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Search - "it's a game"
2 leetcode hard questions in 60 mins. That's what I faced in few company interviews. Trust me, if that's the expectation you're having from candidate, you're looking for a leetcode monkey but not a software engineer!
To the interviewers who have such unrealistic expectations, please change your mindset. It's literally impossible to come up with optimal solutions to 2 leetcode hards in 60 mins if I haven't solved those problems before! It just becomes a memorization game not a problem solving round!!!
So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash
Just got a new job at an old school hardware company. The codebase is giving me heart attack. They don't care about dev experience or code navigation at all. Every attempts to modernize the codebase is so half assed. All patches are so bloated that make the codebase even worse.
Frontend is migrated from prototype-oop-jquery cluster fuck to AngularJS, then finally angular. Holy moly, all business logics are baked into UI "classes" using prototype chain. When they migrated to AngularJS, someone simply added a wrapper to that jQuery cluster fuck class and overwrote all the prototype with a 10k +lines file. Since all the methods are hidden in either prototype, JS object, or callback function, it's impossible to trace the data pipeline using IDE when "go to definition" on update() method gives you all the update methods/string in all objects/classes. And they don't care about immutability. References are taken out, renamed, and mutated everywhere. Finding the source of a bug is fucking guessing game.
I don't know what trick they use that makes cLion static analyzer fail.
And there is no unit test or spec doc.
Fuck me dead3
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5
been a couple of years since I was last active here.
Source Engine still has its claws on me today - but Nii broke free and properly got into other engines and made some cool projects! We both study different stuff now.
I tried to get into Unity a couple of times now, even made a small VR grappling hook prototype once (def not nauseating). But it's hell. It's kinda sad that modern engines don't understand the needs of level designers as well as Source's Hammer. Even though Source is outdated af.
Thing is, I am more and more starting to doubt that this is what I wanna do in life. Game industry sucks. Ad industry sucks even more. I might just become a tree and produce oxygen.2
Once again I am done with World of Warcraft. The game is developed by incompetent morons who completely lost the narrative and a company that solely focused on profits. Loved the game through 2005-2010, but nowadays it's just a toxic cesspool of egoistic people that play like they're on their way to the next MDI championship. Zero tolerance for mistakes, pointing fingers and calling people out and overall horrible attitude. And who can blame them? Most of us are 30+ something people who have 9-5 jobs and families, so the little time we have to play has to be perfect and not ruined by someone, making me feel like I've wasted my time.
I've also noticed I've turned more egoistic while I used to be more of an altruist. Not in the game, but in real life. Over the past year I've almost spent more time focusing on the game than the world around me. I haven't been slacking off in my responsibilities, but I've been chasing that periodic dopamine rush you get from achieving something in the game. That stops now. Uninstall. Purge files. Just the thought of readjusting my addons makes me shiver, so that's going to be a nice deterrent.
Fuck that community. Time to get back to those personal projects that I never finished.
(Instead of talking to a psychiatrist, I just vent here.)3
My God is map development insane. I had no idea.
For starters did you know there are a hundred different satellite map providers?
Just kidding, it's more than that.
Second there appears to be tens of thousands of people whos *entire* job is either analyzing map data, or making maps.
Hell this must be some people's whole *existence*. I am humbled.
I just got done grabbing basic land cover data for a neoscav style game spanning the u.s., when I came across the MRLC land cover data set.
One file was 17GB in size.
Worked out to 1px = 30 meters in their data set. I just need it at a one mile resolution, so I need it in 54px chunks, which I'll have to average, or find medians on, or do some sort of reduction.
Ecoregions.appspot.com actually has a pretty good data set but that's still manual. I ran it through gale and theres actually imperceptible thin line borders that share a separate *shade* of their region colors with the region itself, so I ran it through a mosaic effect, to remove the vast bulk of extraneous border colors, but I'll still have to hand remove the oceans if I go with image sources.
It's not that I havent done things involved like that before, naturally I'm insane. It's just involved.
The reason for editing out the oceans is because the oceans contain a metric boatload of shades of blue.
If I'm converting pixels to tiles, I have to break it down to one color per tile.
With the oceans, the boundary between the ocean and shore (not to mention depth information on the continental shelf) ends up sharing colors when I do a palette reduction, so that's a no-go. Of course I could build the palette bu hand, from sampling the map, and then just measure the distance of each sampled rgb color to that of every color in the palette, to see what color it primarily belongs to, but as it stands ecoregions coloring of the regions has some of them *really close* in rgb value as it is.
Now what I also could do is write a script to parse the shape files, construct polygons in sdl or love2d, and save it to a surface with simplified colors, and output that to bmp.
It's perfectly doable, but technically I'm on savings and supposed to be calling companies right now to see if I can get hired instead of being a bum :P20
My dream project is to continue and improve my gaming website. It's a blog & community that's supportive of (but not limited to) female gamers. It's a positive place for gamers of any type to go, judgement free.
I have so many big ideas for the site, a forum, possibly user profiles, gaming quizzes and trivia, lots more ways to interact. I would love to do like a "find the right game for you" type of thing and have more time to blog..but I just simply don't have the time right now. :(
Baby steps for now. 🎮4
I'm just super disappointed in people. A lot of people flaky and not as good as I think they are. I tend to be an idealist, and I believe in helping others to do a net positive. But what I find is that people just don't give a shit about anyone else except for themselves. If it's even a slightest inconvenience to them they won't do it. You ask for one little thing despite you helping them out a shit ton, and they won't do it for you.
Also, I'm so tired of people who always come up to me and talk big game about how we should work on a project together. But when shit hits the fan and I say let's do the work they don't do anything. Or I have to drag them along to get anything started.
Yeah, everybody is out for themselves, but I wish we were more kind to others and learn to take a hit to our own convenience every once in a while.
But maybe I should just find a better group of people to hang out with and fuck you all to my current group of friends. JK.
I'm going for a run to clear my head. Hopefully after I come back I'll be in a better mood.2
Def not dev oriented.
I am a huge fan of trading card games. It started with Yu Gi Oh, moved on to Magic, even tried, LoTR when it was a thing, tried algo Star Wars the original CCG (loved it), Duel Masters (when it was still in the U.S) Pokemon (of fucking course) and other more uncommon ones like Cardfight Vanguard, tried latino only games (Mitos y leyendas, Myths & Legends, this one is king on my list) and Flesh & Blood. But as a mexican kid, I was always a fan of fucking dragon ball, like most mexican kids.
SO I bought some cards from the newest game expansion. the owner of the TCG/anime store told me that if I was willing to play that I should hang out on tuesdays.
So, learning the rules of the game, and wanting to play with other people, I went there on a tuesday.
The MTG people were there fighting amongst themselves for some reason. the Pokemon people were there also, just opening packs without playing. A rather large table was there with a bunch of people playing a game that I did not recognize. And then there was me. I was chilling on my phone thinking that the DB dudes would show up eventually. nothing, so I just sat there waiting.
Suddenly a dude comes to the large table and starts pairing people for a "tournament" and once they are all sited he notices that 1 is missing, he walks up to me holding a store app and asks me "sorry bro, are you here to play with us by any chance?" to which I say "I do not think so, I came here for DB but I don't know what you guys are playing"
The dude looks down on his app, somehow actually sad and says "man I do play DB, but I don't think I have my cards with me, maybe, let me see" and he goes on to see if he brought something.
This was green flag n 1. the dude wanted to just play something with someone. And was doing something to not LEAVE someone behind. then quick as hell another says "well, why don't we give him a deck and he can play with us! we can teach him!" and I say "well what are you lads playing?" and he says "digimon man you like the anime? a new release came about! it's sick man it would be awesome if you play!"
Second green flag, another member of that community was happy for the idea of increasing the membership and actively did something to increase the population.
So, I hanged out with them. Close knit group, all friends from a long time, but willing to take an unfamiliar (and rather handsome) face with them.
My face when (MFW) the DB dudes where not there, so the digimon group adopted me.
I know have over.....2000 cards, most of them were gifted to me by them after they saw my chops and tough me how to play, by graciously lending me their decks.
This my lads, is what humanity is about. We got close fast, it has been 2 weeks of just chilling with them at the game lounge, just nice people, all of them really. Not a single angry moment or anything, you pull a crazy combo on them and they legit sheeeeeeeesh and applaud them, they don't care about loosing, they just want to have a good time, and this, this is a good crowd to be at.
Strive to make people feel welcomed. Being nice to others, taking a chance on people you deem to be ok, is fine really. It is rather cool. Anyone can be a salty asshole, but it takes a real king to be nice to others just for the sake of having a good time.
These dudes, they are gold. And I finally have something to take my mind away from work and other things that increase my anxiety and stress. I would much rather be there shooting the shit with the lads and playing games than at home, drinking the night away to relieve stress.
I am so tired of Windows.
Latest story. I am doing homework for uni. I write it in LaTeX.
My LaTeX editor is vscode. Because there are great LaTeX plugins which can use a docker container for LaTeX. Also vscode has a vim plugin.
I wanted to synchronize my progress, so I installed GDrive Sync and pointed it to my homework directory.
And suddenly compiling regularly crashes. And it's Windows fault.
This is how the plugin uses LaTeX: "First creating some auxiliary files. Then create the pdf. Then delete the auxiliary files.
But sometimes it happens that GDrive finds the auxiliary files. Then it will open the file in readmode. And upload the contents. And here's the problem. When it's opened, it cannot be deleted. This crashes the pluging. Could have been programmed better, but hey, in Linux, it could be deleted.
Files in Linux are garbage collected. Well, not really, but same effect. When a file is deleted, it disappears immediately, but is actually only deleted when no more process has it opened. Meaning, you could delete something that is being uploaded. It would be continued to be uploaded until GDrive is done, at which point the file is deleted. GDrive would see the change and delete the auxiliary file remotely.
So, it is inherently better at throwing multiple applications together without them conflicting with each other.
Yesterday, I was finally fed up with all of that and installed regolith on my system. But I am worried. I don't know what my uni will throw at me. Stuff like zoom breakout session. There is no guarantee that not someone needs something done that's only possible in Windows (or only possible with reasonable effort in Windows). And if it's just turning in an assignment as a power point presentation.
Plus I want to game. And I have more than just steam games.
Well, anyway. Today is the day where my KVM-switch and second graphics card arrives. Think I have that covered.
Also gives me the opportunity to spin up a separate windows for applications I don't trust.
So, I guess my setup just made a huge leap to a better state.7
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.2
It's seriously fucked up how you just suddenly realize that you're getting old just with what you eat and drink. I never drank alcohol, but instead I sometimes drink sodas. The fucked up thing is that now I've noticed if I down a 1.5L bottle of soda with sugar in it, my motivation is gone the next day. I'm down, I'm irritated, tired, I just can't bring myself to work at all. The moment I open my IDE and start writing a function I just feel incredibly frustrated and wanna smash the keyboard and close the computer. I just want to lie on the couch and watch Netflix or game all day. That's so fucked up. Now I gotta stop drinking sodas so I can stay mentaly healthy?! Aargh!5
i have a very casual and boring job. it's a b2b company and you can get an idea of how less work we get (or how fast i am) that it's day 1 of the sprint and i have almost finished all my tickets. my manager always praises me as someone fast whereas i see myself as pretty slow and this company even slower.
i feel like quitting, but the relax environment and stability of the company on paper makes me wonder of that would be a correct decision.
It's a deep tech company (not just meat e commerce or car rentals, a proper b2b analytics giant startup with good profitability) , our sdks are used by major startups and yet i find it boring.
I am an android dev who would love to stay at top of the game. my previous company used latest jetpack libraries, kotlin, modular architectures and stuff. everyday was a hectic chaos of life where there were deadlines, new requests coming in every few days and i was becoming the awesome fast android dev that i am now.
in this company there is no challenge for me.But the amount of free time has helped me grow beyond a single domain. i am currently hustling in 3 areas : my body( i started working out regularly, got my tummy under control), my technical skillset( started taking web dev classes) and my physical skillset (started taking driving and swimming lessons) . the amount of self growth time increases since company has a good leave and PTO policy
it all feels pretty good but the constant feeling of being left out from the android domain makes me think if i should give interviews. am i being stupid or what? my friends are all growing up with better salaries and packages. i am way better than some of them and equally capable as a few of them, so i sometimes feel being behind in finances too :/7
How many keywords are appropriate to put in a "skills" section on a resume?
Technically I've played with a lot of tech and stacks, and done tiny one offs, tutorials and independent projects but nothing that wasnt more than a day on any one of them.
Basically im fast at picking up a language and api and just rolling with it and getting something done, even without tutorials or tons of googling. Though I find myself constantly relying on manuals and reading apis.
Is this normal or should entry level be familiar with the api of something from the get go?
I see a lot of people say to game the system just to get your foot in the front door past the automated keyword filters and on to an interviews where the real requirements are listed.
But I'd rather not list under the skill section something I only used for all of ten hours in one or two sittings.
Also is it acceptable to list a "learning", "would like to learn/know more of", or "planned skill additions" section?
Also what do I add for extras? "Achievements"? "Volunteer work"? "Hobby projects?", "past times?"
Is any of this seen as necessary or well rounded?
If it is really just about the numbers I'll just go scrape junior and entry level positions and take their keywords and automatically fill out template resumes to automate applying.
Could even use SQLite to store the results and track progress lol.
I've never worked as a professional programmer, but it's the only thing I ever enjoyed doing for 12 hours a day.16
commodore amiga 500, when I was 5 or 6.
what was the very first thing on it that i experienced, i don't know, but some things i remember:
Cannon Fodder 2
A-Train, a game that i played for months, it utterly fascinated me and i was utterly unable to keep my company afloat, because i was utterly unable to understand how the mechanics of the materials moving around worked (i still don't, actually, but in a different way)
some Apache simulator, which took us (me and father) literally a week to figure out how to get into the actual game from the main menu stylised as a military office. it took us several days to even realize it's the menu.
the Lotus Esprit 2 game, which we played regularly.
some Airbus simulator where i took two weeks of trial and error to figure out how to take off, without manual.
some experiments with midi sequencing and notation music programs.
how every two months, dad came with a 20page long list of programs and games from some pirate seller, which we would go through, mark stuff that sounded interesting (going by name only), then he would send it by post to him, and after a week, we would go take a package from post office full of floppies, literally like 200, and the next two or three weeks, we would be trying all of it out, seeing what the things we got were about, putting the good ones on one pile, the boring ones on another (cheap floppies for use)...
ah the magical times of wonder and exploration...2
so i finally got back to Control (the game), since i finally got the dlcs.
finished the main story long time ago, even though i didn't finish all the sidequests, so i'm kinda doing that now before starting the dlc.
it might be just that i didn't explore all the nooks and crannies of the oldest house before, since even the place where the "hunt down and finally fire Tomassi" was a place i haven't been to before, and all question marks on the map (and i assume that place was there even before the dlc, because the quest existed too), but i'm noticing a surprising amount of unvisited rooms now, and i assume at least some of them were added by the dlc.
which made me think: how cool that the lore of the game just enables them to add new extensions to the building without breaking it because just yeah, they appeared recently, it's the oldest house...
however i still hope that maybe at least after 100%ing the main game, the place will get to some more... homely state? i'd love a state where it would feel at least a bit more like a place i'm in charge of, and less than a battlefield perpetually in progress.
anyways, still a great game, i forgot how nice it feels to be in that place. looking forward to the dlcs, just have to find the proper time and mood to immerse in it fully.19
So basically I joined this new android dev job 3 months ago. I did android dev for 2.5 years and then had a gap of 1.5 years where I did game development so Im comming back into android dev as "junior" however Im tryharding to prove myself and reach mid level as fast as I can.
I had it planned like this from the beginning: original plan was to do really good during probation period so I could ask for a raise (which I did). Now while Im waiting for answer (which will take 2-3 weeks) I need to keep the show going so I am sacrificing evenings to accomplish goals. I ham going to these teambuildings, I am volunteering in this job fair event and Im joining bars with the not-so-social devs 1-2 times a week just to "fit in" and be noticed. After getting a raise I plan to take it down a notch and somehow relax....
During the usual work week I rely on stimulants (coffee/cigarettes/concerta) to get me through the days and then I use xanax or alcohol to relax. Worst part is that I am totally drained exhausted after long working week. I dont want to go out with my girlfriend. My libido is at its lowest and we do it maybe max 2 times a week and it feels like a chore to me. It feels like I exist only for this job and only to please everyone around me and it drains me out completely.
I feel like I am burned out. I wish I could just quit this job and run away somwhere warm for 6 months to chill alone and take it easy and recover but I cant. Im stuck in a trap. I have to pay off mortgage, I have to pay off bills. I am approaching 30's soon and I became fat and balding, I want to loose weight, I wanna get a hair transplant to at least enjoy my 30's properly. Im only 28 but I already have a lot of grey hair just because of immense ammounts of stress I have to deal daily because of my ADHD and anxiety. Also my gf is kinda dissapointed that I havent proposed her in 3 years of our relationship. I feel so much pressure and obligations to the point where I feel that theres no point in living if I just exist for the needs of others. I cant imagine getting married and having a child now - life is already complicated chaotic mess as it is.
I dont't know why I throw myself 150% at projects and hyperfocus so much to the point where it becomes my priority in life? Am I compensating for my lack of executive functions by throwing lots of effort and care in hopes that I will be validated? How to learn to take it easy instead of always thinking that what Im doing is not enough?
It's not even the problem of this job. Its just me. I had my own company for 2 years and I was dealing with same burnout problems...3
WinUI looks nice and performs really well, I'm not a Windows fan but that's definitely a hidden Microsoft gem. It's a same which Microsoft was really late to the desktop development game and kept providing ugly frameworks until few years ago otherwise we could had a nice ecosystem on desktop apps on Windows as we have on macOS instead of tons of ugly and slow Electron based apps.3
Im so bored that I downloaded a 2d maze game on my phone...
I know it's cry very easy to solve since just need to go backwards but somehow still play it...
i am a fan of everything mcu but recent ms marvel feels so cringy and awkward as an Indian. the main actress is okay, but almost all of the casting is from non Indian/pakistani descent. thankfully those guys don't try to speak hindi/urdu otherwise i would have snorted while watching 😂. the blend of languages feels so weird i neither like their hindi nor English.
imo squid game like adaptation would have been better , having everyone from same descent and speaking the same language while having everything dubbed by professionals for other languages.
and what's with the colors? mann that's too much color for even the most colourful countries of the world.
and songs? wow. when i was growing up, the movies at that time had dialogues like "when you are in love , you hear background music" , but even those movies didn't had any background music so cringy as this.
also from what i know pakistani culture is way more punjabi than indian culture in general. but here , pwople are speaking perfect hindi even in a mosque!
makes me wonder how the world sees these 2 countries. every 5 minutes i felt that this is more Indian adaptation of a story than pakistan. they just blended the countries' culture brutally. i bet the conversation between director and scriptwriter must be like:
d :hi there
s : hello
d: so you have a movie for me
s : yes sir i do . it's called miss marvel
d : oh so it's about carol denvers? i thought that wasn't until 2024
s : no sir it's about a Pakistani girl with superpowers
d : oh okay. wait did you say Pakistani?
s : yes sir. a pakistani girl born in n-
d : yeh yeh yeh. listen we need to add lots of colors
s : why-?? ok sure sir.
d : and elephants. and borses. also , everyone must occasionally.
s : bur sie those are all the cuisines of an indian wedding . and why we want horses?
d: doesn't matter, i want horses.
s: buf s-? ok fine1