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Search - "it's a game"
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Another day, another hit piece against gaming.
So, a 15-year old boy hanged himself and the media goes all „This was caused by this game“, even though NO FUCKING TRACES OF THE GAME WERE FOUND ON THE LAPTOP OF THE DECEASED!!!
And then of course my freaking parents go all lecturing me about how the internet twists the brain into not being adequate towards reality etc.
First off, CAN THE FUCKING COLLECTION OF COCKSUCKERS that is the fucking media just fucking get a grip on reality? It was literally said in the same sentence that the supposed game that caused that was not found in any form on the person's laptop. You would think an online game that you take months to play through would need at least some fucking download to run, right? Unless it was a freaking video chat bullshit that they call a „game“ just for the fucking spite of gamers.
Second, HOW FUCKING LONG WILL IT FUCKING TAKE FOR PEOPLE TO FUCKING ACCEPT THAT IT'S NOT THE TECH THAT MAKES PEOPLE KILL THEMSELVES? How hard is it to fucking understand?
Third... How do people in their 60s freaking think they understand anything about modern gaming when they have no freaking way of interacting with it other than these hit pieces? They certainly give more fucks about what a hired bitch of a lying „journalist“, that cannot even talk properly, says. Oh, they care so much about the children. Have they never thought that people are killing themselves exactly because they feel nobody cares about them?
Fourth. How fucking long do parents like mine deny the reality that just as long as they see me as an incomplete copy of my sisters I will be suicidal? Let me guess... It's video games causing me to be oh, so inadequate when I've not played any of them for quite some time...
Fifth... How am I out of touch with reality when these people have never known how I „work“, so to speak, as a person, and they've been the ones basically dictating all my life? Let me see why I'm unhappy...
I know I complain a lot. Sorry for that. But I just cannot stand people like them. People that lie all the time and project that on you while depriving you of any means of defending yourself in a debate...43 -
- It's a game, play it
- Come prepared
- It's better to say "not sure" or "don't know" than bullshit
- Don't write in the CV (or mention during the interview) things you don't want to be asked about
- Sound eager and enthusiastic about your profession because no one likes a downer
- the interview is a sales meeting, you are the goods, be sure to be a good salesman10 -
My brother just started learning web development. Day 1 of playing on his own domain, and he breaks his WP install twice in an hour. He sends me the following text:
This is like a horribly frustrating game.
Best summary of software development I've ever heard, and it's only his first day.6 -
I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
Second semester
Java - OOP Course
We had to write a game, an arkanoid clone
Neat shit
And a fun course, mad respect to the Prof.
BUT
Most students, including me had this ONE bug where the ball would randomly go out of the wall boundaries for no clear reason.
A month passed, sleepless nights, no traces.
Two months later. Same shit. Grades going down (HW grades) because it became more and more common, yet impossible to track down.
3 months later, we had to submit the HW for the last time which included features like custom level sets, custom blocks and custom layouts.
So before we submit the game for review, they had pre-defined level sets that we had to include for testing sake.
I loaded that.
The bug is back.
But
REPRODUCIBLE.
OMG.
So I started setting up breakpoints.
And guess what the issue was.
FLOATING FUCKING POINT NUMBERS
(Basically the calculations were not as expected)
Changing to Ints did it's job and the bug was officially terminated.
Most satisfying night yet.
Always check your float number calculations as it's never always what you expect.
Lesson learned, use Ints whenever possible.18 -
Today when showing a game that I made:
X: So you used Unity, it's so easy
Me: Yeah I mean compared to....
X: Thus since you used a game engine, I can't say your game was completly developed by you.
Me: So you are saying that since a builder didn't make bricks thus he can't claim credits on the building he made?13 -
Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
Random fact #0
Back in the days of SEGA Saturn, SEGA was really picky in terms of the game stability. All the games that we're about to be released had to pass a series of tests, like for instance they had to run for almost a week without any crash non stop on a real hardware, or withstand cartridge tilting. If it failed, SEGA wouldn't license it and developer had to fix the bugs and re-send it again.
To fool SEGA testers, game devs we're adding exception screens with the fake "hidden content". Like in Sonic 3D Blast, it presented a screen in the image below and then the level select screen.
So yeah, it's not a bug - it's a feature11 -
So there it fucking goes.
Hi. I'm WillibertXXIV.
I'm not a programmer by trade; I have a more than fulltime job as a cook. As for the last year, I spent pretty much all my free time, overlapping my sleep time, to learn how to code.
All that so I can create a game that I started working on the same day I started my learning process. So far it's shit and it's going to stay that way for a long time. Only I can say this. It's my baby. It's fucking ugly and shit but it's mine.
Yesterday I broke it. I broke my baby. I don't know how it fucking happe. When I went to sleep I had a steady 175fps, nice realtime lightning and player / enemy that flowed like running water. I worked really hard to make that happened. Profiling, writing better code, profiling, etc. It's still not good, it's less shit.
I woke up, beautiful day. Not too warm, not too cold, that sweet spot right in the middle. Girlfriend already made the coffee. Perfect. Woke up, sat down to start my morning time work before going to my realjob and
BAM
Everything is shit, 20fps max. That one thing, gfx.waitforpresent, showing up in the profiler eating everything as the game run. Movements are now of stroboscopic nature. Light is still ok but what good does it do now fucking piece of shit. I'm not qualified enough for this shit.
Fuck,
Fuck this,
Fuck this shit,
Fuck this shit i'm out of here.26 -
Me : I'll make a small game in an hour or so.
12 hours later
Me: It's almost done just need to fix some collision
6 hours later
Me: Just need to fix the speed .
12 hours later
Me : ... the game, it is not finished yet ...4 -
It's 3:45 am, I have a meeting at 8:00, game of thrones streams in 15minutes rick and morty streams immediately after....... Am fucked6
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Hello, world!
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)25 -
I coded for 9 hours straight. Super productive day with Java Spring Framework. 😁😊
Now it's time for a reward. Time for my favorite game ever.10 -
Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
My brother made a PC game for his game dev class.
You are a hamster with a hammer
- acorns drop and u crack them for points
- you have to avoid rolling logs and eagles that swoop down
- the game gets faster
Dad: I just played the game, I think it has potential like Angry Birds, can you convert it to Android?
Me: no and no
Dad: why and why?
Me: **facepalm and takes a deep breath**
Explains why very simply and that I'm not a game dev... And if he thinks it's that good, go pay for a freelancer...6 -
I am so fucking jealous of all you assholes. Oh look at me, i am a full stack developer and yada yada. I have the time and patience to do whatever app or game i want and show it off.
Fuck, you.
If i get home, i am glad i can stay awake for dinner and play a little game before i go to bed and my next day starts.
I have ideas, i need to do some self study to get all parts of those ideas going, but i fucking can't.
I have no motivation and no energy to spend when i get home, and even the weekends rarely i will feel like proframming jack shit. When or how do you even do it?! It's driving me up the wall and it makes me feel useless.
Stop being better then me in every possible way!29 -
what i did today:
1. start a computer
2. start a xampp server
3. open text editor
4. open bug list
5. realize that i cant do a single thing.
6. steam game invitation shows up (i think it's ok just one game)
7. realize that i spent 10 fcking game
8. tried to fix the bug
9. i failed
10. i do another game
11. and it's time to go home
12. i feel guilty7 -
It's strange what you can learn when you have too much deadtime.
Last week I learned balloon twisting through youtube videos. A co-worker and I decorated the desk of a co-worker for her birthday.
I made her this balloon throne (from Game of Thrones). Notice that I was soooooo bored.
She loved it ^_^12 -
Why do people get so unbelievably greedy when there is something for free.
Like "it's a free game server host, let's just create 100 accounts so I can have 100 empty servers"
Or "you can get a free game key if you contribute a lot, so let's just spam until I get the key"
It's so painfully to watch.3 -
I just released a tiny game for iPhone!
It's basically an attempt to mix 'Heroes of Might & Magic' and mtg.
In the screenshot my terminal says 'helloworld.cpp'. That's right, this is my first c++ program and I don't care how crappy you think this game is, I'm super proud of myself!
I've always worked in data science where managers assume I know how to code because there's text on my screen and I can query and wrangle data, but I actually didn't know what a class was until like 3 years into my job.
Making this game was my attempt to really evolve myself away from just statistics / data transforms into actual programming. It took me forever but I'm really happy I did it
It was brutal at first using C++ instead of R/Python that data science people usually use, but now I start to wonder why it isn't more popular. Everything is so insanely fast. You really get a better idea of what your computer is actually doing instead of just standing on engineers' shoulders. It's great.
After the game was 90% finished (LOL) I started using Swift and Spritekit to get the visuals on the screen and working on iPhone. That was less fun. I didn't understand how to use xCode at all or how to keep writing tests, so I stopped doing TDD because I was '90% done anyway' and 'surely I'll figure out how to do basic debugging'. I'll know better next time...22 -
more buzzword translations with a story (because the last one was pretty well liked):
"machine learning" -> an actual, smart thing, but you generally don't need any knowledge to use it as they're all libraries now
"a bitcoin" -> literally just a fucking number that everyone has
"powerful" -> it's umm… almost working (seriously i hate this word, it really has a meaning of null)
"hacking" -> watching a friend type in their facebook password with a black hoodie on, of course (courtesy of @GeaRSiX)
"cloud-based service" -> we have an extra commodore 64 and you can use it over the internet for an ever-increasing monthly fee
"analysis" -> two options: "it's not working" or "its close enough"
"stress-free workplace" -> working from home without pants
now for a short story:
a few days ago in code.org "apscp" class, we learnt about how to do "top down design" (of course, whatever works before for you was not in option in solving problems). we had to design a game, as the first "step" of "top down design," we had to identify three things we needed to do to make a game.
they were:
1. characters
2. "graphics"
3. "ai"
graphics is literally a png, but what the fuck do you expect for ai?
we have a game right? oh wait! its getting boring. let's just sprinkle some fucking artificial intelligence on it like i put salt on french fries.
this is complete bullshit.
also, one of my most hated commercials:
https://youtu.be/J1ljxY5nY7w
"iot data and ai from the cloud"
yeah please shut the fuck up
🖕fucking buzzwords6 -
Get your code reviewed by as many good devs as you can. Tell them to be harsh, swallow your pride, expect the code to be torn apart. Then rinse and repeat.
It brings the "know it all" fresh grads down a peg or two, and often brings those with low self esteem up a peg or two (when they realise their code is better than they thought.) Anyone can write code that works. But writing decent, clear, well-tested code that stands up to scrutiny is a different ball game - and it's important to learn that quickly.3 -
https://halite.io is a really cool game (no affiliation)
It's a game where you submit a bot which then competes against bots from other humans (currently 1100).
Your objective is to micromanage a fleet of ships to optimize for production.
Plus, you can write in a wide variety of languages.
It's a nice challenge to develop strategies and maybe even learn a new language.7 -
People who start their reply to other people's comments with "Wrong." should be shot, or at least receive several hard punches in the stomach, even if their refutation is 100% on point.
It's such an autistic knee-jerk reaction to hit the error buzzer whenever you see false information.
Correcting someone is fine, amazing even, but it's not some game show where you get points for jelling the correct answer as fast as possible.
I wish there was a cryptocurrency which was mined by spreading correct information politely.23 -
I did it! My Senior Project is done! Seven months of my life have been spent leading up to the completion of my game engine and it's finally over. It is awful and should never actually be used by anyone, but it's done and that's all that matters.
And as my final middle finger to my school's administration, somebody has to grade a binder comprised of nearly 200 pages. That's what they get for not listening to me when I told them that it was a huge project and adding more to it. Dear administration, f*** you for making my life more stressful than it needed to be.7 -
5 years ago i was working on a 2D game using C and we needed to use the sleep function (I forgot why ) .but however one of my team member did something new , for each second he did an empty for loop from 0 to 1000000 .You never know maybe that's how it's implemented (sarcasm)1
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I just found a game (have not played it yet) that I think everyone here will cream over.
It's an insanely detailed hardware/ low level/ make-your-own-computer game.
I watched the trailer and it sets you up by teaching you logic gates and basic circuitry.
Then, it eventually teaches you how to build your own computer using these gates.
Then, you start creating your own assembly language using the computer you made.
Then, you use your computer to solve problems like sending a robot through a maze or just building snake on a display.
Absolutely check it out, it's on sale for $13 USD. I just bought it. Turing Complete on Steam.10 -
How to know a mobile game will suck
Opens game says need to download more data... Ok
22 files needed, looks pretty fast... all's good
#22 apparently HUGE file...
**feeling doubtful...**
**It's almost there.... done!**
Downloading file 1/34
**WTF... I see what you're doing now... ok I'll wait....**
Finally done... Ok loading....
loading....
black screen, loading?
still black....
(╯-_-)╯╧╧
ಠ︵ಠ凸3 -
Best: Finally left the video game industry for a "real" software engineering role!
Worse: Left work at an exciting studio and fun projects for shorter hours and more pay, and it's incredibly boring and I actually *miss* the crunch and chaos. -
Godot
It's a very lightweight game engine with a lot of features, great community and active development.
(Unity is way too bloated for me since I only make small games as a hobby)4 -
Microsoft be like :
"Oh, you're moving away from your computer for a while with all this stuff open? It would a shame if some were to.. UPDATE it!"
It asks with a pop up, and if you don't answer it, it thinks "Oh, you're not telling me if I should update now or not, but I think you probably want me to update. UPDATE!"
For me, if I keep ignoring the update, it starts to create problems for me out of nowhere. It starts to lag and then the task manager starts to lag. EVERYTHING IS NOT RESPONDING.
When I finally update it, it acts like there were no issues at all. Everything is fine..
Even with Xbox, if it wants to update, it doesn't let you go online until you do. If it loses connection mid-update for some reason, it begins the update again from the friggin START. All that time updating gone to waste. Recently, I'm having a lot of issues with it. It doesn't let me sign in a lot of times. "We couldn't sign you in" for some reason. It JUST CAN'T. If you have a slow internet connection, you can't play any game at all. I contacted Microsoft Support about that issue and they concluded that it was all because of the slow internet connection and there were no issues on their end and they told me to GIT GOOD (Not exactly those words). If it does sign you in, it kicks you out mid-game for some reason with the evil pop up saying "Bye User_Name". The game says that YOU signed out (Dumb game, doesn't understand Microsoft shenanigans) and returns you to the main menu. If your game didn't save, well, GOOD luck to you!
Everything takes forever to load, if it decides it's not gonna load, it gives me a really helpful error saying "Something went wrong".
Maybe it's just me, it just hates me particularly. It makes me think that Microsoft intentionally acts like a douche just to get attention..
(In the end I think, maybe, this all is not a big deal if you surrender and accept Microsoft as your overlord)
I tried a few ways to stop Windows from updating automatically, but nothing worked (Maybe, I should try again).
Maybe I should dual boot Linux, but that brings a whole new set of things that I'd have to deal with, doesn't it?
Sigh5 -
Finally found a way to keep track of my ever expanding studies and how to prioritize them as relevant > how interested I'm > how urgent it is (as in it'd be a game changer if I had this skill right now).
It's called a ternary diagram (just in case you wondered)12 -
If your developing a game and it runs at 30 FPS do not make your menus and cutscenes run at 60 FPS (looking at you farcry) and vice versa, if your making a 60+ FPS title do not make your cutscenes fucking 30 or 24 FPS... It's the most jarring thing and of you do it, go fuck yourself, be consistent7
-
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
Hey y'all!
So uh, I just finished my first week in the new jawb. And thought you guys would appreciate seeing the swagducky's new home!
My first week was awesome, the team is a group of interesting, skilled and clever people.
They started me off on an introductory task... I've been building an iOS game in unity! Different to the say job but damn it's been fun 😂😄5 -
We are finally out !! Our First Game ever it's ready :D We are on the play store at the following link
https://play.google.com/store/apps/...
i'm the graphic (23yo, IT student) and my friend is the dev (27yo, IT graduated). He worked at this project for 2 years, i have helped him for the last year.
We finished the debugging and fixing like 2 days ago :) we are so proud of our first little son. Yup it's a marijuana zombie shooter game 😁
Let us know what do you think about it 😀
oh yes we did it with no budget and without any help 😅 we learned how to do it doing it 😉 (even unity, it took a year to my dev to learn how to use it) but finally we here to present Bongville to you guys :)
right now is completely AD free ;)
(for iOS & Windows phone will be released as soon as possible)20 -
Got a request on a freelance site, was about modding a game.
I've answered thinking "easy money", then he reveals it's for a console, that it's not "hacked" so I couldn't run any third-party script.
I've tried to kindly explain the situation and he seemed having understood.
Few minutes ago I checked my inboxes and I got a bad review on that freelance platform, of course from him. 👌1 -
🎵 it's my birthday... It's my birthday... It's my birthday...🎵
Yesterday tried to hack the cash value in Dirt 4... Used Cheat Engine and tried editing the values to 999,999,999 but didn't work. The values (multiple address) don't update in the game.
Well tonight I started the game again just to play a bit.... And I see the credits are... 999,999,999!!!!!
Oh and yes it actually is my birthday today lol20 -
!rant
Does someone here play Screeps? It's a very interesting MMO game in which you program Creeps do to things like building your base or defending it. The only gameplay is programming.
https://screeps.com
And thats me: https://screeps.com/a/...14 -
veekun/pokedex
https://github.com/veekun/pokedex
It's essentially all meta you need to make a pokemon game, in csv files.
Afaik, they ripped the information from the original games, so you can be sure about their validity.
I love how it's easy to use, isn't some weird ass formatted wiki and even has scripts to load it into your database.
Me being a huge pokemon fan, that's the non plus ultra. -
I spent 5 years as sole programmer on a Doom 3 total conversion. Joined the team as a shitty C programmer that didn't know C++, and just hit the books and got rid of the social life. The successful part is that we actually finished it.
It's just a game mod and my fist foray onto a new language, and current project will hopefully soon replace it as my biggest & best show of skill, but I'm still proud of it.3 -
Alright! so it's not much but my game engine is slowly gaining actually useful features, just finished implementing a basic sprite class that now renders basic sprites!
It may not be much but kind of proud at how well I have been able to just pick up Vala from scratch and start building something!12 -
I forgot to say the biggest distraction isn't that guy at work, no it's actually my job!
I'm an app developer but I want to be a game developer, it takes me so long to get to/from work.
This job is boring and I want to get another one at least closer to home and can at least pay me a bit more than minimum wage so I can save up more :/ but from the looks of things the jobs listed are the wanting experience without giving any. -
I've been playing this really awesome game where you have to use code to manipulate the world around you to solve the puzzles.
It's awesome, colorful, and has been my obsession for the last couple of days.
The game is called "One Dreamer"
Summary: Manipulate the world around you by editing source code in an adventure game about a burnt out indie game developer's quest to fulfill a lifelong dream.
Honestly, even the summary doesn't do this game justice in what it's been able to give. It's so well done.
Also Steam link, if you're even remote interested. I figured the crowd here might enjoy it, even for it's novelty.
https://store.steampowered.com/app/...
Also demo if you don't want to spend money. A little less polished than the main game, but gets the point across well.
https://store.steampowered.com/app/...8 -
Who wants to play a game of what the fuck not to do with your Terms and Conditions?
https://termsandconditions.game/14 -
I hacked a browser game a few years ago for fun and the exploit I found and used was basically this:
<$php
$f = $_GET['f'];
$p = $_GET['p'];
$f($p);
So it was possible to pass a function and it's parameter in the URL to the server. The author used this to include() sub pages. I to highlight_file()s.2 -
I like to play this game called "what's the absolute smallest amount of work I can do without getting fired", and it's a lot harder to play computer games in the office without the "getting fired" bit...12
-
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
At the beginning of April there were 9 of us in Ops, come May there will only be 3 of us left. :/
They've left because they disagreed with some the CTO was trying to do and he fired them, or just because they hate him. Every week it's a new game of "Who's going this time?". -
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
I hate wish! It's so annoying! Oh, my freaking God. I went as far as to download the app to complain about it. I see it everywhere! Whenever I'm watching a clip on YouTube, a movie , playing a game, and obviously on T. V. I can't take this anymore! I downloaded this app, but it just comes off as confusing, I don't know, maybe because it's my first time here; I don't like the fonts and sizes they chose but anyways...wish, Oh, my God! I just wish for it to go away and leave me alone. 😑😡10
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Working on a small little video game, but myself.
I need an artist eventually.
But for now, I've got my little dude running and jumping. It's shit but at least I made it myself.
Also got a big project at work that might get me promoted but don't really care about that.3 -
Definitely Godot Engine. One of the greatest and easiest Game Engines I have ever used! Lots of great features and there are getting more and more!
The inbuilt programming language GDScript is really awesome too! It's a custom language built extra for the Engine, which makes it super easy to use and integrate! The syntax is a bit like python but better.
Because it's not as old as unity or unreal engine, it's not as feature rich. But I think that's okay. It allows you to get used to the current existing features, and then heading on to the new ones.
What I really enjoy is that, just as in this community, you can just talk with the creators of the engine. Asking questions, suggesting features and discussing things! They'll answer nearly everything!
Not to mention the graphics! They are really good and are nearly able to compete against Unity!
There's also a visual language you can use. Just like Unreal Engine Blueprints! Never tried it tho...
The scenes system is very easy to understand. You basically have a lot of "components" which you can use in each of your scenes. This also allows for making simple extensions!
All in all, a great engine! If you are a game developer I can definitely recommend trying it out!2 -
I finally have a storyline for my game and it's pretty interesting..
Now I dont know what software to code the game in :c33 -
Okay, here we go...
I need a new Programming language.
Coming from a Python background, so go easy on me. x.x
C# can do what I need, but it's quite complex for me. I'd rather something simplier is possible.
Brief summery:
So, I've come to realize that I wont be able to make my Python game(ExitCode) as powerful and fancy as I'd like. And I decided that I should just start from scratch before I go any farther. (Though, I might go ahead and stabilize the current versions on GitHub)
Here's what I need:
Powerful UI support;
* I am re-creating an OS as my game. I will need to drag and position windows and icons in-game, as you would in a real OS.
* Needs to support Ads, Animations, Images, Videos, Sound, and any other media I might need?
* Preferably can render HTML & CSS (Though, this is just a preference)
Support for reading JSON and/or XML files SAFELY (XML had major vulnerabilities in Python)
Supports Windows, but I would prefer cross-platform-ability
Easy to compile
I am not really looking for a game ENGINE. I am looking for a language to create a game in from scratch, that has powerful UI libraries.
In the end, the game will be Free, and Open Source. (Always!~)undefined yeah python was a bad idea shouldn't have trusted a snake let the personal biases roll in come at me bro we will take over the world! maybe.. thats great but can it run crisis? programming languages47 -
!rant
How many of you guys have played Uplink? IMO it's a game every dev should try. While it's not exactly realistic, especially today, it shows actually how powerful a hacker can be. And YOU are that hacker.5 -
Dude let his sister play a game for an hour, and his performance went to shit afterwards. Turns out she had somehow installed a new rogue AV going around and it did this shit to scare him into buying.
Edit: forgot to add that it's called "Segurazo"16 -
I'm currently one of two "pen testers" for the anticheat system of a game.
It all started a few days ago when the developer handed me the obfuscated package and told me to go at it. No big deal, I've bypassed it before the obfuscation, so I just changed some imports and sent in the screenshot.
Fast forward 100+ hours, it's turned into a cat-and-mouse game. He sends us (the testers) an update, we break it within hours. We show him what we exploited and he attempts to fix it. Rinse and repeat.
Finally, today he patched the one hole that I've been using all this time: a field in a predictable location that contains the object used for networking. Did that stop me? No!
After hours of searching, I found the field in an inner class of an inner class. Here we go again.3 -
.NET drinking game:
* Drink every time IntelliSense refuses to tell you what the actual error is because it's too busy choking on lambda syntax from a decade ago
* Take a shot every time you discover a closed, unresolved Github issue discussing your current showstopping build/CI problem
* Finish your drink every time the solution to your problem involves either manual edits to your CSPROJ (or whatever) file, or creating a new project altogether and copying all your fucking files over5 -
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
D: 2005!?
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!9 -
To anyone new to the corporate world I have this advice: there's a game no one tells you about in school or university. It's a game of politics. The good news is that you can choose not to play the game. The bad news is that others who do can change that decision for you, if you give them a reason to. So here's my tips to keep yourself from common bad situations:
* Some people will say they'd "prefer that people were honest". This is an outright lie.
* Be guarded - if a scenario could be taken out of context assume it will be.
* Mimic the office culture, don't try to rock the boat.
* Be polite, but always stay neutral between colleagues, picking a side means you're playing the game. Unless that side is your company vs another company in which case-- you are 100% on the company side and everyone else is stupid and incompetent.4 -
Why do people want their webpages to be compatible with IE? Who cares? It is used by 1% to download a browser. Moreover, Edge is out. It's like writing a decent port or even a native game for Linux. Never pays off.9
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Playing Minecraft minigames.
It's a pictionary clone. One player draws a secret word while the other players have a minute to guess.
Along the bottom is a hint.
Hint is in "_ _ _ l e" format.
Possible word is apple, for example.
I already win half of the games.
I can win more.
Initiate cheating.
Python script that accepts input in same format as hint and returns a list of results based on the word database.
Any time I come across a new word just add it to the database.
Stopped at 69 words tonight.
Game on.5 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
2 leetcode hard questions in 60 mins. That's what I faced in few company interviews. Trust me, if that's the expectation you're having from candidate, you're looking for a leetcode monkey but not a software engineer!
To the interviewers who have such unrealistic expectations, please change your mindset. It's literally impossible to come up with optimal solutions to 2 leetcode hards in 60 mins if I haven't solved those problems before! It just becomes a memorization game not a problem solving round!!!
:)2 -
AHH! There's so many cool things to program and so many ideas! not enough time to learn. Right now I'm trying to create my first mobile game in Unity using C# and a note taking app for Android with Java, it's melting my head!6
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Slack.
A product which I hated in the beginning, is something that I have started admiring now.
Like Telegram, things just kept improving without bloating the shit out of the product.
What's interesting is that they came up with Huddle, an instant call and connect feature where they support Audio and Screen sharing.
Totally a game changer and a Zoom killer because Zoom could be even better in terms of UX.
Functionally, hands down, Zoom is flawless but slowly it's becoming an overkill.
I am excitedly waiting to see how both of these compete because Slack surely has an upper hand in this game.11 -
The entire modern gaming ecosystem is a scam.
I added The Crew: Motorfest trial version to my library for free.
Click on Install and it downloads 43 GB of data.
Now it's time to launch.
Click on launch and Ubisoft Connect takes over and it starts downloading another 43 GB??????
WTF ??
If I can't even get the trial version of a game without nearly wanting to kill myself, how does the company expect me to pay full price for it?
Piracy FTW. Fuck all the companies.16 -
!Dev
Okay so this is a very embarrassing story but I guess it's kinda funny so I thought I'd share it anyway.
I was playing a tabletennis game in VR and my opponent was a pretty chill guy who started blasting metal music. We were just casually vibing and then we started headbanging. Not a good idea with a VR headset on your head. There are two deep scratches right on my forehead now. Two perfect parallel lines.
I lost the game, and the smoothness of my forehead.
Okay kids, never headbang with a VR headset on, remember that.3 -
thenewboston.com back in the days.
Nowadays it's trying to make a game with it and the learn it by doing.6 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
Wanted to play a new game this WE.
It's quite demanding so decide to boot into Windows, because NVIDIA driver support.
Haven't booted Windows 10 in a month so I start early in the morning to do the updates.
After about 3 hours all Windows and steam updates were installed and I finally start the game.
I play for a couple of hours until suddenly - blue screen
I rebooted and was faced with another blue screen right after the Windows logo. Didn't even reach the login screen.
So here I am with a Windows install that is stuck in a boot - blue screen - boot - system repair - blue screen loop and a shitty gaming WE.
Thanks Microsoft!12 -
This will be 4chan-r/greentext-ish in format. Also "me" is not me, PTH, it's referring to a game studio.
>Be me
>Be game studio
>Create event for weapon design
>Player base submit in a craptonna designs
>Holyfuck.jpg
>Create an internal service for voting
>Service doesn't check for vote except for a login
>MFW one submission has 6-digit votes
>MFW a lotta submission also start gain a lot of votes
>WTF.gif
>The vote count spiked
>Votebotting is here
>Ohshit.gif
>MFW I don't how to filter votes
>MFW I can't block rerouted traffics (VPNs, proxies, etc.)
>MFW the Discord server of the game gets vocal then Reddit.
>OhshitIfuckedup.mp43 -
Everytime im coding with a friend for our Android game. It's a lot of laughter and fun.
And awesome feeling if the first finished project is successful and people actually like it. :)2 -
My first PC was a USSR clone of the IBM XT 5160-086 PC, but with a different design, and beefier RAM. I was shown a game in it (barbarian), and the next evening I really wanted to play again, so I inserted the floppy disk, booted up into DOS and Norton Commander, and was stuck. It's my first ever interaction with a computer. So i typed "computer, please give me barbarian".
I was way ahead of the time you could say :) -
If anything taught me that garbage collectors aren't the one true answer for memory management then it's got to be modded minecraft
It takes around 10-20 seconds only to disconnect from a game and go back to the main menu.
You also get memory leaks, which result in several second long freezes when the GC kicks in, that happen every 15 seconds.1 -
bool rant = false
I became my school's computer club president just last year. Although it's a computer club most of them aren't specially good in computer. We learn Photoshop for mostbof the time. So I decided to bring in unity3d and teach it myself.
I did managed to teach them in a slow pace. What came to me as a surprise is that I inspired another student to held unity class in school to teach other students game making .
Sometimes little thing we do may influence people in a big way we don't know.2 -
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
https://youtube.com/watch/...1 -
It's official. I'm making multiplayer Minesweeper.
There's a Trello board, Discord server, and GitHub repo.
Initial gamemodes will be singleplayer, public (like agar.io) and vs (2+ players, support for teams is planned).
My big idea besides that is to have interesting powerups you can buy or find, adding a component of luck and some exciting new rules to the game.
And I may even put ads on it and try to feed myself.15 -
I watched an anime just because I thought it is about programming.
"New Game!"
I have saw memes about it but when I watched season 1 it was all about an artist and graphic designer. So she had a programmer friend, so I watched season 2.
Fffffff it's just 2 little part related programming. Just give me a programming anime. :(
________________________________________
Just one more++ to 5005 -
Legitimately haven't written a single piece of code in months... I feel truly broken!
Haven't even done my usual of prototyping 456 things and then immediately shelving them, maybe it's time to get back in the game1 -
Sometimes I really enjoy hunting bugs in a code. It's like a puzzle game. Am I the only one with this?1
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I am working on an open source game project, and the most common way to draw things is using a class named ManagedSurface. The class is otherwise awesome, but it has a method called getBasePtr(x, y), which gives you a pointer to the requested coordinates. Fair enough (this is C++ without STL by the way).
But WHY THE HELL CAN I REQUEST ANY POINTER THAT I WANT, EVEN IF IT'S OUTSIDE THE SURFACE? Other cointainers have sanity checks, asserts and such, and the surface KEEPS TRACK OF IT'S WIDTH AND HEIGHT.
WAS IT SO FUCKING HARD TO ADD assert(x <= w); assert(y <= h);???
I spent 3 days on valgrind trying to find a heap corruption that manifested at random points in the code.
FUUUUCK!
On the bright side, I learned how to use valgrind (which is awesomely awesome).4 -
I love good advertisement but I hate bad products with "good" ads!
It's so difficult to find a reliable and up-to-date source for what's a good and bad game engine at the time. Every engine says it's the best. Every browser says it's the fastest. Every anti-virus app says it's the safest. God damn, come of with creative way and don't say your product is the best! *tilted*4 -
Lets play a game of spot the bug...
Too easy you say?
What if I told you that this code was written by a well paid dev over an exceptionally large period of time?
Crazy huh, but that's still nothing. The most ludicrous thing about it - is that you (like me) probably suffer from a mild case of impostor syndrome.
I just ended that suffering. The only thing worse than impostor syndrome is believing you actually know what the fuck your doing. Keep it in check but learn to love it... it's probably the reason you could spot the bug after all.4 -
Windows is weird. Flagging a fully functioning game application as (Not Responding). It's not even lagging or freezing. It's just. Working. Perfectly.14
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So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash -
I've been creating a game in Unity and I made sure to tell all my friends, but now every other day when I see them they ask me if they can play it. It gets a bit old, I try to explain this is a very long-term project and there's nothing to play until it's almost complete. Only a few of them get the memo.11
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"let's use git for this game jam"
Wait! Don't go! I love git and use it on every project I work on! You'll have to hear me out here.
This was 4 years ago, at my first Global Game Jam. Every jam and game I'd worked on up to that point, I was the only Dev; no need for git, as backups were more than enough. I joined a group with high hopes for the game jam, with three coders and a proper art team.
The entire jam was "1 step forward 2 steps back", as git somehow constantly overwrote code as fast as we could write it.
By the end of the jam we barely had anything to show for our hard work. The takeaway isn't even about git. It's simply to never work with other people. Git is a great protocol but it can't stop people from accidentally fucking other people over. Every jam since, I've worked on my own and had a far better time of it.3 -
Second intro to programming class we remade tetris, it was incredible
I probably spent more time making graphics than coding, but I also coded a mini graphics framework for the game
We additionally made incrediblly addictive modifications to the game, it's still super fun to play
We also barely had the knowledge we needed to code it, but I'm still super proud of it5 -
I was working on a game, and my monitor randomly blacked out and my computer stopped dead. My lights were still on so it wasn't a power cut. I look at my computer and I noticed it's completely covered in Diet Coke. So, I take it apart and cleaned them inside out, whilst I waited for any drying. I stole my dad's desktop and just put the hard drive in. Continued coding. So I guess the moral of the story, don't spill Coke on your PC.2
-
!rant
3 weeks ago started to play diablo 2 again.
Just realised it's not a 3D game .
Progammers had done a brilliant job !2 -
I use my PC mainly for gaming, Anime and home stuff.
Pc is a big tower under the desk btw.
Main monitor is a 34", 1440p, 60hz from LG (it's rather old). Second one is a 29", 1080p monitor from Phillips which I also could rotate. I really have no idea what I should use it for and I never really put it on anyway.
I could do more or less professional recording for Twitch or whatever but I'm to lazy and no pro, so I only use it for some multiplayer game sessions.
Questions or ideas how to optimise my setup are welcome.
Cable management is a mess btw. -
I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
Now here's a game that requires you to think and makes you feel trippy! It helps you explore the 4th dimension.
Kudos to the developer who's working on it, having to work on design and logic alone (including developing his own algorithm for 4D design) even though it's been 10 years since it has been announced.
I hope it gets released someday.
https://m.youtube.com/watch/...5 -
The first PC I was exposured too. At the begining I was just playing games, but then I learned about BASIC and was intrigued enough to start typing the sample source codes which was listed in popular sience magazines.But when I run a simple pong game which was written as 2 player game and decided to make my first AI to play against me which at my first attempt got so perfect that I got not chance to win and then slowed it's reactions so I can actually enjoy playing against it and win some times... well that's the moment I got really hooked.4
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In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
!dev
EA can suck my inches. Fucking deprecated and greedy business practices. Now I'm fucking told me to play the game later, because "too many computers have accessed this accounts version of a shitty game that crashed my pc 3 times. Please try again later."
Stupid cunts, have you ever heard of a vpn? Or maybe listened to the people complaining about this issue since 2017. On top of that you apparently rendered geforce now useless with this error.
Good fucking lord, I haven't even mentioned origin, the big pile of shit, yet. The download functionality you praise like God's cum doesn't even hold out half an hour before it freezes, together while the whole UI. You cannot like your games with a steam account, so you'd have to pay for a game you already own.
...And a whole lot of other issues I probably haven't encountered yet.
It's more lucrative to sell this shitty account and then buy the fucking game I want to play on steam. I have a feeling that would be about the best option I have.
I'm tired of this shit, I just wanna play some games with friends. I did not play to be spit on my face by some corporate wankers1 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
been a couple of years since I was last active here.
Source Engine still has its claws on me today - but Nii broke free and properly got into other engines and made some cool projects! We both study different stuff now.
I tried to get into Unity a couple of times now, even made a small VR grappling hook prototype once (def not nauseating). But it's hell. It's kinda sad that modern engines don't understand the needs of level designers as well as Source's Hammer. Even though Source is outdated af.
Thing is, I am more and more starting to doubt that this is what I wanna do in life. Game industry sucks. Ad industry sucks even more. I might just become a tree and produce oxygen.2 -
I was underestimated about tech skills and earning, because I use PHP at work. I agree that PHP sucks and it's used by a lot of developers who don't know how it works. But the legacy systems I work on now compose a platform used by more than 400K users. In addition, I used to use C++ for game programming and Java for web systems. Also I'm playing with Node.js and javascript for my personal projects. In my experience, I don't think PHP is easy to make things work as expected. Plus, I don't get low salary compared to the others in this region. It's always very hard to explain how I'm working as a PHP developer. At the moment of underestimation, I was feeling so bad, but I couldn't say anything. It might lead a religious argue. Any advice?22
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Co-worker is in his office.
Co-worker whistles continuously "The rains of Castamere" from the Game of Thrones series.
I like Game of Thrones.
I also like the series' score.
But not the way my co-worker interprets it.
Because it's wrong.
Anyway, he whistles.
Sometimes louder, sometimes less so.
It's very out of tune.
It's annoying.
I can't concentrate, let alone code.
Co-worker goes to a meeting.
Silence.
I delete the bullshit I've written earlier.
Then, I get some coding done.
Then, I'm relaxed again.
Then, Co-worker returns.
Now he hums.
It's the same song.
Over and over again.
Again.
It's not that much out of tune, but it's still annoying.
I can't think, I can't concentrate, let alone code.
My thoughts drift to a certain Red Wedding.
I imagine it in vivid detail.
Strangely, it's a happy place right now.
I imagine throwing my screen through two fucking walls.
I don't do it, because the laws of physics are against me.
But the thought is enough.
I'm at peace, again.
... also, I got to leave early today, so I got that going for me which is nice.
(I already had to tell that co-worker *not* to whistle loudly in the cafeteria - you can hear it in a big part of the building. We had some important customers over and Office Management was not amused.)6 -
When a gamer is also a developer:
Idiot: What kind of game is that? I only has a crap load of words!
Me: Yeah, it's called Android Studio2 -
Suicide Linux:
You know how sometimes if you mistype a filename in Bash, it corrects your spelling and runs the command anyway? Such as when changing directory, or opening a file.
I have invented Suicide Linux. Any time - any time - you type any remotely incorrect command, the interpreter creatively resolves it into rm -rf / and wipes your hard drive.
It's a game. Like walking a tightrope. You have to see how long you can continue to use the operating system before losing all your data.
Please install: https://qntm.org/suicide9 -
Video game graphics have peaked. It absolutely has. It's gotten to a stage where 500% extra effort would result in 5% improvement which is not worth it imo.
We have games that were released in 2010's which still hold up to today's standards.
If every game company could fucking stop with the graphics improvements and actually work on building bangers to play and have fun with, that'd be great.14 -
So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕4 -
Which PC / Mobile Games you guys are playing?
I was playing League of Legends till last month but it's too TOXIC and Riot doesn't care.
So I stopped playing it from last month and started 100daysofcode challenge but as a gamer I can't survive without good game (lame).
Now I think I lost my habit of playing game like drug addict( but Still when I am bored with coding I prefer to watch YouTube).
What you guys do when you are bored with coding??15 -
If anyone has used the super Mario 64 online mod, it's extremely easy to crash all clients connected to any server. You have to send a chat message payload with a length greater than 256 characters. The clients do not do any bound checking and write the payload directly to super Mario 64 memory. This causes all clients connected to the game to crash. I will leave how to send a chat payload > 256 characters up to you. I've confirmed my method works!2
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Yes, thank you motherfucker. Please change the fucking specification again one fucking day before the deadline.
These project managers and clients are like little children who can't decide whether they want a lego set or a video game for christmas except little children don't blame santa for their own stupidity.
Guess what? I'm not santa fucking claus and can't do miracles in one day. It's on you little project manager children if we miss this deadline.rant project management incompetent fucks project management fail last minute changes project managers1 -
My boss drives me crazy. He hired me for working on his SDK which is game related. So I am responsible for basically everything, including an ingame UI (menu etc.) and to predict the future path of a game object (unit, minion, ..) when a certain spell is casted on it. For that task I divided the prediction into firstly getting the predicted path of the unit without a spell being casted and then a class that would cast the spell on that path and estimate the units reaction to that cast. Simplified, but that way you get a pretty okayish result. Now he thinks that is too complicated. "Can we not put everything into one class, if someone wants to replace the prediction he needs to read documentation for hours". WHAT THE FUCK DID YOU EXPECT, THAT IT'S GONNA BE SOME ONE CLASS 3K LINES MAGIC??
Same for the GUI. We only have DirectX and don't want to use a framework. Guess what, it's more than one class if you want to seperate view, model, controller or whatever fucking "design pattern" thing you use.
And then Git... he seriously said let's not use branches till release, I feel like they slow down things.. before I was there they did every operation on master.
And if it was just that..
/rant
I put much work into this, time to leave?1 -
It's a toss up between a basic software portal for my old school as a volunteer thing or an old game designed around user content creation.
The portal is more of a personal success but the game was a success in the respect it ended up rolling past a Bethesda employee and he gave me a one on one Skype chat about there design methods. -
When you have to made a little game with javascript, and because it's your first game you made a beautiful maze with lot of wall.
Ahahah... i'm shit.
I forgot wall have collision.
I'm here now, with 40 different fuckin' walls and much if and else if conditions.
I hate me.
Yeah i know, I can just change my maze but no... I'm lazy. Cry against the collisions is better.
Have good day.9 -
Does anyone else have that project that they work on in there spare time? Well mine was a Pokemon MMO because I'm not a games developer and found it a really nice challenge/break from normal work. It's almost ready to be played but it's sad that it'll never be released. I mean I could recreate all of the sprites and game mechanics but that wasn't what I originally set out to do.4
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Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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!rant
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2 -
GAME
The nickname of a person above your comment will be the name of your next project, tell us what it's about (be creative)20 -
20 minutes for a 1GB update.
It's getting tiresome and an inconvenience to switch on an Xbox for a quick game.
I have installed entire Operating Systems quicker.than these updates take to complete.
Consoles used to be convenient to fire up and play, that was a lot of the appeal.
And are controllers getting heavier?38 -
Started a new game dev job. Fortunately, they already have a Rubber Ducky chilling at the desk. Only thing, it's less of a duck and more of an evil imperial guard with a lust for bloodshed. I hope he likes C++.1
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Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Fuck you Steam, just fuck you and your price politics.
I have a Swiss and one Russian Steam account. I have on my Swiss account over 450 Games and on the russian one around 4.
I have a friend in Russia and to play some games with him, I need a russian account.
Guess what? Since the last change to Steam Shop I cant use my Swiss Credit Card anymore to buy games in Russia.
Now when I want to test a game first on the russian account and when it's good to buy it after on my main Account, I can't.
Why should I pay for a game in Early Access the full price, when the game is bad and will be abadoned in a half year?
Sure they are some good early access games, which I payd the full price for (Switzerland has the highest Steam Game prices). As example ARK or Battlegrounds. I love these games and like to support the Devs.
But I get really angry when I have to pay for a Game which is worth 5 $ and sold in my Country for 20 $ and will be unsupported after a year.
Really fuck you Valve and Steam 🖕🏻🖕🏻😡
Atleast refund the people the money, when the game is abadoned! But sure, you're just in for a Cash Grab...4 -
Was in the middle of working on a game I had been working on for a couple months but had the original copy already corrupt so I was working on bringing it's backup up to the originals point...
Suddenly the power went down mid save, turned the computer on aaaaaaaaand it's corrupt, ended up cancelling the game because I didn't have time to rewrite and build everytbing from scratch again...
Now I don't use hard backups, all gets backed up to the cloud for easy roll back 👍2 -
My dream project is to continue and improve my gaming website. It's a blog & community that's supportive of (but not limited to) female gamers. It's a positive place for gamers of any type to go, judgement free.
I have so many big ideas for the site, a forum, possibly user profiles, gaming quizzes and trivia, lots more ways to interact. I would love to do like a "find the right game for you" type of thing and have more time to blog..but I just simply don't have the time right now. :(
Baby steps for now. 🎮4 -
someone made a port of the old 'nu pogody' game for the F0, it's not 1-1 but still like it... till that points no difficulty rise, will see later, or if I find the source will just modify it =]14
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QA vs Devs
QA PERSON 1: "They are sending the same thing again!? Did they actually make some change or do they think we're stupid and won't notice that it's the same as the last one?"
QA PERSON 2: "Is this a game of chicken? - Who caves in to the pressure first, loses."
QA PERSON 3: "Nah, it's not a big deal, just let it pass... it's going to be easier for everyone. It's not a critical thing."
On the dev side:
"They accepted it this time, with no changes. LOL They're stupid and useless." -
Isn't it beautiful? It's a DS game. I LOVE it when they use the lowest resolution textures because of hardware limitations, yet use real 3D. I want to live in this picture. It feels like home.2
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I'm playing a PC game, Yakuza 0, for passing some free time. It's an action game so I get to fight and stuff.
In the latest mission, I'm supposed to run to the supermarkets (different ones too) and get 5 items for 5 NPCs to unlock the story progression.
I'm basically running errands for 5 NPCs.
What the fuck am I doing with my life3 -
In the grim dark future cryosleep or hypersleep or something similar will probably be used to extend peoples lives (and thus politicians careers) before it is ever used for space travel.
Give it time and you'll eventually have, through repeated extensions, term limits of one thousand years or even ten thousand, for congress/senate/president/etc.
You'll have CEOs and upper executives who have lived for 80k years dropping out of hypersleep once a century to document how the shoreline of north america changes near their beach home, as a sort of hobby.
Fart huffing professors (it's a professional sport in the year 28,841 AD) will come out of sleep once every millenia to track the evolution of something irrelevant, like gnat penises.
Big game hunters will wake up every 100k years to hunt new big game prey that just evolved--back into extinction. That and to check with their portfolio managers who will be AI or a highly evolved mongoloid goblin race of slave-quants.
I'm still working on the game btw. Anyone up for testing some prototypes when they're ready?5 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
I've started at school, but thinking about it since I were a child (10/11 YO) thanks to Crash Bandicoot!!
Damn, I've loved that game! And since then, I've dreamed about becoming a"videogame programmer", then I've found out that developing it's funny too, so for the moment I develop every time I can, one day I'll do my course to become a gameDev :D3 -
Are you familiar with chess? What classes/objects and methods/functions would you use to implement the game of chess? Who knows if checkmate is reached? What about timed games?
It always leads to an interesting discussion and you can easily throw out prodding questions if they get stuck. I've never had anybody give me the exact same answer, and it's been complimented post-interview a handful of times.13 -
!rant
Just spent the last few days learning about unity's custom editor stuff.
Gotta say it's really fun making tools that help setup stuff a lot easier
The thing I made has a bunch of actions and you randomize the action thats picked. You give each action a % chance and even have a % decrease when the action is used.
I ended up adding in a simulator in the inspector so you can test without even running the game :D pretty happy with the result! -
God I'm changing to Linux , fuck windows ... It would be a perfectly fine os, but in true Microsoft fashion.... They fuck it up.
Been out of the Linux game (cept for Kali) for a while any advice? On a distro
I lost hours having to reinstall , thinking it's doing shit but in fact it's just sitting there cause there's no fucking loading bar or anything other then a spinning circle.
I can't afford to lose 10 hours of work. Which is what I've lost the past two weeks dealing with Microsoft's shit updates.14 -
So... umm...
Just remembered my Informatics teacher left me and my friend a side project to do by the end of summer:
The task is to replicate the game "Minesweeper" in a C# form.
Now, I never actually even understood that game when I played it, how the hell can I program that? ;-;
Well okay, yeah, I might have to actually start looking into it... but freak, it's almost the end of summer already, and I'm still on vacation... my fault I guess. ;—;7 -
Before wk200 roles around I'd like to finish my little indie game. I'm using unity to create it and it's the first game I've ever made. It's been taking me a while but I'm hopeful.
Also happy wk100!4 -
FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
a lot of people claim video games cause violence. imo they do.
a lot of the arguments try to prove that because the majority of video game players aren't shooters isn't valid in my opinion, because, in tjis situation, even if 99.99% of gamers with access to a gun don't have a mads shooting, the 0.01% is enough.
add in a loneliness, a bad childhood, mental health issues, and being in a bad place at the time, i think it's possible.
now don't get me wrong - i don't believe video games should be banned or something, i'm just saying i believe it's feasible that video games could be a contributing factor in a mass shooter's choice to do unspeakable actions.
do you guys think i'm being naive or logical ?27 -
Why the f*ck do you want custom cursor on the site? It's annoying when suddenly your cursor changes from default. If that's not enough they are increasing size by 2-3 times. I understand if it's a gaming site or web game but why do you want to put this crap on a business site? No need to change the cursor for branding. That's stupid.2
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OMG. This weekend, there is Rainbow Six Siege free to play on Steam. I have a desktop PC, but I can't get it to work. Tried Ubi support, but they give shit. So...I was hoping, I could finally try this crap game on my laptop. And here we go...
Normally, I use Linux. Only Linux, because Windows 10 on my laptop is extremely fucking painful. I knew it's going to be torture to install that game on it, but whatever.
OK, firstly, I was surprised, that Windows booted in just about 1 minute. I was like wtf just happened. Everything seemed to be fine and working. I downloaded uPlay, installed it and tried to install the game. Just to be clear, this rant is written from Linux again. And why?
Because FUCKING WINBLOWS desides to FUCKING UPDATE WIFI DRIVERS. 1 minute - internet works, second fucking minute - WIFI IS FUCKING DOWN. Thanks fucking pussy Gates. I really like you. And use this crap daily. Holy shit I would die...2 -
So, recently there has been an influx of AI generated absolute junk literally everywhere. We can see the internet destroy itself in realtime. And it's not even just the internet. Companies are pushing AI onto everyone in every aspect of our lives. Our fucking phones, every shitty company needs to have at least one AI powered feature that nobody ever asked for, just because it's relevant, the fucking already working search for your local files, fuckin' books even, holy fuck and all this is literally just me writing a random post without knowing what I'm talking about, because I just want to tell you that you lost the game again, see you next year.4
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You know when people here complain about idiots in stackoverflow downvoting without providing explanation?
Yet the same is being done here.
I made a post here about a recent porn game, and such game is relevant because it's top 3 in earnings in patreon.
if you don't think top 3 patreon making 50k a month is interesting for a post, then you're a prejudiced moron.
What rule am I breaking? I didn't post any pornographic image. I didn't even share a link to the game.
Do people here have a fucking problem with sex?
Is sex, the very cause of our existenxe in first place, so problematic that we need to downvote it?4 -
I'm addicted to world of warships right now😫
Which game you guys plays a lot ?
Used to play cs 1.6 a lot too 😝
Yeah I know 1600 BC Game but it's still really fun😄17 -
I was talking about the mobile game The Room around another student yesterday and mentioned how it's like a escape room type of game.
Today I got 3 different types of escape room commercials on Instagram/Facebook. Never gotten anything close to this regarding ads.
I've never felt so afraid, or spied on.5 -
I'm working on a rev share game, something I think could be really good but I don't have the personal funds to really throw myself into. I've spent so much time finding a team and getting everyone on the same page, and they all seem really excited about the project.
Now, however, I'm having so much trouble getting them to put in any effort and meet deadlines. I've tried searching for more people but it's so hard to get people into a project like this, and all of the incentives and work I put into getting them to work are ineffective.
Managing a project is fucking hard.2 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
I learned today I can "npm install" directly from a GitHub repo. This allowed me to create a React component (viewer of gLTF files) for a 3D game and share it with my team. I know I could've published it to npm registry, but I didn't want that since it's a very specific component for our project, and private npm packages are very pricy.
Hope this random !rant will be useful for someone wanting something similar. -
I was looking for alternatives of MC that are atleast usable, and found a thing called Minetest. This apparently is a Voxel Engine/Scriptable game, where you create games, that consist of mods/modules and other resources.
The cool part of it is, that mods and games etc. get handled by the game itself in a package manager type fashion, so the only thing you as a user have to do is selecting them in the ui, and putting them into your world.
It's this easy because the content is managed by a content database. This engine is built with multiplayer support by default.
Now comes the interesting part: apparently a few devs sat together and made a whole MC clone in this engine, and have called it Mineclone 2. I was testing it recently on a server and have to say, that it doesn't appear to be some low effort clone, but to my surprise is an actual playable and nicely looking game. So far i'm having fun with playing and even modding it.
Since the core is written in C++ and the mods and games content is written in LUA, you can easily writte new stuff for it, and even look at other mods stuff, to find out how to make it compatible or how to do certain things. The licenses usually allows to reuse and redistribute.
If you're looking for something like that, give Minetest + Mineclone2 a spin.6 -
This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
Ok, so, serious question.
How the frick do you time a music game properly?
IN C#?
...Ok, maybe in C# it's just impossible, isn't it? Because I've done a metronome, it kinda works, but it's... wobbly... Because the thread stops every time the music effect is being played.
And also how do you make the notes...? ...I should design an entire editor for charts/maps, I guess, but how do I make that in C#?
So maybe I should try in Unity?
What do you think? I want to make a music game so bad ;–;8 -
I have an internal perception of myself. It isn't an image like a memory is, and it's not a description such as a sentence, but it's purely a feeling. I feel it in the core of my soul, not my body. And when I listen to Minecraft volume Alpha, it transforms my internal perception for the duration of album and the feeling lingers afterwards.
By now I must have a year of in game time and hearing those sounds and seeing the old textures brings be back to the days of middle school playing Minecraft Pocket Edition Lite on my first phone.
I wasn't happier back then. I'm just as happy today as I was back then. But restoring my inner self to that time, just briefly, is wonderful.
I'm thankful to Minecraft for being a great game. It has seen many changes in it's public perception. In the beginning, it was for all ages. Deadmau5 played it, notch developed it. It was a different beast. Then, without the content of the game changing at all, it became a child's game. Then it became a child's game that PewDiePie played and it was acceptable to play without any shame again. And now, once again, it is on a downward slope to being a child's game.
No matter what the shifting sands of public view on the game is, I will always hold this game close to my heart and I will continue to play it whether it's socially acceptable or not. If for nothing else than to remind my soul of a simpler time.1 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
A Rant about my past self!
I thought I never did this shit myself! While restoring a old game server with it's various plugins and infra, I found this randomly.
It was for a Admin Panel that was never used in anything commercial. And I think no one ever saw this reponse anyway since I built the frontend that used it as well.
I'm still embarrassed that 16yo me did this exact thing, I think is just plain stupid today.
https://youtu.be/nSKp2StlS6s11 -
When you start up your Xbox at night during the offshore meeting trying to be all sneaky & a co worker privately messages you "are you playing Fifa?" after hearing "EA sports it's in the game"
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Arg!
Revenue from ads going downhill and I can't release a new version of a game because it's tied to an event, and I can't even announce it yet.
Sent a proposal for a government grant. Deadline was Aug. 15th, but still no word on it - they didn't even updated the website, which by all means, still have the "send proposal" button active...
Meanwhile also developing another game, but I can't seem to decide on the music and sound fx for it. Can't find some style that will "fit".
Oh the joys of gamedev. :P -
I'm clearly a little obsessed with Destiny, but it's what helps me unwind at the end of the day. Between working full time, 16 credit hours at school, and a baby girl coming in just a couple of weeks, I have to have something to escape reality for just a little bit sometimes.
Destiny isn't all I play, but it takes up most of the time and the game that - for that last several years at least - brings me the greatest amount of joy. It's the game that has finally made me buckle down and get serious about finishing school work on game dev.
Other activities include podcasts - which I am devouring nearly constantly - and movies. I have about 20 podcasts I'm currently actively subscribed to with another 20 that I have on reserve in case I get through my list too fast. As for movies, I watch them when I have time. Recent watches that I've enjoyed were Destroyed, On The Basis Of Sex, and Aquaman.3 -
Youtube UX on iPhone. Fucking annoying! In fact google or alphabet have completely disengaged with the user on virtually everything. It's not a game, people have to actually use this shit.2
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My pc has this weird glitch where anytime I install or uninstall a Steam game my headset microphone (Logitech G933) mutes, and I can only unmute it again after a couple of seconds. It's been this way for the longest time (though not always) and I have not the slightest fucking clue what could be causing it. Anyone else ever heard of something like this?9
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Indie game devs: I have a couple of questions for you guys, sorry for my naivity and the subjectivity of some of the questions.
Is it as fun as it sounds?
Do you work as a team?
What tech/language do you use?
What platform/os do you produce games for?
Is your primary income from making games?
Im asking because I would like to get into it, but want to get a realistic view of what it's like.
Thanks guys. Please also take this chance to post your work.4 -
If Apple didn't jack up their prices and offered decent dedicated GPUs they'd actually be fuckin great... the greed is just too damn high with them
P.S. I might have to get a Macbook because of an iOS project, but I really want something that can game at least a bit... at the end of the day it's not my decision, I'll get what they give me3 -
Well it's official...
I've only got Linux on my computers... except one old laptop that I have win7 on that is just perfectly setup and doesn't connect to the internet anymore because it's just a storage dump/ game emulator rig...
Win10 frustrated me for the last time and I don't miss it one bit.3 -
I've finally started playing a MUD game in my spare time. I gotta say, it's kinda awesome. And, BONUS: it looks like I'm actually working since the interface is just a text terminal.2
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Not really a rant but..... Just found this while cleaning my PSP's Memory Stick collection
As a CS student this part makes me feel gud
(It's No Game No Life btw)2 -
I just got mindustry (which is currently on sale for $3) and it's a great tower defence, resource production, machine builder, tech tree researcher, sort of game! Really really worth the $3 and will probably appeal to a lot of people here.7
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Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
I've been using Git since 2014. So why do I STILL cringe whenever I have to revert commits or do a hard reset back to HEAD? What's going to disappear? What will remain? Will my entire Git history be vaporized? It's a total game of Russian Roulette to me. So, without the certainty level I want, I just do what feels safer...I grab the versions of the files I think are what I need and stick them back into my repo, then git status and commit the correct changes back in.2
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For fuck sake why can't people implement instant payment charges when you order something and not when it gets shipped!
Ordered a board game for about $150 AUD about 3 months ago and my batch was just finished so I just got charged... It's not like a have a fucking trip to Melbourne with some mates this weekend .-.
It can't be that hard guys, charge people when they order and not when it's ready -.-10 -
Attending in a local game jam with some friends.
One of the team members wrote the worst code I've ever seen. After him realizing that it's buggy as hell he left to sleep having me fixing his mess at 4 am to somehow get something done by the end of the event.
It resulted in me rewriting nearly everything he had done.
Guess which team didn't manage to have something playable in the end...1 -
Starting to feel burnt out. Past 2 days have been a struggle to be productive. And it's been a week since I've bothered turning on my 3d printers to try and make anything fun or even just tinker
Once my manager is back I'm gonna request a week off for the soonest he'll approve. Hopefully that'll help. Probably will just video game and read that week lol -
I've said this once before and I'll say it again, if you create a game engine, development kit or the like that is single threaded with no easy ability to allow multi threaded work loads, grab a cactus and firmly shove it down your urethra :-3
(It's mostly a rant with GameMaker but fuck sake, we have CPU's with more than 1 core... Let us use them!)4 -
I would like to play Pokemon emerald because I'm building a game based on it's graphics and I need a source for my pixel art.
Can any of you fine folks drop suggestions on where to play the full game? I'm looking for Linux and windows solutions, would prefer some website rather than downloading emulators (Just for the ease of it) but am open to emulators if they are trustworthy.
I also would like to play other Pokemon games in the future so bonus points if the solution is flexible to that.
Thanks much 😘11 -
Worst: I guess not having actual income for more than half a year (finding a job is so hard) not really the end of the world since having a job i made so little progress on the game and had tp sacrifice a lot of sleep due to getting up early and getting home late
Best: Progress on the VR game, it's coming along well and it could be my income for next year (I really really hope so) otherwise it'll be a good show piece for when i apply for jobs, if i make a demo i'll post stuff on here (just realise it will be VR only) -
Who are these people?
Who have side projects?
Where do they find the time?
Where do they get the motivation from?
Where do they get ideas from?
My manager recently created an android game as a side project... He also suggested me to have side projects if I wanna grow fast :/
I, wake up, pick up some motivation to finish office work (which I actually like) and it's already evening!
Is something wrong with me?10 -
Not the first I used a computer, but I remember playing this game called Dave. Oh god, brings back memories. My parents used to tell me it's virus. 😂2
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It's always amazing to fire up a PS2 game and go "Wow... this PS3 game looks great!" an hour later before realizing it's still a PS2. Take Final Fantasy 12, for example: the environments are massive and gorgeous, all the textures look nice, and it's a MASSIVE GAME. Sure, in some areas the environment flavor stuff has really noticeable draw-in and there's no AA and some of the area textures (buildings, floors, the like) are noticeably low-res on close inspection and it's only running at 480i, but when playing, lack of AA and resolution are basically invisible and in most areas the env flavor draw-in is still really far off. It *feels* like a mid-life PS3 game, which the creators deserve mad props for. (I have yet to try upscaling via homebrew, when I get a hackable PS2 i'll see if it looks any better at 720p or 1080i.)
This isn't the only game like this, I have at least 4 that look like PS3 games on-disc, and like 12 more waiting for a hacked PS2, this isn't uncommon. They crammed so much flavor and life into 40MB of total VRAM and it's absolutely fucking nuts.10 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
This may be obvious, but debugging is all about input / algorithm / output. If there's something wrong, it's one of the three. Work with the method of elimination. Sometimes it's easy, sometimes it's not.
I'll give you an example from my situation:
I wanted to play an old DOS game on my modern PC and so I used DosBox. I made an iso from the original CD, mounted it, referred to it in the game's mount settings and launched the game.
Then, after I had saved the game and I tried to load it again, the game would say: "Could not read/write savegame". And so I thought something was amuck with my mount settings and I started fiddling with those, but it only made it worse and it gave me more (cryptic) errors.
The next approach was to save a new game and load that one. Nope, same problem.
Finally I decided to follow a DosBox tutorial for the game and load the game again.. same problem. So I think hmm.. my algorithm is correct.. my output is wrong.. so then my input must be wrong. So I decided to save the game again with these new and correct settings and low and behold, it finally loaded.
One thing to note was that when it failed to load the savegame, it was because it had done a partial save because due to incorrect mount settings it couldn't figure out all the right config folders/files/paths and my savegame ended up being corrupt with 80% of the files having 0 Bytes, which was suspicious. That usually means a file became corrupt.
And then it hit me.. if the game says: "Could not read/write", that doesn't mean the same as "Could not access the file/folder". It could access it, it just couldn't parse it. And of course.. the 'write' part of the message indicates that it messed up in writing, causing it to misread. Sometimes you really have to think about it..
Anyway, input, algorithm, output. :) -
!rant
So the game I've been working since January is showing off a demo at ECGC also known as the East Coast Game Conference in North Carolina :D
http://ecgconf.com/
If anyone is free on the 17th to 19th of April and enjoys games come try it out!
(it's $35 for a pass at least for the standard pass at least)
The game is called Redemption's Guild, which is a multiplayer online VR RPG and our company is called Unlit Games.
Our website: https://unlitgames.com/redemptionsg...
Sadly I won't be there but some people from the company will :D
I've been working hard to make this game, I hope the people that play it enjoy it as much as I loved (and still love) working on it.
Also our animator is giving a talk, so if you enjoy animation and possibly how it was done (i'm not 100% what the talk is about lol) stay for that aswell!2 -
!dev !rant
A couple weeks ago, my friend bought Risk of Rain 2 and got a free copy to gift to a friend, so he gave it to me. That game is so fucking addicting. I don't know the term for it, but it's one of those games where every round, you start with basically nothing, and you get items that buff you up, and so on. If you die, you have to start a new round. Then it just keeps going and going.
..That's it. I just wanted to recommend a really fun game to anyone who hasn't heard of it. For our Linux users, it runs in Proton and the first game has a native Linux port, so I believe the second one will have a port at some point (it's early access, so stuff is still being added).2 -
It's more of a learning project than something I plan to actually use for anything, but after playing a few classic SNES-era RPGs, I started writing a simple turn-based battle system. I haven't worked on it in ages and would love to get back to it, maybe even turn it into a whole game some day.2
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I bought a $1 Steam game called Square Brawl some 5 years ago. It's a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares.
It's among my favourite couch multiplayer games, but the programming is shit. The resolution is weird, the launcher is some default config screen that came with the game engine, with a controller it's tricky to avoid picking a second color by accident which spawns a ghost player that is jointly controlled by the AI and the player. Sometimes the game spawns 10 copies of everyone, all of which you control at the same time. Getting stuck inside walls is commonplace.
On an unrelated note, I'm making a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares. It's gonna be FOSS and web-based. I haven't settled on a name yet but I think Tetragon Tussle might be good.6 -
I'm wondering if the computer let me win...
Up to now it was ahead and got me on the ropes... Granted I haven't played an actual Go game in years...
But then somehow it made a mistake? here... A 100 point game turning mistake... which I don't notice until 30+ moves later
Maybe I should just goto sleep.... It's actually 2:30am here...3 -
Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
Lost Sector
It's a 2D 8-bit-/retro-style platformer based on Warframe
I made the game engine (Dethsquare) for it myself (which is probably still my biggest programming achievement so far), since when I started working on it Unity's 2D support was...lacking1 -
Today I got a message from a "friend" of @Alice and me, for a long time. And I was already ranting by myself, because this little fucker is writing maybe two or three times a year, just to have a computer support, like now. He needed help, because a game was crashing everytime at a specific point, and I advised him to reinstall the game, which he can't, because of his slow internet. His answer stated, that he would have only slow internet right now. After this I explained him, that his internet is for around 2.5 years slow. And 2.5 years aren't "right now". I'm still waiting for any reaction.
It's the same fucking guy in Alice's wk post here: https://devrant.com/rants/1564585/...2 -
last week i finished writing my first Python 3 script, I knew nothing I read no tutorials I just searched for the functions I needed in the docs. it's a script for a game I play to automatically download and run the maps based on a id I put in a text file might add it on GitHub later to get some comments.
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Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
I don't think anyone said it yet so I'll have to choose osu!. It's a rhythm game and now it is being remade as open source. It also uses a open source game engine dedicated to rythm games. The osu staff is great and the main dev (peppy) streams on twitch while making the game sometimes.
It's a great project and I hope I can contribute some day.6 -
I want to make a game that collects a lot of questions for reuse and where players answer these one after another to make up the most dumb funny stories. Alas, it's in planning stage now.
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October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
Pygame can handle kinect, but can't interface with asyncio. It freezes if I try to run event.wait in an executor. You may write the best game engine for a language, if you won't use language standards and don't support async, then it's shit.5
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I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
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Okay I've commented on multiple people's post already but I've decided to write a rant on it.
GOD I hate C++. For our software architecture minor we have to develop a game with only C++ and SDL and it's been one big freaking nightmare.Where almost every freaking language I've worked with has a proper way to add third party libraries most of them in C++ don't even fucking work after spending half a day. I know a lot of you guys love programming in C++, but it's been the language I've been struggling the most with in four years of university. Unbelievable. Fuck it's freaking pointers and all it's bullshit.3 -
"Courier tracking websites - the thrill of refreshing for 'real-time' updates, deciphering error messages, and navigating through a UI designed by a caffeine-fueled coder on a psychedelic trip. It's like playing hide-and-seek with my package! Can we please simplify and speed up this tracking game, dear coding wizards?"2
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- ok so I said I had to touch little bit of nodejs. It's a messenger like chatroom. Users data and the rest are stored in mysql. Chat messages are stored in mongodb. Found a funny issue. (Funny as in annoying that you just bang your head with your head while laughing funny) one mysql query in the node app is giving different order by result when you run it. I thought it was async issue. Turn out it's not. Said query works fine when running on phpmyadmin and the likes.
- I watched end game yesterday. And I'm sad. It's an end of an era. But also hopeful for various possibilities Marvel can do for future films.
- have you ever had such a great sex that afterwards she got serious headache and had to vomit?7 -
Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
So I recently purchased Ark and I gotta say I can totally recommend single player/ local multi.
It's not exactly stable. And non-dedicated private servers are pretty limited. But it's fun nonetheless. The animals are neat, the landscape is gorgeous, and the base building is interesting and intuitive.
One of the things I don't exactly love about Minecraft is that your shelter doesn't matter much. Build some walls to keep the mobs out and you're good. But Ark is much more hostile. You need to avoid cold, and rain, and heat, and big Dino's that want to bite you and stomp you. So your shelter actually protects you.
Not only that but materials are so easy to get in Minecraft. You can have a full house by the end of your first day, easily. But Ark makes resource collecting difficult. You need some dino companions to hold your stuff because it becomes too heavy for you alone. And it takes days, maybe even in-game weeks to build a suitable house. And you can spend much, much longer making it more than just a wooden box.
Cool game! Definitely in my top 3 right now.6 -
!dev !rant
Helicopter! :3 🚁🚁🚁
If pixels were triangles, instead of squares, would this be considered pixel art? 🤔 actually no, dumb question xD sorry.
(Btw, the game where I created this is called Monogolf. It's a mobile game, it's cool, so check it out if you want! [not sponsored]) 💙1 -
A game lover and anticipator of No Man's Sky. It's the shittiest, most boring, most repetative game i ever played. the graphics sucks. the game assets suck...the game sucks. The apparent lack of variety and stuff you can do will piss you off. This is thr game which could have been one od the best but turned out to be worst.3
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Coding gameserver emulators. It's always fun to code for a game which you don't have to do any of the artistic side and all of the functionality side.
Also network packet sniffing and trying to figure out what each this is is pretty fun. Love it.2 -
My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
Video game. Nothing but a final boss fight right from the start. Boss has infinite health. There is no time limit. If you die in the game, you die in real life.
That's what it's like to live with bipolar disorder.
For the love of god PLEASE keep yourself away from emotional stress and trauma. -
I feel bad for Monkey X, I've never used it, but it sounds like a good language. You've probably never used it - it's a cross platform language that compiles natively to iOS, Android, Windows, Mac, and more. It also can be exported into an HTML5 game. There's only been one successful app made with it. I feel so bad for it...1
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So started building a game engine in Vala using SDL2, I have never built anything from scratch and decided to do it with no tutorials and just looking at the documentation on valadoc... So of course all of the pages for SDL2 and it's sub components show up fucking blank... Well isn't this dandy .-.
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I wish gamedevs put more focus on the cheating problem in multiplayer games.
When you have to manually ban people in your esports minor qualifier there is something wrong...
I need to find a better game :(
Or start a cheat program company for the easy money but I doubt it's legal.7 -
Hey people. I am writing a script(not any computer's script, but just a simple dialogue-script) for an adventure game that I have been thinking of designing. But It's a dialogue based game , so i need someone with Fine grammar to edit it.(i guess it's kinda visible from this rant how aweful my English is )
I can't say it is open source ( kind of like my first amazing idea that i want to get recognized for ), but the thing is, i won't be earning from it and I will definitely give you an equal recognition for contribution.
Can anyone Help?6 -
We were already running a few hours behind the official release time for this brand new game we had been developing when one of my coworkers became unwell.
We switched on the games translation system and it turns out that every line of dialog had been deleted and replaced with it's ID... Took us a few hours to recover the existing dialog before we could release. One of the worst situations I've been in... -
Playing "de boerderij van Piet Precies" on an old windows 98 machine of my parents. It's a game for little children about this farmer, "piet precies", who is quite a perfectionist and has everyting on his farm go in orderly fashion, but one day his animals start to "revolt" or something, and make a big mess (a cow in his bedroom for example).
Yup, late 90's kid ☺ -
Started to learn Reinforcement Leaning, from level 0: Atari Pong Game. Stopped and think a bit on the gradient calculation part of the blog.... hmm, I guess it's been almost a year since my Machine Learning basic course. Good thing is old memory eventually came back and everything starts to make sense again.
Wish me luck...
Following this blog:
https://karpathy.github.io/2016/05/...3 -
It's funny when a girl says where's the "any" key to start a game it's found cute and when a guy does the same and it's like here should crawl back into his mother's womb and rethink his life decisions.4
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So maybe stack overflow is better for this...but it's kind of ranty too so here goes.
Any react + typescript devs here? Cause I did something dumb. I ejected the project because I needed to build a custom express implementation...long story short, I can't run a webpack react dev server or use hot reload. Which is a PAIN! If I wanted to wait for a full TS and react static recompile after changing a css prop....I wouldn't be in the web game!!
Has anyone else had this and fixed it??1 -
Sonuva bitch thought he's so smart. He made a mod of a game, and a launcher for it, APK while bullshitting that "Games shouldn't have IAPs because it's just a game". I got ticked off, I called him out for bullshitting, he got ticked off, I asked for proof of the mods, this is what he gave me. It's on an iPhone mind you, and he said he made an APK. My fucking god. I sworn at him with another programmer friend for a solid 10 minutes, breaking the community's rules 20 times over non-stop (I'm Moderator so.... (not Reddit, Discord (Yes mom I use Discord (Yes I moderator)))). My fucking god. AT LEAST MAKE SOME FILES INSIDE WHILE YOU'RE BULLSHITTING US! OH WAIT! YOU CAN'T! YOU'RE NOT JAILBROKEN YOU PIECE OF SHIT! (more in the comment)6
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Is writing hand-optimized SIMD code even still worth it? Thinking about writing my own little math library for my game engine but I've tried writing a hand-optimized `dot(normalize(b - a), foo) >= bar` and somehow it's actually slower than writing the same thing using a math lib which is implemented exclusively with scalar math and auto vectorized by llvm
LLVM... I kneel5 -
Hello tech community ,
Quick question. I have been learning web development casually over a couple of years. Now,I'm stepping up my game. Playing with big boy libraries like Vue and React. Diving into JavaScript and functional react.
I can make static websites. Even dynamic ones. I know how to deploy websites from my terminal and I have done an ftp once before ,which was weird. But it was a long time ago. OMG my question is how do you transfer over a project to a client? I made a cool site. Added some JavaScript. Maybe it's pulling in some data. Maybe it's static. What is the best course of action? I really want to start a web design/developer side hustle.
Thanks homies.10 -
Really starting to reconsider being a game developer, I can never seem to get anything past engine prototyping. So many idea's, so many concepts, I have the ability to build it but I can't get past the first hurdle and it's really bringing me down...
Don't even have any dev friends to help me out...4 -
I'm losing faith in my future right now!
I'm dying working for my current employer (read my last two rants) but no one wants to hire me and I'm not sure whether it's my skills, little experience or only halftime availability until I finish studies!
Also, while I'm at it, there are second to none game dev workplaces here, in Poznań (and working as a game dev is a dream <3).1 -
Is there a good place to post code and have people comment on the style or the logic? I'd love to start getting feedback on my code and break bad habits before they become too ingrained. Plus, our first project is a blackjack game, I'm working through it pretty well but I'm a little stuck and I think it's completely because I'm paranoid I'm not doing it well/right (even though I probably am).2
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Just started playing Rust again after like 9 years and holy shit is this game not noob friendly at all
I play(ed) on a relatively chill server where raiding is only enabled in the last week before wipe every month and it's not too many people playing
So I'm out on adventure, I come back and my entire base is raided... Uhm okay, I did sort of have an uneasy feeling that I left the door open when I left so okay, my dumb mistake. Lesson learned: Always make sure doors are definitely closed
So I farmed hours more to get all my stuff back, repaired a vehicle, built a nice little garage, upgraded all my windows to reinforced windows so that nobody can interact with the car or my horse inside the house, just in case that allows you mount and get in the house that way, no clue
This day I log back in. Base completely cleaned the fuck out again
Actually what the fuck man. I did *everything* right, made sure every door is locked and closed, replaced all accessible windows with reinforced ones, had 27 days of upkeep materials and still, my entire progress of 10 hours of playing is gone again
What did I do wrong? After talking with people in chat apparently I had wooden frames for the doors, which apparently are just always destroyable by anyone... Even on a damn server where raiding is disabled. Yea sure makes sense
I like Rust but holy shit, this core game mechanic of raiding is still one I cannot get over. It's so stupid to be cleaned out over night while you're not even online. It's just fucking frustrating to start all over AGAIN farming and farming and farming. I didn't really want to play because the game always looked like a meta gaming sweat fest and this just proves that it's exactly that. You have to know every single meta game mechanic to even have your damn base survive overnight
On a positive note I did figure out that unity's concurrent garbage collection doesn't seem to be a big problem for a proper fps game though, so that's something4 -
So I have a programming question that has always stopped me from making so much. I wanna make stuff in the terminal like Conways game of life and simple games but I don't know how I would track everything like or how to set up the map/board and how everything moves and just all that.. does that make me a bad programmer? I'm fairly new but still..
And no I dont wanna Google it I'm trying to work on being social even if it's online4 -
Oi, typescript, why do you take 15 seconds to transpile my project!?
It's a waiting game for the unit test to even start :/4 -
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1 -
Trying to figure out the right version for Microsoft Visual Studio, Tensorflow, and Nvidia CUDA Toolkit has got me reaaaalllyyyy messed up!!!
Like the fuck!? One thing doesn't support the other's current version. It's like I'm playing a "version matching game, fucking candy crush shit!
It's so effing irritating!!! -
So decided to build a board game... Game?
It's hex grid based and I have spent a week trying to work out hex grid math and I am at the exact point I was when I started if not further back....
If anyone can recommend some good tutorials or articles for hex math. I will love you forever...6 -
Ugh, making a game engine (It's more like a framework than an engine but idgaf) and it's all based around easy to make content and everything is built using 'mods' hence its name, The Mod Engine but I've been trying to come up with a logo for the engine... Why is it so fucking hard trying to make a logo!
Anyone have any suggestions? :-/1 -
does 8.5$ per hour it's cheap for developing an android game?
I don't have a lot of actual experience that I can show to people (most of my works are on my computer) they want me to build them bubble shooter game in cocos creator for 8.5$, should I ask for more?14 -
It's been weeks now since I looked through a language, called S-SIZE, filetype .ssz) that is so little used around (I think it's only used is for a game engine clone called Ikemen) that I can't find much documentation or talk about it on Google.
I'm kinda surprised actually. Is it kind of a common thing to see languages used for a single application?2 -
So today at the electronics shop I saw an 500Gb on sale. For some reason it also came with a code for Battlefield 2042. The price label was written in a very confusing way, so I thought it was actually ~22EUR instead of ~118EUR off. It sounded too good to be true, but my train of thought was that it's entirely possible that they are really desperate to get people to play their shitty game.
Unfortunately it was too good to be true and it was actually actually 96EUR. What a scam.
In case you wanna look it up yourself, you can also find it online (For a lot cheaper than in that store). "WD_BLACK 500GB SN750 SE NVMe"
For some reason it's cheaper with the game, I wonder why (But it's still a tad overpriced)1 -
I'm trying to load an SVG icon sprite file in a Webpack based application. It's been almost three hours with no success.
This is why I hate frontend development. Libraries are not structured and make no sense. It's a game of luck.7 -
Sometimes Idk if it's MARS (a MIPS Assembly simulator) slowing down progressively on my laptop on purpose, or if my specs just can't take my runs of my Space Invaders project that was due for today, but...
With the parameters I put for my PC, it worked just great. But on the university PC, I can't tell what's worse between playing my game or playing Touhou 6 at 650FPS. -
I don't think today is my day--i'm making alot of silly mistakes: forgot to call callback at end of function, forgot the () to complete the IIFE, copied a SQL querystring and forgot the change the fieldname from 'date' to 'created_at' and wondering why it's returning an empty array.
Self, please get your head in the game -
I'm gonna soon start on a gaming project with my team, it's not gonna be something we want to push but it's gonna be an on going project to slowly grow some skills within the whole learning and understanding game machenics. Any advice from any fellow veterans :3 ?2
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Okay so being a developer is mostly like playing a never ending game of whack-a-mole with BUGS, you think you have fixed one until few more pops up like a bad case of acne.
But you know what's even worse? When you finally get something working, and you're feeling all proud of yourself, and then someone comes along and tells you that it's not "visually appealing" enough. "Can't you just add some more glitter and unicorns to the homepage? Oh, and can you make it look like it was designed by a unicorn who majored in art?"12 -
I'm just a random student that didn't really accomplish something well-known or anything, but I'm very dedicated and always had a project in my spare time running. My goal for 2019 is finishing a playable version of a game I'm developing on my own for about a year now. It's all planned out and I just got to put more hours into it. Really looking forward to people seeing what I'm capable of!1
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I have a game night at my place every other week. We play cards against humanity, unstable unicorns, million dollars but, or exploding kittens and order some food from a different place every time.
Other than that it's late night game sessions. -
I wish I could finish the game I have worked on (solo, on and off alongside regular job) for many years now. It's a callback to online gaming days of old (think BBS games) wrapped in a modern, nice looking package.2
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Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
A co-worker ask me to translate my "comments" (*which are in facts annotations) to french since it's private code and as it "plays hackers game". The same coworker writes his methods starting with a uppercase.
This is bothering me a lot.
I want to quit.1 -
I wrote a cellular automaton in university (elementary game of life). It was generating shapes but it just didn't work. It seemed like the shapes would degrade as they went until they caved into some mesh of pixels.
Turns out that when counting the number of neighbours around a cell, I was counting from 2 because of an earlier bug.
The really interesting thing about this bug though was that it made sense. There were too many people and the resources ran out, which meant the patterns that would normally survive were dying off early.
It's a bug, but not a bug. -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
A self rant here.
I have noticed how much ever you think of UX by yourself and try to think u are a genius for coming up with it, users are going to shit over your idea anyways.
I recently thought of this genius idea of forcing users to put their "Full Name", cause it elevates the gaming experience, as it's a group party game. For that I thought of adding two boxes: "Full Name" and "Nickname". So users will be forced to put a silly name in the nickname box but in full name they would add their real name.
To my surprise out of everyone who has played my game only 4-5% of people have added their real name, I have had people enter random characters in both the boxes.
I have even mentioned that this information is used to enhance the game experience.. still!!29 -
Best: two actually, a java game that was customizable and had statistics (simples but was great) the other was my first android APP consistent of google maps API and QR code scanner.
Worst: still being made, my first project that consists of doing documentation from scratch about a web app in .net core, and it's giving too much work than it should for a university class project -
Is there a better way to run SC:BW on Ubuntu bionic than VirtualBox with the free IE11-Win7 image?
The game keeps flickering and it's quite annoying...(using the experimental Direct3D from VBox extensions)
(Note: Wine craps itself when battle.net client tries to run so that's not an option)1 -
What's everyone looking forward to these days?
With wfh, and well bring stuck at home honestly feels like there not much difference between a weekday and a weekend. Or a vacation vs staycation. I used to look forward to the latter, but well my game collection getting boring and I can other take out anyway of the week now.... Same with taking walks when the weather is nice... Now it's dinner tho so too hot.
And part of me feels like going into the office so I don't have to pay for AC...
But everyday sorta feels the same now...7 -
I was leaning programming in high school and got so addicted and curious that I started learning how to do a web browser, a tic tac toe game and those kinds of things (using visual basic and pascal)
My teacher said that even she didn't knew how to do those, and that I had to explore my "talent"
I now understand that it's no talent at all, but she kept motivating me and guiding me during all those years and I love her for that3 -
I guess it's a well known classic stress-relief game, but just in case somebody doesn't know it and need it:
https://crazygames.com/game/...
I still play it from time to time2 -
Need a counter to play in a 2d game. 'Make it look 3d and good' they said. Fuck. Everything I do in Sketchup looks tacky AF. It's a piece to play on a white board with a black grid, like extended noughts and crosses. It doesn't need much.
Hello Microsoft Word, hello drawing tools, long time no see.1 -
! rant
so i finally got back to Control (the game), since i finally got the dlcs.
finished the main story long time ago, even though i didn't finish all the sidequests, so i'm kinda doing that now before starting the dlc.
it might be just that i didn't explore all the nooks and crannies of the oldest house before, since even the place where the "hunt down and finally fire Tomassi" was a place i haven't been to before, and all question marks on the map (and i assume that place was there even before the dlc, because the quest existed too), but i'm noticing a surprising amount of unvisited rooms now, and i assume at least some of them were added by the dlc.
which made me think: how cool that the lore of the game just enables them to add new extensions to the building without breaking it because just yeah, they appeared recently, it's the oldest house...
however i still hope that maybe at least after 100%ing the main game, the place will get to some more... homely state? i'd love a state where it would feel at least a bit more like a place i'm in charge of, and less than a battlefield perpetually in progress.
anyways, still a great game, i forgot how nice it feels to be in that place. looking forward to the dlcs, just have to find the proper time and mood to immerse in it fully.19 -
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check!2 -
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
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So I have being practicing algorithms again and my biggest issue I realise is understanding the question. Once I have that down, I can draw up a game plan and then go ahead with the implementation then optimise once I have a working solution. However, it's like sometimes the problems are written by children that are way too smart and I just don't get it. 🤯1
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Last week I would have said https://bestdistrofor.me, but it's actually coming together.
So I guess I would have to say a city management game I was going to make called Head Honcho. It was basically just going to be if the end of GTA V was an idle game.
...but preferably without getting too scummy -
Sometimes being a developer really sucks. I adopted a heavily customized OXID shop which introduced an ingame currency beside the fiat currency.
It was done by introducing $iPriceChannel and replacing the $dPrice float value with a multidimensional array across all components, controllers and models.
Wait ... not 100% of the code has been "adapted" yet but it's sufficient to get it working at the first glance.
The reality is: The shop has many subtle bugs and piles up huge (error) log files.
Every time when a bug was found,
and every time the shop maintainer is unlocking an OXID feature which hasn't been used yet, I have to fix it.
It's even extra hard to fix issues sometimes because the shop is embed in a game by utilizing a content-aware reverse proxy. My possibilities to navigate through the shop directly is limited because some of the AJAX/CSS/HTML elements doesn't work without loading this game.1 -
Guys it's stupid but how do you get motivated for coding ? I'm actually learning C++, it's my first programming language but it's hard to continue, I love coding and making games but I'm a real newbie and I'm 90% of the time completely lost, I've made 1 shitty game but it's from a tutorial, and for c++ I'm still stuck with overloaded operator.
I'm sorry for my awful english but it's not my mother tongue. Do you have something advices ? For example stopping completely playing videogame ? Thx ;)6 -
Well, how i can start...
[Inspired on CipherSaber]
I wanna disguise arcfour as a game (board or virtual), give it for free to kids, and someday tell them the goverment has banned the game because it's basically undistingable from arcfour, and then i'll try to explain for them the crypto controversy, and i know i did my work well if at least one of them decides to write a letter to the goverment.
I mean, i clearly know this is so frigged up, but i wanna know if it could actually work. -
Game development
Because:
It's a fucking blast compared to literally any other focus, at least as far as I've found. -
🍷 Wine Q:
No, not about the drink, you alcoholic! About the Wine Is Not an Emulator.
When I run a full screen app (a game) on my MacBook with an external monitor, how can I run the game on that monitor? It starts full screen on my MacBook's screen and can't be moved to the other screen. Well, I can move the 'window' (it's borderless) to the other desktop, but it immediately minimises to the dock. Opening the app again moves the window back to the first screen.
So in other words: how do I properly do display management in Wine?1 -
In our final year project of my course in 12th grade we have to present a project that shows what we have learnt over the years. I my self am doing a game in unity and i was very surprised to discover one of my colleagues had decided to do a quizz as his final year project... in unity which he is them going to export to web. I'm not one yup judge but i think it's a very poor choice of platform.
I hope the projects are better this year because last year was a disaster and somehow there still were people with good grades.5 -
Recently I've finally finished my first game in Unity3D <3 But I'm self-taught and it's probably not really well-made. I'd love to show code to someone with real experience but I don't have any friends in game dev -.-
Does anyone know where I could get some kind of code review (for free would be great, since I won't earn a penny from this game)?
Shameless plug for anyone interested:
https://play.google.com/store/apps/...1 -
Finish my game. It will probably be shit because the concept just wasn't that good, but I will be able to extract 2-3 useful node modules once it's finished and tested properly. A VoIP system with overlapping rooms and an efficient co-browsing system without a serverside browser like Selenium are certain. Perhaps the plugin structure as well, but that's more architecture than code.1
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Try playing T-Rex game in chrome with dark mode enabled. For me, this looks like a bug, but maybe it's a feature!1
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WinUI looks nice and performs really well, I'm not a Windows fan but that's definitely a hidden Microsoft gem. It's a same which Microsoft was really late to the desktop development game and kept providing ugly frameworks until few years ago otherwise we could had a nice ecosystem on desktop apps on Windows as we have on macOS instead of tons of ugly and slow Electron based apps.3
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!rant
design related.
By god if M&B bannerlord's ui isn't sexy af now!
They got the perfect design on the kill icons when a user takes out an opponent, great contrast, a couple fonts that do their job to the T and match the experience nicely.
Maybe this is all just nerd shit, but good design always gets me hot an bothered.
It's a significant improvement from the first game.
Got check it out. Music is obnoxious af so just mute it or something.
https://youtube.com/watch/... -
I'm never committing to finishing another PC game ever again... And sticking to arcade, short games only.
Playing Nu no Kuni 2 for the last 3 days... 25hrs and counting... Now at final boss... I think and I can't get infinite HP in Skirmish... So Keep getting entire force wiped out one hit with his laser beam which keeps getting stronger....
It's like a fly vs us. In order to win it's gotta slowly chip away at u, but he can die at an instant any time...
Oh and the 25hrs includes massive cheating and speed hacking to move faster.2 -
Jira on Android 🙄
I had an overview of the backlog, blocked, active issues, could see who works on what and so on ...
Accidentally pressed the back button, returned to the project. Now it's a single big list with only issue type, description and deadline. It's pretty much a guessing game, which feature is open. Their seems to be no way to change that, not even deleting any data.
How did this happen?? Let me change it back!6 -
After Years, I've Returned! CEO and Founder of Team/Company Productions HH108!
New Announcements!
new Team Member otogi-cho 🦊🌺
Welcome to the Team!
Otogi-Cho 🦊🌺
Togi is our devloper in charge of Combat systems and polish work.
HH108 Hopes to Post a Working Beta Version of our new game "Filthy Frank'z" With a Post war theme of endless zombies chasing after you a Filthy Frank! (Hotdog) It's up to you and your allies to decide how to win!
We can only express how excited we are to launch this beta release!
In the meantime sit back and realize just how lame life is without this game...ik that's right, you can't!
Beta in current progress (no current release)
Be back soon with more info, screenshots, updates and more!5 -
Seriously saying in my first game iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
!dev.
I like to hold myself off of gaming content that I don't want to spoil myself with. The Last Of Us Part I, God of War 2018, God of War Ragnarok are few of the games I deliberately didn't watch any gameplay videos of, just because I knew that these games are bangers and I should have first hand experience myself.
I'm still waiting for GoW: Ragnarok to come to PC so I can enjoy it like a first time player.
But what I didn't do, is to hold myself to Marvel Spiderman 2's gameplay spoilers. I have watched almost all gameplay videos and I now know how the game ends. And I am disappointed with what the game turned out to be. It's just punching bad guys, swinging around here and there and a story goes on in the back as cinematics.
This is a testament of how marketing can affect the hype of a game. They dropped so many abstract trailers that it kept the suspense, a bit too much. The game didn't deliver on the hype imo.
Now that I have spoiled myself, I understand that it's just another Spiderman game, like Spiderman 2018 and Spiderman: Miles Morales. And as a result, my chest now feels empty. -
[what happens if a Linux user wants to try a game out]
I've created a Docker image that uses Wine for playing Sonic Utopia Demo.
In case you don't know, it's a experimental game that shows how Sonic games should have been from the beginning. (not the official description) I highly recommend playing it.
Sonic Utopia: https://youtu.be/5paaz16Nw20
Docker Hub: https://hub.docker.com/r/orhunp/...7 -
😡 Rant Time: ChatGPT Development Frustrations! 😡
Hey fellow devs, I've been diving deep into ChatGPT development lately, and let me tell you, it's been a rollercoaster ride! From tackling those tricky conversational contexts to fine-tuning models, it's both a challenge and a thrill.
I've come across some valuable resources for ChatGPT development services that have been a game-changer. It's amazing how expertise in this space can make a difference.
I'm curious, how's your ChatGPT journey been? Any frustrations or victories to share? Let's commiserate and celebrate together! 🚀💻 #ChatGPT #DevRant #AI #Development8 -
There are two kinds of people in this world. The ones who've listened "Tower 4" podcast and the ones who don't have. It's too cool. But just listened last episode, have to wait a month for new one. Six are available now.
Tower 4 is just a story, but it's very well made. It's about a guy that becomes firewatch living in tower 4 and only has the girl in tower 3 to talk to. Much nice dialogue. There exists a game, much like it.
What are other nice story podcasts?9 -
For me it's going to be:
Learn cpp (for my education)
Make a game (to train cpp)
Try to find a project idea generator or build one -
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like o have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
Im so bored that I downloaded a 2d maze game on my phone...
I know it's cry very easy to solve since just need to go backwards but somehow still play it... -
I'm playing the cookie clicker game, it's really good but it's very difficult to win and takes a lot of time. Is there a way to upgrade properly? Good game but takes too much time to set the record?3