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Search - "game project"
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Another day, another hit piece against gaming.
So, a 15-year old boy hanged himself and the media goes all „This was caused by this game“, even though NO FUCKING TRACES OF THE GAME WERE FOUND ON THE LAPTOP OF THE DECEASED!!!
And then of course my freaking parents go all lecturing me about how the internet twists the brain into not being adequate towards reality etc.
First off, CAN THE FUCKING COLLECTION OF COCKSUCKERS that is the fucking media just fucking get a grip on reality? It was literally said in the same sentence that the supposed game that caused that was not found in any form on the person's laptop. You would think an online game that you take months to play through would need at least some fucking download to run, right? Unless it was a freaking video chat bullshit that they call a „game“ just for the fucking spite of gamers.
Second, HOW FUCKING LONG WILL IT FUCKING TAKE FOR PEOPLE TO FUCKING ACCEPT THAT IT'S NOT THE TECH THAT MAKES PEOPLE KILL THEMSELVES? How hard is it to fucking understand?
Third... How do people in their 60s freaking think they understand anything about modern gaming when they have no freaking way of interacting with it other than these hit pieces? They certainly give more fucks about what a hired bitch of a lying „journalist“, that cannot even talk properly, says. Oh, they care so much about the children. Have they never thought that people are killing themselves exactly because they feel nobody cares about them?
Fourth. How fucking long do parents like mine deny the reality that just as long as they see me as an incomplete copy of my sisters I will be suicidal? Let me guess... It's video games causing me to be oh, so inadequate when I've not played any of them for quite some time...
Fifth... How am I out of touch with reality when these people have never known how I „work“, so to speak, as a person, and they've been the ones basically dictating all my life? Let me see why I'm unhappy...
I know I complain a lot. Sorry for that. But I just cannot stand people like them. People that lie all the time and project that on you while depriving you of any means of defending yourself in a debate...40 -
Loved the first project at the university. Your game had to load a map from txt file and create a labirynth with a player inside. It shoud include a bird's eye view and FPS-like - all using only console characters. There were some bonus points - for example for animation or built-in map editor. (language was C)29
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My wife is turning into my project manager . . .
Me : Check out this game I'm building as a side project!
Wife : Wow that's really neat! I expect to be able to play it on my phone. 1 month?
Me: What? I haven't even learned how to port ...
Wife : (interrupts) ONE MONTH
Scope creep even at home *sigh13 -
Basically my life:
1. Work
2. Game
3. Work on a project nobody will ever use
4. Food
5. Make offensive jokes about WW223 -
I finally got a new job!! 😃
Actually i’v been working here for 3 months, but i was in trial mode so i didn’t want to post it yet but it looks like im staying 😃
They are the most talented team i ever met, they host all our local gamejams, have their own internal game engine and a gamer bar where the company’s devs have 30% off from the prices.
Their projects are exciting (even if i’m not currently on a game project) and my team lead is awesome!
I’v been wanting to work here for about a year 😃13 -
I made a game. By myself. Took me six months. I struggled to complete it. It was not a good game. I was nearly depressed at the end of the project. But I'm proud I was able to finish it and published it. It made me friends in the industry and it got me my first job. So yeah it was my most successfull project. 😊14
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Me last Sunday:
“Ohh boy, I’ve been working on my game for last 6 days, and I made lots of progress! I’m gonna take a break today!”
*starts coding side project*1 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.33 -
THIS is why unit testing is important, I often see newbs scour at the idea of debugging or testing:
My high school cs project, i made a 2d game in c++. A generic top down tank game. Being my FIRST project and knowing nothing about debugging or testing and just straight up kept at it for 3 months. Used everything c++ and OOP had to offer, thinking "It works now, sure will work later"
Fast forward evaluation day i had over 5k lines of code here, and not a day of testing; ALL the bugs thought to themselves- "YOU KNOW WHAT LETS GUT THIS KID "
Now I did see some minor infractions several times but nothing too serious to make me refactor my code. But here goes
I started my game on a different system, with a low end processor about 1/4 the power of mine( fair assumption). The game crashed in loading screen. Okay lets do that again. Finally starts and tanks are going off screen, dead tanks are not being de-spawned and ended up crashing game again. Wow okay again! Backround image didn't load, can only see black background. Again! Crashed when i used a special ability. Went on for some time and i gave up.
Prof saw the pain, he'd probably seen dis shit a million times, saw all the hard work and i got a good grade anyways. But god that was embarrassing, entire class saw that and I cringe at the thought of it.
I never looked at testing the same way again.6 -
Dad : Stop playing games so much
Me : I'm working on a project dad, not playing games
Dad : Then what do you call that *points to my 2nd screen on the side*
Me : That's the project, i'm making that game
Dad : Sure you are
Me : *changes bunch of stuff* see...
Dad : Ok i believe you *leaves the room*5 -
When I was studying OOP our teacher instructed us to submit a project at the end of semester. Me and my friend worked hard and enthusiastically and finished our first game in C++ (Ping Pong). We were very excited because we had put so much effort into it that we were 100% sure that our project will be the best among all. At the end of semester, turned out our teacher does not have much time to evaluate our projects, so instead he announced a motherfucking MCQ's quiz. Everyone got really really happy but I was thinking of multiple ways I could kill that bastard.2
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I am not a smart man.
Usually when I abandon project, I abandon it hard. Delete every trace of this failure, it never happened.
Well my friend doesn't, and two weeks ago he applied for a job as a game dev, and in resume he showed all of his work. Even the ones so barely functional that I wouldn't feel comfortable showing to my most compassionate friend. Somehow, he got it.
So for the past two weeks I've done nothing other than painstakingly recreating most of my projects in order to apply for the position before it fills.
Save your projects kids, no matter how crap they are. One man's trash is another man's treasure.4 -
I think the coolest project I did was a few years ago, it was actually a Minecraft plugin.
I decided to learn Java for Minecraft, and a few months after I started learning Java, I was approached by someone who'd like to work with me to create this full-blown Gun Game style gamemode for Minecraft. I made it clear I didn't have the most knowledge, but I was willing to learn.
We began working on the project, the projects main class was bigger than any project I had worked on. Within a few months, it became one of the more popular plugins out there, even though we were still in an alpha mode. Had nearly 1,000 servers running the plugin, over 10k+ players total testing out the plugin.
Cause of this project, I learnt how to properly organize my code, how to make it efficient, learnt how to network, learned how to properly secure and verify anything being sent by the client, working with dependencies, adding features that can support a bunch of other plugins that other developers had, and a bunch more.
Sadly we couldn't finish the plugin anymore, so we gave someone else the source code who has kept it updated to this day. (I know I didn't provide much insight into what I'm saying and just gave a general overview, got a killer headache.)2 -
Friend: i need to do a game for my final project, can you help me out?
Me: sure, what language?
Friend: english
Me: ...2 -
Hello, world!
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)28 -
Hackathons should not be judged by non-technical people.
I went to a Hackathon yesterday, and only two teams (mine included, of course 😉) made projects that I thought sufficiently fulfilled all the judging criteria.
The winning "project"? Literally just a two slide proposal about asking Niantic to turn the summer time free lunch distribution bus into a Pokestop. Because obviously the best way to motivate children who can't afford food to go get free summer lunches is to use a tie-in with a smart phone game. Because Niantic is so famously responsive to community requests. Because you can totally turn a bus into a Pokestop.
It was absurd, and I have no idea how it fulfilled the "impact" and "viability" judging criteria (as for the third criteria, "innovation", I suppose not coding anything at a Hackathon is pretty innovative!)
I knew that some flashy bullshit project would win, even if it was utterly unviable, but I didn't realize just how disgustingly absurd the winning project would be13 -
!rant
I've launched a small new project at https://2048.run
It will let you play 2048 (the game) over SSH or Telnet.
Connection Details
ssh play@2048.run
telnet 2048.run
Use username/password "play" to play the game.
Have fun!9 -
I reversed engineered the network protocol for a game.
I uploaded the source code to GitHub and made a post on UC Forums.
I kept getting bombarded with messages from the same person, it went something like this:
Him: "I can't get this hack to work, pls send finish hack, thanks"
Me: "First of all this is not a complete hack. You actually need to know how to code to use this library."
Guy: "Ok, can u help me make hack for game?"
To keep this short, I basically told him:
"No. Look through the code, learn it, use what you learned."
Couple of hours later he replied:
"Ok. I look through code but don't know how work. Send me code pls."
From the kindness of my heart I made a extremely simplified wrapper for the already simple code and sent him the project files.
He replies with: "Thank for hack, I not able make it work. I build I try inject game but no work. How to run dll file."
At that point I gave up...3 -
Weekend milestone finished... 27 minutes to late but finished. Mini Voxel Engine for a Game in Unity.
Did someone else finished a milestone this weekend also?
Show me your progress :D19 -
I decided to start a new web project tonight. I'm a serial starter-never-finisher, but I thought, "No @AnonymousGuy, you'll work on that android game that's genuinely almost releasable aside from the shitty makeshift UI you gave it while learning Unity."
Fuck yeah. Motivated, I picked up my laptop and put it on my lap. I grabbed my phone, opened DevRant, spent 2 hours reading rants, commenting, +1'ing, and looked down at my laptop. Put it back on the floor. I'm too tired now.
Fuck me and my total lack of self-discipline. 😑3 -
I did it! My Senior Project is done! Seven months of my life have been spent leading up to the completion of my game engine and it's finally over. It is awful and should never actually be used by anyone, but it's done and that's all that matters.
And as my final middle finger to my school's administration, somebody has to grade a binder comprised of nearly 200 pages. That's what they get for not listening to me when I told them that it was a huge project and adding more to it. Dear administration, f*** you for making my life more stressful than it needed to be.7 -
I finally ended my first side project ever. I challenged myself to write a Tetris game in vanilla JS (with the less possible lines of code), some algorithm was tougher than I expected (2d array hell) but I made it ! 500 lines of JS code, I feel I could refactor some stuffs now...4
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Unexpected expo, so i made a fast project using Conway's Game of Life Cellular Automata. Turns out only me doing things like this. Comparison on comment.5
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I started early in my childhood days, nobody had cellphone or internet here, my phone number was 3 digits long and my home country started to recover from 44 years of communism.
My first dev project was probably to copy game from newspaper to Atari 1300XE
Article listing was around 10 pages long and if you made mistake program didn’t run.
It took me a while I can’t remember how long but probably whole day and I was finally able to play it.
I don’t remember what was game about but later on I learned some BASIC from book and was able to color the screen and stuff like that.
I was about 6 years old.
I also remember that Atari computer had tape recorder where you put cassette to load game.
Some more complicated games were loading more then hour and you need to walk very carefully around or your walk can cause error and operation would fail.
Besides that there were national radio auditions about Atari where at the end they played code sound wave so you can record it on your cassette and then play software from radio on your Atari.
I never managed to do it cause I was living near military airport and pilots were practicing landing and starting above my home causing radio signal noise and breaking my software recoding.
I can probably say that highly accelerating plane could cause game loading problem and it’s not a joke.8 -
at the game jam afterparty everyone where trying to speak with my husband, instead of me. I saw human version of blue screens when was asked to list my project team and I didn't mention him.
- A-a-and what did Rik do?
- Oh, he didn't participate, he's a journalist and my +1 here. 😅3 -
Apartment owner tells me to get out for a few hours while he repairs some stuff around the house . Get laptop , get wallet , go to kfc , go to order , only have money to get a large coke and a coffee , set up laptop , start working on my 2D game project , one hour later hobo comes in and begs around for 2 mins , before the guard catches him , he goes to order instead and gets a large duo bucket with coffee ...fml being a poor dev before paycheck...2
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Should I Close-Source my project?
I have been working on a Desktop/hacking simulator game and up until now the project has been Open-Source. I'm at a point now where I haven't gone too far to turn back.
Last night I got to thinking about my game, and what I want to do in the future. The game will always remain Free, but I might sell it to another company later down the line, something I can't do if I stay Open. I want to makea good game. And I don't want to do it for money (because that has never worked out for me in the past) but I want to *be able* to make money if I wanted to. I mean, I have been told by several developers that my game will be "ground breaking/a worldwide phenomenon/a Minecraft competitor" while being Open is one of my main selling points, besides populatity, what do I have to gain? I said I don't want to develop for money (mainly because the pressure gets to me) but I'm so poor I'm almost literally starving. I make $3/mo from Patreon and survive from donation from relatives. I feel like I need this. But I also feel selfish. Information should be free, ya know?
Idk.. This started serious and turned into a ramble.. Guess that's what this app is all about.
Leave your opinions below.25 -
So a few years ago when I was getting started with programming, I had this idea to create "Steam but for mods". And just think about it - 13 and a half years old me which knew C# not even for a half of a year wanted to create a fairly sizable project. I wasn't even sure how while () or foreach () loops worked back in the day.
So I've made a post on a polish F1 Challenge '99-'02 game forum about this thing. The guy reached out to me and said: "Hey, I could help you out". This is where all started.
I've got in touch with him via Gadu-Gadu (a polish equivalent of ICQ). So I've sent him the source code... Packed in .ZIP file... By Zippyshare… And just think how BAD this code was. Like for instance, to save games data which you were adding they were stored in text files. The game name was stored in one .txt file. The directory in another. The .exe file name in yet another and so on. Back then I thought that was perfectly fine! I couldn't even make the game to start via this program, because I didn't know about Working Directory).
The guy didn't reply to me anymore.
Of course back then it wasn't embarrassing to me at all, but now when I think about it... -
A year ago I posted on here that I had been working on a game using xamarin for 2 years as a hobby project. Back then you guys encouraged me to publish it.
A year later, I have done just that. I put it on play store for free. No ads. No monetization. Feel free to check it out:
https://play.google.com/store/apps/...
Feedback is always welcome.
It isn't a graphics heavy game. More of a strategy clicker.
Also, still some bugs I need to iron out.6 -
For a project day we had to write a game of our choice in Java.
"You should make this game using the JSwing library and make each component a JComponent"
Later I learned you can simply use a Bitmap as a canvas.
NEVER. EVER. BASE. YOUR. GAME. ON. SWING.
It inefficient to the top of my taskmanager. I had to wrap everything with something like a virtual playground where I had to manage everything myself to not roast my cpu.
I had alot more fun debugging hundred lines of C code with print statements than writing that shit2 -
How do I don’t over complicate things?
Background: I’m currently working for a game with some base project. It alr has pretty complicated ai and some other system.
Today, I was asked by boss to help him set up a test environment for testing taking damage of a character.
First I tried to read up how the battle system and ai works in the base project. Figured, it’s overkill for this testing purpose.
Then, tried to use some plugin to automate the ai and movement. Make the enemy follow the target and stuff.
Alr spending half day, then suddenly realised all I need is just to make one script that takes damage on collision.
Why am I still a programmer? 😭6 -
I started a hobby software project producing TV graphics for eSports racing events.
At first it really only was a hobby without getting paid at all. After a few years we got our first customer for whom we build a fully functional TV graphics package for their broadcasting network for about 350€ for roughly 80-100 hours of work total.
This was the first time I was getting paid for my own software and since it was just a hobby, it was nice at that time.
After a few more years in the business, we are lucky enough that our software is used by the game developers themselves and big car companies for their eSports events and we are able to make a decent profit from our small hobby.
Took only about 5 years. So never give up, I guess. :)9 -
Most successful project... What is success?
My first computer at 8 years old was a Commodore64. There was no internet yet, so I used the manual to learn about BASIC and assembly, sound and sprite registers, and created a pretty elaborate RPG. Mostly text, some sprite art, soldered some eeprom cartridges, optimized the code. Spent almost a year on it. An enthousiast magazine picked up on it, revised, QA'ed & published the game, sold a little over 10k samples. I got ƒ0.25 per sale, and I was completely overwhelmed how much candy one could buy for ƒ2500 ($2k corrected for inflation).
More recent:
I was employee #3 at my current company, started when it was worth nothing and the website redirected to a set of Google Forms containing all the logic. I wrote a large part of the first, monolithic backend.
Now there's teams in a dozen countries, and an estimated revenue of a quarter billion.
So obviously my current "project" is more successful.
Still, my current job sucks, the company turned into a desolate passion-free wasteland full of soulless fake hipster zombies and managers who seem to derive sexual pleasure from holding extremely ineffective meetings, endlessly rubbing their calendars together in their bureaucratic orgy of ineptitude.
So, I'm more proud of my C64 game.2 -
Coolest project : I revamped classic old school "Rogue" game ☺️
(while I was learning C programming)6 -
We were doing a project for uni in which we had to make a game in Java, we were on my department the night before working the last bits, it was working perfectly, until two hours until we had to turn it in, when I ran the code on IntelliJ it worked but the .jar file I exported didn't work and I didn't know why... I had to carry the my desktop PC I was working on because my laptop was broken at the time and we didnt have another computer on hand with IntelliJ and shit, I could swear I could see my friends laughing...
Two hours later from presenting the project I realized someone changed the file of a name from spritebatch1.png to Spritebatch1.png...
Changed it back, worked in an instant...
They were all behind me and started laughing like the best joke in the world was told...
I almost killed them all, but laughed along them afterwards...7 -
We are finally out !! Our First Game ever it's ready :D We are on the play store at the following link
https://play.google.com/store/apps/...
i'm the graphic (23yo, IT student) and my friend is the dev (27yo, IT graduated). He worked at this project for 2 years, i have helped him for the last year.
We finished the debugging and fixing like 2 days ago :) we are so proud of our first little son. Yup it's a marijuana zombie shooter game 😁
Let us know what do you think about it 😀
oh yes we did it with no budget and without any help 😅 we learned how to do it doing it 😉 (even unity, it took a year to my dev to learn how to use it) but finally we here to present Bongville to you guys :)
right now is completely AD free ;)
(for iOS & Windows phone will be released as soon as possible)20 -
!rant
finally i finished a project and released my first game in google play!
very satisfaction, much wow.
now creating a list of features i will add in future updates, working on a marketing campaign and building concepts for future projects.19 -
Dear non-webdevs,
We don't talk bad about you. Why somayou mad at us? :Dundefined mobile web dev software it desktop game dev 3d modeller graphic design project manager devops22 -
I spent 5 years as sole programmer on a Doom 3 total conversion. Joined the team as a shitty C programmer that didn't know C++, and just hit the books and got rid of the social life. The successful part is that we actually finished it.
It's just a game mod and my fist foray onto a new language, and current project will hopefully soon replace it as my biggest & best show of skill, but I'm still proud of it.3 -
I had to create a c++ dungeon 2d game as University project.
The spec said "a terminal game made with char"
I and my team made a real game with anemies boss, and balanced stat in 15 days with Qt (we asked if can use external libraries)
We got 6/8 point for the project cuz we forgot to put protected/private the attribute of the player...3 -
After about 2 years and one restart of the project, I am finally finished with my first iOS game, and put it on the app store! Super proud!7
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Game dev update: I'm procrastinating the project cuz I need help with stupid background and it doesnt mix well so Im just contemplating existence
But I did this for fun8 -
Best: built an app that helps me with my colorblindness, also i contributed to a game engine ive been using a lot
Worst: had to use c++ for a project8 -
Guys, does anyone promise himself to work on a personal project on the weekend which he really is excited about working on. Then he ends up having done nothing but play a game or go out?
Like i have this idea that i really wanna make but i just cant get myself to sit down and actually do it. :/9 -
Something I can never understand with my boss. This really makes me concerned with the future of the company imo.
I was given a project contract with all of the specifications and how many hours I had to each assignment.
I did my work and I kept myself within the time limit.
Today my boss and I had a status meeting about the project. In which he had an addition to one of my features which would basically require us to start over with it. He started to blame not only me but also my coworker on why we didnt predict that HE would want this addition to the feature. We got into a heated discussion over him putting that blame on us. My point I stuck to, was that the responsibility of specifications lies in the person who briefs a worker, not the worker who is supposed to play guessing game of what the briefer want. He vehemently denied that is how things work.
He basically shushed me and said that is how the order of things go.
Am I in the wrong here?3 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
Started off as an ok pitch. I was an advertgame developer at the time.
This company wanted a medieval styled platformer with a simple progression system that would integrate with their game store. Sounded like a fun project but when I created a planning and offer they immediately rejected it because they figured anything over 400 dollars was too much for a non AAA game...
Some people... lol2 -
Why is starting a C++ project so overly complicated and annoying?!
So many different compilers. So many ways to organize the files. So many inconsistencies between Linux and Windows. So many outdated/lacking tutorials. So many small problems.
Why is there almost no good C++ IDEs? Why is Visual Studio so bizarre? Why are the CMake official tutorials literally wrong? Why can't we have a standard way to share binaries? Why can't we have a standard way to structure project folders? Why is the linker so annoying to use?
Don't get me wrong, I quite like the language and I love how fast it is (one of the main reasons I decided to use it for my project, which is a game almost comparable to Factorio)... But why is simply starting to write code such a hassle?
I've been programming in Java for years and oh god I miss it so much. JARs are amazing. Packages are amazing. The JDK is amazing. Everything is standardized, even variable names.
I'm so tempted to make this game in Java...
But I can't. I would have a garbage collector in the way of its performance...11 -
I got told once that "You don't need pay if you love your job" - what kind of bullshit logic is that? ( I work as a volunteer programmer on a community project, but the game is for-profit and making a fair amount ). People these days...7
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3 Days Group Project.
1. day (get into matter, collect ideas)
2. day (mate was sick and stayed home, I programmed our Java game from scratch 100%)
3. day (he comes again, gets my source code, changes games wallpaper and sets tick speed to 60 instead of 30.
He deletes my version on all presentation PCs because he thought his was "better")2 -
My new year's resolutions:
- Learn Python
- Start and finish at least one project
- Learn C
- Understand C++
- Start working on a game3 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
TLDR: Ever wondered what your project's intro/theme song would be?!
Here's mine..
https://youtu.be/SH8wDkqA_50
Share yours if you ever thought about it or some particular song plays in your head while reading this..
Long(er) version + story: project I am currently working on is notorios in our company.. everyone avoids it, parts of code are untouched for 10+ years.. I used to think it was a 'shitty' project, many frameworks, many parts, many coding styles, many bugs... but longer I worked on it, more I came to realisation, it's not the code, it was the coders.. sloppy coders who didn't give a flying f..
Yes, some things are outdated still, and could be rewritten better (hopefully it will start happening soon! Yay!!), some were already rewamped, new things added... but for the time it was going live, it was majestic. I love solving bugs n problems so I must admit it has grown on me.. my little baby/devil..
Anyhu, one day on skype out of the blue I got this pic from my coworker.. made my day, laughed my ass off.. later that day I was debbuging something and youtube started rolling saw theme song (https://youtu.be/9fwWS6Xo1go)...
When I realised what I was listening too, it made perfect sense.. I was relaxed, at peace.. it clicked.. the song, the project, the bug, the code.. it all made chaotic sense..
I want to play a game..
I realised, project wasn't mean, it was just misunderstood and mistreated.. it can be your best friend if you play nice.
I replied to said coworker that I rhink I just found out my project's theme song and pasted the link.. he laughed, I laughed, my project laughed then it killed my test server.. It was a great day!! 🤣🤣🤣🤣
// all true except the project killing server part, that in fact happened on a different occasion
So.. you guys had any moments like this? Any theme songs, intros for your projects?? Or am I the only weirdo who makes associations like this all the time... 🤔🤣😇 ???6 -
Working on a small little video game, but myself.
I need an artist eventually.
But for now, I've got my little dude running and jumping. It's shit but at least I made it myself.
Also got a big project at work that might get me promoted but don't really care about that.3 -
Just got started on my first summer project.
Drinkaloo: The Ultimate Drinking Game.
Never touched android studio before. This should be fun.7 -
I was assigned my first ever huge software project in college (a complex board game made in only pure java) and was assigned a group by my professor. Since I'm doing well in the class, I was given kids who want me to teach them everything (from GitHub to simple oop) on top of programming most of the system because they can't or don't want to. So to make things easier I gave out some relatively simple and specific jobs in GitHub using the issues system that apparently nobody reads. Thankfully one person decided to take initiative and start their feature but one commit later the entire system crashed and everything is broken FML can't wait to program this entire thing by myself.5
-
I don't really have a notable successful project yet, but I'm working on a small game with my friend and I'd say that that's already a success. Doing something you love with people you love is amazing.1
-
So I built one of them Auto GPTs using Open Assistant and Python.
Essentially I have two chat rooms with each representing a different agent and some python written to facilitate the api communication and share messages between those two. Each agent is primed with a simple personality description, expected output format and a goal. I used almost identical inputs for both.
It boils down to "You are an expert AI system called Bot1 created to build a simple RPG videogame in python using pygame."
So anyway, I made that, and let it run for a couple of iterations and the results are just stunning, but not for the reasons you might expect. The short story is that they both turned into project managers discussing everything and anything *except* the actual game or game ideas and in the end they didn't produce a single line of code, but they did manage to make sure the project is agile and has enough documentation xD.
Presumably I need to tinker around with their personalities more and specify more well defined goals for this to lead to anything even remotely useful, but that's besides the point. I just thought others might find the actual conversation as funny as I did and wanted to share the output.
Here's a pastebin of the absolute madness they went through: https://pastebin.com/0Eq44k6D
PS: I don't expect anyone to read the whole thing word for word. Just scroll to a random point and check out the general conversation while keeping in mind that not a single line of code was developed throughout the entire thing8 -
.NET drinking game:
* Drink every time IntelliSense refuses to tell you what the actual error is because it's too busy choking on lambda syntax from a decade ago
* Take a shot every time you discover a closed, unresolved Github issue discussing your current showstopping build/CI problem
* Finish your drink every time the solution to your problem involves either manual edits to your CSPROJ (or whatever) file, or creating a new project altogether and copying all your fucking files over5 -
!rant !!questionTime
So I’m currently looking as a side project to build a web based game using canvas / webgl possibly, I don’t really want to take up iOS/Android dev to do this.
This is a new field for me being mostly a ecommerce guy rather then game dev, so I was wondering if anyone out there knows off a good starting point and decent frameworks to get me going.
I came across
http://phaser.io/
and it seems at a surface level semi suitable.
I’m not looking at doing anything overly complex, basically drag drop functionality for the interaction to navigate a sprite around mazes at a top-down level with I guess collision detection for when you turn the wrong way.9 -
So tomorrow I have to explain to my non-technical principal that the "game engine" I say I'm going to make in my senior project proposal is in fact not a car engine in a game. And I also have to explain that a mechanic would not be an ideal mentor for this project.2
-
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2 -
I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
(Disclaimer: This rant is satire and only here to feed an algorithm by @PrivateGER)
This FUCKING fuck company where I had my fucking shit internship - just fucking asked me to freaking work for another project and fucking baiting me with a shitty damn payment for my little shit project I had (and still fucking work on today) while I had this damn internship. This idiot wants me to fucking waste my free time besides FUCKING SCHOOL (doing my absolute nonsense uselessfuck Abitur) and my lovely PASSIONATE GAME PROJECT with shit damn HTML-ing and CSS-ing and good damn JS-ing - for a SHITHEAD-200€ JOB. This bastard wants me to register my ass as a "Kleingewerbe" (dunno english therm but it's a small similar for to being freelancer) probably to enslave me or USE me as a cheapass worker. I'll call this dude today and politely tell him to FUCK OFF!!
(Nothing against the company, they're freaking cool! The dude too)4 -
So I finally got my senior project approved by my school's assistant principal (the one who deals with every student's project) and he said that the three forms of evidence I suggested were not enough. A quick summary of my project: I'm supposed to make a game engine in Java before April of 2017. Every student needs 3 forms of evidence that they did the project so I suggested screenshots of my work, the finished source code, and pictures of me actually working on it. In addition to all of that I would have a ton of documentation and sample projects to test different features of the engine. Well, he doesn't really understand that for a high school student, that's already enough work for a couple of years and thinks I need more evidence. So what does he do?
He requires me to find at least 5 people to test the engine and complete a survey about it. This normally wouldn't be a problem, except I'm a high school student and don't know more than 2 people who are fluent enough in Java to work on a game. And, I have to finish the project before January now to give the people enough time to work with it.
Long story short, I'm not even out of high school and I'm already experiencing the struggles of dealing with non-technical people.10 -
Got a mini project assignment in college. We decided to make a game using Unity that recgonizes sign language gestures from Leap Motion.
I asked my colleague to make the function to compare the hand gesture, and I'll do the rest of the game. One more friend does the documentations and reports.
Three weeks passed, asked for the code but he said he hasn't finished it yet. I told him to ask me if he has any problems with it.
He sent me this 24 hrs before the deadline.
Me and my other friend died on the spot.
I screamed at him the whole night on the phone call whilsth trying to do his part in just 3 hours...
Needless to say, we didn't finish the project on time.rant compscistudent unity why are we still here just to suffer wk125 student foreach leap motion forloop assignments why do i even try -
What you are expected to learn in 3 years:
power electronics,
analogue signal,
digital signal processing,
VDHL development,
VLSI debelopment,
antenna design,
optical communication,
networking,
digital storage,
electromagnetic,
ARM ISA,
x86 ISA,
signal and control system,
robotics,
computer vision,
NLP, data algorithm,
Java, C++, Python,
javascript frameworks,
ASP.NET web development,
cloud computing,
computer security ,
Information coding,
ethical hacking,
statistics,
machine learning,
data mining,
data analysis,
cloud computing,
Matlab,
Android app development,
IOS app development,
Computer architecture,
Computer network,
discrete structure,
3D game development,
operating system,
introduction to DevOps,
how-to -fix- computer,
system administration,
Project of being entrepreneur,
and 24 random unrelated subjects of your choices
This is a major called "computer engineering"4 -
Everytime im coding with a friend for our Android game. It's a lot of laughter and fun.
And awesome feeling if the first finished project is successful and people actually like it. :)2 -
Finally found motivation to get back to my side project game on Corona sdk :) you all know you should get back too (i'm fairly fresh programmer be gentle)6
-
I'm making an educational game for a school project.
What I thought I had to do:
Write complex code
Learn to animate
Make all resources by myself
What i do:
Drag and drop stuff into unity.
Moving arrows around.
Watch tutorials.
Im 3 weeks ahead of my planing... After 6 days.
No wonder there are so many 3rd class unity games -
The Linux Kernel is propably the best working example for open source.
Personally I had the most exciting experiences with open source games, like Super Tux Cart, OpenTTD, 0 A.D.
Once I watched a streamer playing OpenRCT2, but the Twitch integration server, which allows to have the names of the people in chat appear in the game, was offline. Because the game is open source, I was able to have a look at the API, write my own server in a couple of hours and share it. Was a really funny stream then!
Wine is a great project, too. I really like the idea that people cooperate with each other to bypass commercial limitations and on this way be able to play their favourite games on a free operating system. -
$category = 'Story';
Holy shit it finally worked I finally got a private server up and running for an old game, after countless forum posts and broken links (note the form isn't that active anymore since 2010)
After finding a working server source you also need a client with the same version
Even though this was a pet project, it feels good to finally complete it. I might even try to build some custom stuff into it6 -
Anyone ever get the feeling of wanting to go further with a game project but not motivated enough to do any of the asset work for it?13
-
I've discovered that working with artists on a videogame is the equivalent of the chapter when Homer asks for a wish to a monkey arm on the Simpsons.
- I want a png image of the player on idle position. And I dont want a 30000 x 30000 image, neither an image which half of it are transparent pixels, neither the image not to be centered or any strange thing ok?
*They send the image*
- Normal resolution, well drawn, no visual artifacts centered on the image...
*Tries to import it on the game engine*
+ Can't import .jpg format images
- FFFFFFFF#@€&£$$}•{^÷|CK!
This happened after a year working on the same project on the same engine with the same image format specifications.undefined image speficication more than artistic team autistic team i hate artists game project art team1 -
By all means I've learned most of the cool stuff with a lil project me and my bro did. It was a platform for bot farm of one mmorpg. It had it all: schedules, profiles, bot groups, monitoring, analytical module [was still a wip], auto-profiling to fight antibot [sort of ML - it was analyzing patterns after our bots got banned and attempted to change our bots behaviour], etc.
Eventualy we came up to conclusion that a library we used for botting [the mocked interaction with an actor] was flawed. It seemed that its authors had a contract or smth with the game authors to reveal which actors are bots. We dropped the whole thing as rewriting the lib would be too big of a waste of time :\7 -
Have an idea for a fun little side project coding a game. Install Unity and read up some samples.
Remember I'm awful at any kind of creative design work.
Get sad and go back to Overwatch.5 -
I am working on an open source game project, and the most common way to draw things is using a class named ManagedSurface. The class is otherwise awesome, but it has a method called getBasePtr(x, y), which gives you a pointer to the requested coordinates. Fair enough (this is C++ without STL by the way).
But WHY THE HELL CAN I REQUEST ANY POINTER THAT I WANT, EVEN IF IT'S OUTSIDE THE SURFACE? Other cointainers have sanity checks, asserts and such, and the surface KEEPS TRACK OF IT'S WIDTH AND HEIGHT.
WAS IT SO FUCKING HARD TO ADD assert(x <= w); assert(y <= h);???
I spent 3 days on valgrind trying to find a heap corruption that manifested at random points in the code.
FUUUUCK!
On the bright side, I learned how to use valgrind (which is awesomely awesome).4 -
Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
-
Starting new game development project.
Coder:" ok guys, I think that this time we have to focus much more on sprints management and documentation"
Designer:"Ye, this time we should use better scrum software, like jira or youtrack"
Artist:"but Asana has the unicorns when you complete a task"4 -
So recently I needed to make a little Tic-tac-toe game with Node.JS for an university project. I previously learned Java and C# so Javascript as a non-compiled, script based language was something new for me.
Now during the programming process I reached the point where I needed to implement a function to change the player who's playing.
I was testing the game and... It seemed like the player was changed twice so it immediately switched back to the previous player.
Using a lot of console.log's I finally stumbled upon the error... (since Javascript or at least Visual Studio Code, I honestly don't know, doesn't have any kind of debugger or something).
Why the fuck does js allow to make allocations in if conditions?
I accidentally wrote one '=' instead of three '==='.
No error, no warning... Nothing.
Since then js and me are not friends anymore.8 -
"let's use git for this game jam"
Wait! Don't go! I love git and use it on every project I work on! You'll have to hear me out here.
This was 4 years ago, at my first Global Game Jam. Every jam and game I'd worked on up to that point, I was the only Dev; no need for git, as backups were more than enough. I joined a group with high hopes for the game jam, with three coders and a proper art team.
The entire jam was "1 step forward 2 steps back", as git somehow constantly overwrote code as fast as we could write it.
By the end of the jam we barely had anything to show for our hard work. The takeaway isn't even about git. It's simply to never work with other people. Git is a great protocol but it can't stop people from accidentally fucking other people over. Every jam since, I've worked on my own and had a far better time of it.3 -
ask about his game code logic he will rage, ask about how his front end code doing he will rage, talk to him about my server so that his front end code can follow he will rage.. and the end of final project which I merge my code and his code (I need to refactor nearly everything) he said you are very hard communicate. _. fml2
-
I worked on a game jam last year, and for the first time I managed to finish a full software project that wasn't for a job or university. It was really fun to work on, and seeing my vision come to life, even if compromises had to be made, as well as applying all the programming and project management knowledge I'd picked up until then was an experience unlike anything I'd had before.
The community aspect was great too, everybody shared and discussed each other's games and were super friendly and encouraging. -
Unreal Engine SDLC:
1. Start Epic
2. Wait
3. Start Unity
4. Wait
5. Open Project
6. Wait
7. Wait more
8. a bit longer...
9. (it usually crashes here, or freezes, in which case go to 1)
10. Game opened, make modifications in C++ codes
11. Wait VS to load
12. Wait VS to parse all the file in solution
13. Make changes
14. Compile
15. Run from Unreal
16. (sometimes, go to 9)
17. Goto 9
18. 9
19. Goto 9
20. Congrats on finishing the game, and losing your patience8 -
Hello, world!
So, as most of you know, I have a WIP game.
I also have a Patreon.
Is there a place I can go to pitch my project to possible funders..?
I would really like to have enough income to actually be able to pay my team, and possibly outside artists and UI designers.
If you would like more information about my game, here's the info page: https://trello.com/b/0bH2SjQf12 -
I've been creating a game in Unity and I made sure to tell all my friends, but now every other day when I see them they ask me if they can play it. It gets a bit old, I try to explain this is a very long-term project and there's nothing to play until it's almost complete. Only a few of them get the memo.11
-
Favorite project, my first tutorial game. It was a basic tic-tac-toe game, but when I first ran that sucker and successfully completed a game I was like, "holy fuck, coding is awesome".
-
Finally Godot Engine 3.0 is out!
Wohoo!
I already have a little game in mind that I want to build after my current project.4 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.32 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
Been sitting here, stuck for hours. Complex projects bring complex problems. I honestly cannot move past this issue. A major lump in the development of this project. I doubt myself as a developer. I feel depressed. This task seems insurmountable.
I can't come up with a name for my game.3 -
Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
-
So me and my friend started doing a video game project. To be honest I was expecting it to be nothing but pain and suffer.
But it turned out to be really fun experience for both of us (plus I’m learning Unity) 😁 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.14 -
>Gets assigned to this private Game server's project
>Boss wants me to improve the anti advertisement chat
> k
> Looks at old code
> Code is replacing unicode characters to latin ones that look similar which are being used for advertising
> lol'd who tf developed this
> regex101, building a regex query with endless of possibilities (would look something like this) /((L|\|_|I_)(O|0|\[\]|\(\))(L|\|_|_))/gi to detect lol
> Adds alot of similar looking unicode characters to assure that it will find something
> Works really well in the dev version
> Server open hour
> 30 players
> All chat at the same time
> CPU 100%
> BOSS NEVER TOLD ME TO MAKE IT EFFICIENT1 -
I was hired as a junior game developer and I had a senior who was working alongside me on a client’s project.
Within one month they moved my senior to another project and made me the project manager of the project that I was working on.
Worst fucking experience ever. Client’s were unresponsive for a week sometimes and pretty strict when it came to deadlines. Needless to say my employer lost the client and I was made the junior developer again.3 -
DRINKING GAME.
Start package installation in any NodeJS based project.
Drink every time you see a deprecation notice.4 -
Yes, thank you motherfucker. Please change the fucking specification again one fucking day before the deadline.
These project managers and clients are like little children who can't decide whether they want a lego set or a video game for christmas except little children don't blame santa for their own stupidity.
Guess what? I'm not santa fucking claus and can't do miracles in one day. It's on you little project manager children if we miss this deadline.rant project management incompetent fucks project management fail last minute changes project managers1 -
When i first got introduced to programming in highschool, java was the only thing offered. years later i picked up java again to throw together my first project. a 100 lvl java android phone game on my own. needless to say lol it was my utter failure! i remember my phone acting like it was on heroin constantly after install lol fuck that game
-
Todays story: conversation between me and my brain about a app that i have planned for a long while.
The application is just a huge, specyfic json editor/manager for a game that i like. The game uses json files to determine unit charactetistics. So in order to make modding easier i want to make a tool for that that is fancier and easier to use than a notepad.
Brain> Lets make a app that allows you to mod the game easier!
Me> Good idea. How would you want to make it?
Brain> Lets use C# cause you main that lang currently and you have experience with json parser lib.
Me> That is true. So what do you wanna implement first?
Brain> Oh. I have thought about it before! I want to implement: (10 000 features) and maybe few more later!
Me> It sounds like a infinity project, shouldnt you implement like 1 or 2 features at first and then jump to other ones?
Brain> Yes... but i dont wanna refactor those features latter so let just implement them all at once!
Me> Dammit brain! Let just implement just one feature now! Like a simple json editor. You can use inhieritance to reuse the code later.
Brain> Ok...
* Starts with that one feature but one day later starts coding 6 more *
* Cant publish the app yet, the code looks like shit, gui is unfinished because brain wanted only to test those 6 unfinished features without propely implementing them *
Me> Brain WTF! You said that you are going to focus on one feature at the time!
Brain> I got carried a bit...
Me> ...
Me> Ok. I understand. Let just refactor the code and clean the project out of those unfinished features.
Brain> No. I have a depression now...
Me> FUCK.
* 2 month passes by without any progress on ANY of my projects*
current day
Brain> I still have depression...
Me> Ok i dont care about that anymore! Tell me something that i dont know!
Brain> Oh I have good news as well!
Me> ???
Brain> What about the home server that is going to store all mods made by the users so they can share it? It would be a good practice with networking!
Me> * Gives up *1 -
Many years ago two foolish young men found together to make an game with an old game making tool. The project didn't succeed, but the person stayed since. A good result i think ❤️
-
Multiple all-nighters (all day every day):
1) Working, studying and developing an Android game as pet project. Last few weeks before release (yup, I've set a deadline for a pet project) my day consisted of uni, work, more work and 4-5h sleep.
2) Having worked on my thesis (Development of a CPU/SoC + Firmware + Linux kernel) and actual paid work. In parallel. Because, you know, I need to eat and pay rent and shit while I'm writing the thesis. And debts at that moment were not an option (still made some). All-day all-night all-week. After submitting the thesis I went to the doc and enjoyed 2 weeks of doing nothing.
3) Sometimes on my main open-source project after regular work hours. If I have the motivation and ideas that I want to check out or prove it gets late/early too fast. -
You all like WoW? I developed a MUD (Multi User Dungeon, the first real mmorpg's) server from scratch using telnet and nodejs.
You can create accounts and characters with different classes/races and dive into a world full of quests, monsters and lots of loot :)5 -
Does anyone else have that project that they work on in there spare time? Well mine was a Pokemon MMO because I'm not a games developer and found it a really nice challenge/break from normal work. It's almost ready to be played but it's sad that it'll never be released. I mean I could recreate all of the sprites and game mechanics but that wasn't what I originally set out to do.4
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GAME
The nickname of a person above your comment will be the name of your next project, tell us what it's about (be creative)20 -
Well, this goes back a few years to when I first started to program in Minecraft. I had an idea of developing Gun Game in Minecraft before any of these big servers had created them, so I had a few questions and asked it on Bukkit forums. So he responded to my questions and seemed interested in the idea, so one day we got to talking on Skype and were working on the project. After that project, we worked on hundreds of smaller projects and even started our own hosting company (Which was sold off now, due to us being in school). So I went from not having any programming friends to having one, just cause of a Minecraft plugin idea.1
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> New colleague in the team who's also young (mid-20ies)
> He's been here before and knows the system to a decent extent
> Kubernetes integration in a large scale system project pops up
> The same day a 2-days Kubernetes seminar is announced
> We're now the duo who will have to handle this big thing - game on!4 -
This weekend I was working on a fun hobby project with a friend of mine. While he was modeling items for the game I started with a dungeon generator.
This morning I got stuck at a bug which took me more than 12 hours and 4 developers to fix. In the end I found the issue. I was checking
If y > arraySize && somethingElse
DoSomething();
It had to be:
If y < arraySize && somethingElse
DoSomething();
After I changed that everything worked without issues... Day well spent... -
My dream project is to continue and improve my gaming website. It's a blog & community that's supportive of (but not limited to) female gamers. It's a positive place for gamers of any type to go, judgement free.
I have so many big ideas for the site, a forum, possibly user profiles, gaming quizzes and trivia, lots more ways to interact. I would love to do like a "find the right game for you" type of thing and have more time to blog..but I just simply don't have the time right now. :(
Baby steps for now. 🎮4 -
I think that would be config tool for F1 Challenge ‘99-‘02 game which was called VMT Engine. It introduced me to modding community, the VMT Engine project taught me A LOT about software development.
The origin of this tool was I posted on F1 2014 VMT development forum thread “Hey! Wouldn’t it be cool if there was a tool that let you change tires type?”, so the VMT leader said “Why don’t you do it?”...So I did it 😐
I’m actually still updating the source code to this day1 -
I might have asked this before, but since everyone on devRant except me is familiar with Git, please help me out a bit.
1. Should I use Git for a personal (game) project with a friend? (We'll work together via skype since we live far away from each other)
2. Noobs call Git "too difficult" - it seems difficult to me as well, what's your best advice (or resources, Git alternatives) to pick it up easily?
3. Will I have trouble with my slow internet (4mbps down 0.2mbps up)?15 -
[Hardware geeks, microcontroller geeks, please come]
Yet another Hacktoberfest tshirt...
Gotcha? (I bet you know who I am)
Just kidding. Just a random project idea I am not sure if it is possible to make from scratch.
It is essentially a usb external storage
About 32gb
And has a lcd that shows available storage space
And some buttons to play snake. (Yup)
Is it possible?
What should I expect when creating from scratch? (Microcontroller, c language, interfaces, etc)13 -
I just bought the game screeps (http://screeps.com) and am gonna use typescript. Should I or should I not add this on my CV as side project?5
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So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
My productivity has gone fucking low.
I have hundreds of things ti do , Prepare for exams, write code for my internship project,write code for my game, learn new things about ML,etc.
But all I fuckin do is play games all day instead of making mine!
Plz help, give me some words of encouragement or tell me something that you do to boost your productivity and keep away from distractions !6 -
Ahh, Unity’s “Wheel Joint.” Who knew it had “polarity.” I spent good several f*<king hours debugging this $h!+ just to find out I just placed them backwards on a 2-D car. Instead of the joint turning the wheels, they were trying to “turn the chassis.”
This meant the chassis received an impossible force which would rip it in half in real life. Of course, this was a unity game, so what happened instead was the physics engine flipping out which sent the car into the air!
I guess it was good for some lulz, but it took way too long to debug. I guess it’s time to take a little time off of that project.3 -
Today, a guy contacted me on upwork to fix his iOS game which was crashing.
So I asked him to put it on github so I can clone it and push the fixes.
For some reason he said it was not possible for him to put it on github,so he uploaded it on Dropbox and sent me the link.
How the fuck am I supposed to fix that 700mb project and send it back ? Again upload it on some cloud ?
AaaaGhhhh !!!!3 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
I don't know my problem is. I lost my motivation to code, my enthusiasm and excitement to read a code and solve a problem. My love of my life for 6 years whom I thought she's the one, gave up on us. It was a long journey, lots of ups and downs, but really worth the time and sacrifice. Now, she's doing good, very happy on her life judging from her social media. Can't believe she just moved for 2 months. To be honest, i want her to be happy but quite bitter that she just moved on quite fast. And I don't if this is the reason why I lost my motivation and enthusiasm to code. Or maybe I just don't like the project we're working on. Well, I really don't like it since it's a mobile game, I really want to build webapp or mobile app but it's too late to change the project.
I'm not like this, I used to code until morning without noticing the time, excited to solve a problem that stuck on me for quite a while. I really became a lazy person right now. I feel the pressure to finish the project but I don't see myself working on it, I don't feel interested reading a code. I just play computer games instead of working on my project during my free time. I don't know if I'm depressed. I socialized with people, have fun, happy when I'm with them, but when I'm alone, sadness starts to creep in. I feel like there's an empty void in myself. I don't know, i just want the motivation and energy to work on my project. Im tired, lazy, and feeling burnt out. If you read until this very last sentence, thank you and I'm sorry for reading this nonsense.5 -
A while back a buddy and I were keen on making an MMORPG that for a variety of reasons just didn't work out.
Game development is an exercise in futility unless you have a LOT of time and a LOT of willpower. Unfortunately, where the project would have taken at least both of us, only one of us was able to actually do the work. I'll leave it up to you to figure out which one of us it was :|
It sucks because it was a stellar idea, the art style was going to be amazing, and I had already began working hard on a lot of the music. My best musical work to date, just sitting private on my soundcloud, unused and collecting dust.
Listening to them now still fills me with that glimmer of hope to a degree, but it's bittersweet.3 -
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
Thinking about including a file that is named: pleasedontdelete.cpp into the codebase. Don't include it in the project and put vague references to things in the code. Put variables that could be misconstrued as being related to bitcoin or some other cryptocoin. Put lots of comments saying: experimental.
Got a weird growth on my finger. Tried cutting if off with a razor blade. Now it is a stinging bleeding growth. Is not getting bigger. Just seems like a weird callous.
Found out gdscript has threading. Now I understand why Godot went away from Python. They actually wanting to do shit like threading. Every time I look into the gdscript library I find new gems. I mean it has a xml stuff in there. Found that today too.
Probably going to make a simple custom editor for a game I have been playing. I built a prototype a few years back on a weekend. Played the game again and now want it. I originally used Qt and C++. I think I will now try to make it in Godot.
I have been moved around the building as they move offices around. Now back upstairs instead of downstairs. Currently alone in a huge room that had cubicles. I am the only cube left. It feels like Davy Crocket at the Alamo. YOU WILL NEVER TAKE ME ALIVE!3 -
The guy who leads the Objective Programming classes/labs told us that we have to make a game or an app to pass this semester.
I was so hyped, I've instantly started reading up on creating a 2D engine in C++ (which I don't like as much as C# but that was his conditions).
..as soon as I've created base for the engine, he said that the first version has to be console based.. so I'm like - okay, how do I show my 2D _graphical_ engine in a console?
So I came up with showing basic vector maths like movement towards a bearing angle and whatnot.
..now I've been pointed out that we are supposed to make a documentation, except it's supposed to contain info on ALL libraries and ALL classes our project will have.. which is insane, how can one predict what he'll need to accomplish the task? You can only know the half of the things you'll need, unless the project is way too simple.
I'm just plain annoyed, because this whole 'wow, I can showoff my mad skills' turned into 'wow, I have to do shit the tedious way and I'm already crying that I've picked a 2D engine and not a simpleton game like crosses and circles.6 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
Technically couldn't get fired seeing as this was a schoolproject, but let's rant anyway!
So for a final assignment we had to create a WordFeud/Scrabble like game in Java with 7 others. We really got to know eachother and had a lot of giggles with the project.
At one moment one of us got bored and decided to photoshop the head of the person who's grading us unto one of the board tiles and we laughed and laughed...
...until we forgot to undo this during the demonstration >.> -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
Fuck me, I lost my motivation AGAIN!
I mean, yea, this is a big project and I alone am obviously not enough workforce to do it, but I at least hoped for a prototype. And instead of writing anything like that, I end up writing all sorts of unnecessary modules and wrappers for game engine functions. Grrr.3 -
I've been putting off my gamedev project for a while... while the golden age of free open source game development has long ended, I believe that a renaissance is long overdue!1
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So... umm...
Just remembered my Informatics teacher left me and my friend a side project to do by the end of summer:
The task is to replicate the game "Minesweeper" in a C# form.
Now, I never actually even understood that game when I played it, how the hell can I program that? ;-;
Well okay, yeah, I might have to actually start looking into it... but freak, it's almost the end of summer already, and I'm still on vacation... my fault I guess. ;—;7 -
just started a holiday project. creating a silly game using Processing 2. finally done with day 1 drawing, and baselining.1
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Have you heard about Stugan? A cool project in Sweden where game developers spend the summer in Stugan (a small Swedish house) and Work on their projects.
Stugan is named after the famous Swedish adventure game "Stugan"and means the small house om just the house.
Check it out at:
http://www.stugan.com3 -
That moment you're coworkers are going to continue at home after because the project is fun, and you're like.. I'm going to game tonight and feel a bit ashamed because you like to do something else than work4
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I am working on a boring project. At the beginning, I wanna create some fun on it, so I decided to write a simple game.........And some time later, I found myself on devrant instead.
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Well I guess my first dev project will probably end up as my last (For good reason).
Not long after dippig my toe in the programming world by messing with Minecraft mods, I decided to take a gamemaking class at my high school which introduced me to gamemaker, straight away I was able to use my java knowledge to sort of become the go to person for help, so while everyone was following tutorials for a basic pac man clone I had started work on the final asignment which was to create a fundamentally playable game.
Taught myself how to use spritesheets, tilesets, external libraries and the like and decided, fuck it lets make an RPG based around looting dungeons, ended up decidng on the title 'Plunder', since then the project grew and grew in scope to the point it is now unrecognisable with my goals as of now compared to then.
Now that project has been placed on hold as the story and world just grew in scope to the point I litteraly do not have the knowledge or time to actually work on the game, so I've started converting that world into a book which is slowly motivating me to almost slice up the game and work on individual pieces.
But considering the drain and effort that has gone into this, pretty sure IF (And that's a big if) I ever do release this game that took basic concept 9 years ago, don't think I would ever be able to top that achievement.
Thankyou for coming to my ted talk.
(Just for shits and gigs I might try and did up some old projects related ot this and post them in the comments if anyone may be interested ¯\_(ツ)_/¯) -
It's decided. Going to learn libgdx so that I can use scala (my favourite language) for game Dev (my favourite type of personal coding project)!
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So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
- Be me, developing mobile game
- Make the following goal, coz project is very important.
- plug phone to laptop for testing.
- phone gets charged
- phone doesn't die for 2 days, fuck you ain't getting any entertainment forever1 -
I'm working on a rev share game, something I think could be really good but I don't have the personal funds to really throw myself into. I've spent so much time finding a team and getting everyone on the same page, and they all seem really excited about the project.
Now, however, I'm having so much trouble getting them to put in any effort and meet deadlines. I've tried searching for more people but it's so hard to get people into a project like this, and all of the incentives and work I put into getting them to work are ineffective.
Managing a project is fucking hard.2 -
So in the morning today, I played with some game engines and libraries, one of them is Orx.
When I `git clone` the repo and setup for it, the doc says that I can use `init.sh` to setup my Orx game project. Sweet!
When I run it, the program ask me for the path, I thought that it will allow me to create a game project at any path. So I entered `~/Projects/Games/my-orx-game`.
After that, it asked for some other stuff and I just skip though it.
Then, I went to `~/Projects/Games` and use `ls` to check my game project, but I don't see anything. I went back to where I installed Orx and realized that it creates a game project __in__ the directory that it was installed. Now, there's a directory called `~` inside the directory. I remove it using `rm -rf ~`, but Linux stopped me with `Premission denied`. Then for some stupid reason, I typed `sudo rm -rf ~` without thinking. After doing that line, my fish shell comes to it original prompt. And I realized I fucked up.
I restarted the computer, thought that I wiped the whole OS. Luckily, it just wiped the configuration files. The softwares works completely fine. My Project files and any content in those default directories (Like `Music` and `Downloads`) are also wiped. But I don't care about them at all. At least not right now.
Now I know that I need to be more careful when typing a command in the terminal.12 -
I learned today I can "npm install" directly from a GitHub repo. This allowed me to create a React component (viewer of gLTF files) for a 3D game and share it with my team. I know I could've published it to npm registry, but I didn't want that since it's a very specific component for our project, and private npm packages are very pricy.
Hope this random !rant will be useful for someone wanting something similar. -
About 2/3 weeks ago had to deliver a college project where we were supposed to create a snake multilayer game on win32 API.
Just to discover how to create a simple dialogue box with sliders and retrieve the values it took 1 entire day. Just handle a simple dialogue box!
And I found the solution on a forum post from the last millennium. Literally!
That's the kind of job you don't wish even to your worst enemies. -
I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home3 -
A remake of a website named Death Roulette where Twitch viewers could bet against each other on how the streamer would die in different roguelike games like Spelunky or Crypt of The Necrodancer.
The original hadn't been updated in a long time and the API it used for Twitch authentication was deprecated and removed so I built my own version in about 2 months, just in time for streamer "Vargskelethor" Joel to play Spelunky 2 with his chat when the game came out.
Needed a bit of help from another chat member to get it running at scale but all in all that was my first full-stack project.1 -
So I work full time at a retail store, but only one person is on shift at a time here so I'm allowed to bring my laptop and code while I'm running the store. This is where I get most of my schoolwork done and make most of my project deadlines for web dev job.
My only social life really consists of me hanging out with my boyfriend. Often when I need to be working on some code or project he will sit next to me and play guitar/sing or will quietly read while I'm on my laptop.
Other than that I chat with some game friends through Discord throughout the day, and often visit/help family members in spare time off of work.
Not much of a social life when you're super busy -
Me currently in my 3rd year of university: hears about blockchain from my friends, reads 5 pages of ethereum white paper; sees a cool machine learning project, watches 2 weeks of Andrew Ng's course; plays a cool game, downloads Unity and makes a hello world game; hears about wifi vulnerability, purchases an ethical hacking course.
Number of things mastered: 05 -
I think I have made a big mistake. I posted a freelancer project to a FB group. I was trying to be very careful and vet people closely so there would be less chance of fraud. The guy I gave the work, and a deposit, to was either very, very, very good at constructing a bulletproof social media profile con game or he's just too busy to get back to me on a status report I asked for two days ago. :(
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My latest project is going quite well, I think some of guys might like it! Basically it is a entirely new Fallout game with multiplayer aspects made in Unreal. Now most of you are saying "dude make textures is going to take years!" However I can extract models and textures from Fallout itself, saving time. The next question will be the legal stuff however Zenimax gave me permission as long as I don't restrict access, money or otherwise. If you want to check it out or think you can help go to the sub Reddit and click the discord link!
Reddit.com/r/FalloutMP
Thanks,
Patryk Grzelak1 -
!rant
made a first update to my game, its live and running. probably gonna do one more and move on to the next project.2 -
Just a small discussion topic, if you could look through the source code ad have full access to 1 project/application/game/moon base forever, what would you choose and why?
For me, I would love to go through the source code for the game Hyper Light Drifter, would love to see some of the inner workings and just learn new methods of doing things.10 -
!rant
I'm working on a open source project and I have a game that I can occasionally play.
What else could I possibly ask?4 -
Took a software engineering class at my university. The class was online which is common at my school.
The entirety of the class ends up being the prof. scrolling through a google doc while sharing her screen. No watching her program stuff, no opportunities for us to program in class, nothing. Basically like reading documentation for 3 hours.
The final project? A fucking command line tic tac toe game written in python.
My group asked if we could do a tic tac toe multiplayer web app instead and she denied us with no reason
Complete waste of time1 -
That moment when your gamedesigner manages to make the game completely unplayable with just 2 weeks of bad ideas.
I already gave up on this project, just want to finish it and never look at it again.1 -
Till now, my best project is a DOS based ping pong game programmed in C++
It was like 3 hrs of main game followed by many bug fixes and features.
https://youtu.be/2S0F8ZIN3SY have a look at the video.1 -
Hi there, First “rant” here, although it’s more of a question.
I have been working on a side project for some time and it has come to the point where I feel it might be prudent to protect my work with a patent or something similar.
The project in question is a multiplayer browser based game. The code is currently open source, but that can always change.
Given this is software people use rather than a service that developers might build off of, is copyright more appropriate than creative commons?
Based in the US if you can't tell and I'm above the age of majority luckily.
Thanks for any advice!2 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
Best: I started a little game project with a coworker for our "8 hours a month" research/fun time.
Worst: I can't get used to be "just a soldier" on my actual team.3 -
Just found my first little game I wrote in c++ and opengl(like 5yrs ago). Need to rename over 300 file names, class names and for each class their members names and function names now because ewww how can you call vars in programming like that. Porting it to Linux now. Library linking is working yet. I remember how awful it was to do that shit in vs. In Linux its ez. Also wrote a makefile because vs always compiled my whole project every time I ran it (for whatever reason).
I think that's what I'm going to be doing as a side project this week.2 -
OMFG... im in an AP computer science class and we are starting our first big project (this is a java class) and my teacher put us in a group of 3 and we had to figure out a project to do for the next 3 months. So like the teenagers they are they want to make a game... IN JAVA. like wtf java is not made for games. but since im only 1/3 of the group i have to go with the majority. So now I have to figure out how to do graphics in java. I am thinking of using LWJGL for 2d graphics. If anyone knows any other libraries for 2d graphics please let me know. (i don't want to use swing)15
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If Apple didn't jack up their prices and offered decent dedicated GPUs they'd actually be fuckin great... the greed is just too damn high with them
P.S. I might have to get a Macbook because of an iOS project, but I really want something that can game at least a bit... at the end of the day it's not my decision, I'll get what they give me3 -
This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.1 -
My dream project is a heavily story-driven game, with plenty of decision-making for the player and a lot of possible endings. With no money or time limits, I would make it with live action scenes. Just a great movie in which you have the final cut.
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Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
New year resolution: resume a personal project I put aside for the last 5 years, and keep at it for a while.
5/6 years ago I was pissed that no mobile game uses touch interface to detect "spells" being drawn on the screen and decided to have a go at it. I remember a game of the 90s doing that with the mouse, which was super cool at the time.
I had a working (but ugly) game, but the last 20% to publish the game was more than my motivation allowed at the time and I let it rot.
Let's see if I can get it done this time.3 -
Today I got a message from a "friend" of @Alice and me, for a long time. And I was already ranting by myself, because this little fucker is writing maybe two or three times a year, just to have a computer support, like now. He needed help, because a game was crashing everytime at a specific point, and I advised him to reinstall the game, which he can't, because of his slow internet. His answer stated, that he would have only slow internet right now. After this I explained him, that his internet is for around 2.5 years slow. And 2.5 years aren't "right now". I'm still waiting for any reaction.
It's the same fucking guy in Alice's wk post here: https://devrant.com/rants/1564585/...2 -
Not the most exciting bug i solved but i was very happy when i solved it!
we were working on a java game for a school project. Te game itself consists of a maze so we used a double array maze[][] to store all the Tiles of the maze. to move players around we used x and y coordinates. When we started playing we couldn't figure out why we could move through walls and go in weird directions. and finally it hit me,
java uses [y][x] , and mathematics uses (x,y)2 -
Not just dev goals.
-Stable relationship with [Redacted]
-Finish my projects
-Get new SSD
-Finally get paid for the DLR project
-Not fucking up my exams
-Finish my blacksmithing idea/project
-Play a good game that's not Destiny2
-Learn python.
-Drivers license
-Think positively for once4 -
Reading Magic of Stella kind of makes me want to make a visual novel game. Anyone know an artist, a musician, and a project manager? Possibly a writer if I can't write the damn thing myself, which is likely considering my ADD when it comes to writing and holy shit where are my shoes?
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It's more of a learning project than something I plan to actually use for anything, but after playing a few classic SNES-era RPGs, I started writing a simple turn-based battle system. I haven't worked on it in ages and would love to get back to it, maybe even turn it into a whole game some day.2
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I don't think anyone said it yet so I'll have to choose osu!. It's a rhythm game and now it is being remade as open source. It also uses a open source game engine dedicated to rythm games. The osu staff is great and the main dev (peppy) streams on twitch while making the game sometimes.
It's a great project and I hope I can contribute some day.6 -
the moment when we made a Miami Vice inspired Rambo parody game with John Rasta ninja fighting Federal Agent Man to save his uncle from arrest because he possessed some sacred herbs. This was a school project... never got to know if our teacher got the hidden message or not...
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Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10 -
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point). -
My goal for 2020: actually finish a personal project.
Last year, I built 25% of a website, 10% of a companion app for a video game, and half of a command-line utility. I would really like to finish an entire project this year, but considering that I just started a new project that promises to be huge and unwieldy, that will probably have to wait for whatever project I try next after burning out on this one.1 -
time to go for full snack development
https://youtu.be/h8fh9R4401g
https://youtu.be/y4w5E8W2f0M
started some open source project for discord bot that provides info for some free game users, through scrapping forum and requesting apis
This is kind of going to be a major refactorized second version, that considers all mistakes of a first version. And going to be much more scalable and easy to maintain.6 -
We had one group project where we made game. We had like 3 developers, one guy to do some artwork and one to do most of the project management. And at that point in the project I had done most of the work so far (but not because the others didnt do anything, I just had fun coding).
One day said artwork guy managed to accidentily revert 100 of my commits without even opening a single code file. He didn't know git and issued random commands. I wouldn't know how to fuck up a repository like that even if I wanted to. Usually I am rather calm but at that point I was a little bit pissed.4 -
Who are these people?
Who have side projects?
Where do they find the time?
Where do they get the motivation from?
Where do they get ideas from?
My manager recently created an android game as a side project... He also suggested me to have side projects if I wanna grow fast :/
I, wake up, pick up some motivation to finish office work (which I actually like) and it's already evening!
Is something wrong with me?10 -
I played around on the school computers, creating "viruses" and stuff to log my friends off their computers, or open command prompt infinitely 😂 I also tried to make a Jeopardy game with batch for a project. Let's just say I should have used PowerPoint
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Been ‘working’ on this game for the last 5 months now. I love making it but I haven’t gotten any where because there are too many bugs. Like, it’s all bugs.
I started the project when I started learning game development and with all the time I’ve put in it I don’t want to kill it.
Anyone else have a project that they are working on, where they don’t even make progress on it, they just fix bugs?2 -
It's been a while since i stopped programming.....
It's been so busy with all the school work/assignments/ and the most important part is that school ends at 10pm, arrive home at 11pm, prepare for tomorrow school stuff, sleep at 2am, wake up at 7am next morning, and again ends at 10pm 5 days a week...
It is exhausting, but I am getting used to this routine.
Studying my own programming skills or working on a side project? Not sure when to do it... The only way to continue studying is at breaks at school, or sleep less and study....
But it is impossible....
I have some great projects that are waiting to go out to the world, to list a few:
- cloud gaming
- cloud storage with live streaming
- complete school schedule management
- home automation framework in dotnet
- deepfakes and ai image generation algorithm (~18 months of training till now)
- game cheat engine (20GB total omfg ^^)
- and more
and I don't have time to finish it. lol
I think it will see the bright world after 3 years of high school... By then, my projects will be ancient, probably....
TIme is really short.
24 hours equally, but feels like 8 hours a day....
Should I abandon the project rn and focus on studying? (probably should)
or should i sell the project or open source it?
Also, how do you manage your time between work(study) and side projects (especially big ones)?4 -
"Most memorable bug you fixed?"
A recent instance happened in one of my Scratch projects, and the bug involved "Infinities."
I had an opportunity to teach kids programming, and it involved Scratch. So, to have something to show those kids at least, I decided to make a small game.
In that game, I had an object that takes some time before appearing after being cloned (i.e., instantiated.) The duration was calculated by dividing a constant with a variable:
[Wait for ((3) / (variable)) seconds]
The bug is that I forgot about the case where 'variable' can be 0, which is classic and insignificant.
Well, the thing is that I learned two things the hard way:
1: Scratch is very flexible about integers and floats (e.g., at one second, it looks like an integer, but one operation later, it's a float.)
2: Scratch does not provide any 'runtime errors' that can crash the project.
In other languages, similar "wait" methods take "milliseconds" in an integer, so it would have barfed out a "DivideByZeroException" or something. But Scratch was so robust against project-crashing behavior that it literally waited for f*<king "infinity seconds," effectively hanging that clone without warning or runtime errors. This masked my bug. It took way too long to debug that s#!+.
Don't blanket-mask any errors. -
Hi guys. jeez i have to say i mastered java and python those languages are easy if i keep this up i might be able to make my own api or get into java cryptography maybe show android app developers how to keep their source code safe from reverse engineers to be honest on android i started from python, to java to AIDE (android app), to android studio i even made my first lib file these aren't games im still learning i have like one project is like a clicker game lol6
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My first dev project was back in the 80's. I might have been around 10, I think.
My friend and I had been tinkering around Shoot'em up construction kit for a while, plus we'd been quite inspired by all the cracktros, intros and whatnot was popular back then (piracy was huge, at least on the C64 platform - I don't think I ever saw an original game until my parents bought an Amstrad CPC).
Anyway, we were inspired. We didn't know how to code except some basic BASIC (ba-dum-tsj). We borrowed a book from the library on how to code an assembler for the C64 in BASIC, and coded for days. I eventually lost interest, but my buddy did actually complete it. -
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
next chapter:
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1 -
Yesterday on group someone wrote if I want to go and watch the game. I declined cause I’m working my ass after hours for second project.
Then people started talking about lots of diseases spreading around and their children being sick so I changed my mind to go and watch the game so I can get sick and die.
Didn’t happened.
So I’m working my ass off today to finish second gig.2 -
So i was putting finishing touches on an android game i was building in Unity3D as a fun side project - implementing google play leaderboards and google ads.
Luckily google is nice enough to include 2 unity plugins for ads and leaderboards/achievements however, THE FUCKING PLUGINS AREN'T COMPATIBLE. TWO PIECES OF SOFTWARE THAT ARE LITERALLY MEANT TO WORK TOGETHER HAVE COLLIDING .JAR FILES PREVENTING ME FROM BUILDING THE APK.
i had to spend fucking days trying to figure out how to unpack the jar files and what to remove from them so they would stop colliding.
WTF GOOGLE?3 -
I had a project partner that was clueless at programming even though she wanted to specialise in programming. So when I suggested that she use the internet to get suggestions for a game UI, she ended up copying everything off a forum.
The code wasn't even working, it had a different set of lib from ours and she spent 2 hours on that code wondering what was wrong.
I almost killed her for having a higher gpa than mine4 -
My first real own project outside of school was a drinking game written in Java. It had a ugly af GUI where you HAD to put in 5 names and 5 drinks because I didn't knew about storing objects in lists or arrays nor about checking for empty string when trying to access the string value that would be put in there by reading the empty input field. So I had 5 variables each for names and drinks. Then u would click on an button and it would randomly decide who had to drink which drink and how many sips between 1 to 5. Only played it ones at a party where I downloaded eclipse so that I could start my program because I knew shit about compiling into an executable file.
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Working on a game in Unity for a school project, spent several hours trying to implement a feature... successfully implemented it... only to realize that the feature does something very different than I thought it did.
I thought LoadSceneMode.Additive loaded scenes into memory in the background so I could just switch to them for faster load times... nope, it loads the scenes and just stacks them on top of each other or something like that... Unless I'm still misunderstanding...4 -
How would I go about finding a game dev project that I can follow where I can view progress on a designers level? I want to see a game built from the ground up, detailed error reports included?6
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Being fairly new to the software game I’ve yet to tried my fair share of languages, both at work at a professional level and small to medium sized projects at home. I’m now starting to see patterns and different features in languages, and I must say that Rust is a language that blew me away totally.
I read the online book and then I wrote a few small programs. It feels super modern with all the cool features and it’s so fast. The threshold can be high, depending on your background.
I’m no pro using the language at all, but I enjoy it so much. I urge you to try Rust for your next project. The community around the language is also very interesting and welcoming.
What are your experiences with Rust?3 -
Woohoo Final year project managed to get it approved!!!!(Its a game...those are generally not approved in my University)
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I asked someone to work on a project with me because I'm trying to make a game
Simple
They set up interactions with entities, I set up actual functions
Since I'm having trouble, I create a roster for people to sign
This one dude signs like he knows abso-fucking-lutely everything
And as we're sitting in the CS Lab the only things I can see and hear him doing is typing what he needs on github
pressing CTRL+C
and CTRL+V
and I don't really mind because hey
sometimes our brains slow down
but when I asked for help with this one thing he's out here treating me like a fucking retard
like okay at least I don't need github 24/7
in the end it went okay -
Hey everyone! So for my final year project, I have to make a firewall game to help people understand about firewalls. Any ideas on how I can start?4
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Why do I see so many developers in the game community asking if a <insert tool> is usable for making a game? (I see it a bit here too for language and framework suggestions.)
Then I started thinking that these people either don't know what they want to do or they don't research the tools to find out what the capabilities are. Yes a certain percentage don't have a clue and are asking out of complete nativity.
However, as a developer I have always looked into features I think I need and base decisions on that. Often times spending a couple of days to play with the tool. Learn by doing.
Then I got a bit philosophical. Are the people asking these questions because their value system is based upon collectivism rather than merit? They will be in for a rude awakening when they cannot finish a project on time or at all when a feature is not there.
I get it on some level though. Sometimes we gotta know if something is complete shit.3 -
Joined a startup, pretty happy with the company over-all so far truthfully. Secured a large project yesterday with higher billables so job security wise things are good. However... The project I've been working on is a mix of a Spring boot webapp and a game. Two separate applications that interact with each other.
Two teams. A home team, and an away team, plus.... 2 "AI's" to play against... Well.... whoever designed this "AI" designed it so they can only ever play as the away team. Why... every function, every method, every bit of logic is coded around what "Half" of the inning it is.... Now I had the bright idea of picking up the hardest task on the ticket list, of making these AI's be able to play as the home team.
WHAT A TASK, and to make things worse. Instead of using some kind of proper inheritance with actual structure, we have TWO COPY AND PASTED AIs where the other has more hard-coded team sided logic that needs to ALSO be adapted.
17 points my ass.
I do love my job though.4 -
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
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Must've been when I coded something of the core module of a game... into and with the test interface.
I was reminded that by my colleague who initially made this and spent a huge ton of time more than anyone else on the project. I felt a bit powerless while trying to assist in that, but I also felt bad about that error of mine.
...
That or that time when I set my whole system to protected and read-only during a system programming exercise because it ran out of memory real fast. -
Hello tech community ,
Quick question. I have been learning web development casually over a couple of years. Now,I'm stepping up my game. Playing with big boy libraries like Vue and React. Diving into JavaScript and functional react.
I can make static websites. Even dynamic ones. I know how to deploy websites from my terminal and I have done an ftp once before ,which was weird. But it was a long time ago. OMG my question is how do you transfer over a project to a client? I made a cool site. Added some JavaScript. Maybe it's pulling in some data. Maybe it's static. What is the best course of action? I really want to start a web design/developer side hustle.
Thanks homies.10 -
Although it was simple
My coolest project I made was a 2 game java app(minesweeper, tic-tac-toe) it was for the java class last year
But now I am working on a sudoku game project for the artificial intelligence class and I am having hard time with it since I am obliged to use game editor to make it, since game editor doesn't help in debugging 😭😭😭😭😭 -
So I am in a computer science class and we had a project. I was in a group of 3 people and since majority rules we were to make a game. However they have never ever done any ui work ever. So I was in charge of coding the entire game. And since they did not know how to use git we had to use Google drive to transfer code. But ling sorry short I switched on them and got an A and they had to redo it on their own.
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I want to have pong board on a big screen and users connecting to it using their mobile.
I know I need to learn websockets, anything else? Any recommendation? The simple as possible with less third party libraries as necessary so I can actually full understand it. Its mostly for my own learning :)
Google experiments has a nice list of examples but no tutorials:
https://chromeexperiments.com/mobil...6 -
Is there a good place to post code and have people comment on the style or the logic? I'd love to start getting feedback on my code and break bad habits before they become too ingrained. Plus, our first project is a blackjack game, I'm working through it pretty well but I'm a little stuck and I think it's completely because I'm paranoid I'm not doing it well/right (even though I probably am).2
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Woke up today and my second thought was I should make a game. First being I need to pee.
I've no idea why. I've not been reading up on it (until today). I've not been playing games and I've not properly touched game dev since it was a unit in college 5+ years ago.
It has consumed me all fucking day. And I'm practically done with writing my project plan for it. Where the fuck has this come from?
I don't think I've been so excited to start working on a project since I started coding. -
Game development:
So I finally got a story. An actual fucking story! Anyways no development on the actual project. My computer just crashed recently so I'll be looking into issue if it can actually start up showing the screen and keyboard to get working again.
Oh and Im getting wifi tmr.4 -
I wanna work on small video games more. I thought of joining some small game jams so that I would have to finish a project within a weekend or so, but I don't really have time to dedicate a weekend for that.
And every time I do have enough free time for these things, my motivation drops to 0....5 -
showing project in school event:
me: [...] and we have this public survey, if you may, please answer it to help us get better
survey: "any scientist or historical public figure you want to see in the game?"
6 people answers "me" thinking we'd know who it is. there would be 7 if I haven't stopped she from doing it and explained to her... -
A project where we had to program a Tetris game on terminal with ncurses. My mate was finishing a project and was supposed to finish it on Tuesday, finally, he finished on Friday. (We had three weeks to do it in parallel with other projects).
I asked him to come in the week end : he told me that he can't come to school on week end so he said that he would work at home.
The following week, he didn't tell me that he'll join his girlfriend in another city and spend the week with her.
The last week, he didn't work, spending all his time playing baby-foot on the school hub.
I don't know why it became like this, he was a perfect mate before this project!5 -
Side project I wish I started would be an online game. If I just got something playable implemented I am sure I would play it myself then enhance it to be great.
I don't expect I can make a living out of it but ever since I was in school I wanted to be a game developer.1 -
My first project was a pacman game made with AS1 in flash 6, I learned a lot and it made me appreciate debuggers, proper programming languages and to love making games, however that game was unbeatable thanks to ghosts having the same speed as pacman and using path finding algorithm with no error margin so they always catch you!1
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Oi, typescript, why do you take 15 seconds to transpile my project!?
It's a waiting game for the unit test to even start :/4 -
Thought about startup.. Strange but literally saying no single coin had in my pocket.. Still have love for startup.. But u know what no project no idea no team.. Still struggling for startup.. Fortunately few days back got proposal of govt project.. One min game literally coin replaced his face.. But after some days grant procedure issue pending sucks.. Still have love for startup.. Suddenly got a thought can I do it after grant but I know I have devRant support.. So still continue to love for startup ;-)
Just few days are remaining and waiting for it.. -
Best: two actually, a java game that was customizable and had statistics (simples but was great) the other was my first android APP consistent of google maps API and QR code scanner.
Worst: still being made, my first project that consists of doing documentation from scratch about a web app in .net core, and it's giving too much work than it should for a university class project -
This is the first project that I remember. There were probably others before it, but nothing really stands out before this.
My buddy and I got an Independent Study together in high school. Our goal was to write a video game. We harbored no illusions that it was going to be the best game ever or anything, it was supposed to be a project that taught us enough to move on to something else later.
Our chosen tool for this endeavor was Flash 4.0, back before Adobe bought Flash. I don't know why we thought it would be a good idea to do this. I think it was because we could let Flash handle all the graphical stuff and we could focus on the behavioral side.
I don't really remember much about how the project turned out other than we both learned a lot about what not to do.
Luckily, the teacher overseeing our Independent Study felt that the lessons learned were more important than the product, so we got high marks. -
Best: getting some awesome code buddies, making my first game for my college event
Worst: not able to work and even abandoning a game dev project I wanted to make for 2 years due to college stuff
But I hope i will start working on the game again next year🤞1 -
-- Learn Data Structure this year
-- Complete 2 project with clean code
-- RnD on Game Development
-- Develop one WP plugin
-- Complete two tutorial get them promoted
-- Clear IELTS and try to get job Abroad
-- If have time will go for freelancing
-- Lastly if get bored will switch job -
Starting the development of an Android chess game for a university project. Any ideias for the name?12
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Any game developers out there with some tips for game development? Starting a school project and have decided to do a video game :)
Would be glad to hear your advice and I'm sure there are others out there who would too!10 -
Anyone wanna start a project of some kind?
I'm a noob but I'm willing to help and learn along the way. I just wanna get as much experience as possible.
Doesn't have to be big but something cool and fun. I'd really like to make a game for Android and IOS10 -
Sometimes Idk if it's MARS (a MIPS Assembly simulator) slowing down progressively on my laptop on purpose, or if my specs just can't take my runs of my Space Invaders project that was due for today, but...
With the parameters I put for my PC, it worked just great. But on the university PC, I can't tell what's worse between playing my game or playing Touhou 6 at 650FPS. -
I'm just a random student that didn't really accomplish something well-known or anything, but I'm very dedicated and always had a project in my spare time running. My goal for 2019 is finishing a playable version of a game I'm developing on my own for about a year now. It's all planned out and I just got to put more hours into it. Really looking forward to people seeing what I'm capable of!1
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What the fuck is this version control thing? We managed to pass one fucking entire semester building an mobile game without knowing anything about version control. How my team finished the game? Fuck, we just place our source code and files into the folder, archive to rar and sent it through gmail. My desktop was a fucking mess, it was bunch of New Folder(x) all over the place. Fucking school didn't even taught or mentioned even once about that shit. In fact our faculties were all master degree holder. Our life could have been easier back then. So in this last school year, we gonna use that shit in our Capstone project.5
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I'm gonna soon start on a gaming project with my team, it's not gonna be something we want to push but it's gonna be an on going project to slowly grow some skills within the whole learning and understanding game machenics. Any advice from any fellow veterans :3 ?2
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Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.9 -
So maybe stack overflow is better for this...but it's kind of ranty too so here goes.
Any react + typescript devs here? Cause I did something dumb. I ejected the project because I needed to build a custom express implementation...long story short, I can't run a webpack react dev server or use hot reload. Which is a PAIN! If I wanted to wait for a full TS and react static recompile after changing a css prop....I wouldn't be in the web game!!
Has anyone else had this and fixed it??1 -
My dev goals:
Finish my current project
Write a small App in about a month
Start a project with my friend
Start Game Developement
Also non dev related:
Overcome some of my social fears so I can live and style myself the way I want -
Okay lets learn somethin new, maybe make a little game with a new language as a summer project, yeah thats a good idea.
First 3 hours: How the f*ck do you use this motherf*cking function put some god damn real examples you f*cking f*cks, Im sick of your hypothetical ass dripping guides.
Another 2 hours later: After an*l probing the f*ck out of the forums and some tries I finally can make this title flicker...
Wooooorth iiiiit8 -
Let's start by saying that I fucken know nothing.
Not even how to fucken start this rant.
I have to build a simple game for a university project.
In Java.
Since everyone in my team chose plain swing/awt, and for many other reasons, I jumped on that band wagon.
Knowing myself and that I quit the project last year, I chose an extremely simple type of game with very simple goals and Use-cases.
So far so good.
Logic, layer, and nearly everything else is nearly finished.
Since about 3 month.
Friends helped me restructure my game for better layer separation and I couldn't be happier with how that turned out.
But all those 3 month, my main problem has persisted.
I can't get it to draw a thing on the jframe.
For 3 month.
3 fucken month.
And now I don't even get a jFrame anymore.
WHAT THE FUCK
Git, tell me, what have I changed?
...
Nothing related to construction of the frame?
Ok, I removed a call to repaint there.
Let's putt it back.
NOPE, no JFrame.
What the actual fucken hell?
This is where you can stop reading, after this there will only be me crying about everything.
Sweet tears. 😭
In-between I got a frame, and something was drawn onto it.
But only on construction.
I couldn't get the paint chain to run a single time after that.
I have a nice thread with some loops that is supposed to update the logic and make a call to repaint/ update/ refresh the frame so that the game runs nicely with 60fps.
Logic works fine, but no call to what ever does anything related to painting.
This morning I had the idea that it might be because of the thread.
Refactored that the game loop runs in the main thread and here I now am without a jFrame.
And still 3255 letters to go.
I don't even even even even even..,...rant wtf fuck fucking fuck fuck! java nojframe jframe wth what the fuck pls kill me java swing java awt5 -
I have an idea for a fun little web game... A small little learning project.
So of course the first thing I do is write a CLI database change management tool. -
Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
* Automated Technical and Fundamental Expert Advisor trading in MT4 with Python dealing with RSS News Feed on the Financial Calendar
* Food decision/recommender/randomizer app
* Food decision/recommender/randomizer bot
* Personal Companion set up on Raspberry Pi with Jasper AI, buy BrickPi and Lego Mindstorm to make it a friendly moving robot
* Cardboard fort for my kid
* A 3D game that involves hacking with drama storyline (inspired from Mr. Robot) and publish it on Steam
* A SaaS app like Tinder that matches would-be Project Managers with Devs to push Devs to finish side projects that we have and push Project Managers to use whatever PM techniques and methodology (Six Sigma perhaps)
And so much more... Ughh. -
In our final year project of my course in 12th grade we have to present a project that shows what we have learnt over the years. I my self am doing a game in unity and i was very surprised to discover one of my colleagues had decided to do a quizz as his final year project... in unity which he is them going to export to web. I'm not one yup judge but i think it's a very poor choice of platform.
I hope the projects are better this year because last year was a disaster and somehow there still were people with good grades.5 -
I've started to make a tournament managed for the game osu!, but the project has been on hold for the last 9 months and will probably still be on hold for the next 10 months... By then there will be official tournament management tools. I should speedup i guess?
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So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear. -
Not pushing myself for a better university, stuck here until diploma without good professors.
Taught students from my group, been checking their labs for three disciplines, tried holding an "open IT community evenings" for full 15 meetings, assembled and disassembled group of game developers.
Hobby project are all my hope. -
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
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2019 Dev Resolutions
- Learn the rest of the languages I want to use
- make a game
- make money off something I program
- contribute to a project
- learn and use git
- get a good schedule for programming
- use a few languages in one project
- be better than I am now
- not be so hard on myself
- publish software/website/game -
I have a lot of projects to complete for my clients right now (actually paying really well, I can't complain about that), but I am so bored to do them, because I want to keep working on the game I am developing since last month. Side-projects man...1
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I don't, I just try to ignore it :/
Having only one finished, complete, project being in Firebase, node and Vue doesn't give me much confidence... Even though I have quite a bit of experience in UE4 and Unity I have never finished a game. So I know my shit, but I can't prove it ._.1 -
I'm creating a game for my final major project a college. Doing some primary research would be greatly appreciated if you can fill this survey out. Share around if possible. Thanks
https://goo.gl/forms/...1 -
Does anyone else ever get really down when you spend too much time away from your project? I feel myself retracting from society and all I ever want to do is drink coffee and teach myself stuff and work on my game.
It's getting to the point where I don't even want to see my gf and I don't even think about food. I see this happening to me in real time, but I don't want to stop it because I know it's what I need to accel. It's just, damn, it all makes me kind of sad and reflective.5 -
Unity is such a load of shit. Why would you have every single tutorial tell you to instantiate a prefab with the Instantitate() method then have it break your game on build because you haven't loaded each individual asset inline. Isn't the magic of this whole process that the editor take care of that shit? Now the project I was sure would be finished by this morning is going to take me AT LEAST another day.1
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I made a full html5 game that was an anonymous survey collection platform, it was meant as a solution for 2 problems: toxic work environments and gamifying boring processes the whole project was a gamification of business process to make it more engaging and add context, might not seem cutting edge but the devil is in the details i had to do lots of libraries and tools to make sure it is not exploited.
As for the startup the ceo fucked us all up and we ended disbanding, my only regret is that we actually had a revolutionary idea going on. -
A friend is working on a game for his graduation project and he asked me for help fixing a rather tricky bug.
After a good hour and a half I admitted defeat and wrapped his entire game loop in a try-catch. It works flawlessly.4 -
hi all
my friends and I are creating a game! I've had prior experience making games before, and my friend who does all of the modelling has some experience with Unity Snaps which we can use to make some buildings, but we've never really tried to make a team project before, until now!
we're making a top down urban warfare game and we're making quite good progress so far! we are done with configuring a server to host, player movement, and almost player shooting
I would post a link to the discord server but I'm not sure if I'm allowed to advertise and could not find the TOS. anyway yeah please tell me if I can post it3 -
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
Jira on Android 🙄
I had an overview of the backlog, blocked, active issues, could see who works on what and so on ...
Accidentally pressed the back button, returned to the project. Now it's a single big list with only issue type, description and deadline. It's pretty much a guessing game, which feature is open. Their seems to be no way to change that, not even deleting any data.
How did this happen?? Let me change it back!6 -
I should check out the latest videos at egghead.io, I should convert to Angular 2, I should start using es2016, I should learn c, I should continue on the cryptopals challenges, I should fully understand floats, I should learn how java works under the hood, I should learn the details of how the drammer exploit were done, I should make a dinner planner, I should continue the Golang tutorial, I should check out the game of my colleague's game attempt, I should engage in an open source project...
Playing cs:go with a nagging bad conscience... Again! -
I was given a project to fix and improve a legacy unity VR project I was told was for the oculus rift Now the problems started almost immediately partly stemming from the fact I’ve never used unity before this project was handed to me as my long term TA assignment
And partly from the fact there was no oculus integration in the game at all. it was built for GoogleVr and most of the code the last person wrote consisted of massive sections (25-50 lines) of commented out code and no explanation of what the hell the non-commented parts are supposed to be doing
So long story short. I’m now in a basic unity course, six feet deep in documentation trying to read resources that go way over my head in understanding, and am rebuilding the project from basically scratch (took the assets and saved the c# scripts for reference) and have finally figured out how to at least get the player character constantly moving forward and stream in the WRLD3D environment like the last guy did. Now to get the player character to turn and change direction when the player turns their head with the oculus headset
By the way. WRLD3D is a really cool api thing in my opinion -
Working on a game for my Final major project at college. To get into uni. I'm using C# in unity and I want to make a tank vehicle controller with rotating turret. In third person. Anyone got any suggestions.3
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Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Back in the day when I was a student, I travelled for almost 3 hours by train multiple times per month... I played Rollercoaster Tycoon 2 on my laptop all the way. Surprisingly, even while wearing large headphones, I connected with many people who saw me playing a game that they loved.
RCT2 remains a brilliant game today. The OpenRCT2 project is very well maintained and I can highly recommend it if you want to play it on your modern computer. -
Should I start a new project or re-do an old one? 🤔
The old one is actually being used by people, but I've been modding that damn game for years now...1 -
Started playing Futsal 2 months ago. Had another game today. Realized that I suck at this and felt more of a better team player as a coder/project coordinator than a goalie/defender. Now I'm wondering if I should switch to a different sport or quit altogether.
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I've release my new card game, here is the link
https://checkgames.netlify.app/
It's game that is played in my country, so it's possible that , you don't know how to play.
And unfortunately i didn't include the how to play guide , probably on the next release
Tell me what you think about it3 -
We have been given C++ Game development project for Introduction to programming for Engineers cousre......from out of 6 in my group I m the only person with programming experince ...other are new babies to C++…………
My fellow Programmers please give me advises and Suggestions for this Game development group projects to programme awesome game.3 -
So I'm sitting here, one monitor has a project I am working on for computing, which once done, I need to write somewhere between 30 and 70 pages of documentation, and the other screen has a half completed 6 page documentation for a game I made in Game Dev.
If I go into backend programming, am I really going to need to do all this documentation or is it just one of them things that colleges do that has no relations to reality?
(Also if I go to uni, will I need this level of documentation there too?)10 -
Sophomore year starting soon so I'm looking for new project (s) to complete in parallel with the studies.
Some are more design-y and some more backend-y but I recently started getting better at designing so :)
1) Learn some fragment shader stuff. I've always been messing around with graphics and have a game on steam, so I think that's a good idea to be paired with signal processing.
2) Reactive web services. Preferably with spring-boot or vert.x but
3) I would also like to dive into golang (and make some reactive thing with it)
4) WebAssembly seems nice... But I got some concerns
5) exercise making wireframes -> CSS (with some js)
6) I've never really done any real backed work with nodejs, except serving and aot compiling js, or doing gulp tasks
7) Implementing a whole project, or a fraction of it as serverless on aws
* I'm definitely going to use a couple very simple services to make a docker swarm with load balancing, etc, just because I know how everything works but got no practical knowledge
8) Design an esports jersey for the university department I'm in (shouldn't take long)
So what do you guys think? Recommendations are welcome :)
P.S. last year in review:
> A webapp running on a raspberry pi powering a reflex testing game on gpio (java/spring-boot , codename: buttonmasher)
> small Elastic search cluster to monitor some random university servers through kibana dashboards
> laser tracking on wall of *any* colour and variable light conditions via a webcam (opencv) , controlling the mouse pointer, whether you run it against a projector or any wall
> jstrain.herokuapp.com => a small JavaScript powered tool with a DSL to help you train more efficiently without a coach
> Various random Photoshop stuff -
For the old school gamers out there, today I realized that the method by which the Temporal Security Annex detects temporal disturbances in the game The Journeyman Project is, effectively, unit testing time itself.
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Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
So I started Software Engineering university and we started learning java. Before uni I was a c# developer and after two months I decided to work on my own project again in unity. When I was writing the code for this small game I realised that I get a lot of errors. Turns out that I just initialized boolean instead of bool. Thanks java
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Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
I have been using CakePHP 1.3 and 2.x fore some years. I built two custom platforms on them that we used for almost every project at work, and also some of my freelance ones.
We've built all kind of stuff, from basic CMS to large scale CRM/ERP systems, and it held it's own!
But now I wanna build another one! :D
I wanna build a platform on CakePHP 3.x fore sume time at work, but the constant flow of projects leaves little time for this.
And I am not talking about the shitty stuff like the sorry attempts you can find oh GitHub right now, that I never even managed to use once for a real project (I really tired!), I am talking about a real platform, for real world projects, with a real world interface, and real world functionallity, for real world use cases!
I was thinking to start an open source project, but I never managed one so I have some concerns...
Like it will not get any contributors and I will eventually do it on my own anyway, or like it WILL get traction and I will not be able to manage the project, or the community.
I am the head of the dev dept at work, but open source seems like a whole new ball game for me...
Anyway, what do you people think? Would you work on something like that? Would you use it? Should I create a GitHub project and add a collab? Or is it doomed already? -
For me it's going to be:
Learn cpp (for my education)
Make a game (to train cpp)
Try to find a project idea generator or build one -
so i got offers to work as game developer,i think they are not a company but small indie dev and want me to join their team,the work is remote and they are using revenue share to pay me,my question is how to avoid or sue them if they gonna scam me,like when the project is done and they just dissappears,they give doc to sign and inside all is all abour privacy policy,work details and my signature9