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Search - "that one game..."
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One day when I was about 8 years old my friend and I were in the library. We decided we wanted to try to make a baseball website because we both likes baseball (this was around 1998). We picked up a book on HTML and my dad took it out for us. My dad was also a programmer so he said he would help us learn. We went home that afternoon and made a little website!
I knew right then that I really enjoyed programming and creating things with code, but I realized I wanted to be a programmer in middle school and high school. One of my friends and I started building Flash games. To see if people were playing them, I added in a call to each game that hit a PHP script on our server. I'll never forget the days/weeks that one of our most popular games caused our sever to get hammered and our shared host said they were going to boot us.
It was an awesome feeling knowing people were enjoying these games that we worked really hard on, and that's one of the main reasons I always wanted to be coding/creating things that people enjoy using.22 -
I’ve been inspired by programming many times, but a few early moments really stand out for me. Some of those most memorable early moments came when I developed Flash games with my friend in high school.
Growing up, at this point in time, around 2005, Flash games were really hot. All the kids in my school played games on addictinggames.com during any classes that took place in the computer lab, and when my friend and I started making games, it was our dream to get a game featured on addictinggames.com.
When one of our early games ended up getting featured, we were absolutely ecstatic and I’ll never forget the feeling of seeing our own work on this game website that we loved for years prior and that so manly people at our school used. It was the coolest thing and I think went a long way to encouraging me to continue to want to create things, after seeing the impact we were able to make with a simple game (as two high school students).
And I think that shows the beauty of the internet today and the power people with few resources have to get stuff out there. I think it’s maybe gotten harder as of late since there’s probably more competition, but I also think the audience is ever-growing and I hope many more people get to experience that awesome feeling of having something you worked hard on become popular.14 -
People like this disgust me. I know one guy I worked with that bought his kid one of these, I asked him what for and he said: "there's that fortnite game everybody talks about"
Spoild brat.16 -
Remember the Ububtu mobile OS ?
I remember working on the community UI drive for this project. To know that something as awesome as ubuntu would come down into the form factor of a phone , was just ecstatic.
The first build was out , people liked it. People nagged a bit about the performance issues , but it was going fine. Then the second build .. then the third no one heard about and the 4th that never came.
The interface for this system was unique because after Wondows , this is the only other OS developer that embraced the one ecosystem mantra of design.
Using Ubuntu phone was natural , it was a small desktop OS.
I remember logging on to launchpad one day and seeing the Ubuntu mobile channel with it's last post " Thank you and goodbye "
It was heartbreaking , but i could understand. Like windows phone ( which if you guys weren't aware of , had APK support by the end of its lifecycle ) felt crushed under the weight of android and iOS.
Waiting for a day when there will be a third champion in game. I miss having to see Ubuntu being on my phone , but they seem to be doing great in everything else , so good on that. 😄
Ok done .. thanks30 -
I just witnessed this interaction between my CTO and an intern. CTO was a good 30 feet away, so everyone heard:
CTO: *talking about some notepad or something* "I HAVE ONE IN MY DESK!"
Intern: **froze - afraid to go through his desk**
CTO: "TOP DRAWER!"
Intern: ..........
CTO: "GET IT, FUCKER!"
Intern: **blushing - gently opens drawer**
CTO: "KEEP GOING! PAST THE CANDY!"
Intern: "I ..."
CTO: "PAST THE WHISKEY!"
Intern: **softly** "I found it..."
CTO: "THAT WAS HARD!"
Intern: *starts walking back*
(player 3 enters the game) Director of Software: "BRING THE WHISKEY!"
Note: The intern was laughing, he is just a bit timid.
I truly love my job.16 -
I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
So I was looking at the linux environment at my new job. Found 2 VM's in the local network, only one of them is documented. Noone knows about the other one or what it does, let alone usernames and passwords.
Spent over an hour trying to break in, only to find out that a couple of bored devs, that have long since left the company, set up a game server on there and noone noticed it for the past 3 years..5 -
Second semester
Java - OOP Course
We had to write a game, an arkanoid clone
Neat shit
And a fun course, mad respect to the Prof.
BUT
Most students, including me had this ONE bug where the ball would randomly go out of the wall boundaries for no clear reason.
A month passed, sleepless nights, no traces.
Two months later. Same shit. Grades going down (HW grades) because it became more and more common, yet impossible to track down.
3 months later, we had to submit the HW for the last time which included features like custom level sets, custom blocks and custom layouts.
So before we submit the game for review, they had pre-defined level sets that we had to include for testing sake.
I loaded that.
The bug is back.
But
REPRODUCIBLE.
OMG.
So I started setting up breakpoints.
And guess what the issue was.
FLOATING FUCKING POINT NUMBERS
(Basically the calculations were not as expected)
Changing to Ints did it's job and the bug was officially terminated.
Most satisfying night yet.
Always check your float number calculations as it's never always what you expect.
Lesson learned, use Ints whenever possible.18 -
[This makes me sound really bad at first, please read the whole thing]
Back when I first started freelancing I worked for a client who ran a game server hosting company. My job was to improve their system for updating game servers. This was one of my first clients and I didn't dare to question the fact that he was getting me to work on the production environment as they didn't have a development one setup. I came to regret that decision when out of no where during the first test, files just start deleting. I panicked as one would and tried to stop the webserver it was running on but oh no, he hasn't given me access to any of that. I thought well shit, I might as well see where I fucked up since it was midnight for him and I wasn't able to get a hold of him. I looked at every single line hundreds of times trying to see why it would have started deleting files. I found no cause. Exhausted, (This was 6am by this point) I pretty much passed out. I woke up around 5 hours later with my face on my keyboard (I know you've all done that) only to see a good 30 messages from the client screaming at me. It turns out that during that time every single client's game server had been deleted. Before responding and begging for forgiveness, I decided to take another crack at finding the root of the problem. It wasn't my fault. I had found the cause! It turns out a previous programmer had a script that would run "rm -rf" + (insert file name here) on the old server files, only he had fucked up the line and it would run "rm -rf /". I have never felt more relieved in my life. This script had been disabled by the original programmer but the client had set it to run again so that I could remake the system. Now, I was never told about this specific script as it was for a game they didn't host anymore.
I realise this is getting very long so I'll speed it up a bit.
He didn't want to take the blame and said I added the code and it was all my fault. He told me I could be on live chat support for 3 months at his company or pay $10,000. Out of all of this I had at least made sure to document what I was doing and backup every single file before I touched them which managed to save my ass when it came to him threatening legal action. I showed him my proof which resulted in him trying to guilt trip me to work for him for free as he had lost about 80% of his clients. By this point I had been abused constantly for 4 weeks by this son of a bitch. As I was underage he had said that if we went to court he'd take my parents house and make them live on the street. So how does one respond? A simple "Fuck off you cunt" and a block.
That was over 8 years ago and I haven't heard from him since.
If you've made it this far, congrats, you deserve a cookie!6 -
I am a long time lurker on stackoverflow. There was a time I was stuck on an obscure error for so long but finally light shone when I found an answer to that problem on stackoverflow.
Overjoyed, all I wanted is to leave an upvote for the answer; before I realised that you need a +15 reputation before you can do (I know I am late in this game)
So I worked my way to that 15 and it was a tedious one. Stackoverlords deleting my answer, voting no to my edit and reverting another over petty reasons
I fought back by flagging my deleted answer with my reasons and alas the community backed me up by upvoting my answer (which was revived),the original answer poster approved my edit and @me a thank you comment. I was elated
And it is today, I got my +15. That I could finally pay back and upvote the answer from my benefactor4 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.34 -
HBO, the network that owns Game of Thrones, one of the highest grossing and most popular shows, still use Flash for their web streaming service.
I cry in dothraki7 -
So there it fucking goes.
Hi. I'm WillibertXXIV.
I'm not a programmer by trade; I have a more than fulltime job as a cook. As for the last year, I spent pretty much all my free time, overlapping my sleep time, to learn how to code.
All that so I can create a game that I started working on the same day I started my learning process. So far it's shit and it's going to stay that way for a long time. Only I can say this. It's my baby. It's fucking ugly and shit but it's mine.
Yesterday I broke it. I broke my baby. I don't know how it fucking happe. When I went to sleep I had a steady 175fps, nice realtime lightning and player / enemy that flowed like running water. I worked really hard to make that happened. Profiling, writing better code, profiling, etc. It's still not good, it's less shit.
I woke up, beautiful day. Not too warm, not too cold, that sweet spot right in the middle. Girlfriend already made the coffee. Perfect. Woke up, sat down to start my morning time work before going to my realjob and
BAM
Everything is shit, 20fps max. That one thing, gfx.waitforpresent, showing up in the profiler eating everything as the game run. Movements are now of stroboscopic nature. Light is still ok but what good does it do now fucking piece of shit. I'm not qualified enough for this shit.
Fuck,
Fuck this,
Fuck this shit,
Fuck this shit i'm out of here.26 -
Story about an obscure bug: https://twitter.com/mmalex/status/...
"We had a ‘fun’ one on LittleBigPlanet 1: 2 weeks to gold, a Japanese QA tester started reliably crashing the game by leaving it on over night. We could not repro. Like you, days of confirmation of identical environment, os, hardware, etc; each attempt took over 24h, plus time differences, and still no repro.
"Eventually we realised they had an eye toy plugged in, and set to record audio (that took 2 days of iterating) still no joy.
"Finally we noticed the crash was always around 4am. Why? What happened only in Japan at 4am? We begged to find out.
"Eventually the answer came: cleaners arrived. They were more thorough than our cleaners! One hour of vacuuming near the eye toy- white noise- caused the in game chat audio compression to leak a few bytes of memory (only with white noise). Long enough? Crash.
"Our final repro: radios tuned to noise, turned up, and we could reliably crash the game. Fix took 5 minutes after that. Oh, gamedev...."5 -
I am amazed. I witnessed (mostly heard) a 14 year old girl calm down a young adult female suffering an anxiety attack before I managed to push through people on the tram. She told her to close her eyes, breath, tell her what she smells, then open her eyes, name first thing that she sees, then look left, name first thing, etc.
This is called sensory grounding and it works. And yeah, what she did was pretty awesome but this isn't what amazed me the most. I asked where she learned that and she said "from a game about apes". And I knew exactly which game she meant. There's a title called Ancestors: The Humankind Odyssey and among many interesting mechanics there's one that puts the player in a state of anxiety when they venture into an unknown territory. The way to win that part is by analyzing surroundings by vision, hearing and the sense of smell before a panic countdown goes to zero. It's called "conquering your fear". Holly fuck, I played that and I didn't connect the dots. Are games nowadays teaching kids how to handle real life crisis? Where were those games when I was a kid??4 -
So, there was this person I met on the internet who was preaching about how the success of games depends primarily on luck.
His argument was that even though he made a great game(his opinion) and uploaded it to the appstore his game failed to gain popularity.
He stated that there are about 500 games uploaded daily and it is only the matter of luck whether or not a game gets noticed and that he ran out of luck.
Now, his game was a pretty ripped off copy of the overused tile matching games. I pointed out to him that the reason his game didn't do well was probably because he made a ripoff(I actually used 'a copy's but 'ripoff' sounds more rant like) and that he priced it fairly high, while there were free games with more features and better graphics and mechanics(based on the description of the game and screenshots).
He then began to rage(all caps obviously) about how I am talking out of my ass and that I probably haven't even made a game yet.
I politely(the only reason I was polite was because the account was known to my Twitter followers. Sometimes one has to protect one's name) told him that I am an indie game developer and that I have made a decent amount of games.
He then proceeded to mock me and dared me to name a few.
So I posted four links to my 48 hour competition games and one to an official game.
He then began to call me an imposter, so I did a shout-out to him through my Twitter account.
Instead of continuing on Twitter, he ran back to the forum, and began to shit talk about how anyone can do it if they have a team with them.
I corrected him on that, stating how I was alone at the time and these particular games were the results of me working hard and striving to improve myself.
Then the guy finally starts spamming on different threads about how I am an arrogant bastard and other explicit forms of abuses before finally getting banned.
Sometimes I don't even know why I bother.
When I was starting out, there was this developer who would point out the faults in my games so that I could work on them. That was a great help and probably accelerated my growth. He was a great mentor and is now a good friend and is now in my team.
I guess some people are so hung up on their pride that they will refuse to accept their mistakes and make any efforts to improve.9 -
One day my boss called me in to his office. "I need you to sort Bernie out".
Bernie? "Oh, you don't know about Bernie!"
Turns out Bernie was a Windows 2000 server running SQL 2000 that had all sorts of antique applications and SSIS packages running on it. Nobody was sure what it did, or if it was even still alive, but nobody was game to just switch it off.
So, after 2 months of chasing down source code, analysing it, looking for non-existent documentation, I was finally able to say.
Bernie's dead. You can bury him.13 -
Back when I was in school (about 15 years old) and I played games, I had a particularly favourite game that I would play. It was a lesser known strategy game made by a single hobbyist Dev.
I was already known in the community for making some mods for the game and chatbots.
What most people didn't know was that I had made a map hack and various other cheats that made it significantly easier to win by reverse engineering the game and modifying the x86 assembly in ollydbg.
One thing in particular I had been working on at the time was a game replay editor. I had reverse engineered the saved game (replay) format and was able to replay them, edit them and generate them.
During one particular match, a person in the community particularly annoyed me and I edited the saved game to change what his moves were and the words he spoke. It made him look a bit like an idiot but IMHO was only a slight exaggeration of the truth.
I posted the game replay on the forums and everyone was in hysterics about the crazy things he did and said in the replay.
As no one knew I had this capability they all believed the replay and even the guy in the replay couldn't believe it himself and didn't understand what happened. He just kept telling everyone it didn't happen and the 'truth is in the pudding'.
Although I originally intended to tell everyone what I did, I never did and whenever the guy entered in to a game everyone would laugh about it and say 'the truth was in the pudding'.
He was no longer annoying me and it sort of made me feel like a god at the time.
So that's my wk65.4 -
This one isn't as interesting.
I was probably 6 years old when I first used a computer. A commercial played on the TV about an online game called Fantage.
I wanted to play, so I begged my mom if I could use her Dell inspiron 5100. After hours of begging, she finally said yes.
I've never touched a computer before, so when my mom typed her password and left me alone I was confused.
I didn't know how to get to the game so I stared at the screen until my mom returned. She was annoyed and said to go on the internet and I stared at her. She was about to yell, but refrained herself from doing so, and clicked on IE before typing in the game.
She made me an account and then left.
I figured out how to use the trackpad and keyboard so I was really excited. Then there was a pop up box that said something like, "click OK if you promise not to give anyone your personnel information."
As the stupid kid I was, thought I was going to give her a virus if I clicked OK, so I stared at the screen until my mom said computer time was over.
I never got to play Fantage.16 -
This is from my days of running a rather large (for its time) Minecraft server. A few of our best admins were given access to the server console. For extra security, we also had a second login stage in-game using a command (in case their accounts were compromised). We even had a fairly strict password strength policy.
But all of that was defeated by a slightly too stiff SHIFT key. See, in-game commands were typed in chat, prefixed with a slash -- SHIFT+7 on German-ish keyboards. And so, when logging in, one of our head admins didn't realize his SHIFT key didn't register and proudly broadcast to the server "[Admin] username: 7login hisPasswordHere".
This was immediately noticed by the owner of a 'rival' server who was trying to copy some cool thing that we had. He jumped onto the console that he found in an nmap scan a week prior (a scan that I detected and he denied), promoted himself to admin and proceeded to wreak havoc.
I got a call, 10-ish minutes later, that "everything was literally on fire". I immediately rolled everything back (half-hourly backups ftw) and killed the console just in case.
The best part was the Skype call with that admin that followed. I wasn't too angry, but I did want him to suffer a little, so I didn't immediately tell him that we had good backups. He thought he'd brought the downfall of our server. I'm pretty sure he cried.5 -
Few weeks ago I was having a few beers and messing around with a Minimax AI that could be used for different games as long as you fed it possible moves and win/loose-conditions. Could be used for like Tic Tac Toe on a 5x5 field, connect four etc.
I hadn't got it to work yet as I tried to implement alpha-beta pruning to optimize it. When I was playing against it I thought "Damn you're stupid, why would you even make that move" but still finished the game.
Before I knew it I had fucking lost. It outplayed me like 6 moves before I even knew what was happening.
And that's one of the top coolest feelings I've had as a developer, got destroyed by my own program.3 -
I played a lot of Command & Conquer when I was younger, and I remember going through the files for C&C: Red Alert. I found one that had all the units names and properties, and wondered what happened if I changed a value. So I changed grenadiers attack speed to something ridiculously fast, and found that it actually changed it in the game!
The light bulb went off in my head, and I then created new units:
- Albert Einstein that shot electricity
- Attack dogs that launched missiles
Granted the animations didn't exist for these so it defaulted to playing their death animations when attacking, which was amusing.
That was the ah-ha moment for me that lead me to pursue programming. It was just so much fun!4 -
My son loves...loves Star Wars, so when Star Wars Battlefront (on the PC) went on sale, he jumped on it.
To my shock (I'm not a big gamer), the game is filled with hackers/cheaters that are able to give themselves 'god' mode, so they can kill in one shot and take no damage.
My son (and others in the game) keeps 'reporting' them, but it looks like an issue EA is ignoring.
My son keeps asking me "You're a programmer, can't you fix the game so they can't do that?"
Good lord...I could care less about russians "hacking" our election (moronic press, doesn't even know what that means), but hacking my son's favorite game!...hmm..wonder how long it would take me to drive to EA headquarters and find that SOB dev manager in charge?
I get it, cheaters are gonna cheat, but fix your friggin' code! Aren't you embarrassed!?
Don't give me any of that "we don't know how they are doing it..." nonsense. This is devrant, not <insert media outlet you hate>.13 -
I have my best moments but the first time I felt badass about computers was when I was at kindergarten.
There was one computer with one cool game with skateboard. I wanted to play but the other kids didn’t let me.
I thought that if it look like I fix the computer they will let me. I took me month or little more but I made shutdown bat(I didn’t really understood fully) and I added it to the game shortcut from usb.
One of the other kids started the game and the computer turned itself off. Hi tried a few times and then I offered to fix it, I created new shortcut replacing the “hacked” one and the game ran.
From that moment the computer and the game were always free for me.7 -
what i did today:
1. start a computer
2. start a xampp server
3. open text editor
4. open bug list
5. realize that i cant do a single thing.
6. steam game invitation shows up (i think it's ok just one game)
7. realize that i spent 10 fcking game
8. tried to fix the bug
9. i failed
10. i do another game
11. and it's time to go home
12. i feel guilty7 -
more buzzword translations with a story (because the last one was pretty well liked):
"machine learning" -> an actual, smart thing, but you generally don't need any knowledge to use it as they're all libraries now
"a bitcoin" -> literally just a fucking number that everyone has
"powerful" -> it's umm… almost working (seriously i hate this word, it really has a meaning of null)
"hacking" -> watching a friend type in their facebook password with a black hoodie on, of course (courtesy of @GeaRSiX)
"cloud-based service" -> we have an extra commodore 64 and you can use it over the internet for an ever-increasing monthly fee
"analysis" -> two options: "it's not working" or "its close enough"
"stress-free workplace" -> working from home without pants
now for a short story:
a few days ago in code.org "apscp" class, we learnt about how to do "top down design" (of course, whatever works before for you was not in option in solving problems). we had to design a game, as the first "step" of "top down design," we had to identify three things we needed to do to make a game.
they were:
1. characters
2. "graphics"
3. "ai"
graphics is literally a png, but what the fuck do you expect for ai?
we have a game right? oh wait! its getting boring. let's just sprinkle some fucking artificial intelligence on it like i put salt on french fries.
this is complete bullshit.
also, one of my most hated commercials:
https://youtu.be/J1ljxY5nY7w
"iot data and ai from the cloud"
yeah please shut the fuck up
🖕fucking buzzwords6 -
A real conversation I just had:
Brother: Have you heard of a game called Super Hot?
Me: Everyone has heard of that game.
Brother: Can you play it?
Me: I don't have the PC to run it.
Brother: I played it on my friend's Xbox.
Me: I don't have an Xbox.
*Pause for effect*
Brother: Can you build one?
(He's not stupid. He just likes to say things that will annoy me. We live in the same household, he would know if I have a PC or an Xbox.)12 -
Found this on /r/battlestation last night. I really like to have such neat and nice setup when I can afford in future (I hope). But have one question.
Is it suitable for non-gamers?
I'll be using it for coding, work, movies, etc. I don't think I'll play any game that seriously ever.26 -
I met a guy on facebook group, where was post asking how to make easy platformer game in a week. And I tried to explain post author how to start. Everything was good untill this guy came in. He commented my comment "Yoo you are wrong, he can learn it in one day". My comment was about starting with unity and programming, and that need time to learn (without copying tutorial, everything made by himself). So I started to gently explaining him why it is unachivable in 1 day. Of course his respond was like "Omg you are so fooking stupid, It's sooo easyyy" this conversarion took good 15 minutes, and I ended it with "Ok, you are right" just to end thid. I hate people like that.4
-
At a game dev class. Class starts and everyone is already doing something and I don't know what. I hear the some guy telling us about what to do with those "assets he sent us". Apparently everyone got a mail with the assets we'll be using and an instruction video for the day. Everyone but me, that is. I call the guy over and I tell him I didn't get the email. "Well why didn't you get the email?" HOW THE FUCK SHOULD I KNOW? You didn't tell us we'd be getting one so I couldn't exactly tell you to resend it. So now I'm just sitting here watching the rest of them work awkwardly...(first rant btw)4
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!dev
That moment that your favourite YouTube channel (I only use YouTube from google and mostly through hooktube.com) announces closing soon.
I’m genuinely very sad. This channel was awesome because it allowed for beginning raw producers to get feedback from raw fans and even get in touch with the top raw labels!
Some top producers which are around now got into the game because of this channel and I was hoping that that’d be me one day as well.
I’ll miss you, RawstyleNation 😥❤️15 -
So a few years ago when I was getting started with programming, I had this idea to create "Steam but for mods". And just think about it - 13 and a half years old me which knew C# not even for a half of a year wanted to create a fairly sizable project. I wasn't even sure how while () or foreach () loops worked back in the day.
So I've made a post on a polish F1 Challenge '99-'02 game forum about this thing. The guy reached out to me and said: "Hey, I could help you out". This is where all started.
I've got in touch with him via Gadu-Gadu (a polish equivalent of ICQ). So I've sent him the source code... Packed in .ZIP file... By Zippyshare… And just think how BAD this code was. Like for instance, to save games data which you were adding they were stored in text files. The game name was stored in one .txt file. The directory in another. The .exe file name in yet another and so on. Back then I thought that was perfectly fine! I couldn't even make the game to start via this program, because I didn't know about Working Directory).
The guy didn't reply to me anymore.
Of course back then it wasn't embarrassing to me at all, but now when I think about it... -
*plays game for 10h consecutive*
.. yeah yeah I know what you're thinking. This guy doesn't have a life. And you're probably right.
*gets hungry*
… I could really use a hamburger right now 🤔
… But the fast food tent is ~30 minutes walking distance away, and this game automatically logs you out after 30 mins inactivity...
What if I could program in some delayed input?
*jazz hand routine engages*
Hmm.. so if I do something like:
PS C:\Users\Condor> $wshell.AppActivate('BlueStacks'); Sleep 1; $wshell.SendKeys('abusing this chat~'); Sleep 1; $wshell.SendKeys('for upkeep of 10h play~'); Sleep 1; $wshell.SendKeys('while I get myself a hamburger~'); Sleep 1; $wshell.SendKeys('sorry~');
that should work, no?
Le output:
abusing this chat
sorry
Well, even for PowerShit.. good enough, right? It gets the message across 🙃
Hmm.. let's just put an afk message instead, as I'm using the guild chat and don't want any of the members to think that I'm a freak
PS C:\Users\Condor> Sleep 1; $wshell.AppActivate('BlueStacks'); Sleep 1; $wshell.SendKeys('afk~');
.. which seems to work like a charm.. alright, perhaps I can entrust PowerShell to do that again after a 900 second delay, which should give me enough time to get that hamburger.
*comes back home*
"Logged out due to 30 minutes of inactivity."
MICROSOFT POWERSHIT, YOU'VE HAD BUT ONE FUCKING JOB!!!!
Well, guess I'll do that no-life 10+h gaming session somewhere next year again then. Thanks Powercunt!21 -
Should I Close-Source my project?
I have been working on a Desktop/hacking simulator game and up until now the project has been Open-Source. I'm at a point now where I haven't gone too far to turn back.
Last night I got to thinking about my game, and what I want to do in the future. The game will always remain Free, but I might sell it to another company later down the line, something I can't do if I stay Open. I want to makea good game. And I don't want to do it for money (because that has never worked out for me in the past) but I want to *be able* to make money if I wanted to. I mean, I have been told by several developers that my game will be "ground breaking/a worldwide phenomenon/a Minecraft competitor" while being Open is one of my main selling points, besides populatity, what do I have to gain? I said I don't want to develop for money (mainly because the pressure gets to me) but I'm so poor I'm almost literally starving. I make $3/mo from Patreon and survive from donation from relatives. I feel like I need this. But I also feel selfish. Information should be free, ya know?
Idk.. This started serious and turned into a ramble.. Guess that's what this app is all about.
Leave your opinions below.25 -
Never heard of a so terribly designed online game.
For starters: the client-server model is process everything on the client, then save it on the server, and due to the nature of the site design, simply changing a tag will give you another of money.
The PayPal processing system doesn't read any headers or anything of that sort. So if you cancel your payment, this game thinks you've paid anyways.
Also, the trading system is based off of what buttons you can see so if you can see the cancel button it must be yours. So if you copy the cancel button to someones trade offering (FYI this is all done locally), and you click it you have gotten said item(s).
It gets worse, but I don't remember much more than that. The one thing they actually do is make session IDs expire.12 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
When I was 13 yrs old, I played Counter strike. One day by chance, I went into its program files folder and started looking through the files. There I found a bots.db which I opened on Notepad++. I found out that unlike many other files, it had un-garbled text. So I studied its contents and soon realized that it contained bot profiles. I edited skill levels of some of them and opened the game. To my delight, the bot's skill did change. It was so awesome, I can now complete the missions I was stuck in. That was the moment I had first wanted to go into Software Development field but I only started to code 4 years later.5
-
Here’s one that has been the reason that I’ve not been on devRant for a while.
School counselor decides to come to me saying “Oh hey, it’s your last semester and at this rate you’re not gonna graduate bud” Why the duck couldn’t you tell me earlier?! Fine, fuck you, just give me FOUR extra online classes. ELA, Game Dev, Web Des, and Criminology. Alright, ELA and Game finished with no issue. Then comes Web.
This class is a complete piece of dog shit wrapped in HTML5 memorization hell. I don’t give a single fuck what a scrum is, or that this bitch doesn’t know how to ask her client if she can use their logo, the dumbass. How about you teach me more about actual STRUCTURE AND FUNCTION, HUH? MAYBE SOME EDUCATION THAT DOESN’T INVOLVE MEMORIZING ALL THE FUCKING HTML TAGS EVER?!
I am literally brute forcing my way through the tests. Failed? Open the lesson, close it, test reset and unlocked. Try again until you pass. Fuck this class in its miserably over complicated yet somehow over simplified existence.
Now I’m gonna go get some goddamn sleep. I’ve been at this shit for hours.6 -
I learn programming cause it was in my genes.
My father was a programmer himself but, he died back in 2005 of September when I was 5 years old. So I guess I program to continue what he did. He was in the process of making a game but, failed to do it. He had concept art created and even mad characters. When I get real good, I plan to program that game for him and dedicate it to him.
I started programming on a website called Scratch back in 2010 (in think), which I saw a Ted Talk on, and started from there. I use KhanAcademy as I am home schooled and when they introduced the programming tutorials to that website, I was immediately hooked and it was just the beginning.
I used Scratch for three years and I wanted to know more, so I did research and discovered a program called Stencyl and started making a game I made from scratch into that format.
I used that program and when 2013 hit, moved to a new church and met an old friend and all of sudden we started making games together and we relesed our first game on Scratch called Minecart Chaos.
That took three months to create. He did all the art and I, of course, did the programming. The three months later we were at it again making a new game called EMP Restaurant Rampage. That also took three months to create. one of his friends composed the music. We are now in the process on making a new game and I am now tasked to make the music. So that is my history.9 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
Several rants ago I promised to drop a bombshell about Android. What took me so long was my research.
I wanted to measure the extent of Google’s background data mining. I put Android at a significant disadvantage — it was Redmi 6, a device with a 5-year-old half-dead battery that was heavily used by my partner. The only change was me installing Lineage OS + microG — a private, degoogled combo that has no quality of life ramifications. Google Play Store opens, apps download. MicroG emulates Google Play Services — maps, banking and other Play Services-dependent apps work flawlessly. This made a huge difference.
Before degoogling, this phone lasted one day tops on standby. Now, with Wi-Fi connection enabled, apps auto-update working (one game I had installed auto-updated during the test), and no battery saver engaged, I was able to pull ELEVEN DAYS on full charge. Battery saver promised even more uptime, but I considered that cheating.
Modern phones have modern screens that drain battery quickly. Yet, they also have 4000+ mAh batteries. If your Android smartphone performs worse than mine in a test like this that doesn't use screen, kiss your privacy goodbye.24 -
Does anyone else hate it that ".io" is now a style of game? And not even a good one, at that
When I told one of my friends I want to buy a .io domain name, he was confused when I didn't want to make one of those games7 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
I was so excited about getting a fitbit charge 3 for my girlfriend. coz she wanted a fitbit for a long time.
she as always was trying to find out what i got so she usually starts a guessing game.
in the middle of the game she says look i dont need to know anymore ill love it whatever it was. i just hope its not a fitbit.
so me being someone who is completely ok with exercising the stores exchange policy i tell her it is a fitbit. she swears to me shes wanted one forever but she ddnt want me to pay that much money so i dont need to exchange it with anything.
next day on the phone, she tells me how much she appreciates it and just was afraid id get one coz she ddnt used to like her dads fitbit. but the other models are really cool.
what was ur dads fitbit? i asked
oh just the ugly charge 3 one. she replied9 -
>First grade
Teacher: This is a Keyboard, this is a mouse... blah blah blah
Now play Mario!
There was also some space racing game or something installed on the computers. We weren't allowed to play that game, so of course, we did what we weren't allowed to. It was always fun to sneak in a game when the teacher wasn't looking or wasn't around.
We were also taught MS Paint. I "painted" a squirrel in one of the lab sessions, the teacher loved it and showed it to everyone. Everyone applauded and then I became the MS Paint Guru (for them). Fun times..9 -
I once had to make a shitty canvas game as part of a marketing campaign when I worked for an agency, for fuck only knows what. You dragged a shopping trolley back and forth in an aisle, and got points for catching items that fell from the top.
The initial round of feedback had the complaint that sometimes players weren't receiving points for items. I spent a night playing this senseless game over and over, but I never failed to get the points for an item. I was pretty confident that it worked, it wasn't like the logic was complex, so I sent it over.
Second round of feedback had the same complaint. They were getting quite annoyed by it, said that it was a bad user experience. Again, I could not reproduce it at all: the game was an equally tedious waste of life on every device I tried it on.
In exasperation, I asked the sales guy whose pitch it had been to get me a video or a more detailed report. The client was quite arsey, as they saw it, at having to do bug-fixing for us, but they did agree.
Anyway, it transpired that they were angry that players were not receiving the points for the items they *failed* to catch. The way they saw it, the game wouldn't be fun if you were punished for not catching items - so they wanted the player to get ten points for every item on screen, regardless or not of whether they caught it in their trolley. Of course, I thought. Silly me.
I was actually quite impressed at how a marketing department could accidentally undermine the very notion of a game whilst seeking to make one more fun.8 -
Processing is WHAT?!
So is it just me or is processing like the most fun thing to do with coding ? I mean, it's perfect for relax; it's fun like playing games but it still gives you something.
I've never been so keen to code like I am after weekend with processing. OMG!
And it's not just that you can do everything, understand how M$ Paint/Photoshop does things, understand how games work and how EVERYTHING around graphics works, it's also that there are SO MANY REAAAAALLY GOOD resources that you enjoy ""studying"". Things like pong, game of life, Gaussian blur (the one you use in Photoshop daily, yeah, do you understand how it works ?), Painting or edge detection OR ANY OTHER THING RELATING TO GRAPHICS.
It's simply amazing so if you don't know about it, give it at least 10 minutes(at that point, you'll be programming GTA 6/Photoshop 2 or something..), you won't regret it.
Anyaway, feel free to share your creations!10 -
I forgot to say the biggest distraction isn't that guy at work, no it's actually my job!
I'm an app developer but I want to be a game developer, it takes me so long to get to/from work.
This job is boring and I want to get another one at least closer to home and can at least pay me a bit more than minimum wage so I can save up more :/ but from the looks of things the jobs listed are the wanting experience without giving any. -
Had an awesome day at work got so much coding done, made an awesome well documented class for a Countdowntimer class in Android.
Was looking forward to getting home and using my motivation to continue coding my game when I got home.
Then get to the bus stop and it's packed for the Adele concert, I saw a poster okay thats good only buses are packed (I then take a train, I live pretty far from work) I get to the train station and the shittiest system has been setup,
Where people pack on the train that goes to the last stop south for the Adele concert that isn't even near the last stop!
One of the platforms aren't even being used and the trains that got partway south are tiny as hell for the rest of the people that don't want to go to this concert.
For one thing who thought it was a good idea to setup such a shitty system? Why not have one train go straight to the damn concert area and continually use that one platform and for the rest of the people have the trains running as normal?
Nope let's make a shitty system that doesn't work well.
Top it off have concerts on a Thursday, Saturday and Sunday.
Dumbasses.
Now I get to wait in town doing absolutely nothing and losing the little time I have to code on my game.6 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
"As it turns out, this world isn't all that complicated. It's pretty simple actually. It's all a game, a very simple game. Of course, some will try to make it difficult. But you can handle them, I know it. I know you can!"
There's a lot of truth in that. When you get into the depths of how the world works, things turn out to be pretty simple.
One thing I cannot rationalize though. The human spirit. The desires that it embodies. I've had this question for so long - what makes us humans human?
If for example a future surgeon - able to exchange individual cells between me and you - would do so, at which point do you become me, and the other way around? 50+% exchange? But that'd mean that at least part of me is still "you". In that state, are you truly you?
Not sure what the cellular definition of an individual is, given that we're headed towards a bionic society where synthetic organs will likely become more relevant than the donated parts of me that I've recently applied as a donor for. I wholeheartedly encourage that future, but the philosophical questions that surround it become more relevant.
How about the impact of influencers on the mind? For example, I've seen the term "certified enganeers" become a trend here, which I'm very grateful for. It does raise a question though. If for example I were to die, would the term live on? And if so, is that a part of what makes me "me"? Would a part of me live on in you? Would your spirit be partially me, due to mere influence?
What makes up the human creature anyway? I think of my own body as a mere vessel for my mind, but I can't quite grasp what makes up the mind, and philosophical questions like "if I were to upload my mind to a robot and instruct it to kill me, would that carbon copy become *me*?"
The human nature is such a weird thing.. and technology doesn't make it any simpler. Is it really just a simple game, with simple rules and e.g. a biological program running inside of a biological motor? Or is there more to it?25 -
I think the coolest all-nighter I can remember is when me and one of my best friends were still in school. We were up all night figuring out what to make. At the time we played a little browser click game, so we came up with the idea of creating a bot for it.
We're both PHP developers, but we figured that wouldn't be an appropriate language to write a bot in. So we went for C#. Both of us never worked with it.
At the end of the night we built a fully functioning bot, that could continue playing the game when we were at school. It could do all our manual tasks and could even decode Captchas with the Google OCR package.
That night was productive. -
I'm working on a Newtonian 3D space shooter game. There's no drag or speed limit, no "down" and the skybox is selected specifically to make orienting oneself near impossible. Relative velocities can get extreme, so before picking a fight with anyone you first need to organize a rendezvous and then accelerate up to their speeds.
Oh, and I almost forgot that nearly all powerful tools are really weird, like a ship that shoots gravitational points, or a coop pair where one emits gas and the other lights it (zipperback), or a cloaking unit that hides anyone nearby unless they're accelerating.
Also, looking for fucked-up weapon ideas.23 -
Once I was coding a pool game, and didn't know why the white ball kept on going on forever. It was 4AM, so I was already a little tired as you can imagine.
The glitch came from the fact that I had designed a whole polynomial function to imitate the deceleration of the ball... I replaced it with two lines: one creating speed and deceleration value, and another one subtracting the deceleration value until speed was zero. And then I went to sleep.6 -
My son is into playing Roblox. He asked me to help him find an auto clicker that doesn't have viruses/malware. We looked into cheatengine (which I have used in the past), but despite getting it from a legit source it is getting flagged as malware. So we started writing one with Python. I did check to see what their policy on bots is:
"Using bots that are programmed to run disruptive, large-scale tasks"
is the only text I can find about bots. It seems like they don't care if you make bots to automate tasks or play the game.
I plan on having some fun with this and including a little gui to control the bot while the game runs in the background (the goal). I had tried to get my son to have an interest in programming so this is a good intro.11 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
Working on another online pokemon game sort of thing and I'm super proud of myself because I just got the user registration, login, auth session, and logout done. Last time I tried making one of these damn things I didn't bother using a database and I tried making a complex user auth system using JSON files and God, I regret that now.
Now only a million steps to go (Including making the game)11 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
>>> Stadia thread <<<
Stadia is a new Cloud Gaming platform that runs on GCP and details were announced some minutes ago.
For maximum performance you would need at least 35mb/s, while about 10mb/s are enough for 720p l, Stereo gameplay.
Maximum performance provides 4k, HDR and 5.1 Surround Sound and comes in at 9,99$ / month for Stadia Pro. As far as announcements go, there are no lower performance tiers available.
Stadia Pro will get you unlimited access to your Games (I believe this is Bring-Your-Own-License, but I might be wrong), while Stadia Basic allows unlimited access to one specific game. For that you probably buy the game directly of Stadia, which then includes any fees in it's price.
Stadia will be usable on all devices that run Chrome and on the Chromecast Ultra. Android will get it's own app, first available on the Google Pixel 3, to be expanded later on, iOS was not mentioned.
Google developed a custom Stadia controller that works out of the box, including an Google Assistant and a DVR button. However, all other controllers should supported too, but I don't believe that's the case for playing on the Chromecast Ultra.
Starting now, you can get the Stadia Founders Edition, that allows you to be one of the firsts on the platform, includes a Controller, a Chromecast Ultra, 3 months of Stadia Pro, 3 additional months of Pro you can gift to your buddy and some Destiny Bundle with the first and second game, including all add-ons, plus the Destiny 2 Season pass.
The founders edition can be pre-ordered right now for about 129$.
Stadia launches 'later' this year, founders edition buyers will be the first to get public access on launch.8 -
//little Story of a sys admin
Wondered why a Server on my Linux Root couldn't build a network connection, even when it was running.
Checked iptables and saw, that the port of the Server was redirected to a different port.
I never added that rule to the firewall. Checked and a little script I used from someone else generated traffic for a mobile game.
OK beginn the DDoS Penetration. Over 10 Gbit/s on some small servers.
Checked Facebook and some idiot posted on my site:
Stop you little shithead or I will report you to the police!!!
Checked his profile page and he had a small shitty android game with a botnet.
Choose one:
1. let him be
2. Fuck him up for good
Lets Sudo with 2.
I scaled up my bandwith to 25 Gbit/s and found out that guys phone number.
Slowly started to eat away his bandwith for days. 3 days later his server was unreachable.
Then I masked my VoIP adress and called him:
Me: Hi, you know me?
He: No WTF! Why are you calling me.
Me: I love your're game a lot, I really love it.
He: What's wrong with you? Who are you?
Me: I'm teach
He: teach?
Me: Teach me lesson
He: Are you crazy I'm hanging up!
Me: I really love you're game. I even took away all your bandwith. Now you're servers are blocked, you're game banned on the store.
He: WHAT, WHAT? (hearing typing)
Me: Don't fuck with the wrong guys. I teached you a lesson, call me EL PENETRATO
He: FUCK Fuck Fuck you! Who are you???!!! I'm going to report you!
Me: How?
He: I got you're logs!
Me: Check it at Utrace...
He: Holy shit all around the world
Me: Lemme Smash Bitch
*hung up*4 -
The year was 1983. My best friend and neighbour at the time invited me over to see an amazing device that his father had brought home from work, an IBM PC. We played a game called Track & Field, and I was amazed that the machine remembered my name once I've entered it. (Uptil then the only machines with any kind of memory that I've come in touch with, were arcade games and my cousin's video game console, which was also the first electronic gaming device I've ever played, back in 1978). In the early 1980s, computers were anything but commonplace in Åland Islands, but I think that it was in 1983 that people became aware of them, and there was a budding interest to buy one, at least among us kids. It was my sister who wished for a home computer for Christmas, so the same year Santa gave us a ZX Spectrum. It came with a game called Thro' the Wall, an Arcanoid clone(, that has inspired me to make my own clone "Wall" for all the different home computers I've had, ranging from Commodore 16 and Canon V-20 to Amiga 500 and Amiga 1200). Unfortunately, we only managed to load the game (delivered on a C cassette) like once or twice after several attempts. It turned out that the hardware was faulty and dad got a refund after first having had to complain a lot at the dealer (which went out of business some ten years ago), and then bought the Commodore the next Christmas. Anyway, I wrote my first code on the ZX Spectrum. It doesn't really count for programming as all I did was typing examples and running them. I do recall altering one example though, a program drawing the Swedish flag on the screen, by adding an inner red cross thus turning it in the Åland flag. But, with the Commodore 16 (which had an excellent Basic interpreter) I got started with programming almost immediately and by the end of 1984 I had written my fist very own Basic programs. In 1996 I got my first IT job, and am still a dev. So, what became of my childhood friend and neighbour? He runs a successful computer dealership :)
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Ages ago, it was still in the last millenium which will not end soon at that point of tine, I had a 10MB HDD in my first computer. It was a gift and second hand, and DOS 3.2 was installed on it, and my younger self, unable to talk or write english, had that cool game on it (Pitfall, if I remember correctly). But that game was not enough, so I tried to enter all the filenames in all the folders to find other games on that machine. Some commands were ther which I have not understand correctly, and one of them was 'format'. Typed in 'format' and pressed enter, an error message appears that I have to enter a drive letter as argument. Because I had known only A: for the floppy drive and C: for the HDD i tried at first with the floppy. Nothing happens, vecause there was no disk in the drive. Then I entered C: ...
Poof, everything deleted...
I was unable to setup that pc again and my so beloved game was gone also.. still sad about it, because that machine would be a real treasure today but it is gone a long time ago.1 -
Game Streaming is an absolute waste.
I'm glad to see that quite a lot of people are rightfully skeptical or downright opposed to it. But that didn't stop the major AAA game publishers announcing their own game streaming platforms at E3 this weekend, did it?
I fail to see any unique benefit that can't be solved with traditional hardware (either console or PC)
- Portability? The Nintendo Switch proved that dedicated consoles now have enough power to run great games both at home and on the go.
- Storage? You can get sizable microSD cards for pretty cheap nowadays. So much so that the Switch went back to use flash-based cartridges!
- Library size/price? The problem is even though you're paying a low price for hundreds of games, you don't own them. If any of these companies shut down the platform, all that money you spent is wasted. Plus, this can be solved with backwards compatibility and one-time digital downloads.
- Performance on commodity hardware? This is about the only thing these streaming services have going for it. But unfortunately this only works when you have an Internet connection, so if you have crap Internet or drop off the network, you're screwed. And has it ever occurred to people that maybe playing Doom on your phone is a terrible UX experience and shouldn't be done because it wasn't designed for it?
I just don't get it. Hopefully this whole fad passes soon.19 -
“Like herding cats.” I’ve heard this out of the mouths of PMs and other management types. No shit that’s what it’s like because cats aren’t herd animals. It’s what happens when you put some of the smartest people in your company at the bottom of a hierarchy, and then have some doofus manage us that reads inspirational leadership blogposts all day.
We will undermine the shit out of your shit, and you won’t even know it’s happening.
We will make every single reprimand of yours into a joke while you’re not in the building. “Hey Joe, I’m pretty sure what you’re doing right now is spreading negativity. Don’t you know it’s contagious?”
We will game every single metric you try to use on us. We will game every single one of your leadership agendas.
When I think of these things, I laugh in my heart like Skeletor.3 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄18 -
Partner of ours claimed they are going to update their api. No breakage. My hopes were low and they did not disappoint.
Soon after the new version of their api went live, of course, loads of breakage. And the email contact with them is really fun.
Me: "Hello, since your update we get the issue A. Here's the complete communication."
Them: "We did not change the existing behavior. You are doing X wrong. Repeat that one call during the step and you should be fine."
Me: "Thank you, if I repeat the call, it does indeed work, albeit slower, since we are now repeating calls. Furthermore, our application was consuming your api for years and we did not change anything. So why is that step necessary now? Only after your update do our logs show errors from your API. And by the way, we now also have a issue with B. Why is that?"
Them: "Oh that's because your query the endpoint with "Fnord", try "Baz".
Me: "Yes, I do know that we query it with "Fnord" as that is what a previous endpoint of yours is responding to us. Why are we getting "Fnord"? What request do I have to make to get a "Baz" back?"
It feels like a game of wackamole. Squash one issue, ten more will pop up. I am one step away from becoming active-aggressive.3 -
I was assigned my first ever huge software project in college (a complex board game made in only pure java) and was assigned a group by my professor. Since I'm doing well in the class, I was given kids who want me to teach them everything (from GitHub to simple oop) on top of programming most of the system because they can't or don't want to. So to make things easier I gave out some relatively simple and specific jobs in GitHub using the issues system that apparently nobody reads. Thankfully one person decided to take initiative and start their feature but one commit later the entire system crashed and everything is broken FML can't wait to program this entire thing by myself.5
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First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
I'm currently one of two "pen testers" for the anticheat system of a game.
It all started a few days ago when the developer handed me the obfuscated package and told me to go at it. No big deal, I've bypassed it before the obfuscation, so I just changed some imports and sent in the screenshot.
Fast forward 100+ hours, it's turned into a cat-and-mouse game. He sends us (the testers) an update, we break it within hours. We show him what we exploited and he attempts to fix it. Rinse and repeat.
Finally, today he patched the one hole that I've been using all this time: a field in a predictable location that contains the object used for networking. Did that stop me? No!
After hours of searching, I found the field in an inner class of an inner class. Here we go again.3 -
To anyone new to the corporate world I have this advice: there's a game no one tells you about in school or university. It's a game of politics. The good news is that you can choose not to play the game. The bad news is that others who do can change that decision for you, if you give them a reason to. So here's my tips to keep yourself from common bad situations:
* Some people will say they'd "prefer that people were honest". This is an outright lie.
* Be guarded - if a scenario could be taken out of context assume it will be.
* Mimic the office culture, don't try to rock the boat.
* Be polite, but always stay neutral between colleagues, picking a side means you're playing the game. Unless that side is your company vs another company in which case-- you are 100% on the company side and everyone else is stupid and incompetent.4 -
Quarantine and unemployment gave me opportunities to do side projects, here is another one I’ve done recently and I think you guys will like it
It is an image mosaic that preserves features based on color gradient, and tries to use as many photos as possible instead of just repeatedly using same picture over and over.
Here is the link: https://github.com/txstc55/...
For those who care about my minesweeper game, I’m working on submitting it to steam and make it a free game.2 -
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
D: 2005!?
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!9 -
Playing Minecraft minigames.
It's a pictionary clone. One player draws a secret word while the other players have a minute to guess.
Along the bottom is a hint.
Hint is in "_ _ _ l e" format.
Possible word is apple, for example.
I already win half of the games.
I can win more.
Initiate cheating.
Python script that accepts input in same format as hint and returns a list of results based on the word database.
Any time I come across a new word just add it to the database.
Stopped at 69 words tonight.
Game on.5 -
Being an apprentice programmer in a Ludum Dare (Create a game in 72h) that knows more than the official programmer, and have an artist in the group who makes THIS PIECES OF ART!
She didn't even had a computer to work with it, neither she asked for one to the event, so eventually she used mine... And I could not do my work.
Did I mentioned that she used PAINT to color the images?
This is a long, looong story, I'll do the complete version soon...
God.12 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Byron (reckful) has committed suicide. He was one of the first big streamers on Twitch and a game developer.
He was suffering from depression and has been for quite some time. He always appears happy around friends. He did "joke" about committing suicide on his last stream. Watching the clip makes it obvious that there was some truth to the "joke".
Also, remember that you never know what someone online is suffering from or how that person may interpret a joke. Be careful and think about how your message is received.
Please seek help if you have suicidal thoughts or even signs of depression. It's not a sign of weakness. We all need help sometimes.7 -
You remember that turtle game where you draw stuff? And lemmings. My dad got me playing with those at a young age. And one time I was ill as a kid, he took me into work with a briefcase full of lego, he woked away quietly while the rest of the office set doom up for me. Pretty awesome.
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story time
I'm a C++ programmer and they have given me CSS, Javascript, Java, PHP and C# vacancies.. because I'm a programmer and they think I can do the rest.. YES I can.. NO i don't want to
One day I was invited at the recruitment office. had a talk for like 30 minutes.. where after they said yeah we have a game dev company for you.. then they said which one... Yes that Is indeed in this city... their SALES division not their DEV devision!
One day I came to a recruitment office 30min travel time.. and in the conversation it was me who talked about 30 minutes that recruiters don't understand the difference between javascript and C++. .. they asked me If I knew MySql.. for a backend job..
How can recruiters be THIS stupid.1 -
I'm a game designer student in a Brazilian university. In my class I'm the only one who likes code and made the secure choice to be a future game programmer.
But recently some dudes on my class started to discourage me and telling me to give up that course and change to a computer science course.
I didn't feel that way... I think game programmers who know all the stuff and process of game development( modelling, concepts etc) are better professionals than the ones who just knows the scripting process. But sometimes their opinion flows up my head and I feel so unknown if I staying in the right way or not.
(Sry if my english still bad..hope you all understand anyway)17 -
!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
People talk about how they would love to switch to Linux, but cannot, as they claim that gaming lives on Windows. This may have been the case ten years ago but it isn't now.
And further, Microsoft is working hard to break steam, humble, gog, and any other delivery systems they do not control. Such anti-consumer behavior should not be tolerated, let alone rewarded. One result of this is that almost every indie game that comes out now has native Linux support within months, if not on day 1.
The only weak spot is AAA games. But as AAA games and mobile games begin to converge, in terms of the subscription/microtransaction models they're both moving toward, with very few exceptions, I personally don't think I'm really missing anything when I see a Windows-only game for $60 with no Linux support.
And if I really want, I can play un-wine-able Windows games through parsec, though that's getting rarer and rarer all the time.11 -
I was paying GTA Vice City when i was in high school and wanted to make a game
I started learning Graphics, Video Editing, 3D and Coding for that
One thing led to another, now I'm a Frontend Lead -
Got a mini project assignment in college. We decided to make a game using Unity that recgonizes sign language gestures from Leap Motion.
I asked my colleague to make the function to compare the hand gesture, and I'll do the rest of the game. One more friend does the documentations and reports.
Three weeks passed, asked for the code but he said he hasn't finished it yet. I told him to ask me if he has any problems with it.
He sent me this 24 hrs before the deadline.
Me and my other friend died on the spot.
I screamed at him the whole night on the phone call whilsth trying to do his part in just 3 hours...
Needless to say, we didn't finish the project on time.rant compscistudent unity why are we still here just to suffer wk125 student foreach leap motion forloop assignments why do i even try -
So I finally got my senior project approved by my school's assistant principal (the one who deals with every student's project) and he said that the three forms of evidence I suggested were not enough. A quick summary of my project: I'm supposed to make a game engine in Java before April of 2017. Every student needs 3 forms of evidence that they did the project so I suggested screenshots of my work, the finished source code, and pictures of me actually working on it. In addition to all of that I would have a ton of documentation and sample projects to test different features of the engine. Well, he doesn't really understand that for a high school student, that's already enough work for a couple of years and thinks I need more evidence. So what does he do?
He requires me to find at least 5 people to test the engine and complete a survey about it. This normally wouldn't be a problem, except I'm a high school student and don't know more than 2 people who are fluent enough in Java to work on a game. And, I have to finish the project before January now to give the people enough time to work with it.
Long story short, I'm not even out of high school and I'm already experiencing the struggles of dealing with non-technical people.10 -
about 18 years of "oh, you made this? that's nice, but don't you want to do/learn something you'll actually get paid for instead?" as a reaction to any game prototype i made and showed them. until i got my first programming job. after that, silence and pretending the previous 18 years never happened (except the since forever running "joke" of "oh, you're not going to finish it anyway").
also, the one time i begged my (dtp/graphic artist) mom to draw me some backgrounds for my game, because at least one time in my life i wanted to not have to work on a thing completely alone, it took about three months of begging and convincing, upon which she finally said "ok, i'll try", and after another month, and one unfinished image that i estimate took about an hour to make, she told me "sorry, i don't think i can make what you need".
also some years of having "maximum 2 hours of computer time per day, unless it's the weekend" rule.3 -
If anything taught me that garbage collectors aren't the one true answer for memory management then it's got to be modded minecraft
It takes around 10-20 seconds only to disconnect from a game and go back to the main menu.
You also get memory leaks, which result in several second long freezes when the GC kicks in, that happen every 15 seconds.1 -
Me: Hey maybe you could finish this game you're working on before starting a new one?
Also me: but this new one is so cool!
Me: you said that last time4 -
One night, after one very stressful week of production code fixes (I was working on a game with some friends and I created the network infrastructure for P2P and database communication from scratch), I was at my gf's house. After we fell asleep, I stood up and screamed right at her something like "I fucking already told you how X works and how to communicate with Y. Learn to write code properly and after double checking yours then you shall ask me for a non-existing 'bug' fix. Learn how to properly write event based code and use polling you moron!". After that I turned to the other side and fell asleep immediately.
When I saw her the next morning sleeping in the couch, I could not understand why... Only after she described to me the whole incident I started laughing.
After that I just took two weeks off the project and after that period I never actually worked the same way (so hard) in my free time with them.1 -
Unnamed hacking game - "terminal" graphics
-Multiplayer. Last man standing.
-Like a tower-defence game but technical
You work for a company that has outsourced their technical department to Bykazistan, a country with good internet and bad laws. On one hand, labor is very cheap! There are no pesky laws protecting workers, so you don't need to pay them what they're worth. Phew. However, there are also no laws against cyber crime. But for a start-up like you, the risk is worth the reward!
...which would be great! If you were the only company with that idea. As it turns out, you aren't. All of your competitors also recently outsourced to Bykazistan, and that could be an issue.
You would be afraid, but you are a hardened businessman. You are familiar with the cut-throat nature of the business world and where others see risk, you see opportunity. Let the games begin.
Your mission is to protect your ciritical assets at all costs, eliminate your opponents, and make ciritical financial decisions - all while maintaining your uptime!
Build a botnet and attack your competition to decrease their uptime and disable their attacks. Port scan your opponents to learn more about their network, but beware of honeypots! Initiate devastating social engineering attacks - and train your employees against them! Brute-force their credentials, and strengthen your own.
Make sure to keep your software patched...6 -
It's been a crazy month. Python, redis, Linux. But this one should be a bit closer to home.
Telltale games, a US game development studio is winding up and let go all their staff without severance and were told they had 30 minutes to leave the premises.
Most of the devs were living paycheck to paycheck because of the high cost of living. Some were hired a week earlier and uprooted their families to work there.
That situation is bad enough. But what's worse is the sheer lack of empathy by the customers for the staff. They just want their product cone hell or high water. One even insisted that the devs should work for free until they deliver...
Pleasing the customer should never come at the expense of your staff. We still have a long way to go as an industry
https://youtu.be/QoEHVABcVkw6 -
One of the coolest projects I've worked on recently was this little adventure game I made for a game jam a while back, It was made from scratch with Golang and C over two days. It also features procedural level generation (that technically should allow the user to walk in one direction for at least 7 decades).7
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By all means I've learned most of the cool stuff with a lil project me and my bro did. It was a platform for bot farm of one mmorpg. It had it all: schedules, profiles, bot groups, monitoring, analytical module [was still a wip], auto-profiling to fight antibot [sort of ML - it was analyzing patterns after our bots got banned and attempted to change our bots behaviour], etc.
Eventualy we came up to conclusion that a library we used for botting [the mocked interaction with an actor] was flawed. It seemed that its authors had a contract or smth with the game authors to reveal which actors are bots. We dropped the whole thing as rewriting the lib would be too big of a waste of time :\7 -
Year: 2006
Dad bought a 2nd hand computer from his office.
Configurations:
OS: Windows 98
RAM: 256MB
HDD: *Forgot*
15" CRT Monitor
Floppy Disk Drive
And the best moment of joy was when my then best friend who had 2 PCs with one of them was the best configured system of that era with wireless mouse and keyboard (wireless was extremely costly and rare then), comes to my house with a PC Game (WWE some year) and tells me that this game only works in 98.
Also, one of the most Proud moment I ever felt for my computer.1 -
So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash -
I work in a very diverse team. I'm a white male, from the US and I have someone from Russia, one from China, and 2 from India. The best thing so far was a team building exercise, where we went to a AAA baseball game, and I got asked all kinds of questions, that of course seem strange to me.
How many pitches can the pitcher throw?
What happens if they hit it past the lines on the left and right?
Can they hit again if they strike out?4 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.31 -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
The single most annoying thing about Rust the language, is that it shares name with Rust the game.
This sometimes leads to some pretty cumbersome workarounds when trying to Google for things in one that also exists in the other.5 -
I brought my laptop and stuff to school the other day, it was my final period before school was over and it was more "do what you want" kind of thing. So I was playing with my terminal (since I have Linux) and one of the students came up to me and asked "What are you playing? Is that a game?", luckily I wasn't in that pissy mood so I just tried my best to explain to him what I was doing.6
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I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
As a person who has a problem with authority (in group projects, not the law), I never really understood the need for the boss until I started making a game with a few friends.
IT.WAS.BAD!
I'm not just taking about noone actually doing anything other than throwing ideas ifbthey bothered to show up at all, but...and this is the worst of all, whenever we came to a mechanic that we all agreed upon, everyone had their own vision for it, that they defended like it's their firstborn. For two months we accomplished nothing, other than a few half baked ideas.
It wasn't until we "promoted" one of us to a "boss" status, that people actually started working.2 -
One of our clients IT team is lazy as fuck they slack too much, it took them 2 weeks just to respond our email (We already sent like 2-3 reminders in between).
Client:"We fucking pay you and it's still not ready, how much time it will take?"
Us: Just respond to that email ffs so we can proceed.
Client: Oh, there was an Email? we will have a look into that.
Even after, it took them 4days to send fields which were meant to be sent like 2weeks before.
(in between 4days we had called them just for the fields again and even after the fucking call they send that fucking fields after one reminder)
And of course, still, the blame game is on us.2 -
I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
Last night, after reading one of my computer science textbooks, I couldn't go to sleep because I came to the realization that computers will never be able to think like humans. Because a machine does what it's told to do. It is incapable of thinking outside of the box. What will need to happen is that parts of a human or some biological organism, essentially the squishy stuff, will need to be combined with a computer.
What I mean to say is that computers are good at answering questions in an absolute way. Essentially, you give it a problem and it will click away at it until some output pops out. Yes advanced AI exists, like Alpha Go. But again it's only doing what it was programmed to do. Looking at ways to play a game and answering for that question. In this case, playing a game of Go. I'll guarantee you, that not once did it stop to ask **why** it was playing Go. It was simply__just__ playing Go. But that's it. That's the limit. We give machines data/statistics and we let me them give us an answer based off of that data or input.
This is how I imagine intelligent machines will come about. A biological brain will be combined with a machine. The brain will be doing alot of the questions, and the machine will do a lot of the calculations. Together, they'll be able to answer hard questions. The heavy calculations will be left to the machine, and the heavy thoughts will be left to the brain.
I mean technically we're already doing that. But imagine a machine/brain computer that does not sleep, can't get sidetracked and will never procrastinate. That would be a scary machine.25 -
Hey so this may be a harsh one. Me and my friend are computer science and game development students and he's now in Programming 2 and he's not understanding day 1 concepts (i.e. "you dont have to redefine a variable every time you use it", "That's a string why are you setting it to 0?", "the program needs to take in user string input how would you do that?", etc.) and at this point I don't know how to help him actually understand and retain information. What do I do?13
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Gotta love (video game) soundtracks for programming. They are most often instrumental which distracts the brain not so much from the task but make it easier (at least for me) to get in the zone. Especially with noise-cancelling headphones.
My favorite is all things Metroid, like that one:
https://youtube.com/watch/...
(and of course the Harmony of a Hunter albums).
What is your favorite (game or movie) soundtrack for programming?7 -
Windows is a god damn abomination of a OS. Fucking let me download that one game from the shitty developers that add EAC for no reason. Fucking stop hogging every resource and let steam work. Fucking stop crashing like wtf how is this considered stable. Stop fucking downloading updates. You amount to nothing than playing games made by cunts. There is no valuable information on this system and I have no problems nuking it all.11
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PM: I’m not asking what you were doing, I’m asking what was done
me: losers are asking, champions go and do it. This is what I did. The only thing I hear from you is questions. Meanwhile leaders are always a part of the answer. With that loser mentality, you’re never gonna be an MVP.
I’m a neural network powered parrot with a supercar brain. No matter the business guru speak BS you throw my way, I’m gonna wipe the floor with you in your own game. You have no chance. You’re that mediocre type of person who buys a rolex, the same one Gary V has, with the hope it would fix your self-confidence. The only thing I see in your eyes is your shattered ego.4 -
Todays story: conversation between me and my brain about a app that i have planned for a long while.
The application is just a huge, specyfic json editor/manager for a game that i like. The game uses json files to determine unit charactetistics. So in order to make modding easier i want to make a tool for that that is fancier and easier to use than a notepad.
Brain> Lets make a app that allows you to mod the game easier!
Me> Good idea. How would you want to make it?
Brain> Lets use C# cause you main that lang currently and you have experience with json parser lib.
Me> That is true. So what do you wanna implement first?
Brain> Oh. I have thought about it before! I want to implement: (10 000 features) and maybe few more later!
Me> It sounds like a infinity project, shouldnt you implement like 1 or 2 features at first and then jump to other ones?
Brain> Yes... but i dont wanna refactor those features latter so let just implement them all at once!
Me> Dammit brain! Let just implement just one feature now! Like a simple json editor. You can use inhieritance to reuse the code later.
Brain> Ok...
* Starts with that one feature but one day later starts coding 6 more *
* Cant publish the app yet, the code looks like shit, gui is unfinished because brain wanted only to test those 6 unfinished features without propely implementing them *
Me> Brain WTF! You said that you are going to focus on one feature at the time!
Brain> I got carried a bit...
Me> ...
Me> Ok. I understand. Let just refactor the code and clean the project out of those unfinished features.
Brain> No. I have a depression now...
Me> FUCK.
* 2 month passes by without any progress on ANY of my projects*
current day
Brain> I still have depression...
Me> Ok i dont care about that anymore! Tell me something that i dont know!
Brain> Oh I have good news as well!
Me> ???
Brain> What about the home server that is going to store all mods made by the users so they can share it? It would be a good practice with networking!
Me> * Gives up *1 -
Am I the only one that enjoys cyberpunk 2077 on PC so far?
None of the bugs that I encountered are game breaking or annoying that much.11 -
Fuck Unity.
Every single time I try to use Unity to develop my well-along-in-development video game, it finds some way of fucking itself up.
Be it from somehow failing to compile a DLL - which is something completely out of my control, the inspector failing to update itself when I select a new object every five minutes, to the engine managing to fail to load its UI layout because it somehow managed to lose a file responsible for containing the layout, the Inspector forgetting to include a scrollbar and as such trying to cram a bunch of components into one area, crashing in a certain area because I tried using reflections, crashing because I tried running the game in a place that always works, all the way to the whole thing closing instantaneously when I try selecting a new layout.
My experience with using this god-forsaken configuration of code and imagery has been one of endless torment; I've spent hours lamenting about the pain this piece of utter horseshit has caused me to those who'd listen.
I don't know what I did to this thing to deserve to be shown the absolute worst of this engine for the year I've been working on my game for. I can't even take a look at its source code to see if I can piece together things I'll pick up from alien code to fix obnoxious bugs myself because you cunts have it under lock-and-key for some dumbass reason.
Even updating my install of this engine is a gamble; I remember clear-as-day updating my project from 2019.3.14 to whichever one was most recent at the time, and everything breaking. This time, I got lucky and managed to update to 2020.1.4 with no issue on the surface, except I inadvertently let in a host of other issues that somehow made the editor worse than the older one.
There's little point in even bothering to report a bug because this shit happens so randomly that I could be just working on auto-pilot and the next thing I know Unity's stupid "crash handler" rears its ugly head yet again, or you people are probably too busy adding support for platforms no sane person uses like fucking Chromebooks.
There've been times where it's crashed upwards of three times in the span of 40 minutes of light use.
How is one expected to cough up hundreds of dollars a year to use a "pro" version of this horrid editor when every session of use yields a 50/50 chance that it'll either work like it's supposed to, or break in one way or another?
It's a miracle I even managed to type all of this out in one go, I expected the website to just stop responding entirely once I got past four lines.
Do what you will with my post, I don't care.6 -
It all started this year. When I downloaded and play a really simple but addictive game for Iphone, I wanted to create a similar one. I joined a course in the Internet of Swift, and now i have that game that i wanted to do and 2 more apps... Never stop learning.4
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I knew I wanted to be a dev when I saw the Game Developer Barbie come out...
Just kidding.
The moment I knew was when I started creating my own Myspace templates. It was so awesome to have one that I built myself. I wasn't forced to choose from those pre-made templates, none of which truly expressed my adolescent personality. :D -
I began exploring code and graphic design early on at about 6-7 years old. My Dad had a commodore 64 with a few games and a little handbook that had some awesome examples to go by. My Dad had at one time been a subscriber to a serial magazine for Commodore enthusiasts that featured a snippet of code in each issue. After getting into my Dad's old stash of magazines I was able to combine all the magazines and write the code from each issue to create a hangman game. This got me into computers and programming. Then we did some Logo/Turtle work as got into qbasic on our IBM machine.
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My boss drives me crazy. He hired me for working on his SDK which is game related. So I am responsible for basically everything, including an ingame UI (menu etc.) and to predict the future path of a game object (unit, minion, ..) when a certain spell is casted on it. For that task I divided the prediction into firstly getting the predicted path of the unit without a spell being casted and then a class that would cast the spell on that path and estimate the units reaction to that cast. Simplified, but that way you get a pretty okayish result. Now he thinks that is too complicated. "Can we not put everything into one class, if someone wants to replace the prediction he needs to read documentation for hours". WHAT THE FUCK DID YOU EXPECT, THAT IT'S GONNA BE SOME ONE CLASS 3K LINES MAGIC??
Same for the GUI. We only have DirectX and don't want to use a framework. Guess what, it's more than one class if you want to seperate view, model, controller or whatever fucking "design pattern" thing you use.
And then Git... he seriously said let's not use branches till release, I feel like they slow down things.. before I was there they did every operation on master.
And if it was just that..
/rant
I put much work into this, time to leave?1 -
So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕4 -
My first dev project. That is a toughie. Years ago (1998) I did some BASIC programming in HS. Then a few years after that (somwhere between 2002 and 2006) I did a lot of video game editing with hex editors and other tools to replace dialog to translate video games from Japanese to English, but there was not much coding there.
The first one I remember in recent times that involved any kind of coding was back in 2012/2013, there was a save state editor for Final Fantasy III on android (it didn't work for the iOS saves) but the editor was in Chinese. I ended up working with someone else to change it to English, so that others could use it easier. After that, I decided to code one from scratch for a different game.
I spent weeks working on it, and finally released a save editor for Final Fantasy Dimensions (I made sure it worked for both iOS and Android save files). It was my first great achievement, however it was way to many lines of code (I didn't know about loops or arrays back then, so I had a lot of repeating code). I eventually ended up making ones for Final Fantasy IV and VI, however those were never released to the public, as I had trouble getting the CRC to calculate properly every time.
This led me down the path I am now, going for my Bachelor's in IST with a specialization in Programming.1 -
I was hired as a junior game developer and I had a senior who was working alongside me on a client’s project.
Within one month they moved my senior to another project and made me the project manager of the project that I was working on.
Worst fucking experience ever. Client’s were unresponsive for a week sometimes and pretty strict when it came to deadlines. Needless to say my employer lost the client and I was made the junior developer again.3 -
I don't understand my brain when it comes to programming...
I know how to build complex modding systems and RPG mechanics that self balance themselves in games... Yet I don't know how to make a platformer (pretty much where everyone begins)...
And the most recent thing is I can't seem to grasp interpreters and put it into code yet in 4 hours at work when I was working the register I worked out how to build a virtual machine with its own custom vCPU architecture to use in my game engines terminal...
Anyone else have shit like this? I can't be the only one on this... -
~ The Feelings ~
The feeling when someone thinks you can fix his laptop/phone/other electronic device because you know how to program.
The feeling when someone tells you that you can't program because you are bad at math, but you realize majority of the time that breaking down mathematical formulas into code requires no mathematical skills, in fact you learn it better that way.
The feeling when someone calls programming 'legos for autists' and you can't legally lock him up in your basement for few months.
The feeling when one of programming languages finally gets an update with a feature that existed in all other languages you didn't learn for few years now and they call it a big 'breakthrough'.
The feeling when someone learned basic programming and says he'll make a game, with his own engine and starts listing features he can't have any clue about.
..I'm done, for now :)3 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
Update on the API based game that I’m working on.
All of the game logic and API is mostly done.
Here is a gif which shows a few turns with a very simple "AI" vs a passive bot.
I’m bad at graphics so a went for a more abstract UI:
The arrows represent the looking direction of the units and the black dots represent the direction of the shots being fired at a particular turn. Units can look and move and shoot in different directions in one turn.
https://devrant.com/rants/10176221/...10 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.18 -
Today on forgotten games – Vangers.
Even though the game is extremely hard and very, very frustrating, it somehow has an ability to make you obsessed with it. A very complex pieces of information, either carefully crafted or accidentally emerged from the void, delivered straight to your brain, making you an addict. If you play it and not delete it after five minutes, there is no way back – you better get used to new, different you.
There are many hard but addictive games based on simple mechanics, but Vangers is a different story. Compared to Vangers, Dark Souls seems nice, simple and easy casual game.
One can easily imagine "the hardest game possible", but all of them simply makes you delete the game and not to play it at all. Vangers precisely balance over this, achieving a very fragile equilibrium, being hard enough to frustrate you like no other game does, but not hard enough to simply make you quit instantly. While doing so, the game makes you a junkie, addicted to its eerie psychedelic nature.
This game spits in your face. This game makes you a slave, a desperate addict. All of your previous gaming skill, and speedrun experience doesn't matter.
The plot roughly goes like this: humans fucked up while experimenting with portals and accidentally discovered an advanced hivemind race. Trying to escape they fuck up spacetime and the two incompatible civilizations annihilate each other, creating a primal soup of creatures, from which the whole new world emerges. So there are many different strange creatures trying to survive in fucked spacetime where incompatible worlds are forcefully fused together, and you are the Vanger, one of many other Vangers trying to figure out what they are and how they was created.
The game features a voxel, fully-destructible world mapped on a torus. The game lore and terminology are extremely complex, and no one will explain it to you, you have to figure everything out yourself. Skip the dialog and no one will repeat it, you're on your own now.
Every playthrough is different. There are very many game mechanics and play styles available.
Everything in the game including complex rendering engine was written in C and Assembler back in 1998.
There are two types of Vangers players: the ones who was able to escape early and the ones who think that Vangers is the best game of all time. This says it all.
Last warning – DON'T PLAY THIS GAME. You better watch some playthrough on youtube.12 -
Which fucking idiot thought it was a good idea to give adds the right to go and bust your fucking eardrums out of the blue. Like, I'll be sitting here playing a mobile game with my earphones in that has like little to no sound and out of nowhere some fucking add just goes BANG BANG BANG BANG as if my phone's volume is on max volume and put through an amplifier just to fucking rape my ears.
I GOT NEWS TO EVERY ONE THAT THIBKS THIS IS A GOOD IDEA:
NOBODY FUCKING LIKES YOU AND I HOPE YOU BURN IN A FIRE THAT DOESN'T MAKE ANY SOUND IN A PADDED ROOM WHERE SOUND IS NOT A THING -
Working on small scale games to working on a full blown VR 4 person MO game, the scale from one to another is pretty big, I seem to manage somehow though :D takong it all one step at a time, making sure I don't use any repeated code in places that could need it, cleaning up classes so it's easier to access for debugging, building nice inspector things so people that create art/particles and such don't have a hard time understanding my weird naming conventions.
I could go on and on really xD i've learnt so much and i'm still learning, and I really have nothing to rant about thesw days so i've gone back to lurk mode lol -
Well, this goes back a few years to when I first started to program in Minecraft. I had an idea of developing Gun Game in Minecraft before any of these big servers had created them, so I had a few questions and asked it on Bukkit forums. So he responded to my questions and seemed interested in the idea, so one day we got to talking on Skype and were working on the project. After that project, we worked on hundreds of smaller projects and even started our own hosting company (Which was sold off now, due to us being in school). So I went from not having any programming friends to having one, just cause of a Minecraft plugin idea.1
-
A while back a buddy and I were keen on making an MMORPG that for a variety of reasons just didn't work out.
Game development is an exercise in futility unless you have a LOT of time and a LOT of willpower. Unfortunately, where the project would have taken at least both of us, only one of us was able to actually do the work. I'll leave it up to you to figure out which one of us it was :|
It sucks because it was a stellar idea, the art style was going to be amazing, and I had already began working hard on a lot of the music. My best musical work to date, just sitting private on my soundcloud, unused and collecting dust.
Listening to them now still fills me with that glimmer of hope to a degree, but it's bittersweet.3 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
In the grim dark future cryosleep or hypersleep or something similar will probably be used to extend peoples lives (and thus politicians careers) before it is ever used for space travel.
Give it time and you'll eventually have, through repeated extensions, term limits of one thousand years or even ten thousand, for congress/senate/president/etc.
You'll have CEOs and upper executives who have lived for 80k years dropping out of hypersleep once a century to document how the shoreline of north america changes near their beach home, as a sort of hobby.
Fart huffing professors (it's a professional sport in the year 28,841 AD) will come out of sleep once every millenia to track the evolution of something irrelevant, like gnat penises.
Big game hunters will wake up every 100k years to hunt new big game prey that just evolved--back into extinction. That and to check with their portfolio managers who will be AI or a highly evolved mongoloid goblin race of slave-quants.
I'm still working on the game btw. Anyone up for testing some prototypes when they're ready?5 -
Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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i was helping a friend with their coding assignment - snake game.
we spent about 45 minutes of trying to figure out why the snake's self-collisions are not working.
then we realized that she's using two separate arrays/grids - one for the food, one for the snake itself.
she was checking both for food collisions and self-collisions on the food array.
it was very painful to realize it took me so embarassingly long to notice it.6 -
!rant
Remember that one day someone says "lets make a game about a fat italian guy that save the princess from the evil big monkey by jumping some barrels and a hammer".
Do not be afraid of your own ideas, you always miss the shots that you don't take.1 -
The guy who leads the Objective Programming classes/labs told us that we have to make a game or an app to pass this semester.
I was so hyped, I've instantly started reading up on creating a 2D engine in C++ (which I don't like as much as C# but that was his conditions).
..as soon as I've created base for the engine, he said that the first version has to be console based.. so I'm like - okay, how do I show my 2D _graphical_ engine in a console?
So I came up with showing basic vector maths like movement towards a bearing angle and whatnot.
..now I've been pointed out that we are supposed to make a documentation, except it's supposed to contain info on ALL libraries and ALL classes our project will have.. which is insane, how can one predict what he'll need to accomplish the task? You can only know the half of the things you'll need, unless the project is way too simple.
I'm just plain annoyed, because this whole 'wow, I can showoff my mad skills' turned into 'wow, I have to do shit the tedious way and I'm already crying that I've picked a 2D engine and not a simpleton game like crosses and circles.6 -
One elementary school teacher of mine once said:
"In a football (soccer) game, the goalkeeper can be a very good player. He can make some incredible saves during the match. If he concedes a howler, people will remember him by that.
The forward can do everything wrong during the match. If he manages to score one goal, this is sufficient to justify why he was playing."
A team without a forward will have a harder time trying to win, but it is possible. A team without a goalkeeper will certainly lose. If you think into it, it's possible to conclude that the goalkeeper is more important than the forward. But football isn't rational; it isn't about fairness or importance. It is about emotions: forwards get all the visibility and fame because they get to do the "fun" part of the job.
Why people subject themselves to be goalkeepers then? Well, not every one is the same. In this game, if you, for any reason, aren't good playing with your foot, and still want to play, there is only one position you can take.
I think about this all the time because feel that in our work environment, managers are forwards and devs/scientists/technicians are goalkeepers.9 -
when I was like 11yrs. old, my father has bought a new phone for himself. I used to play a lot of gta vice city those days on my PC. one day i got to use a card reader to exchange multimedia between PC and the phone.
so, i copied gta vice city in my phone. bcoz i knew that i can move around the players using the phone's d-pad. I was left broken when I saw the error msg. in the phone: "file not recognised"
:-/
After few days, my friend wanted to play gta-vc, so he asked for the game CD. but this guy didn't have a computer in his home and he won't listen to me when I try to tell him, "you can't just play a video game in your DVD-player with a TV remote??" So, I gave it to him.
Next day, he was angry at me, bcoz the game didn't worked, obviously it was me who hve messed something in it. :-/
What utterly stupid things you guys or your friends have done?7 -
Fav part of working from home?
Probably nothing.
- Being within eye-shot of my wife.
Wife: "Since your home just sitting there, could you clean the windows?"
Me: "I can't, busy."
Wife: "You're just sitting there clicking, that's not working. You think *I* sit around all day!? Let me tell you what I do all day for you and your children <blah blah blah>.. I ask you to do *one* thing around here, only *one*, and you can't do that! "
I'll inevitably will be doing anything except coding.
- Being within eye-shot of my daughter
H: "Daddy, can you play this game with me?"
<Hmmm...SharePoint or Candyland?>
Me: "Alright baby, let's play Candyland!"
Actually, being home with my girls would be pretty awesome. :)2 -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
Once upon a time i had a great idea.
Because i couldnt be bothered to do anything productive i created a simple app in the C# that would look into every .js file (from a game that uses it for the gui/main menu) and search for "//todo" lines.
I did it mostly for kicks. I got that idea when i encountered one //todo in a file when i was trying to mod that game.
Yes i know grep exists: fuck you.
It would have taken me more time to learn that than to write that 20 line program...
The result? Over 30 lines of //todo with some briliant pearls in the type of:
>Temp workaround because X
>Workaround for race condition
>Clean that up
>Obsolete
When i return home i will post real quotes. They might be amusing to read...
The game is based on a custom C++ engine. HTML, CSS and JS is used for main menu and some graphical interface in game.
The most amusing thing is that this inefficient sack of chicken shit is powering one of the biggest (no playerbase but unit, world, gameplay vise) rts that i have ever played.
But still in spite of a dead community, buggy gui as shit and other problems i love this game and a lot of other people love it too. It is a great game when it works correctly.
To the interested: JS portion uses jquerry and knockout lib.14 -
I was inspired to be a programmer when I was 7 yrs old.
I started out using my dad's old Macintosh, it was pretty good at the time when I was 7. I played a game called "On The Run" at miniclip. I thought that one day I want to become a programmer who can do more than this or any other game.
Later when I was 9, my father bought a laptop but then he gave it to me. So I started and learn how computers work. It was a Acer 4376G I think, Windows Vista. (I didnt know vista was bad) I started with how to mod Java on a game called Need for Madness. That was when I learned about all sorts of jargon when looking up stuffs. I was able to somehow understand code but not write it. It was 9 years later, when at the end of 2015, I found khan academy and codecademy thru howtogeek. That was when I understand the most basic function that led me to build my entire knowledge or else I can only write -
I've started at school, but thinking about it since I were a child (10/11 YO) thanks to Crash Bandicoot!!
Damn, I've loved that game! And since then, I've dreamed about becoming a"videogame programmer", then I've found out that developing it's funny too, so for the moment I develop every time I can, one day I'll do my course to become a gameDev :D3 -
Honestly I love videos on YouTube that's sped up footage of someone programming a game and talking over it explaining what was happening or what they were thinking but I have only found a few channels that do it.. Hopson is one with his Mincraft in a week being my fav.. I just wish there was more..2
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Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.9 -
QA vs Devs
QA PERSON 1: "They are sending the same thing again!? Did they actually make some change or do they think we're stupid and won't notice that it's the same as the last one?"
QA PERSON 2: "Is this a game of chicken? - Who caves in to the pressure first, loses."
QA PERSON 3: "Nah, it's not a big deal, just let it pass... it's going to be easier for everyone. It's not a critical thing."
On the dev side:
"They accepted it this time, with no changes. LOL They're stupid and useless." -
My mom is a basic user that needs to use only basic apps to chat and speak with family, post photos and play one or two games.
She is always ranting about how difficult is to do simple things. And she is mostly right.
Like, where are my fucking photos gone?
Why is facebook/whasapp/whatever different today, where are the fucking buttons gone?
what the fuck happened (when while clicking something a update windows popup and you click something else). Why the buttons are so small (when you want to close a fucking ad windows with a little invisible fucking "x" somewhere and you click the ad instead)?
I don't want no fucking cookies.
Why after windows update my fucking game doesn't work anymore. Why I can't hear anything through the fucking skype?
The fact that she knows I'm one of the moron who builds kind of not-usable and buggy fucking things, doesn't help.2 -
Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
Just remembering that time (years ago) at my old job when my then boss asked our 3-man team to develop an Adobe Flash multi-level beat-em-up game with customisable characters and computer AI in 6 weeks, only for the one asshole comment on Youtube to label it "aburido" (boring)
"https://youtube.com/watch/..."4 -
FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
A Rant about my past self!
I thought I never did this shit myself! While restoring a old game server with it's various plugins and infra, I found this randomly.
It was for a Admin Panel that was never used in anything commercial. And I think no one ever saw this reponse anyway since I built the frontend that used it as well.
I'm still embarrassed that 16yo me did this exact thing, I think is just plain stupid today.
https://youtu.be/nSKp2StlS6s11 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
One of my favorites from The Tao of Programming:
A Master Programmer passed a novice programmer one day.
The Master noted the novice's preoccupation with a hand-held computer game.
"Excuse me," he said, "may I examine it?"
The novice bolted to attention and handed the device to the Master. "I see that the device claims to have three levels of play: Easy, Medium, and Hard," said the Master. "Yet every such device has another level of play, where the device seeks not to conquer the human, nor to be conquered by the human."
"Pray, Great Master," implored the novice, "how does one find this mysterious setting?"
The Master dropped the device to the ground and crushed it with his heel. Suddenly the novice was enlightened.
http://www.mit.edu/~xela/tao.html1 -
When I was younger I went to computer camps. We would basically play LAN games the majority of the time.
One year we played Jedi Knight Dark Forces II.
This game was super easy to hack since you would just save a local version of the file and it would override the game.
There was a god mode that you can download which would give your character 1 million in health and never die.
I then modified it so I had a health of 500. This way if I wanted to prove that I could be killed I would just call the kill command 4 times to bring my life back down to 100. -
!dev !rant
A couple weeks ago, my friend bought Risk of Rain 2 and got a free copy to gift to a friend, so he gave it to me. That game is so fucking addicting. I don't know the term for it, but it's one of those games where every round, you start with basically nothing, and you get items that buff you up, and so on. If you die, you have to start a new round. Then it just keeps going and going.
..That's it. I just wanted to recommend a really fun game to anyone who hasn't heard of it. For our Linux users, it runs in Proton and the first game has a native Linux port, so I believe the second one will have a port at some point (it's early access, so stuff is still being added).3 -
alright so I've been at my new job for 3 days now. I got a complain that I was talking too much or was just in general to noisy.
I'm sure alot of other developers do this but when I am programming I talk myself through steps. I understand that this is an office environment and I need to keep quiet. But what I don't like is that other full time employees are being hypocritical.
One other worker had a 40 minute conversation, that I'm sure the entire office could hear, about the card game bridges.
Another was full on yelling at a team of devs over the phone about how they should get the entire team to work on a bug that he had found.7 -
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it! -
Once when I attended Global Game Jam, I worked on a game pretty much 36 hours straight, excluding some lunch breaks. Didn't sleep for 46 hours.
Gotta say, was a pretty weird feeling to wake up to tuesday when I went to sleep like 4 AM on monday. I slept over 20 hours. I remember waking up at one point and thinking that I'm still tired, so I'll just go back to sleep.
That was the one time when I truly 'slept a day away'. -
Best dev experience was coding one of my favorite board games. I started it early on in 2016, and while it isn't completely do finished (AI needs work and tweaks to the UI), it is functional for hot seat play.
I started doing it because I wanted to make a game and learn some things I didn't know, specifically I was interested in making AIs with different strategies. While I set out to learn this, I've learned so much more along the way.
I'm still really happy when I get to work on it, and having something to show people (that they can actually play!) is a great feeling. -
So in the morning today, I played with some game engines and libraries, one of them is Orx.
When I `git clone` the repo and setup for it, the doc says that I can use `init.sh` to setup my Orx game project. Sweet!
When I run it, the program ask me for the path, I thought that it will allow me to create a game project at any path. So I entered `~/Projects/Games/my-orx-game`.
After that, it asked for some other stuff and I just skip though it.
Then, I went to `~/Projects/Games` and use `ls` to check my game project, but I don't see anything. I went back to where I installed Orx and realized that it creates a game project __in__ the directory that it was installed. Now, there's a directory called `~` inside the directory. I remove it using `rm -rf ~`, but Linux stopped me with `Premission denied`. Then for some stupid reason, I typed `sudo rm -rf ~` without thinking. After doing that line, my fish shell comes to it original prompt. And I realized I fucked up.
I restarted the computer, thought that I wiped the whole OS. Luckily, it just wiped the configuration files. The softwares works completely fine. My Project files and any content in those default directories (Like `Music` and `Downloads`) are also wiped. But I don't care about them at all. At least not right now.
Now I know that I need to be more careful when typing a command in the terminal.13 -
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home2 -
I learned C with a K&R copy a friend gave me years ago. Now at University we in CompSci get taught in Python the first year and Java next while the engineers start with C and (I'm guessing) move on to assembly later on.
This friend comes to me all worried because he has to submit the next day a working Reversi game for the console written in C. Turns out the game was divided among two labs and he failed to submit the first one.
The guy is smart but once a week or so, when we met to smoke a joint and relax with some other friends, he was always talking about how he would prefer something like law but that would be bad business back in Egypt.
Back to the game, I get completely into it. First hour checking all the instructions he was given, then reviewing the code he wrote and copied from Internet. We decide start from scratch since he doesn't really get what the code he copied do. It took us 10 hours only stopping to eat but we get all the specifications of both labs perfectly.
A week after that he comes to me: "my TA said your code is the ugliest shit he's ever seen but he gave me a perfect score because it passed all the tests". I'm getting better (the courses I'm taking help me a lot) but what really made me happy is that he solved the next lab by himself (Reversi wasn't the first time I helped him, only the first time he was absolutely lost). Now he actually gets excited about coding and even felt confident for his programming final.
No more talking about being a lawyer after those 10 hours, totally worth it.1 -
At a previous company, we got stock options. My options wouldn't have made me a millionaire but it wasn't chump change, either.
For months, we went through the whole "we can't say we're going public but watch what you say" game.
One Monday, they called us down by groups to one of the large conference rooms to tell us paperwork was filed, that we were in a blackout period, and, oh, by the way, all those stock options were split 1-for-2 (half the stocks at twice the price.)
I really wanted to punch those smug motherfuckers when I watched them ringing the bell on the balcony of the NYSE.3 -
Final year at the university, and I only feel regret.
I hoed around in different technologies and fields. I had developed a game that i played with my friends back in high school. They liked it, so in varsity, i tried game development, 3d modelling scared me off, or rather I pussied out.
Web development, didn't go too deep, App Development with Flutter, didn't go too deep, Cybersecurity, went as far as passing the EC council's exams (the training wasn't that good). I tried putting my knowledge into practice, but resources like HTB aren't really free, you need money to learn (one would say i didn't try hard enough ) but now the certificate sits, useless in my resume, anything I learned fading away. I had an idea that applied blockchain, but my dad said "blah blah blah you could be targeted" (are there symbols for paraphrasing ?). I decided to decide on a stack (picked MERN, good idea ?) and work on it, but I feel like maybe tech isn't for me. AJR songs really hit now.
Final year at the university, and I only feel regret.2 -
How many here have friends that are like
Friend:"hey, heard so much good about Linux, can you install it for me?"
Me:"sure. What do you intend to use it for? "
Friend:"Facebook. Mostly Facebook. And some Instagram."
Me:"mmm k. I'd like to show case a bunch a distros and you pick your favourite."
One week later.
Friend:"OMG Linux sucks, I bought {game} but it cannot install..."
Lesson learned?
Remember to ask about likely headache candidates (like games), before doing one such "favor"2 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
What are people's worst experiences applying for programming jobs?
As I'm still a student I only really have one but here it is:
I applied to a company for a uni placement role working on the Game that first got me interested in Games Programming, they said I'd get a response in about a week, just over a month later on my birthday of all days I got an email to say my application was in fact unsuccessful.10 -
Lets play a little python game together and win some devRant points :
We have an array of integers named L
We need to sort this array so that the biggest number be in the beginning and lowest at the end..descending order
Rules:
-You are not allowed to write more than one line of code in the comment...only one
-if you comment once...you cannot comment directly after that...you have to wait for two other comments after you so you can comment again
-you have to build your code upon the previous comments ... you cannot start from scratch
-the lucky one who puts the final comment is the winner..and we should all ++ his comment to give him the biggest amount of points
Lets start and see who will win :)15 -
Here's an idea for new drinking game
In circle one after another coders picking absolutely random word, and google it in format <word>.js and if there's a JS library named like that, guy that said that takes a shot
The one who survives -- wins!7 -
I'm afraid of tomorrow.
The last weeks.... Were shitty.
And I might finish the first part of the VM migration next week...
I planed for failure. Next week was the worst estimate...
Do you remember when you've played a game and noticed the sudden increase of ammo / health / mana bars and that the enemies got stronger? Endboss time? Fickity fuckity you'll die soon time?
I guess that's this tingeling feeling in my head...
And I'm realllllly scared, cause the last fuckup was a NIC brick on one of the VMs host server. Never had that before.
Pray satan that the week will show mercy.1 -
Ok so I keep obsessing over RE2 because the game is just so fucking cool. But one thing that I want to make notice for us computer nerds:
In the police station, when you see the computers there that are on, you see a very 90's interface, and of course you will, the game takes place in 1998.
When you are at the Umbrella NEST facility, there are computers there, the interface looks TODAY modern. Meaning that(and I know we all fans of the games knew this already) Umbrella's tech is far beyond what common civilian entities have. I know this is done intentionally and I know people are aware of it, but I just think that it is a really really REALLY cool element to the story to have something like this.
On another note, I want to get excited about Kingdom Hearts 3. But fuck this it has been so long and I had already forgotten everything about 1 and 2 and I am not really a fan of the series anymore. A friend is coming over to play it, I just wish I was more hyped for it.5 -
Alright, as some of you already know, I got a gaming PC recently. I have a PS4 and an Xbox one but this is the first time I'm about to play PC games properly with a GTX 1070. I'm extremely thrilled. So please PC gaming masters help me to find good games. I play Forza Horizon 3 now. I love that game. I need to get another game or two. I was looking at Mafia 3, new Assassin's creed and FarCry 5. I need your help to figure this out. What should I play?25
-
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
Every problem I ever had with a game development engine, only made me hope for something better.
After all, we’re independent developers, not activision! What the hell is an “indie” anyway? I’d even grown a sort of disgust at the term, as if saying it, without having published anything, was being fake. The word felt vapid. Like calling yourself an e-celebrity, or apple putting an i in front of everything.
(Don’t you know its year 20xx, we attach coin to brands now! Dogecoin, ecoin, walmartcoin, hospitalCoin for when you really really just want an appendectomy).
This is my newsletter, Y Intercept, and the story of my many embarrassing failures, and what I have learned from them.
Indie Game Development Tools
https://yintercept.substack.com/p/...
Stay tuned for more, like "how I once redesigned the same interface over two thousand times."
and gems like
"I wish it was more like Minecraft, But With Guns - and the awful ads that FLOODED the internet from that one little, terrible, god awful suggestion."3 -
Alright got an idea I have for my game engine that I'd love some input on...
So the engine has emphasis on user made content and openness to that content (EG. open source dev tools and no licencing of art) but I also want to try and build a basic ecosystem with the engine and one way I'm doing it is with cross game mods (Take a mod from one game and drop it in another and it just works... Famous last words) but something I want to try is a companion app for the engine itself...
So it'll have a custom written save system baked in engine to make progress saving and the like simpler for the end user, thinking about building an app for smart watches and phones that would connect to the engine and actually back up and sync local saves to the app and vice versa as long as they have a connection (Hotspot your phone, bluetooth or wifi) but allow you to manage some data within the app by building a basic API to let devs show the user information about the save and the game by adding description, thumbnails to distinguish games and the like...
Just want opinions if it may be a good idea to invest some time into and if anyone has idea's that could make it better.6 -
Well it's official...
I've only got Linux on my computers... except one old laptop that I have win7 on that is just perfectly setup and doesn't connect to the internet anymore because it's just a storage dump/ game emulator rig...
Win10 frustrated me for the last time and I don't miss it one bit.3 -
So I came across this meme and it got me thinking.
We say that if our universe is truly infinite, we are bound to find a place that is the exact replica of our local cosmic neighborhood eventually if we keep looking.
But procedurally generated worlds like minecraft have that determinism to their world structure(with an initial seed to calculate everything) where you can predict how the local neighborhood would look like at any distance, no matter how far.
So would it be correct to say that it's not guarenteed that in a game like minecraft where the world is generated procedurally with a deterministic algorithm, will be such that you can find the exact same local neighborhood from one seed in any other seed?18 -
Attending in a local game jam with some friends.
One of the team members wrote the worst code I've ever seen. After him realizing that it's buggy as hell he left to sleep having me fixing his mess at 4 am to somehow get something done by the end of the event.
It resulted in me rewriting nearly everything he had done.
Guess which team didn't manage to have something playable in the end...1 -
My goal for 2020: actually finish a personal project.
Last year, I built 25% of a website, 10% of a companion app for a video game, and half of a command-line utility. I would really like to finish an entire project this year, but considering that I just started a new project that promises to be huge and unwieldy, that will probably have to wait for whatever project I try next after burning out on this one.1 -
Drinking beer. Yes, seriously. I especially remember one Friday afternoon in the late 90s when I was still a trainee at a major Swedish telecom company. I had been working on a test application which gave visual output in the shape of dots teeming around on the screen, each one of which represented a network node. Then my colleagues and I had an afterwork at a nearby bar. After a few pints, when the others went home, I returned to the office and, in an inspired mood, made a few modifications to the test app so that you from each client could control one of the dots with the keyboard, basically turning the app into a multiplayer game. Over time I improved it further with some sprites and the possibility to shoot at each other. We had great fun while performing tests :D
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So I get three wishes, right? Great! I wish I lose 3 wishes.
By that logic I start at three, minus one for the wish, and then proceed to lose another three leaving me at -1. So by our logic, we’d be back at 3 due to underflow.
To exploit this, make one genuine wish and then ask to lose two wishes, underflowing again.
It’s all in how you play the game.8 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
Wanted to use my ps4 controller on my pc to play a game. There's a program called scp toolkit to install appropriate device drivers for those controllers. The program provides a list of available usb devices currently connected, for which to install the drivers. Unfortunately the devices listed by scp have slightly cryptic names, which means you have to find out, which one it is you're looking for. I chose a usb device for installation I was convinced was the controller. Little did I know that the following NullPointer error made my keyboard unusable. 🙃1
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I want to make a game that collects a lot of questions for reuse and where players answer these one after another to make up the most dumb funny stories. Alas, it's in planning stage now.
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My first memories of the very first computer i got?
Not sure exactly when that was but all the first memories are of me playing games:
Some paper plane game on the really old macs (giant screens i think it was highlighter orange)
My auntie also had a computer when i was little i'd visit her for the holidays and j played some kid game about dogs.
When we got our first computer i remember some 2d metroid like game but it was where you play as some lady with a whip.
Also duke nukem 1, one of the games me and my dad played together.
Then later on we got a win98 computer i played age of empires and solitaire!
(i used to ride around on my bike with a sword pretending i was a cataphract LOL, i was never very good at RTS games when i was little so i'd build things and not have room for units to move, i kept building houses thinking you need a lot lol, me and the AI were at a stalemate, most because the buildings were in the way)
I remember my teacher giving me tips about age of empires when i was in primary, one of my favourite teachers too.
Good times -
We had one group project where we made game. We had like 3 developers, one guy to do some artwork and one to do most of the project management. And at that point in the project I had done most of the work so far (but not because the others didnt do anything, I just had fun coding).
One day said artwork guy managed to accidentily revert 100 of my commits without even opening a single code file. He didn't know git and issued random commands. I wouldn't know how to fuck up a repository like that even if I wanted to. Usually I am rather calm but at that point I was a little bit pissed.4 -
This may be obvious, but debugging is all about input / algorithm / output. If there's something wrong, it's one of the three. Work with the method of elimination. Sometimes it's easy, sometimes it's not.
I'll give you an example from my situation:
I wanted to play an old DOS game on my modern PC and so I used DosBox. I made an iso from the original CD, mounted it, referred to it in the game's mount settings and launched the game.
Then, after I had saved the game and I tried to load it again, the game would say: "Could not read/write savegame". And so I thought something was amuck with my mount settings and I started fiddling with those, but it only made it worse and it gave me more (cryptic) errors.
The next approach was to save a new game and load that one. Nope, same problem.
Finally I decided to follow a DosBox tutorial for the game and load the game again.. same problem. So I think hmm.. my algorithm is correct.. my output is wrong.. so then my input must be wrong. So I decided to save the game again with these new and correct settings and low and behold, it finally loaded.
One thing to note was that when it failed to load the savegame, it was because it had done a partial save because due to incorrect mount settings it couldn't figure out all the right config folders/files/paths and my savegame ended up being corrupt with 80% of the files having 0 Bytes, which was suspicious. That usually means a file became corrupt.
And then it hit me.. if the game says: "Could not read/write", that doesn't mean the same as "Could not access the file/folder". It could access it, it just couldn't parse it. And of course.. the 'write' part of the message indicates that it messed up in writing, causing it to misread. Sometimes you really have to think about it..
Anyway, input, algorithm, output. :) -
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point). -
I had a discussion about SAAS and microtransactions with another dev. They are a little bit younger than me. The trend toward this in games and android apps were discussed. We found that we both avoid software which employs these business models.
We cannot be the only 2 people who avoid products employing these common business models. So I wonder what demographic pays for these services and products? I am to the point that if my kid asks to buy something in a game, I tell them that we will get rid of the game if they keep asking.
The only time I have paid for SAAS is when there is extraordinary perceived value. Quickbooks for small business is one such product (way cheaper than an accountant). Another is the Xbox game pass. So apparently for the game pass I am in the demographic.
Do we not like it because it is new? Or is it a kind of sleazy business tactic? I dunno. I would rather pay up front for most things. I feel like SAAS will be employed in software with proprietary file formats which require a subscription to even get to your data. Vendor lock-in.9 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
I feel bad for Monkey X, I've never used it, but it sounds like a good language. You've probably never used it - it's a cross platform language that compiles natively to iOS, Android, Windows, Mac, and more. It also can be exported into an HTML5 game. There's only been one successful app made with it. I feel so bad for it...1
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In high school for an assessment we all had to make a simple game and we to plan it first and then program it. In the planning stage we had to list variables and functions used and whatnot I'm my planning sheet I was given I had "variables modified by user" which basically meant data inputted buy the user stored in a variable with only one player name variable listed in it and everything else in my game was being computed another runtime and my CS teacher told me I didn't have enough user inputted variables and I explained that it didn't need any more she said "so you're telling me the user enters their name and the the game just plays itself?!!! " :|3
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So I recently purchased Ark and I gotta say I can totally recommend single player/ local multi.
It's not exactly stable. And non-dedicated private servers are pretty limited. But it's fun nonetheless. The animals are neat, the landscape is gorgeous, and the base building is interesting and intuitive.
One of the things I don't exactly love about Minecraft is that your shelter doesn't matter much. Build some walls to keep the mobs out and you're good. But Ark is much more hostile. You need to avoid cold, and rain, and heat, and big Dino's that want to bite you and stomp you. So your shelter actually protects you.
Not only that but materials are so easy to get in Minecraft. You can have a full house by the end of your first day, easily. But Ark makes resource collecting difficult. You need some dino companions to hold your stuff because it becomes too heavy for you alone. And it takes days, maybe even in-game weeks to build a suitable house. And you can spend much, much longer making it more than just a wooden box.
Cool game! Definitely in my top 3 right now.6 -
A truly scary multiplayer gothic horror action RPG set in a Victorian world with a Lovecraft inspired story (already got the story written as it so happens) with multiple mutually exclusive but tightly linked story lines. That is to say you can experience only one part of the unfolding story with the player having to communicate and interact with others in the game world to discover the full horror of the world.
The world would not have instances the world would be in a state that players find it in, based on what other players had done.
I have a lot of the game mechanics thought out, but time and money... If only it were limitless...3 -
"Most memorable bug you fixed?"
A recent instance happened in one of my Scratch projects, and the bug involved "Infinities."
I had an opportunity to teach kids programming, and it involved Scratch. So, to have something to show those kids at least, I decided to make a small game.
In that game, I had an object that takes some time before appearing after being cloned (i.e., instantiated.) The duration was calculated by dividing a constant with a variable:
[Wait for ((3) / (variable)) seconds]
The bug is that I forgot about the case where 'variable' can be 0, which is classic and insignificant.
Well, the thing is that I learned two things the hard way:
1: Scratch is very flexible about integers and floats (e.g., at one second, it looks like an integer, but one operation later, it's a float.)
2: Scratch does not provide any 'runtime errors' that can crash the project.
In other languages, similar "wait" methods take "milliseconds" in an integer, so it would have barfed out a "DivideByZeroException" or something. But Scratch was so robust against project-crashing behavior that it literally waited for f*<king "infinity seconds," effectively hanging that clone without warning or runtime errors. This masked my bug. It took way too long to debug that s#!+.
Don't blanket-mask any errors. -
I want to make a "game" on learning spoken languages so people can study while not stressing out on the learning.
The disadvantages:
-Vocab
-Method to memorize is different with every person
-Stress and frustration
-Motivation killer
Advantages:
-Can be interesting, depends on user's interest and willingness
-Explore vocab by exploring or reading in-game texts
-Grammar is heavily broken down to help relate meanings and thorough understanding of a sentence as well as slang
--
Why I put disadvantages first was to see how the software will impact a person's negativity/postivity when using it. As in for example, when you see something that is difficult to understand, users tend to procrastinate or drop it due to it being "difficult"/alienated.
-- onto the rant--
Many apps have really awful way of teaching, its just 3-4 apps chucked into 1 aka all-in-one and expects people to pay just because of the all-in-one app containing flash cards, sentences, audio etc. I use my phone (android) and normally during my intern or my way to school, I would do my reading in the other languages, (separate apps, all free). Also apart from that, students sometimes take 2 years to learn but drop because it's difficult.
TL:DR; apps and classes give shitty lessons, I want to outdo them and let students have a better chance at studying new spoken languages.2 -
So part of my ok assignment was to Code a simple quize game. So I used a while loop to initiate the quiz. One of the constraints was that after 6 questions answered wrong the quize ends and if you make it to the end of the quize it gives you the number of questions you got wrong. 🤣 The damn code always ran to the end despite having gotten 6questions wrong.
The problem ? Turns out I needed a break. 😂😂😂 Pun intended. -
Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
Someone was nostalgic about an old game Balance
it seems like someone made a new game which very much resembles that old one: Switchball https://gog.com/en/game/...1 -
Most successful project? - well its hard to define success?
Get paid a wage in my day-job to work on other peoples software that I know are still being used but it doesn't matter since I got paid - success!
Made a web-app for a gaming community that gets about 150 users each day. Well I don't get paid but I do use the app myself and I learned while making it - more successful?
Forked some gaming community web app that did not support the latest game updates. Updated it and hosted on github pages. It gets about 1k users per day. Quite popular but since someone else wrote most of the code I feel it shouldn't count?
Maybe one day I will make something that people use and it also makes money for me somehow.. but I hate advertising and I rarely pay for apps/software so I'm not sure if its possible? -
- ok so I said I had to touch little bit of nodejs. It's a messenger like chatroom. Users data and the rest are stored in mysql. Chat messages are stored in mongodb. Found a funny issue. (Funny as in annoying that you just bang your head with your head while laughing funny) one mysql query in the node app is giving different order by result when you run it. I thought it was async issue. Turn out it's not. Said query works fine when running on phpmyadmin and the likes.
- I watched end game yesterday. And I'm sad. It's an end of an era. But also hopeful for various possibilities Marvel can do for future films.
- have you ever had such a great sex that afterwards she got serious headache and had to vomit?7 -
Hoy to all!
I need advice for NNs.
I wanna make a chess engine that uses an NN. (see collabs)
I want the NN to output a probability for each move.
However, i dont know what data to train the NN with.
If i train it with the moves from an engine, it simulates an engine and that sucks.
If i train it from games, i only see one move, and thus, cant train the other moves.
My thougt is, that maybe, i let the NN play an entire game and if it loses, it adjusts itself somehow. But how?
If you wanna contribute, email me :wittmaxi@outlook.de3 -
We were already running a few hours behind the official release time for this brand new game we had been developing when one of my coworkers became unwell.
We switched on the games translation system and it turns out that every line of dialog had been deleted and replaced with it's ID... Took us a few hours to recover the existing dialog before we could release. One of the worst situations I've been in... -
Jesus fucking Christ windows firewall is a tumor on this Earth. Serious who the hell thought of the design for that shit? The way rules are implemented are fucking terrible and you really can't tell one choice from the other. All I needed was for a game to be allowed through my firewall so I could host games and it took hours to fix this problem.
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Hi guys, as I think this is the perfect good place to share point of view, I would love to know what do you think.
Years after years, people fight against hacks/piracy, like governments or video games editor.
Recently, we all heard about that piracy team who said that in the close future, breaking games protection would be impossible, yet the famous Denuvo (DRM) even if hard to break, is still broke few days/weeks after game release.
Here's what I think.
No matter what, hacking/piracy will always have steps ahead of protections. Because that's the way it is, the way it works. Maybe protections will be effective for a while, but there will always be somewhere, someone smart enough to break it. I start thinking that when a iPhone/Sony claims that they were safe and Geohot break their protections one by one.
There is no perfect protection.
(Quantum computers aside).
What do you guys think?3 -
Well I used to play games at my Father’s computer, it was an old FPS online game really fun, I played it like everyday when I was 6 yo. Two years later the computer broke and we had to buy a new one, so my father insisted that we buy two computers, one for him to work and one for my own computer and assembled it myself. I thought myself to do it by a book and took me like 2 weeks to figure it out and assemble the whole thing. I love every minute of it.1
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In my school we had a CS lab and we were supposed to do lab assignments.
I had a book which gave a basic introduction on event driven programming, and introduced me to two new functions which I couldn't have ever known(I got internet in 2013) if I had gone with just the curriculum, kbhit() and gotoxy(). With this new knowledge I created my first 2d game. And that feeling of creating something no one expects and something fun, which also gets you attention of the whole room(Nothing like that was ever created in that lab, it was a shitty school), made me realize that this is what I want to do for the rest of my life. 😃 -
Hey everyone. I am a recent graduate of 2015. At a company as a front-end dev. I really want to get into the game industry or just work for one. I love Ai, obsessed with it. I am proficent in c++ too. I don't care if I stay as a front-end dev I like that too. I just want I work for something i obsess and passionate about. Any advice?1
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Let's play a little stupid game!
I had a dream last night and when I woke up I was wondering:
"Which one of this PadLeft algorithms is faster in your opinion and why?"
I've performed a (100% not scientific) test in C# and have some results that I will share later, I'm curious what do you think first.
Let's do this! 😁34 -
That one time I got the procedurally generated and fully destructible (including toppling over if half is destroyed) buildings programmed and working for the first game I worked on
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With some of my friends, we ended up having a song that was equivalent to rickrolling. Whenever I put this music or just whistled it they would have it stuck in their head forever.
One day, someone asked for my coordinates on a Facebook group. I answered that he could find it on my personal page : http://ohemelaa.tk .
Of course my friends were surprised I had a personal page and wanted to see it. I still consider it to be my best move in this rickrolling like game. -
Playing ME:A, game froze, alt-tab out to try and close it, can see my mouse moving around but the screen the game is playing on is staying black. Whatever, shit happens, I'll just hard power off and reboot.
Powered down, push the power button, SSD isn't booting, being sent to BIOS. "Oh no."
SSD isn't listed in available boot options. "Shit." Checked the cables and what not, nothing, pretty sure it died on me. Go to Fry's to get a new 960 EVO m.2, sold out, go to the other one 30mins away that says it has one in stock, it doesn't either. 😧
Guess I'm ordering one online, Amazon says 1-3 weeks even with Prime, Samsung website says 1-3 days but no rush delivery.
Guess I'm computer-less for a while. (Unless I find something else before end of day)5 -
My family bought a Windows XP pc when i was around 12. The first thing i did was play a game called F22 Raptor. While playing I pressed some keys due to which the screen rotated 180 degrees. No one knew how to fix it. I wasn't allowed to use the computer after that.1
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Am I the only one that when he haves to download something (a map for a game, as example) download a whole pack and end having 40k files that I'll for sure not use them all..?
Because it finds out I just downloaded 200k files... :)joke/meme files download storage hello i am his hdd please come and free me space am i the only one pack2 -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
Ryan Dahl working on Deno is one of the current interesting projects that I have been following.
Initially, the dude was trying to use Golang and is currently migrating to cpp and rust since Golang is a gc language. Nothing wrong with that really. I am just excited to see what this man comes up, and Typescript as the main language? Fuck yeah.
This shit js gonna be bomb af. Happy to see him talk to openly about his flaws when building Node, which was still a massive success and a true game changer for a lot of people(me included) and I believe that Deno will repeat this. It already has 24k stars on Github and tracking the repo has become very interesting! I just wish i had the cpp/rust knowledge needed to help out with it.3 -
Are we to the point in technology that we can simulate entire: economic, governmental, social, medical, etc systems with accuracy?
I am fascinated by video games that do this. I play Avorion and it has attempted to simulate economic systems in game. So you can profit from making things that are not in high supply. I am also fascinated by the idea of world simulation to weight pros and cons of governmental structures.
Where does one start when researching models that attempt this?11 -
its frustrating when i want to be a game developer but have n0 design skill.
i mean, there are apps out there that help designers make games without programming skills.
but i have not seen one that help devs make games without design skills.1 -
So we don't wanna make an AR game, but management wants one. I don't really like anything AR offers. It's kinda lame.
Do you have inspirations or game suggestions that would cheer me up?3 -
My goal would be to start my own software company - preferably without outside investors.
I don't think I'll be doing it anytime soon, at the moment none of my side projects are ready for public and likely never will.
Currently I'm motivated to start working on a git platform like GitHub or GitLab that improves developer UX and improves common pain points devs have, I would say this one has the most potential but it also requires so much work and time invested.
I also like making games in my spare time, but starting a game studio feels almost impossible to do without outside investors. -
A space game (obviously) where ships are built and broken in convex pieces. With in-game computers and ship design/construction software, of course. Because what would a game engine be without the ability to play a game within the game, with exactly the same visual quality as in the outer one?
Edit: Game-within-game premise based on the idea that it will be easier to write the ship-CAD software in a game engine than from scratch
Edit 2: may as well also be able to play the actual game within itself, since it would be like holodeck simulations2 -
commodore amiga 500, when I was 5 or 6.
what was the very first thing on it that i experienced, i don't know, but some things i remember:
Cannon Fodder 2
A-Train, a game that i played for months, it utterly fascinated me and i was utterly unable to keep my company afloat, because i was utterly unable to understand how the mechanics of the materials moving around worked (i still don't, actually, but in a different way)
some Apache simulator, which took us (me and father) literally a week to figure out how to get into the actual game from the main menu stylised as a military office. it took us several days to even realize it's the menu.
the Lotus Esprit 2 game, which we played regularly.
some Airbus simulator where i took two weeks of trial and error to figure out how to take off, without manual.
some experiments with midi sequencing and notation music programs.
how every two months, dad came with a 20page long list of programs and games from some pirate seller, which we would go through, mark stuff that sounded interesting (going by name only), then he would send it by post to him, and after a week, we would go take a package from post office full of floppies, literally like 200, and the next two or three weeks, we would be trying all of it out, seeing what the things we got were about, putting the good ones on one pile, the boring ones on another (cheap floppies for use)...
ah the magical times of wonder and exploration...2 -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
!question
Okay, so I was wondering if there are any dutch people here who work with C#. I'm in my last year and need to do one final internship but I'm having trouble finding one since I don't care much about web dev. I prefer developing apps and games which is why I went for a course in app dev but the only thing we've been doing is developing shitty websites and I've lost interest in it.
In my last internship I was working on a serious game which recruiters used for the pre selection of people who applied for a job. That was written in C# in unity and was definitely interesting to say the least.
So my question is if any of you have any ideas on where to take my last internship?23 -
so one time (yesterday), I was playing phantom forces console edition (a game on Roblox) and this IDIOT started sweating with a ppsh-41, I was so pissed and angry so I started using the Beowulf ECR and I was losing, my team was losing super badly. Until the match switched to Warehouse, when it switched to Warehouse, I beat his ass like a drum. I got a 3.14 KD, 22-7.
He sucked and deserved to take that L, fuck that man. -
Person: CooCooK4Choo, i see you're doing more than one form of development. What do you want to do as a developer?
Me: I want to do everything i can possibly do.
Person: You have to pick a stream to go into, you can't do Web Applications, 3D Development, Unity Game Development, Swift and Java.
Why can't i do everything? As a junior developer i feel that doing everything keeps you prepared for those unwanted situations. Besides Its not like i'll be doing Web Base Applications all my life. if i do, i'll probably kill myself before 30(currently 21).3 -
Okay so being a developer is mostly like playing a never ending game of whack-a-mole with BUGS, you think you have fixed one until few more pops up like a bad case of acne.
But you know what's even worse? When you finally get something working, and you're feeling all proud of yourself, and then someone comes along and tells you that it's not "visually appealing" enough. "Can't you just add some more glitter and unicorns to the homepage? Oh, and can you make it look like it was designed by a unicorn who majored in art?"12 -
Just started playing Rust again after like 9 years and holy shit is this game not noob friendly at all
I play(ed) on a relatively chill server where raiding is only enabled in the last week before wipe every month and it's not too many people playing
So I'm out on adventure, I come back and my entire base is raided... Uhm okay, I did sort of have an uneasy feeling that I left the door open when I left so okay, my dumb mistake. Lesson learned: Always make sure doors are definitely closed
So I farmed hours more to get all my stuff back, repaired a vehicle, built a nice little garage, upgraded all my windows to reinforced windows so that nobody can interact with the car or my horse inside the house, just in case that allows you mount and get in the house that way, no clue
This day I log back in. Base completely cleaned the fuck out again
Actually what the fuck man. I did *everything* right, made sure every door is locked and closed, replaced all accessible windows with reinforced ones, had 27 days of upkeep materials and still, my entire progress of 10 hours of playing is gone again
What did I do wrong? After talking with people in chat apparently I had wooden frames for the doors, which apparently are just always destroyable by anyone... Even on a damn server where raiding is disabled. Yea sure makes sense
I like Rust but holy shit, this core game mechanic of raiding is still one I cannot get over. It's so stupid to be cleaned out over night while you're not even online. It's just fucking frustrating to start all over AGAIN farming and farming and farming. I didn't really want to play because the game always looked like a meta gaming sweat fest and this just proves that it's exactly that. You have to know every single meta game mechanic to even have your damn base survive overnight
On a positive note I did figure out that unity's concurrent garbage collection doesn't seem to be a big problem for a proper fps game though, so that's something4 -
People that we have to work with man! This one guy I worked with once wrote a base script that had 100ish variables and nothing else that got inherited by another script containing again nothing but more variables that got inherited by another script which you guessed it right has nothing but more variables and this went on for about 6 more scripts. A total of around 600 variables and no functions or anything. The final script had all the classes and functions with yup that's right more variables. That person is the tech lead of a game dev studio now.
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Skip to last block for actual question, everything else is about what i see and dont understand.
Machine learning and artificial intelligence is very interesting to me, ive watched a few videos but i cant manage to wrap my mind around it.
I see a few people starting out with projects that appear to be an easy start, but i of course have no idea, were they make a self-driving car in GTA (crashes alot, but still) or teach the program to complete levels in a game (snake, mario, run forrest)
I watched a few videos on Jabrils youtube channel that seemed to make alot of sense, until one point..
How does the AI know when it hit a wall?
How does it know where the walls are?
How does it measure the distance? How does it know when it has respawned?
I find it really, really confusing.
Can anyone of you geniuses suggest me anything to get into this? Id prefer if the goal was to make an AI using machine learning, that can complete some basic game, like in Jabrils videos.2 -
What the fuck is this version control thing? We managed to pass one fucking entire semester building an mobile game without knowing anything about version control. How my team finished the game? Fuck, we just place our source code and files into the folder, archive to rar and sent it through gmail. My desktop was a fucking mess, it was bunch of New Folder(x) all over the place. Fucking school didn't even taught or mentioned even once about that shit. In fact our faculties were all master degree holder. Our life could have been easier back then. So in this last school year, we gonna use that shit in our Capstone project.5
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Why did it take the JS community so long to understand that they are ultimately coding UI apps; and did not follow existing, solved GUI patterns (game loop style, one way data binding etc.) until recently? Any thoughts?
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I have a dream that one day companies will understand that most people who pirate music/movies/games etc. do it because they don't have enough money or because they can't get them any other way. They don't lose money, as those people are not able to buy their products anyway, instead, they gain supporters and possible future clients. Piracy is one of the reasons Windows is the king OS(prove me wrong...) and also the reason Game of Thrones is the most popular show on the planet. Instead of hunting torrent site founders maybe they could, I don't know, build great and cheap services. Spotify is such a service, no reason to pirate music anymore, but everything else still lies in the middle ages...8
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So I have an idea for a game. While I'm still learning the code required to make it run I'm also fleshing out ideas in my dome box. Keep in mind this is a basic rundown of said game. Not an all inclusive list of features or mechanics.
A Text RPG MUD loosely based on Stargate. Make a world creator for it and let people connect thier own worlds to the network. Original idea came from games like Neverwinter Nights where people could run thier own privately hosted modded servers.
Base game is effectively a tutorial leading up to powering on the gate.
At which point you will have one or two randomly generated worlds that can be explored by other players and role played in.
I'm a long way off of being able to make this but what do you all think?3 -
I was using the one and only Google to look up fun games to play. I found a game on this website called "scratch", which was actually a site that taught people how to code. I liked games, and I wanted to make them. So I did. The rest is history.
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Sat on a bus heading home next to some guy who clearly hasn’t got knowledge of how to use a pair of fucking headphones and it sat playing a fucking game with the volume on loud, and all I can hear is the same fucking “whoosh, ping” noise fucking over and over again or he’s watching those shitty videos on Facebook
IT’S DOING MY FUCKING HEAD IN!!!!!! GET A PAIR FUCKING HEADPHONES OR MUTE YOUR FUCKING PHONE!!!!! NO-ONE WANTS TO HEAR THAT SHIT!!!!!2 -
Whats your take on Patreon (and services like it), have you ever considered one or been told to make one?
personally I think its cool that if you have a game community that wants to support you or just people that like your work in general that can support you a little for your work. and Ive been told I should make one but I dont see the point for my own case personally.
Im only asking on here cause I just want more opinions from other Developers23 -
This is not a rant, but I've searched this for some time now and can't seem to find it so maybe any of you will be able to help me.
A good few years ago, when I was still a 4-5yo I had a Win95/98 (I don't remember which). We used to have this CD that had a bunch of games, like Chucky Egg or Mahjong, or a xmas-related one (where you could bake cookies, serve drinks - there was a red and a yellow one - and more I don't remember), one with a (purple?) dragon (in a dungeon, that was played in levels, but every run was randomly generated, I think), and many more.
The CD was white with black text, and had a yellow-ish/orange-ish grinning face, that looked like a man's, with a few hairs, that was drawn simply, nothing too complex. I also know there was this one game that made the computer/game freeze, and that was in a blue palette?
I played the crap out of that CD with my mom, and she used to play the dragon one for me (until she found out Mahjong), but it all ended when it broke inside the tower and we had it replaced by the WinXP tower we currently have at home (and that's in pieces because me and my brother disassembled it).
I know it's not much, but does any of you remember anything like what I just wrote? It should be from around the 2000s and probably from a gaming magazine.5 -
I want to start learning to write a simple game server emulator in C#. The game works LAN but it gets LAN disconnected when internet drops so some sort of keepalive is implemented. I can copy the files to another device and it works online without a login etc so there is no online authentication but as soon as internet drops the LAN game goes down to so i need to emulate the online update server or something like that to prevent that from happening. (spotted with Wireshark etc)
I don't have much experience , just created a simple tcp client/server console app but in this case I ofcrs will only need a server one in combination with custom dns. Any tips on where to start? Does someone have an example game server emulator? or update server emulator?1 -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
Finally done implementing this fuck shit API...
As pr my last rant, I had to implement an API that prints a document twice using "Microsoft Print to PDF"... Turns out that's a shit task, who would have thunk 😑
This is one big ass Calvinball game and I'm not a fan, but if that's the shit you have to do, then I guess I'll try to make it resilient... -
So I'm sitting here, one monitor has a project I am working on for computing, which once done, I need to write somewhere between 30 and 70 pages of documentation, and the other screen has a half completed 6 page documentation for a game I made in Game Dev.
If I go into backend programming, am I really going to need to do all this documentation or is it just one of them things that colleges do that has no relations to reality?
(Also if I go to uni, will I need this level of documentation there too?)10 -
“Epstein promotes concepts. He urges individuals—and parents especially—to abandon the desire for instant gratification and easy answers as early performance on tests isn’t an indicator of professional success. He emphasizes traits over particular skills—be curious, flexible, open-minded, adventurous, experimental, and playful. Try and fail and try again. Explore. Read outside your field. Supply your mind with lots of ideas so that you can make the connections that specialists miss, helping you thrive.
Never decide you are too old or too late to the game to try something new. “The tidy specialization narrative cannot easily fit even [the] relatively kind domains that have most successfully marketed it,” Epstein concludes. “So, about that, one sentence of advice: Don’t feel behind…research in myriad areas suggests that mental meandering and personal experimentation are sources of power, and head starts are overrated.”
https://qz.com/1638869/...2 -
I really don't know a specific one that might work for anyone, but let me tell you a story about what I did long time ago.
So I was studying in high school and that day I had to prepare for the history "interrogation" (oral exam), but also, I wanted to play WarFrame so badly.
As I opened the book, I started day dreaming about what I could have achieved in warframe if I didn't have to study useless stuff, but I had to stay focused on history as I was one bad mark away from failing the whole year.
So what I did was just to:
1. stop studying
2. play for like 30m in order to achieve what I wanted to achieve
3. go back to study all happy and focused like "ok, now I don't have anything else to do in that game"
So in general: just take a little time off to free your mind and then you'll be able to get back to work more powerful than ever.1 -
My vision is to work part time as a dev and part time as a writer about mobile app development! I only started recently to write one article each week about interesting topics or my current side projects. Previously I never thought that it would be so much fun to write about what I am doing, but I really enjoy planing and writing these articles 🥳 Maybe some day I will try my luck and apply as an iOS author at raywenderlich.
PS: I would be very glad, if you could give me feedback to my new article! 😁 Help me to achieve my vision 😜 Here is my new article about music and sound effects in a SpriteKit game for iOS:
https://medium.com/@HeyDaveTheDev/... -
Game developers:
Don't you always have dreamed with making a game like Flappy Bird that is so simple but gets so popular and you become millionaire?
2nd question: why do you think that this game was the lucky one that got so much fame? Because there are thousands of other games like it.1 -
My first exposure to computers was when I was about 5 at least that's what I remember. My dad and his friend built custom rigs for people in their spare time back then (late 90s) I remember playing some racing game. Other than that o eventual got one of their old computers and used it for a really long time, replacing it with a gateway until high school then hitting PC gaming and programming I built my first custom rig with my dad.
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Job interviews finished! I just kept one at Rouen (embedded systems) , and now I'm waiting the answer for Nice (Cry Engine).
Gosh I want to live in Nice and be a game developer, that looks really fun. I mean I enjoyed the test x)
Let me hope a bit guys :p -
My first close encounter with a computer was with a came called "Skunny: Save our pizzas" in I think 1996 or 1997" and it used to run in dos.
And then next one that I remember was in 98/99 with my uncle ordering groceries on a PC. With a dial up modem.
I got my first machine in 2005 and the first game that I installed was Skunny: Save our pizzas. -
Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
In our final year project of my course in 12th grade we have to present a project that shows what we have learnt over the years. I my self am doing a game in unity and i was very surprised to discover one of my colleagues had decided to do a quizz as his final year project... in unity which he is them going to export to web. I'm not one yup judge but i think it's a very poor choice of platform.
I hope the projects are better this year because last year was a disaster and somehow there still were people with good grades.5 -
Pick up a course, or like in my case a book and start. Try to understand as much as you can, try to write some easy programs that will maybe calculate, convert or display something. Anything, basically. You can always start a course that teaches you straight from the beginning for eg. boe to build a game, website or anything you're interested in. Just one thing to remember. Never make breaks that will last longer than 2 days. Keep on pushing and follow the course. Then you'll definitely achieve something worth your time.
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From one pc problem to the next, today while I thought everything was fine, my pc probably overheated and now the motherboard doesn't seem to boot anymore (rgb turns on, but the lights indicating the current step of the boot don't). I panicked and thought maybe it was the CPU, because it was my first time applying thermal paste and did the thing where I ripped the cooler off the motherboard and the CPU attached to it, which I only learned in retrospect that that was a thing. I slightly bent 2 CPU pins doing that.
So far no reason to be overly pissed than panicked, but then I decided to ask on r/pcmasterrace (or masterinsolent) and boy, probable because I mentioned the game I was playing I was only getting responses like "OP dumb, game doesn't do that. I love this game so much I let the developers fuck my wife while I am playing" instead of trying to help or clear up misunderstandings.
Thankfully a system/server admin I know was able to provide me with advice to fix the bent pins, but the motherboard itself still seems pretty dead.
I'll plug the cpu into my older motherboard tomorrow and see if that might be the reason. If you have additional advice, I would appreciate it4 -
Should I start a new project or re-do an old one? 🤔
The old one is actually being used by people, but I've been modding that damn game for years now...1 -
I feel like some evil bastard NTP hacked the world.
on that note, seeing revision "12' wandering around.
I wandered by an apartment I remember from the old days today, in that apartment a woman wandered in, and left the door unlocked, you walked upstairs and she was already hidden inside one of the sub apartments, all of which had their doors unlocked.
if you wandered into the correct one a sexy chick was waiting, the one you followed, if you wandered in the wrong one you either got screamed at by an angry dude or looked at curiiously by an old guy cooking dinner.
the room changed across the years.
however i was warned away from this even before I remembered the events that followed and were buried indicating that this is not something i should be doing.
because now a woman in gray wanders in, meaning something awful is up there instead of some lighthearted game of chance where i coud either be looked at as an idiot, screamed out, or bonk someone for several hours.
I am really missing being young.3 -
Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
3 days before, I talked with the owner of a small LLP Company along with other devs on discord. He told those who met with some skills can join their company (basically game development). I asked if they need any blog website or kind of portfolio for such (because the existing one sucks so much). He replied in affirmation and wanted me to contact him on Ig with a project link. I did the same in order. Now, he replied that Wix suits them perfectly. I was like
WHAT THE FUCKING HELL I CAN DO ABOUT THAT, why did he not tell me before -
Spent last hour looking for NFS Heat for PC but no sale. Saw one offer from Kastoff for $24 but seems shady...
Also seems need Origin launcher so could get banned/deactivated I think...
Then just thought why don't I just play Forza 4 that I paid $100 for a few years ago....
But yes anyone have the game, is it worth it? 4K?2 -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Got a Game Design sign-off due last friday. Last Thursday the GD mentiones that basic stuff isn't implemented, which she didn't take notice of for the past half year i'm developing and i should do it asap. While having another game with one trillion bugs due the same friday which is in endtest.
fml -
You know what a neat starter game driving ai would be for the comp vision part ?
One that reads the screen on a game where points show up when you kill or damage something and outputs the results to console
A sorts hello world2 -
Okay you AI Gurus! I am interested in using voice cloning to make characters that sound like me and other people. I don't know anything about how this works, but I did find one company that does it fairly cheap: https://beta.elevenlabs.io/pricing Some guy on r/Skyrim used that company to produce a guard from the game reading a book about the Dragonborn. It sounded really good! https://reddit.com/r/skyrim/...
Are there some other places I should look into? I would like to do voices that sound good, but are kind of generic. I also don't get how you would go about making them react emotionally to a situation. Perhaps I need to create voices that are excited, angry, etc versus calm. -
There are two kinds of people in this world. The ones who've listened "Tower 4" podcast and the ones who don't have. It's too cool. But just listened last episode, have to wait a month for new one. Six are available now.
Tower 4 is just a story, but it's very well made. It's about a guy that becomes firewatch living in tower 4 and only has the girl in tower 3 to talk to. Much nice dialogue. There exists a game, much like it.
What are other nice story podcasts?6 -
Hope you are washing your hands, now that we are quarantined i can spend more time learning different programming languages, i need it because i have a group of friends making a game, say hi to vindic because he is one of our scripters and the only one to have devrant
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Unity Controller Support:
Why are controllers awful, it seems like I have to custom each different controller manually to the game. Why can't the the A button on one controller be A on all controllers.
Why can't there be a universal built in controller script that would convert all of the different types controller inputs into a generic controller input that can be translated by just one script instead of writing a script for every common controller... 😠3 -
Ok. This is going to be an odd one. (Maybe). I'm coming back here because you fine folx are my final intelligent option.
I'm looking for a site or system that will allow me to set up virtual bank-style accounts for multiple users and allow them to transfer funds between each other. All virtual, no real cash or cash-equivalent involved.
Something simple enough that I could run it off a spreadsheet (since that's what I'm currently using) but in a way that I don't have to change numbers every time someone wants to move money.
I guess in a way it would be similar to a very simple in-game economy. I could make payouts and users can trade funds. That's it.
Appreciate the help!3 -
Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3