set their mind to. A few of them have literally turned around projects on the brink of disaster into massive successes.
Have *any* of them expressed any desire in working for companies like Google? Not one iota, and mainly because of the interview process which has a (deserved) reputation for being unnecessarily long, drawn-out, and full of irrelevant questions and mind games.
20 years ago when working for Google was *the* cool place to be, I could see it. But I really can't see them attracting the cream of the crop all the while they continue to take that approach. The really good devs just have too much choice elsewhere - there's not much reason to bother.5 -
I got a REALLY nice compliment from my dev team today. But first, the setup...
Tuesday night, I pushed some changes before I left that totally borked the build today when my team pulled changes (this is an off-shore team, so we more or less work opposite hours). Fortunately, my team dealt with it easy enough since (a) it was pretty obvious what happened, and (b) my commit message had enough information to help them know for sure, and they just reverted one file and were good to go for the day (they didn't fix the problem, left that for me to do, which is proper).
It was an absolutely stupid, careless mistake: I somehow copied the contents of a JS file into a JSP and pushed it. Just a simple case of too many tabs open at once and too many interruptions while I'm trying to code (which is typical most days, unfortunately, but this day it had an impact other than just slowing me down).
But, those are the reasons it happened, they aren't excuses. It was carelessness, plain and simple.
So, once I fixed it, I sent a note to the team explaining it. It basically said "Look, that was a dumb, careless mistake on my part, my bad, sorry for the inconvenience, it's fixed now."
I had a message waiting for me in my inbox this morning that said how I'm an inspiration because despite all my knowledge and experience, despite being a long-time lead, they (a) appreciate the fact that I'm human and still make mistakes, and (b) I stand up and take responsibility when it happens and then do what's necessary to reverse the mistake.
That made my day :)
To me, it's just the right way to be (I credit my parents 100%), never occurs to me to do otherwise, but the truth is not everyone can say the same. Some people are insecure and play the CYA game right away, every time. Some people act like they never make mistakes in the first place.
I don't care if you're an experienced dev or a junior, always take responsibility for your actions, especially your mistakes. Don't try and bullshit your way out of them. Sure, it's fine to explain why it happened if there were factors beyond your control, but at the end of the day, own up to them, apologize where necessary, and then put in the effort to make it right. Most people have no problem with people who make mistakes every so often - everyone does, whether everyone admits to it or not - but those who try and shirk responsibility don't last long in this or any endeavor (you know, putting aside the professional bullshitters who build their careers around it... that's not most people, thankfully).10 -
i have an idea today for find job as Junior:
First of all, startups usually hire senior devs only for two reasons:
1) is critical to their business, they need people that will ensure the project will be done no matter what, seniors usually brings that to the table.
2) The startups that raise some founding, usually have 100k+ raised, that money is basically enough for hire Seniors for some time without troubles, taking into account they will usually be highly profitable in the mid term, it is not a big deal to take the risk
Today startups, at least the most interesting ones, play the game in God Mode due to that founds raising, it is like having a max level character in some MMO with insane amounts of gold, you will buy only the best gear with that gold, not the low level gear, why you want to buy low level stuff, if you can buy the best of the best? that is why Juniors are not likely to have a place in startups, they can pay the Seniors.
But, there a situation in what an startup will wish to hire some Juniors, this is situation is, when they have never raised founds, they have no Cheat Mode, this ones are usually startups that have just few weeks or months of being created, and they need the MVP ASAP, this startups usually already have one or two Mid/Senior level engineers, but they have a very highly benefit from having a Junior in their team, this guy will no take any part in the Cake, will only work for lot less money and will discharge some stuff from the Seniors (Taking into account that is a minimum competent Junior).
Here is where Juniors can get jobs, at least for start their careers, and taking into account that thousands of new startups are created every year, this is a major market.
Ok, i already test that this approach if viable, i send requests to 5 startups that meets the conditions, and got response from 4! still not make a deal, but this is a lot more than 0 response after 2 dozen of applications to more stablished startups.
What you think about this? maybe this is just the jobless syndrome attacking me fuck8 -
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point). -
!rant
Playing Battle Royal with friends, had to leave 2 of 4 teammates behind as the play area was shrinking and they couldn't be rescued. The 4th player ran me over with a game car just to get revenge for our other team mates.
With me alive we actually had a fighting chance to win the round. (8 kill streak and lots of ammo with a decent tactical position) ....but NOoo the fucker thought it more sweet to kill me rather than help me win the round!
Fuck this shit, I'm out!1 -
Anyone hear about EMIB from Intel? It seems like it might be a game changer for getting workstation power into Ultrabook form factors. They worked with a team at AMD to engineer it, and even made it sound like they're using it to combine core i processors with AMD graphics.
I ask because there has apparently been news about it since August but I've only just heard about it today.
https://anandtech.com/show/12003/... -
I just discovered that this game I worked my ass off to make for the past month doesn't meet the requirements. I have 2 days until I have to turn it in to rewrite the entire thing in another language.
I quit. I don't need that kind of stress, and heaven knows I ain't gonna finish it either way. I informed the team that I wouldn't be working on it after for a long time either. I just need to not look at it for a while.2 -
Hi guys, as I think this is the perfect good place to share point of view, I would love to know what do you think.
Years after years, people fight against hacks/piracy, like governments or video games editor.
Recently, we all heard about that piracy team who said that in the close future, breaking games protection would be impossible, yet the famous Denuvo (DRM) even if hard to break, is still broke few days/weeks after game release.
Here's what I think.
No matter what, hacking/piracy will always have steps ahead of protections. Because that's the way it is, the way it works. Maybe protections will be effective for a while, but there will always be somewhere, someone smart enough to break it. I start thinking that when a iPhone/Sony claims that they were safe and Geohot break their protections one by one.
There is no perfect protection.
(Quantum computers aside).
What do you guys think?3 -
So I decided to have some funzies over the weekend. Started XCOM 2. Built a team for a mission, spent an hour customising. Then I spent 3 hours going through and not failing miserably even once. The last fucking part of the mission, my favourite sniper dies after getting hammered in the face with a fucking laser beam. Then I lose control of the battlefield and everyone dies. Start again because I'm NOT gonna lose my awesome sniper!
This game is like designing software, planning deployment strategies, and disaster recovery at the same time. Recommended for all devs!6 -
Fun story
tl;dr; analog FTW!
so we've just had a nice game. A few teams internationally gathered together in the aws gameDay. We had aws accounts set up [one per team] and our goal was to maintain our t2.Micros to deal with incoming load. The higher the latency - the less points we get, the more 5xx - the more points we lose. The more infra we have, the more points we pay for it.
So we are quite new in aws, most of us know aws only in theory. And that's the best part!
So at first we had some steady, mild load incoming. But then bursts came up and we went offline. It's obvious we needed an lb w/ autoscaling. Lb was allright, we did set it up and got back online. We also created an autoscaling group and set it up.
Now what we couldn't figure out is how the f* do we make that group scale automatically, as a response to traffic! So we did what every sane person would do - we monitored LB's stats and changed autoscaling group's config manually 😁
needless to say we won the game w/ 23k points. 2nd place had 9k.
That was fun!3 -
A telecom engineering friend of mine asked me if I wanted Backnowýk — a strange brew made of cherries and strawberries that, if you brew it just right, is both lemonade and yogurt, depending on how you hold a glass of it. Straight angle relative to the floor makes it yogurt, but change that angle, and it fades into being lemonade. But if you don't drink it fast enough, it turns into blood.
So, I drank it and gained an ability to slam dunk leather balls, and since then, for every football game I'm in (I don't know how to play soccer though), there is a basketball hoop just for me, and when I dunk, my team scores.
Went for a walk. Met the lead singer of Death Grips — MC Ride. He wrote me a gay ballad:
🎵 Please take me to recording studio Portland🎵
🎵 Please take me to the recording place digital🎵
🎵 Aniverse🎵
🎵 Aniverse🎵
🎵 [DREAM FRAGMENT LOST]-verse🎵 -
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx -
Attend a global game jam with my cousin who is kinda lazy and is looking for girls. I find a good Unity developer and make him join our team. He coded and I helped for everything he needed for looking for music, graphics etc at the end he presented it and claimed all the credit
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Feeling over stressed, over worked and highly underpaid for all this effort. Worst of all I feel the passion leaving me for this work.
I graduated a boot camp last April and was blessed to contract part time at a startup learning how to work in the unity game engine. The team is two other guys, both super smart snd been working in this field for a long time. Since then I’ve added personal projects, finished a data structures and algorithms course and started the Leet code grind. I told this startup that I’d start looking for full time employee positions soon and they understand. They couldn’t offer me much money, or stock options, just experience they said. I feel like I’ve basically been grinding 24/7 since May. I’m going to run out of money soon and it’s all starting to take a toll on my body and mind. I never really sit on the couch or watch something anymore because I feel I should be doing something productive. This just makes me feel like everything I’m doing is meaningless and without impact. I feel like a wheel turning endlessly in sand and not moving forward. I even feel it zapping my passion for developing.
I just can’t help but feel that I’m burning out here. I have a new experimental feature to do for the startup and the amount of things to learn seems overwhelming. Especially with Leet code and interviews coming up. The two other devs on the team are extremely busy as this is a part time endeavor for everyone. I’m also in a relationship I started to feel detached from which causes it’s own stress. I love VR and AR which is why I chose this startup to learn Unity. Now I just feel like I’m dividing my efforts too much. I’m shitty at unity and also less good at web dev than I would have been if I focused on it purely after boot camp grad. On the plus side I will say I’m doing what I want. I just can’t help but feel like that damn tire in the sand turning without traction. And I feel the patience in me for self learning the basics and iteration over a complex project is waning. Without patience the learning is rushed and I don’t learn shit. I also make dumb mistake and “hope” I don’t run into errors. I feel I’m just trying to bang it out for the startup instead of use it learn cool shit. Anyways it feels good to rant. I can’t wait for a full time job, established work hours, and decent pay so I can live life and have off time.
I assume wherever I go I’ll always be in a spot where I need to figure how to get xyz done with minimal help or oversight. I just would like to be paid for it.8 -
My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
I was always somewhere in the range of not athletic enough to be a jock and not smart enough to be a geek during high school so it left me in a fun little purgatory between social groups. Ever since I was a kid though I saw my cousin make flash games for fun and thats where my interest in programming started but I never really did anything with it.
It wasn’t until I broke a bone during a football game and couldn’t play or workout for 8 months that I started jumping head first into programming and IT WENT DEEP. After tearing through and intro to java book I started reading and watching courses about data structures and learning how to make mediocre apps and games. It was terrible as any beginner usually is but god was it fun.
Then college came around and I decided to major in computer science, got myself a nice starting job at a typical big tech company with an actually decent team to work with and I still have the same love for it all since I started with it. -
Alert fatigue is likely one of the biggest problems.
When you add in unactionable or false-positive alerts to the mix it can drive a dev team insane.
Step up your DevOps game!
https://m.youtube.com/watch/...1 -
Joined a startup, pretty happy with the company over-all so far truthfully. Secured a large project yesterday with higher billables so job security wise things are good. However... The project I've been working on is a mix of a Spring boot webapp and a game. Two separate applications that interact with each other.
Two teams. A home team, and an away team, plus.... 2 "AI's" to play against... Well.... whoever designed this "AI" designed it so they can only ever play as the away team. Why... every function, every method, every bit of logic is coded around what "Half" of the inning it is.... Now I had the bright idea of picking up the hardest task on the ticket list, of making these AI's be able to play as the home team.
WHAT A TASK, and to make things worse. Instead of using some kind of proper inheritance with actual structure, we have TWO COPY AND PASTED AIs where the other has more hard-coded team sided logic that needs to ALSO be adapted.
17 points my ass.
I do love my job though.4 -
On vacation today but forgot we had a board game team activity planned so went to the office anyway in the afternoon (love me some board games) and instantly get pounced by people pleading for help. The build machine had imploded and the deploys broke, because of course it does that when you are away.1
-
I have an idea of starting my own business and I need your feedback guys. Literally appreciate any kind of feedback.
So Im an android dev who has 3 years experience under his belt. I am working fulltime and I think its time to scale. I want to open my own agency where I would take on big clients and build apps for them. I personally am able to manage/see through the whole project, handle all communication and also work on the android side if necessary. I would start from smaller projects worth of 30-40k for startups, basically create MVP for them and charge for support after that.
Problem is that as far as I understand if you want to "open your own kitchen" you need to be well connected. I dont know any big clients who would trust and purchase my services, because after all who I am? Im nobody just a dev at this moment. So I need a strategy to build some relationships with businesses.
So Im thinking long game. What if I would first open a recruitment/hiring agency? I would focus in specifically mobile dev recruitment. I have the soft skills and I already participated in dozens of recruitment processes. I also have the tech skills, I would be a competent recruiter. Maybe I could do that for a year, just communicate between devs and clients and place devs. My thinking is that in around one year I would be able to build a massive network of clients and devs.
And then, I could try opening my own dev agency. Using my gathered contacts hopefully I could land some decent projects for start and build my team or outsource from that point on.
Ofcourse Im not sure if I could pull this off alone, I would need a detailed strategy and some mentoring. But what do you think is this a viable plan?2 -
*last week, sprint retrospect meeting*
TL : "So next is dotenv . Hey dotenv, tell us what went well in the sprint, what went wrong and what could be improved"
le dotenv: "so all went good for me. i had just 5 tickets and i was able to complete them on time. i am grateful for team to provide support when needed in those tasks. no areas for improvement or wrong from my side"
*next sprint*
TL : "So dotenv, you have these 7 tickets with 3 being p0 priority. you also have 2 releases in addition to these tickets. also, since your senior is going to Malaysia for a nice fucking week, here is his additional 5 tickets with 3 p0 priority and 2 releases :)"
me : 🥲
----
I really need to push up my blame game :/2 -
A week of vacation has begun, and every time it feels like I'm joining the Nights' Watch:
"Night gathers, and now my watch begins.... the watch to see how long it is before I actually WANT to go back to work. Tuesday? Wednesday? How long IS my Netflix queue anyway? Ugh, can't go anywhere, COVID done fucked that all up, so me and the couch are on a first-name basis again. Shit, should I check email, like, just quick, so I don't have thousands to go through next Monday? Oh, maybe I should spend some time prototyping that new screen... no, gotta keep from thinking about work! Oh, there's a big list of home repairs I need to do, now I have time... no, fuck that, that shit sucks. Hmm, maybe I should start that game project I was excited about a week ago? Nah, I'm not really excited by it now, never mind. I guess I could play some Halo again... no, that's boring. I wonder if my team managed to do the deployment today, and how those tickets I Ieft them are coming... ah shit, I want to go back to work ALREADY!"
That's how George R.R. Martin wrote it, right?? -
Newbie Linux User - Story about not working GUI
I am a proud Opensuse user for about a year, still struggling with some basic stuff, terminal, etc.
The story begins when a few days ago I try to login to the system. To my trusty Gnome. I get stuck on login loop;
successful login - > black screen for a second - > back to login screen.
Zero feedback, not a single error message
Stress level increases taking in count that I am at a climax at my university with tons of projects on my computer.
I assemble the Team A:
Me, Google, Stackoverflow, and for desperate times Russian Stackoverflow
Over 4 hours, found out that my user is affected by this, tried restoring default Gnome configuration, went through bunch of logs only to find out that every user gets the same errors, still only my not working. Even KDE denied to cooperate with the same result.
So what went wrong you may be thinking.
One line in file replaced by miniconda, that changed the PATH.
Linux is the best detective game that I've ever played.
Is it something that I should get used to?2 -
Formed teams with a few people from university I wasn't really compatible with. I wasn't prepared well either and it was my first hackathon. We bounced about a few ideas and decided to build a simple Javascript game, a Python backend and Postgres dB, techs I was barely familiar with at the time. Wasn't involved/couldn't contribute in the design or help much with coding. It was a humiliating experience overall.
Changed teams and formed a team with like minded people 4 months later and was better prepared this time. Built an app for social innovation and came runners up at the hackathon! -
Hey guys, first time writing here.
Around 8 months ago I joined a local company, developing enterprise web apps. First time for me working in a "real" programming job: I've been making a living from little freelance projects, personal apps and private programming lessons for the past 10 years, while on the side I chased the indie game dev dream, with little success. Then, one day, realized I needed to confront myself with the reality of 'standard' business, where the majority of people work, or risk growing too old to find a stable job.
I was kinda excited at first, looking forward to learning from experienced professionals in a long-standing company that has been around for decades. In the past years I coded almost 100% solo, so I really wanted to learn some solid team practices, refine my automated testing skills, and so on. Also, good pay, flexible hours and team is cool.
Then... I actually went there.
At first, I thought it was me. I thought I couldn't understand the code because I was used reading only mine.
I thought that it was me, not knowing well enough the quirks of web development to understand how things worked.
I though I was too lazy - it was shocking to see how hard those guys worked: I saw one guy once who was basically coding with one hand, answering a mail with another, all while doing some technical assistance on the phone.
Then I started to realize.
All projects are a disorganized mess, not only the legacy ones - actually the "green" products are quite worse.
Dependency injection hell: it seems like half of the code has been written by a DI fanatic and the other half by an assembly nostalgic who doesn't really like this new hippy thing called "functions".
Architecture is so messed up there are methods several THOUSANDS of lines long, and for the love of god most people on the team don't really even know WHAT those methods are for, but they're so intertwined with the rest of the codebase no one ever dares to touch them.
No automated test whatsoever, and because of the aforementioned DI hell, it's freaking hard to configure a testing environment (I've been trying for two days during my days off, with almost no success).
Of course documentation is completely absent, specifications are spread around hundreds of mails and opaquely named files thrown around personal shared folders, remote archives, etc.
So I rolled my sleeves up and started crunching as the rest of the team. I tried to follow the boy-scout rule, when the time and scope allowed. But god, it's hard. I'm tired as fuck, I miss working on my projects, or at least something that's not a complete madness. And it's unbearable to manually validate everything (hundreds of edge cases) by hand.
And the rest of the team acts like it's all normal. They look so at ease in this mess. It's like seeing someone quietly sitting inside a house on fire doing their stuff like nothing special is going on.
Please tell me it's not this way everywhere. I want out of this. I also feel like I'm "spoiled", and I should just do like the others and accept the depressing reality of working with all of this. But inside me I don't want to. I developed a taste for clean, easy maintainable code and I don't want to give it up.3 -
Thought about startup.. Strange but literally saying no single coin had in my pocket.. Still have love for startup.. But u know what no project no idea no team.. Still struggling for startup.. Fortunately few days back got proposal of govt project.. One min game literally coin replaced his face.. But after some days grant procedure issue pending sucks.. Still have love for startup.. Suddenly got a thought can I do it after grant but I know I have devRant support.. So still continue to love for startup ;-)
Just few days are remaining and waiting for it.. -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
What the fuck is this version control thing? We managed to pass one fucking entire semester building an mobile game without knowing anything about version control. How my team finished the game? Fuck, we just place our source code and files into the folder, archive to rar and sent it through gmail. My desktop was a fucking mess, it was bunch of New Folder(x) all over the place. Fucking school didn't even taught or mentioned even once about that shit. In fact our faculties were all master degree holder. Our life could have been easier back then. So in this last school year, we gonna use that shit in our Capstone project.5
-
Let's start by saying that I fucken know nothing.
Not even how to fucken start this rant.
I have to build a simple game for a university project.
In Java.
Since everyone in my team chose plain swing/awt, and for many other reasons, I jumped on that band wagon.
Knowing myself and that I quit the project last year, I chose an extremely simple type of game with very simple goals and Use-cases.
So far so good.
Logic, layer, and nearly everything else is nearly finished.
Since about 3 month.
Friends helped me restructure my game for better layer separation and I couldn't be happier with how that turned out.
But all those 3 month, my main problem has persisted.
I can't get it to draw a thing on the jframe.
For 3 month.
3 fucken month.
And now I don't even get a jFrame anymore.
WHAT THE FUCK
Git, tell me, what have I changed?
...
Nothing related to construction of the frame?
Ok, I removed a call to repaint there.
Let's putt it back.
NOPE, no JFrame.
What the actual fucken hell?
This is where you can stop reading, after this there will only be me crying about everything.
Sweet tears. 😭
In-between I got a frame, and something was drawn onto it.
But only on construction.
I couldn't get the paint chain to run a single time after that.
I have a nice thread with some loops that is supposed to update the logic and make a call to repaint/ update/ refresh the frame so that the game runs nicely with 60fps.
Logic works fine, but no call to what ever does anything related to painting.
This morning I had the idea that it might be because of the thread.
Refactored that the game loop runs in the main thread and here I now am without a jFrame.
And still 3255 letters to go.
I don't even even even even even..,...rant wtf fuck fucking fuck fuck! java nojframe jframe wth what the fuck pls kill me java swing java awt5 -
so one time (yesterday), I was playing phantom forces console edition (a game on Roblox) and this IDIOT started sweating with a ppsh-41, I was so pissed and angry so I started using the Beowulf ECR and I was losing, my team was losing super badly. Until the match switched to Warehouse, when it switched to Warehouse, I beat his ass like a drum. I got a 3.14 KD, 22-7.
He sucked and deserved to take that L, fuck that man. -
Maybe you people will like this story.
The past semester I studied Java in class. First time doing object oriented programming, I had an annoying teacher but got the hang of it. I still miss C from the last year.
As a final project we had to do any program and apply some stuff we saw in class (The program should have an array list, use interfaces, bla bla bla bery simple stuff). It also must have a complete documentation, a manual and a diary explaining what was developed every week. Bonus points if it was in a repository like GitLab.
I wanted to do an RPG game in a matrix, like a rougelike or an old FF game, that should be a map or two, a few monsters and items and that's it. Enough to show what can I do and to have enough excuses to apply everything that the teacher asked. I had a team with two friends who wanted to do the same.
After making accounts in three different pages that apparently would help us to be more organized (One to make charts and two task trackers) I lost all patience and made an account in GitLab, made the basic classes that we had defined in a chart, divided the tasks and put them in to do on GitLab and we started to work.
One of my companions caused a lot of problems. First, he didin't wanted to learn how to use GitLab (I simply asked them to do merge requests) and he insisted to use GitHub. Then he started to say that using the console version was even better (Pretty sure he said thet he never used Git, but maybe was gas poisoning). The GitLab repository never had a single commit to his name.
BUT WAIT IT GETS BETTER all the entire time, he was complaining about the graphical interface of the game, wanting to use some SDK for RPGs that he found. I told him that we will see that at the end, that first we should have all the mechanics done, test it in ASCII in the console and then, if we have time, we will put the visual interface, separated and optional from the main program to avoid problems.
After two weeks where he gave me very simple standard stuff late, half done and through Google Drive, I discovered he was most of the time working on... the graphical interface SDK! He took the job already done by me and the other guy and making a pretty hardcoded integration with the graphical interface and making everything that he tought it would be necesary. Soon enough the GitLab repository was totally outdated and completly useless. He had the totallity of the project in his half broken laptop, and sometimes he gave us a zip with all the code, outdated after a few minutes. Most of the stuff that I made was modified, a lot of the code was totally unknown to what it was and I had no idea even of how the folders were organised.
We had a month to finish it. I got totally disconected from the project and just hoped for the best, sometimes doing a handful of generic and adaptable lines of code for a specific thing (Funny enough, many core mechanics were nonexistent). The other guy managed to work more on the project, mostly fixing the mess that the guy did: apparently he didin't read the documentation of the SDK and just experimented and saw tutorials and tried to figure out how to do what he wanted.
Talking about documentation: we dont had yet. The code wasn't even commented propely. We did all that the last week and some stuff was finished the last night. The program apparently worked but I had no idea.
Thank God, the teacher just looked over everything and was very impressed by the working camera and the FF tiles. I don't think he saw the code or read too much of the documentation, much less when I directly wrote how I lost all access to the project.
I had a 10/10. I didin't complained. Most easy and annoying ten I ever had. I will never do a project with that guy. -
So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear. -
Good Experience -
1.)Became proficient in Web development!
2.)Wanted to learn it for a very long time but didn't know where to start, but this year got opportunities to work on some good projects!
3.)Also got to lead a awesome team of good developers in my college!
4.) Got to work on a awsome internship with a very nice employer :)
5.) Became a Devrant Supporter :D
Bad Experience -
1.) Had to face shit ass seniors who blamed me and my team all the time for their inefficiencies.
2.) Team had developed many good projects in android and web for the college,but the stupid seniors failed to implement them,it was a big mood!
3.) I had planned to learn ML and improve my competitive coding and also finish my game,but failed to do so :(.
Hopefully 2018 will be productive:)
Merry Christmas and Happy New Year 🎆🎄🎅 -
I'm gonna soon start on a gaming project with my team, it's not gonna be something we want to push but it's gonna be an on going project to slowly grow some skills within the whole learning and understanding game machenics. Any advice from any fellow veterans :3 ?2
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Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.7 -
Being pretty much the only one who has some knowledge of how to code and get my way around tech (even if minimal, I'm too lazy for my own good) in my familiar household - and by extension, my family (Family extends FamiliarHousehold - LoL I'm sorry) - (my brother is on his first grade of a programming course in high school, I'm a 2nd grade uni student aiming to become a game dev) sometimes I wish I knew nothing of it.
Don't get me wrong, I do like working on code (if in Java. C is making me wanna tear my eyes out) but sometimes ignorant family members push me through the edge.
I worked on a business thing my family started this summer and one of the "jobs" was managing everything via a website.
Fair enough, I knew nothing of it when I started but I learn fast and just like that I knew my way around it. The problem came when I had to teach the person who started the project how it worked. This doesn't sound all that bad except he is kinda in the stone age regarding informatics.
He got a computer a few years ago and he pretty much only played poker in it, and he still had one of those old nokias you could throw to a wall and get a hole into it. The computer is like 9y and runs like crap.
To make things worse he bought a new phone, a smartphone, and pestered me to teach him. I swear trying to teach him is like repeating the same thing 1000x and pray he keeps it in his head. Spoiler: he doesn't. ( sanity--; )
So to try and easy my suffering I decided to make a manual for the website (which is outdated by now because the team behind the website did a 180 and some things looks different), but it acted as if I'd done nothing. ( sanity--; )
To top this off he keeps on saying I don't wanna help him. ( sanity--; )
This kept going for the whole damn summer, and meanwhile I had to go back to uni and in the first days I still got like 4-5 calls/day, half of those might about the smallest things because he's so panicky.
Like (both examples happened while I was still there but it kinda goes along those lines sometimes):
- (During the period they changed the website the first time since we're there; they were mostly doing changes back and forth and testing because it had a new layout for a day or 2 before going back; also the site was totally functional, except for a thing or 2)
Him: "They're changing the website, why are they doing that?"
Me: "Because it's their website and they can?"
Him: "WHY DIDN'T THEY LET US KNOW"
Me: "They don't have to, they don't work for you." ( sanity--; )
Or (during the same period; the pages have a menu on the left; one of the submenus has a counter that resets every time the session ends; during that maintenance time they must've "disabled" the function because the number kept growing even after the session ended):
Him: "WHY IS THE NUMBER GROWING?"
Me: "They're working on the code, relax, it's nothing."
Him: "But why." ( sanity--; )
The only quesion he pretty much hasn't asked me yet is why "Is the website's colour this one and not that one?".2 -
What the hell am I!? I wonder if you guys can help me...
I've been programming most of my life but I've never actually been a developer by title or job role. I thought maybe if I list what I do and have done someone here could help? I'm sure there are more of you in a similar boat.
- C# and VB dev for some quick DBMS projects to help me understand and mine databases and create a nice simple view for project teams to show findings from the data to help make certain decisions.
- Automating a lot of my colleagues work with Python and if very restricted then just VBA macros in Excel and MSP. This did also include creating tools to gather data during workshops and converting the data for input into other systems.
- Brought Linux to the office with most team members now moving over to Linux with the peace of mind to know that though they do need to try solve their own problems, I can help if need be.
- Had to learn AWS and then implement an autoscaling and load balanced data center installation of a few Atlassian toolsets.
- Creating the architecture diagrams documentation needed for things like the above point.
- Having said that, also have ended up setting up all the Jira/Confluence etc. servers we use and have implemented so far whether cloud (Azure/AWS) or on prem and set up scripts to automate where possible.
- Implemented an automated workflow view in SharePoint based on SP list data and though in an ASPX page, primarily built in JS.
- Building test systems in PHP/JS with Laravel and Angular to help manage integration between systems. Having quite a time right looking into how to build middleware to connect between SOAP and REST API's, the trouble caused more by the systems and their reliance on frameworks we're trying to cut out of the picture.
- Working on BI and MI and training a team to help on the report creation so that I can do the fun creative stuff and then set them to work on the detail :)
Actually it seems safe to say that it seems that though I've finally moved into a dev office (beforehand being the only developer around) I seem to be the one they go to when a strategic solution is needed ASAP and the normal processes can't be followed (fun for someone with a CompSci degree and a number of project management courses under the belt... though I honestly do enjoy the challenges)
But I always end up Jack of all but master of, well hopefully some at least. let's not even get started on the tech related hobbies from circuit design and IoT to Andoid / iOS and game dev and enjoying a bit of pen testing to make sure we're all safe at work and at home.
As much as I don't like boxes, I'm interested to know if there is in fact a box for me? By the way, the above is just a snapshot of my last two years minus the project management work...2 -
hi all
my friends and I are creating a game! I've had prior experience making games before, and my friend who does all of the modelling has some experience with Unity Snaps which we can use to make some buildings, but we've never really tried to make a team project before, until now!
we're making a top down urban warfare game and we're making quite good progress so far! we are done with configuring a server to host, player movement, and almost player shooting
I would post a link to the discord server but I'm not sure if I'm allowed to advertise and could not find the TOS. anyway yeah please tell me if I can post it3 -
Started playing Futsal 2 months ago. Had another game today. Realized that I suck at this and felt more of a better team player as a coder/project coordinator than a goalie/defender. Now I'm wondering if I should switch to a different sport or quit altogether.
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So my current company held a dev showcase last week. It was an event to show the different projects/tech stacks that different teams are working on/with. There's about 12-14 teams in our company. My team lead and I were brainstorming ideas on what to show on our booth. And I told him, I have an Intel RealSense developer kit that we can use. Anyway, fast forward to the day before the event, I was still developing our app/game for the booth. Just an emotion detector and you have to trick the app with your facial expressions. (Weird and fun, I know). The head honcho walked past the team lead and I and looked over the demo that I was playing around and he said that: "That's not work. You're wasting time again."
We were both irritated by his comments because he's one of the top dogs in the company and he surely knows about the event. Also, it's our way of showing to him that we're flexible in doing fun stuff instead of just enterprise and internal systems!
What a fucking kill joy! -
Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
After Years, I've Returned! CEO and Founder of Team/Company Productions HH108!
New Announcements!
new Team Member otogi-cho 🦊🌺
Welcome to the Team!
Otogi-Cho 🦊🌺
Togi is our devloper in charge of Combat systems and polish work.
HH108 Hopes to Post a Working Beta Version of our new game "Filthy Frank'z" With a Post war theme of endless zombies chasing after you a Filthy Frank! (Hotdog) It's up to you and your allies to decide how to win!
We can only express how excited we are to launch this beta release!
In the meantime sit back and realize just how lame life is without this game...ik that's right, you can't!
Beta in current progress (no current release)
Be back soon with more info, screenshots, updates and more!5 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Obviously the top item on the table is NN, the "end users" from both sides of the connection on the net are for the saving it, and the middlemen that only own the "cables" want it to be repealed.
We have the solution to end this issue forever. It wont be easy, nor will it be fast.. unless certain "entities" team with us in secrecy. (There's a reason why certain "entities" have stayed silent regarding NN, due to agreements to not get involved due to the risk of backlash. AND if NN is repealed Those Entities cannot fix the problem as their hands are tied to continue to provide content to the end users.) Read between the lines you will understand it will all make sense later.
I will make The Official Public Statement within 24 hours of the FCC Vote. That statement will be how to get involved, help, get us jump started in your area, funding, the ENTIRE details of the plan, goals, and timeline. AS WELL as how to contact us. This will take time and we are not a magic solution that will fix the problem overnight.
We are however THE solution to the underlying problem with ISPs of today. We have been researching for quite a while and digging deep into the entities that have caused us to get where we are now. The further you go digging into 'THEM' the more pissed off you become as you truly realize whats going on and has been on among the ISPs its MUCH deeper than you are being told.
OUR solution will remove all of "them" from the equation completely as well as being faster, and cheaper than the Tier 1 as you wont be paying for the connection or speed, you would be paying for the hardware/overhead cost. AND we will be bringing you closer to the content providers than EVER before.
AND we will be the only solution capable for competing in the current Tier1 Monopoly zones, I promise you they cannot match our plan's price, IF they did it would be only as a loss leader and NOT a sustainable long term solution for those competing with us at are for-profit....
In order for our solution to work, and to keep the internet service non-bias, well non-bias from OUR members :) this will need to be a collective effort, focused one clearly defined vision. WE WILL AND WE MUST ALL set "profits" aside on this as profits in selling nothing other "connection" to the internet has gotten us in the mess we are in now. AND YES we realize profits help maintain and upgrade the infrastructure, BUT that isn't true in this case...Overhead from our view includes those anticipated costs.
Smaller ISPs will need to make a decision, give up profits, become one with us, and be apart of the mission OR they will be left to suffer at the mercy of the ISPs above them setting the cost of bandwidth eventually leading to their demise.
This will happen because we wont be bound by the T1s .... WE would be the "Tier 0" that doesn't exist ;)
This sounds crazy, impossible, BUT its not, it will work WILL happen, regardless of the FCC's vote. as if the FCC choices to keep NN, its only a matter of time till the big lawyers of the ISPs find some loophole, or lobby enough to bring us back to this.
Legistlation is NOT the solution its just a band-aid fix as the cancer continues to grow within.
PLEASE understand that
Until the vote is made, and we release what we are doing, stay put, hang in, it will all be explained later, we are the only true solution.
BIG-ISPs WILL REGRET WHAT THEY HAVE DONE!
What needs to be understood by all is with net neutrality inplace the ability to compete aginst the Tier 1s directly over customers and reinvent the internet to lower or remove costs completely, increase speeds AND expand to underserved/unserved communities ITS NOT POSSIBLE WITH NN
NN REPEAL is the only way to the fixing the problem for good... yes the For profit BIG ISPs will benefit but not forever.. as repealing it opens the doors for outside the box big picture innovators to come in and offer something different, the big ISPs have clearly over looked this small detail being the possibility of a “NonProfit CoOp TIER 1 ISP” entering into the game thru end users and businesses working together as one entity to defeat them... THE FOR PROFIT ISPs over looked this because they are blinded by the profit potential of NN Repeal, never did they consider our option as a possible outcome because no one has attempted it....
We will unite as one
Be the first to know! -stay updated
SnapChat: theqsolution -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
Trying not to end it all at the thought of a whole game dev team working through perforce. Incoming "oops I checked out the whole thing"
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Stop asking me if I want to play rugby or other sports for that matter! I'm a coder and I've never been known for playing sports, my lack of shoulders should be a giveaway. I cant image I've ever been picked for a sports team. Oh but I'll code my shit out of any situation so guess I'll make a sports game / app. Fuck off.4
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Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
so i got offers to work as game developer,i think they are not a company but small indie dev and want me to join their team,the work is remote and they are using revenue share to pay me,my question is how to avoid or sue them if they gonna scam me,like when the project is done and they just dissappears,they give doc to sign and inside all is all abour privacy policy,work details and my signature9
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i am back after a struck of some shit virus. our team has been created and will be executeing our first mods will be consist of apk editor, xml, quickedit, possibly game guardian / block launcher scripts i know getting people to watch like and sub to your videos is hard but its worth a try.
Items-
QuickEdit + by rythum software used to corrupt data
apk editor used to dupe any app or modify it
probably used for our mod menus idk
for gg im not rooting my device so rip, i hope over clock sells his airpods so he can come back on his tablet. he litrally posted a video about why he wasnt on his tablet rip )= SPO team is not gonna bust.13 -
There's a game to get some earning if someone wants to check it out this is the link:
https://goo.gl/QojLgQ
Also if you want to be in my team use this code when signing in:
dbrqrj5
Let's see how it goes, some friends had been paid this week, I'll see if I can get some screenshot of them, meanwhile get into the game LOL2