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Search - "bug fixing"
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So today, again, I discovered the importance of unitests.
I was solving this performance issue, in which we had a few update actions for multiple entities in mongo, but it took FOREVER to complete, even when I unified it into one bulkWrite command.
Since the unified write did improve performance slightly, and we wanted to move on, we decided to let this bug go.
So there I was committing my changes when I got a rejection from the pre-commit hook since I didn't have enough unitests coverage.
Ok, let's start writing some unitests.
Some unitests also needed to test the bulk write. So there I was comparing expected with actual result, and suddenly I got a huge facepalm.
Apparently some rogue for loop iterated all entities again for each entity that needed update. So instead of getting one update per entity, I got N identical update commands per each of the N entities 🤦♂️
Needless to say, fixing this fixed the performance bug entirely.
Thank you unitests and pre-commit hooks!2 -
People on devRant: "it took me 1/2/3 hours to fix that bug, omg, what a time waste!!"
Me: *wrestles some bugs for 1/2/3 DAYS*
I'm confused, how is fixing a bug within hours a ranting material...?11 -
In my three years experience so far I can honestly say that 100% of the developers I've worked with are narrow sighted with regards to how they develop.
As in, they lack the capacity to anticipate multiple scenarios.
They code with one unique scenario in mind and their work ends up not passing tests or generates bugs in production.
Not to say I'm the best at foreseeing every possible scenario, but I at least TRY to anticipate and test my code as much as possible to identify problems and edge cases.
I usually take much more time to complete tasks than my colleagues, but my work usually passes tests and comes back bug free. Whereas my colleagues get applauded for completing tasks quickly but end up spending lots of time fixing up after themselves when tests fail or bugs appear.
Probably more time wasted than if they had done the job correctly from the start. Yet they're considered to be effecient devs because they work "fast".
Frustrating...8 -
Current Job Title:
Hoarder Bug Exterminator
Details:
Fixing code for projects that have not been refactored ever in 20+ years. -
Just...Macbooks
(sigh)
The entire day wasted having to install a new OS to install a new Xcode to export an app, only to find the xcode was installed under a different user (who has long since gone from the company) to then have to look up what to do, to then just sit...........and....................wait.............for Xcode to download again.
And I know when I try to export my app (which had zero problems being exported to Android) I'm going to hit an entire day tomorrow of bug fixing for ios sh...stuff16 -
Was fixing a bug and suddenly got an error that the lodash library could not be loaded. Funny, didn't even know the project used that lib. Looked for the reference and the previous dev used _.times instead of a for loop. Ha okay, interesting. Wonder where else this library is used.
Searched the whole project for references, dependencies, whatever, any sign of it. Fucking. Nothing.
Rewrote the _.times part as a simple for loop, then removed the library. The rest of the project still worked perfectly. Took me about a minute and a half.
Who the fuck uses an entire damn library to... Not write a for loop I guess?!7 -
I spent ~12h working on a simple issue/bug.
7h was spent on rebuilding local dev environment which is a clusterfuck of maven profiles, tomcat, some autogenerated degeneracy, and 2 different build systems for JS.
5h spent on actual bug fixing, code reviews and so on.
FML2 -
I imagine being a schizophrenic developer must be entertaining, like imagine you're fixing a bug and your homie comes up with a genius suggestion, I mean, more minds help resolve problems faster.4
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(Graduate dev) Got a bug ticket assigned this morning, spent about an hour fixing it on .net and angular side thinking yay (confidence boost)!
.... then 3 hours of html/css cause someone thought it's a good idea to hard-code stuff in a way that makes it impossible to dynamically show/hide content without having to hard-code where things go (bye bye confidence).1 -
How do you deal when you are overpromising and underdelivering due to really shitty unpredictable codebase? Im having 2-3 bad sprints in a row now.
For context: Im working on this point of sale app for the past 4 months and for the last 3 sprints I am strugglig with surprises and edgecases. I swear to god each time I want to implement something more complex, I have to create another 4-5 tickets just to fix the constraints or old bugs that prevent my feature implementation just so I could squeeze my feature in. That offsets my original given deadlines and its so fucking draining to explain myself to my teamlead about why feature has to be reverted why it was delayed again and so on.
So last time basically it went like this: Got assigned a feature, estimated 2 weeks to do it. I did the feature in time, got reviewed and approved by devs, got approved by QA and feature got merged to develop.
Then, during regression testing 3 blockers came up so I had to revert the feature from develop. Because QA took a very long time to test the feature and discover the blockers, now its like 3 days left until the end of the sprint. My teamlead instantly started shitting bricks, asked me to fix the blockers asap.
Now to deal with 3 blockers I had to reimplement the whole feature and create like 3 extra tickets to fix existing bugs. Feature refactor got moved to yet another sprint and 3 tickets turned into like 8 tickets. Most of them are done, I created them just to for papertrail purposes so that they would be aware of how complex this is.
It taking me already extra 2 weeks or so and I am almost done with it but Im going into really deep rabbithole here. I would ask for help but out of other 7 devs in the team only one is actually competent and helpful so I tried to avoid going to him and instead chose to do 16 hour days for 2 weeks in a row.
Guess what I cant sustain it anymore. I get it that its my fault maybe I should have asked for help sooner.
But its so fucking frustrating trying to do mental gymnastics over here while majority of my team is picking low hanging fruit tasks and sitting for 2 weeks on them but they manage to look good infront of everyone.
Meanwhile Im tryharding here and its no enough, I guess I still look incompetent infront of everyone because my 2 weeks task turned into 6 weeks and I was too stubborn to ask for help. Whats even worse now is that teamlead wants me to lead a new initiative what stresses me even more because I havent finished the current one yet. So basically Im tryharding so much and I will get even extra work on top. Fucking perfect.
My frustration comes from the point that I kinda overpromised and underdelivered. But the thing is, at this point its nearly impossible to predict how much a complex feature implementation might take. I can estimate that for example 2 weeks should be enough to implement a popup, but I cant forsee the weird edgecases that can be discovered only during development.
My frustration comes from devs just reviewing the code and not launching the app on their emulator to test it. Also what frustrates me is that we dont have enough QA resources so sometimes feature stands for extra 1-2 weeks just to be tested. So we run into a situation where long delays for testing causes late bug discovery that causes late refactors which causes late deliveries and for some reason I am the one who takes all the pressure and I have to puloff 16 hour workdays to get something done on time.
I am so fucking tired from last 2 sprints. Basically each day fucking explaining that I am still refactoring/fixing the blocker. I am so tired of feeling behind.
Now I know what you will say: always underpromise and overdeliver. But how? Explain to me how? Ok example. A feature thats add a new popup? Shouldnt take usually more than 2 weeks to do my part. What I cant promise is that devs will do a proper review, that QA wont take 2 extra weeks just to test the feature and I wont need another extra 2 weeks just to fix the blockers.
I see other scrum team devs picking low hanging fruit tasks and sitting for 2 weeks on them. Meanwhile Im doing mental gymnastics here and trying to implement something complex (which initially seemed like an easy task). For the last 2 weeks Im working until 4am.
Im fucking done. I need a break and I will start asking other devs for help. I dont care about saving my face anymore. I will start just spamming people if anything takes longer than a day to implement. Fuck it.
I am setting boundaries. 8 hours a day and In out. New blockers and 2 days left till end of the sprint? Sorry teamlead we will move fixes to another sprint.
It doesnt help that my teamlead is pressuring me and asking the same shit over and over. I dont want them to think that I am incompetent. I dont know how to deal with this shit. Im tired of explaining myself again and again. Should I just fucking pick low hanging fruit tasks but deliver them in a steady pace? Fucking hell.4