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Search - "little game"
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One day when I was about 8 years old my friend and I were in the library. We decided we wanted to try to make a baseball website because we both likes baseball (this was around 1998). We picked up a book on HTML and my dad took it out for us. My dad was also a programmer so he said he would help us learn. We went home that afternoon and made a little website!
I knew right then that I really enjoyed programming and creating things with code, but I realized I wanted to be a programmer in middle school and high school. One of my friends and I started building Flash games. To see if people were playing them, I added in a call to each game that hit a PHP script on our server. I'll never forget the days/weeks that one of our most popular games caused our sever to get hammered and our shared host said they were going to boot us.
It was an awesome feeling knowing people were enjoying these games that we worked really hard on, and that's one of the main reasons I always wanted to be coding/creating things that people enjoy using.22 -
You remember when I said the people near me might take everything away?
THE DAY HAS COME.
FUUUUUUUUUUU-
Do I have to say how retarded it is to take a PC and a phone away from a person who first off, loves tech, second of all, gets all her university assignments and information THROUGH an email, third, wants to be a game developer?
Seems like even telling them that I am trying to get as much informed about gaming industry as a whole isn't a valid fucking reason for why I use tech as often as I do... I want to be a game dev, you fucking morons.
So... This began by them AGAIN drilling me about the university progress. I cannot even remember my goddamn schedule, for fuck's sake! How do you expect me to remember every damn grade, every damn exam date and every damn subject name? They also expect me to study 100% of the time I'm using the PC. WHO does that?
They start drilling. I try not answering. It drives them mad. They start exploding. I try all I can to calm the goddamn situation. It's not enough for them. NO, they HAVE TO KNOW EVERYTHING! I try all I can to survive the situation without a conflict. Too late. At a certain point my amazingly clever father says I'm definitely autistic for trying to answer in as little words as I can. Because they totally don't give me a reason to never want to talk at all in their presence...
They got mad enough to take the phone, the PC and my headphones away.
And now here I am, writing this on a university PC in Chrome of all :|60 -
When the senior Linux engineer puts a terminal game on a server everyone uses which launched at login and after a little you start hearing oh's, wtf's, laughing and everything and then you suddenly have a whole room of Linux engineers playing some kinda terminal space invaders game while doing customer support.
😆12 -
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!8 -
Going for a Unity game dev course that might have some VR stuff in it and I'm exited as hell about it.
There's always a but. I wasted nearly a year on a college that taught me very little.
Don't know what else to say.31 -
I’m kind of pissy, so let’s get into this.
My apologies though: it’s kind of scattered.
Family support?
For @Root? Fucking never.
Maybe if I wanted to be a business major my mother might have cared. Maybe the other one (whom I call Dick because fuck him, and because it’s accurate) would have cared if I suddenly wanted to become a mechanic. But in both cases, I really doubt it. I’d probably just have been berated for not being perfect, or better at their respective fields than they were at 3x my age.
Anyway.
Support being a dev?
Not even a little.
I had hand-me-down computers that were outmoded when they originally bought them: cutting-edge discount resale tech like Win95, 33/66mhz, 404mb hd. It wouldn’t even play an MP3 without stuttering.
(The only time I had a decent one is when I built one for myself while in high school. They couldn’t believe I spent so much money on what they saw as a silly toy.)
Using a computer for anything other than email or “real world” work was bad in their eyes. Whenever I was on the computer, they accused me of playing games, and constantly yelled at me for wasting my time, for rotting in my room, etc. We moved so often I never had any friends, and they were simply awful to be around, so what was my alternative? I also got into trouble for reading too much (seriously), and with computers I could at least make things.
If they got mad at me for any (real or imagined) reason (which happened almost every other day) they would steal my things, throw them out, or get mad and destroy them. Desk, books, decorations, posters, jewelry, perfume, containers, my chair, etc. Sometimes they would just steal my power cables or network cables. If they left the house, they would sometimes unplug the internet altogether, and claim they didn’t know why it was down. (Stealing/unplugging cables continued until I was 16.) If they found my game CDs, those would disappear, too. They would go through my room, my backpack and its notes/binders/folders/assignments, my closet, my drawers, my journals (of course my journals), and my computer, too. And if they found anything at all they didn’t like, they would confront me about it, and often would bring it up for months telling me how wrong/bad I was. Related: I got all A’s and a B one year in high school, and didn’t hear the end of it for the entire summer vacation.
It got to the point that I invented my own language with its own vocabulary, grammar, and alphabet just so I could have just a little bit of privacy. (I’m still fluent in it.) I would only store everything important from my computer on my only Zip disk so that I could take it to school with me every day and keep it out of their hands. I was terrified of losing all of my work, and carrying a Zip disk around in my backpack (with no backups) was safer than leaving it at home.
I continued to experiment and learn whatever I could about computers and programming, and also started taking CS classes when I reached high school. Amusingly, I didn’t even like computers despite all of this — they were simply an escape.
Around the same time (freshman in high school) I was a decent enough dev to actually write useful software, and made a little bit of money doing that. I also made some for my parents, both for personal use and for their businesses. They never trusted it, and continually trashtalked it. They would only begrudgingly use the business software because the alternatives were many thousands of dollars. And, despite never ever having a problem with any of it, they insisted I accompany them every time, and these were often at 3am. Instead of being thankful, they would be sarcastically amazed when nothing went wrong for the nth time. Two of the larger projects I made for them were: an inventory management system that interfaced with hand scanners (VB), and another inventory management system for government facility audits (Access). Several websites, too. I actually got paid for the Access application thanks to a contract!
To put this into perspective, I was selected to work on a government software project about a year later, while still in high school. That didn’t impress them, either.
They continued to see computers as a useless waste of time, and kept telling me that I would be unemployable, and end up alone.
When they learned I was dating someone long-distance, and that it was a she, they simply took my computer and didn’t let me use it again for six months. Really freaking hard to do senior projects without a computer. They begrudgingly allowed me to use theirs for schoolwork, but it had a fraction of the specs — and some projects required Flash, which the computer could barely run.
Between the constant insults, yelling, abuse (not mentioned here), total lack of privacy, and the theft, destruction, etc. I still managed to teach myself about computers and programming.
In short, I am a dev despite my parents’ best efforts to the contrary.30 -
So I picked up my little brother (6th grade) from school.
Him: We had computer hour
Me: Cool what did you do?
Him: We programmed a game
Me: That's cool. In what language did you program?
Him: English
I burst out in laughter because I didn't expect that answer.
I know I should have asked the question better.
After that I found out that they used scratch.7 -
A Geologist and an engineer are sitting next to each other on a long flight from LA to NY. The Geologist leans over to the Engineer and asks if he would like to play a fun game. The Engineer just wants to take a nap, so he politely declines and rolls over to the window to catch a few winks. The Geologist persists and explains that the game is real easy and a lotta fun. He explains, "I ask you a question, and if you don't know the answer, you pay me $5. Then you ask me a question, and if I don't know the answer, I'll pay you $5." Again, the Engineer politely declines and tries to get to sleep. The Geologist now somewhat agitated, says, "OK, if you don't know the answer you pay me $5, and if I don't know the answer, I'll pay you $50!"
This catches the Engineer's attention, and he sees no end to this torment unless he plays, so he agrees to the game. The Geologist asks the first question. "What's the distance from the Earth to the moon?"
The Engineer doesn't say a word, but reaches into his wallet, pulls out a five dollar bill and hands it to the Geologist.
Now, it's the Engineer's turn. He asks the Geologist, "What goes up a hill with three legs, and comes down on four?" The Geologist looks up at him with a puzzled look. He takes out his laptop computer and searches all of his references. He taps into the Airphone with his modem and searches the net and the Library of Congress. Frustrated, he sends e-mail to his co-workers -- all to no avail.
After about an hour, he wakes the Engineer and hands him $50. The Engineer politely takes the $50 and turns away to try to get back to sleep.
The Geologist is more than a little miffed, shakes the Engineer and asks, "Well, so what's the answer?"
Without a word, the Engineer reaches into his wallet, hands the Geologist $5, and turns away to get back to sleep.1 -
So in Telegram there is this funny little game called Lumberjack where you need to click left and right to cut the branches. My and my fellow students played this in the group. Then I got bored for like 30 minutes and decided to write a little bot which checks where the branches are with pixel detection and sends a left/right click to the window. Imagine my friends faces when all of sudden my score was 500+ and the character ran through this like a fucking jackhammer :D
#justmebeingaprogrammer17 -
We are making a hardcore dungeon crawler with our little game studio. First time using godot in production, im really excited.
Also have more cat memes.9 -
Update on this: https://devrant.com/rants/1641198/...
I was a little tired but made updated and currently getting a more natural looking tree.26 -
Assembly: He’s the nerd. He speaks very quickly and uses short sentences. Very few people talk to him. He’s considered to be an autist asperger by a majority of the class because he finishes the exams so quickly it’s insane and he faces a lot of difficulties in speaking with others. He’s at school but already dressed like an engineer.
Ada: She’s a foureyes nerd. When she gets the answer she’s doesn’t make any mistake. Ada often corrects the teacher when she writes a line a little ambiguous. She’s building a rocketship in her backyard and she’s always speaking about this weird hobby.
Python: He’s Mr Popular. He likes skate, brags about all the parties he’s invited to. He’s good in all the subjects taught in class but he’ll do them a bit slower than the others. Everyone loves him because he explainsthings so well, sometimes the teacher herself asks Python to explain some part of the course. He’s dressed with a hoodie, a baggy and glasses on the top of the head ;)
Java: She is one of the toppers of the class and very popular. She’s very good in all the topics. The teacher loves her but she’s a very talkative person.
Scala/Kotlin: They are twin sisters and the best friends of Java. Unfortunately, they are not as popular and it’s often Java who takes the lead in the group. It’s very difficult to distinguish one from another. Both are far less talkative than Java but Scala speaks a bit differently than Kotlin and Java.
C: He’s the topper of the class. He’s so fast in completing the exams that the teacher really thinks he’s copying Assembly’s work. He has a little brother C++ and they share a lot in common together. He’s the chess major and often plays chess with Assembly and his big brother.
Go: He’s the new kid on the bloc. He doesn’t like C++ and his friends and he wants to prove he can do better than them. Of course, he prefers playing Go over Chess.
APL: He’s a lonely guy. No one understands him when he speaks. Even the teacher is surprised when APL shows a correct answer after several lines of incomprehensible pictograms. People think that he was born in a foreign country… or a foreign planet ?
HTML/CSS: These twin brothers are very different. One is dressed in black and white and the other is dressed with everything except black and white. HTML is very talkative and annoying and the CSS is very artistic. CSS is the best student in Art lessons and HTML performs well in written expression.
LaTeX: She’s friend of HTML. The teacher likes her because she has a gift of writing. LaTeX likes the mathematical courses because she can draw fancy greek letters. The teacher knows this well and she is often asked to write a formula on the black board.
VBA: He’s in the back, looking through the windows. Not really interested in the courses taught in class. In the exams, he answers always with a table.
C#: He’s in the back playing yet another game on his smartphone. He likes being next to the windows also.
JavaScript: People often mix up Java and JavaScript because they have a similar name. But they are definitly not the same. Javascript spends a lot of time with HTMLand CSS. He’s as artistic as CSS but he prefers things that move. He likes actions and movies. CSS dreams to be a painter wheras JavaScript wants to be a film-maker.
Haskell: He’s a goth. Dressed up in dark. Doesn’t talk to anyone. He doesn’t understand why others write pages when he can write a couple of lines to answer the same question.
Julia: She’s the newest student here. She doesn’t have any friends yet but her secret aim is to be as popular as Python and as fast as C.
Credit: Thomas jalabert4 -
Was very much surprised when I found my favourite game of all times on steam with the steam play icon next to it! That doesn't mean it supports Linux but it means that it *might* work on it through steam play.
Bought the fucker and was holding my breath when starting a new game because the last game I tried lagged a little on Linux nonetheless.
It runs smooth as fuck! Quite heavy graphics but damn, this game was the reason I had a hard time leaving windows years and years ago and now i can play it on Linux 😍
Steam Play, I fucking love you and thanks to steam for their dedication towards Linux!13 -
When you are on location (football stadium in this case) and you realize that some part of the algorithm isn't working quite right.
We are building a webapp for a little bet-game for our local football team and today was the first live test. I fixed the way the points are calculated in the half-time break.
You can edit code on mobile on gitlab. Doesn't mean you should, but you could. And I did.26 -
I feel so sorry for all the people in the world who use their phone more than their PC/laptop.
All the pitiful souls who think they're gamers because they installed lootchest simulator on their little digital skinner box. All the sad beings who just view the internet as a collection of ad-infested apps.
Actually, I don't feel sorry, because these people make the world a worse place.
Suddenly we needed websites which could render on tiny screens and need bloated cross-platform app development frameworks. Many game studios became parasites exploiting addictive behavior in humans, instead of creating works of art.
Humans spent 10,000 years to perfect their caves with expensive kitchens, and all people want is for their WiFi to reach the grill at the end of the garden. Humans created central heating, comfortable couches, wall-mounted TVs and luxurious desks -- and all people can think of is whether their phone plan covers holiday roaming at their shitty resorts.
The rare times I do actually go into this apocalyptic wasteland people call "The Outside", all I see is subway cars full of hunched addicted drudges, bus stops with clusters of enslaved automatons.
Fuck all of them.
Fuck all of you imbeciles, who ventured out of the cave and now DARE to call me anti-social, just for preferring the warmth of my comfortable protective den.
It's fucking cozy here, within the walls of my shelter, I got booze and a fridge full of food and a bunch of LSD, I can masturbate under the shower, have sex on the couch, have all kinds of GIANT displays for entertainment, with full-sized qwerty-keyboards, high-DPI mouses, even some console controllers and big TVs if I feel lazy.
You can stick your responsive websites and social-network-integrated Android apps up your rectum, just sit your fucking fat ass down in front of a workstation and desperately refresh the stream of fake attention-seeking messages there, if you absolutely must.
Seriously, why does this guy from our marketing department call me on my private phone number. Why did HR PROVIDE him with my private phone number?
And WHY THE FUCK is he asking me, a DB admin: "Our website doesn't load properly on Safari on my iPhone 7, could you take a look at it"?
No, of course I won't fucking come to the office to take a look at your miserable shitty device with its cracked glass screen.
Fuck you and your outdoorsy habits.
Stay the fuck in your cave, you degenerate attention whore, otherwise please go choke on your airpods.24 -
When i get kids. They are NOT allowed to have online game accounts until the age of 14.
I'll still teach them how the internet works. i'll maybe allow facebook.
kids on the internet and in online games these days are toxic little brats.17 -
Impostor vs Kenner syndrome
We got a new kid which does his internship from school. We talked and he asked me what stuff I had done with 14 - 16. I remembered with 14 I was really into reverse engineering, assembler and c/c++ but never managed to actually build something.
So he started to say stuff like he could replace me in an instant and he should get paid for this internship at least as much as I did, because he made some websites and games already.
I really was down. Kids today get a lot of shit done and I was a disappointing lazy little shit just playing games and try to reverse engineer stuff and learn assembler and c++.
It's been month and shit hit me when I've seen his stuff was copy pasted from a tutorial/ YouTube video.
Today's ressources, languages, frameworks make it really easy to build something but I still got respect for everyone every age who is interested and get into programming and stuff.
But I hope you'll read this you little shit and realise that you can use a simple physics engine by copy and pasting code. So don't talk disrespectful to people in general especially when they can create a whole game and physics engine.14 -
So, I was participating in a competition, but little did I know that you could only participate in pairs. Seeing that a lot of famous indie devs were participating I was extremely hyped. But since it seemed like I was the only idiot who didn't have a partner I felt like kicking myself. Then a guy about whom I had never heard of before, probably a newbie, comes out of the blue and asks me to be his partner. Since I had no choice, I reluctantly agreed to pair up with him. The rules of the competition were to create a game based on a particular theme in a period of 1 week. To get started, I asked him about his skills as it would be better to know what our strengths and weaknesses were. He said that he was good at art and proceeded to show me some of his "previous works". I was genuinely impressed. Honestly speaking his drawing seemed a bit off but was but for a newbie, it was good. So we decided that he would take care of the art and I would code, create some basic music (nothing too fancy because of the lack of time) and if time permits, refine his art(correcting ratios, colour combinations, shading, etc.). On the first day, he would like to work in privacy and would show only the finished products to me. It seemed a bit fishy, but hey, I am all up for respecting the wishes of fellow team members.
So all was going well, or so I thought, till on the fifth day the guy confesses that he didn't get shit done. Apparently, his "previous works" were random stuff taken from the great land of internet and that he had to leave town the next day. He just wanted to "experience the life of a game developer" and "meant no harm". I flipped out, half lectured half screamed at him then asked him to get the fuck out which happened to be the only fucking thing that he was able to do correctly. I thought for an hour or so, then contacted the staff and informed them about my situation. They said that if I was okay with the handicap, I may continue. I then pulled three all nighters with about 3 hours of sleep (that too in parts of about 1 hour) everyday and was barely able to submit my game on time.
I secured the fifth place, which was pretty good if I may say so myself, but it an important lesson in my life that taught me to never trust anyone blindly.4 -
I played skyrim, and i thought yes.. i want to make that...
and now i am a very successful CTO and cofounder of a video game startup thats blooming and already made 7 figure profits
no, no im not, i ended up making websites for very little money...7 -
FUCK GOOGLE.
FUCK THE GOOGLE PLAY REVIEW TEAM.
FUCK THEIR BOT GENERATED EMAILS.
FUCK THEIR DEVELOPER SUPPORT.
I am trying to launch a fucking action game. There will be fucking guns and muzzle flashes shown in the screenshots. Stop fucking rejecting the app. There is no blood in the icon or screenshots. Stop sending me bot generated emails and tell me what content is being flagged.
A little information on the whole scenario: My game was rejected so immediately I contacted the support as to what was the issue. The guy told me 2 screenshots were flagged because they had the muzzle flashes and damage indicator (call of duty type which tells the direction from where the bullets are coming from). So I removed the screenshots and still the game was rejected. FUCK THESE ASSHOLES. SAME GOES FOR APPLE.9 -
I wanted a computer for my Christmas. Must have been 1987 and I just have been about 8.
A few days before Xmas my aunt gave me a card with £5 in it. I asked my dad “dad, if I was getting a computer I could use the £5 to buy a game”
My dad explained to me that we couldn’t afford it and maybe next year.
Woke up the next morning to a shiny new Commodore 64 AND my own little tv.
Never been happier.2 -
Less a rant, more just a sad story.
Our company recently acquired its sister company, and everyone has been focused on improving and migrating their projects over to our stack.
There's a ton of material there, but this one little story summarizes the whole very accurately, I think. (Edit: two stories. I couldn't resist.)
There's a 3-reel novelty slot machine game with cards instead of the usual symbols, and winnings based on poker-like rules (straights and/or flushes, 2-3 of a kind, etc.) The machine is over a hundred times slower than the other slot machines because on every spin it runs each payline against a winnings table that exhastively lists every winning possibility, and I really do mean exhaustively. It lists every type of win, for every card, every segment for straights, in every order, of every suit. Absolutely everything.
And this logic has been totally acceptable for just. so. long. When I saw someone complaining in dev chat about how much slower it is, i made the bloody obvious suggestion of parsing the cards and applying some minimal logic to see if it's a winning combination. Nobody cared.
Ten minutes later, someone from the original project was like "Hey, I have an idea, why don't we do it algorithmically to not have a 4k line rewards table?"
He seriously tried stealing a really bloody obvious idea -- that he hadn't had for years prior -- and passing it off as his own. In the same chat. Eight messages below mine. What a derpballoon.
I called him out on it, and he was like "Oh, is that what you meant by parsing?" 🙄
Someone else leaped in to defend the ~128x slower approach, saying: "That's the tech we had." You really didn't have a for loop and a handful of if statements? Oh wait, you did, because that's how you're checking your exhaustive list. gfj. Abysmal decisions like this is exactly why most of you got fired. (Seriously: these same people were making devops decisions. They were hemorrhaging money.)
But regardless, the quality of bloody everything from that sister company is like this. One of the other fiascos involved pulling data from Facebook -- which they didn't ever even use -- and instead of failing on error/unexpected data, it just instantly repeated. So when Facebook changed permissions on friends context... you can see where this is going. Instead of their baseline of like 1400 errors per day, which is amazingly high, it spiked to EIGHTEEN BLOODY MILLION PER DAY. And they didn't even care until they noticed (like four days later) that it was killing their other online features because quite literally no other request could make it out. More reasons they got fired. I'm not even kidding: no single api request ever left the users' devices apart from the facebook checks.
So.
That's absolutely amazing.8 -
Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
This is from my days of running a rather large (for its time) Minecraft server. A few of our best admins were given access to the server console. For extra security, we also had a second login stage in-game using a command (in case their accounts were compromised). We even had a fairly strict password strength policy.
But all of that was defeated by a slightly too stiff SHIFT key. See, in-game commands were typed in chat, prefixed with a slash -- SHIFT+7 on German-ish keyboards. And so, when logging in, one of our head admins didn't realize his SHIFT key didn't register and proudly broadcast to the server "[Admin] username: 7login hisPasswordHere".
This was immediately noticed by the owner of a 'rival' server who was trying to copy some cool thing that we had. He jumped onto the console that he found in an nmap scan a week prior (a scan that I detected and he denied), promoted himself to admin and proceeded to wreak havoc.
I got a call, 10-ish minutes later, that "everything was literally on fire". I immediately rolled everything back (half-hourly backups ftw) and killed the console just in case.
The best part was the Skype call with that admin that followed. I wasn't too angry, but I did want him to suffer a little, so I didn't immediately tell him that we had good backups. He thought he'd brought the downfall of our server. I'm pretty sure he cried.5 -
A Geologist and a developer are sitting next to each other on a long flight from LA to NY. The Geologist leans over to the developer and asks if he would like to play a fun game. The Developer just wants to take a nap, so he politely declines and rolls over to the window to catch a few winks. The Geologist persists and explains that the game is real easy and a lotta fun. He explains, "I ask you a question, and if you don't know the answer, you pay me $5. Then you ask me a question, and if I don't know the answer, I'll pay you $5." Again, the Developer politely declines and tries to get to sleep. The Geologist now somewhat agitated, says, "OK, if you don't know the answer you pay me $5, and if I don't know the answer, I'll pay you $50!"
This catches the Developer's attention, and he sees no end to this torment unless he plays, so he agrees to the game. The Geologist asks the first question. "What's the distance from the Earth to the moon?"
The Developer doesn't say a word, but reaches into his wallet, pulls out a five dollar bill and hands it to the Geologist.
Now, it's the developer's turn. He asks the Geologist, "What goes up a hill with three legs, and comes down on four?" The Geologist looks up at him with a puzzled look. He takes out his laptop computer and searches all of his references. He taps into the Airphone with his modem and searches the net and the Library of Congress. Frustrated, he sends e-mail to his co-workers -- all to no avail.
After about an hour, he wakes the Engineer and hands him $50. The developer politely takes the $50 and turns away to try to get back to sleep.
The Geologist is more than a little miffed, shakes the developer and asks, "Well, so what's the answer?"
Without a word, the developer reaches into his wallet, hands the Geologist $5, and turns away to get back to sleep.3 -
I am so fucking jealous of all you assholes. Oh look at me, i am a full stack developer and yada yada. I have the time and patience to do whatever app or game i want and show it off.
Fuck, you.
If i get home, i am glad i can stay awake for dinner and play a little game before i go to bed and my next day starts.
I have ideas, i need to do some self study to get all parts of those ideas going, but i fucking can't.
I have no motivation and no energy to spend when i get home, and even the weekends rarely i will feel like proframming jack shit. When or how do you even do it?! It's driving me up the wall and it makes me feel useless.
Stop being better then me in every possible way!29 -
Focus on algorithms first and syntax last. Solve problems, then code.
If it uses power, has an I/O interface, and stores code, you can do stuff.
Dont get caught up in the little shit like specific code formatting and who's right or wrong between tabs or spaces. (It should be TABS anyway.)
Don't take shit from anyone.
Be confident not cocky.
Learn GIT as much as you can.
Don't burn out.
Get up and stretch.
Don't argue with your Operating Systems professor about why you shouldn't have to learn Linux.
Don't fall into the "I want to be a game developer" trap. Make your own games on your own time. You won't learn shit at school about it.
9/10 of the real world workforce is who you know, so don't be a dick. Those people might be the difference between Ramen noodles and steak dinner for you.
Charge market competitive rates and set an hourly rate that defines the clientele you deal with.
Don't ever, EVER, do trade or spec work. Free work don't pay the bills. Always start the clock when you're not sleeping, eating, or shitting. If you're emailing, calling, texting, or otherwise interacting with or on behalf of a client, bill them. Don't be a bitch when they decide they don't want to pay you. Get yours. Watch "Fuck You. Pay Me." at least once a month on YouTube.9 -
Absolutely hate the awful Machines we have to code on at the office, went through three laptops in the space of a year.
All of the them the exact model and specs probably purchased from some tech museum. They would hang and BSOD several times a day and made me look bad when my bit of code wasn't ready on time for a delivery.
Lol , even running spotify while running a couple of dev tools wasn't possible without causing the music to stutter.
After a year i managed to get my hands onto an old Dell desktop when a colleague left that had better specs that would sort of do the job. Wished i could reformat it but alas we aren't allowed to do anything remotely like that.
Finally got fed up of it all, since i bought myself a little treat, an Intel Skull canyon.
Awesome little piece of kit , pretty damn powerful and looks cool too.
Oh an on quiet afternoons I do get to game a little 🤗
The integrated iris pro gpu is surprisingly powerful, it can handle some of the older AAA titles although I haven't really put it through the test yet.
i leave it in the office
Secured with a kensingon lock and locked in my desk drawers
But I usually take it home over weekends8 -
Rovio, the company behind Angry Birds, are scumbags.
When you progress to a certain level, they offer you a cool new thing — to hatch an egg. You click “hatch”, and then you have to wait 24 hours. This builds excitement — after all, it looks like an amazing new mode, and you can't wait to see what it is.
The reality is, you hatch this beautiful little creature. From here on, you have to FEED it regularly, or it will die. They drew it the cutest way possible. How should a child resist feeding this cutie? When I hatched it, I didn't know what this new mechanic was, and I assume new players don't know either.
You feed it apples. You can find apples on certain levels, but they are scarce. The further you go, the more apples are required to keep him alive. Play the game actively to keep up with it and get apples! Or, you could just… I don't know… BUY them.
“Mom, I need $11.99 to feed Fluffy, otherwise it will die!”
A straight-up scumbag fucking mechanic in a game targeted to impressionable children that will have a hard time seeing this tiny beautiful creature die of starvation. Let's guilt-trip kids into asking money from their parents!52 -
I have my best moments but the first time I felt badass about computers was when I was at kindergarten.
There was one computer with one cool game with skateboard. I wanted to play but the other kids didn’t let me.
I thought that if it look like I fix the computer they will let me. I took me month or little more but I made shutdown bat(I didn’t really understood fully) and I added it to the game shortcut from usb.
One of the other kids started the game and the computer turned itself off. Hi tried a few times and then I offered to fix it, I created new shortcut replacing the “hacked” one and the game ran.
From that moment the computer and the game were always free for me.7 -
Online tutorial pet peeves
————————————
My top 10 points of unsolicited ranting/advice to those making video tutorials:
1. Avoid lots of pauses, saying “umm” too much, or other unnecessary redundancy in speech (listen to yourself in a recording)
2. If I can’t understand you at 1.5 - 2x playback speed and you don’t already speak relatively quickly and clearly, I’m probably not going to watch for long (mumbling, inconsistent microphone volume, and background noise/music are frequent culprits)
3. It’s ok to make mistakes in a tutorial, so long as you also fix them in the tutorial (e.g., the code that is missing a semicolon that all of a sudden has one after it compiles correctly — but no mention of fixing it or the compiler error that would have been received the first time). With that said, it’s fine to fix mistakes pertinent to the topic being taught, but don’t make me watch you troubleshoot your non-relevant computer issues or problems created by your specific preferences (e.g., IDE functionality not working as expected when no specific IDE was prescribed for the tutorial)
4. Don’t make me wait on your slow computer to do something in silence—either teach me something while it’s working or edit the video to remove the lull
5. You knew you were recording your screen. Close your email, chat, and other applications that create notifications before recording. Or at least please don’t check them and respond while recording and not edit it out of the video
6. Stay on topic. I’m watching your video to learn about something specific. A little personality is good, but excessive tangents are often a waste of my time
7. [Specific to YouTube] Don’t block my view of important content with annotations (and ads, if within your control)
8. If you aren’t uploading quality HD recordings, enlarge your font! Don’t make me have to guess what character you typed
9. Have a game plan (i.e., objectives) before hitting the record button
10. Remember that it’s easier to rant and complain than to do something constructive. Thank you for spending your time making tutorial videos. It’s better for you to make videos and commit all my pet peeves listed above than to not make videos at all—don’t let one guy’s rant stop you from sharing your knowledge and experience (but if it helps you, you’re welcome—and you just might gain a new viewer!)14 -
Okay, question;
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?29 -
We are on a roll here people (side note, if You are joining the site, thank you but if you are using disposable email accounts at least wait for the verification code to arrive to said account):
So our most well know and belowed CMS that brings lots of love and feels to those that have to (still) deal with it, had some interesting going on:
Oh Joy! "Backdoor in Captcha Plugin Affects 300K WordPress Sites", well arent You a really naughty little boy, eh?
https://wordfence.com/blog/2017/...
Remember that "little" miner thingy that some users here has thought about using for their site? Even Yours truly that does make use of Ads Networks (fuck you bandwidth is not free) even I have fully condenmed the Miner type ads for alot of reasons, like your computer being used as a literal node for DDoSing, well... how about your "Antivirus" Android phone apps being literally loaded with miner trojans too?
https://securelist.com/jack-of-all-...
"When You literally stopped giving any resembles of a fuck what people think about Your massive conglomerate since You still literally dominate the market since alot of people give zero fucks of how Orwellian We are becoming at neck-breaking speed" aka Google doesnt want other webbrowsers to get into market, Its happy with having MemeFox as its competitor:
https://theregister.co.uk/2017/12/...
Talking about MemeFox fucking up again:
https://theregister.co.uk/2017/12/...
And of course here at Legion Front we cant make finish a report without our shitting at Amazon news report:
"French gov files €10m complaint: Claims Amazon abused dominance
Probe found unfair contracts for sellers"
More News at:
https://legionfront.me/page/news
And for what you may actually came and not me reporting stuff at Legion's Orwell Hour News™ ... the free games, right?:
Oxenfree is free in GoG, its a good game, I played like 2 months after its release and I think I heard they wanted to make a Live Action movie or some sort of thing after it:
https://www.gog.com/game/oxenfree
Kingdom Classic is also free:
http://store.steampowered.com/app/...
Close Order Steam Key: HWRMI-2V3PQ-ZQX8B
More Free Keys at:
https://legionfront.me/ccgr4 -
!Story
So I Met this kid (11 or 12) when I was younger
15or so
And he asked me what I wanted to become I said:
Programmer...
He was AMAZED by this job and INSTANTLY wanted to become one too...
So I showed him the Basis of programming with Scratch for EDU, he was pretty good and Made some "good" Games.
Then I wanted to work on my little unity Game...
So I started to Programm on my surface pro 4
He looked at me and asked:
What are you Doing? What is this?
I explained that coding isn't always Scratch and that there are MANY ways to code,
Some are like Scratch and other arent...
He FREAKED THE HELL OUT!
And was Like:
I WANTED TO LEARN CODING NOT SOME OTHER BULLSHIT LIKE SCRATCH!
I WANT TO BECOME LIK,E YOU!
We never met again...7 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
So rewind back about 24 years. I was a little kid who thought computers were the coolest thing evar, and our family had just gotten our first machine (a monstrous tower from a company named CyberMax, running Win 3.11 on DOS 6, 33MHz and a 250MB hard drive).
My aunt (big into coding at the time) came by with a box full of disks and loaded the machine up with all kinds of games and fun stuff. One of the thing she installed was Hoyle Classic Card Games (https://playclassic.games/games/...)
My parents fell in love with this and played it for hours. The problem was, the process to get it started, while not complicated, was still a pain in the ass. You had to either hammer F6 to get the startup menu and type a bunch of commands to switch to the directory and start the game, or let it boot into windows, then leave windows for DOS and do the same thing.
On a lark, when we had gotten the machine, mom had also bought this little dos programming handbook. I can't find it nowadays, but it went into very exhaustive detail on the cool things you could do with batch files. I was a voracious reader, especially on anything to do with computers, and one of the things the book covered was how to write startup menus using the CHOICE command! Little me figured out that you could write this into the AUTOEXEC.bat, and have a menu come up on every start!
It took me a couple days of piddling around (again, I was like 6 or 7, and this was the first "program" I'd ever written), but I eventually got it to the point where you'd turn the computer on, and the first thing it would do is ask if you wanted to go into windows, or if you wanted to play cards. I was proud as hell when this was set up and working!
I didn't do much writing of programs since then (I was more interested in games at the time), but yeaaaarrrs later, I encountered Why's Poignant Guide to Ruby, fell in love, and I've been hacking code ever since2 -
Today I volunteered for an iOS event to help people get started with Xcode and swift. Granted, I only volunteered because my gf is part of this startup and the pay was 50 bucks ¯\_(ツ)_/¯
The fucking stupid organizer (has no idea what programming is) thought it would be a good idea to have a gaming section where people can play video games. Well stupid fucking fortnite had everyone's attention, and only a little group of people was interested in participating in the workshop (build an iOS game from scratch) that my gf worked her ass off to create.
Also, fuck trying to teach programming to kids.4 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
Most successful project... What is success?
My first computer at 8 years old was a Commodore64. There was no internet yet, so I used the manual to learn about BASIC and assembly, sound and sprite registers, and created a pretty elaborate RPG. Mostly text, some sprite art, soldered some eeprom cartridges, optimized the code. Spent almost a year on it. An enthousiast magazine picked up on it, revised, QA'ed & published the game, sold a little over 10k samples. I got ƒ0.25 per sale, and I was completely overwhelmed how much candy one could buy for ƒ2500 ($2k corrected for inflation).
More recent:
I was employee #3 at my current company, started when it was worth nothing and the website redirected to a set of Google Forms containing all the logic. I wrote a large part of the first, monolithic backend.
Now there's teams in a dozen countries, and an estimated revenue of a quarter billion.
So obviously my current "project" is more successful.
Still, my current job sucks, the company turned into a desolate passion-free wasteland full of soulless fake hipster zombies and managers who seem to derive sexual pleasure from holding extremely ineffective meetings, endlessly rubbing their calendars together in their bureaucratic orgy of ineptitude.
So, I'm more proud of my C64 game.2 -
We are finally out !! Our First Game ever it's ready :D We are on the play store at the following link
https://play.google.com/store/apps/...
i'm the graphic (23yo, IT student) and my friend is the dev (27yo, IT graduated). He worked at this project for 2 years, i have helped him for the last year.
We finished the debugging and fixing like 2 days ago :) we are so proud of our first little son. Yup it's a marijuana zombie shooter game 😁
Let us know what do you think about it 😀
oh yes we did it with no budget and without any help 😅 we learned how to do it doing it 😉 (even unity, it took a year to my dev to learn how to use it) but finally we here to present Bongville to you guys :)
right now is completely AD free ;)
(for iOS & Windows phone will be released as soon as possible)20 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
Hoping so much that the new devRant store has official devRant caps.
In the meanwhile I hacked this and wore it backwards during my last 4 race walks including the NY State Empire Game Championships so my opponents could watch 'little devvie' stare them down for 30+ minutes. It worked! -
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
One of those things that put a smile on my face happened today.
I (like many devs) am fond of Linux. So I use Linux on everything.
I'm currently doing an internship abroad in Finland(Linus Torvald's country!) for my college.
So there is this Finnish student who uses Linux. And after a while he asked what I was using so I told him that I'm running linux(arch+i3 like all the cool kids).
So one day he was like; But can you game on Linux?
I was like, yeah sure, might not work as well as Windows but some games run native and some can be emulated through wine. He was like; Hmm maybe I'll try it out.
So he installed Linux mint on his laptop and came to work. I was rather proud (even though he installed the bastard child of Debian and Ubuntu).
So far I've helped him set up streaming games from his pc to Linux and port forwarding.
But then came the big boy. Since I always try to teach him some stuff since they don't teach him a lot at his school.
He asked me if I could help him set up a plex streaming server on Linux.
So we took an old computer and installed Ubuntu Server(Lot's of information for it).
Installed and configured plex server, qtbittorrent-knox and all kind of goodies.
I started showing him how to use ssh, how the rights system works, etc.
It broke my heart a little that he want to be able to teamviewer in it.(since it's running openSSH daemon)
So he installed Ubuntu's desktop ontop of it as well as teamviewer.
It ran slow as hell because the PC has an old crummy core2duo and ddr2 2gb of ram. It chokes when multitasking.
So seeing that as well as telling him everything that can be done with a GUI can be done in CLI.
I saw the lightbulb lighting up. He gets it now. He understand the power of Linux.
That just made me smile all the way home.1 -
From a square on an sfml window.to a sprite that can move along the track.to quite a cool drag racing game named "little drag racing for linux" .next stop.adding new cars and creating an opponent and point system4
-
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).8 -
Had an awesome day at work got so much coding done, made an awesome well documented class for a Countdowntimer class in Android.
Was looking forward to getting home and using my motivation to continue coding my game when I got home.
Then get to the bus stop and it's packed for the Adele concert, I saw a poster okay thats good only buses are packed (I then take a train, I live pretty far from work) I get to the train station and the shittiest system has been setup,
Where people pack on the train that goes to the last stop south for the Adele concert that isn't even near the last stop!
One of the platforms aren't even being used and the trains that got partway south are tiny as hell for the rest of the people that don't want to go to this concert.
For one thing who thought it was a good idea to setup such a shitty system? Why not have one train go straight to the damn concert area and continually use that one platform and for the rest of the people have the trains running as normal?
Nope let's make a shitty system that doesn't work well.
Top it off have concerts on a Thursday, Saturday and Sunday.
Dumbasses.
Now I get to wait in town doing absolutely nothing and losing the little time I have to code on my game.6 -
Coolest thing I’ve built solo?
Damn, there’s been a lot of things over the years, but I guess the most used one I’ve made would be my voice activated tv remote - yes it’s real.
So in essence it’s a google home... yea I know spyware and all, but look it was free so I’m going to make use of it... err where was I, oh yea.
An IFTTT account which taps into the google assistant API and creates a webhook, although the authentication side of things is 0 to none, so had to put a api-key into the requests to at least have some layer of auth.
This webhook then hits a raspberry pi containing a PHP API to accept and authenticate the request in, digest this into KEY commands for the TV, and drops this into a Python script to connect to the TV over a web socket connection ( I found python more stable for this ) and sends the pre made key requests, it can even do multiple keys at a time... that was a pain.
So after all that, the end game becomes about a second from saying “hey google, change the tv channel to xxx”
This sick and twisted contraption is finished and the tv is my little bitch.
This has been built out to handle channels by name, number, volume up/down, sources switching to hdmi, tv, vga and a bunch of other things.
The things we do when we can’t find a tv remote for days....
Next up, getting it to launch Netflix app and going to a specified show / episode.. but may be to adventurous. -
I've been playing this really awesome game where you have to use code to manipulate the world around you to solve the puzzles.
It's awesome, colorful, and has been my obsession for the last couple of days.
The game is called "One Dreamer"
Summary: Manipulate the world around you by editing source code in an adventure game about a burnt out indie game developer's quest to fulfill a lifelong dream.
Honestly, even the summary doesn't do this game justice in what it's been able to give. It's so well done.
Also Steam link, if you're even remote interested. I figured the crowd here might enjoy it, even for it's novelty.
https://store.steampowered.com/app/...
Also demo if you don't want to spend money. A little less polished than the main game, but gets the point across well.
https://store.steampowered.com/app/...8 -
I think the coolest all-nighter I can remember is when me and one of my best friends were still in school. We were up all night figuring out what to make. At the time we played a little browser click game, so we came up with the idea of creating a bot for it.
We're both PHP developers, but we figured that wouldn't be an appropriate language to write a bot in. So we went for C#. Both of us never worked with it.
At the end of the night we built a fully functioning bot, that could continue playing the game when we were at school. It could do all our manual tasks and could even decode Captchas with the Google OCR package.
That night was productive. -
Once I was coding a pool game, and didn't know why the white ball kept on going on forever. It was 4AM, so I was already a little tired as you can imagine.
The glitch came from the fact that I had designed a whole polynomial function to imitate the deceleration of the ball... I replaced it with two lines: one creating speed and deceleration value, and another one subtracting the deceleration value until speed was zero. And then I went to sleep.6 -
My son is into playing Roblox. He asked me to help him find an auto clicker that doesn't have viruses/malware. We looked into cheatengine (which I have used in the past), but despite getting it from a legit source it is getting flagged as malware. So we started writing one with Python. I did check to see what their policy on bots is:
"Using bots that are programmed to run disruptive, large-scale tasks"
is the only text I can find about bots. It seems like they don't care if you make bots to automate tasks or play the game.
I plan on having some fun with this and including a little gui to control the bot while the game runs in the background (the goal). I had tried to get my son to have an interest in programming so this is a good intro.11 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
TLDR: Ever wondered what your project's intro/theme song would be?!
Here's mine..
https://youtu.be/SH8wDkqA_50
Share yours if you ever thought about it or some particular song plays in your head while reading this..
Long(er) version + story: project I am currently working on is notorios in our company.. everyone avoids it, parts of code are untouched for 10+ years.. I used to think it was a 'shitty' project, many frameworks, many parts, many coding styles, many bugs... but longer I worked on it, more I came to realisation, it's not the code, it was the coders.. sloppy coders who didn't give a flying f..
Yes, some things are outdated still, and could be rewritten better (hopefully it will start happening soon! Yay!!), some were already rewamped, new things added... but for the time it was going live, it was majestic. I love solving bugs n problems so I must admit it has grown on me.. my little baby/devil..
Anyhu, one day on skype out of the blue I got this pic from my coworker.. made my day, laughed my ass off.. later that day I was debbuging something and youtube started rolling saw theme song (https://youtu.be/9fwWS6Xo1go)...
When I realised what I was listening too, it made perfect sense.. I was relaxed, at peace.. it clicked.. the song, the project, the bug, the code.. it all made chaotic sense..
I want to play a game..
I realised, project wasn't mean, it was just misunderstood and mistreated.. it can be your best friend if you play nice.
I replied to said coworker that I rhink I just found out my project's theme song and pasted the link.. he laughed, I laughed, my project laughed then it killed my test server.. It was a great day!! 🤣🤣🤣🤣
// all true except the project killing server part, that in fact happened on a different occasion
So.. you guys had any moments like this? Any theme songs, intros for your projects?? Or am I the only weirdo who makes associations like this all the time... 🤔🤣😇 ???6 -
Working on a small little video game, but myself.
I need an artist eventually.
But for now, I've got my little dude running and jumping. It's shit but at least I made it myself.
Also got a big project at work that might get me promoted but don't really care about that.3 -
Ok. Let do a little tag game.
Whoever is taggedhas to learn a programming language specified by the tagger.
You then have to code a small programm in that language here on devrant in 24h. If you fail, schtroustrupp will hate you...
I start by tagging... Who am i gonna tag...
Mhh...
Lets start with @Linux
You have 24h to code a program in gerCompiler (i need to advertise my projects, yknow)33 -
-Problem
-searching everywhere
-complicated algorithms
-almost there ...
My little sister: hey! Can you install this game on my tablet?
Me: no! I'm busy right now
Sister: mom!!...
Me: okay! okay!
<installation process >
...
What was I doing?...
That's how everything gets ruined :/7 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)4 -
So for my programming class, we had to make a game using Scratch. No problem, I said. Scratch is easy stuff. Just drag and drop blocks. Like legos. Legos that actually do shit. Cool.
So my game is about a dog underneath a plinko set, dodging balls that come down the plinko thing. Easy enough. I figured I would spice things up a bit. My teacher has to go through 20 of these games, I figured I'd make mine interesting. I add a little heart system.
Now for those of you who don't know Scratch, or don't care enough to look it up, all of Scratch's codes are within the sprite themselves. They can communicate with other sprites with a thing called broadcasting. When other sprites receive a broadcast, it can activate a script. yeah, cool.
So I had a script on the dog, that broadcasts a message to the heart system to remove a heart when the dog is hit. So to keep things short, I call the broadcast "Dog's hit."
For anyone who knows programming, computers have no clue what an apostrophe or a space is. They can't read it unless you have it all letters, maybe a semicolon. So, I removed the space and apostrophe, with my innocent 17 year-old mind not realizing this makes it "Dogshit."
Game's finished. Finally. Due date comes in, I submit it all proud and everything. I just created the best dog-plinko simulator of all time. Later that day, I show it to my friend, who then points out the typo.
At this point, my teacher already graded it. I went down to see him after school, and he must've known why I went down as soon as I walked in the door, and just cracked up. He told me it was fine, and not to do it again.
I left red.4 -
(Disclaimer: This rant is satire and only here to feed an algorithm by @PrivateGER)
This FUCKING fuck company where I had my fucking shit internship - just fucking asked me to freaking work for another project and fucking baiting me with a shitty damn payment for my little shit project I had (and still fucking work on today) while I had this damn internship. This idiot wants me to fucking waste my free time besides FUCKING SCHOOL (doing my absolute nonsense uselessfuck Abitur) and my lovely PASSIONATE GAME PROJECT with shit damn HTML-ing and CSS-ing and good damn JS-ing - for a SHITHEAD-200€ JOB. This bastard wants me to register my ass as a "Kleingewerbe" (dunno english therm but it's a small similar for to being freelancer) probably to enslave me or USE me as a cheapass worker. I'll call this dude today and politely tell him to FUCK OFF!!
(Nothing against the company, they're freaking cool! The dude too)4 -
//little Story of a sys admin
Wondered why a Server on my Linux Root couldn't build a network connection, even when it was running.
Checked iptables and saw, that the port of the Server was redirected to a different port.
I never added that rule to the firewall. Checked and a little script I used from someone else generated traffic for a mobile game.
OK beginn the DDoS Penetration. Over 10 Gbit/s on some small servers.
Checked Facebook and some idiot posted on my site:
Stop you little shithead or I will report you to the police!!!
Checked his profile page and he had a small shitty android game with a botnet.
Choose one:
1. let him be
2. Fuck him up for good
Lets Sudo with 2.
I scaled up my bandwith to 25 Gbit/s and found out that guys phone number.
Slowly started to eat away his bandwith for days. 3 days later his server was unreachable.
Then I masked my VoIP adress and called him:
Me: Hi, you know me?
He: No WTF! Why are you calling me.
Me: I love your're game a lot, I really love it.
He: What's wrong with you? Who are you?
Me: I'm teach
He: teach?
Me: Teach me lesson
He: Are you crazy I'm hanging up!
Me: I really love you're game. I even took away all your bandwith. Now you're servers are blocked, you're game banned on the store.
He: WHAT, WHAT? (hearing typing)
Me: Don't fuck with the wrong guys. I teached you a lesson, call me EL PENETRATO
He: FUCK Fuck Fuck you! Who are you???!!! I'm going to report you!
Me: How?
He: I got you're logs!
Me: Check it at Utrace...
He: Holy shit all around the world
Me: Lemme Smash Bitch
*hung up*4 -
"in this ad i will show you how to code something called hyper-casual games. these games have brought developers millions of dollars and i happen to know just a little bit about these games. see i also coded my own game and i brought me 6.5 million downloads. i then implemented my business plan and guess what i got now 65 million downloads. crazy. now if you just buy my book u will learn how to make millions of dollars just like me because game development isn't that hard after all!"8
-
*The Fearless Leader*
I get a call to check up on a robot that has been exceeding weight limits at certain points of its movement (Crashing). As I get to the pendant (robo-game controller thingy I like to call it) and look over the alerts and warnings I notice some oil around the main power box of the Robot.... Nothing around this has oil.. so I start looking around and it turns out that the issue wasn’t a crash at all! It was an oily shorted out wire that kept sparking mad heavy when that servo was called on.. causing a large servo failure that required a full restart of the power box. I called our fearless leader and showed him only to find out that there was a motor leaking oil from the electrical end... My fearless leader runs both the Maintenance and Robotics department. When the motor was eventually fixed we overheard the technicians say that our fearless leader knew about this a week ago and decided to leave it that way.... with oil... coming out of an electrical cable..... *sigh* well Anyway after all the wires were fixed and motors changed. He comes up to me and says that he can’t believe that I didn’t call maintenance and fill a report on negligence of technicians for failing preventative maintenance....
I lost my cool a little, firstly that’s not my job, I’m literally one of the lowest ranking here. I called my next in command to figure out what I should do. Secondly the technicians told me that you told them to leave it like that! So if this place caught on fire this would have been on you!
Later I found out that he was trying to fire a technician and wanted me to do the dirty work.. I’m not going to be the reason another man loses the means for him to feed his family. The technician is a pretty cool and fair guy too!
Our fearless leader was a forklift driver and has no experience in robotics or maintenance... I don’t know how this happens or even why but all I know is this man is running both departments to the ground and management loves him.....1 -
My very first staggering steps with programming were made with Basic, and commands like INPUT that allowed me to create simple text adventures. As silly as it might sound, my biggest hurdle was to figure out how to make realtime action games, reading input from any sort of user device (using GET and JOY) without waiting for input, and designing game cycles in such way that they gave the impression of multitasking (keep in mind there was no such thing as threads). These machines and the Basic interpretor were extremely slow so making anything move a little...er...smoothly, let alone creating a game, was a challenge in itself.24
-
I have been playing skyrim on my switch. The reason is simple, family watches movies or whatever, and I get to sit comfortably in my little screen shooting mofockas with my bow(i made an archer build)
Its my first time playing the game after all these years and I love it, far better than I expected. The story is great and the side quests are fun instead of boring, it does not take much to learn how to craft, enchant etc and I dig the simplicity.
But it has got to be one of the buggiest glitchiest majorly famous game I had ever played. Literally, and I have it for both the ps4 and the switch and it still is so fucking buggy its unbelievable.5 -
Highschool teacher tells us to work on a little text game, gives us 2 weeks. I wrote about 1600 lines of code with enemys, random map, fighting system,... And generally blowing everything out of proportion as always, because I'm so bored4
-
Programming helps me cope with my problems. Whenever I'm feeling down, I just fire up Rider, Unity and start working on my own little universe.
Game development eases my feelings.2 -
I watched an anime just because I thought it is about programming.
"New Game!"
I have saw memes about it but when I watched season 1 it was all about an artist and graphic designer. So she had a programmer friend, so I watched season 2.
Fffffff it's just 2 little part related programming. Just give me a programming anime. :(
________________________________________
Just one more++ to 5005 -
bool rant = false
I became my school's computer club president just last year. Although it's a computer club most of them aren't specially good in computer. We learn Photoshop for mostbof the time. So I decided to bring in unity3d and teach it myself.
I did managed to teach them in a slow pace. What came to me as a surprise is that I inspired another student to held unity class in school to teach other students game making .
Sometimes little thing we do may influence people in a big way we don't know.2 -
One of the coolest projects I've worked on recently was this little adventure game I made for a game jam a while back, It was made from scratch with Golang and C over two days. It also features procedural level generation (that technically should allow the user to walk in one direction for at least 7 decades).7
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Have an idea for a fun little side project coding a game. Install Unity and read up some samples.
Remember I'm awful at any kind of creative design work.
Get sad and go back to Overwatch.5 -
I'd love to learn unity or UE4 properly and write a little 3D indie game. Written a few in 2 dimensions but the step up to 3 is daunting. Plus I don't know blender or Maya...yet4
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Do arcade games (Pac-Man, Donkey Kong, Berserk) count? I got my allowance in quarters.
Atari 2600? Ti/99 with a tape drive to play a game at my friend's house?
Having to buy a 5.25" floppy in the HS bookstore for typing class on the TRaSh-80s and finding a way to put a break in the program and save it to disk so I got top score on assignments?
Tron. That's what really did it for me. To this day, I like to imagine there is a vast world inside the computer.
After a BASIC programming class in HS, I got an Apple IIGS and started writing my own load menus for these little games I'd find around FIDO and newsgroups. Instead of "PR#6, brun gumball" a nice styled menu would show where you could press the number of the game you wanted to play.
I bought a book on Apple assembler and promptly got disillusioned with full blown programming (in 1988), instead sticking to BASIC and, later, JavaScript, HTML, PHP, CSS, and Python.
Who remembers sharing hacked PCP accounts to dial out of state BBSes?
Applied Engineering customers and 300 baud chatroom lurkers represent.
User #243, God's Country chat2 -
I got VB script blocked from all the computes in high school
I had a laptop to do my work in class on (my handwriting is terrible, dyslexia and other things) and I was playing around with VB script making a little text adventure game with dialog boxes because I was bored, it got quite long and I was happy with it but then one day when I tried to open the file it said the network administrator had blocked this type of file from being opened... Spoilsports -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
I'm doing a school project with one of my friends right now (little game in c++). He doesn't know c++ so I'm teaching him a little since he mainly does some mathematical functions and stuff (he's really good at maths). I told him "if you break anything I'm going to kill you" and he knows that I can be an asshole but he doesn't know about git and stuff. So I decided to play a little joke.
I put one single line into the code during he was on the toilet:
while ( new long long );
And I've been watching his reaction for about 1h now. I can see the sweat in his face but he's too shy to tell me its not working anymore😂😂 he's been trying to fix it but didn't find out yet. Let's look how far it will go4 -
Finally Godot Engine 3.0 is out!
Wohoo!
I already have a little game in mind that I want to build after my current project.4 -
So recently I needed to make a little Tic-tac-toe game with Node.JS for an university project. I previously learned Java and C# so Javascript as a non-compiled, script based language was something new for me.
Now during the programming process I reached the point where I needed to implement a function to change the player who's playing.
I was testing the game and... It seemed like the player was changed twice so it immediately switched back to the previous player.
Using a lot of console.log's I finally stumbled upon the error... (since Javascript or at least Visual Studio Code, I honestly don't know, doesn't have any kind of debugger or something).
Why the fuck does js allow to make allocations in if conditions?
I accidentally wrote one '=' instead of three '==='.
No error, no warning... Nothing.
Since then js and me are not friends anymore.8 -
!rant
Skip away if you have zero interest in CurseMeSlowly's personal craps.
These days I am either slacking or working on things I like. Hence the lack of ranting.
So one of those "working-on-things-I-like" activities is my slow and snaily collab project. 😅 Today I am aiming to accomplish like 0.1% of it 😆 by finishing the github login feature. I have done the OAuth part. Just left with designing table structures and storing user data.
I plan to save login credentails into *users* table and other app related data into *profiles* table. That's what we usually do with users and profiles anyway. But I'm stil having a little bit of doubt regarding the proper way to store the game statistics like user's health, user's experience level etc.
If I am just showing the current statistics on the app, then those 2 tables are enough. But what if we want to see the progress of a user? hmm 🤔
I guess I will just leave it to decide later. 😬
---
If you don't know about it please check here https://cursemeslowly.github.io/dev... Any form of contribution is warmly welcome 🤗3 -
I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
Need to rant. I am doing programming 2 at university with java and the assessment is to make a card game. The subject is shit and is basically going over loops, variables, conditionals ect which we learned in introduction to programming and programming 1.
This leaves little time for oop principles, design patterns inherentance and all other useful stuff.
I am dedicated to making a career in programming and want to do my assessment the correct oop way. Although the lecturer doesn't care and is instructing the class to do it procedurally and shit.
I could do the program really quickly the shit procedural way and still get full marks but I feel dirty as hell coding like a scrub. So I'm 60 hours in on this assessment and there are so many classes and even more because of unit testing (we don't have to unit test) and I am spending way too much time.
My code is beautiful, my classes are tiny and maintainable, easy to modify and I'm learning so much about how to code oop the correct way with the help of a mentor and someone I look up to. But god does it take forever to code this way. And soo many iterations and redesigns because I'm still learning.
It's almost done but now I have another programming assessment for another class I'll have to do the dirty way because of time restraints and other assessments.
Sorry for wall of text but this is stressing me out 😛4 -
This dude from the advertising agency I'm currently having a little job wants to convince me to go study media informatics/cs instead of going into the game scene.
I'm scared of my future, is that fine?7 -
I swear to god, Stardew Valley is some form of crack cocaine, my partner got an xbox and a copy of it, I played it ages ago and got a little taste from her, now I have just been playing it non stop again.
Planed to do some prototyping and get some of my game engine finished but nope... My parsnips need me!2 -
I have met a game developer today who genuinely browse the internet using MS Edge by choice.
His reason: sine I was little I loved Microsoft, I accept the fact that some websites don't show properly on Microsoft's browser, by using their browser I keep reminding myself that loyalty to what I love is more important than practicality.
My response to him: bbut... As long as you're happy!
As a web developer I feel that myself and other web devs have the responsibility to kick Microsoft in the butt to make their browser good enough for loyal people like that guy!14 -
Typing 2 pages of sprite codes from a magazine, then saving the little game onto an audio cassette...5
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When i made a little web prototype platformer game using js and then wanted to show my friends as they all wanted to play.
1. Setup all the files on my phone.
2. Made a web server on my phone with relevant file permissions.
3. Setup a web server on my phone and joined the network
4. Smile as it worked when they all connected through the browser to the relevant IP/port
This post just made me realise i need to get another phone lol1 -
Fuck Unity.
Every single time I try to use Unity to develop my well-along-in-development video game, it finds some way of fucking itself up.
Be it from somehow failing to compile a DLL - which is something completely out of my control, the inspector failing to update itself when I select a new object every five minutes, to the engine managing to fail to load its UI layout because it somehow managed to lose a file responsible for containing the layout, the Inspector forgetting to include a scrollbar and as such trying to cram a bunch of components into one area, crashing in a certain area because I tried using reflections, crashing because I tried running the game in a place that always works, all the way to the whole thing closing instantaneously when I try selecting a new layout.
My experience with using this god-forsaken configuration of code and imagery has been one of endless torment; I've spent hours lamenting about the pain this piece of utter horseshit has caused me to those who'd listen.
I don't know what I did to this thing to deserve to be shown the absolute worst of this engine for the year I've been working on my game for. I can't even take a look at its source code to see if I can piece together things I'll pick up from alien code to fix obnoxious bugs myself because you cunts have it under lock-and-key for some dumbass reason.
Even updating my install of this engine is a gamble; I remember clear-as-day updating my project from 2019.3.14 to whichever one was most recent at the time, and everything breaking. This time, I got lucky and managed to update to 2020.1.4 with no issue on the surface, except I inadvertently let in a host of other issues that somehow made the editor worse than the older one.
There's little point in even bothering to report a bug because this shit happens so randomly that I could be just working on auto-pilot and the next thing I know Unity's stupid "crash handler" rears its ugly head yet again, or you people are probably too busy adding support for platforms no sane person uses like fucking Chromebooks.
There've been times where it's crashed upwards of three times in the span of 40 minutes of light use.
How is one expected to cough up hundreds of dollars a year to use a "pro" version of this horrid editor when every session of use yields a 50/50 chance that it'll either work like it's supposed to, or break in one way or another?
It's a miracle I even managed to type all of this out in one go, I expected the website to just stop responding entirely once I got past four lines.
Do what you will with my post, I don't care.6 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
Google announced a little piece of wizardry called MusicML, which seems to be a pretty decent music generator based on text prompts or sample imputs
I can only think how much would this thing help indie game developers (if available), but then there are a lot more industry (beside music itself) that could save lots of money with this kind of stuff
I mean, yeah, the results are not so great or ground breaking, but so would be most of the human generated compositions as well; if the music is not the main focus, most of the results are just enough. Just think about an elevator with a custom generated track for day, or so many other places where sound it's just a side stimulus
What a time to be alive c:5 -
When you have to made a little game with javascript, and because it's your first game you made a beautiful maze with lot of wall.
Ahahah... i'm shit.
I forgot wall have collision.
I'm here now, with 40 different fuckin' walls and much if and else if conditions.
I hate me.
Yeah i know, I can just change my maze but no... I'm lazy. Cry against the collisions is better.
Have good day.9 -
My family keeps telling me the same old story over and over again about me when I was 3 years old, holding a Gameboy in my hands, cheering each time Mario died (due to the failure theme I'd guess, didn't have any other sadistic tendencies though). Over the years my gaming ambitions became a little more purposeful. ;)
However it's not surprising that I started thinking about how games are developed and how I can start my own.
So when I was around 14 I went to the local library and borrowed the first game development book striking my eye.. unfortunately it was about Delphi. But hey, I was young and naive.
Surprisingly, I didn't surrender back then.. but to be honest, I do not recall one line of Delphi. :D -
Yes, thank you motherfucker. Please change the fucking specification again one fucking day before the deadline.
These project managers and clients are like little children who can't decide whether they want a lego set or a video game for christmas except little children don't blame santa for their own stupidity.
Guess what? I'm not santa fucking claus and can't do miracles in one day. It's on you little project manager children if we miss this deadline.rant project management incompetent fucks project management fail last minute changes project managers1 -
I will be there at the same time I don't have a car so I can get a ride to the airport on Friday and I will be there at the same time I don't have a car so I can get a ride to the airport on Friday and I will be there at the same time I don't have a car so I can get my car out the time to do it again and I look forward to hearing from you in awhile I have a few questions about the other I have a few questions about the same as the other day I will have a talk at you and I hope to see everyone again and again I apologise I didn't get a response to your advertisement for a while but it is a little chilly here is a copy to the store to buy the car is in a good way to start a little more time with the family for a while but it is a little chilly here is a copy to the time of the year for the first time in a long time and I don't want it for a couple days so I'm just trying for you guys I just want a ride with us to get a few things done and I will be there at the end if this works out well for you and your family a very happy and excited about this weekend so I'm just going to go to the store and get back with me and my family is going to be a little late today but I'm still in my car and I will be there at like midnight so much and have to be at work at the moment but I'll try again later in life I have been trying to get a hold of the guy that I have a meeting with you to discuss the details of the job and I have been working in my room so I can get a ride to the airport on Sunday so we are all on my own and I will be there at noon so I'll just be me my money back and I will get it done this weekend but I will be there at the same time and where would we have been in the hospital for a week or two to see you soon and have a great day today love it and it will not work for me to come in and get a new phone or in person and I am not sure how long it would have taken it off and on again and again I apologise I didn't know you were going to be a little late to the game and it will not work on it this morning I was wondering if you had a choice but I don't know if you have any questions please feel free to contact me at any rate is higher up for it and the other is a good time to come in for an appointment with the surgeon on my phone and I don't want to be a good friend to come in at all and the other is a good time to call and talk about what we can do to help you feel better I can come by to pick up the kids from school today so I'm not going anywhere for the next few days and I have a few more days before we get into my car to go out for lunch at home and I will be there at the same time as you can imagine how hard is it to late to get a new car is a lot more done with the interview and the kids will have a good day at school today so I'm not going anywhere for the next two days so we are all on my way home from the gym and then I will be able to make it today because I'm a very nice person who can do it for you if you want to come by and see you soon and have to go back in the office tomorrow morning at work today but I'm going back and I will be there at the same time and where would we have been trying all of us and the rest are you still interested I can send you a picture of the front and back of the house and the kids are going well with the family for a while but it is a little chilly here is a picture of the front and back of the house is in my prayers as a friend but it will have a great weekend and I will be there at the end if this works out well and that your mom and dad are going to be a bit of an emergency at least you have a good day at school today so I'm going to be in the office tomorrow and will be back to the hotel now I'm in bed with a friend and then I will be able to make it to the meeting tonight but I will be there at the same time I was in a hurry and come to the office and I will send the other side and a little about me and you will see that you sent it out and get a good deal and you have the address of where I can get a ride to work on it this week but will have a good day at school today so I'm not going anywhere for the next two days so we are going to be in the office tomorrow and I have been working in the morning and I will get it done this weekend but will be back in the office on Monday and Tuesday and Wednesday are going well for you and your wife is not the case then you have the address of your day goes on and I have been working in the morning and I will be there at the same time I am in need and I'll see what the status is on the way to the airport and then we will have a great day at school today so I'm trying to get a hold of the guy who was the guy who was the guy who is going well and I am going to be out by then but if I can find a way to get the car out the door to go to the store and I have to be in a relationship with a friend and then I will be able to make it to the meeting and will get the info for the guy who was the guys are doing the meeting at the church16
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Aim for this year:
Become at least semi-competent with Rust and build at least a crappy little game with it.5 -
Which fucking idiot thought it was a good idea to give adds the right to go and bust your fucking eardrums out of the blue. Like, I'll be sitting here playing a mobile game with my earphones in that has like little to no sound and out of nowhere some fucking add just goes BANG BANG BANG BANG as if my phone's volume is on max volume and put through an amplifier just to fucking rape my ears.
I GOT NEWS TO EVERY ONE THAT THIBKS THIS IS A GOOD IDEA:
NOBODY FUCKING LIKES YOU AND I HOPE YOU BURN IN A FIRE THAT DOESN'T MAKE ANY SOUND IN A PADDED ROOM WHERE SOUND IS NOT A THING -
I began exploring code and graphic design early on at about 6-7 years old. My Dad had a commodore 64 with a few games and a little handbook that had some awesome examples to go by. My Dad had at one time been a subscriber to a serial magazine for Commodore enthusiasts that featured a snippet of code in each issue. After getting into my Dad's old stash of magazines I was able to combine all the magazines and write the code from each issue to create a hangman game. This got me into computers and programming. Then we did some Logo/Turtle work as got into qbasic on our IBM machine.
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Ooh... one I can participate in...
My dad was a Java developer, which primarily got me interested.
Back in early 2012, a favorite MMOG of mine shut down and I was interested in how it worked. I was 13 at the time. A friend of mine, on hearing of my interest, emailed me a bunch of links including Chris Pine's ruby tutorial and TheNewBoston.
From then on I tinkered a little with a bunch of different technologies, picked up a few programming books, and now we're here. I've made a little money as a Java developer and I'm working on an iOS game, but I'm still learning and tinkering with new technologies. -
!rant
How to earn a lot of money as a programmer?
So this question might sound a little naive and too simple, but earning a lot of money is what we all want after all right? Collecting experiences from people in the business should be a good idea.
So this is the position I am in:
I am a German student in my 13th year of school (which means I will graduate this summer) and I am very interested in information technology. I know C++ pretty well by now and I have built a rendering engine for a game I want to make using openGL already, which I am very proud of.
I would love to turn this passion into my profession and thats why I plan to attend a dual course of computer science next year (dual means that I will be employed at a company (or similar) in parallel to the studying course).
But what direction should I be going in if I want to make big money later on? I am ready to spend a lot of time and work on this life project but I don't know which directions are the most promising. I hate being a tiny gear in a huge machine that just has to keep spinning to keep the machine alive, I want to be part of a real project (like most people probably) and possibly sell a product (because I think that is how you really make money).
Now I know there is no magic answer to this, but I bet many people here have made experiences they can share and this could help a lot of people directing their path in a more success oriented way.
I personally am especially interested in fields which are relatively low-level and close to memory (C++), go hand in hand with physics and 3D simulation and are somewhat creative and allow new solutions. (These are no hard lines, I just thought I should give a little direction to what I know already and what I am interested in)
But really, I am interested in any work you are likely to earn a lot of money with.12 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
I'm just super disappointed in people. A lot of people flaky and not as good as I think they are. I tend to be an idealist, and I believe in helping others to do a net positive. But what I find is that people just don't give a shit about anyone else except for themselves. If it's even a slightest inconvenience to them they won't do it. You ask for one little thing despite you helping them out a shit ton, and they won't do it for you.
Also, I'm so tired of people who always come up to me and talk big game about how we should work on a project together. But when shit hits the fan and I say let's do the work they don't do anything. Or I have to drag them along to get anything started.
Yeah, everybody is out for themselves, but I wish we were more kind to others and learn to take a hit to our own convenience every once in a while.
But maybe I should just find a better group of people to hang out with and fuck you all to my current group of friends. JK.
I'm going for a run to clear my head. Hopefully after I come back I'll be in a better mood.2 -
If you guys remember, i was teasing from time to time, that i'm working on some Rust Project in my free time.
Well here it is, i put up a whole bunch of Editor Windows in it, to showcase it a little bit. (It also reminded me, that i need to update the Version to 2024.01).
It's essentially a toolkit, with which i can create all the content, that is later used as a data basis, that is being fed into the Client + Server Combo of the actual Game. My Plan for this year is to go beyond the Editor and create a first version of the Client + Server to be able to playtest the stuff.
And sorry if it kinda sounds like an ad, but i'm more posting it here to show, how nice it actually is to build stuff with rust.
Let me know what you think ^^11 -
Ahh, Unity’s “Wheel Joint.” Who knew it had “polarity.” I spent good several f*<king hours debugging this $h!+ just to find out I just placed them backwards on a 2-D car. Instead of the joint turning the wheels, they were trying to “turn the chassis.”
This meant the chassis received an impossible force which would rip it in half in real life. Of course, this was a unity game, so what happened instead was the physics engine flipping out which sent the car into the air!
I guess it was good for some lulz, but it took way too long to debug. I guess it’s time to take a little time off of that project.3 -
Fuck I wish I knew what to do about low motivation!!! I have some ideas I think are really great, some that might be profitable, and fuck I just don’t do any of them. I spend more time panicking about what to do than anything else. But damn so much time wasted when I just needed a little guidance or a little planning or a little like less than $100 more money. That frustrates me to no end.
There’s so much bullshit to everything. This does follow up to my wk106 rant, where I’m trying to rationalize the tons of code that are behind the smallest features. How many thousands of builds go into a deploy. Just swallowing how much rite in software.
I feel like a failure at my job at times but what sucks is I’m just in the middle. Not the most experienced dev, not the least. I’ve got my feet wet in a number of things, but not a solid enough stack for a lot.
BUT SOMEHOW I GOTTA BE MOTIVATED TO LEARN. FFS I CAN DO BETTER BUT MY INSIDE IS BROKEN SOMETIMES AND I JUST WANK OFF FUCK GET IT TOGETHER.
Yea, I fight with myself a lot. I have a big ego and I’m a piece of shit at the same time. Idk. That is annoying too. If only I could get really motivated and focused on some of these projects I could do amazing things. I’ve never struggled with a subject I applied myself to. I just wasn’t motivated. I don’t know how to fix it and I wish I did. I also don’t know what the end game for me holds.
This whole complex really scares me for later life. I will have regrets because my mind builds impossible plans for good, but if I achieve any of it I WILL THINK damn I should have not dealt with this and done x. Like I could make world peace but be like damn coulda rebuilt cars or some stupid shit.
So I’ll conclude with that I’ve done a lot of jobs around the house, and yes working with drywall sucks. So sometimes I’ll think about that. But damn. That doesn’t last because I know I can do it well if I apply myself.
All this leads to getting overextended which is another huge motivation killer. I’m trying to learn self control and focus. But also I need small victories along the way. Very annoying.
Well at least I was motivated to finish this rant. I have a few weekly rants I wanted to participate in but couldn’t even find the motivation for that. There was a toxic person in my life then and I’m slowly getting back to normal but I know that even normal me struggles with motivation. Plus that toxic person was my friend and I’ve lost a lot of (long term) friends recently and that is a real drag. But they needed to go. But I wish they had just shut up sometimes then they wouldn’t have been so toxic. But I digress.
I know I have so many ideas I can’t do them all even if I am motivated and for some time is of the essence.
So look out for some collabs. And grab that motivation wherever you can find it.1 -
So I have a date tomorrow. First meeting in person. I’ve got a little time to kill before hand, and need to learn Dart anyway....so I thought it would be fun to code her up something interactive. Kinda like that game Mr and Mrs. Only in the terminal, and for nerds.
Features, ladies and gentleman?9 -
Forgot to do server side verification.
As the service (an injectable game) was expanding and the old system relied on server side calculation without anything returned from the user, the expansion was done a little too fast.
The result could have been anyone passing wrong data and receiving the grand price like a holiday worth $10k. Quick fix ... -
The only reason I ordered a new phone today is there are bunch of apps that no longer work on my phone.
Including Amazon and even work related apps.
Been 5+ years I am using my current phone and not a single scratch on screen, though the body is affected a little. All of this without protection.
I must admit my handling game is good. Lol11 -
TL;DR: intel stripped the hosted network function from the drivers for my wifi chip. Older versions can still so it
Every month I travel by bandbus to neighbouring countries for a show.
This usually takes 7+ hours.
So i have my laptop with me and if my brother is along as well, we game in the bus.
Using a cable for internet connection isnt handy, since we sit on opposite sides of the bus. So i looked up if I can use a hosted wifi network for this.
We both checked out our drivers and both said no hosted network support.
And some posts on the internet said that customer support told them that the chip can't do it
But thats weird. My laptop is high end. So I searched a little only to find out that I can do a hosted wifi network if I DOWNGRADE my drivers.....
Fuck you intel. Fuck you hard for stripping that function from the drivers1 -
(old, but..) JavaScript drinking game!
1. Think of a word
2. If that word exists as a JavaScript library, take a shot!
And there I was, thinking to myself.. "labyrinth.. nah.. that can't possibly exist already.." and oops, little did I know.6 -
Before wk200 roles around I'd like to finish my little indie game. I'm using unity to create it and it's the first game I've ever made. It's been taking me a while but I'm hopeful.
Also happy wk100!4 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
My mom is a basic user that needs to use only basic apps to chat and speak with family, post photos and play one or two games.
She is always ranting about how difficult is to do simple things. And she is mostly right.
Like, where are my fucking photos gone?
Why is facebook/whasapp/whatever different today, where are the fucking buttons gone?
what the fuck happened (when while clicking something a update windows popup and you click something else). Why the buttons are so small (when you want to close a fucking ad windows with a little invisible fucking "x" somewhere and you click the ad instead)?
I don't want no fucking cookies.
Why after windows update my fucking game doesn't work anymore. Why I can't hear anything through the fucking skype?
The fact that she knows I'm one of the moron who builds kind of not-usable and buggy fucking things, doesn't help.2 -
Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
When I was little I wanted to play my train game, but my sister already occupied the pc by watching some Disney movie2
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I HATE SPRING JPA HIBERNATE AND EVERYTHING RELATED TO FUCKING JAVA.
Everything behaves like it was created with a human as an afterthought, so it torments people and target audience are masochists. This whole ecosystem is an abomination of the software world.
Every fucking error has a thousand possible solutions for every single person AND NOT A SINGLE ONE WORKS!!!
The stupid thing will just keep throwing its internal problems in a stack DUMP DIARRHEA that you have to sort through to find anything remotely useful! I DON’T give a fuck about your stupid internal implementation, just tell me what the fuck you want!
And you have to play the guess game and find the right combination of their stupid little configurations to make it barely work. I couldn’t believe reading stackoverflow, people are just poking at it hoping it will work. And I’m literally stuck and can’t fix the damn thing no mater what I do, and I’m abandoning it.
I won’t touch this pice of shit with a twenty meter pole ever again! Last time I was this frustrated was the stupid java ee. Nothing in the software world has frustrated me this much. How does one even come up with this…
I’m done… I’m just done…5 -
!rant
So yeah... I made an Online Game!
*insert shameless selfplug here*
If you know Skribbl.io - That drawing game in the browser - I made a better version for Streamers and especially Twitch Streamers.
I would love to hear your feedback. If you like to playtest my game: https://twikkel.io/
Outstanding Features:
- Sync Twitch Chat to Game
- Streamer Window
- Kick instead of Votekick
- More Moderation Features
If you like my game, you may recommend it to livestreamers you know. I would love to build myself a little community around my game.
Hope you like it!7 -
I am SOOO fucking sick of being asked if our website and gaming servers are going to be GDPR compliant. All these game owners in a panic changing everything they do just to conform to this law.
Fuck GDPR. In all reality COME AT ME BITCH. The EU wants to grow a pair of balls and act like the world internet police? Bring it the FUCK on. You can't even stop pirating in your own country, so how the FUCK are you going to regulate and enforce this law on HUNDREDS of THOUSANDS of servers, when your punk ass government can't even shutdown a single torrenting website.
Give me a fucking break, and shame on you pussies for allowing it. All you people running around scared acting like your private gaming servers are important. I give a shit less how much work you put into your server. I have put more work than most anyone else, but you don't see me trying to act self important as if my gaming server is some fortune 500 company.
Your server isn't important and neither are you. The government doesn't give a shit about your server so can we all just stop acting like this fucking matters. NO ONE FUCKING CARES ABOUT YOUR SERVER.
NO ONE is going to come and sue you for not complying. GDPR is for business, and anyone that wants to argue no look it says right here it applies to all is a fucking MORON. Do you idiots stop and think or do you just believe everything typed out on paper.
THEY CANT ENFORCE THIS ON EVERYONE. They don't have the resources. So use your fucking heads and stop being so fucking scared of a law that has no resources to stop you. THEY CAN"T DO ANYTHING. EU and whoever made their polices, I DARE them to try and touch my server, I WANT them to start something with me, just so I can show the rest of the world why the Internet is still the wild west and why they have no power over me.
You think pirate bay is the only one who knows how to hide their server? You think pirate bay is the only one who keeps backups of their server to be able to re release in an instant somewhere else in the world? Bitch get real this is the internet, a place where a 5 year old can buy hand grenades from the Red Silk Road, and you wanna talk to me about your privacy? Go fuck yourself.
It's not my problem some douche bag went onto a site that used his personal information in the wrong manner. So how about you do what everyone else does and browse ANONYMOUSLY. But no it would be to easy for governments to make their own citizens responsible. Instead they have to hold all of YOUR hands, because you people are to stupid to protect yourself.
Wake the fuck up world, and stop being a bunch of whining little brats who cry for the government to bubble wrap your world so you can live safer. Natural selection is long overdue for a lot of morons still breathing air.18 -
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it! -
I got a Commodore 64 as a Christmas gift at an age where I was far too young to fully appreciate it. I'd spend hours typing in code from printed magazines. Fell in love with it instantly. Nothing ever worked first time. Loading a game was a chore. It blew my mind. Little tear in my eye now thinking of how my late father and I would spend hours trying to get the beige-bastard to "play ball".1
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I'm clearly a little obsessed with Destiny, but it's what helps me unwind at the end of the day. Between working full time, 16 credit hours at school, and a baby girl coming in just a couple of weeks, I have to have something to escape reality for just a little bit sometimes.
Destiny isn't all I play, but it takes up most of the time and the game that - for that last several years at least - brings me the greatest amount of joy. It's the game that has finally made me buckle down and get serious about finishing school work on game dev.
Other activities include podcasts - which I am devouring nearly constantly - and movies. I have about 20 podcasts I'm currently actively subscribed to with another 20 that I have on reserve in case I get through my list too fast. As for movies, I watch them when I have time. Recent watches that I've enjoyed were Destroyed, On The Basis Of Sex, and Aquaman.3 -
So my boss thinks of debugging as a guessing game. As in you just say random things that have not even the slightest relation with the code where the bug is ... now i know why it take days to fix a little bug...5
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This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
Hey devrant!, I'm currently developing a hacker game! herer is a little sneak peak all the graphics are temp will be changed as soon as i get some cash! enjoy!12
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Just found my first little game I wrote in c++ and opengl(like 5yrs ago). Need to rename over 300 file names, class names and for each class their members names and function names now because ewww how can you call vars in programming like that. Porting it to Linux now. Library linking is working yet. I remember how awful it was to do that shit in vs. In Linux its ez. Also wrote a makefile because vs always compiled my whole project every time I ran it (for whatever reason).
I think that's what I'm going to be doing as a side project this week.2 -
My first software.. Okay. So first time I ever attempted was with my father, i was around 8 or so, i remember very little from it, but in nutshell, i somehow ended up at his job having day off school or something, no idea.
Apparently he was bored, so he decided yo show me... Basic. Yep, thats right. Frking basic. Anyway, he shown me some really basic stuff in basic, and pushed the envelope really hard, just trying to force into me more and more in these 8hrs. I started with filling screen with "o" characters. Most of times he was telling me what to write with elaborate explanation why. At the end of the day, we finished with simple maze game where player was "o" and maze walls was #. Without any goal, or anything.
Next day i was at point 0, understood nothing from it except how to handle keystrokes (and belive me, that for me was huge mindblow, and even bigger mindblow that it actually made prefect sense).
I dont remember much, but later i started with father-assisted c++ and some pascal. I immidietly loved c++ but dropped learning it for (NullPointer) reason.
Thats not really project imho, so now time for my actual first project.
It was about time when ARK survival evolved was a fresh thing, i was playing it a lot. Server admin became buddy. We all complained about max level cap, but to change it in config you needed to input whole new xp curve.
At that time i had great familiarity with google and computers, some thought i was some kind of PC god (seriously I heard someone saying so about me lol) just becouse I could ressurect most cases of broken windows. And I had next to zero programming expirience. It was about to change. I made first c++ actual program, that was making xp curve for you. It took me just bearly 2 days and was series of cin, cout, one file open, some maths in loop, and done. Maths was very bad. But i pushed it into steam forums, and one guy responded how.bad my math was, so we colabed on making 2 iteration. Took around week. Than half a year passed and we wanted go big. Go gui. I had no freaking idea how making gui looks like. Community liked my cli tool, we had quite a lot of downloads, why not go GUI. And thats when I discovered QT framework. And we had few features in mind... It took us half a year to make it. From 60 lines of code i jumped into 1k lines of code. We pushed it and immidietly started working on 4th version with much greater customizability etc.
Than i finished 18 and found a job. Job in php. I got it becouse I made this project.
Now project is abandon. This project also gave me a lesson that donations will not feed you.
Edit: and before you think about my father that he was nice person to show me code, trust me, i dont know bigger dick than him. -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
!rant
I was propably 15 years old the first time i saw my friend coding html and and other related stuff i cannot remember! It intriqued me and i really wanted to learn it (i wanted to learn to hack.. xD..) but at the given time i wasn't happy in life and i was pretty much addicted to WoW..
So.. forward 12 years, where i had gone to the military, thought about becoming a physiotherapist, psychiatrist, korean translator and game designer.. oh and countless attempts from another friend to get me interested in c#.. i decided to start studying computers (software/hardware) at DTU (danish university).
That was rougly 8-9 months ago and i am now pretty decent in C, HTML, C++, Java, MySQL and koncepts about networks and OOP designs :).
I am super grateful to all the trial and errors throughout my life that have brought me to this place :)
Still 27, still has alot to learn, but i am really happy where i am right now. Even so, that i am spending my free time making my own projects :)
I also get super happy whenever i fix a bug of mine :p.
I truly believe that you will skyrocket to succes if you do what you love.
For me, i just discovered that part of myself a little late :)
Not sure what i hope to achieve with this post, but i hope it can give an insight into what people go through and yeah.. go for what you want!
Have a great time everyone!
And first !rant on this app!
I love all your rants! vs !rants4 -
I’d been working event based and freelance jobs in the security and entertainment fields for years, with odd stints as a bartender sprinkled in. My pay was mostly decent, but I had no job security, and I was more on the road than at home. A few years before this job search experience I had already realised I can’t continue on this path for ever, especially if I ever want a serious relationship (e.g. 16 weeks straight touring Europe with on avg. 16h work days pretty much every day isn’t ideal in that regard, and also really though on both body and mind). So I decided to study. As I applied in autumn, not every line of study accepted students. The closest to my interest I found was BBA in Business IT.
Fast forward 1,5 years. After moving away from my previous base due to then-gfs studies, I had also been able to accept less work. Well, there were really two reasons: I didn’t want to go on weeks long big tours anymore, and I’d had to price up on my freelance job due to reasons. I still managed to keep our household going, but not knowing when the next paycheck would be available was becoming a little too stressful. I wanted job security. So a few weeks after my wedding I scoured the internetz for positions I could apply to, and applied to a dozen or so places. They were a variety of positions I had a vague understanding of from what I’d learned at UAS: from sales to data analytics to dev… I was aware pretty much all of the applications were a long shot by best, so I expected to be ghosted…
Two of the organizations I applied to wanted to go forward with me. Both dev jobs. I can’t even remember the specifics of the other one anymore, but I do remember the interview: I got in to their office (which was ridiculously open), and got marched into a tiny conference room. The interviewer was passive-aggressive and really bombarded me with questions, not really leaving a socially awkward introvert with any time to answer. I started to get really anxious and twitchy, sweating like a pig. Just wanted out. But nooo, they wanted me to do a coding test live. So they sat me on a computer with Eclipse open, gave me an assignment and told me not to use the internet. What’s even worse is that I could literally feel the interviewer breathing down my neck when I tried to do the test. Well, didn’t happen cause I was under so much pressure that I couldn’t think at all… yeah, that was horrible.
Anyhow, the other position I really applied to because it was in my hometown and I recognised the company name from legendary commercials from the 90s - everyone in this country who watched TV in mid-to-late 90s remembers those. Anyway, to my surprise, my present day manager contacted me and wanted me to do a coding test. At the time he asked I was having a bout of fevers after fevers, not really able to get healthy. I told him that I’d do it as soon as I’m healthy. A month went by, maybe more. He asked again. Again I replied that as soon as I get healthy, but promised to do it next week the latest. I didn’t deliver on that, but the next week after that, even if I was the most feverish I had been, I did the tests. I could only finish half of them, cause I couldn’t look at a screen for long at a time and had to visit the loo every 10min or so, but apparently that was enough. Next week I was already going to the interview… oh I also googled what is PHP on the way there, since it was mentioned as a requirement and I had no idea what it was. Imagine that…
The interview itself couldn’t have been more different from the other one. We were sitting in a nice conference room with my manager and the product’s lead dev, drinking coffee, our feet on the table and talking smack. Oh, and we did play a game of NHL<insertNumber> on PS4 during the interview… it was relaxed. Of course the more serious chat was there, too, but I can only really remember how relaxed it was. When I left the interview, I had been promised the position and that I would be sent the contract to be signed as soon as the CEO had reviewed and approved it. Next day, I had signed it and some time later I started at my current job (I gave a date when I was available to start, since there was a tour still agreed upon between the interview and the start).
Oh, and the job’s pretty much like the interview. Relaxed. It’s a good place to be in, even though the pay could be better (I regularly get offers for junior positions with more pay, and mid level positions with double the pay). I do value a pleasant working environment and the absence of stress more than big munny, what can I say?1 -
Lets play a little python game together and win some devRant points :
We have an array of integers named L
We need to sort this array so that the biggest number be in the beginning and lowest at the end..descending order
Rules:
-You are not allowed to write more than one line of code in the comment...only one
-if you comment once...you cannot comment directly after that...you have to wait for two other comments after you so you can comment again
-you have to build your code upon the previous comments ... you cannot start from scratch
-the lucky one who puts the final comment is the winner..and we should all ++ his comment to give him the biggest amount of points
Lets start and see who will win :)15 -
Best: I started a little game project with a coworker for our "8 hours a month" research/fun time.
Worst: I can't get used to be "just a soldier" on my actual team.3 -
At age of 14 me and my friend started writing browser based game.. It was written using php(no DB, as .txt files where our DB) after that I started writing silly little web applications. I have never learned it in uni or any other place...2
-
Worst: I guess not having actual income for more than half a year (finding a job is so hard) not really the end of the world since having a job i made so little progress on the game and had tp sacrifice a lot of sleep due to getting up early and getting home late
Best: Progress on the VR game, it's coming along well and it could be my income for next year (I really really hope so) otherwise it'll be a good show piece for when i apply for jobs, if i make a demo i'll post stuff on here (just realise it will be VR only) -
Hello there, Iam a third year student on Hasanuddin University, Informatics engineering. Iam little confused to choose the focus of my passion, because in the first year i interested to code HTML/CSS (as web programmer), than the second year i tried to code C# (to make game with unity) and than find a new interested on Java (Android Studio). Now i like to try IoT Programming (Raspberry pi). Any advice with my problem?8
-
In reference to https://devrant.com/rants/2340071/...
I feel like the elf on the shelf.
Maybe I need more elfpussy at work.
I mean, while at santas workshop. These workplace benefit man, just aren't cutting it.
Ms. Claus just ain't doing it for me no more.
Half chub is best I can do. Fedex won't ship little blue pills to the north pole this time of year. Doctor won't prescribe any more either. Says "you have a problem john."
No shit doc! I ran out of my god damn dick pills and have to code my little elf fingers off in order to make MurderSimulator 9, VA-Denied-My-PTSD Claim DLC Game of the Year edition for Santa's evil subsidiary, Activision.
Chinese sweat shops got nothing on north pole gulag elf slave farms!
Happy Holidays! -
Every problem I ever had with a game development engine, only made me hope for something better.
After all, we’re independent developers, not activision! What the hell is an “indie” anyway? I’d even grown a sort of disgust at the term, as if saying it, without having published anything, was being fake. The word felt vapid. Like calling yourself an e-celebrity, or apple putting an i in front of everything.
(Don’t you know its year 20xx, we attach coin to brands now! Dogecoin, ecoin, walmartcoin, hospitalCoin for when you really really just want an appendectomy).
This is my newsletter, Y Intercept, and the story of my many embarrassing failures, and what I have learned from them.
Indie Game Development Tools
https://yintercept.substack.com/p/...
Stay tuned for more, like "how I once redesigned the same interface over two thousand times."
and gems like
"I wish it was more like Minecraft, But With Guns - and the awful ads that FLOODED the internet from that one little, terrible, god awful suggestion."3 -
Today I got a message from a "friend" of @Alice and me, for a long time. And I was already ranting by myself, because this little fucker is writing maybe two or three times a year, just to have a computer support, like now. He needed help, because a game was crashing everytime at a specific point, and I advised him to reinstall the game, which he can't, because of his slow internet. His answer stated, that he would have only slow internet right now. After this I explained him, that his internet is for around 2.5 years slow. And 2.5 years aren't "right now". I'm still waiting for any reaction.
It's the same fucking guy in Alice's wk post here: https://devrant.com/rants/1564585/...2 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
Hey guys and gals, I built a silly little memory game! Comment with your best scores (no inspecting elements...that's cheating). Also, don't click too fast or it'll break. Lol
http://threetendesign.com/memory4 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
My first memories of the very first computer i got?
Not sure exactly when that was but all the first memories are of me playing games:
Some paper plane game on the really old macs (giant screens i think it was highlighter orange)
My auntie also had a computer when i was little i'd visit her for the holidays and j played some kid game about dogs.
When we got our first computer i remember some 2d metroid like game but it was where you play as some lady with a whip.
Also duke nukem 1, one of the games me and my dad played together.
Then later on we got a win98 computer i played age of empires and solitaire!
(i used to ride around on my bike with a sword pretending i was a cataphract LOL, i was never very good at RTS games when i was little so i'd build things and not have room for units to move, i kept building houses thinking you need a lot lol, me and the AI were at a stalemate, most because the buildings were in the way)
I remember my teacher giving me tips about age of empires when i was in primary, one of my favourite teachers too.
Good times -
I had a discussion about SAAS and microtransactions with another dev. They are a little bit younger than me. The trend toward this in games and android apps were discussed. We found that we both avoid software which employs these business models.
We cannot be the only 2 people who avoid products employing these common business models. So I wonder what demographic pays for these services and products? I am to the point that if my kid asks to buy something in a game, I tell them that we will get rid of the game if they keep asking.
The only time I have paid for SAAS is when there is extraordinary perceived value. Quickbooks for small business is one such product (way cheaper than an accountant). Another is the Xbox game pass. So apparently for the game pass I am in the demographic.
Do we not like it because it is new? Or is it a kind of sleazy business tactic? I dunno. I would rather pay up front for most things. I feel like SAAS will be employed in software with proprietary file formats which require a subscription to even get to your data. Vendor lock-in.10 -
Got VS running, SDL up and running and outputting, and angelscript included. Only getting linker errors on angel at the moment, not on inclusion, but on calling engine initialization.
Who knows what it is. Devs recommended precompiling but I wanted to compile with the project rather than as a dll (maybe I'm doing something stupid though, too new to know).
Goal is to do for sdl, cpp, and angelscript, what LOVE2d did for lua. Maybe half baked, and more just an experiment to learn and see if I can.
Would be cool to script in cpp without having to fuck with compilers and IDEs.
As simple as 1. write c++, 2. script is compiled on load, 3. have immediate access to sdl in the same language that the documentation and core bindings are written for.
Maybe make something a little more batteries-included than what lua and love offer out of the box, barebones editors and tooling and the like, but thats off in the near future and just a notion rather than a solid plan.
Needed to take a break from coding my game and here I am..experimenting with more code.
Something is wrong with me.8 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
Yo devRant !
There's my FIRST little Game with Js :
http://deef.000webhostapp.com/
Good Game ? (Esc to show controls)
PS: Don't look at the code, if you don't want to cry... It's no really finish...7 -
We had one group project where we made game. We had like 3 developers, one guy to do some artwork and one to do most of the project management. And at that point in the project I had done most of the work so far (but not because the others didnt do anything, I just had fun coding).
One day said artwork guy managed to accidentily revert 100 of my commits without even opening a single code file. He didn't know git and issued random commands. I wouldn't know how to fuck up a repository like that even if I wanted to. Usually I am rather calm but at that point I was a little bit pissed.4 -
Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
Well here I go my first rant.
A little bit of background:
So I started working my first job a little over a month ago. found devrant about a week in. I was lucky that at a very young age I found programming and liked it (about 6 or 7). I went to college just to get a degree (bachelors of game development).
The job that was a "Great" opportunity that would be bad to let slip by (not a game dev job sadly). Well during the interview they asked me simple thing like what programming languages I know and some simple stuff like that, they never did ask me to demonstrate my knowledge though. Then they went to the weirder questions.
Do you know SQL? yeah at a very base level.
Do you know Excel? I mean I used is a bit, but not very much.
Etc.
A few of the questions felt a little out of place for the field, But it was the only "programming job" that would hire an experienced junior developer, so I took it. Guess I should have asked more questions.
Now I'm here at a job to help replace someone who is retiring. He wasn't a programmer really, but he wrote some code out of necessity well his platform of choice was VBA in Excel. Oh, and that's not the best part, he also dealt with mistakes that happen in the lab (electronics shit). So when ever there is a fuck up I have to go figure out how to search a poorly designed database (that is constantly changing), and today is the day he leaves, so no more help after today. My biggest fear currently is that I wont be able to fill a request that someone makes and I'll be the reason the company is losing money. And with all the stress/burn out that's building up I haven't been working on personal projects, which being my main source of entertainment might be making me depressed. Even when I do work up the effort to work on my projects I don't get very much entertainment. (If anyone has a suggestion for this that would be helpful.)
TIL: Even if the job is a great opportunity don't stop searching and ask a lot of questions.2 -
My first introductions to programming was in Garry's mod.
There'e a mod called wiremod, which added logic gates, buttons, and other entities that manipulated the game with input/output. And on top of that a little scripting language they called Expression 2.
Me and some friends would code stupid things in Expression all day to use in the game.
I wasn't too good at it, but I had fun. Shortly after I started going to a high school with a computer science focus, and had 2 years of proper education in C#. -
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
next chapter:
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1 -
!dev
my problem with gaming in linux is not really inherent to linux.
my problem is that there are no linux game torrents.
and torrenting for me is a way to know if I'll be playing a certain game for a while, and eventually buy it.
I can watch all the trailers in the world for a game, but I truly make up my mind after the first few hours of direct playtime.
so I'm not interested in spending money on a game that I might like because it looked nice on the trailer only to find out I hate playing it.
the problem with torrents is that once users get the game, and the game works, they're probably like
"why bother buying it? the game works right? why risk losing the progress i achieved so far by moving save files?"
on top of that on linux, you need to check protondb to see how compatible the game you found is, so an extra layer of difficulty.
I guess I would like to have legal demo versions of games, but I see very little devs doing that so maybe that commercial model failed? I don't know really.16 -
The taboo of not finishing.
(As I prefaced to many posts I made, don't take this too seriously)
It is very normal in the programming world to get recommended to finish projects.
But I was wondering "what if you don't?".
Of course, we can agree that having little patience or persistence is not good for any endeavor.
But what if this recurrent focus on finishing is also bad?
Granted, I have started dozens of things and only finished one or two of them and none have become popular.
So there's not a lot of support to back my take.
But I definitely learned a lot from these projects. And I definitely had a lot of fun at some points.
In fact, I think if I had switched more often early on I would have been less miserable, and maybe I would have learned more by the virtue of not getting stuck with some project.
Of course this applies as long as you stay within the same field; it doesn't help learning gardening one day but karate the following.
But even then, there are so many hobbies in life that the chance of finding the one that you love and are the best at are very slim. So switching out of the least pleasant ones might bring you to a favorite one.
But, let's go back to programming.
Here, people recommend finishing things as means to become profitable. If you want to live as a gamedev, then you need to sell games, and to do that, you need to finish games.
That is understandable.
But if gamedev isn't your main profit, why is finishing games a requirement?
What's the point of publishing a game that you know looks like shit?
Why? Why should you put time and energy, pain and stress, all the way through the end only to finish or even publish a game that you can feel ashamed of how awful it looks? (because most 1st games look awful).
Why would you ever want to finish something that looks horrible?
First tries are always terrible, and that's fine, nothing wrong with that.
What's wrong is this sheepthought that you should publish to the public every turd that you can produce in your early learning stages.
I've been a programmer for almost 8 years now. I'm not the best out there, but I consider myself ok.
And considering I had some pretty deep depression pits thanks to this mentality, here's my advice to folk having stress with unfinished projects: don't give a single fuck.
If a side project has become stressful, shelf that shit, maybe tell someone about your issues with it. But don't care much about it.
In fact, if you manage to finish a project but it has costed you a great deal of stress, maybe that should be the shameful thing.
Life is too short to waste it considering suicide because you're not a prolific programmer.
And i would argue that iterating 100 times on different things is far more productive (and fun) than fetting stuck or spending shitloads of time on the first one, even if you don't finish any of them.2 -
So I had to write a program for university... It got graded.. I got 1.7 (1 being best).
Now you might say that's good. But I wrote a whole fucking final fantasy like game with engine and the program I helped with of a friend of mine is just a little roulette game without animation.. and he got a 1.3.
TIL: Don't give your best. Just give no fuck and push something out quickly.3 -
Playing "de boerderij van Piet Precies" on an old windows 98 machine of my parents. It's a game for little children about this farmer, "piet precies", who is quite a perfectionist and has everyting on his farm go in orderly fashion, but one day his animals start to "revolt" or something, and make a big mess (a cow in his bedroom for example).
Yup, late 90's kid ☺ -
Well. I'm stressed and a bit sick so let me tell you this you fuckers: I don't want to play in your little mindfucking game where everything is about efficiency, money and who has the biggest dick around.
Usually I'm the idealistic, positive kind of guy who spreads love and lets people do their things as long as they just don't fuck with him.
Right now though, just go fuck yourself in your damn stupid car you fancy fucker because I don't care about your big dick you have to show off on every occasion. I don't give a fuck about your big paycheck or your smart ass. I'm so sick of this industry mouse wheel and modern slavery where it is made extra hard to enjoy our lives and unfold who we really wanna be because some stupid asshead is not able to fill his hollow emptiness with bare love but has to swallow loads of cash instead giving him the craziest form of diarrhea.
Com'on! We kind of tamed the planet. We put so much effort and created a huge system with so many securities and still we are not able to simply live freely, share love, opinions and great ideas. Why is it still so common to define yourself about your projects, paycheck and false effort? Instead of how much good you give to others, how self-consistent you are, how good you treat yourself?
All I want from you is a bit honesty to yourself. How about being nicer to yourself, letting your love unfold for the sake of releasing that love to the world?
For me you will be a hero!
Notes:
I believe that the personal happiness is influenced not only by your surroundings but mostly how you interact with it. Karma basically. So yeah, normally I'd say you can simply decide to ignore that shit, walk on your path and decide to be what you want to be no matter what dickheads cross your path, but honestly I just had to get that rant out because this ridiculous nonsense makes me so sick right now.
I'm successful right now. I have the privilege to decide on being happy and I know that not everyone has this privilege. I believe, spreading love will also spread this privilege.
That said, have a nice day!4 -
Some asshole stole my Origin account. Fuck them! I just wanted to game a little after a 12 hour day, but nooo...
And the support guy is trained on resetting passwords, not this level of crap! Not insulting the person, insulting the training!3 -
Mom: Cool! I need a webshop!
Dad: hah OK, I still make more money then you though.
Little brother: MAKE ME A GAME!
Girlfriend: You only play ping-pong and drink coffee all day! -
TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers. -
I actively job hunted for close to a year without success. Now I have two offers in addition to my existing position, and that, without even having to apply for either. Knowing I can't combine all three, I've turned one down cuz it offers the least compensation for the most work but the guy is insisting he "wants my skin in the game". I know he's not stupid and obviously knows nobody else would be sympathetic to such peanuts
But it's not as though my life took a dramatic turnaround after months of turmoil. All three opportunities are still within the same meagre region, albeit with minor improvements. I do NOT feel grateful because the circumstance of one of the new offers is such that I'm still tied to my old buddies apron strings. Not only did I stagnate but I've got them paying my salary now. They rub it in by telling me I might get a car in two years time if I join them now, and how many properties they've acquired in our time apart
It sucks how little headway I've made in their absence, and how much harder I have to work to have any hope of earning close to their monthly wages1 -
First time linux user feedback
Linux lovers are probably gonna eat me alive but I don't give a flying fuck
Maybe its a little lenghty or boring, tell me what you think
Backstory:
I work for game extension company. We work with WinAPI and such. I've been using Windows since forever and I'm happy with it. But I thought to myself "hey, if I wanna be a good dev, I should give Linux and OS X a try, too"
I downloaded Linux Mint couple of months ago to start with. I was unable to boot it from live CD no matter what I tried, even in recovery mode. Apparently, Mint 18.3 was based on Ubuntu 16.04 which doesnt support UEFI
Wait, what the fuck, all modern PCs have UEFI so what, do all Mint users have 10 y/o laptops and PCs???
Anyway, when I heard about Mint 19 being released I thought to give it another try and I did. What a surprise, it booted successfully from Live CD. I saw the Linux desktop for the first time in my life, yay! I then installed it, GRUB appeared, my Windows was still there and wasn't broken so I was happy SOMETHING was working. I configured timeshift and applied dvorak layout system-wide. Realised dvorak layout is fucked up big time and applied normal layout for just desktop environment. Everything was really nice until couple reboots later Cinnamon stopped launching (kept returning to login screen). Okay, lets use timeshift
First big what-the-fuck was when I found out system restore can only be done using GUI??? This is absolutely retarded and I couldn't believe it is true. Login screen has a reachable console but I can't login there since I can't type the password. Fuck, fuck, fucking drovak layout was there.
Recovery mode - I've spent 20 minutes trying to type "timeshift --restore" having to press all keyboard buttons just to progress with one button. I've had another what-the-fuck when I saw "error: can't restore timeshift - partition already mounted"
Okay, this is too much. Why the fuck would you bundle a recovery mode if you can't restore a snapshot from there.
I have spent 3 hours now googling and trying to remove this fucking keyboard layout. No dice. I am making another copy of the live CD now. I'm gonna reinstall the whole shit now. I have the desire to create a custom Mint version without this abomination of a keyboard layout.
It's okay. Windows has taught me to be patient.
Fuck Dvorak, I dont know who the guy is but his keyboard layout can eat my dick7 -
Deadline today. Kinda fallen behind so got permission to log in after normal work hours.
So after some errands and getting distracted by the zomboid game with my brother and some friends I log back in a little after midnight
Why is coding after at night so calming and productive. Just me, Spotify, and the code. I feel I got more done in a few hours after midnight than most 8 hour workdays6 -
I was always somewhere in the range of not athletic enough to be a jock and not smart enough to be a geek during high school so it left me in a fun little purgatory between social groups. Ever since I was a kid though I saw my cousin make flash games for fun and thats where my interest in programming started but I never really did anything with it.
It wasn’t until I broke a bone during a football game and couldn’t play or workout for 8 months that I started jumping head first into programming and IT WENT DEEP. After tearing through and intro to java book I started reading and watching courses about data structures and learning how to make mediocre apps and games. It was terrible as any beginner usually is but god was it fun.
Then college came around and I decided to major in computer science, got myself a nice starting job at a typical big tech company with an actually decent team to work with and I still have the same love for it all since I started with it. -
Wanted to use my ps4 controller on my pc to play a game. There's a program called scp toolkit to install appropriate device drivers for those controllers. The program provides a list of available usb devices currently connected, for which to install the drivers. Unfortunately the devices listed by scp have slightly cryptic names, which means you have to find out, which one it is you're looking for. I chose a usb device for installation I was convinced was the controller. Little did I know that the following NullPointer error made my keyboard unusable. 🙃1
-
- ok so I said I had to touch little bit of nodejs. It's a messenger like chatroom. Users data and the rest are stored in mysql. Chat messages are stored in mongodb. Found a funny issue. (Funny as in annoying that you just bang your head with your head while laughing funny) one mysql query in the node app is giving different order by result when you run it. I thought it was async issue. Turn out it's not. Said query works fine when running on phpmyadmin and the likes.
- I watched end game yesterday. And I'm sad. It's an end of an era. But also hopeful for various possibilities Marvel can do for future films.
- have you ever had such a great sex that afterwards she got serious headache and had to vomit?7 -
For reasons I won't disclose, I am just switching off reality in a pretty hardcore way.
Hours, and I mean almost half the fucking day, spent soloing my own TTRPG. It's actually the most fun I've had in years, I think I'm becoming slightly addicted. Dude, I have an abyss of grimdark lore, it's fucking crazy. I'm just bending the space-time continuum with my sorcerous ways, turns out the piece of shit $2 mechanics I designed are so flexible the game simply takes no effort to enjoy.
Anyway, I don't feel bad for this specifically. I do my daily work hours so I'm at peace, and allow myself to just do what I want to do.
Everything else is what gets me down. Fucking shit, man. I'd be ashamed of complaning, as I have it very good. I like my job and I like my game too. No problems there.
But the fact that I cannot go anywhere beyond those two things does raise little bit of an alarm, buried somewhere deep beneath the hundred tomes of forbidden spells I'm collecting on the alcove, down by my quarters on the cursed tower.
Tomorrow night, I'm going on more mystical adventures together with my vampire homegirl. She's a total boss. I was at 1 HP with both my fucking legs broken and no mana, just sitting on the sidelines trying not to die, while she fended off an inquisitor two times her level, all by herself. I know she's a fictional character but I said thank you for real a couple times, just to be nice, as she totally saved my arcane ass.
Now, you get me, right? It's escapism, and I'm great at it, a little bit too much. Honestly, once I'm done with my responsibilities for the day, I just don't feel like doing much of anything else, and I'm not crazy enough (yet) to not notice the downside, that being, no fucking life outside of working and locking myself up inside dark fantasy wonderland.
I suppose this is my roundabout way to say this better than sex, but I don't know if you would understand the sentiment.
Anyway, shutting off reality again in twelve or so hours, can't fucking wait.3 -
Learned git, decided, imma use this while I make a little game in Java, couple days later, I find out that net beans has git INSIDE of it... :/ ....3
-
I've very recently started coding in C# for a game I'm making and I can say the most common mistake I make is missing one of these little shits ";". I always look at my code like "This looks good to me" then after hours of looking through Visual Studio always comes through to tell me how bad I've messed up.2
-
What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
Not dev related so don't shoot me. If you like writing I figure you maybe might enjoy this and thought I'd share.
This is a section from an unfinished novel about 2050s America, set in a corporate subsidized mega-fevela sprawling across washington state, ruled by gangs and patrolled by the officers of a bankrupt nation suffering through austerity and on-and-off again spasms of mass civil conflict.
"Averice - Sex, drugs, and vice, in the downfall and dying days of america."
we lived in a smoke government, where everything was bullshit they blew up your ass so you could continue make believe while
you were bent over with your head in the hole in the ground you mistook for your ass to start with. And if you questioned it all, one bit, the mouth organ of the state would command
hate upon you, like an old latin curse, with a lexicon armada of phrases like "terrorist", and "troubled individual" to character assassinate you by drowning you in the humbling river of societies mass delusion giver, those two sweet letters "TV."
No, we were on the industry edge here, inventing better bait to catch what the state politiburo labelled 'bandits', all for what?
It had, in later years become fashionable to call those who didn't want to be stolen from any more, projected as it were, "thieves", in the same fashion as those in the middle east, defending
their homeland from foreigners, were labelled "insurgents." Tyranny had not so long ago grown a sense of irony it would seem.
And if you became enemy number one of the state, as thousands were, you would spend your days on the run, always looking over your
shoulder for the states vanish vans--black escalades with men in dark suits and mirrored glasses, like bugmen with shiny inhuman, and inscrutable eyes full of alien malice.
These were sordid summers, full of plastic playhouses where the cost of a days wages you could lay with a synthetic lover and pay away the days tense tax for a good lay, and forget your toils and troubles. And so many were kept in poverty because of easy habit and routine that they forget they were not living.
But for me, I had none of it. I preferred the troubled thing on the corner when I could coax one into my state issued sedan. She was sulky, with bright blonde curls, 19, maybe 20, with empty eyes, as if watching some invisible horizon. And in the glow of the blue neon, among the wet sidewalks, and trash, she leaned into my car. No words were exchanged. I nodded, and
she got into the car, a miniskirt, and slinky little handbag.
This was no more than state business with a bureau guy like me, and for her, little more than the prison trade taken public.
She huffed some powder and climbed spraddle leg onto my lap, grabbing me along my jawline, eyes locked onto the depths of my soul, and
for the next ten minutes as she moved on top of me, I was motionless property while my lusts became animal, and she, my cream cup.
After, I arrested her to the standard protests, but she new the game and quickly hushed. This was the verdant arithmetic of the state. I was awarded x amount of pension points for every criminal, no matter how, and it was no gentle hand, not the judge, not the jury, or the executioner of their will. It was the rigid touch of a long arm, dislocated from the law, and now, like frankenstein's monster, cobbled onto the mechanism of the state not unlike the manner of a combine harvester.
We were the owners of all by virtue of all we could take, and we took all we could get. The serial romeos of state police power, romancing
the unwilling citizenry with televised patriotism and five minute power talks at the beginning of the corporate day.
It could be paradise or a wasteland if we wanted it to be. And for a time it was.
Edit: devrant always breaks my formatting. sigh. -
Hey guys, first time writing here.
Around 8 months ago I joined a local company, developing enterprise web apps. First time for me working in a "real" programming job: I've been making a living from little freelance projects, personal apps and private programming lessons for the past 10 years, while on the side I chased the indie game dev dream, with little success. Then, one day, realized I needed to confront myself with the reality of 'standard' business, where the majority of people work, or risk growing too old to find a stable job.
I was kinda excited at first, looking forward to learning from experienced professionals in a long-standing company that has been around for decades. In the past years I coded almost 100% solo, so I really wanted to learn some solid team practices, refine my automated testing skills, and so on. Also, good pay, flexible hours and team is cool.
Then... I actually went there.
At first, I thought it was me. I thought I couldn't understand the code because I was used reading only mine.
I thought that it was me, not knowing well enough the quirks of web development to understand how things worked.
I though I was too lazy - it was shocking to see how hard those guys worked: I saw one guy once who was basically coding with one hand, answering a mail with another, all while doing some technical assistance on the phone.
Then I started to realize.
All projects are a disorganized mess, not only the legacy ones - actually the "green" products are quite worse.
Dependency injection hell: it seems like half of the code has been written by a DI fanatic and the other half by an assembly nostalgic who doesn't really like this new hippy thing called "functions".
Architecture is so messed up there are methods several THOUSANDS of lines long, and for the love of god most people on the team don't really even know WHAT those methods are for, but they're so intertwined with the rest of the codebase no one ever dares to touch them.
No automated test whatsoever, and because of the aforementioned DI hell, it's freaking hard to configure a testing environment (I've been trying for two days during my days off, with almost no success).
Of course documentation is completely absent, specifications are spread around hundreds of mails and opaquely named files thrown around personal shared folders, remote archives, etc.
So I rolled my sleeves up and started crunching as the rest of the team. I tried to follow the boy-scout rule, when the time and scope allowed. But god, it's hard. I'm tired as fuck, I miss working on my projects, or at least something that's not a complete madness. And it's unbearable to manually validate everything (hundreds of edge cases) by hand.
And the rest of the team acts like it's all normal. They look so at ease in this mess. It's like seeing someone quietly sitting inside a house on fire doing their stuff like nothing special is going on.
Please tell me it's not this way everywhere. I want out of this. I also feel like I'm "spoiled", and I should just do like the others and accept the depressing reality of working with all of this. But inside me I don't want to. I developed a taste for clean, easy maintainable code and I don't want to give it up.3 -
I'm losing faith in my future right now!
I'm dying working for my current employer (read my last two rants) but no one wants to hire me and I'm not sure whether it's my skills, little experience or only halftime availability until I finish studies!
Also, while I'm at it, there are second to none game dev workplaces here, in Poznań (and working as a game dev is a dream <3).1 -
Just started playing Rust again after like 9 years and holy shit is this game not noob friendly at all
I play(ed) on a relatively chill server where raiding is only enabled in the last week before wipe every month and it's not too many people playing
So I'm out on adventure, I come back and my entire base is raided... Uhm okay, I did sort of have an uneasy feeling that I left the door open when I left so okay, my dumb mistake. Lesson learned: Always make sure doors are definitely closed
So I farmed hours more to get all my stuff back, repaired a vehicle, built a nice little garage, upgraded all my windows to reinforced windows so that nobody can interact with the car or my horse inside the house, just in case that allows you mount and get in the house that way, no clue
This day I log back in. Base completely cleaned the fuck out again
Actually what the fuck man. I did *everything* right, made sure every door is locked and closed, replaced all accessible windows with reinforced ones, had 27 days of upkeep materials and still, my entire progress of 10 hours of playing is gone again
What did I do wrong? After talking with people in chat apparently I had wooden frames for the doors, which apparently are just always destroyable by anyone... Even on a damn server where raiding is disabled. Yea sure makes sense
I like Rust but holy shit, this core game mechanic of raiding is still one I cannot get over. It's so stupid to be cleaned out over night while you're not even online. It's just fucking frustrating to start all over AGAIN farming and farming and farming. I didn't really want to play because the game always looked like a meta gaming sweat fest and this just proves that it's exactly that. You have to know every single meta game mechanic to even have your damn base survive overnight
On a positive note I did figure out that unity's concurrent garbage collection doesn't seem to be a big problem for a proper fps game though, so that's something4 -
!rant
Yesterday my little brother sent me a screenshot of game called robotJS and asked for help. You can't imagine how happy I am that he tries to choose this way -
I been looking over my profile and god it's been a while, programming as still been going on in the background but more for game mods and alikes, kind of been lazy but same time dealing with life.
I really had forgotten my passion for tech and programming it's just become a tool I know and use and I kind of feel bad for doing that. I got in to computers when I was 6 years old built my own PC our of random spare parts at 7, was teaching family members how to repair there own pcs by 9 at the age of 11 was helping with the schools computer department repair and fixing networking problems and my ideas and comments mattered.
Now I am an adult ... Sadly it seems the enjoyment of any idea is shot down with some rude remarks from another Dev, but isn't the point we all see a problem different so we all can contribute?
Like I said I never worked away from computers or programming but now I more like your little side computer repair shop I can do it, I get the job done but the passion isn't there and the end result reflects it.
I believe it's the human part what put me off not just others but myself, I used to put my heart in to my projects and when someone comes alone and rips them apart for let's say a spelling mistake what I state everywhere I am dyslexic but seems to be over looks alot. I became more stale in what I was willing to take on. My own websites now reflect this I am using crappy reinstalled software over me doing it myself.
But the passion for the idea what tech and programming never left I just hope one day soon I am enjoy it again, the wow factor is still there, god there is some talent out there and some of them people I meet before they became big but my aim was never to be come big I would be happy to be on a small project what only as a few eyes on it as long as it makes a difference and that's my problem tech like everything as become so commercial.
Even small projects are ran like a company and the wow factor is gone or the risk factor of trying a unknown way is dismissed for trying to keep face.
If I was born 20 years before right now I would be glad to slow down but I am 30+ and seen the world change so much in this last 10 years where I can do it but .... Why would I do it, when most cases it goes out of my moral ideals
I still mess around with teck, I still have Pi's kicking about and you bet your bottom Dollar I will be trying to get a Pi 5 lol
The love of tech hasn't gone but the communities I enjoyed have, I know this is a me not adapting but I don't need to adapted, I want what we do to matter to someone to make a difference, and I mean with there life's and wellbeing not there bottom line.
If you have any communities to look in to please comment below and of you was able to read this then OMG I am so sorry, I didn't proof read this or anything it was just a little rant about how I become disconnected from the world I have always found enjoyment.
I slipped away to game at late but this last few months I seen myself wanting to be apart of a project or community for tech/programming and even just be a voice helping even someone else get the answer.
I do still have hope for the geeky nerds of yester years even if we are now just a relic of the past lol
Well sorry to put anyone's eyes though this lol enjoy your rants guys and keep up what ever projects your working on.3 -
!tech
i was feeling very disturbed thinking about this thing, so just wanna share here. trigger warning : this is about 2 recent news (1 national and1 international) about crimes against women and its affect on me, a male , somewhat privileged guy with rarely any women in life.
news 1 : some lady in iran getting killed by police due to religious laws . news 2 : a receptionist girl in india getting killed for not providing sexual services to hotel people .
i will come back to first news in a bit, but second news has shaken me to the very core. i saw a post where her dead corpse was being taken up by her acquitances and she is just ... lifeless, hands going sideways, face hung at one side, mouth open... damn :'(
read more here : https://indiatoday.in/india/story/...
i am not at all related to this news, but somehow, i as a guy feel disgusted and being responsible for this sad event. this is not an act of power or lust , this is an act of a horrible mentality.
i come from the city where the world's most number of hate crime and crime against women take place. and pathetic politicians and people of power blame it on women's dressing and mens "naive nature" and , "boys being boys, accidentally making mistakes" . little did anyone know that this mentality has been cooking in the streets for last so many years.
i am a single child with no siblings or grandparents, my relatives rarely visit me and my last 24 years on earth rarely involved any female companionship apart from my mom.
i like girls, i find them cute. i really want to be with someone, to have a consensus relationship. but the talks among my homie groups and other male friends have gone toxic to the level that a national issue syarted feeling relatable.
the feeling of getting affection from someone has somehow turned into a lust, a "game", a "service". one guy( who recently shifted to other state) would use to tell us how he would visit " red light areas" , another one(also left) once tried to ask for that "service" in a camp where we were staying during a trip, and used to tell how he would hook up with girls on Instagram.
we used to laugh at those things, find them interesting and enjoyable. i would think about them in deep, thinking that this is something possible, a transactional access to sex, with me now earning enough to afford it.
now, seeing this news i feel so shitty and being a horrible human. those thoughts were not originally mine, but i didn't opposed them. rather i laughed on it , and thought that once am even more powerful financially and politically, could even entertain that approach.
As a guy, i want to say i am deeply, terribly sorry.
This mentality needs to be changed. my homie group is not just the only group of males that has such vile thoughts having openly propagated. every park, every company meeting , every library, every gym, anywhere i go, i can just show up a coffee cup and shout "women,huh" and can get a laughter followed by several low voices whospers on which girl is a "s***" there .
there are multiple points of failure in our society that are causing these. the news 1 from the start of this rant is the very first : role of government and religion on controlling "dresses and behaviour" of women
another comes the role of sex, culture and gender education in institution. institutions in my areas are so fucked up: they teach how plants fuck and bees suck honey to a puberty hit student, but doesn't teach consent, relations and personal behavior at any age. my school would even try to sometimes make all girls sit in a seperate row and other times would force guys to sit with girls. don't know what they got for this authoritative behaviour, but that sure didn't impacted our brains very rightly.
lastly this needs to be made clear in evevry guy's mind that paid prostitution, forced prostitution and consensus relationship are 3 different things, and only a respectable , consensus relationship is something you should think about and prepare for.7 -
Is writing hand-optimized SIMD code even still worth it? Thinking about writing my own little math library for my game engine but I've tried writing a hand-optimized `dot(normalize(b - a), foo) >= bar` and somehow it's actually slower than writing the same thing using a math lib which is implemented exclusively with scalar math and auto vectorized by llvm
LLVM... I kneel5 -
Is there a good place to post code and have people comment on the style or the logic? I'd love to start getting feedback on my code and break bad habits before they become too ingrained. Plus, our first project is a blackjack game, I'm working through it pretty well but I'm a little stuck and I think it's completely because I'm paranoid I'm not doing it well/right (even though I probably am).2
-
Let's play a little stupid game!
I had a dream last night and when I woke up I was wondering:
"Which one of this PadLeft algorithms is faster in your opinion and why?"
I've performed a (100% not scientific) test in C# and have some results that I will share later, I'm curious what do you think first.
Let's do this! 😁34 -
I started in school with visual basic at the age of 13. my father then told me to learn php cause it could be useful one day. I wrote a little browser game and got really into it. In the meantime we switched to c++ in school and did a bit of Java.
Now I am studying software engineering and got my first job as a php developer thanks to my father. This led me to nodejs + angularjs development which I am currently working with (and Java at the university) -
It's been weeks now since I looked through a language, called S-SIZE, filetype .ssz) that is so little used around (I think it's only used is for a game engine clone called Ikemen) that I can't find much documentation or talk about it on Google.
I'm kinda surprised actually. Is it kind of a common thing to see languages used for a single application?2 -
(a bit late for wk73 but I wanted to post this anyway)
Back in my first year of university, we had to write a relatively simple (though it looked super complicated back then) C++ console application. I don't know what it's called, but it's that game where the computer generates a random 4 digit code and you have to try to guess what it is. Every time you try, it will tell you which digits are correct, which would be correct if they were in a different position and which are outright wrong.
Anyway, the program had a main menu with a help option that would output a short guide on how to play the game. Instead of hard coding it into the source code, the "guide" had go be written in a separate text file and then read and dumped to the screen when necessary.
Here came my great idea on how to read files. Instead of looping through the file until I reached the end, I counted the number of lines my text file had and wrote some gem of a piece of code like this:
for (int i = 0; i<11; i++){
line = file.readline();
cout << line << endl;
}
My teacher obviously took points off for doing such a stupid thing, and I remember complaining A LOT about it. I argued that 11 was a constant because I didn't plan on changing the text file, and that the teacher had no right to take points off for only reading 11 lines because the file only had 11 lines, so it was read in full.
Goddammit, what an innocent little brat I was. I'm glad my first programming teachers were good enough to stay firm and teach me how to do things the right way, even if it's the hard way. -
Hi,
I want to install linux besides windows on my new computer (i7-8700k, gtx 1080). I use debian with i3 on my laptop for work and want to have a similar development environment at home. Does anyone have an adive to choose between ElementaryOS and Arch, or just stick with Debian. i3-gaps will be the wm, I just can't use another one ;)
Does one distro has better support for Nvidia cards in fact I would like to try CUDA.
I do not have other requirements; mostly webdev with python in the backend, and a little c++ game with SDL. This should not be a problem in a new distro.
Thanks for some advices and pro/cons11 -
!Rant
I'm helping a customer who calls in all the time for support. At the end of a call this exchange happens.
Customer: So I have this game...
*Points at a solitaire icon on his desktop*
Customer: If we open that up, there's this little thing here...
*Game opens and there's an ad in the bottom right corner*
Customer: Can you get rid of that?
Me: I can't, not in applications like this. This is the free version of the software and add are how they make their money. If you did want to play without ads, Microsoft has the Solitaire Collection for free
*Makes shortcut to Solitaire Collection on desktop*
Me: There you go -
I have an idea for a fun little web game... A small little learning project.
So of course the first thing I do is write a CLI database change management tool. -
Once wrote a whole little marketing game thing as a WordPress page template. It was a long, weird file! Probably should've written a plugin instead..
-
Okay lets learn somethin new, maybe make a little game with a new language as a summer project, yeah thats a good idea.
First 3 hours: How the f*ck do you use this motherf*cking function put some god damn real examples you f*cking f*cks, Im sick of your hypothetical ass dripping guides.
Another 2 hours later: After an*l probing the f*ck out of the forums and some tries I finally can make this title flicker...
Wooooorth iiiiit8 -
My experience was very recent. I was working on my game engine, Pillar3D, and realized that the setup allowed it to be automatically multithreaded with little to no concern about deadlock or race conditions. All based on the assumption that individual levels don't talk to each other, and that moving entities between levels could be done between frames. I can even track about how much work each thread has to do and use that to distribute levels among the threads. Now I can do things like force UI trees to exist in their own level and get fantastic multithreading.
-
Alright, I've got a confesstion. It's a confession and a question, combined, get it?
Anyway, I've been a happy Linux user for over 20 years now, and I've used all kinds of graphical envs, from tiling wms like dwm and xmonad (I didn't care for hyprland, sorry if that's weird) to full DEs like kde, cinnamon, gnome, etc.
The "question" here is why do people hate Gnome so much? It's the one environment that I keep coming back to, especially now that my main machine is a beast, and RAM usage is nary a concern. Even then, my system is sipping RAM compared to KDE (running two docker dev environments, three browser windows with several tabs - one of which is streaming music, slack, and steam is sitting on the fourth virtual desktop, chilling), and I'm still at just over 18 GB of ram.Being able to push one single key/key combo, and type anything at all that is vaguely relevant to what you want to accomplish, and having that thing be instantly available (including searching for individual files) is super nice. Easy virtual and multi monitor switching is intuitive; little to no effort needed.
Even when I want to do other stuff, like play a game, or edit a photo, video, or some of my shitty musical-aspirational material - GNU+Linux with Gnome has been and continues to be the easiest, most neato way to get shit done.
Why the hate, gnome haters? Maybe you’re using it wrong?13 -
Had a debate with a colleague today over git commits, I had 24 outstanding and he had 15. We came up with a little game...
Who can create the most changes for a single commit. The winner is the one who can remember what each change was without looking at the changes.
Needlessly to say, we both lost 😂 -
One day I decided I wanted to build robots.
And not kidding the reason I wanted to build them was because I wanted someone interesting to talk to and stil not kidding I even fantasized about a robot girlfriend... Lame I know I think I was a lonely little guy back then, though even after 7 years or so it doesn't feel as though it's that long ago. Maybe because things didn't change that much. Which is worrying but it's not the topic so I will pass on that future-past worries bullcrapper. After learning how robots worked and what made them function so things gradually led up to me being more interested in machine learning applications and software. I learned Arduino at first, I think I still have some messy circuits and old arduinos around. I only finished one robot though and it couldn't even support it's own weight. The servo motors were taking too many amps that heated up the little arduino even with a fan attached. Provably I should have made use of mechanics for robots books and calculated things first. But even though it couldn't walk properly I still felt success and I loved it like my own kid (me taking it apart was questionable but believe me). After that I focused more on writing code than using my hands to make things which was a pain in the ass if I might add.
After learning arduino and making that failed project of mine. I then picked up C++ wrote hello world program usual things a starter would do. It was the language I wrote my first game which I finished and this time it worked. But I never released it which was partly because I didn't want to spend a hundred bucks on a license for the engine and I also knew that it was a shit game. If I were to describe; lines in different colors come from the top you need to hit the lines with the same colored columns to break them. The columns changed their height and location on random. The lines sped up and gap between them decreased. Now that I think about it it wasn't half bad. But the code was written in game maker studio's version of C so I have no way to salvage it.
But I learned a lot of things from that project and that was the goal, so I would call it a win. I don't remember but after sometime I switched to python. And I'm glad I did, it's fun to code in which was the main reason I coded in the first place. Fun.
Life happens and time passes,
Now I'm waiting to enter college exams in a few months after hopefully passing them. My goal is to get into computer engineering which will be extremely challenging because it's the highest point department in the university I'm aiming at. But hey if the challenge is great the reward is greater right ? To be honest I'm still not sure about my career path. Too many choices. So I will just let my own road called <millions of similarly random events that are actually caused by deterministic reactions, to affect you and your surroundings leading up to a future which only the Laplace's demon can forsee> guide me. Wish me luck.1 -
Update on this;
https://devrant.com/rants/5967284/...
Since Saturday morning my throat has been feeling like I’ve chugged bleach. My eardrums feel like they’re gonna pop at any moment. I just got home from a doctors appointment. I have fucking covid. I have so little covid specific symptoms that I almost didn’t get tested, doc only tested on a hunch. The only time I’m around people without a mask is at the office so someone at work must have given me the big-sick. If it wasn’t for the vaxx it probably would have been in my lungs by now.
Imagine being such a loser that you get covid this late in the damn game. Goddamnit6 -
Thread topic: religion, philosophy, matrix
Summary: skip if you don't like these topics, stay if you want to find out why the conclusion has relevance to programming
.
.
.
Ok.
Let me get this straight:
There are 4 founders of the BAYC NFTs.
1 has a fasist/nazi pseudo name
1 has a racist pseudo name
1 has a satanic pseudo name
1 has a pedophile pseudo name
Their logo is a copy of Nazi Waffen Totenkopf emblem, which was the German division force of the Nazi concentration camps
And they became billionaires.
Ok
.
.
.
Sam bankman the founder of FTX crypto shit robbed people for 32 BILLION dollars. And hes not in jail because he donated most of that money to democratic political party, leaving himself 1 billion dollars as allowance. Now that he bought political power, politicians protect him. So he's having fun in the bahamas and penthauses, having generational wealth and enriching his fraud parents.
Ok
.
.
.
Balenciaga. They posted photos of female children holding fluffy toys with BDSM sexual bondage. Books on the table, with excerpt of Michael Borremans, who draws "art" of naked children covered in blood and being sacrificed in rituals. Then a book of "The Cremaster Cycle", which is a demented image that symbolizes "the murder and resurrection of Abiff". Hiram Abiff was the central character during Masonic initiation rituals as the culmination of a three-part process. Etc
Balenciaga is a multi million dollar "brand".
Ok.
.
.
.
What i learned through all my years of existing on this planet is, being good and doing good, does not pay off. I still live in the matrix. I am still a slave. I am still playing the game of earn to survive. Even while doing software engineering. And I don't know 1 single wealthy person who has obtained all that wealth by doing something good.
This has further lead me to realization: God doesn't help you get rich or wealthy. God doesn't give a fuck if you're rich or poor. He aint gonna help you. But do you know who will? That's right - evil forces will help you get wealthy. Funny how that works?
Because I am christian and believe in God, pray to God and did good all my life - I haven't received anything good in return, my life has not improved, in fact it has devolved and became worse.
Therefore, I came to a conclusion: I will switch teams. I'll let the evil demonic forces take over and guide me to wealth. I'm ready to scam, defraud, develop ponzis and step on corpses and people to get out of the matrix. Perhaps this is how and why good people turn into villains?
Now you understand.
I dont ask to be on the top. I just want to Not play the Matrix game. Which is the game where you have to earn to survive. I want to get into any store and buy whatever i want, without worrying how much does it cost or asking for a discount. People dumber than me do it. But i cant? That means there has to be a loophole in the matrix. An escape plan is possible. I tried escaping since 2018 and failed. For 4, almost 5 years. Because i was trying to escape through good forces. I'll now try to escape using demonic forces and perhaps I'll end up like BAYC founders, FTX founder, Balenciaga brand and many others similar to them. Ending up even half of their success or a fraction - I'll be more than happy. I am not happy living in poverty. Im getting sick of it. I'm getting sick to be underpaid $600/month for doing a job as hard as software engineering, even with a CS degree. Life is not meant to be slaved away till 65+ years old. I can't even afford to buy a car with this slave salary.
So forgive me God. Im just tired of life. Im tired of being a slave. Im tired of watching my parents become older, weaker and still working. I'll shut down all of my morals and I am ready to rob people in Web3 using all of my programming knowledge that has been undervalued.
"A little boy asked God for a new bike for his birthday, but he knows God doesn't work that way. So he stole a bike and prayed to God for forgiveness"21 -
Domobots is a 'game' some friends, family, and I made a while back. More like a really early prototype just demonstrating the look, feel, and atmosphere we were going for.
Pitched to the Indie Fund and all that.
https://fool.itch.io/domobots
If you want to futz around with what little is there you're more than welcome. I know everyones bored and stuck inside so yeah.
Stay healthy peeps.6 -
my fellow nerds, what are your favorite rpg tropes? we're making a little game to raise morale at work, with our colleagues as character, and I'm not very good at coming up with events13
-
I have been an armchair neuroscientist in my interests. I am fascinated by the brain, how we believe it works, how it really works, and what different research has shown. I have found books written by real neuroscientists that talk about how the brain works and what the research they have shows about intelligence. I am also fascinated by the idea of rewiring your brain. I just found another neuroscience book that has research from some neuroscientists that have challenged the established belief that adult brains have little to no neuroplasticity. This is the ability for the brain to rewire itself to accomplish new tasks or repurpose different parts of the brain. I didn't know this was a limiting factor in the theory of neuroscience. The book also includes information about how Buddhists and neuroscientists are working together to unlock more knowledge about neuroplasticity. The traditional neursoscience belief is that the brain affects the mind solely. However Buddhists have long believed that the mind can affect the brain physically. I am just starting to read this book, but so far the experiments that have been performed seem fascinating. It also has not gotten to the part about the Buddhism influence on the research yet. So far I have just read about how scientists have shown that plasticity can be shown to occur with normal everyday tasks. I don't know where this will lead, but its really cool to read about.
Okay, great, so what?
The why was I looking for this is interesting. I have been looking for some time ideas on how to improve my thinking. I had the idea that I could help myself think better by training my brain with mental exercises. I want to create a program that runs on the computer or phone that one could use with visual and audible cues to play mental games. These games would be designed to make one better at solving puzzles, remember things better, and more. If these exercises could be made in such a way that they were fun to do then we could use our own addictions to improve ourselves. The research I had before frustrated me because they always said you couldn't make yourself smarter. Maybe you cannot increase your mental capacity (not sure if that is true if we can grow neurons, also mentioned in the book), but reorganizing what you have might be possible. Maybe if there is a finite capacity to the brain that reorganizing might cause you to drool. I don't know, but if I could create a puzzle game with the purpose of helping me visualize algorithms, I would find that useful. Also, helping me remember short strings of data would be helpful as well. It seems like I have trouble when it is more than 7 numbers (ten?). Which is also why phone numbers are that long. To make them easier to remember.
I just don't know where this will lead. It might be a wild goose chase. But I think I will learn something about my mind and myself in the process. It also sounds like a great deal of fun.3 -
Hey guys, just did an update to my game Triptych. Its the first game I ever worked on and "completed". I've worked on every aspect of this little game, so feedback is much appreciated!
https://triptych.app.link/devRant2 -
Can anyone recommend any tutorials and assets to use when making movies/animations in unity?
Looking to turn my book series/potential game into a little series if i can get the hang of it.
I already know im going to use cinemachine for my camera system and I'll build my own audio management and trigger systems (Hopefully).
And a side note, does anyone know of anyone who would do some 3D character modeling if i was able to provide some character concept art and have a chat with them? -
I really don't know a specific one that might work for anyone, but let me tell you a story about what I did long time ago.
So I was studying in high school and that day I had to prepare for the history "interrogation" (oral exam), but also, I wanted to play WarFrame so badly.
As I opened the book, I started day dreaming about what I could have achieved in warframe if I didn't have to study useless stuff, but I had to stay focused on history as I was one bad mark away from failing the whole year.
So what I did was just to:
1. stop studying
2. play for like 30m in order to achieve what I wanted to achieve
3. go back to study all happy and focused like "ok, now I don't have anything else to do in that game"
So in general: just take a little time off to free your mind and then you'll be able to get back to work more powerful than ever.1 -
Whats your take on Patreon (and services like it), have you ever considered one or been told to make one?
personally I think its cool that if you have a game community that wants to support you or just people that like your work in general that can support you a little for your work. and Ive been told I should make one but I dont see the point for my own case personally.
Im only asking on here cause I just want more opinions from other Developers20 -
I would like to build a little 3D strategy game (like settler 3) for iOS and iPadOS, unfortunately I can’t find any useful information with google, do i use Metal or SpriteKit, is there any Book I can read to get into that topic? Or is there any YouTuber who creat videos about that topic?
The sources I found are all outdated :/
I would highly appreciate your help :)2 -
WHAT. THE.
https://youtube.com/watch/...
1. watch video
2. comment your thoughts on it
3. read the following copypaste of my thoughts
4. comment your thoughts on whether I'm stupid or he's stupid
5. thanks
----
I am a programmer and I totally prefer windows.
1. I'm (besides other things) a game programmer, so I use the platform I develop for.
2. Linux is the best OS for developing... Linux. But I'm not developing linux. I want to use my OS and have it get in the way as little as possible, not test and debug and fix and develop the OS while i'm using it, while trying to do my actual work.
The less the OS gets in my way, the less stuff it requires me to do for any reason, the less manual management it needs me to do, the better.
OS is there to be a crossroads towards the actual utility. I want to not even notice having any OS at all. That would be the best OS, the one that I keep forgetting that I'm actually using. File access, run programs, ...DONE.
p.s.
if i can't trust you, a programmer, to be able to distinguish and click the correct, non-ad "download" button, or find a source that's not shady in this way, I don't want you to be my programmer. Everything you're expected to do is magnitude more complicated than finding a good site and/or finding the correct "Download" button and/or being able to verify that yes, what you downloaded is what you were after.
Sorry, but if "i can't find the right download button" is anywhere in your list of reasons why "linux is better", that's... Ridiculous.
6:15 "no rebooting" get outta here with this 2000 crap. because that's about the last year I actually had to reboot after installing for the thing to run.
Nowadays not even drivers. I'm watching a youtube video in 3d accelerated browser window while installing newest 3d drivers, I get a half-second flicker at the end and I'm done, no reboot.
the only thing I know still requires reboot within the last 15 years is Daemon Tools when you create a virtual drive, but that one still makes sense, since it's spiking the bios to think it has a hardware which is in fact just a software simulation....
10:00 "oops... something went wrong"
oh c'mon dude! you know that a) programs do their own error messages, don't put that on the OS
b) the "oops... something went wrong" when it's a system error, is just the message title, instead of "Error". there's always an "error id" or something which when you google it, you know precisely what is going on and you can easily find out how to fix it...18 -
Fathers computer store..
I was working there since I was little and got whole hardware perspective and initial user knowledge.. Hell, I even cracked my first game there! -
Hi Devrant, my little brother showed me this site (https://commits.facepunch.com/) which is the commits page for a game he plays.
Some users comment block element characters like █▅▌▊▋ ▉▇█▅▍_▍▄▉▆ he asked if i knew if that meant anything and I don't, but now i'm curious myself.
can anyone recognize the block characters and/or understand if they actually mean anything, as far as a I know they're just block elements people use to mess with others, but like a lot of people are posting them
anyone has an idea of a potential path i'd appreciate it, i'm really curious about whether this means anything or is just a troll
thank you for your time2 -
So I already posted about this a couple of months ago, but I'm still working on my little game, Lore Seeker.
https://apps.apple.com/jp/app/...
I added a bunch of stuff - cards are now divided into 4 factions, and I added a whole slew of different abilities. It's getting pretty close to what I envisioned when I started imo. I also ported it from iPhone to Mac Os X, so if you have a mac you can do me a huge favor by checking it out and giving me a rating! I don't think the mac os app store gets any traffic though.
I have no idea if anyone actually wants to play this thing even if I add a million levels/cards but I'm just continuing to work on it and improving it hoping someone will notice eventually.
The most common question I get seems to be "where's android", so I've been messing around with android studio trying to figure out the basics. I have a tiny platform layer of Swift code that doesn't do much, and most of my code is in C++. So I just need to learn how to embed C++ code and then duplicate a small platform layer. I thought I could just jump into that and 'wing it' but I'm starting to think I will have to actually do some studying to figure out how android works... seems pretty confusing so far.
Anyway, thanks for any comments / advice / disses! <3334 -
I have been using CakePHP 1.3 and 2.x fore some years. I built two custom platforms on them that we used for almost every project at work, and also some of my freelance ones.
We've built all kind of stuff, from basic CMS to large scale CRM/ERP systems, and it held it's own!
But now I wanna build another one! :D
I wanna build a platform on CakePHP 3.x fore sume time at work, but the constant flow of projects leaves little time for this.
And I am not talking about the shitty stuff like the sorry attempts you can find oh GitHub right now, that I never even managed to use once for a real project (I really tired!), I am talking about a real platform, for real world projects, with a real world interface, and real world functionallity, for real world use cases!
I was thinking to start an open source project, but I never managed one so I have some concerns...
Like it will not get any contributors and I will eventually do it on my own anyway, or like it WILL get traction and I will not be able to manage the project, or the community.
I am the head of the dev dept at work, but open source seems like a whole new ball game for me...
Anyway, what do you people think? Would you work on something like that? Would you use it? Should I create a GitHub project and add a collab? Or is it doomed already? -
I have hoed around in different technologies during my university life, Web dev, game dev, cybersecurity (even got a CEH certificate, the training wasn't adequate tho and it's an expensive field needing all those certs), tried blockchain, machine learning but at the end, I haven't gotten anything done. No big projects.... well, apart from a miniproject that extracts text from videos, doesn't work half the time (T-T), No internships...no experience, nothing. I was really, reaaally dumb xD
Now, in my 4th and final year of university , I have decided to settle on Web development (MERN) with game dev on the side (leisure activities), but I need advice.
Before deciding my path, I enrolled in the year-long ALX Software Engineering course. I'm in my 6th month. It promises access to The Room, where they say job opportunities that aren't shared publicly exist. Problem with the course, tho, is they rush, and I don't get time to consolidate what I learn in the course. I feel like i am not gaining anything (first few months were cool). I am on the verge of giving up cos I found solace in FullStackOpen. It teaches MERN, is self-paced, and ergo gives me time to build my portfolio and has a nice community. I know what to do (quit and focus on my portfolio and projects cos my CV is crap ), but advice from you all could really help. Thanks in advance seniors, this little brother appreciates it. -
App Review – Zomato 2.0
Some apps are as essential as oxygen by example of https://apps.apple.com/us/app/... . Zomato, for sure, is one of them. If you love to eat outside and you’re not living in a cave, chances are that you’ve already gone through Zomato on the web or used one of their mobile apps. If not – Zomato is the place where you can locate eating joints, scan through their menus, check for home delivery numbers and a lot more than that. If you are diabetic you keep sweets in your pocket, similarly Zomato is something every food-loving person needs to keep in their mobile phones(I agree how PR-ish that sounds but it’s true).
Zomato had recently integrated social features on its website. That was followed by the much needed overhaul of their mobile apps. They’ve also updated their iOS app recently and I decided to give it a shot. Zomato 2.0 on the iPhone is super slick to say the least. The redesign brings a lot of character to the app. The Zomato app is now much more smoother, cleaner and powerful. The added social functionality adds more value to the app.
Design and Features
The 2.0 update completely changes the entire look and feel of the app. Everything from the app’s start screen to restaurant details has been changed. The default menu lets you explore and search eating places. Now there are icons for top 25 restaurants, reviews, favorites and more. The icons have been perfectly placed and it’s very easy to spot what you’re looking for.
Everything is just right. The app is highly responsive and there’s hardly any lag. If any, it will depend on your internet connectivity. Browsing menus is still a breeze and I personally love the way you can toggle between information, menu, photos and last but not the least, the reviews. Everything placed just perfectly to help you make that ultimate make or break decision – to eat or order from here or not?
Social
Everything is getting social. Even the next door Dolly-beauty-parlor apps are getting more social now. Zomato just integrated its social features on the web recently and they’re now a part of their mobile apps. On the iPhone app you need to login to access these social features. There’s a Top Foodies leaderboard that could prove to be a crucial game mechanic for the app. Browsing users’ profiles allows you to follow users. The profile pages tie up a user’s reviews and followers. This is all pretty neat and a part of a major plan at Zomato to take over the world.
With lists, network, user reviews etc. there’s a lot more to the app. I’m hearing that there’s still a lot more to come when it comes to social features on the Zomato iPhone app. I better start following up with people and posting reviews. This just kicked Foursquare where it hurts the most. And with that I’ve lost the little amount of motivation I had to check-in to places on Foursquare1